Quest for Glory: The man in the cave
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Nearby Erana’s Peace is a cave, which is guarded by this fearsome-looking ogre.  While I have better armor … Continue reading


Six things I’ve loved about returning to RIFT
Posted by Bio Break [HTML][XML][PERM][FULL] on 16 September 2014, 9:00 am
I’ve been back in RIFT for a good week or so now, rocketing up through the first 30 levels.  While the first day back was kind of “meh,” it’s quickly returned to my favorites list — as in, I can’t … Continue reading


Battle Bards Episode 35: Dungeons & Dragons Online
Posted by Bio Break [HTML][XML][PERM][FULL] on 16 September 2014, 9:00 am
A good D&D session doesn’t only need character sheets and an abudance of 20-sided dice, but atmospheric tunes as well.  What kind of soundtrack does the long-running Dungeons & Dragons Online have?  The Battle Bards investigate DDO’s score this week, … Continue reading


STO: These are the voyages of the Black River
Posted by Bio Break [HTML][XML][PERM][FULL] on 17 September 2014, 9:00 am
Yesterday I splurged my game time mostly on Star Trek Online.  I couldn’t help it — I was in the middle of a series of really fun missions (the Guardian of Forever one for starters) and on the verge of … Continue reading


Quest for Glory: Climbing lessons
Posted by Bio Break [HTML][XML][PERM][FULL] on 17 September 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Flush with recent success and recent funds, I head back to town to see if there’s anything to … Continue reading


Important: Unofficial PBE Patch Notes for 9/17/2014 - Season 2014 Finals Login Screen, Texture Rebalances, Soraka Changes


On September 18th first World Championship matches are played! Make sure to check the schedule on LoL Esports!

The TPA, SKT T1 skins and Champion Thresh are available in store now!


Warriors - 2014 World Championship

Originally Posted by Riot (View Original Source)




WIP Post


Season 2014 Finals Login Screen


Texture Rebalances

Changes to Akali are barely noticeable tho. Red Baron Corki's crosses are back!

Base Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Crimson Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Red Baron Corki

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Champion Changes

Soraka

  • Base Health is now 478 (down from 480)
  • Base Armor is now 19.8 (down from 20.8)
  • Astral Infusion [ W ] - Now Starcall heals Soraka for 25/35/45/55/65 (up from 20/30/40/50/60)
  • Astral Infusion [ W ] - Now Starcall maximally heals Soraka for 50/70/90/110/130 (up from 40/60/80/100/120)
  • Astral Infusion [ W ] - AP ratio is now 0.6*AP (up from 0.4*AP)
  • Equinox [ E ] - Initial and root explosion damage is now 70/110/150/190/230 (up from 60/80/100/120/140)



The Stream Team: Win a Settler's Pack while touring Landmark
Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 9:00 pm

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The Stream Team:  Win a Settler's Pack while touring Landmark
Are you interested in having full beta access to Landmark so that you can build, gather resources, and PvP to your heart's content (not to mention get some free goodies)? Then join Massively's MJ on her next tour! On top of wandering the world and experiencing the various creative endeavors of players, she'll have a code for a Settler's Founders Pack to give away. That's not all, either: She has other codes as well, including the new glass platforms! So join us live at 8:00 p.m. for your chance to win.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 17th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Win a Settler's Pack while touring Landmark

MassivelyThe Stream Team: Win a Settler's Pack while touring Landmark originally appeared on Massively on Wed, 17 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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    381 - The Instance: The Full Metzen
    Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 17 September 2014, 4:23 pm
    A conversation with Chris Metzen. Inspiring stuff from the guy responsible for much of what makes WoW WoW. Lots of great stuff about the game and it's history, but a LOT more than that: His inspirations, his fears, his dreams, his assessment of the last 20 years of Warcraft, and more. This really is one to listen to.


    Media Link

    Latest TUG alpha video shows off Bronze Age update
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 7:00 pm

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    Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures.

    Of course, before you can use the ore you first have to find and mine it; ores will generate from certain rock materials and players find them by deleting rocks with their building too. And thanks to the addition of a larger 2x2x2 building cube, mining (and building) is made easier. To switch between the cube sizes, scroll the mouse wheel while holding Shift. Get a glimpse of all these shiny new tools in the video below.

    Continue reading Latest TUG alpha video shows off Bronze Age update

    MassivelyLatest TUG alpha video shows off Bronze Age update originally appeared on Massively on Wed, 17 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Let the cuteness of MapleStory 2 woo you
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 8:00 pm

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    maplestory 2
    We've got another video preview of the upcoming MapleStory 2 for you to check out today, albeit with the standard "it's not in English, so either get really good at Korean fast or just pretend that you know what's happening" disclaimer.

    So what do you think about the blocky landscape? Is it perfect for the MapleStory setting or too reminiscent of the Minecraft crowd? Also, how has this entire population not killed itself for a lack of handrails next to bottomless drops into the sunshiney abyss?

    [Thanks to Lunian and Dystopiq for the tip!]

    Continue reading Let the cuteness of MapleStory 2 woo you

    MassivelyLet the cuteness of MapleStory 2 woo you originally appeared on Massively on Wed, 17 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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    eve
    CCP is "extremely happy" with the positive player reception of EVE Online's new burner missions that came in Hyperion. The studio said that the high level of difficulty in these missions was intentional in order to challenge the playerbase, and cited a bloodbath of 19,962 destroyed player ships as of September 14th as proof. The cost of the lost ships has topped 870 billion ISK so far.

    Due to the embrace of these missions, CCP is prepping a new batch of burner missions for September 30th. These new burners, believe it or not, will be even tougher than the current ones, working in teams of three against players. CCP will be putting these missions on the test servers later this week.

    MassivelyNew burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results originally appeared on Massively on Wed, 17 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft bumps up graphical settings
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 4:30 pm

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    While they're not big bullet point features for Warlords of Draenor, technical improvements will benefit those who want to keep their game looking the best. In a new dev diary posted today, Blizzard gave a detailed explanation about how it's putting new anti-aliasing tech into World of Warcraft for the expansion.

    "In short, we're taking strides to improve the performance of World of Warcraft, while also ensuring there's plenty of potential to further increase graphical fidelity and enhance our support of high-end CPUs and graphics hardware," the studio posted.

    Blizzard said that the changes represent the team "thinking long-term" for the game.

    MassivelyWorld of Warcraft bumps up graphical settings originally appeared on Massively on Wed, 17 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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    World of Warships dev diary vid explains class mechanics
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 5:00 pm

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    Heads up, World of Warships fans. Wargaming has released a new developer diary video designed to talk you through ship types (i.e., classes). More specifically, today's nine-minute clip is about Destroyers and Battleships.

    Wargaming explains why it opted to simplify real-world fleet logistics like fuel and aircraft management. It currently takes 30 seconds for a six-plane squadron to refit on the deck of a carrier, and once a flight has expended its ammunition, the video says it will immediately return to the mothership rather than continue to fly about.

    Those are just a couple of the gameplay and balance considerations illuminated in today's diary. Click past the cut if you'd like to watch the whole thing.

    Continue reading World of Warships dev diary vid explains class mechanics

    MassivelyWorld of Warships dev diary vid explains class mechanics originally appeared on Massively on Wed, 17 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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    Star Trek Online's Delta Rising arrives October 14th
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 2:36 pm

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    Have you tried reversing the polarity though.
    Cryptic has just announced that Star Trek Online's Delta Rising expansion will be released on October 14th, 2014. As previously discussed, it will not only raise the level cap but jump into Voyager story space with new territory and famous figures from the franchise.

    Developers have also released a new dev blog detailing equipment in the expansion. One of the simple rules of existence is that when Delta Rising goes live, a lot of your old equipment in Star Trek Online is going to be a lot less relevant. There's no way around it. A jump in the level cap that leads to Mark XIV equipment naturally makes Mark XI stuff less potent by comparison. But rather than forcing you to earn a whole new set of loot, the expansion's upgrade system for gear should allow you to take an old favorite and bring it up to par. Players can buy, trade, or craft upgrade kits, which add a certain number of tech points to an item being upgraded. Once enough tech points are acquired, a small dilithium fee is paid and the item can be upgraded to the next rank, possibly increasing in quality along the way. For more details on how to accelerate the procedure, check out the full blog entry; it looks as if you won't have to say farewell to all of your old equipment after all.

    Continue reading Star Trek Online's Delta Rising arrives October 14th

    MassivelyStar Trek Online's Delta Rising arrives October 14th originally appeared on Massively on Wed, 17 Sep 2014 13:36:00 EST. Please see our terms for use of feeds.

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    Forumgoers speculate on the name of SWTOR's next expansion
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 3:00 pm

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    So Obviously Revan
    Forum poster Jerba explored the files posted on the official teaser page for the next Star Wars: The Old Republic expansion... and may just have stumbled on its name. Without any datamining or any breach of EULA, he found three files with the initials SOR in the filenames (SORTeaser_854x480.jpg, SORTeaser_550x120.jpg, and gt_sor_FINAL_US.mp4).

    Forumgoers speculate that it stands for "Shadow of Revan," although some runners up are "Spawn of Revan" or "Shroud of Revan." Unfortunately, BioWare is not commenting on the name just yet, but that gives players room to continue speculating. Maybe it's "Same Old Revan" or "So, Obviously Revan."

    Look for more information regarding the new expansion later this month.

    MassivelyForumgoers speculate on the name of SWTOR's next expansion originally appeared on Massively on Wed, 17 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Massively's ArcheAge launch diary: Day five - Random knowledge
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 3:30 pm

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    Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

    I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

    In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

    Continue reading Massively's ArcheAge launch diary: Day five - Random knowledge

    MassivelyMassively's ArcheAge launch diary: Day five - Random knowledge originally appeared on Massively on Wed, 17 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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      The Goog wants to reintroduce you to its MMOARG Ingress
      Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 4:00 pm

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      IngressRemember Ingress, the Google/Niantic Labs augmented reality pseudo-MMO that ensured my husband's old commute home took twice as long every day because he really had to swing over to the park to take it from the smurfs?

      OK, maybe that's just my house.

      Google has put Ingress in headlines again this week with a brand-new tutorial video meant to introduce newcomers to the strangely addicting game. "Ingress is a giant game of capture the flag where you play a video game but in real life," declares a montage of whom we are left to assume are players. "Ingress is like FourSquare meets Geocaching meets giant game of Risk, where the board is like the surface of the earth."

      We've included the intro video below; the game is as always available for free on both the Apple and Android mobile stores. Go green team.

      Continue reading The Goog wants to reintroduce you to its MMOARG Ingress

      MassivelyThe Goog wants to reintroduce you to its MMOARG Ingress originally appeared on Massively on Wed, 17 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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      PS4 and Vita Remote Play
      Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 September 2014, 1:52 pm


      I picked up a PS4 a couple weeks ago.  It was partially in anticipation of Destiny, but mostly because I knew I would be getting one eventually and the money worked out for it.

      The big games I picked up are Infamous: Second Son and Destiny.  Infamous is pretty but there's nothing to it that I haven't already seen in an open world game.  Destiny is lots of fun but I don't know if it has staying power.  If you want to know more about that I wrote about it here.

      Along with these, I also have all the free indie games I've gotten through PS Plus.  Super Motherload is one of my favorite indie games on the system, it's simple yet addicting.  Towerfall is intriguing too, although I haven't gotten people over to play it multiplayer yet.  Sony has promised to keep releasing at least two games per month on PS Plus for the PS4 so I'm excited to see what I get to try in the future.

      I'm still just getting a feel for the system and the UI.  At this point I've had enough time with it to get a general impression of the console.  I really like it.  It's a solid system.  Time will tell if it was a worthwhile investment but I think it will be.  It's a console that should have many years ahead.

      My favorite feature of the PS4 is actually a feature of my PS Vita.  Remote play!  I can play my PS4 from my Vita anywhere I have a stable internet connection.  Every PS4 game has to support remote play which means that any game you can play on PS4 you can now play on PS Vita.  It's amazing.

      Destiny, in particular, is a fantastic remote play experience.  It has custom controls when being played on the Vita, which feel great.  They're slightly different from the controls on a PS4 controller but they completely make sense because of the Vita form factor (no L2 or R2 triggers).  I've regularly been playing a little bit of Destiny in bed each night as I wind down before sleeping.  It's a full console experience in the palm of my hand and I love it.


      I've used remote play from my living room when others are using the TV.  I've played it from my upstairs bedroom.  I've played from my parent's house (miles away).  It's been a consistently good experience.  I still need to try it out at a coffee shop one of these days since I find the idea of playing my PS4 from Starbucks hilarious.  When I do, I'll make sure to report back.

      At this point, I wouldn't recommend PS4 to most people unless there is an amazing exclusive game you want to play.  I think it's a really good console but you should probably wait for a bundle or price drop that appeals to you.

      In the future I think the biggest feature of the PS4 is going to be remote play.  I wouldn't be surprised to see Sony talk that up more and more as time goes on.  It makes me wonder if a PS4 + Vita bundle would sell a lot of systems with the right marketing push behind it.


      WildStar's housing gets huge with Drop 3
      Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 2:00 pm

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      Housing fanatics (including those eternal level 14s) in WildStar have great reason to cheer for the upcoming Drop 3. Carbine Studios is giving a ton of love to the player housing system, including a huge expansion of how many items can be placed.

      In yesterday's Nexus Report, the team answered many housing questions and outlined some of the big changes coming with Drop 3. When it hits, players will be able to place up to 1,000 decor items both indoors and outdoors, which is an increase from the current 300 exterior and 800 interior limits. Other improvements include musical selection, more lights, separate sharing privileges for gardens, and a blank housing choice. The team has also been discussing new base terrains and the ability to move FABkits around.

      We've got the full video for you after the break, so chow down!

      [Thanks to Greg for the tip!]

      Continue reading WildStar's housing gets huge with Drop 3

      MassivelyWildStar's housing gets huge with Drop 3 originally appeared on Massively on Wed, 17 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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      And Sometimes We are the Ones Outnumbered…
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 September 2014, 1:00 pm
      GUARENTEED FIGHT IN FOUNTAIN TONIGHT -Blawrf McTaggart, the broadcast some claim jinxed the whole thing Black Legion still has a tower set up in Fountain.  We had put it into reinforce and the timer was set to come up last night.  We were going to go and try to finish it off. Reagalan put up […]


      Store Update: September 17, 2014
      Posted by Lineage II [HTML][XML][PERM][FULL] on 16 September 2014, 4:42 pm
          Starting today, September 17th, some great items will be making their debut as permanent additions to the L2 Store!  Some items, like the Mysterious Dyes, have previously only been available as special event items.  Read on to...


      The Aden Prize Wheel Returns!
      Posted by Lineage II [HTML][XML][PERM][FULL] on 17 September 2014, 1:00 pm
        After a ten month absence, the Aden Prize Wheel returns with a new look and a great list of prizes!  Prize lists for both the regular and gold wheel have been given an extensive overhaul, and a lot...


      Quest for Glory: Climbing lessons
      Posted by Bio Break [HTML][XML][PERM][FULL] on 17 September 2014, 12:00 pm
      (This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Flush with recent success and recent funds, I head back to town to see if there’s anything to … Continue reading


      RIFT: Nightmare Tide to introduce Minions
      Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 11:30 am

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      You're not in Azeroth any more, despite how many things will remind you of it.
      Today's adventurer in RIFT is busy. There are a lot of villains all across Telara, after all, and let's not forget those rifts opening up all the time. So instead of having to help another random NPC find a missing coat, wouldn't it be nice to just have some of the NPCs you've met solve problems for you? Good news, then, because the Minion system being added with the game's Nightmare Tide expansion will allow you to do just that.

      Minions come from a variety of sources across Telara, and they can be dispatched on a variety of different missions. Once they've completed their tasks, they'll return with a variety of rewards including crafting items and dimensional rewards. Minions can only be sent on so many missions before they need a break, though, so a player won't be able to do everything with just a handful of loyal troops. Check out the full preview for a bit more insight into the upcoming system.

      MassivelyRIFT: Nightmare Tide to introduce Minions originally appeared on Massively on Wed, 17 Sep 2014 10:30:00 EST. Please see our terms for use of feeds.

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