Each week we ask you to share your successes in Middle Earth with the rest of the community. Post a comment letting us know what you've accomplished this past week.
Did you know that girls play games? Did you know that they like fantasy and sci-fi? Well then you haven't been paying attention to Middle-earth Network!
So I made a vow to myself that I’d try my best to keep up with the new living story content in Guild Wars 2 instead of being half-hearted about it. So far, so good in that respect; I’ve taken … Continue reading →
So I was checking out the latest weekly sale on GOG.com and once again felt the urge to really invest some time into one of the many games that I’ve bought or downloaded for free. I’d like to do a … Continue reading →
One little feature that iOS really needs is the ability to natively “print to PDF” directly on the iPad and iPhone, a popular trick on the Mac and in the PC world that allows you to digitally print anything and, in this case, save the contents of any web document or web page as a self-contained PDF document, allowing it to be read later, printed, or used for whatever other purpose. Since this great feature isn’t around on the iPhone and iPad at the moment, we can use a nice bookmarklet trick combined with a free third party web service to be able to add a “Save as PDF” option to Safari in iOS, which allows you to ‘print’ or convert any web page to a PDF file that is then accessible to apps like iBooks. Let’s walk through the process of setting this up:
1: Create a “Print to PDF” Bookmarklet in Safari
First we’ll create a bookmarklet that provides the PDF conversion service, this is easy and free:
Open Safari and go to any web page – this one doesn’t matter, it’s going to be modified anyway
Copy the following javascript text exactly as it appears so that it resides in the iOS clipboard:
Tap the Share button and then choose “Bookmark”, name the bookmark something like “Save as PDF” or “Convert to PDF” and choose “Save” – ignore the URL for now
Now tap the Bookmarks button, and tap the Bookmarks tab at the bottom, and now choose the “Edit” button
Select the “Convert to PDF” bookmark you just created/saved and then tap into the URL feed
Delete the existing URL, paste in the javascript code you copied in the first step, making sure it appears exactly as intended
Tap “Done” and then close out of the bookmarks menu
Creating the bookmarklet is now finished and you are ready to use it. Optional Web-to-PDF Converter URL: Though there shouldn’t be any issues with the above javascript and PDF conversion service, we’ are going to provide an alternative web-to-PDF conversion Javascript just in case the aforementioned one stops working or is problematic for you. javascript:void(window.open('http://www.web2pdfconvert.com/convert.aspx?cURL='+escape(location.href))) Everything is otherwise the same, except that this uses a different service, and the javascript will launch the converted webpage into a new window where it can then be saved. In testing, they both worked the same and thus we don’t have a preference one way or another, but considering they are free services there could be some limitations on one and not the other that we don’t know about. Anyway, use whichever you like.
2: Saving the Web Page as a PDF
Now to save a webpage as PDF all you need to do is visit the webpage you want to save as a PDF document, then select the bookmarklet that was just created.
Visit any web page (OSXDaily.com is always a good one, right?) and now pull down the Bookmarks menu and choose the “Convert to PDF” bookmarklet you created to instantly convert the web page to a PDF file
Select “Open in iBooks” to save the webpages PDF into the iBooks library, or choose “Open In” to select another destination app
iBooks will launch and you’ll then have direct access to the webpage as a PDF file stored locally on the iOS device. If the document is multipage, it’ll be broken up into unique pages with thumbnail browsing access. Depending on how often you use this, you may want to set the Bookmarks bar to always be visible in Safari on the iPad, thus allowing you to always have access to the “Print PDF” bookmarklet that was created. The only real downside to showing the bookmarks bar all the time is a slight reduction in available viewing space of webpages, and it does clutter the screen slightly. Don’t forget to check out some other helpful bookmarklets for iOS, each of which can be used to add some great features that are currently missing from Safari.
In her May 1st segment "Are Video Games Ruining Your Life?", Katie Couric blew it. She reduced the complicated issues of parenting, psychology, and violence in media to a bumpersticker-slogan solution.
We've had this conversation more than once over the years. So rather than reflexively taking her out behind the rhetorical woodshed, we took some time to gather up our facts. Hopefully, as a parenting veteran and [according to my editor] "expert in parenting in a gaming household," I can bring up a couple points from my experiences, and, most importantly, point out some tools and resources people can use to decide how they want their household to run.
In some ways, the worst part about Free-2-Play is that it poisons all the conversation around the game.
If you look at forums about a subscription MMO, the vast majority of posts are discussing the game. Oh, they may be complaining about lots of things, but they are at least complaining about game mechanics.
For a F2P game, on the other hand, it seems like every conversation about the game ends up devolving into an argument about the payment model. Is it Pay2Win, is it being too greedy, etc. It just seems so much harder to find a place to talk about the game itself.
The two main F2P MMOs I'm following are Neverwinter and The Old Republic. Discussions on these two games follow the same pattern. Mechanics get discussed for a little bit, then a payment model argument breaks out.
It's getting to the point where I'm looking at the WoW forums fondly. There people are theorycrafting, joking, insulting others, and calling for everyone else to be nerfed. But at least most people aren't constantly whining about the subscription.
It’s been a loooong time since we did our last modding interview on Bethesda Blog, but I thought it was something that would be fun to bring back. This week we’ve Scott Chaunce (aka Soolie). A college student hailing from Tasmania, Scott’s gotten some attention for his popular Tropical Skyrim mod… What compelled you to create [...]
By popular demand, today we’re unveiling a new collection of women’s t-shirts on store.bethsoft.com. They include: Vault Boy T-Shirt Tee NCR T-Shirt Tee Mark of the Outsider Tee Nightingale Tee
On this episode of The Instance, we have a date with 5.3, the D3 boosts this week are sweet, there's a rift in the universe, simplifying wow, why some think binding on accounts take the fun of the game, removing addons is a weird idea, how to listen to this show live, the problem with talents in the future, we get Cryptic with Cryptizoic, and loads more!
Without a Dev tracker its a harder to bring you DDO news. Here’s a list of links leading to Dev latest forum posts individually. Some devs don’t have posts linked to their profile; I suspect its because of issues with the new forums. Tolero Cordovan SqueakOfDoom Vargouille KookieKobold QuartermasterX PurpleFooz Eladrin Gazebo MajMalphunktion MadFloyd Fernando [...]
DDOcast 283 Posted by DDOcast - A DDO Podcast! on 19 May 2013, 7:03 pm
Last week, drama swirled around Chris Roberts'Star Citizen pseudo-MMO when he announced and then clarified that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.
MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when Camelot Unchained offers special chat and another altogether when it promises big-time donors their own in-game islands. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.
What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit to your local Gamestop or equivalent game shop and you will notice that the chains have started to sell tablets as well.
All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.
Do you remember what you were doing eight years ago? Nexon does. It was introducing the 2-D fantasy MMORPG game MapleStory to North America. Since then, the game has grown with plenty of content from new characters (like Kanna and Hayato) to extensive character customization options.
To celebrate this eighth anniversary, Maplestory is holding a number of events for players to enjoy, including daily eighth anniversary coin giveaways to all players level 10 and above, and special XP bonus events and hot-days throughout the month. Special celebration boxes containing in-game items will also drop off defeated mobs.
As for going into the ninth year, NA Producer Teddy Kim stated, "We have a dedicated and engaged group of players, and we appreciate the loyalty and passion they have for MapleStory. We are committed to continuing to deliver the best content to our players to keep the adventures rolling."
I was this close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play PlanetSide 2? Because it's fun. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: Because it's fun. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.
I have oodles of fun in PlanetSide 2. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. PlanetSide 2 actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play PlanetSide 2 as well, so I'll fill you in on those.
"Imagine an experience with the action of Street Fighter inside a story and land like World of Warcraft, all blended into a fast-paced Call of Duty style arena." That's how 8 Bit Studios describes its newest MOBA Kickstarter project entitled Skara: The Blade Remains.
Skara looks to be high on the action with combat based on actual attack directions and multiplayer combos. This Kickstarter campaign has just begun, but offers some exciting rewards, including a digital copy of the game as low as the £15 tier.
Check out the project page and the informative video -- featuring some pretty sweet dev facial hair -- just after the jump.
When Marvel Heroes launches on June 4th, it will begin a super story that finds Doctor Doom wielding a fair share of power. But what about the story behind that story? To reveal just how Doctor Doom rose to power, Gazillion is releasing a short series of motion comics entitled "Chronicles of Doom." Penned by Brian Michael Bendis, well-known for his work creating the Ultimate Marvel Universe, the adventure begins with the villain infiltrating the sanctuary of the Fantastic Four. Watch the first installment of the four-part series after the break.
HEX: Shards of Fate, the MMO trading card game that we first introduced last week, is doing fairly well in its current Kickstarter campaign. How well, you ask? So far the company has raised over $600,000 of the game's $300,000 goal with 21 days still to go! That's thanks to almost 5,000 backers so far.
While these numbers are impressive one week into the campaign, it should be no surprise considering the talent working on this MMOTDG. Cryptozoic Entertainment is a veteran studio that has developed and published several other trading card and board games for The Walking Dead, Lord of the Rings, DC Comics, World of Warcraft, and more.
With the game already funded at this point, it's still worth checking out the game's reward tiers and stretch goals to see if it's something you might be interested in supporting. You have only 21 more days!
Hitting the big 1-0 is certainly a cause for celebration. So how does Conquer Online top its free trip to China offered last year? With a trailer that offers a unique look at the last 10 years and turns attention towards the future. That, and a number of festivities lasting through mid-June that span events, bonuses, and gifts galore. Oh, did we mention another trip to China? This time the trip goes to the supreme champion of the first World Fighting League, a contest open to all new and veteran players spanning all 10 versions of CO.
Launched in 2003, the oriental fantasy game boasting plenty of kung-fu elements has continually added new content over the years, including pirates and more PvP-based activities. This year will see even more expansions, from a new character (the mysterious Kung Fu Master) to a new massive cross-server PvP battle, the Kingdom War. To accommodate new players, Conquer Online has opened two new servers and is giving away special Starter's Packs to aid the newcomers. Veterans have not been forgotten; they'll receive a gift when logging into their original servers.
Want a glimpse at what the future holds for Conquer Online? You'll have to get through the first half of the video to see the preview. Check it out after the cut.
The Elder Scrolls Online's Tamriel hosts many races that are generally segregated from each other. Nords of Skyrim usually stick to their northern frosty mountains. Argonians settle in their Black Marsh. Khajiit rest in Elsweyr. But we know from playing other Elder Scrolls games that individuals of all races most definitely move around the map, mostly adventurers like our possible TESO characters. It is very possible from a canon perspective that my Redguard will wander through Morrowind. Unlike other faction-based MMOs, TESO has an interesting plan for those players with wanderlust.
For today's column, I've found a community member who explains some of the implications of factional divides for us. I'm also interested in how you will personally handle some of these factional issues.
Guild Wars 1 has seen the end of an era of live development today, as ArenaNetstated that it is switching the game over to automation. The studio said that players should not expect any further content other than the systems being put into place to keep the game running on auto-pilot for the foreseeable future.
"Over time, our focus has shifted to updates that not only help maintain Guild Wars but help the game maintain itself," ArenaNet posted. "With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for Guild Wars -- it's the game that made us what we are today -- and we want to continue sharing it with everyone!"
Tournaments, events, and birthday prizes will be moved over to automation during this transition. The studio said that automating the game will keep it running longer and that it will keep a live team on Guild Wars to handle critical fixes and troubleshooting.
The store screenshot includes a preview pane of a character wearing a fancy outfit and a top hat, as well as a list of several items. These include 30-day patron pass, faction changing scroll, character rename scroll, rename guild scroll, transfiguration bauble, rune unsocketing apparatus, and planar essence removal device. Later on in the thread, the studio posted a picture of a different cosmetic outfit being worn by a female character.
To "ensure a successful transition," Trion has sent out surveys to all current subscribers about the free-to-play switch.