Valve scrapped an MMORPG at the dawn of the genre
Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 10:00 pm

Filed under: , , , , , ,

Prospero
Did you know that Valve was once hard at work on a third-person MMORPG called Prospero? Alas, the studio scrapped the project around 1997 in favor of a little tiny game called Half-Life, which "absorbed" the developers working on the MMO.

Website Valve Time has dipped into the mysterious history of the game, said to be a "moody, literary" science-fantasy epic influenced by Myst with its focus on story and exploration. Though Prospero was canceled, some of its groundbreaking social and map features were eventually realized in Steam and Portal.

The video also includes some wonderfully dated screenshots and quotes from developers who worked on the title.

Continue reading Valve scrapped an MMORPG at the dawn of the genre

MassivelyValve scrapped an MMORPG at the dawn of the genre originally appeared on Massively on Mon, 21 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




LOTRO Summer Festival Guide 2014
Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 21 July 2014, 6:49 pm
Summer Festival is running this year from July 21 – August 8, 2014. This guide is here to help you find all the events available.


Take a road trip through The Crew's beta features
Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 7:00 pm

Filed under: , , ,

The Crew
The Crew's closed beta test began today and will continue through Friday, July 25th. Since there are plenty of features to this online racing title for testers to explore, the developers have put together a six-minute video to point players in the right direction.

The beta features tour begins with story missions and continues through skill challenges, PvP missions, customization, free roaming, co-op connections, and a few more. You can get the full beta features overview after the jump.

Continue reading Take a road trip through The Crew's beta features

MassivelyTake a road trip through The Crew's beta features originally appeared on Massively on Mon, 21 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




UemeU shows off concept video and screenshots
Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 8:00 pm

Filed under: , , , , , , , ,

Home, home on the range!  Where OH DEAR LORD THE SKY IS SWALLOWING ALL.
If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Entertainment in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire.

Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.

[Souce: Omnigon Entertainment press release]

Continue reading UemeU shows off concept video and screenshots

MassivelyUemeU shows off concept video and screenshots originally appeared on Massively on Mon, 21 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




    Quote of the Day – What Baltec Fleet Really Does
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 21 July 2014, 6:00 pm
    Dreadnoughts were literally a punchline of nullsec jokes until the five-minute siege timer, and now unless in blap mode they scuttle for cover like oversized space-cockroaches​, cap boosters firing wildly, when confronted with bright lights​. -The Mittani, Traffic Control: Apex Force The Mittani is continuing his pot stirring over at TMC with his Traffic Control series […]


    The Stream Team: A first look at Swordsman's beta
    Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 6:00 pm

    Filed under: , , , , ,

    Are you in the mood for a MMO with an oriental flair? Massively's MJ is peeking into the open beta of Swordsman, a game based on the books of Louis Cha. What does this martial arts title have to offer players? Now is the time to come and see! Join us live at 5:00 p.m. for a look at MJ's first steps into this new world.

    Game: Swordsman
    Host: MJ Guthrie
    Date: Monday, July 21st, 2014
    Time: 5:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: A first look at Swordsman's beta

    MassivelyThe Stream Team: A first look at Swordsman's beta originally appeared on Massively on Mon, 21 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




      WIP Post

      UPDATE: There's another range change for Elise. Also added Lux passive change which was intoduced in last PBE patch, but went unnoticed.


      Champion Changes

      Elise

      • Basic Attack Range is now 500 (down from 550)
      • Neurotoxin [ Q ] - Range is now 500 (down from 625)
      • Rappel [ E ] - Range is now 700 (down from 925)

      Gragas

      • Barrel Roll [ Q ] - Now deals 70% damage to minions
      • Drunken Rage [ W ] - Reduced damage duration is now 2.5 seconds
      • Drunken Rage [ W ] - Now costs 30 mana (up from no cost)
      • Drunken Rage [ W ] - Cooldown is now 8/7/6/5/4 seconds (down from 8/7.5/7/6.5/6)

      Janna

      • Howling Gale [ Q ] - Tooltip update:
        Summons a whirlwind, which deals 60/85/110/135/160 (+0.35*AP) magic damage to all enemies in its path and knocks them into the air for 0.5 seconds.

        The whirlwind can be charged for up to 3 seconds.For each second it charges, it deals 15/20/25/30/35 (+0.1*AP) bonus damage, knocks up for an additional 0.25 seconds,and travels 20 % further.

      Kayle

      • Intervention [ R ] - Cooldown is now 100/90/80 seconds (down from 110/95/80)
      • Righteous Fury [ E ] - On-hit and splash damage AP ratio is now 0.25*AP (up from 0.2*AP)

      Kog'Maw

      • Base Health is now 487 (down from 488)
      • Base Health/lvl is now 87 (down from 88)

      Lissandra

      • Ice Shard [ Q ] - Cooldown is now 6/5.25/4.5/3.75/3 seconds (down from 6/5.5/5/4.5/4)
      • Ring of Frost [ W ] - AP Ratio is now 0.4*AP (down from 0.6*AP)

      Lucian

      • Relentless Pursuit [ E ] - Cooldown is now 18/17/16/15/14 seconds (up from 14/13/12/11/10)

      Lux

      • Illumination [ Passive ] - Now has 0.2*AP ratio
      • Illumination [ Passive ] - Base damage is now 10 + 8*level (from 10 + 10*lvl)

      Lulu

      • Whimsy [ W ] - Now costs 65 mana at all ranks (down from 65/70/75/80/85)

      Thresh

      • Dark Passage [ W ] - Now gives shield only for Thresh and one ally (from shield for anyone)
      • The Box [ R ] - Walking through additional walls now doesn't deal damage (from half of

      Twitch

      • Base Damage is now 52 (up from 49)

      Item Changes

      Banshee's Veil

      • Now shield refreshes after 40 seconds (up from 25)

      Chalice of Harmony

      • Now gives 20 Magic Resist (down from 25)

      Deathfire Grasp

      • Active's cooldown is now 90 seconds (up from 60)

      Frost Queen's Claim

      • Now gives 2 gold per 10 seconds (down from 4 per 10)

      Frostfang

      • Now gives 2 gold per 10 seconds (down from 4 per 10)

      Greater Stealth Totem

      • Cooldown is now 90 seconds (down from 120)

      Nomad's Medallion

      • Now gives 5 Mana regen per 5 seconds (down from 7 per 5)
      • Now gives 10 Movement speed

      Rylai's Crystal Scepter

      • Now gives 400 Health (down from 500)
      • Now gives 100 Ability Power (up from 80)

      Talisman of Ascension

      • Now gives 15 Health Regen per 5 seconds (up from 10 per 5)
      • Now gives 20 Movement Speed
      • Now gives 10% Cooldown Reduction (down from 20%)

      Summoner Spells Changes

      Exhaust

      • Now reduces enemy Armor and Magic Resist by 10
      • Damage reduction is now 40% (down from 50%)

      Heal

      • Now heals for 75 + 15*level



      DC Universe Online highlights the creation of Batman
      Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 4:00 pm

      Filed under: , , , , , ,

      Batman created by Bill Finger, credit swiped by Bob Kane.
      It's been 75 years since Batman's creation, and that means everyone is talking about the Dark Knight. More than usual, even. DC Universe Online has gotten in on the action with a series of short videos exploring how Gotham's protector was brought into the game, what players can do to really feel like a part of the bat-family, and what the future holds for everyone's favorite nocturnal billionaire aside from beating up clowns.

      The videos feature artist Jim Lee, voice actor Kevin Conroy, and various members of the DCUO development team looking at every aspect of the character in the game. There are three different videos past the break, but each one is fairly short -- you can watch them all at once or take them in chunks, whichever you'd prefer. It's a great dose of bat-nostalgia for fans of the game.

      Continue reading DC Universe Online highlights the creation of Batman

      MassivelyDC Universe Online highlights the creation of Batman originally appeared on Massively on Mon, 21 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      The Mog Log: Final Fantasy XIV's Hunts are broken
      Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 5:00 pm

      Filed under: , , , , , ,

      Useful data!
      It's been nearly two weeks since Final Fantasy XIV's patch went live, and I'm at once surprised and not surprised that we haven't seen anything really addressing the problem with Hunts. I'm not surprised because Square has a bad history of reacting to broken elements about as quickly as a narcoleptic sloth with poor motivation, and I'm surprised because players have been screaming about it for... about two weeks now? Yes, that sounds right.

      And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions.

      Continue reading The Mog Log: Final Fantasy XIV's Hunts are broken

      MassivelyThe Mog Log: Final Fantasy XIV's Hunts are broken originally appeared on Massively on Mon, 21 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




        Free Champion Rotation
        Posted by News [HTML][XML][PERM][FULL] on 21 July 2014, 1:24 pm

        This week's free champion rotation has been posted. These champions will become free to play starting tomorrow.

        <table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


        July 21 - July 27
        Posted by Articles [HTML][XML][PERM][FULL] on 21 July 2014, 12:47 pm

        The Walking Dead S2:E4 lands this week on PC, 360 and PS3, carrying on with a franchise that feels like it might be running out of gas. That could just be me, though. I never got all the way on board with The Walking Dead in any of its multiple formats.

        I think it's the zombies. As a beloved menace, only vampires seems to gather more prime-time visibility, but I just don't love zombies the way it seems so many others do. I've passed on most of the great zombie flicks, avoided many of the games and, with the exception of World War Z, have read no novels — graphic or otherwise.

        I don't have some huge indictment or complaint about tales of zombies, except maybe that it feels like the same story told over and over and over again. I even get that zombie stories are in many ways not really about the monsters, but about us. I see the cool metaphors wrapped into the slow, dead, inexorable doom of the zombie apocalypse. It just doesn't usually grab me.

        Games like Dead Rising, Dead Island, Resident Evil and even The Walking Dead — all games I've played — have usually been something I spend a couple hours with and move on. Doesn't mean they're not great games, just games where inevitably the thought of another zombie or another dealing with the problems of a world overrun with zombies sounded like a job perfectly crafted for someone else to deal with.

        Which is how I've come to think of The Walking Dead. It sounds like a terrific story and engaging experience that someone else is expertly suited to deal with. Enjoy.

        read more




        The Jobs Cast - Episode 3
        Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 21 July 2014, 2:26 pm

        Today Shawn Andrich and Cory Banks talk about workplace malaise and what can be done to combat it.

        Right Click Here and 'Save As' to Download!

        read more




        Media Link

        Tree of Savior introduces new classes in Q&A #9
        Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 2:00 pm

        Filed under: , , ,

        Tree of Savior
        Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content.

        With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian.

        Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog.

        Continue reading Tree of Savior introduces new classes in Q&A #9

        MassivelyTree of Savior introduces new classes in Q&A #9 originally appeared on Massively on Mon, 21 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        LotRO's Summer Festival runs July 22 - August 5
        Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 3:00 pm

        Filed under: , , , , , , ,

        There's no shortage of things to do in Lord of the Rings Online these days, what with the recent release of Update 14, Western Gondor, and the level cap bump to 100. If you're already burned through all of that, though, you'll be glad to know that the game's annual Summer Festival starts tomorrow and continues through August 5th.

        Events include keg races, horse races, fishing challenges, the Taste of Hobbiton, and the usual Ale Association vs. Inn League shenanigans.

        MassivelyLotRO's Summer Festival runs July 22 - August 5 originally appeared on Massively on Mon, 21 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Progression, Nostalgia, and Special Servers
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 21 July 2014, 1:00 pm
        One of the questions that comes up all the time in the EverQuest forums is when will SOE launch the next progression server?  It may be the most popular question on the Progression Server sub-forum. Second place goes to people asking for a Classic server, though those questions are somewhat undermined by both the fact […]


        Crazy Cat Lady
        Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 21 July 2014, 2:07 pm
        Even though there are never enough hours in the day to play all of the games that I’m interested in, I have kept up with WoW. I know, how on earth can I be a fan of more than one … Continue reading


        System Shock 2: Betrayal in Operations
        Posted by Bio Break [HTML][XML][PERM][FULL] on 21 July 2014, 12:00 pm
        (This is part of my journey playing through System Shock 2. You can follow the entire series on the Nostalgia Lane page.) Now that I’ve moved on up to deck 4 (operations), I’m finally able to meet up with the lady … Continue reading


        WoW's Warlords of Draenor beta: The disappointment of garrisons
        Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 1:00 pm

        Filed under: , , , , , , , ,

        This house is not a home.
        Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first two acts unless we'd read novels and participated in an event that's not yet live. But Shadowmoon Valley was where I could start seeing the pure promise of this expansion realized, the beautiful idea of a Draenor still filled with Draenei before the corruption and assault of the Horde, an alien landscape far from what was familiar on Azeroth. Not too far, of course, but just far enough to feel like we'd really come to a strange new place. And, of course, the first thing you do is unlock your Garrison.

        If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.

        Continue reading WoW's Warlords of Draenor beta: The disappointment of garrisons

        MassivelyWoW's Warlords of Draenor beta: The disappointment of garrisons originally appeared on Massively on Mon, 21 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




          Meta and Innovation: Are You Playing The Game The ‘Right’ Way?
          Posted by Cloth5 [HTML][XML][PERM][FULL] on 21 July 2014, 11:00 am

          Introduction ‘Meta’ is a word that has been tossed around a lot recently in the League of Legends community.  Outside of the elite in our community (those playing the game, and those directly involved in strategy, at the highest levels), we as a community haven’t had a conversation about meta without the assumption that both […]

          The post Meta and Innovation: Are You Playing The Game The ‘Right’ Way? appeared first on Cloth5.




          Battle Bards Episode 31: Listener Request 2
          Posted by Bio Break [HTML][XML][PERM][FULL] on 15 July 2014, 9:00 am
          In this episode of Battle Bards, the hosts face their greatest threat yet: fire!  Yes, this show was disrupted by a genuine fire emergency, but happily everyone came out of it unscathed.  In other news, the bards tackle the second … Continue reading


          WildStar tip: Constant casting
          Posted by Bio Break [HTML][XML][PERM][FULL] on 15 July 2014, 5:01 pm
          Just a quick tip that I found out today (but probably everyone else knows).  There’s this handy option in the combat menu: So when that’s checked, you can hold down one of your skill buttons and it’ll keep firing off … Continue reading


          The Walking Dead: In Harm’s Way thoughts
          Posted by Bio Break [HTML][XML][PERM][FULL] on 16 July 2014, 9:00 am
          If your path is predestined by the game gods (devs), does that mean that your choices don’t matter?  Or does that mean that they matter more than ever, because how you get there is more important than where you end … Continue reading


          TSW: So someone at Funcom is a big origami nerd
          Posted by Bio Break [HTML][XML][PERM][FULL] on 16 July 2014, 11:00 am
          This is Gozen.  Gozen has been in love.  And Gozen thinks that her past love affair is a really good reason to send us players on a silly mission across a Filth-infested Tokyo to deliver some origami book to someone … Continue reading


          System Shock 2: Power to the person
          Posted by Bio Break [HTML][XML][PERM][FULL] on 16 July 2014, 1:00 pm
          (This is part of my journey playing through System Shock 2. You can follow the entire series on the Nostalgia Lane page.) My parents always told me that nothing worthwhile ever comes easy, so just suck it up and pay the … Continue reading


          Screenshot Thursday!
          Posted by Bio Break [HTML][XML][PERM][FULL] on 17 July 2014, 9:00 am
          LOTRO still has it in the visuals department… one last landscape photo of Rohan before I cross over into Gondor. Dang that’s pretty. And here’s me on the other side of the Paths of the Dead. Scary door, not-so-scary interior. … Continue reading


          << Newer Entries · · Older Entries >>

          Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

          Updated Today:
          A Casual Stroll to Modor [HTML] [XML] [FULL]
          A Green Mushroom [HTML] [XML] [FULL]
          Bethesda Blog [HTML] [XML] [FULL]
          Bio Break [HTML] [XML] [FULL]
          Cloth 5 [HTML] [XML] [FULL]
          Gamers with Jobs [HTML] [XML] [FULL]
          GWJ Conference Call [HTML] [XML] [FULL]
          Massively [HTML] [XML] [FULL]
          MmoQuests.com [HTML] [XML] [FULL]
          No Prisoners, No Mercy [HTML] [XML] [FULL]
          Reign of Gaming [HTML] [XML] [FULL]
          The Ancient Gaming Noob [HTML] [XML] [FULL]
          Tobold [HTML] [XML] [FULL]
          Welshtroll [HTML] [XML] [FULL]
          Write the Game [HTML] [XML] [FULL]
          Updated this Week:
          BestLeagueBlogNA [HTML] [XML] [FULL]
          Bioware TOR Dev Blog [HTML] [XML] [FULL]
          Creeping Through it All [HTML] [XML] [FULL]
          Game Truth [HTML] [XML] [FULL]
          Joystiq MMO [HTML] [XML] [FULL]
          Lineage II [HTML] [XML] [FULL]
          MMO Gamer Chick [HTML] [XML] [FULL]
          MMORPG.COM News [HTML] [XML] [FULL]
          Star Wars: The Blog Republic [HTML] [XML] [FULL]
          The Instance [HTML] [XML] [FULL]
          The Old Republic News from Bioware [HTML] [XML] [FULL]
          Troll Racials are Overpowered [HTML] [XML] [FULL]
          Updated this Month:
          Ardwulf's Lair [HTML] [XML] [FULL]
          Blue Kae [HTML] [XML] [FULL]
          Citizen Azeroth [HTML] [XML] [FULL]
          DDOcast [HTML] [XML] [FULL]
          kfsone's pittance [HTML] [XML] [FULL]
          Low Elo [HTML] [XML] [FULL]
          Player Versus Developer [HTML] [XML] [FULL]
          Raph Koster [HTML] [XML] [FULL]
          Sweet Flag [HTML] [XML] [FULL]
          Terra Nova [HTML] [XML] [FULL]
          Wondrous Inventions [HTML] [XML] [FULL]