Too Long; Didn't Play: Akane the Kunoichi
Posted by Articles [HTML][XML][PERM][FULL] on 24 April 2015, 6:05 am

Sponsored By: Mr. Rojan

Time Played: 41 Minutes

Short Review

Remember back when every game had a ninja in it? I do, and so do the people who made this game. It's $3 and, for a competent Shinobi clone like this, you can't go wrong.

read more




Unofficial PBE Patch Notes for 4/24/2015
Posted by News [HTML][XML][PERM][FULL] on 23 April 2015, 9:51 pm

*there might be more

New Black Cleaver Icon




Going live with the new newbie experience for @funcom_anarchy right now, right here: http://t.co/id3HNOdfkd


Indie, browser and odd MMOs!: http://t.co/kPaLJgT23u
Posted by [HTML][XML][PERM][FULL] on 23 April 2015, 9:24 pm
Indie, browser and odd MMOs!: http://t.co/kPaLJgT23u


A Home Among the Star Wars
Posted by Articles [HTML][XML][PERM][FULL] on 23 April 2015, 9:03 pm

I first saw the original Star Wars the week after I turned four years old. My dad took me, and I have only the vaguest, most foggy recollection of this event.

When Darth Vader appeared on the giant screen, I’m told I took refuge under the seat, spending the next few minutes there as the great Dark Lord of the Sith lifted a man off the ground and broke his neck, and then accused a woman of being a part of the rebel alliance and a traitor. My initial fear, however, rapidly sloughed off me as the magic of what was happening on the big screen replaced my gut-level fight-or-flight response, and, by the time Luke Skywalker appeared, I was back in my seat and utterly transfixed.

Like many people, Star Wars holds a relevance in my life that is likely far greater than it deserves. I’ve bought the movies in various formats and various states of enhancements more often than I care to admit. The soundtrack makes a periodic appearance in my listening schedule, and to this day I get dopamine-induced goosebumps when I listen to the final two minutes of music from the Death Star trench run.

In a way, when I revisit the universe of Star Wars, I feel like I'm home.

read more




I’m going to stream the new newbie area in Anarchy Online later. Around 9:30 pm EST, here: http://t.co/id3HNOuQbL


MMO screenshot #5830: Salem the MMO. Didn’t work out very well, but interesting. http://t.co/S6cWprUbIa


Skyrim Workshop Now Supports Paid Mods
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 April 2015, 1:12 pm
We’ve had a long and excellent relationship with our good friends at Valve. We worked together to make the Workshop a huge part of Skyrim, and we’re excited that something we’ve been working together on for a long time is finally happening. You can now charge for the mods you create. Unlike other curated games […]


Skyrim Weekend: You Can’t Beat Free
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 April 2015, 2:11 pm
To coincide with the newly announced updates to the Skyrim Workshop, The Elder Scrolls V: Skyrim is going to be more accessible than ever. Freely accessible! If you don’t already own Skyrim, between now(4/23/15 @ 1pm EST) and Monday at 1pm EST, you’ll be able to download and play the base version of Skyrim as […]


Ready Player One
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 23 April 2015, 10:00 am

Ready Player One is a gamerpunk book set in a dystopian future.  Everyone spends all their free time in The Oasis, a fantastic virtual reality world, because the real world sucks.

It's a look at the possible future of virtual reality, but Ready Player One is also a celebration of pop culture.

The creator of The Oasis has died and he has left an Easter Egg in the virtual world.  Whoever can solve the puzzle and find the egg will receive control of The Oasis and be able to do with it as they see fit.  Since the original creator grew up in the 70s and 80s... all of that pop culture has become relevant to a new generation.  It's awesome.

It's a book filled with movie, music, and videogame reference and they're amazingly well done.  It's obvious that the author knows his stuff when he's writing about it.

This is a book that I can easily recommend to every gamer out there.  It's fantastic!


Dear DDOGamer How Do I Build A Halfling Thrower and Stick Fighter?
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 23 April 2015, 8:01 am

Posted in OurDDOSyndicated

I throw together something, and then everyone else chimes in to tell me how wrong I am and how to do it better.


Media Link

Semantic collision
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 April 2015, 5:36 am
A role-playing game is a semantic collision of two very different activities: Theatrical "role-playing" and playing a game with dice and rules ("roll-playing" or "rules playing"). Different people enjoy those two parts to different degrees, and they are prominent to different degrees on different platforms: Computer RPGs often concentrate on the game part, which then makes the role-playing part an "unique selling proposition" for tabletop RPGs. But there are definitive synergies between the two parts, especially in the heroic fantasy genre or other genres where action and combat are very much part of the story. The inherent randomness of determining success or failure by rolling dice creates a source of neutral input and impulse to the story-telling. And in the other direction clever role-playing can create advantages for combat later or generate more interesting gameplay situations.

On blogs and forums people frequently exchange ideas how games "should" be designed and played. But the truth of the matter is that those blog and forum posts have little or no influence on game developers. In a computer game the developer determines the laws of physics and possibility in the game. You might be able to pursue different goals and activities in a MMORPG, but you cannot change game design. But as the Dungeon Master / Game Master of a tabletop game it is YOU who determines what is possible, and that makes you a game designer to some extent, even if you use a pre-made rules system like Dungeons & Dragons.

This is why the design of my next D&D campaign is very important to me. There are game design principles I believe in, and this is my opportunity to realize them and see if they work. And the balance between the role-playing part and the game part is a very important piece of that. I am not saying that I have an universal solution, but I do what I like, and I do play this campaign with people I have been playing with for years, so to some extent I know what they like. Thus the goal is to find a balance which is the most fun for all of us.

I recently joined another D&D group of people I didn't previously know, where I play a character in a 5th edition D&D game. I don't want to dis that game, but I can certainly see that between the personal style of the DM and the 5E system this makes for a system that I am not overly fond of. In two sessions we only had one single fight, and that one was over in 5 minutes. As much as I want more story for my game, I don't want to fall into that extreme either. I'm pretty sure my players would get bored, they do like tactical combat. I am far more inclined to target an overall 50:50 ratio of time spent in combat and time spent role-playing. Not necessarily per session, but at least per adventure. I don't want just a "role-playing", nor do I want just a "game"; I want the complete thing, a role-playing game.
Tobold's Blog



WoW Token hits Europe
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 April 2015, 2:49 am
One could have reasonably expected Blizzard to launch the WoW Token in Europe at the same price than in the USA, because there isn't really a strong reason to think that the market value would be much different over here, with the Euro being at $1.07. But strangely enough somebody at Blizzard decided to set the starting price of the WoW Token in Europe to 38k instead of 30k. I faintly suspect that they observed on the US servers that the price dropped by 8k from 30k to 22k since its launch and figured that if they launched at 38k they would end up at 30k. While a few players bought tokens for this high amount of gold and drove the price on the first day up to nearly 45k (a similar post-launch peak happened in the US), the high price then simply caused people to stop buying those tokens. So now the price is 33k and falling, and in trade chat many players said they'd wait for the prices to reach US levels.

I haven't done a recount of my gold yet, but I think it is over 300,000 now. I'll certainly buy at least one WoW Token for gold if the price falls below 25k as expected. But that is mostly to be able to say that I did it. Otherwise I have much reduced my gold-earning activities, because they are only fun for so long, and I'm not falling into the circular logic trap of buying a subscription with gold, and then only using that subscription to make gold. I don't like repeating the same activities over and over, even if that makes me save $15 a month.

As I have no intention of cancelling my subscription and replacing it with WoW Tokens, I started to wonder what happens if you have both. If I have an active subscription and turn in a WoW Token for 30 days of game time, does that "suspend" my subscription and make Blizzard not charge me money for a month? Or do I need to cancel my subscription in order to use the token?
Tobold's Blog



Designing a Living Society in SWG, part two
Posted by Raph's Website [HTML][XML][PERM][FULL] on 23 April 2015, 2:52 am
Game talk
Last time, I talked about the basic skill and economic infrastructure that Star Wars Galaxies provided. Fundamentally, these were about equality. They made the different roles played by players have the same standing in the game. However, it’s still a game, after all — players are going to engage in radically different sorts of activities, [...]


Migraine still took me out for most of the day. Will catch up this week.


Cordovan Speed Runs Solo Through ToEE Epic Normal
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 7:56 pm

Posted in DDO News ReFeedSyndicated

Cordovan sees how quickly he can solo speed run his way through Temple of Elemental Evil on Epic Normal! Thanks for watching, and hope you get some tips! -- Watch live at http://www.twitch.tv/ddostream


Media Link

Unofficial PBE Patch Notes for 4/22/2015
Posted by News [HTML][XML][PERM][FULL] on 22 April 2015, 6:05 pm

New Player Icons

      

Risen Fiddlesticks

Forsaken Jayce

Master Arcanist Ziggs

Blood Moon Zilean

 

Item Changes

Black Cleaver

  • Movement speed lowered to 60 (down from 80)



DDOpl – 4/21/15
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 4:50 pm

Posted in DDO News ReFeedSyndicated

DDOpl features Polish language players who contribute to the community-run web site DDOpl.com. Thanks for watching! DDOpl livestreams on DDOstream every Tuesday starting at 3:00 PM Eastern on Twitch.tv/DDOstream! -- Watch live at http://www.twitch.tv/d...


Media Link

The Spring Fling – The Shroud!
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 3:31 pm

Posted in DDO News ReFeedSyndicated

The Spring Fling prepare to wrap up their show with public Shrouding this week! Join us next week for our final show! -- Watch live at http://www.twitch.tv/ddostream


Media Link

First Look: Wolfenstein: The Old Blood’s Perks & Achievements
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 22 April 2015, 12:03 pm
Coming soon to a weapon wheel near you! If you played through Wolfenstein: The New Order, you know that the game’s replayability is strengthened by the gameplay-based, goal-oriented perk system. The standalone Wolfenstein: The Old Blood (out on May 5 digitally, and physically in EU on May 15) shares this in common with last year’s […]


11th Anniversary Store Update
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 April 2015, 1:00 pm
Weekly Promotions | Veteran Packs | Permanent Store Update To celebrate Lineage II's 11th Anniversary, we've got some great items coming to the L2 Store!  The Veteran Packs return, along with a host of other items.  As the event...


Lineage II: Infinite Odyssey Is Live!
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 April 2015, 1:00 pm
The Infinite Odyssey Begins! On the eve of Lineage II’s 11th Anniversary, a new chapter unfolds as players take their first steps into Infinite Odyssey, the new free expansion. With the launch of this new chapter, players will find...


11th Anniversary Celebration
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 April 2015, 1:00 pm
Another year has passed, and it's time for our anniversary celebrations once more!   With the release of Infinite Odyssey today, we have some of our 11th Anniversary events beginning, but more to come as the anniversary gets into full...


Daredevil Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 22 April 2015, 10:00 am

I love Netflix original series.  It's fantastic that one of the modern streaming media services is getting so much into content creation.  I've been hooked on House of Cards since it first came out and it's given me interest in every project they've done since then.

Daredevil is the first Netflix original series created in partnership with Marvel.  I really like what Marvel has been doing with movies lately, so the show intrigued me.  I remember watching the first Daredevil movie with Ben Afleck, so the bar is set pretty low for this show.  I thought I would give it a try.

I watched the first few episodes and they're ok.  I've been hearing friends rave about how amazing this show is, but maybe it's just not for me.  That's not to say I can't see the positives in it.

Daredevil is an interesting take on a gritty world.  He's a hero without the typical superpowers.  When he gets into a fight he actually has to expend effort.  He gets tired, and beat up, and bloodied.  It really shows the tole that the body takes in fighting.  It's a fascinating change of pace from the typical superhero.

My problem with the show is that the characters failed to connect with me.  They're not very deep.  Also, everything is extremely predictable.  I didn't care about the characters after watching the first few episodes, so I stopped watching.

Maybe the series gets better.  I could see that being the case.  But, I don't know if I want to spend any more of my time finding that out.  Time is precious to me these days as my free time is limited.


Meritocracy
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 7:29 am

Posted in OurDDOSyndicated

At least we can be pretty sure it didn't sleep its way to the top


Media Link

<< Newer Entries · · Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Month:
MikeJL Blog [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]