Make My MMO: January 18 - 24, 2015
Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 8:00 pm

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This week in MMO crowdfunding news, Star Citizen's release window made headlines, as did the new VAT tax that's about to hit Euro fans of the space sim opus. We also heard from TUG and Shroud of the Avatar, while Pantheon hosted a dev roundtable and promised a public vision.

Click past the cut for our weekly crowdfunding news roundup.

Continue reading Make My MMO: January 18 - 24, 2015

MassivelyMake My MMO: January 18 - 24, 2015 originally appeared on Massively on Sat, 24 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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    Norrathian Notebook: Five reasons to support EQ Next and Landmark
    Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 4:00 pm

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    I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them.

    Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile.

    Continue reading Norrathian Notebook: Five reasons to support EQ Next and Landmark

    MassivelyNorrathian Notebook: Five reasons to support EQ Next and Landmark originally appeared on Massively on Sat, 24 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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      PAX South 2015: SWTOR reveals its plans for this year
      Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 1:00 pm

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      Pax South 2015: SWTOR reveals its plan for the year
      When Eric Musco, the Star Wars: The Old Republic community manager, took the stage at the Community cantina last night at PAX South, he revealed that in 2015 the team wants to do something a bit different with this and future cantina crawl events. In the past, it has been policy not to reveal anything at the cantinas; they were intended to be social events where players could get some face-time with the developers of the game that they both enjoyed. However, going forward, the community and development teams have decided that each cantina will reveal that had not been mentioned before.

      The reveal at this weekend's cantina came in the form of the yet-to-be-published producer's letter by Bruce Maclean. The completely made-up story is that it was stolen from his computer while he wasn't looking and printed out to share with us at the cantina.

      After the break, you'll find a copy of that letter as it was dictated to cantina goers. The caveat, of course, is that this is not the final version of the letter that will appear on the official site in two weeks, so everything is subject to change.

      Continue reading PAX South 2015: SWTOR reveals its plans for this year

      MassivelyPAX South 2015: SWTOR reveals its plans for this year originally appeared on Massively on Sat, 24 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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        PAX South 2015: The Untitled Game is whatever you want it to be
        Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 2:00 pm

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        The Untitled Game, better known as TUG, is one of the many recent titles that have earned a small crowdfunding fortune by shouting the word "sandbox" as loud as the internet will allow. The game's initial Kickstarter campaign raised $293,000; launching on Steam's Early Access marketplace helped Nerd Kingdom rake in an unspecified amount of additional dollars. The studio had a bold plan for an open-world, innovative crafting MMORPG, and it appeared as though players were ready to pay for it.

        Things haven't gone so swimmingly since then. Funding issues in late 2014 forced the studio to lay off around half of its staff. Many MMO industry followers have been wondering whether the project will ever be released or it's just another crowdfunded pipe dream.

        I took a look at TUG on the show floor at PAX South 2015 and talked to COO Brennan Priest about crowdfunding, layoffs, and killing things with axes. The one thing I can say for sure is that there is definitely a game here, and it seems as if it could be a good one.

        Continue reading PAX South 2015: The Untitled Game is whatever you want it to be

        MassivelyPAX South 2015: The Untitled Game is whatever you want it to be originally appeared on Massively on Sat, 24 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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          PAX South 2015: Guild Wars 2's Heart of Thorns is an expansion
          Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 11:35 am

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          GW2
          ArenaNet has just announced that Guild Wars 2: Heart of Thorns is indeed an expansion.

          Speaking from a packed main theater at PAX South 2015, ANet President Mike O'Brien formally confirmed the rumored expansion, saying it will take players "deep into the heart of the Maguuma jungle" and will avoid traditional expansion powercreep and gear treadmills by not raising the level cap. The expansion will introduce new group challenges, new profession specializations, and an account-based "masteries" system for character progression through the new territories.

          Game Director Colin Johanson told cheering fans that new legendary weapons and precursors are inbound, as are epic quests that help players acquire their precursors. The expansion will include one new class, the Revenant, which is a heavy armor class that channels the spirits of the mists and famous characters from Guild Wars lore. Each existing class will receive new mechanics and weapons that "fundamentally" change how they play; for example, Rangers can become druids and Necromancers will be able to use greatswords. WvW will also finally get some love, and there will be a new GvG game mode called Stronghold, which of course means... guild halls!

          The official site is live now, and the brand-new trailer is now below the cut. Massively's Larry Everett and Mike Foster are live at the event; we'll have more from San Antonio later this afternoon. Fans can follow the festivities on Twitch.

          Continue reading PAX South 2015: Guild Wars 2's Heart of Thorns is an expansion

          MassivelyPAX South 2015: Guild Wars 2's Heart of Thorns is an expansion originally appeared on Massively on Sat, 24 Jan 2015 11:35:00 EST. Please see our terms for use of feeds.

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            PAX South 2015: Notes from a Star Citizen town hall
            Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 12:00 pm

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            Star Citizen
            Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all the Star Citizening Star Citizens needed to Star Citizen, so they had their own one-day mini-convention dedicated just to their game of choice.

            One has to respect a development team willing to spend the entire day with its community (for a nominal fee, of course). I'm sure Star Citizens were absolutely amped to pay the same amount of money as a PAX day pass to hang out with CI all day. Unfortunately, I attended only the evening town hall with Chris Roberts, which I would describe as impenetrable to anyone without a license to pilot one of Star Citizen's $350 ships.

            I did take some notes. I will try to parse them here.

            Continue reading PAX South 2015: Notes from a Star Citizen town hall

            MassivelyPAX South 2015: Notes from a Star Citizen town hall originally appeared on Massively on Sat, 24 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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              Guild Wars 2 Heart of Thorns
              Posted by Heartlessgamer.com [HTML][XML][PERM][FULL] on 24 January 2015, 12:25 pm
              Via the Twitters: Guild Wars 2 expansion, Heart of Thorns, announced.

              To which I say:





              WRUP: Dropping all the subs
              Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 10:00 am

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              ESO
              Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you guess, to the day, when WildStar will join ESO in dropping its sub. Winner gets the admiration of his peers!

              Continue reading WRUP: Dropping all the subs

              MassivelyWRUP: Dropping all the subs originally appeared on Massively on Sat, 24 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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              PAX South 2015: Garriott and Long talk Shroud of the Avatar
              Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 11:00 am

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              SOTA
              In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus instead of a side activity, and the ability to impact the game world in a real way.

              The plan worked. Shroud of the Avatar pulled $1.9 million on Kickstarter alone, almost doubling its $1 million funding goal. Since then, the team has been hard at work bringing Garriott's vision to life (and keeping backers happy).

              I spoke with Garriott on the PAX South 2015 show floor about crowdfunding, loot, and the mistakes of the modern RPG. I also got to play a bit of SOTA with the help of executive producer Starr Long, who kindly did not make fun of me when I was killed by the second mob in the demo.

              Continue reading PAX South 2015: Garriott and Long talk Shroud of the Avatar

              MassivelyPAX South 2015: Garriott and Long talk Shroud of the Avatar originally appeared on Massively on Sat, 24 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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                Most Anticipated Game of the 2015
                Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 24 January 2015, 10:00 am
                I know we're almost done with January already, but I keep reading articles and posts about most anticipated games of 2015.  And nothing has really released yet this year.

                This got me thinking.  What's my most anticipated game of 2015?  When I took some time to think about it I was kind of surprised by my answer.

                Bravely Second!

                I've obviously been on a Final Fantasy kick lately, and Bravely Default was my favorite game of the last year.  So when I really looked at games targeted to release in 2015 it's Bravely Second that stands out above the rest.

                I loved Bravely Default's JRPG style brought to us with some updates for the modern era.  If Bravely Second maintains that and evens out the pacing of the story it should be an amazing game.




                The Daily Grind: What's your favorite archer class?
                Posted by Massively [HTML][XML][PERM][FULL] on 24 January 2015, 8:00 am

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                camelot unchained
                I've never been one to gravitate toward bow-and-arrow classes in MMOs, although I've dabbled in them from time to time. I guess I fear that archers and their ilk are far too popular and feature mindless, straight-forward mechanics (shoot... one arrow at a time! Now two at a time! Now a whole bunch rapidly!).

                But if I had to pick a favorite, it would have to be Dungeons and Dragon Online's Bard. I equipped her with a heavy repeating crossbow, and being able to man the medieval equivalent of an automatic rifle was strangely satisfying. Plus, crossbows do not get a lot of play in MMOs for some reason.

                Do you have a favorite archer class, and if so, what was it?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: What's your favorite archer class? originally appeared on Massively on Sat, 24 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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                  News Around The Metaverse, EP1
                  Posted by [HTML][XML][PERM][FULL] on 9 January 2015, 3:44 am



                  News Around The Metaverse, Ep2
                  Posted by [HTML][XML][PERM][FULL] on 23 January 2015, 3:45 am



                  Announcement: DDOCast368 – Ask the Devs: Loot
                  Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 23 January 2015, 7:51 pm

                  Posted in Ask the DevsDDOcast PodcastDDOCast Site News

                  Play Audio

                  Ask the Devs returns as we ask Severlin, NoWorries, Steelstar, and Cordovan about loot in DDO!  We also discuss the latest game and community news with Cordovan! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website […]


                  PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift
                  Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 7:00 pm

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                  Elite: Dangerous
                  Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time.

                  Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed.

                  Continue reading PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

                  MassivelyPAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift originally appeared on Massively on Fri, 23 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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                    Betawatch: January 17 - 23, 2015
                    Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 8:00 pm

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                    Star Citizen
                    This week, crowdfund legend Star Citizen laid out a testing timeline for the next two years; it plans to publish the "planetside/social" and FPS betas this spring, while alpha for the persistent universe portion of the game is expected before the end of 2015. What else is new in the world of MMO testing? Read on for the full Betawatch list.

                    Continue reading Betawatch: January 17 - 23, 2015

                    MassivelyBetawatch: January 17 - 23, 2015 originally appeared on Massively on Fri, 23 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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                      Here's a trailer from that Borderlands thing you'll never play
                      Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 9:00 pm

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                      Borderlands Online is still a China-exclusive title, but if for some reason you want to watch the trailer for a game you'll probably never play, we have it for you after the break!

                      MMO Culture reports that Borderlands started its "technical test" today. It also says that the game is an "instance-based online shooter," so really you aren't missing too much if you're a fan of the original series and its open world ethos.

                      Continue reading Here's a trailer from that Borderlands thing you'll never play

                      MassivelyHere's a trailer from that Borderlands thing you'll never play originally appeared on Massively on Fri, 23 Jan 2015 21:00:00 EST. Please see our terms for use of feeds.

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                      TUG's multiplayer goes live
                      Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 5:00 pm

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                      tug
                      Yesterday, the first stage of TUG's multiplayer went online with its 0.8.1 alpha patch. Players can now bump into each other in both survival and creative modes. But wait -- there's more! The patch also sports a brand-new terrain engine, a new UI, better mod capabilities, additional AI characters, and a handy return stone.

                      The TUG team will be at booth #1483 at PAX South this weekend and will be selling access to the game at a discount for the duration of the convention. Massively will be reporting on TUG from the show floor, so stay tuned!

                      MassivelyTUG's multiplayer goes live originally appeared on Massively on Fri, 23 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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                      DayZ has sold over 3 million early access copies
                      Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 6:00 pm

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                      DayZ has been on Steam early access for over a year now, and what does the post-apocalyptic zombie sandbox have to show for it? Well, over 3 million customers, for starters.

                      A new Bohemia Interactive press release touts the 24 updates the game has seen since its "launch," and it also mentions ongoing improvements including a core engine rewrite begun in 2014. The new engine is called Enfusion, and it includes renderer upgrades and corresponding performance upticks as well as "vastly improved" particle effect aesthetics.

                      Bohemia also notes that the DayZ dev team now boasts over 80 people.

                      [Source: Bohemia Interactive press release]

                      MassivelyDayZ has sold over 3 million early access copies originally appeared on Massively on Fri, 23 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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                        The Stream Team: Analyzing ArcheAge's latest update
                        Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 3:00 pm

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                        ArcheAge just introduced a new gift event meant to help the economy in a controlled way (according to the latest producer's letter, at least). Another anticipated change ushered in with this update was the gazebo farm, the largest single farm plot a player can own. It's a beaut, but it costs an awful lot -- especially in labor points! That means Massively's MJ needs to earn gold while simultaneously conserving her labor. Can she manage that? Only if she finds plenty of trouble to get into! Join us live at 3:00 p.m. for a chat about the latest updates (including the recent sloth addition) while MJ tries to make progress on her plans to acquire this fancy new real estate.

                        Game: ArcheAge
                        Host: MJ Guthrie
                        Date: Friday, January 23rd, 2015
                        Time: 3:00 p.m. EST

                        Enjoy our Stream Team video below.

                        Continue reading The Stream Team: Analyzing ArcheAge's latest update

                        MassivelyThe Stream Team: Analyzing ArcheAge's latest update originally appeared on Massively on Fri, 23 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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                          City of Titans explains its prototyping process
                          Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 4:00 pm

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                          This cat came in, not like a cat, but like cats and dogs, you know, man.
                          The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints.

                          While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process.

                          [Thanks to Byron for the tip!]

                          MassivelyCity of Titans explains its prototyping process originally appeared on Massively on Fri, 23 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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                          398 - The Instance: Thrall throws the ball to Cho'gall
                          Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 23 January 2015, 2:03 pm
                          On this episode of The Instance, getting this Cho'Gall stuff out of the way. No statue for everyone. Iron Horde scraps are worth something now. Blackrock Foundry looking ready for our bodies. What about scaling? Copy that Garrison! 4th spec discussion! 100 level 100's...insane. Flight Path early jump offs being added to the game. Temp Titles. ESO goes sub-less and soon. Dummies are killin dummies. Guild Garrisons are an idea, your calls and more! and more!


                          Media Link

                          Marvel Heroes hands out free cows and plans team-up revamp
                          Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 2:00 pm

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                          marvel heroes
                          The Cow King is on the move in Marvel Heroes, and a call is going out for all supers to join the most ridiculous battle in the universe. During the weekend Cowtastrophe event, players will get an 40% XP bonus and a portal to the game's bovine levels, where they can slaughter beef for better loot. Marvel Heroes is even giving out a free mini-cow pet for any players who log in on Saturday.

                          In other Marvel Heroes news, one of the next big projects for Gazillion is a revamp of the team-up system. While all of the details of this revamp are not clear as of yet, we do know that the revamp will allow players to customize team-up's power pools much like main characters.

                          MassivelyMarvel Heroes hands out free cows and plans team-up revamp originally appeared on Massively on Fri, 23 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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                          PAXSouth 2015 On the Go!
                          Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2015, 1:32 pm

                          A new venue brings new challenges, new friends and new fun!

                          Check back here for random news, pictures and general mayhem.

                          Friday 11:15am
                          ===============
                          And we're open! Expo Hall is loaded in and the fun has just begun. Here's a few things to get you started.

                          -- Steel Battalion is back at PAX! 10 stations worth of giant robot power. Head up to Classic Console and get the details for the training sessions, and the 5x5 battles to come.

                          -- Got my first swag! Grey Goo is giving out these awesome lighted lanyards for demoing their strategy RTS game Grey Goo: War is Evolving (coming out on Steam today). The person who brought this to me had a favorable impression of the game, but I didn't play it. I can say the lanyard is glowy, and also very comfortable.

                          -- Looks like San Antonio wants to welcome PAX so well they not only brought the show down, they brought the Seattle weather. Rain, wind, and some outlets are reporting possible rain mixed with snow. Bring a jacket, and make sure to be safe in your travel plans.

                          read more




                          Working As Intended: The MMOs we lost in 2014
                          Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 12:00 pm

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                          Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then.

                          Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

                          Continue reading Working As Intended: The MMOs we lost in 2014

                          MassivelyWorking As Intended: The MMOs we lost in 2014 originally appeared on Massively on Fri, 23 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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