Get free gifts for Wizard101's birthday
Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 7:00 pm

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The magical world of Wizard101 turns six years old today, the perfect age for reveling in gifts and fun! Along with the in-game festivities that include decorations and secret hidden gift-giving packages (even the chance to catch a rare mystery fish!), all players can get a free birthday gazebo for their homes as well as 6,000 gold in honor of the game's sixth birthday. But the presents don't stop there: A new candle on the Wizard101 cake will reveal yet another free item each week throughout the month of September! Additionally, there will be special offers available to in the Crown store, including two brand-new items: the six-year-wizened Grampa Piggle pet and an updated Birthday Snack Pack. To join in the revelry, jump in game and visit the official site to grab your special gifts.

MassivelyGet free gifts for Wizard101's birthday originally appeared on Massively on Tue, 02 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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Once were smokers
Posted by Welshtroll [HTML][XML][PERM][FULL] on 2 September 2014, 5:08 pm
In early 2009 when we found out that we were having a child, the first and most likely hardest task for me was giving up smoking. I’d been smoking since about 1994/5 it was a mammoth task that I ultimately achieved via a long drawn out process. I find it funny when people tell me […]


PAX Prime 2014: Tome makes for a more aggressive MOBA
Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 5:00 pm

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tome
One interesting trend that I noticed among the up-and-coming MOBAs that I previewed at PAX Prime this past weekend was how there's this real desire to challenge the status quo and cut out what's hurting rather than helping the genre.

Tome may not look much different than its contemporaries, with a grounded fantasy setting and typical setup, but underneath the hood it's sporting a few ideas that should make it more friendly and convenient to a larger audience. The team's decided against including last hitting while putting in handy features such as healing quickly and buying items anywhere while not in combat.

Another core principle of Tome is that it embraces aggressive gameplay. Matches should take 12 minutes or less to complete, with design elements such as hardier minions and limited ammunition towers making turtling an undesirable option.

Continue reading PAX Prime 2014: Tome makes for a more aggressive MOBA

MassivelyPAX Prime 2014: Tome makes for a more aggressive MOBA originally appeared on Massively on Tue, 02 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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    The Stomping Land vanishes from Steam
    Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 5:30 pm

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    Things aren't looking good for fans of The Stomping Land, a dino-themed sandbox that made the leap from a successful Kickstarter campaign to Steam earlier this year.

    Gamasutra reports that the game still has a Steam store page, but purchasing options have been disabled. Developer SuperCrit last issued a statement in August regarding the decision to upgrade the game engine from Unreal 3 to Unreal 4.

    MassivelyThe Stomping Land vanishes from Steam originally appeared on Massively on Tue, 02 Sep 2014 16:30:00 EST. Please see our terms for use of feeds.

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    WIP Post


    New Orianna Splash Art


    Shurima Wards

    Shurima, Amumu and Rammus wards finally hit PBE




    Titles ‘R Important
    Posted by Bio Break [HTML][XML][PERM][FULL] on 2 September 2014, 3:26 pm
    There are a few blog pieces going around explaining the reason behind their respective blog names, which I love.  Thinking Play pointed out a few blogs and delivered analysis of them, including yours truly: “Bio Break – It’s a common … Continue reading


    Guild Wars 2's minipets move into the wardrobe
    Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 3:00 pm

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    gw2
    The ever-so-popular wardrobe in Guild Wars 2 is getting several upgrades with this month's features pack. A new dev diary posted today lists the benefits coming to the fashion conscious among us, including a search feature, a separate section for outfits, and a new finishers panel that delivers previews.

    Probably one of the biggest changes coming to this screen is that all minipets will be moved out of the bank and into this UI. Once players select a mini from the bank or inventory, the game will destroy the item and unlock the mini for use account-wide. Players won't just select and preview minipets from the wardrobe, but they will be able to equip it in a new slot. Equipped minipets will show up automatically even after waypointing into a new map.

    MassivelyGuild Wars 2's minipets move into the wardrobe originally appeared on Massively on Tue, 02 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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    WildStar announces megaservers
    Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 3:30 pm

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    WildStar will be cleaning up its server list and condensing populations in the future, as Carbine Studios announced today that it will be implementing megaservers for the game. The team did caution that it "still some ways away" from the change but wanted to get the news out now.

    "Going the megaserver route means that we vastly increase server capacity allowing for greater critical mass of our player base, resulting in more people, more groups, more activity and more raids... more of everything that makes WildStar so fun," the team posted.

    The new megaservers will eliminate the old rulesets and replace them with one PvP and one PvE server per region (North America and Europe). The region lock will still apply, however. The team will also be putting specific chat channels (such as roleplay or French) to offset this elimination of old rulesets.

    All players will be getting an increased number of character slots to 12 when the megaservers go live, and Carbine will be adding last names to avoid name conflicts. In the meantime, Carbine is allowing for free realm transfers for everyone.

    MassivelyWildStar announces megaservers originally appeared on Massively on Tue, 02 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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    PAX Prime 2014: Upsilon Circuit debuts to the public
    Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 4:00 pm

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    upsilon circuit
    I'll echo what Eliot wrote back at PAX East earlier this year: Upsilon Circuit is almost certainly one of the strangest and most intriguing video game concepts I've ever seen. Part Diablo clone, part Smash TV, part Hunger Games, and part Max Headroom, it's a virtual game show there eight contestants fight to stay alive while the larger player audience helps or hurts the contestants as they wish. This is all overseen by a Ronald Reagan-ish game show host who will snark and deadpan the proceedings.

    The Robot Loves Kitty dev team said at this year's PAX Prime that the genesis for Upsilon Circuit came from seeing the surge of popularity for folks who watched other people livestream games. Why not take that voyeurism and make it more interactive? Thus, Upsilon Circuit was born.

    Continue reading PAX Prime 2014: Upsilon Circuit debuts to the public

    MassivelyPAX Prime 2014: Upsilon Circuit debuts to the public originally appeared on Massively on Tue, 02 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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      See RIFT: Nightmare Tide's underwater vistas
      Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 4:30 pm

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      RIFT
      RIFT: Nightmare Tide is not only shaping up to be one full-featured expansion for later this fall, but a darn good-looking one at that. We've got 10 new screenshots from the expansion for you to check out including the minion screen. And while you're at it, why not read our PAX Prime preview of Nightmare Tide?

      MassivelySee RIFT: Nightmare Tide's underwater vistas originally appeared on Massively on Tue, 02 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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        Final Fantasy IX: Partway Through
        Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 2 September 2014, 12:29 pm
        Awesome Art from Abysswolf

        I love this game.  I usually find some things worth criticism by this point in my playthrough, but I barely have any complaints.  I have one, but it's minor.  I'll get to that in a bit.

        The story is so much more developed in Final Fantasy IX compared to the other games up to this point.  I'm fully invested in all the main characters.  I'm constantly interested in seeing what happens next.  There is real character growth and development.  The party splits up and comes back together organically and it gives the characters interesting plot points that diverge from each other.  I don't want to go into all the story details right now, but this is definitely my favorite Final Fantasy story up to this point in the series.

        My only complaint is the battle speed.  It's slow.  I talked about it in my initial impressions but the more I play through the game the more it bugs me.  In the first 10 minutes of playing the game I went into the options and turned the battle speed up to it's highest setting.  That helped, but not enough.  Not only are the ATB gauges slow to fill, but the battle animations take too long as well.  Overall, it makes battles drag out when they really don't need to.

        But that's it.  My only complaint so far.  I'll probably come up with a few more by the end, but I don't have them right now.

        Right now I'm just enjoying the game.  I love the story, characters, music, visuals, and ability system.  I'm going to keep having fun with it and report back later.


        Flameseeker Chronicles: What's next for Guild Wars 2?
        Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 1:00 pm

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        Amhlaigh one year later!
        Happy second anniversary, Guild Wars 2! We've heard news on the September feature pack, did a cupcake run for ArenaNet to celebrate (I heard that there were bacon cupcakes, but why would you do that), and got some previews of the profession balance changes we can expect to see soon.

        As happy as I am about that cleave on Necromancer's mainhand dagger, updated axe animations, and being able to resurrect others while in Death Shroud -- and I think the other professions got some stuff, too -- it's been a rocky few weeks for GW2. We've had the privilege of having an unusually close relationship with the developers behind our favorite game, and unfortunately that can lead to tempers running hotter when things go awry. Nevertheless, I think most of us would like to see that relationship continue to flourish and improve. So what went wrong?

        Continue reading Flameseeker Chronicles: What's next for Guild Wars 2?

        MassivelyFlameseeker Chronicles: What's next for Guild Wars 2? originally appeared on Massively on Tue, 02 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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          Final Fantasy XI previews Incursion battles, September version update
          Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 1:30 pm

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          We're going deep inside here.  What?
          Ready to strike against the heart of the Velkk kingdom in Final Fantasy XI? The new Incursion system will allow players to do just that, rewarding combatants with experience points, capacity points, and of course, plenty of loot. The dungeon can also scale its difficulty upward, posing an ever-greater challenge for larger groups and more experienced players alike. All players need are Velkk Fetishes looted from Marjami Ravine, with a minimum of six people allowed in; monster HP will increase for larger groups.

          Once inside, players will have 45 minutes to tackle the battles within, including six Notorious Monsters wandering the area. Collecting key items from those Notorious Monsters will allow players to face a harder version of the Incursion the next time around, improving rewards all around for a successful clear. Check out the full preview for all of the details on how to take the fight to the heart of enemy territory.

          The team has also released more details on the upcoming September version update.

          MassivelyFinal Fantasy XI previews Incursion battles, September version update originally appeared on Massively on Tue, 02 Sep 2014 12:30:00 EST. Please see our terms for use of feeds.

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          Star Trek Online announces more Voyager cast members in Delta Rising
          Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 2:00 pm

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          STO
          When you're out exploring the Delta Quadrant, you want people around you who have been there before. It's a big, unfriendly place, after all. Star Trek Online players will have a bit more help than they had previously expected, though. In addition to Tim Russ (Tuvok) and Garret Wang (Harry Kim) reprising their roles from Star Trek: Voyager, Ethan Phillips (Neelix), Jeri Ryan (Seven of Nine), and Robert Picardo (The Doctor) will be making appearances in the game.

          No details on these appearances have yet been revealed, although Neelix is likely still in his role as ambassador, and the game's backstory has Seven of Nine working with the Daystrom Institute. It's likely that more lore will be uncovered as the expansion approaches its release this fall.

          [Source: Cryptic Studios press release]

          MassivelyStar Trek Online announces more Voyager cast members in Delta Rising originally appeared on Massively on Tue, 02 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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            Unreasonable expectations
            Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 2 September 2014, 12:53 pm
            Right out of the "gamers are not very nice people" corner comes the Steam Review Watch, a blog where somebody collects the scathing critiques that games get on Steam together with the amount of time the reviewer spent playing that game. My favorite is the "Worst game I've every played" from the guy who played said game for 907 hours.

            We have to consider two possibilities here. Either the people say the truth, or they lie. If they say the truth, and this really is the worst game ever, one has to wonder why it took that person 907 hours to find out. If he played the game for 20 hours per week, it took him nearly a year to realize that he hated the game! So the more likely explanation is that the reviewer lied. He did in fact have a lot of fun with this game, and played it every day for a long time because he liked it so much. And after 900 hours of the same game he kind of got bored. And he blamed the game for that, and decided to get revenge by posting a bad review. Lying is also quite likely the explanation for the review saying "2ez… finnished it in under 30mins" after spending 2,381 hours on the game.

            I don't know how much these players paid for those game, but I don't see any games on Steam priced at a level where getting hundreds or thousands of hours of entertainment for your money wouldn't be a good investment. And if a game is really bad, I don't see how you couldn't notice after a relatively short time. Do these people really expect to be entertained for the rest of their lives for a $50 investment or so?
            Tobold's Blog



            And Then I Totally Binged on Pokemon…
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 2 September 2014, 1:00 pm
            Raptr sends me a report every Monday telling me how many hours of video games they tracked me playing the previous week.  When yesterday’s report indicated I had played less than two hours in the last week of August, I should have been quite skeptical.  It had me playing an hour and ten minutes with […]


            Early Theme Adopters: Sketch
            Posted by WordPress.com News [HTML][XML][PERM][FULL] on 2 September 2014, 12:00 pm
            In our Early Theme Adopters series, we focus on bloggers creating great sites with recent additions to the Theme Showcase. Barely two weeks old, free portfolio theme Sketch is making a name for itself on artists' sites and beyond.


            Previewing LotRO's Dead Marshes patch on the test server
            Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 12:00 pm

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            These don't look too lively.  I suppose that's the point.
            The next major update for Lord of the Rings Online is up on the test server now. If you want to explore Update 14.2, you can. But what if you aren't in the mood for going through the process of a beta install just to wander around in the new area? Wouldn't it be easier if you could just get a quick look at the zone without having to roam about yourself?

            Good news, then, as a new video from LOTRO Players highlights the Dead Marshes and what players can expect in the new zone. The patch is quite large for a small update addition, and it contains some new enemy arrangements, some new pets, and plenty of new activities for players. Check out the full video just past the cut if you'd like to take a tour without going yourself.

            [Thanks to Andang for the tip!]

            Continue reading Previewing LotRO's Dead Marshes patch on the test server

            MassivelyPreviewing LotRO's Dead Marshes patch on the test server originally appeared on Massively on Tue, 02 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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            LEGO Minifigures Online rolls out a mythological update
            Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 12:30 pm

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            It's not mythical, that would mean it didn't actually exist.
            With a month or so to go before LEGO Minifigures Online fully launches, the game has brought forth its biggest update yet. So what does it contain? Nothing less than the new Mythology World, which also brings an increase in the level cap to 25 along with its new areas and monsters. The area also continues the main story if that's more of your thing.

            Aside from the new area, the Series 11 minifigures have been added to the game, along with the first batch of cash shop figures that includes the Yeti, the Mountain Climber, and the Pretzel Girl. Players can also find their friends more easily with the addition of a friend code, and the loot system has been overhauled to allow players a chance to build minifigures from loot. Check out the full set of update notes for more detail and get building in the game if it's just what you've been waiting for.

            MassivelyLEGO Minifigures Online rolls out a mythological update originally appeared on Massively on Tue, 02 Sep 2014 11:30:00 EST. Please see our terms for use of feeds.

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            Destiny unveils more raid details
            Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 10:00 am

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            They're like every raid except now they're in a FPS, basically.
            Destiny is coming out very soon, and that means future players are probably thinking about what the endgame will be like. The latest update on the official site shares some more details about how raids will work in both Normal and Hard modes and elaborates on the differences between difficulties. In short, Normal mode is meant to be far easier and allow for more diverse clearing strategies; Hard mode demands coordination and execution.

            Opening raids for the first time is meant to be challenging; the devs shared an anecdote about players taking 45 minutes just to get in the front door. The developers are confident that players will be able to tackle raids more quickly once the raids are better known. There's also discussion about the weekly lockout, which will save your progress as you move through the raids. Take a look at the official update for more details.

            MassivelyDestiny unveils more raid details originally appeared on Massively on Tue, 02 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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            Black Desert gets an official Russian trailer
            Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 10:30 am

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            Back in the 90s, I was in a very famous TV show.
            If your eyes are closely fixed on Black Desert, you're probably soaking up any piece of information you can get about the game. So you'll be happy to learn that an official trailer is now available. The down side is that it's in Russian, which will render the words of the trailer a bit impenetrable to those who don't speak the language.

            Then again, language hurdles have always been an issue for fans of this game in America, and you can still enjoy the game footage just past the break. There's no announced release date on these shores, but with a certain publisher lined up, it's only a matter of time.

            Continue reading Black Desert gets an official Russian trailer

            MassivelyBlack Desert gets an official Russian trailer originally appeared on Massively on Tue, 02 Sep 2014 09:30:00 EST. Please see our terms for use of feeds.

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            PAX Prime 2014: I wonder as I Wander
            Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 11:00 am

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            wander
            We've been keeping our eyes on Wander for a year now, and during PAX Prime I caught up with Lead Developer Loki Davison to see how this collaborative exploration title's been going.

            For someone who only now got a first look at this game, it was a jarring shift from the adrenaline-fueled rides in booths all around. Instead, Wander is something akin to an interactive nature screensaver. You slowly move through the beautiful tropical setting to poke around looking for secrets and more scraps of the overarching story. There is no death. There are no other creatures, except for fellow players. And your top speed is capped at something like two miles per hour.

            Davison said that this style of game is meant to be both relaxing and rewarding to the inquisitive mind. Discovery and sharing those findings with other players to figure out the larger secrets is the driving force here, but if you simply want to walk around as a giant tree with hands or flutter about as a butterfly, nobody is going to stop you.

            Continue reading PAX Prime 2014: I wonder as I Wander

            MassivelyPAX Prime 2014: I wonder as I Wander originally appeared on Massively on Tue, 02 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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              Pumpkin Online Kickstarter promises farming and dating
              Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 11:30 am

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              Yeah, it looks rough, but the idea is great.
              If you've ever spend hours plugging away at Harvest Moon and thought that the game would be better if it were online, Pumpkin Online is aimed directly at you. The game is on Kickstarter now, and it's intended to be a combination of the best elements of games like Harvest Moon and Animal Crossing while also creating a robust environment for players to work, craft, and interact together.

              Players will have access to a variety of professions and goals as well as the ability to customize the inside and outside of their farms. They can also pursue friendly or romantic relationships with the townsfolk, with an emphasis on inclusive relationships and character options for all players. As of this writing, it's about halfway to its goal, so if you like the idea of an inclusive game or just want to farm with your friends, you might want to toss a few dollars into the bucket.

              MassivelyPumpkin Online Kickstarter promises farming and dating originally appeared on Massively on Tue, 02 Sep 2014 10:30:00 EST. Please see our terms for use of feeds.

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              The Favorites of Selune - Skin Deep - Session 1
              Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 2 September 2014, 9:49 am
              I'd like to start this post with a special thanks to Stubborn from Sheep the Diamond, without whose creative input this new adventure would not have been possible.

              In the previous session we finished Madness at Gardmore Abbey. The Favorites of Selune had spent 18 sessions collecting the cards of the Deck of Many Things. And then the wizard decided to cut short the discussion about what to do with that deck by drawing a card from it, and promptly drew one of the two really bad cards in the deck, imprisoning his soul on a faraway plane and forcing the player to roll a new character. That event also gave the others the quest to go looking for the wizard's soul, which was a good starting point for this next adventure.

              The temple of Selune in Fallcrest was able to determine by divination magic that the wizard's soul was somewhere on the plane of Feywild, a parallel dimension full of life, and origin of elves and faeries. For more detailed information the temple recommended to rather talk to somebody more attuned to nature, a druidess living nearby. The players had already met that druidess in the Harkenwold adventure and were on good terms. The druidess was able to localize the wizard's soul in Feywild and knew how to get there. Even better, her apprentice had been with her at that place, and would accompany the group to show them the way. (The druid apprentice being the new character of the player of the wizard)

              The place in the Feywild where the Favorites of Selune had to go can be reached through a portal in the town of Moonstairs. Moonstairs is in the middle of the troll marshes, and is best reached by boat from the nearby town of Plumton. And Plumton is only a week's travel on foot away. So the group set off on that voyage, with the new druid group member casting a Create Campsite ritual in the evenings to make the travel more comfortable. On the way, between Fallcrest and Winterhaven, the group was ambushed by five kobolds. At the same location where they had been ambushed by five kobolds when they first took that road at level 1. By the same level 1 kobolds. :) The group now being level 9 dispatched those kobolds very quickly, a short warm-up fight to remind the players how far they had come since.

              As the group approached Plumton, they met a merchant on a cart, who wanted to know whether the road to Winterhaven was safe. They were able to get some information about Plumton in return: Plumton is the capital of the Duchy of Faywyr, ruled by Duke Ruwan. The merchant was making good money by importing salt to Plumton, with the town being far from salt mines or the sea, and by exporting dried fruit, the Duchy's main product. While normally a sleepy place, currently the inhabitants are worried about a not further specified "Underdark menace", and security is tight.

              Arriving at Plumton the Favorites of Selune found the gate closed, with an armed guarded sweating in the summer heat standing before it. The guard demanded them to leave their weapons at the gate, but with the help of some gold the group was able to persuade him that this wasn't practical, seeing how they planned to leave by boat and not go back out by this gate. Entering Plumton the heroes find a typical medieval city with mostly two-storey houses and narrow streets. Plumton is on a river and has a small inland harbor, but the river only connects it to two towns up and down the river, with rapids preventing connection to the sea. It being already evening the group then headed to the nearest inn, the Mad Cow.

              In the inn the first thing they see is a very tall dwarf behind the bar (who then turns out to be walking on a walkway behind the bar to appear taller). This is the innkeeper, Falgrim, who calls out for the tavern wench Belina to serve the group. There are also some other customers, and a boy shining shoes. The group gets a common room and food, and Belina starts to flirt with the two human males in the group, the druid and the cleric. It turns out that she is a lady of negotiable virtue, and the cleric actually takes her up on her offer to go upstairs to a room for an hour for 10 gold. Afterwards he learns that she is an orphan, and that she supports her brother Irv, the shoeshine boy, by working both in the tavern and for the "seamstresses' guild". During the evening the group also learns more about the "Underdark menace": A month ago an earthquake caused a crack to appear in the mountains south of Plumton. Hunters exploring found that the crack led to a network of caves and tunnels, obviously the Underdark. They even spotted a dark-skinned gnome. Since then there has been an increasing panic about a possible invasion from dark-skinned creatures from below.

              The group retires to their room, and nothing happens to them during the night, in spite of the windows being left open due to the oppressive summer heat. They go down to get breakfast, where the innkeeper is already behind the bar, but his shouts for Belina get no response. Finally Falgrim goes to fetch breakfast for the adventurers himself, but find the body of Belina in the cellar. The adventurers and Irv go down the ladder to the cellar, where Belina lies dead, her skin turned unnaturally grey, next to a big molehill in the earthen floor. Her body shows no visible wounds or cause of death. Falgrim sends Irv to fetch the guard, and the group's sorceress insists on accompanying him. The guard arrives, led by a young guard commander and a veteran sergeant called Zef. The young commander goes rather pale on seeing the body, and leaves the investigation to the sergeant. The sergeant finds Belina's guild insignia, a thimble, nodding knowingly. Her earnings from last night are also still there, so it wasn't a robbery. But Zef has no idea either how Belina died, is puzzled by the molehill, and asks the group some questions suggesting that he suspects them, them being strangers in town. He asks the group to come to give a formal statement at the palace in the afternoon, and takes off with the body.

              Irv, who has been rather quiet in the presence of the group and refused to give the sorceress any information about special clients of his sister, also says that he must go. That raises the suspicions of the rogue, who secretly follows the boy and sees him going to the seamstresses' guild headquarters, a brothel in the shady part of town behind the palace. The rogue talks to the boy, and Irv reveals that he thinks his sister was killed by dark magic, and he suspects the sorceress. The other group members meanwhile search the cellar, where they find that the molehill is leading nowhere, it is just a hole dug a meter deep into the ground and made to look as if something had come up there. They also find a secret door and a tunnel to outside the city, which turns out to be the way that Falgrim gets his dwarven ale into the city without paying toll. But they can't make out how Belina died, or what exactly happened.

              At this point the group reunites and considers their options. As usual somebody proposes to use the tunnel to run away, which isn't a good option because it basically means skipping the adventure that the DM prepared. There is some disagreement whether the visit to the guard headquarters in the afternoon is just a formality, or whether the group risks ending up in prison just because the guard can't find any other culprit. The sorceress wants to question Irv more about his sister's clients, but the boy is nowhere to be found. Finally the group decides to talk to the seamstresses' guild. But going there they are ambushed in a back alley by a scarred woman with an eye-patch with some ruffians. The women says that she is the muscle of the seamstresses' guild, and she wants the group to hand over their weapons and come with her to Madam Emerine, the guild mistress. Somewhat to my surprise the Favorites of Selune agree and hand over their weapons. Having thus avoided one optional combat encounter, we ended the session here.
              Tobold's Blog



              Recovering from PAX Prime
              Posted by Bio Break [HTML][XML][PERM][FULL] on 2 September 2014, 9:13 am
              I am bushed. I flew back home last night after five days in Seattle for PAX Prime, and it was a relief to be back in familiar environs and to see my family.  I do like going on trips, but … Continue reading


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