Should Guilds Have Levels?
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 21 October 2014, 1:00 pm
According to Blizzard the answer to that question is no, guilds should not have levels. We got guild levels as part of the Cataclysm expansion, 25 of them, along with perks to go with those levels.  Those levels were not easy to acquire back then.  During Cataclysm our guild only managed to get to level […]


ArcheAge - Getting Started Guide Part 2
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 21 October 2014, 12:15 pm
Link to Part 1 Here are other questions I see new players ask on a regular basis or things I learned the hard way. Public Regal Stations Some crafting recipes require regal workstations. Typically, these workstations are crafted by players specializing in that profession and placed in their homes. Each faction has one set of public regal workstations available to the general population. For the West Faction, public Regal Workstations are located in Wardton, Solzreed. You’ll see a cluster of houses together with workstations on the porch and some inside. Those are regal workstations you can use.


The Secret Adventures: Bach to the future (Savage Coast #1)
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 12:00 pm
(You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dear John (side mission) We’re in it now!  Our second mission zone in the game: Savage Coast.  SC is a shift from Kingsmouth, away from a … Continue reading


Elder Scrolls’ Books – Check ‘em out!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 21 October 2014, 11:11 am
In a press release today we announced that we’ve partnered once again with Titan Books to create two new series of books: The Elder Scrolls Online – Tales of Tamriel & The Elder Scrolls V: Skyrim – The Skyrim Library! Not since Encyclopedia Britannica’s heyday have volumes of books looked this cool and demanded to be on your […]


Hallowtide begins in ArcheAge today
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 11:00 am

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ArcheAge
Trion Worlds will update ArcheAge's western servers today with a new patch reverently named Version 1.2 Build 4.13. Notably, it ushers in Hallowtide, ArcheAge's autumn event, which runs until November 4th, when the Conquest of Auroria patch launches. Today's update also includes several gameplay and bug fixes, including bugs relating to trial account chat. The studio has promised a full reveal of Hallowtide later today.

In other ArcheAge news, numerous players and Massively readers report that the free subscription time promised by Trion in compensation for launch issues is not properly triggering on their accounts.

[Thanks, dirtyklingon.]

MassivelyHallowtide begins in ArcheAge today originally appeared on Massively on Tue, 21 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: SWTOR and the transparency dilemma
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 12:00 pm

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Hyperspace Beacon
This past week on The Republic, I talked to prominent community members about transparency and broken promises in regard to Star Wars: The Old Republic. Both Heather from Corellian Run Radio and Redna from Ootinicast agreed that BioWare's community team has communicated too little and too infrequently with the players and has actually driven people away from the game because of that lack of dialogue.

Also this past week, former Operative Class Representative Snave interviewed Community Manager Eric Musco, asking why the community team has been so quiet as of late and why it promised to deliver information by the end of September but it didn't. Snave also asked why there hasn't been more transparency from community team, especially when Musco specifically said that one of the things that he wanted from the community team was more transparency. Snave accused Musco of speaking out of both sides of his mouth when he said that he wanted more transparency but then wouldn't reveal what was going on with the announcement.

Compounding recent events was a kerfuffle over the ongoing Cantina Tours. Players became upset when the Cantina Tour date for Las Vegas was moved from November 7th to November 15th, even though back in February, Community Coordinator Courtney Woods posted the planned dates of the Community Cantina Tour with the caveat that they were "subject to change."

As a community, SWTOR players don't seem to be happy with or without transparency. The SWTOR community team cannot, as the saying goes, win for losing. What is the solution here? Let's discuss the details and maybe a solution or two.

Continue reading Hyperspace Beacon: SWTOR and the transparency dilemma

MassivelyHyperspace Beacon: SWTOR and the transparency dilemma originally appeared on Massively on Tue, 21 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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    NaNoWriMo Again?
    Posted by Blue Kae [HTML][XML][PERM][FULL] on 21 October 2014, 11:00 am
    November is coming and it’s bringing NaNoWriMo with it along with some assorted holidays. When I was first asked if I was participating again, I immediately thought of last year’s story still sitting waiting on much needed revisions, and said no. But like always, I continued thinking about it, and now I’m not thinking maybe. […]


    Battle Bards Episode 37: At the Market Fair
    Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 am
    Pack  your coin purse, for the Battle Bards are off to the market!  In this episode, we’ll examine music not only from MMO marketplaces, but tracks that inspire the feeling and atmosphere of bustling towns, harbors with ships being unloaded, … Continue reading


    WildStar reveals big lore drops on the Aurin and the Mechari
    Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 10:00 am

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    Boy, this information could have been really useful back when the game launched, but...
    It's time to learn everything about the WildStar races that you were afraid to ask. Or, more likely, that you did ask. There's a lot of lore in the game, but it's possible to miss some pieces of important information, and players always have lore questions no matter what happens. So the team at Carbine Studios asked for player questions, and creative director Chad Moore has posted the first set of answers in the form of pages for the Aurin and the Mechari.

    Both pages contain an overview of the racial histories, culture, social structures, relations with other races, lifespans... everything you could want to know at a glance regarding the operations of these species. Veteran players will find some elements of this unsurprising, but there's more to learn and some longstanding theories confirmed (like the functional immortality of the Mechari or the Aurin preference for analogies). Take a look at both pages for more information.

    MassivelyWildStar reveals big lore drops on the Aurin and the Mechari originally appeared on Massively on Tue, 21 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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    Battle Bards Episode 37: At The Market Fair
    Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 21 October 2014, 9:02 am
    A new episode of Battle Bards is up! Fill your coin purses and come on out for a day at the market with the Battle Bards! This week, Syp, Syl and I look at marketplace-related music in MMOs or the tunes that bring to mind a market atmosphere — whether that means a bustling town, […]


    The Daily Grind: Would you spend money in an MMO for your guild?
    Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 am

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    ESO
    A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game (not ESO; I just like that pic) to see just how much guild members would need to pay out to keep their guild competitive. Hundreds of dollars later, he was able to push his guild into the top 100 to receive what he called "B tier" gear. In fact, he estimated that the top 100 guilds spent between $85,000 and $100,000 -- just on that one event.

    I'm willing to give my guildies a lot of things -- Steam games, a spot on my couch, my old video card, thesis proofreading -- but I wouldn't drop that kind of money just to make us competitive in a video game, especially if I felt a studio was being exploitative with its "social elder game." Would you? Would you spend money in an MMO for your guild? How much?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Would you spend money in an MMO for your guild? originally appeared on Massively on Tue, 21 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Mall Raiding
      Posted by Articles [HTML][XML][PERM][FULL] on 21 October 2014, 6:43 am

      It's fashionable to hate GameStop, and I can't deny there are a few good reasons for it. One of the things I love about GameStop, though, is the opportunity it affords spelunkers.

      A man with five dollars in his pocket and an hour to kill can find some marvelous tombs to raid. All it takes, beyond the fiver and the lunch break, is an open mind and a willingness to sit on the floor in front of a giant cardboard sculpture of Kratos.

      There are important lessons to be drawn from a lifetime of crawling through bargain bins. Important things that make your spelunking expedition healthy and productive. Things like wearing kneepads under your pants so you don't scuff your knees, and to never-ever squat because you could blow out a meniscus. Things like bringing hand santitizer because goodness knows what a person has to do to make a Game Boy Advance box that sticky.

      But more important than knee safety and basic flu-prevention is the attitude you bring on the expedition. (These days those things are less important than before anyway, since you can hop on Steam or Humble or GoG and hunt through a bevy of overlooked beauties from the comfort of your own toilet.) Attitude is everything. You want your mind so open it's in danger of falling out of your head and seeking a cauliflower to mate with. Gold is where you find it, the song says, and you can find it if you're willing to see it.

      So if you're willing to paw through stacks and stacks of Madden 2007 (Currently $0.99. Ignore the "low-stock" designator. We got 'em. Trust me on that.) you can find all sorts of also-rans, never-gonna-bes and please-don't-short-sell-us-we-fired-everyone-in-engineering-and-marketings.

      read more




      Preparing for Extra-Life
      Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 21 October 2014, 6:06 am
      It’s less than a week until I go live playing 24 games in 24 hours for extra-life. Raising money for sick kids in need is something that a lot of my gamer friends will be doing over the next few … Continue reading


      A New My Sites Section
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 21 October 2014, 1:10 am
      My Sites just got a new look, but more importantly, it got a technical overhaul, making the page dramatically faster and more powerful. From one central location, scan and select any of your WordPress sites or create new ones with the support of a more visual interface. Head directly to …


      LOTRO Fall Festival 2014
      Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 20 October 2014, 11:10 pm
      Fall Festival is running this year from October 21 – November 2, 2014. This guide is here to help you find all the events available. The primary currency of this festival is Fall Festival Tokens. Collecting these can help you buy the goodies listed in the rewards section below.


      Vacation Backlog
      Posted by Blue Kae [HTML][XML][PERM][FULL] on 20 October 2014, 9:10 pm
      I’m back! I took a month off from the blog. Unintentionally. Basically I discovered that Kerbal Space Program had added a career mode since the last time I tried it, and got extremely focused on the game.  Like I did when I first started playing Minecraft and again when I started playing with mods. I’m […]


      EQII's Altar of Malice pricing, bonuses announced
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 10:00 pm

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      During my recent dev tour of EverQuest II's upcoming Altar of Malice expansion, Senior​ Producer Holly Longdale revealed the new part Shaman/part Warrior elite merc that comes with the purchase of the collectors edition and said "We're really excited about what we're offering there -- some really special stuff this year." And now we've got all those details!

      The standard edition will cost $39.99 and comes with a special housing item. This large painting depicts an AoM scene of an angry Lanys T'Vyl and plenty of skulls. The collectors addition for $89.99 adds the elite battle-mystic mercenary Kluuron V'Lon as well a Striped Savage Pterodon flying mount, a tyrannodon house pet, two 40-day spell research potions, three Gems of Armor Advancement, and a multi-appearance mage tower housing item to teleport to the new content. Check out what each bonus looks like in the gallery below.

      Altar of Malice is available to November 11th for All Access members (who also get 10% off the purchase prices) and on November 28th for everyone else.

      MassivelyEQII's Altar of Malice pricing, bonuses announced originally appeared on Massively on Mon, 20 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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      New Splash Arts Spotted on Worlds

      (View Original Source)

      Maokai

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      Anivia

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      Gragas

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      Graves

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      Warwick

      </td> </tr> <tr> <td style="text-align: center;"> </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>


      Eternal Crusade shows off space marine model updates
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 7:00 pm

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      Are you a Warhammer 40K: Eternal Crusade fan? Would you like to see some updated models for the Space Marine and Chaos Space Marine?

      You're in luck, because Behaviour has released a two-minute pre-alpha video showing just that, along with some earlier footage for a point of reference. Click past the cut to have a look.

      Continue reading Eternal Crusade shows off space marine model updates

      MassivelyEternal Crusade shows off space marine model updates originally appeared on Massively on Mon, 20 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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      The history of EverQuest Next, Cliff Notes version
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 8:00 pm

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      If there was ever a world with a deep, rich history behind it, it's Norrath. But EverQuest Next is giving its own spin to the lore. If you're tired of feeling left out and clueless in conversations about the Dragon War because you haven't had time to read through the 11 lore eBooks that have been published, you've got a chance to get in the know! EQHammer offers a handy Cliff Notes-style overview that gives fans a foundation of the story, from the formation of the world up though the Combine Era. Go ahead and read through it to grab the major highlights, then you can delve into the full story in the eBooks when you find larger chunks of spare time.

      MassivelyThe history of EverQuest Next, Cliff Notes version originally appeared on Massively on Mon, 20 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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      LoL Samsung White
      Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

      Continue reading Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

      MassivelyNot So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014 originally appeared on Massively on Mon, 20 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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        Camelot Unchained 'in great shape' following first pre-alpha test
        Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 6:00 pm

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        cu
        Camelot Unchained's first pre-alpha test wrapped up after running this past weekend, and according to reports from the devs, the MMO saw strong server stability and performance. Mark Jacobs reported that a "vast majority" of testers approved of the detailed character creation system and up to 200 players were able to duke it out in the same battleground area.

        "It is safe to say that, considering where we are in development as compared to other games Andrew and I have worked on, that we are in great shape. Especially since we are building almost the entire engine from scratch," Jacobs said.

        Camelot Unchained will continue to run pre-alpha tests, with the devs promising "at least one testing day" every week or two.

        MassivelyCamelot Unchained 'in great shape' following first pre-alpha test originally appeared on Massively on Mon, 20 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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        The Evil Within’s Music to Our Ears
        Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 20 October 2014, 2:55 pm
        Does the soundtrack of your life need a little more intensity? Madness? On the heels of last week’s release of The Evil Within, evil can now take hold of your music library. The Evil Within Original Game Soundtrack features 18 iconic tracks from the game, which is more than enough to build the tension between […]


        Guild Wars 2 teases upcoming festivals, living story season conclusion
        Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 3:00 pm

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        gw2
        ArenaNet's Colin Johanson has penned a new Guild Wars 2 dev blog teasing just what the remainder of the fall season will bring for the two-year-old MMO.

        Outside of ANet's e-sports push, the game's buzz has been relatively subdued since the second feature pack released in early September. That will change tomorrow, October 21st, with the arrival of the much-loved Halloween festival; Wintersday, the winter festival, is scheduled to kick off on December 16th. "Both of these releases," Johanson says, "will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn."

        Season 2 of the living story itself returns from intermission on November 4th, having been on hiatus for just under two months. Johanson promises the plotline will feature "stories with roots deep in the very heart of Guild Wars lore" and an "unforgettable" final episode for the season.

        MassivelyGuild Wars 2 teases upcoming festivals, living story season conclusion originally appeared on Massively on Mon, 20 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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        ArcheAge jumps into Raptr's 10 most-played games in September
        Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 4:00 pm

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        raptr
        ArcheAge is seeing its debut month popularity reflected in Raptr's own tracking, as the digital service saw the MMO rise 25 spots as it transitioned from beta to launch. "Based on current trends, ArcheAge has a good chance of remaining in the top 10 in October," the company predicted.

        Other MMOs in Raptr's top 20 include World of Warcraft holding strong at #2 as well as Final Fantasy XIV, Guild Wars 2, Warframe, and Star Wars: The Old Republic vying for spots #12 through #15.

        MassivelyArcheAge jumps into Raptr's 10 most-played games in September originally appeared on Massively on Mon, 20 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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