Star Citizen’s social module is now playable
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 9:00 am
Star Citizen fans have a lot to chew on this weekend, as Cloud Imperium has released the game’s social module, a dev blog on electronic warfare, and the weekly Star Marine status update. Design director Tony Zurovec has penned a lengthy intro to the social module, which allows you to choose from a handful of character configurations and “explore the [...]


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The Daily Grind: The best MMO ever will be announced tomorrow
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 8:00 am
Tomorrow, it will happen. Tomorrow, the curtains will be pulled back and the greatest MMO ever will be announced. Millions will gasp. Thousands will swoon. Pre-orders will be swamped. Competitors will quake in their crocs. Tomorrow, we will discover what this incredible game will be. It will be everything you have ever wanted in an MMO, and it will be [...]


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Evergreen But Not as Welcoming
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 29 August 2015, 1:01 am
Exploring and revisiting some of my evergreen games this month has been interesting.  I'm finding that more of them have fallen off the evergreen playlist than I thought.

Two that are still "evergreen" in my mind are Team Fortress 2 and Counter-Strike Global Offensive.  But, I'm finding them much less welcoming than they once were.

It seems like all the casual fans of the game, including me, have drifted away from them.  All the players that are left are the players that never stopped playing the games.

Whenever I go online in either game I just get destroyed.  It's not as fun as it used to be.  I played both of these games a ton when they released and there were players of all skill levels.  Now, most of the players are very highly skilled and will destroy me.

They're not as welcoming as I wanted them to be.  It almost makes me afraid to even try some of the "higher skill" games that I've liked in the past, such as StarCraft II.  I feel like that one would be even worse.

I'm not a teenager and I haven't been for awhile.  I don't have hours every day to devote to getting good at one particular game.  I'll probably not have that kind of time again until both of my kids leave for college, and that's quite a ways off.

For now I'll just have to play these games less, else I get discouraged and give up on them forever.

It just makes me hold out hope for a Team Fortress 3 or a new Counter-Strike.  I would love to jump into a new game with a vibrant player base of all skill levels.


PAX Prime 2015: Trion tries turn-based strategy with Atlas Reactor
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 11:00 pm
Trion, the creator of Trove and RIFT, has turned its attention to the online PvP market with its new game Atlas Rector. At its core, Atlas Reactor is a turn-based strategy game. But unlike X-Com or even Pirate101, Atlas Reactor is PvP, and so far, only PvP. On the surface, it has the makings of a thinking-man’s PvP game. As of right now, the [...]


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WildStar previews its Halloween event, Shade’s Eve
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 7:30 pm
It’s no secret that WildStar has had holiday events in the works for quite some time now, although the developers held off releasing them in 2014 due to higher priorities. One of these holidays is the spooky-ooky Shade’s Eve, WildStar’s answer to intergalactic Halloween. Shade’s Eve should be coming to the game this October, and the developers hosted a livestream [...]


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Betawatch: August 28th, 2015
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 8:00 pm
Project Gorgon‘s latest run on Kickstarter is over, and it was a pretty big success for the title, hitting almost $75,000 in funding. That means the game is moving forward with improvements, and it also means that players are going to need to start paying money to get into the test client. Hey, it had to happen eventually. So what [...]


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Jool Mission Planning – Engine Thermal Test
Posted by Blue Kae [HTML][XML][PERM][FULL] on 28 August 2015, 9:02 pm
Blaugust 2015 Day 28 I played Kerbal Space Program last night and spent a couple of hours fine tuning and testing my lander and explorer ships designs as well as planning out the launch sequence and orbital construction process. My current plan is to put the lander up one it’s own, followed by the crew […]


Random:…
Posted by [HTML][XML][PERM][FULL] on 28 August 2015, 8:28 pm
This guy is going “Yeah, it’s sad. This is what passes as a ‘costume’ these days. Hey, it’s a gig.” http://t.co/F6mWPXaAw6


Undead Labs cancels Moonrise, cites lack of projected profitability
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 5:30 pm
Pokémon-like battler Moonrise won’t be seeing the light of commercial release, apparently. Undead Labs announced today that after several months in early access testing on both PC and iOS, Moonrise wasn’t quite working out the way the studio had hoped and would need to be shelved. “What we’ve found is that while some people really love Moonrise, there were unfortunately many more [...]


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UK authorities arrest teens with suspected Lizard Squad ties
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 6:00 pm
Variety reports that British authorities have arrested six teenagers connected to Lizard Squad and suspected of playing a role in 2014’s Xbox Live and PlayStation Network attacks. The UK’s National Crime Agency tracked down six males ranging from 15 to 18 years of age who purchased DDoS-enabling software using bitcoins in an attempt to remain anonymous. The NCA said that the [...]


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Camelot Unchained’s talks Friday Night Fights, concept art, and more
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 6:30 pm
Camelot Unchained is currently in the midst of a Friday Night Fights bonus round, but that didn’t stop founder Mark Jacobs from penning his customary Friday update. It features a lengthy section on user stories as well as a full body shot of the Fir Bog who debuted last week. There’s plenty of fresh concept art in today’s update, too, [...]


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Blizzard joins S&P 500 stock market index
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 7:00 pm
If it wasn’t clear before now, Blizzard’s debut on a stock index further goes to show that the game studio is one of the big boys. Today, the World of Warcraft developer joined the S&P 500 stock market index, replacing Pall Corp in the process. CEO Robert Kotick praised the move, saying, “We believe we are well-positioned for long-term growth, and we [...]


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Netflix for the Wii U adds new features like individual profiles
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 August 2015, 5:14 pm

While the Wii U is among our favorite ways to game, its Netflix experience has been lagging behind a bit. New features like (optional) autoplaying episodes, switching between individual profiles and easy resuming just never came to the console, until now. A new update went out last night -- just in time for the debut of the excellent-looking Narcos series -- that should bring things up to par with the rest, however some gamers on NeoGAF are still looking for the ability to control it with the Pro Controller instead of Nintendo's GamePad. Also, the new app defaults to streaming video to your GamePad instead of leaving it for information and navigation, so keep that in mind if you're checking out a few episodes in between rounds of Splatoon this weekend.

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Tags: GamePad, hdpostcross, Netflix, nintendo, streaming, update, video, WiiU




Playdate: Exploring a galaxy far, far away in 'Disney Infinity 3.0'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 August 2015, 5:30 pm

If you wondered what would become of Lucasfilm after 'ol George sold the firm back in 2012, you're looking at it: Disney Infinity 3.0. Yes, that game -- the best possible example of just how many of the franchises you know and love belong to Mickey Mouse. The game series started small, with just Disney itself and Pixar, the next version tacked on Marvel Super Heroes. The latest version of the game a cavalcade of everything: Star Wars, the Avengers, Tron, Frozen and more. As a fans of all those things, Tim Seppala and I just have to take a look. Join us at 6PM ET (3PM PT) on Twitch.tv/Joystiq, the Engadget Gaming homepage or right here in this post. It's going to be a magical adventure in a galaxy far, far away.

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Tags: Disney, disneyinfinity, disneyinfinity3, disneyinfinity3.0, playdate, starwars, streaming, twitch




Unofficial PBE Patch Notes for 8/28/2015
Posted by News [HTML][XML][PERM][FULL] on 28 August 2015, 5:55 pm

Champion Changes

Tahm Kench

  • Devour [W] - Mana cost reverted back to 90



Here’s Asker Online’s intro and character customization
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 3:30 pm
Our Asker Online open beta post seemed to interest a fair number of you, so here’s a bit more info on the game courtesy of a Reddit user who captured the action MMO’s character creation and intro video sections and posted them to YouTube. The intro is rather long and convoluted, so if you just want a look at the character [...]


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Leaderboard: Which MMO devs would you like to see in an epic rap battle?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 4:00 pm
Sometimes the MMO industry is so absurd that all we can do is laugh at it. OK, not sometimes, most of the time, and especially when the names Chris Roberts and Derek Smart appear in the same news article. Fortunately, MassivelyOP commenters have a good sense of humor, and today’s Leaderboard is shamelessly inspired by Ghostmourn, who recently suggested that [...]


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The Stream Team: Landmark life is like a box of templates
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 4:55 pm
There’s an old phrase from a movie about chocolates, but MassivelyOP’s MJ thinks that life in Landmark is more like a box of templates. And boy, do you get plenty of templates! From beginner ones to ornate structures and items from friends or the Marketplace, there’s a whole lot even non-voxelmancers can create. MJ has spent plenty of time touring [...]


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Nintendo@PAX: Wii U gets 'F-Zero'-style racer, 'Kerbal' and more
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 August 2015, 4:18 pm

Nintendo Nindies PAX

Nintendo helped kick off Seattle's annual PAX Prime gaming convention with a focus on the indie scene. The Nindies@Night event at the EMP Museum gave fans a chance to check out 19 indie games on the Wii U and 3DS -- and interact with the developers themselves. Among the highlights: Developer Shin'en showed off two-player split-screen support in its very F-Zero-esque Fast Racing Neo; Squad talked about bringing Wii U-specific features to Kerbal Space Program; and Yacht Club Games unveiled a certain shovel-wielding Amiibo figure.Slideshow-316038

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Tags: 3DS, F-Zero, Fast Racing Neo, hdpostcross, Indie, indie-games, kerbal-space-program, nintendo, PAX, PAX-2015, pax-prime, shovel-knight, Wii U, Wipeout




PAX Prime 2015: Sword Coast Legends unveils new trailer and screenshots
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 1:30 pm
Even if you normally avoid the Wizards of the Coast booth at PAX Prime because you’re not there for tabletop games, you’ll want to visit it this year. Why? Because Sword Coast Legends will be there with playable builds. The developers will also be on a number of panels over the weekend, obviously headlining a panel on Saturday at 1:00 [...]


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The Stream Team: Poking around more Project Gorgon
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 1:55 pm
Anyone who has popped into Project Gorgon knows that there are plenty of interesting things to do and no specific order you have to do them in. MassivelyOP’s Justin has recently started playing as a cow! Last time, MJ was learning how to be a werewolf, but the other possibilities really moooove her, so she’s seeking out the many forms. [...]


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Bless gets an English trailer and a final KCBT date
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 2:30 pm
If you want Bless news, this is your post. If you want a western release date, though, we can’t help you. At least for now. That said, it can’t be far off, since the final Korean CBT has been announced. It starts on September 17th and runs through the 25th. MMO Culture reports that the final phase will add two [...]


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Marvel Heroes brings out War Machine, updates Cable, and teams up with Carnage
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 3:00 pm
Much like the comics it’s based upon, Marvel Heroes is always moving forward and changing. For example, the game has just revealed its level 52 review of Cable, updating that ’90s comic poster boy with a new set of abilities, better effects, and better balancing. If you’re not into a telekinetic man with guns, of course, you could just play [...]


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'XCOM 2' delayed until February 2016
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 August 2015, 2:25 pm

XCOM 2 was supposed to launch in November, but apparently planet-wide alien invasions are tricky to schedule. Firaxis has pushed XCOM 2's release date back to February 5, 2016, noting that the game isn't up to the studio's standards quite yet.

"We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown," a short blog post reads. "We just need a little more time to make it the best possible game."

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Source: XCOM

Tags: Delay, firaxis, Firaxis-Games, hdpostcross, TakeTwo, XCom, XCOM2




'Mighty No. 9' team aims to calm angry backers with exclusive demo
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 August 2015, 2:47 pm

Kickstarter backers of Keiji Inafune's Mighty No. 9 are feeling a little burned. When its Spring release came due, Comcept pushed the release back to fall; when that September launch came on the horizon, the game was delayed until 2016. "We feel bad," producer Nick Yu told us earlier this month. "Really, really bad." The company knows its messed up, and agrees that backers deserve something for their patience. So they're getting something -- on September 15th, the game's second launch date, Kickstarter backers will get access to an exclusive demo of the Mighty No. 9's single player campaign.

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Source: Kickstarter

Tags: comcept, delay, gaming, inafune, KeijiInafune, kickstarter, megaman, mightyno.9, mightyno9, videogames




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