Notes During A Slow Upload
Posted by Elder Game [HTML][XML][PERM][FULL] on 16 May 2013, 12:41 pm
Since I don’t have my own operations team, I’ve had to build my own ops scripts and tools. I’ve just made some changes to them to accommodate new hardware, so now I have to watch for bugs… and it takes … Continue reading

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Gorgon’s Archery System
Posted by Elder Game [HTML][XML][PERM][FULL] on 5 May 2013, 1:46 am
The next combat skill will be archery, and I wanted to talk about how it’s going to work. Well, I’m still coding it right now — in fact I’m taking a break to write this post — so I’m sure … Continue reading

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Try the new stand-alone clients
Posted by Elder Game [HTML][XML][PERM][FULL] on 30 April 2013, 2:14 am
We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl: Windows: Download the launcher at http://projectgorgon.com/WindowsLauncher.zip (Under Chrome, if you get a scary … Continue reading

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What is Lag?
Posted by Elder Game [HTML][XML][PERM][FULL] on 27 April 2013, 9:09 am
I get a few complaints of “lag”, and while I really appreciate the reports, just hearing about lag by itself isn’t enough to diagnose a problem, because there’s a lot of different kinds of lag. It’d be like a doctor … Continue reading

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The flying animal fiasco
Posted by Elder Game [HTML][XML][PERM][FULL] on 24 April 2013, 2:13 am
Thought I’d do a short post about an amusing bug. It’s actually been happening occasionally for a while, but after a recent update it became pretty much 100% of the time: certain monsters, like great cats, would charge at you, … Continue reading

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Grab Bag Update: Web Player, Skill Swapping, Languages
Posted by Elder Game [HTML][XML][PERM][FULL] on 13 April 2013, 12:25 am
A quick update on lots of topics: Unity Web Player Performance Sucks It comes and goes, the web player. It depends on so many things: the browser, the OS, and the version of Unity. Right now, it’s pretty godawful for … Continue reading

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4:30am Update
Posted by Elder Game [HTML][XML][PERM][FULL] on 31 March 2013, 5:21 am
As I write this it’s 4:30am, that unpleasant time of night when you can’t predict whether the Burger King drive through is going to sell you a Whopper Meal or a Croissanwich Meal. (It was the latter, and I am … Continue reading

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Pre-Alpha 3 server is live!
Posted by Elder Game [HTML][XML][PERM][FULL] on 25 March 2013, 10:27 pm
The server is finally live! Visit projectgorgon.com to log in. Your old characters should still work, if you had any, but I haven’t tested that very well so if you have problems, let me know. If you’ve never tried the … Continue reading

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ETA
Posted by Elder Game [HTML][XML][PERM][FULL] on 25 March 2013, 5:33 pm
Some unexpected delays! I estimate the servers will be online at 8pm Eastern time (about 2.5 hours from now). If you were waiting, sorry! Elder Game is sponsored by:

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Quote of the Day: A Cavalcade of Nightmares
Posted by Elder Game [HTML][XML][PERM][FULL] on 23 March 2013, 4:58 am
Eric, as he works on integrating the new character art: “Where’s his head? Oh, down there.” 15 minutes later: “Now his face is gone.” 30 minutes later: “Oh God, the eyes! Where are his eyes?!” 15 minutes later: “This should … Continue reading

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Loot progress
Posted by Elder Game [HTML][XML][PERM][FULL] on 13 March 2013, 12:33 am
I’m not dead! Just … didn’t really have much to talk about for a bit there. I’m months behind my target date for pre-alpha 3, but I’m now at the point where I could put the game live with a … Continue reading

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More Stuff Happening
Posted by Elder Game [HTML][XML][PERM][FULL] on 21 February 2013, 6:17 pm
Fire Magic Spells! It turns out that almost all the spells in the Fire Magic school were broken in pre-alpha 2. (For instance, the spell that makes monsters take extra fire damage didn’t.) To make matters worse, it was really … Continue reading

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Vendors!
Posted by Elder Game [HTML][XML][PERM][FULL] on 12 February 2013, 7:53 am
There’s a million ways that vendors could work. After days of playing around with them, I feel like I’ve tried all million permutations. I am well and truly sick of thinking about it. So let me write about it some! … Continue reading

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Quote of the Day: WTF
Posted by Elder Game [HTML][XML][PERM][FULL] on 5 February 2013, 10:38 pm
Eric: The server is e-mailing me the message “WTF”. Sandra: Ahh … I presume you programmed it to do that? Eric: I presume so too. Elder Game is sponsored by:

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Milk, Vaults & Ulfoi
Posted by Elder Game [HTML][XML][PERM][FULL] on 29 January 2013, 2:07 pm
Player-to-Player Interactions I’ve been cruising along with infrastructure features, hoping to get a fair number of them in place so that the LoE team can reuse my server tech for more stuff. It’s funny what ends up getting coded first, … Continue reading

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Progress Toward Pre-Alpha 3
Posted by Elder Game [HTML][XML][PERM][FULL] on 14 January 2013, 3:03 am
Artwork Inbound Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. … Continue reading

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Artwork Inbound
Posted by Elder Game [HTML][XML][PERM][FULL] on 14 January 2013, 3:03 am
Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. If you’re … Continue reading

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What’s New This Week
Posted by Elder Game [HTML][XML][PERM][FULL] on 14 January 2013, 3:03 am
Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. If you’re … Continue reading

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Addendum: Matt’s Idea
Posted by Elder Game [HTML][XML][PERM][FULL] on 27 December 2012, 7:20 pm
On the last blog post, commenter Matt proposed a fairly clever hybrid solution to the death-loot problem that should work well. It uses the “invisible bag” plan, with a clever proxy add-on. I’m going to go ahead and pencil in … Continue reading

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Toward more interesting deaths
Posted by Elder Game [HTML][XML][PERM][FULL] on 25 December 2012, 2:09 am
New Penalties I’m still mulling the death penalty in Project Gorgon. I’m happy with where we left the Hardcore Penalty discussed earlier, but I’m not happy with the normal death penalty. I don’t want it to be more punitive, though. I … Continue reading

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Twitter Updates
Posted by Elder Game [HTML][XML][PERM][FULL] on 19 December 2012, 2:54 pm
Twitter Account: I’ve been tweeting about each step of the development process on the Project Gorgon twitter account, @GorgonMMO. Mostly I post minutia, but if you’re reading Twitter anyway, you could do worse. Facebook Sucks: By the way, I’ll probably … Continue reading

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AC2 First Impressions
Posted by Elder Game [HTML][XML][PERM][FULL] on 14 December 2012, 9:42 am
I spent a fair number of hours in the beta of Asheron’s Call 2 tonight, and here are my initial thoughts (both good and bad): The world graphics have held up very well. A few textures are really muddy, but … Continue reading

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AC2 Returns?!
Posted by Elder Game [HTML][XML][PERM][FULL] on 13 December 2012, 7:50 pm
Wow. AC2 is returning, if you have an active paid AC1 subscription. The client download is going very slowly for me, so will probably be a day until I get in, but this is pretty cool news. Time to see … Continue reading

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Taunting, Mentalism, and Variety
Posted by Elder Game [HTML][XML][PERM][FULL] on 10 December 2012, 12:29 pm
Still working on what I’ve been working on… lots of stumbling blocks this week that made me glad I’m bald so I don’t pull out my hair in frustration. But these things happen sometimes, and rather than bore you with … Continue reading

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Death Penalties, Quick Follow-up
Posted by Elder Game [HTML][XML][PERM][FULL] on 2 December 2012, 4:41 pm
Thanks for all the death-penalty feedback from the last post! I’ve decided to heed a couple of suggestions: I’m removing the XP rewards, so now there’s no tangible benefit to being Hardcore. That removes any chance of people perceiving Hardcore … Continue reading

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