Unofficial PBE Patch Notes for 1/29/2015
Posted by News [HTML][XML][PERM][FULL] on 29 January 2015, 3:31 pm

WIP POST

Fiddlesticks and Veigar Texture Updates




This Friday on Twitch – ‘ESO Live’ Delivers Justice
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 January 2015, 3:23 pm
While Bethesda TwitchWorks is on a bye week, the latest episode of ESO LIVE will be tomorrow — Friday, January 30th — at 4 pm est. This time around, the ZeniMax Online dev team will be taking a deeper dive into ESO’s Justice System that’s now playable on PTS servers — and will be fully […]


The Stream Team: Making my merchant ship in ArcheAge
Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 2:00 pm

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It took plenty of saving up, but Massively's MJ now has everything she needs to build a better ArcheAge boat: a merchant schooner! Why haul packs just one, three, or even seven at a time when you can load up and haul 21? And that makes overseas trading that much more profitable (while simultaneously making you more of a target!). Join us live at 2:00 p.m. EST as MJ leaps into this new era of sea trade.

Game: ArcheAge
Host: MJ Guthrie
Date: Thursday, January 29th, 2015
Time: 2:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Making my merchant ship in ArcheAge

MassivelyThe Stream Team: Making my merchant ship in ArcheAge originally appeared on Massively on Thu, 29 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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    Marvel Heroes plans for a more awesome team-up system
    Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 3:00 pm

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    marvel heroes
    While it's all groovy to have a sidekick to run around with your superhero in Marvel Heroes, apparently the team and the community felt as though the team-up system needed more work. That's why Gazillion has a major revamp of team-ups planned for Q1 2015.

    According to a new dev diary on the subject, the revamp will cover a range of improvements to the system. Team-up characters will see more customization, expanded power trees, a level cap of 60, increased survivability, synergy bonuses, and new powers on top of improvements to old powers. Players will also gain more control over what their team-up companions do on the battlefield.

    In addition to the developer diary, there's also a forum FAQ to deliver even more information on the planned revamp.

    MassivelyMarvel Heroes plans for a more awesome team-up system originally appeared on Massively on Thu, 29 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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    Valiance Online is coming soon to Steam early access
    Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 1:00 pm

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    valiance online
    Great news for Valiance Online, as the fledgling superhero title announced recently that it has been voted onto the Steam Greenlight program by the community.

    This means that Valiance Online will "soon" be available to play through the digital platform via early access. The team said that it still discussing its release and pricing plan, although fans can currently access it in the open pre-alpha test going on right now.

    Valiance Online is making good progress as a City of Heroes spiritual successor and even picked up a former artist from the sunsetted superhero game in December.

    MassivelyValiance Online is coming soon to Steam early access originally appeared on Massively on Thu, 29 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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    Sail to Tyrant's Throne with RIFT 3.1
    Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 11:00 am

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    rift
    RIFT's Patch 3.1: Storm at Sea came out yesterday, building upon the water-based madness that came with last fall's Nightmare Tide expansion.

    The biggest addition to the Plane of Water is the Tyrant's Throne zone (which is so very fun to say six times fast), which includes five new story quests that cover the tale of Crucia's horrible experiments. The patch also adds three zone events, more planar attunement levels, a new nightmare rift type, a new chronicle, and improvements to the minion, dimension, and crafting UI systems.

    MassivelySail to Tyrant's Throne with RIFT 3.1 originally appeared on Massively on Thu, 29 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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    Chaos Theory: These are a few of my favorite Secret World things
    Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 12:00 pm

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    Chaos Theory:  These are a few of my favorite Secret World things
    There's a lot about The Secret World to like. So much so, in fact, that you just can't name it all in once place! I've had to split talking about the best parts of this conspiracy-laden masterpiece into a number of different Chaos Theorys, from my favorite first moments to amazing NPCs to fabulous places to favorite missions. Even Massively's Justin Olivetti chimed in with his favorite characters. But not even that can cover it all. That means today I'll tackle another topic: my favorite things. TSW has a plethora of little gems scattered throughout the game that enhance the play experience and attest to the level of detail put into development. And I'll totally go all Julie Andrews and sing their praises, hilltop or not. I only have so much room, however, so these are my top choices; be sure to add your own in the comments below!

    Continue reading Chaos Theory: These are a few of my favorite Secret World things

    MassivelyChaos Theory: These are a few of my favorite Secret World things originally appeared on Massively on Thu, 29 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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      Skycastles coming to TERA on February 24
      Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 9:00 am

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      Have you recently come home to TERA? OK, maybe you never left. Either way, En Masse is betting you'll get excited about the Skycastle guild housing system that's heading your way on February 24th.

      The castles float above major cities and are available "to the top-ranking guilds on each server via two new ongoing four-week guild competitions that track guild points earned from dungeons, battlegrounds, and guild-vs.-guild battles," according to an En Masse press blurb.

      The patch will also include a new dungeon set aboard the Sky Cruiser Endeavor as well as a hard-mode version of Bathysmal Rise.

      [Source: En Masse press release]

      MassivelySkycastles coming to TERA on February 24 originally appeared on Massively on Thu, 29 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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        Perfect Ten: My top 10 top 10 lists
        Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 10:00 am

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        futurama
        I've been doing top 10 lists here at Massively for well over four years now, mostly as a public service to make you feel good when I forget something that should really, truly belong on a particular countdown. On a biweekly basis I got to plaster the front page of the site with garish cartoon pictures -- and my editors never said boo about it.

        Some of my lists were tongue-in-cheek, some were heavy-duty research, and some were off-the-top-of-my-head-because-I-had-a-deadline crazy. As I look back over the field of weird and wonderful lists that I've made, I can pick out a few of my favorites. So today let's look at my top 10 top 10 lists here on Massively with a little color commentary.

        Continue reading Perfect Ten: My top 10 top 10 lists

        MassivelyPerfect Ten: My top 10 top 10 lists originally appeared on Massively on Thu, 29 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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          Goodbye Joystiq, I will miss you
          Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 29 January 2015, 10:00 am


          The rumor of the last couple days, backed up by tweets from employees of the company, is that Joystiq is being shut down by it's parent company AOL.

          That sucks.

          Joystiq is one of the best places for gaming news online.  I've had them in my RSS feed for as long as I can remember.

          From time to time, as I've played various MMOs, I've also followed the work of their subsites like WoW Insider and Massively.

          Joystiq does such great work and they're one of only three gaming news sites that I actually look at every article they post.  If they're gone their is going to be a hole in my gaming news and I don't know where I'm going to turn to fill it.

          The other two sites that I look at every article from are Polygon and Rock, Paper, Shotgun.  But I need to get news from multiple sources.  If Joystiq really goes under I'll be in search of a new general gaming news site.  I would rather not turn toward the Kotakus of the world.  They don't do very good work.  Occasionally they've have an article worth reading, but they fail at being a purely news site.

          I'm sad because I know there's nothing I can do about Joystiq.  It seems like AOL just doesn't know what to do with them.  It seems to be the fault of AOL not understanding the property that they're sitting on.  It's definitely not the fault of the journalism.

          We'll have to wait and see how this plays out, but it's not looking good.


          The Daily Grind: What's the ideal guild size in an MMO?
          Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 8:00 am

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          Last week, a Massively commenter mentioned that he was in a 700-person guild in The Elder Scrolls Online. Yep, you read that number right! He inspired an impromptu discussion about the problems inherent in a guild of that size, such as the difficulties of managing it, the potential for dozens of smaller cliques, and the frequently negative impact a big mob of people can have on a server community and a game's development.

          Personally, I found that a 50-person guild was a real challenge to lead well; I prefer a much smaller group, 20 members or so, just enough that I feel I know everyone well and there aren't competing cliques of people creating drama. Conveniently, that's the kind of guild I'm in, too. How about you? What's the ideal guild size in an MMO?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What's the ideal guild size in an MMO? originally appeared on Massively on Thu, 29 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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            Don’t Starve: Getting Started Guide Part 1 of 3
            Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 January 2015, 8:00 am
            Your objective in Don’t Starve is very clear – stay alive, don’t starve. However, starving is often the least of your worries. You can die in a multitude of ways in DS. Weather, killer animals, poison vegetation and darkness, will all kill you. DS is a sandbox survival game. Think Minecraft meets The Sims minus creative building features.


            The Stream Team: Accessing Aion's Abbeys
            Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 8:00 pm

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            As Aion just opened the new Abbeys (a place for returning players to grab some bonuses before heading out into the wilds of Atreia), now is the perfect time for Massively's MJ to unfold her wings and dive back in! She'll be dusting off her Elyos Cleric and setting out to explore the familiar lands -- and maybe even poking into a few new places. Join us live at 8:00 p.m.to check out this new permanent feature.

            Game: Aion
            Host: MJ Guthrie
            Date: Wednesday, January 28th, 2015
            Time: 8:00 p.m. EST

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: Accessing Aion's Abbeys

            MassivelyThe Stream Team: Accessing Aion's Abbeys originally appeared on Massively on Wed, 28 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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              Leaderboard: When did you start reading Massively?
              Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 6:00 pm

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              This site has been around a while. Not as long as some, but still a while. For today's Leaderboard, tell us how long you've been around Massively. Assuming it's more than a week or so, you already know that there's a poll just past the cut.

              Continue reading Leaderboard: When did you start reading Massively?

              MassivelyLeaderboard: When did you start reading Massively? originally appeared on Massively on Wed, 28 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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                GWJ Conference Call Spoiler Section: Hatoful Boyfriend
                Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 28 January 2015, 5:17 pm

                Hatoful Boyfriend Spoiler Section - January 28th, 2014
                Pigeon Dating Spoilers!

                Right Click Here and 'Save As' to Download!
                (A Hatoful 19.8 MBs, 34:37)

                Julian Murdoch and Amanda Cosmos tell you all about Pidgeon Dating in Hatoful Boyfriend!

                read more




                Media Link

                One Shots: Shroud of the Santa
                Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 4:00 pm

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                sota
                Well, this pleases me like punch: One Shots' very first Shroud of the Avatar screenshot submission! I recall thinking that this indie MMO looked so much better than I previously thought when I got my hands on it last August, so I'm glad to see Massively readers going on a photo safari in it.

                Reader JohnD is responsible for this unusual sight: "Here is a shot of Johanis Lolar, who is busy adventuring. I'm not sure his Santa cap helps him blend, but he's doing his best."

                I always like to assume that Santa spends his off-season lurking in weeds and ambushing stray travelers with presents, so this picture plays into that fantasy. What? I'm normal; my parents had me tested.

                Continue reading One Shots: Shroud of the Santa

                MassivelyOne Shots: Shroud of the Santa originally appeared on Massively on Wed, 28 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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                  Unofficial PBE Patch Notes for 1/28/2015
                  Posted by News [HTML][XML][PERM][FULL] on 28 January 2015, 2:53 pm

                  WIP POST

                  New Player Icon: Valentine's Day

                  Kennen Visual Update (he has eyes now)

                  Music Mute Button Added to HUD

                                                   [click to enlarge]


                  Champion Ability Changes

                  Kennen

                  • Electrical Surge [W] - Now usable on champions caught in Slicing Maelstrom rather than just players afflicted by Mark of the Storm



                  Get your free League of Legends soundtrack now
                  Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 1:00 pm

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                  lol
                  You know what's awesome? Free stuff. Free stuff is awesome. And League of Legends is notable for giving away free goodies over the years, so we're not surprised to see that Riot's put the game's brand-new soundtrack album up on the site as a free download -- before it's going to be sold elsewhere.

                  So if you want to get 15 generally excellent tracks (we know; we've listened to it), then head on over and snag it now!

                  MassivelyGet your free League of Legends soundtrack now originally appeared on Massively on Wed, 28 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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                  Global Chat: Can MMO stories rise above mediocrity?
                  Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 2:00 pm

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                  tsw
                  Players have long debated the importance, relevance, and quality of stories in MMOs. Some have called for an abolishment of dev-driven narrative entirely, some enjoy what's there, and some have pressed for better writing and storytelling techniques. This week we'll hear from one blogger who is struggling with "mediocre" stories in MMOs and what might be done with them.

                  But wait, that's not all! We'll also hear from writers about MMO inventory systems, aging games, and how pretty much nobody in the world was shocked when Elder Scrolls Online ditched its sub.

                  Continue reading Global Chat: Can MMO stories rise above mediocrity?

                  MassivelyGlobal Chat: Can MMO stories rise above mediocrity? originally appeared on Massively on Wed, 28 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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                    New Das Tal vid explains combat, playstyles, and more
                    Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 12:00 pm

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                    Das Tal's devs have released a new video and are currently adding player settlements, resource warfare, crafting, and progression to the PvP sandbox, according to a new press release.

                    The video runs for nearly 10 minutes and explains a good bit about the game's combat abilities. It also summarizes possible playstyles based on weapon and armor choices, as well as a high-level look at the game's "MOBA meets MMO" combat system.

                    Click past the cut to see for yourself!

                    [Source: Fairytale Distillery press release]

                    Continue reading New Das Tal vid explains combat, playstyles, and more

                    MassivelyNew Das Tal vid explains combat, playstyles, and more originally appeared on Massively on Wed, 28 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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                      Final Fantasy XIV: A Few Weeks In
                      Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 28 January 2015, 10:00 am

                      I hit level 30  in Final Fantasy XIV earlier this week and the pacing came to a grinding halt.  And I do mean grinding.

                      I was jarred out of the main story because suddenly I needed to go start a secondary Class from level 1 and get them up to level 15.  I've been playing an Archer, so in this case the secondary Class I needed was Pugilist.  I needed to get my secondary Class to 15 so that I could pick up an advanced "Job" that goes on top of my main Archer class.

                      The Class and Job system isn't really explained well in the game.  I needed to ask some guildmates about it and do some research online to actually figure it out.

                      In the end, I got Pugilist to 15 which let me pick up the Bard Job for my Archer Class.  It took multiple days and it totally broke me out of my groove.

                      I finally got back to my level 30 main Class/Job which is now Archer/Bard and found that after level 30 the leveling slows down a lot.  No longer could I fly through the main storyline quests that I was having so much fun with.  I was constantly hitting a level barrier where I would have to go grind for another level before I could progress the main quest.

                      It's been really disheartening.

                      I actually liked the pace of the game up to level 30, but now it's wearing on me.  I'm constantly grinding through dungeons and repetitive quests just for experience points so that I can level up.  I do it because I want to see what's next in the main story, but I'm not having as much fun as I was before level 30.

                      I just want to get on with the main quest.

                      This amount of grinding would not be acceptable in a single player Final Fantasy game.

                      It's not all bad though.  Some of the dungeons are fun and I finally have enough of them to add some variety to the duty finder (dungeon finder).  Some of these include the Primals.  Primals are big element creatures that are summons from other Final Fantasy games.  They are very fun to fights against.  I hope there are more to come.  I think it's really cool how they've taking these summons from previous games in the series and turned them into enemies in Final Fantasy XIV.

                      It's also great how my character is a crystal bearer.  It's such a perfect throwback to the Final Fantasy games of old.  The crystal theme is used well in this case and it never feels shoehorned in.

                      There are a couple other little things bugging me at this point.

                      I was having a conversation with a friend in-game as I entered a dungeon.  Little did I know, you can't send private messages in dungeons.  Our conversation got cut off mid-thought.  It was extremely annoying.

                      The last thing to mention is the gold seller problem.  I'm constantly getting private messages from gold sellers trying to sell me in-game currency.  It's a much bigger problem in this MMO compared to others I've played in the past.

                      I guess I don't have any big conclusions for you at the moment.  I'm over half way through  the main story and these are just my general feelings and thoughts at this point in the game.

                      I'm still attempting to finish the main storyline before I feel like I can call Final Fantasy XIV "finished".  Hopefully I make it before my paid time expires.


                      Final Fantasy Project Article List





                      I just reupped my sub so FFXIV is having a free weekend
                      Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 10:00 am

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                      Last night I re-upped my Final Fantasy XIV subscription. Naturally this made it an ideal time for Square to announce a free weekend for its fantasy MMORPG.

                      I haven't been in the game since late 2013, and given my dissatisfaction with pretty much everything at the moment, I figured why not return to a fun title that treats crafting (and fishing!) as more than a half-assed sideline activity.

                      So, yep. That's pretty much that. Free FFXIV weekend -- for inactive accounts -- from Friday, January 30th through Monday, February 2nd. Have fun!

                      [Source: Square press release]

                      MassivelyI just reupped my sub so FFXIV is having a free weekend originally appeared on Massively on Wed, 28 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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                        General: Age of Ascent: Open Alpha PvP Test Dec. 13
                        Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 11 December 2014, 7:31 pm

                        Age of Ascent: Open Alpha PvP Test Dec. 13

                        This weekend, space trading, dog-fighting, space-MMO Age of Ascent is taking its PvP system for a spin and is looking for willing players to see how fast it can go.




                        General: Worlds of Magic: New Dwarven Race, Hot Seat Mode
                        Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 11 December 2014, 8:47 pm

                        Worlds of Magic: New Dwarven Race, Hot Seat Mode

                        4X turn-based strategy game Worlds of Magic announced the arrival of a range of new features, including a new Dwarven race and a new Hot Seat mode.




                        Wurm Online: New Challenge Mode, Siege Weapons, Defense Structures
                        Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 13 December 2014, 6:14 pm

                        New Challenge Mode, Siege Weapons, Defense Structures

                        Survival MMO Wurm Online this week added a new 8x8 kilometer Challenge mode. Each Challenge will last one month, with prizes given to winners at the end of each cycle. Characters within this speical server begin with all the skills they need to build the best in battlefield offense and defense.




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