Laaaag
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 24 April 2015, 7:03 pm

Posted in OurDDOSyndicated

I wasn’t going to post this blog tonight.. I was just going to go to bed. But after logging off from ddo, reading my emails I felt just wired enough to want to write this. I was reading on the … Continue reading


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The first hour of @RuneScape – 4:30 pm Eastern: http://t.co/Rm7CMc7aDM


The Sixth Line: Part One
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 24 April 2015, 3:54 pm
The once-ripe fields of Balmorra lay barren, pockmarked by heavy artillery...


Weekend Flash Sale: April 24th to April 27th
Posted by Lineage II [HTML][XML][PERM][FULL] on 24 April 2015, 12:24 pm
Greetings, adventurers! There's a flash sale going on this weekend in the L2 Store!  These items will be in the L2 Store just this weekend, so make sure to check them out and take advantage of the sale while...


11th Anniversary Celebration with the Lineage II Team
Posted by Lineage II [HTML][XML][PERM][FULL] on 24 April 2015, 1:17 pm
Take a break from your Infinite Odyssey and come celebrate our 11th Anniversary with the Lineage II Team! Team members will be on hand to chat with players, provide buffs, and have a good time. Check your server’s scheduled...


409 - The Instance: Summer is better?
Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 24 April 2015, 1:59 pm
On this episode of The Instance, gonna have to wait a bit longer for the movie now. People unhappy with how the Tickets went. WoW Token coming to the EU soon! D3: Getting rid of trials. HotS: The Heroic Four. HS: Blackrock wing four! Your emails calls and more!


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You’re My Wolfenwall
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 24 April 2015, 12:21 pm
Ready for May 5th by ordering this new screen-print poster for Wolfenstein: The Old Blood at store.bethsoft.com. Wolfenstein: The Old Blood is a standalone game releasing on May 5, 2015, on PlayStation 4, Xbox One and PC for $19.99 / £14.99 / €19.99 / AUD$39.95. The Old Blood will also have a physical release in […]


Playing through the first hour of @RuneScape at 4:30 pm Eastern, right here: http://t.co/ym42G2cPKr http://t.co/vEcqwguoyT



Context on Jinx PBE Changes

Originally Posted by Riot (View Original Source)

Okay got response typed up again.

 

So as Jinx's designer I asked to head up the nerfs coming out for her this patch. Let's talk about them and Jinxy in general.

 

First full info on the nerfs:
The min damage on the R is being cut. The max damage is staying the same. Additionally, the execute damage is not being touched. SMD rocket will ALWAYS deal 25/30/35% of the target's missing health regardless of range.




Star Wars!
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 24 April 2015, 10:00 am

I love Star Wars.  I was super excited to see this topic come up as our community post topic today.  But now I don't even know where to start.

Here's the truth: Star Wars is my weakpoint.

If I were a boss in a videogame, Star Wars would be my giant blinking red section.... or something.

I consume everything Star Wars.  The movies, novels, ebooks, audiobooks, videogames, toys, board games, trailers, fan theories, whatever I can get my hands on.  I just love Star Wars.

I'm so happy to see it coming into the hands of a generation of creators who grew up with the original trilogy.  The Star Wars trailer last week gives me a ton of hope for the direction of the series.  I think JJ Abrams is going to knock it out of the park.  It seems like he has immense respect for the original trilogy but he also understands what needs to be done to bring the films into a modern age.

And he's just the first creator at the reigns.  I honestly expect to see new Star Wars movies every year, much like we're seeing with Marvel.  Now that Disney is in charge of the IP we should see a huge expansion of all things Star Wars.  And it will be consistent!  That's something that was never very well controlled in the old expanded universe.  From this point forward, all Star Wars shows, games, movies, books, comics, and everything else will be canon.  And that's super exciting!

How do you guys feel about Star Wars these days?  Drop a comment below.

And since it's Friday, drop a link from your favorite content in the past week into the linkup!  Give a link, take a link, share the love, all that!


An InLinkz Link-up



If you missed my vid of the 1st hour of the new @funcom_anarchy tutorial, check it out here: https://t.co/b19puZPnII http://t.co/r4SsHxrJPm


Europeans buy less gold than Americans
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 24 April 2015, 8:12 am
Curiously the price of the WoW Token is rising again in Europe, hitting nearly 40k, while the US WoW Token is down to just above 20k. As the price reflects the relative supply and demand, it appears as if the players on the US servers are far more enthusiastic in buying gold, while the Europeans are more interested in selling their gold. I find it hard to explain why there should be such a huge difference, with the tokens twice as expensive (and thus gold being half the price) in Europe. Any ideas?
Tobold's Blog



Too Long; Didn't Play: Akane the Kunoichi
Posted by Articles [HTML][XML][PERM][FULL] on 24 April 2015, 6:05 am

Sponsored By: Mr. Rojan

Time Played: 41 Minutes

Short Review

Remember back when every game had a ninja in it? I do, and so do the people who made this game. It's $3 and, for a competent Shinobi clone like this, you can't go wrong.

read more




Unofficial PBE Patch Notes for 4/24/2015
Posted by News [HTML][XML][PERM][FULL] on 23 April 2015, 9:51 pm

*there might be more

New Black Cleaver Icon




Going live with the new newbie experience for @funcom_anarchy right now, right here: http://t.co/id3HNOdfkd


Indie, browser and odd MMOs!: http://t.co/kPaLJgT23u
Posted by [HTML][XML][PERM][FULL] on 23 April 2015, 9:24 pm
Indie, browser and odd MMOs!: http://t.co/kPaLJgT23u


A Home Among the Star Wars
Posted by Articles [HTML][XML][PERM][FULL] on 23 April 2015, 9:03 pm

I first saw the original Star Wars the week after I turned four years old. My dad took me, and I have only the vaguest, most foggy recollection of this event.

When Darth Vader appeared on the giant screen, I’m told I took refuge under the seat, spending the next few minutes there as the great Dark Lord of the Sith lifted a man off the ground and broke his neck, and then accused a woman of being a part of the rebel alliance and a traitor. My initial fear, however, rapidly sloughed off me as the magic of what was happening on the big screen replaced my gut-level fight-or-flight response, and, by the time Luke Skywalker appeared, I was back in my seat and utterly transfixed.

Like many people, Star Wars holds a relevance in my life that is likely far greater than it deserves. I’ve bought the movies in various formats and various states of enhancements more often than I care to admit. The soundtrack makes a periodic appearance in my listening schedule, and to this day I get dopamine-induced goosebumps when I listen to the final two minutes of music from the Death Star trench run.

In a way, when I revisit the universe of Star Wars, I feel like I'm home.

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I’m going to stream the new newbie area in Anarchy Online later. Around 9:30 pm EST, here: http://t.co/id3HNOuQbL


MMO screenshot #5830: Salem the MMO. Didn’t work out very well, but interesting. http://t.co/S6cWprUbIa


Skyrim Workshop Now Supports Paid Mods
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 April 2015, 1:12 pm
We’ve had a long and excellent relationship with our good friends at Valve. We worked together to make the Workshop a huge part of Skyrim, and we’re excited that something we’ve been working together on for a long time is finally happening. You can now charge for the mods you create. Unlike other curated games […]


Skyrim Weekend: You Can’t Beat Free
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 April 2015, 2:11 pm
To coincide with the newly announced updates to the Skyrim Workshop, The Elder Scrolls V: Skyrim is going to be more accessible than ever. Freely accessible! If you don’t already own Skyrim, between now(4/23/15 @ 1pm EST) and Monday at 1pm EST, you’ll be able to download and play the base version of Skyrim as […]


Ready Player One
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 23 April 2015, 10:00 am

Ready Player One is a gamerpunk book set in a dystopian future.  Everyone spends all their free time in The Oasis, a fantastic virtual reality world, because the real world sucks.

It's a look at the possible future of virtual reality, but Ready Player One is also a celebration of pop culture.

The creator of The Oasis has died and he has left an Easter Egg in the virtual world.  Whoever can solve the puzzle and find the egg will receive control of The Oasis and be able to do with it as they see fit.  Since the original creator grew up in the 70s and 80s... all of that pop culture has become relevant to a new generation.  It's awesome.

It's a book filled with movie, music, and videogame reference and they're amazingly well done.  It's obvious that the author knows his stuff when he's writing about it.

This is a book that I can easily recommend to every gamer out there.  It's fantastic!


Dear DDOGamer How Do I Build A Halfling Thrower and Stick Fighter?
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 23 April 2015, 8:01 am

Posted in OurDDOSyndicated

I throw together something, and then everyone else chimes in to tell me how wrong I am and how to do it better.


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Semantic collision
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 April 2015, 5:36 am
A role-playing game is a semantic collision of two very different activities: Theatrical "role-playing" and playing a game with dice and rules ("roll-playing" or "rules playing"). Different people enjoy those two parts to different degrees, and they are prominent to different degrees on different platforms: Computer RPGs often concentrate on the game part, which then makes the role-playing part an "unique selling proposition" for tabletop RPGs. But there are definitive synergies between the two parts, especially in the heroic fantasy genre or other genres where action and combat are very much part of the story. The inherent randomness of determining success or failure by rolling dice creates a source of neutral input and impulse to the story-telling. And in the other direction clever role-playing can create advantages for combat later or generate more interesting gameplay situations.

On blogs and forums people frequently exchange ideas how games "should" be designed and played. But the truth of the matter is that those blog and forum posts have little or no influence on game developers. In a computer game the developer determines the laws of physics and possibility in the game. You might be able to pursue different goals and activities in a MMORPG, but you cannot change game design. But as the Dungeon Master / Game Master of a tabletop game it is YOU who determines what is possible, and that makes you a game designer to some extent, even if you use a pre-made rules system like Dungeons & Dragons.

This is why the design of my next D&D campaign is very important to me. There are game design principles I believe in, and this is my opportunity to realize them and see if they work. And the balance between the role-playing part and the game part is a very important piece of that. I am not saying that I have an universal solution, but I do what I like, and I do play this campaign with people I have been playing with for years, so to some extent I know what they like. Thus the goal is to find a balance which is the most fun for all of us.

I recently joined another D&D group of people I didn't previously know, where I play a character in a 5th edition D&D game. I don't want to dis that game, but I can certainly see that between the personal style of the DM and the 5E system this makes for a system that I am not overly fond of. In two sessions we only had one single fight, and that one was over in 5 minutes. As much as I want more story for my game, I don't want to fall into that extreme either. I'm pretty sure my players would get bored, they do like tactical combat. I am far more inclined to target an overall 50:50 ratio of time spent in combat and time spent role-playing. Not necessarily per session, but at least per adventure. I don't want just a "role-playing", nor do I want just a "game"; I want the complete thing, a role-playing game.
Tobold's Blog



WoW Token hits Europe
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 April 2015, 2:49 am
One could have reasonably expected Blizzard to launch the WoW Token in Europe at the same price than in the USA, because there isn't really a strong reason to think that the market value would be much different over here, with the Euro being at $1.07. But strangely enough somebody at Blizzard decided to set the starting price of the WoW Token in Europe to 38k instead of 30k. I faintly suspect that they observed on the US servers that the price dropped by 8k from 30k to 22k since its launch and figured that if they launched at 38k they would end up at 30k. While a few players bought tokens for this high amount of gold and drove the price on the first day up to nearly 45k (a similar post-launch peak happened in the US), the high price then simply caused people to stop buying those tokens. So now the price is 33k and falling, and in trade chat many players said they'd wait for the prices to reach US levels.

I haven't done a recount of my gold yet, but I think it is over 300,000 now. I'll certainly buy at least one WoW Token for gold if the price falls below 25k as expected. But that is mostly to be able to say that I did it. Otherwise I have much reduced my gold-earning activities, because they are only fun for so long, and I'm not falling into the circular logic trap of buying a subscription with gold, and then only using that subscription to make gold. I don't like repeating the same activities over and over, even if that makes me save $15 a month.

As I have no intention of cancelling my subscription and replacing it with WoW Tokens, I started to wonder what happens if you have both. If I have an active subscription and turn in a WoW Token for 30 days of game time, does that "suspend" my subscription and make Blizzard not charge me money for a month? Or do I need to cancel my subscription in order to use the token?
Tobold's Blog



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