Is Wakfu’s improved early game really more fun? @WAKFUEN
Posted by [HTML][XML][PERM][FULL] on 30 September 2014, 9:43 am
I’m a huge fan of Wakfu. I was excited for its release, played in its beta and have continued to play it over the years. After becoming employed by another MMO this last year, I have been pulled away from playing MMOs like I used to but still managed to get into some of my […]


Destiny soundtrack now on Amazon
Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 7:48 am
For my fellow MMO soundtrack collectors, just a heads up that the Destiny soundtrack is now available to purchase separate from the collector’s edition.  Currently it’s $9 on Amazon MP3.  It has 44 tracks and I’m looking forward to listening … Continue reading


STO: Applejack to the rescue!
Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 9:00 am
Leveling in Star Trek Online is so absurdly fast these days with the double XP toggled on that I’m almost to the max level while only being about halfway through all of the episodes.  I was grateful for this since … Continue reading


The Daily Grind: Are character bios due for revival?
Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 9:00 am

Filed under: , , , , , , , , ,

SWG
One of my favorite things about classic MMOs is that they refused to give up on the "RPG" part of MMORPG. As in a tabletop game, in classic MMOs you were often given an opportunity to write a biography for your character, then import it into the game and attach it to your profile in some way so that other players could read it. In some games, having a superb character bio could snag the attention of a gamemaster and land you even more recognition in the form of a badge or achievement.

It bothers me that these little touches are missing from so many modern MMOs. They don't take much effort on the part of the designers, and they sell the impression that creativity still matters, that your character is more than just a chat handle and a suit of armor.

Are character bios due for a revival? Did you ever or would you use the option in your game of choice if you could?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Are character bios due for revival? originally appeared on Massively on Tue, 30 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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    BioWare delays SWTOR's Revan expansion reveal
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 10:00 am

    Filed under: , , , ,

    Dulfy.net has collected BioWare forum statements to confirm that Star Wars: The Old Republic's upcoming expansion announcement has been delayed. The studio had originally slated the reveal for September, but it's been delayed by "a couple of weeks." Community Manager Eric Musco advised players not to read too deeply into the delay because "the delay of announcement has no effect on the expansion schedule":
    "In short, the process we go through internally to announce something as big as an expansion is actually quite complex and extensive. Although you are correct in that the end process may be a video, a landing page with some copy, etc. the process to get there requires a large amount of moving parts across multiple teams. Aside from just the assets and webpages there is arguably one of the most important aspects of these types of announcements, the game!

    "By the time we announce we have to have a concrete idea of what will be coming in the game with the expansion, what types of perks we might give our subscribers, etc. Unfortunately with so many moving parts, we can sometimes run into the scenario like we did today. If we are not 100% confident in what we are going to put out, for a multitude of possible reasons, it can lead to a delay of announcement."
    Forumgoers and dataminers have suggested the expansion will be titled "Shadow of Revan," "Spawn of Revan" or "Shroud of Revan." Musco reiterated BioWare's "commitment [to] launching it this year."

    MassivelyBioWare delays SWTOR's Revan expansion reveal originally appeared on Massively on Tue, 30 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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    Ganking as a feature
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 September 2014, 7:39 am
    I am not playing ArchAge. Part of that is due to reasons not related to the gameplay itself: The high cost of the founder packs, queues that keep out free players, and so on. But a major part of the decision was made when I read that ArchAge has ganking. Why would I want to play a game in which every activity that I am interested in can be spoiled by somebody having a bad day and deciding to gank me?

    While I am aware that ArchAge has some sort of justice system, I don't believe that these sort of systems can ever be effective. People tend to get to a point in every game where they simply aren't interested in what the game has to offer any more. If you are already on the verge of quitting, you can go on a virtual crime spree without any fear of consequences. There are enough examples of people not shying away from bannable offenses in online worlds, so why would they be afraid of a virtual prison sentence?

    I simply don't understand why somebody would put ganking as a feature in his game. I understand the interest of other forms of PvP, like dueling, battlegrounds, territorial control, and more. But why would it ever be a good idea to allow one player to attack a random other player with no reason, and no consent of that other player? Isn't it obvious that the net effect of that will always be negative, that the ganker will not gain as much pleasure from the activity as the ganked player will lose? A single player with a bad attitude can drive away multiple paying customers. Why would you want to allow that?

    ArchAge has many qualities that would attract casual players, like the ability to live a peaceful virtual life of farming and crafting. It is less combat oriented than many other games. It is the kind of game I would definitively try if it hadn't that ganking feature.
    Tobold's Blog



    Games That Ruin Other Games
    Posted by Articles [HTML][XML][PERM][FULL] on 30 September 2014, 2:32 am

    When it comes to discussing issues in a timely fashion, I'm as topical as a tube of Tiger Balm.

    As such, I'm picking up on a thread from GWJCC 397 and ensuing comments: the notion that Europa Universalis IV — People's Choice frontrunner for the "GWJ Bestest Fun-per-Dollar-per-Hour GOTY 2014" award — ruined Civilization V for a lot of folks. The gist of it (I'm paraphrasing here) was that EUIV is the Lego Technic of history simulators while Civ is the Duplo. You may have played Civ first, but EUIV has gears and pneumatics. You can't go back.

    The reverse is true for me. I know Civ is chunkier and less versatile than other grand strategy titles, but the colours are vivid and the pieces snap into place with a satisfying click. More importantly, I know how Civ works. I look at the assembly instructions for other titles — many of which start with "Watch 7 hours of Let's Plays so you can learn the basics" — and my brain clenches into a fist of rejection. Why waste all that time (let alone money) on being bad at a new game, when I could try Civ's new Civil War scenario or try a one-city run as Venice? When my brain is looking for excuses to commit to a 20-plus hour campaign, the prospect of honing skills in a familiar playground sets my synapses a-cracklin' more than that of scaling a fresh, steep learning curve.

    Being so timely and all, I was JUST about to tweet something about games ruining other games when doubtingthomas396 dropped "Backward Incompatibility". In it, he posits that playing Fallout 3 before Oblivion ruined Oblivion. I played those games in order of their release as Bethesda intended, but I could relate. Once, I had a really nice glass of red wine, from a bottle. After that, I could never drink wine out of a box again. My palate had been pampered and it made me fussier. It's like when you have a really good, well made coffee: You can never drink coffee in America again. (Why no, I've not had coffee in America MYSELF; it's just what everyone on Twitter says. So it's a hearsay zing, whatevs.)

    As my gaming palate has refined, some games have ruined entire genres for me, and vice versa.

    read more





    Sion Login Screen

    The login screen moves slightly as you move your cursor!


    Warmonger Sion Update

    Comparision to old version


    Championship Ward Store Image


    Champion Changes

    Akali

    • Twilight Shroud [ W ] - Now gives 20/40/60/80/100% Movement Speed (down from 60/70/80/90/100%)

    Kha'Zix

    • Void Spike [ W ] - Now deals 80/110/140/170/200 damage (from 75/115/155/195/235)

    Yasuo

    • Base Health is now 462 (down from 512)
    • Base Movement Speed is now 340 (down from 350)



    Important: Unofficial PBE Patch Notes for 9/29/2014 - Sion Login Screen, Warmonger Sion Update, Champion Changes


    Sion Q&A on 9/30

    Originally Posted by Riot (View Original Source)

     

    The Champion Update team’s taking a break from prepping Sion for war so they can host an upcoming Sion Q&A session on 9/30! If you have questions about how we turned the big green Arnie impersonator into a hulking Noxian colossus, come along and ask away!




    Season Two of WoW's Brawler's Guild detailed
    Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 10:00 pm

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    Blizzard has broken down the changes coming to Brawler's Guild content in World of Warcraft. Season One achievements (i.e., pre-6.0.2 achievements) will be marked as legacy and will be replaced by new Season Two goals. Additionally, all tiers "have had their boss line-ups remixed," according to today's dev blog.

    You can read the rest of the changes on WoW's official website.

    MassivelySeason Two of WoW's Brawler's Guild detailed originally appeared on Massively on Mon, 29 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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    Not So Massively: Patches for Destiny, Path of Exile, and Diablo III
    Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 9:00 pm

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    Destiny
    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

    Continue reading Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

    MassivelyNot So Massively: Patches for Destiny, Path of Exile, and Diablo III originally appeared on Massively on Mon, 29 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Dark Age of Camelot passes the torch to a new producer
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 7:00 pm

      Filed under: , , , , ,

      daoc
      It's a season of change over at Dark Age of Camelot, as the team is transitioning from former producer Talal Saad to the new one, John Thornhill.

      Saad said that he's not leaving the studio, but moving into a role that oversees more than just one game. "Rather than serving at the helm of one particular game, my responsibility will be to act as advocate and to use my time and energy to focus on how Broadsword can have a bigger impact, provide more investment, and achieve greater success for multiple products," he wrote.

      Thornhill introduced himself as the former lead designer for DAoC and outlined what the team would be focusing on for the future. He said that there are plans for the game's 13th anniversary (including new race and class pairings), the release of patch 1.116 around the end of November, the increase to champion level 15, an addition of a casual group finder, and more interaction with the community.

      "Our focus is going to be updating and modernizing the user experience of Dark Age of Camelot for the foreseeable future," Thornhill promised.

      MassivelyDark Age of Camelot passes the torch to a new producer originally appeared on Massively on Mon, 29 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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      EVE dev blog explains Oceanus' new import/export functionality
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 8:00 pm

      Filed under: , , , , ,

      EVE's always had a robust third-party tool-building community. With its new Oceanus release, CCP is embracing that community like never before by allowing for easier fitting imports and exports to and from everything from Pyfa to EFT to various killboards and websites.

      The latest EVE blog post goes into great detail on the EFT format and explains that it was selected as the base because "it's established and very widely used" in the game's community.

      MassivelyEVE dev blog explains Oceanus' new import/export functionality originally appeared on Massively on Mon, 29 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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      Villagers and Heroes' latest update introduces subscriptions
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 5:00 pm

      Filed under: , , , , , , , , , ,

      Villagers and Heroes
      Indie sandbox Villagers and Heroes' latest patch, Sands of the Equinox, landed last week. Of note, the patch adds a new all-level zone called the Oases of Anuk'Amon, where players can fight new bosses, collect new gear, and gather craft components. To address player complaints about the combat system, Mad Otter added a new optional dodging mechanic.

      And here's something you don't see a lot of indie F2P games doing well past their launch: With this update, Mad Otter implemented an optional subscription plan. Ardent Society Memberships, as the subscriptions are called, boost experience gained from most activities, grant unlimited travel hops and bonus consumables, eliminate house rent, and create extra shared storage. A month-to-month sub is $7.95.

      Massively last explored Villagers and Heroes in the wake of its April 2014 update and Steam launch.

      MassivelyVillagers and Heroes' latest update introduces subscriptions originally appeared on Massively on Mon, 29 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Marvel Heroes adding Blade and a bunch of other badasses
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 5:30 pm

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      Gazillion has announced the next batch of playable supes for its Marvel Heroes online action RPG. Upcoming characters include Doctor Doom, Iceman, Winter Soldier, Iron Fist, Blade, Black Cat, She-Hulk, Vision, War Machine, and Kitty Pryde.

      The firm hasn't said when the heroes will be available, but it is dangling a couple of pre-order deals which you can read about in the press release past the cut.

      [Source: Gazillion press release]

      Continue reading Marvel Heroes adding Blade and a bunch of other badasses

      MassivelyMarvel Heroes adding Blade and a bunch of other badasses originally appeared on Massively on Mon, 29 Sep 2014 16:30:00 EST. Please see our terms for use of feeds.

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      Star Trek Online: Delta Rising exposes androids and isolationist aliens
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 6:00 pm

      Filed under: , , , , , ,

      sto
      We're mere weeks away from entering the delta quadrant in Star Trek Online, but there is so much more left to learn about this new space and its inhabitants. Cryptic posted an intelligence briefing today about two additional races that one might encounter in Delta Rising: the Automatic Personnel Units and the Turei.

      The APUs are androids built by a long-dead civilization to wage war by proxy. The androids turned on their creators, continued fighting with each other, and searched for a way to reproduce (pro tip: Newegg should have some in stock). In contrast, the Turei are reptilian, isolationist aliens who use the Underspace corridors to traverse the delta quadrant. They're kind of jerks but have been known to engage in trading in their journeys.

      MassivelyStar Trek Online: Delta Rising exposes androids and isolationist aliens originally appeared on Massively on Mon, 29 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Riding the Waves with Oceanus
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 September 2014, 5:00 pm
      The next small EVE Online expansion, Oceanus, is set to deploy today/tonight/tomorrow, depending on your time zone.  With one server, it is always happening during somebody’s prime play time, that is for sure.  Named for yet another titan (straight from Uranus, if you want to go for the puerile joke, and I know I do), […]


      Unofficial PBE Patch Notes for 9/29/2014
      Posted by News [HTML][XML][PERM][FULL] on 29 September 2014, 3:17 pm

      WIP Post


      Champion Changes

      <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v651 / Air PBE v714)</th><th class="new-value">New (Game PBE v652 / Air PBE v714)</th></tr> <tr class="modified"> <td class="key" colspan="2">YasuoFile: Yasuo.inibinKey: game_character_displayname_Yasuo</td> </tr> <tr> <td class="old-value">
      Yasuo the Unforgiven
      • Damage: 53.2(+3.2 per level)
      • Health: 512(+82 per level)
      • Mana: 60
      • Movement Speed: 350
      • Armor: 22.4(+3.4 per level)
      • Magic Resist: 30
      • Health Per 5 Sec: 5
      • Mana Per 5 Sec: 0
      • Range: 175
      </td> <td class="new-value">
      Yasuo the Unforgiven
      • Damage: 53.2(+3.2 per level)
      • Health: 462(+82 per level)
      • Mana: 60
      • Movement Speed: 340
      • Armor: 22.4(+3.4 per level)
      • Magic Resist: 30
      • Health Per 5 Sec: 5
      • Mana Per 5 Sec: 0
      • Range: 175
      </td> </tr> </tbody> </table>

      Lore No Lore changes in this Patch. Ability

      <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v651 / Air PBE v714)</th><th class="new-value">New (Game PBE v652 / Air PBE v714)</th></tr> <tr class="modified"> <td class="key" colspan="2">AkaliTwilight Shroud [ W ]File: AkaliSmokeBomb.inibinKey: game_spell_displayname_AkaliSmokeBomb</td> </tr> <tr> <td class="old-value">Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali becomes invisible and gains a 60/70/80/90/100 % burst of Movement Speed which decays over 1 second. Attacking or using abilities will briefly reveal her.

      Enemies inside the smoke are slowed by 14/18/22/26/30 %.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/75/70/65/60 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>20/20/20/20/20 Seconds</dd></dl></td> <td class="new-value">Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali becomes invisible and gains a 20/40/60/80/100 % burst of Movement Speed which decays over 1 second. Attacking or using abilities will briefly reveal her.

      Enemies inside the smoke are slowed by 14/18/22/26/30 %.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/75/70/65/60 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>20/20/20/20/20 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'ZixVoid Spike [ W ]File: KhazixW.inibinKey: game_spell_displayname_KhazixW</td> </tr> <tr> <td class="old-value">Fires exploding spikes, dealing 75/115/155/195/235 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20 % for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.

      Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50 % for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>55/60/65/70/75 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>8/8/8/8/8 Seconds</dd></dl></td> <td class="new-value">Fires exploding spikes, dealing 80/110/140/170/200 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20 % for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.

      Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50 % for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>55/60/65/70/75 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>8/8/8/8/8 Seconds</dd></dl></td> </tr> </tbody> </table>

      Item No Item changes in this Patch.




      VGM of the Day: “Smooth” from WildStar
      Posted by Bio Break [HTML][XML][PERM][FULL] on 29 September 2014, 2:32 pm
      You can’t see me, but I’m standing and saluting this track.  It’s WildStar done 80s style, full-blown synth and everything.  LOVE IT.


      WildStar settles on megaserver names
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 4:00 pm

      Filed under: , , , ,

      wildstar
      Players have cast their votes for the new megaservers coming to WildStar, and the decisions have been reached. In North America, the PvE server will be Entity and the PvP server will be Warhound. European players will soon be hanging out on Jabbit (PvE) and Luminai (PvP).

      WildStar previously announced that it would be merging all current servers onto these four megaservers to facilitate increased population density and player interaction (and, presumably, to clean up the desolated servers). Until megaservers are instituted, players may transfer to other servers for free within their region.

      MassivelyWildStar settles on megaserver names originally appeared on Massively on Mon, 29 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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      Free Champion Rotation
      Posted by News [HTML][XML][PERM][FULL] on 29 September 2014, 1:16 pm

      This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 30th. Click a champion’s icon for guides.

      <table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


      September 29 - October 5
      Posted by Articles [HTML][XML][PERM][FULL] on 29 September 2014, 1:02 pm

      There's no two ways about it, whatever I pick for the Game of the Week this week, you can make a completely reasonable and legitimate argument that I'm wrong. Someone is getting, as they say, robbed.

      Possibly this is true every week, but this time around I'm definitely feeling it.

      This week contains two must-have games for me, two different games I'll be picking up for my boys, and probably a handful of others that other people are pretty excited to play. For me, personally, the big game of the week is Shadow of Mordor. The reviews have been gushing, and after watching a few videos it's not hard to see why. Existing somewhere between the Batman: Arkham series and Assassin's Creed, this smacks of one of those deep, open-world, emergent gameplay titles that you can lose days to.

      The other big offering this week, though, is probably more for my boys than it is for me. The Super Smash Bros. series goes portable, and the early reviews and opinions are no less favorable than Shadow. With a ridiculous number of playable characters and arenas to battle in, and a cavalcade of fan-favorites, it's hard not to think that SSB may be among the most important and anticipated 3DS titles in years.

      Then there's games like Forza Horizons 2, Skylanders Trap Team and even a new Castlevania port for the Wii U to enjoy this week. Yup, it's definitely the fall gaming season.

      In the end, perhaps to some surprise, it feels like the Super Smash Bros. launch on 3DS is probably the Game of the Week. It sorta has that "instant classic" vibe to it, the kind of game you might still be playing in a year, and while Shadow has a lot going for it, I'd be a little surprised if I'm still kicking around in it by the time Thanksgiving rolls around here in the US.

      So, there it is. My Game of the Week, Super Smash Bros. for the 3DS.

      read more




      DDO beefs up melee characters in Update 23
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 2:00 pm

      Filed under: , , ,

      ddo
      All hail patch day for Dungeons and Dragons Online! Hear the mighty dragons roar and witness the ancient vaults break open and spill their content goodness! For Update 23 hath arrived to change the game forevermore.

      Update 23 may not be the largest DDO patch to date, but it does contain several significant improvements. The biggest of these is a large buff to melee characters to balance that playstyle with those of other roles. Melee characters have new stats to help them with their efforts, including melee power, ranged power, and magical resist rating.

      Turbine has also unlocked the epic version of the Orchard of the Macabre instances, added in a new raid, included guild storage, and offered players the ability to create cosmetic variants of armor pieces with the new Mirror of Glamering.

      MassivelyDDO beefs up melee characters in Update 23 originally appeared on Massively on Mon, 29 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge's Auroria continent is on the way
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 3:00 pm

      Filed under: , , , ,

      Although players can see the continent of Auroria on the map in ArcheAge, they can't access it. All that, however, is about to change: Junkies Nation reports that Trion says the third continent will unlock within the next couple of weeks, rather than months, before the release of Patch 1.7. The 1.7 patch itself has no ETA; it's currently being translated. The opening of Auroria will usher in not only new adventures but more land for player homes and farms. The exact date will be announced soon so that guilds can prepare for castles, and the release time will be region-specific.

      Trion also confirms that fishing tournaments are coming, that the 10-man Dahuta raid is purposefully being held back but may release with Auroria, and that there's no ETA on new races. Additionally, for those who prefer to keep all their games organized on Steam, Trion is working on getting the game back on that platform. For more details, check out the report on Junkies Nation.

      MassivelyArcheAge's Auroria continent is on the way originally appeared on Massively on Mon, 29 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: Final Fantasy XIV and the housing mess, part 2
      Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 1:00 pm

      Filed under: , , , , , , ,

      Because I really enjoy writing this sort of column again.  Thanks, guy.
      Wait, part 2? When was part 1 a thing? January, my friends. And while I had prayed for sun, I planned for rain, and that turned out to be a wise move. What happened in the end was unpleasant but entirely unsurprising, as Final Fantasy XIV's second implementation of housing went little better than the first.

      In the interests of full disclosure, yes, I am one of the vanishingly small number of people with an in-game house at the moment. I work at home and happened to have both the money and the time to grab myself a place to live in-game. That doesn't mean the system is anything remotely approaching good or even acceptable, which is why I want to spend this week talking about the mess that has been made and what, if anything, can be done to correct this fact. Housing in Final Fantasy XIV is a sore spot right now, and that's a problem, especially when it doesn't have to be.

      Continue reading The Mog Log: Final Fantasy XIV and the housing mess, part 2

      MassivelyThe Mog Log: Final Fantasy XIV and the housing mess, part 2 originally appeared on Massively on Mon, 29 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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