Warframe's Archwing update hits consoles
Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 6:00 pm

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Space is 80% lens flares by volume.
Ready to go to space in Warframe? Just kidding! You're already in space. The whole premise is robotic space ninjas, after all. But the Archwing update that just dropped for consoles yesterday lets you slip past obstacles like "not being able to fly in space" by... well... allowing you to fly in space. The Archwing is a harness that lets you fly in space. This, from a practical standpoint, means that you get to enjoy spaceflight antics without spaceships.

Aside from the eponymous Archwing systems, the update also adds a new (equally eponymous) Warframe, more visual customization options, and a new reputation system allowing you to represent one of six Syndicates. So if you're floating about on consoles with Warframe, you too can now enjoy all of the fun of spaceflight without a spaceship. Hopefully not including the harness accidentally detaching whilst you're accelerating, leading your body to go hurtling off into space at a trajectory you can no longer control forever.

[Source: Digital Extremes press release]

Continue reading Warframe's Archwing update hits consoles

MassivelyWarframe's Archwing update hits consoles originally appeared on Massively on Fri, 21 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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    'This is EVE,' and it's pretty slick
    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 6:30 pm

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    If you've got even a passing interest in sci-fi sandbox EVE Online, you'll want to take a look at the new trailer just unveiled by developer CCP at today's EVE Down Under player event in Australia.

    The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack for a clip that attempts to answer the question "what is EVE."

    This is EVE, according to the trailer's title, and you can soak it up just after the cut!

    Continue reading 'This is EVE,' and it's pretty slick

    Massively'This is EVE,' and it's pretty slick originally appeared on Massively on Fri, 21 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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    Riot will pay you cash to find League of Legends bugs
    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 7:00 pm

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    lol
    A discovered vulnerability in League of Legends led Riot Games to the conclusion that it not only needed to react to such issues when they arise, but to be more proactive in discovering these weak spots in the game. To wit, the studio has implemented a bug bounty program that will reward players who find vulnerabilities in LoL's code.

    The studio has been testing out the program with a smaller group and has given $100,000 in rewards so far: "Currently in closed beta, the Riot bug bounty program is only available to a few security professionals who we've already identified. These professionals have helped us squish more than 75 bugs, vulnerabilities, and exploits, including client crash exploits, vision related exploits, and vulnerabilities that could potentially lead to player impersonation on forums."

    MassivelyRiot will pay you cash to find League of Legends bugs originally appeared on Massively on Fri, 21 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Betawatch: November 15 - 21, 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 8:00 pm

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    Betawatch - Lineage Eternal
    Lineage Eternal wowed G-Star attendees with the news that it will beta in 2015 and hit its worldwide simultaneous launch in 2016. What else is new in the land of MMO testing? The complete Betawatch roundup is below.

    Continue reading Betawatch: November 15 - 21, 2014

    MassivelyBetawatch: November 15 - 21, 2014 originally appeared on Massively on Fri, 21 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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      The Big DING! Warlords Edition
      Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 21 November 2014, 7:09 pm
      It took some of my guildies a little less than 24 hours, and a lot more of my friends aren’t even anywhere close, but for me it took about eight days. Last night, a week after the release of World of Warcraft’s newest expansion Warlords of Draenor, I hit the new level cap of 100. […]


      391 - The Instance: Thanks for all the fish
      Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 21 November 2014, 4:58 pm
      On this episode of The Instance, J. Allen Brak is sorry and says so. But hey, we all got free game time! WoW back to 10 million subs! Reddit is weird. We are back to need and greed. The warcraft devs get a new voice. How the lockouts work. Some garrison thoughts. A load of calls and more!


      Media Link

      MapleStory 2 shows off a new trailer for G-Star 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 5:00 pm

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      Anywhere but here, driver, anywhere but here.
      MapleStory 2 looks pretty different from its predecessor, but it still has its heart in the right place. You can see some of that on display in the game's latest trailer, released as part of the G-Star 2014 festivities going on right now in South Korea. The are ducklings to ride, walls to climb, and boss monsters for huge numbers of players to desperately thwack at until they die. Nature of the beast and all.

      The game's next beta test has also been confirmed for January of next year, although it will not be a global test at this time. This new test will include 32 new areas for players to explore, more classes to play, and a new Shadow World with open PvP. More player customization and creation options will be unlocked as well. While you might not be able to participate in the test yourself, it'll at least help to know it's hurtling toward completion.

      Continue reading MapleStory 2 shows off a new trailer for G-Star 2014

      MassivelyMapleStory 2 shows off a new trailer for G-Star 2014 originally appeared on Massively on Fri, 21 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Guild Wars 2 streamlines PvP queuing, adds map voting
      Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 4:00 pm

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      gw2
      How can Guild Wars 2's PvP experience be improved? By streamlining the flow, baby!

      A new dev diary posted today talks about how ArenaNet is working to improve match flow, starting with the elimination of PvP rosters and simply allowing players to queue solo or with a party. Other significant changes include replacing AFK players before matches begin, group voting on favorite maps, and using the dishonor system to ding those who leave or go AFK during matches.

      To get into PvP matches, players will now be required to go to the Heart of the Mists, which is being outfitted with additional core services so that it can be a fun social hub between games.

      MassivelyGuild Wars 2 streamlines PvP queuing, adds map voting originally appeared on Massively on Fri, 21 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Unofficial PBE Patch Notes for 11/21/2014
      Posted by News [HTML][XML][PERM][FULL] on 21 November 2014, 3:53 pm

      WIP POST

      *Texture rebalances for Shen, Malphite, Xin Zhao and Wukong (and their skins of course)

      New Player Icons

      Cassiopeia

      • Passive - No longer gains stacks by killing poisoned units
      • Noxious Blast [Q] - Changed to 20% movement speed across all ranks (from 10/15/20/25/30%)
      • Twin Fang [E] - Now refunds mana when it kills a unit plus a % of Cassiopeia's max mana. 
      • Twin Fang [E] - Now debuffs the enemy which causes 25% increased poison damage to the target (stacks 2 times)

      Fiddlesticks

      • Dark Wind [E] - Can now only silence the same target once. Will prioritize champions it has not yet hit. Now also deals 150% bonus damage to minions and monsters
      • Passive - Fiddlestick's spells now reduce the target's magic resistance for 3 seconds (no longer an aura)



      TOME: Immortal Arena MOBA lands on Steam today
      Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 1:00 pm

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      TOME
      KIXEYE's brawler-MOBA -- not to be confused with those other daisy-picking MOBAs -- TOME: Immortal Arena officially launches on Steam this afternoon.

      TOME's claim to fame is the voice of Evil Dead's Bruce Campbell, who acts as the title's in-game announcer. Feature-wise, it boasts short matches, in-lane healing, no last-hitting, auto-buying, and 20 playable characters to date.

      The latest trailer awaits your eyes below.

      Continue reading TOME: Immortal Arena MOBA lands on Steam today

      MassivelyTOME: Immortal Arena MOBA lands on Steam today originally appeared on Massively on Fri, 21 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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      LotRO begins testing fellowship version of Pelargir epic battle
      Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 1:30 pm

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      lotro
      The newest epic battle added to Lord of the Rings Online in Update 15 is about to get even bigger. Retaking Pelargir, the offensive-focused battle, was initially released in a solo/duo version, but testing has begun on a fellowship version.

      This change will come with Update 15.1, according to the preliminary patch notes: "A fellowship version of Retaking Pelargir is now ready for limited release on Bullroarer, where we'll be taking important balance feedback from preview players. The timing of its release will depend on the feedback we get about this new version."

      Update 15.1 will also contain plenty of tweaks and bug fixes for the Beorning class as well as allow players to track nearby quests inside of structures.

      MassivelyLotRO begins testing fellowship version of Pelargir epic battle originally appeared on Massively on Fri, 21 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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      Raph Koster explains how WoW changed MMOs
      Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 2:00 pm

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      There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive, including WoW's roots in EverQuest and the DikuMUD while also touching on all of the genre features that Blizzard cut in the name of "fun" and accessibility.
      Among the things left by the wayside were features that were proven. Gone were the richer pet systems that had driven so much engagement from players in earlier games. Player housing, past and future source of endless devotion (and revenue) in other games, absent. Never mind stuff like towns and politics and the like. Crafting took massive steps backwards from the heights it had been developed into in [Star Wars] Galaxies or even Sims Online, and went back to being more like that in EverQuest. Even the robust character customization that we slaved over in Galaxies, a system which today is in every RPG on earth, was gone.
      Koster credits WoW as the true innovator of the quest-led game, but he also points out that the game stifled MMORPG innovation in numerous ways.

      Continue reading Raph Koster explains how WoW changed MMOs

      MassivelyRaph Koster explains how WoW changed MMOs originally appeared on Massively on Fri, 21 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: No more Landmark tour deaths!
      Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 3:00 pm

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      Thanks to the disabling of fall damage, Massively's MJ is able to take a tour of more Landmark builds without the fear of imminent death! Even without mobs, travel in-game has been dangerous for her; MJ's died many a time just trying to visit cool spots from the gallery. But that's all changed (at least for now), and not a moment too soon: She's seen plenty of impressive possibilities to check out this week. There are Egyptian builds, Orc builds, tree houses and ruins galore... even pinball machines! Pretty much anything you can imagine is being built somewhere in game. Join us live at 3:00 p.m. to check out some of the latest in Landmark creativity. Then grab a beta code and try it out for yourself!

      Game: Landmark
      Host: MJ Guthrie
      Date: Friday, November 21st, 2014
      Time: 3:00 p.m. EST

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: No more Landmark tour deaths!

      MassivelyThe Stream Team: No more Landmark tour deaths! originally appeared on Massively on Fri, 21 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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        Super Joystiq Podcast 122: Far Cry 4, GTA V, Assassin's Creed Rogue, WWE 15
        Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 21 November 2014, 1:30 pm

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        This week's Super Joystiq Podcast is having trouble finding Kyrat on Google Maps Mapquest.

        Another week in November means another week of big releases. Ubisoft is back seeking reception with another open-world game with Far Cry 4-thankfully, this one seems to have turned out a bit better than its France-set label sibling. Ludwig, Xav, Mike, and Earnest cover plenty more as well, including GTA V for Xbox One and PS4, WWE 15, Assassin's Creed: Rogue, and Pokemon Omega Ruby / Alpha Sapphire.

        *Feed is currently non-functional as we do some work behind-the-scenes. Please use the direct download link or embedded player after the break. Thanks!

        Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

        Continue reading Super Joystiq Podcast 122: Far Cry 4, GTA V, Assassin's Creed Rogue, WWE 15

        JoystiqSuper Joystiq Podcast 122: Far Cry 4, GTA V, Assassin's Creed Rogue, WWE 15 originally appeared on Joystiq on Fri, 21 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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        Pokemon Omega Ruby and Alpha Sapphired Launch Today
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 21 November 2014, 1:00 pm
        The busy November continues as another launch I have been waiting for arrives.  Nintendo and Game Freak’s remakes of the Game Boy Advance titles Pokemon Ruby and Sapphire are finally here. Pokemon Alpha Sapphire and Omega Ruby are now available and, if Amazon keeps its word, a copy of each should be waiting for my […]


        Ten Years of World of Warcraft
        Posted by Raph's Website [HTML][XML][PERM][FULL] on 21 November 2014, 12:20 pm
        Game talk
        Ten years of World of Warcraft. Well. So many thoughts. WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that reaped the rewards. Not the innovator, but the one that was well-designed, built solidly, and made appealing. It was the [...]


        RIFT brings back Unicornalia
        Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 11:00 am

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        Every one you meet will be the last of its kind.
        As the holiday season swiftly approaches, RIFT reminds us all of an important issue that doesn't get much discussion over the year: Unicorns. Oh, sure, the plight of these noble creatures can easily be dismissed with a waved hand and a claim that "these are fictional animals that do not actually exist," but RIFT's Unicornalia returning is a chance for everyone to adopt a unicorn in peril.

        During the event, which runs until November 26th, you can provide a home for an Onyx Unicorn or an Opal Unicorn. Both can potentially be received from the limited edition Sparkle Troves in the RIFT store. You can also obtain the Onyx Unicorn as a rare drop from an event in Moonshade Highlands or by completing the "A Rainbow in the Dark" achievement, while the Opal Unicorn can be received via Unicornalia dailies. Please, take time out of your day to consider the unicorns. They're not just for virgins any more.

        MassivelyRIFT brings back Unicornalia originally appeared on Massively on Fri, 21 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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        Elite: Dangerous considers granting even more refunds
        Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 11:30 am

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        Elite: Dangerous might grant refunds to more people than originally thought.

        Last week, Frontier admitted that it had canceled a planned offline mode for the game, which led to David Braben's announcement that limited refunds would be given to preorder customers who'd never logged in to test the game but not to other backers. As of last night, Frontier is apparently reconsidering that decision. Wrote the studio boss,
        We initially declined some people's request for refund as our records showed they have already played Elite: Dangerous online. After listening to many of the comments I received after my AMA here, we have since re-opened these requests and informed those people that we will be contacting them so that we can fully understand their individual situation before making a more informed decision. We will be contacting them each in the next few working days.
        If any Massively readers have successfully received a refund, let us know in the comments.

        [Thanks, Cotic.]

        MassivelyElite: Dangerous considers granting even more refunds originally appeared on Massively on Fri, 21 Nov 2014 11:30:00 EST. Please see our terms for use of feeds.

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        The Soapbox: In praise of SWTOR's 12X experience
        Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 12:00 pm

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        It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day.

        I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.

        Continue reading The Soapbox: In praise of SWTOR's 12X experience

        MassivelyThe Soapbox: In praise of SWTOR's 12X experience originally appeared on Massively on Fri, 21 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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          The opening cinematic for Destiny's first DLC has been leaked
          Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 9:00 am

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          It is dark.  And you are below something.
          You remember Destiny, don't you? Come on, folks, it was only a few months ago. Science fiction shooter? Made by Bungie? It had a cave that you shot until candy came out? Well, the opening cinematic for the game's first major DLC, The Dark Below, appears to be out in the wild via a leak. You can watch it just past the break, complete with ominous chanting and creepy voice over explaining what the title actually means.

          The DLC is planned for launch on December 9th for $20, or included as a part of the game's Season Pass for $25. There's no way to confirm if this is indeed the trailer, but it certainly looks legitimate, and it lays out a reasonable story pitting players against the Hive and its ultimate designs on Earth. You can check out the trailer for yourself just past the cut.

          Continue reading The opening cinematic for Destiny's first DLC has been leaked

          MassivelyThe opening cinematic for Destiny's first DLC has been leaked originally appeared on Massively on Fri, 21 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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          Lost Ark is a full-featured MMO; check out the new trailer
          Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 9:30 am

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          lost ark
          Lost Ark made quite a splash in our community here when we got a first look at the game last week. Despite its isometric hack-and-slash facade, Lost Ark is now revealing that it will have a range of features to put it firmly in the MMO camp.

          Steparu has a great writeup on the new information surfacing about this game, including some of Lost Ark's class lineup. Players will be able to roll as a Battle Master (monk), Devil Hunter (ranged guns), Arcana (gambling skills), Warlord (rifle tank), Infighter (melee attacker), Summoner (pet master), and Berserker (AoE attacks). Lost Ark will also feature an open world with hidden quests and locations, drinking minigames, raids, PvP arenas, and even ship sailing.

          Don't believe that this could be an MMO? Check out the new 20-minute gameplay trailer after the jump and let us know what you think.

          Continue reading Lost Ark is a full-featured MMO; check out the new trailer

          MassivelyLost Ark is a full-featured MMO; check out the new trailer originally appeared on Massively on Fri, 21 Nov 2014 09:30:00 EST. Please see our terms for use of feeds.

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          WoW previews Highmaul raid, kicks off anniversary events today
          Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 10:00 am

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          And this time, slightly less than a year between updates!
          Are you ready to start in on the raid cycle of Warlords of Draenor? Yes you are; that's what you do here. You can start by checking out the latest World of Warcraft development blog that shows off Highmaul in all its glory. The raid's release will be staggered into four parts, with Normal and Heroic releasing on December 2nd, Mythic and the first part of the Raid Finder difficulty releasing on December 9th, and the final two wings being added to the Raid Finder on December 16th and January 6th.

          Highmaul contains seven bosses, three of which are optional and two of which are mandatory. Players will take on Kargath Bladefist to kick off the raid experience, while the ultimate encounter leads players against Imperator Mar'gok, the pinnacle of ogre power in the region. You can also take the time to play around with the game's new Twitter hashtag campaign while you wait. That won't help you with the raid at all, really, but it will help pass the time.

          In other WoW news, Blizzard will be kicking off its previously announced anniversary events today. Both the 40-man, level 100 version of Molten Core and the Southshore vs. Tarren Mill battleground will become available to players through the raid finder and battlemaster queue, respectively. Everyone who logs in will receive a molten corgi pet as a happy birthday present from the team. The events end January 6th.

          MassivelyWoW previews Highmaul raid, kicks off anniversary events today originally appeared on Massively on Fri, 21 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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          A Not-Much-Gaming Week
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 21 November 2014, 9:09 am
          Unlike most weeks I have, this one has been lacking the usual passion I exude for video games. I work night shift (midnight to 8am) and once that’s done I do my daily chores and by the time THAT is … Continue reading


          Explore Longform with Writing 201
          Posted by WordPress.com News [HTML][XML][PERM][FULL] on 21 November 2014, 10:00 am
          Explore longform writing in our newest Blogging U. course, Writing 201: Beyond the Blog Post. The fun starts Monday, December 1 -- learn more and register today!


          TL;DP: Not the Robots!
          Posted by Articles [HTML][XML][PERM][FULL] on 21 November 2014, 6:33 am

          Sponsored By: Middle Earth: Shadow of Mordor (I sold all the cards I earned playing SoM and bought Not The Robots with the proceeds.)

          Time Played: 37 minutes, but in robot time that's enough

          Futon Review

          If a game has a loading screen telling you to go play the games that inspired the one you’re currently loading, I suggest you follow that advice.

          Sectional Review

          You know, I don’t really want to hate Not The Robots, and I suppose I succeed on that front. I don’t hate Not The Robots, it’s just that modern scientists have yet to invent an instrument capable of measuring my indifference toward it. You know how people say “I could care less” when they mean “I couldn’t care less?” Well, I feel like both of those things at once.

          When it comes to Not The Robots, I could care less about the fact that I couldn’t care less.

          read more




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