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Since I don’t have my own operations team, I’ve had to build my own ops scripts and tools. I’ve just made some changes to them to accommodate new hardware, so now I have to watch for bugs… and it takes …
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The next combat skill will be archery, and I wanted to talk about how it’s going to work. Well, I’m still coding it right now — in fact I’m taking a break to write this post — so I’m sure …
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We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl: Windows: Download the launcher at http://projectgorgon.com/WindowsLauncher.zip (Under Chrome, if you get a scary …
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I get a few complaints of “lag”, and while I really appreciate the reports, just hearing about lag by itself isn’t enough to diagnose a problem, because there’s a lot of different kinds of lag. It’d be like a doctor …
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Thought I’d do a short post about an amusing bug. It’s actually been happening occasionally for a while, but after a recent update it became pretty much 100% of the time: certain monsters, like great cats, would charge at you, …
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A quick update on lots of topics: Unity Web Player Performance Sucks It comes and goes, the web player. It depends on so many things: the browser, the OS, and the version of Unity. Right now, it’s pretty godawful for …
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As I write this it’s 4:30am, that unpleasant time of night when you can’t predict whether the Burger King drive through is going to sell you a Whopper Meal or a Croissanwich Meal. (It was the latter, and I am …
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The server is finally live! Visit projectgorgon.com to log in. Your old characters should still work, if you had any, but I haven’t tested that very well so if you have problems, let me know. If you’ve never tried the …
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Some unexpected delays! I estimate the servers will be online at 8pm Eastern time (about 2.5 hours from now). If you were waiting, sorry! Elder Game is sponsored by:
Elder Game is sponsored by:

Eric, as he works on integrating the new character art: “Where’s his head? Oh, down there.” 15 minutes later: “Now his face is gone.” 30 minutes later: “Oh God, the eyes! Where are his eyes?!” 15 minutes later: “This should …
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I’m not dead! Just … didn’t really have much to talk about for a bit there. I’m months behind my target date for pre-alpha 3, but I’m now at the point where I could put the game live with a …
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Fire Magic Spells! It turns out that almost all the spells in the Fire Magic school were broken in pre-alpha 2. (For instance, the spell that makes monsters take extra fire damage didn’t.) To make matters worse, it was really …
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There’s a million ways that vendors could work. After days of playing around with them, I feel like I’ve tried all million permutations. I am well and truly sick of thinking about it. So let me write about it some! …
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Eric: The server is e-mailing me the message “WTF”. Sandra: Ahh … I presume you programmed it to do that? Eric: I presume so too. Elder Game is sponsored by:
Elder Game is sponsored by:

Player-to-Player Interactions I’ve been cruising along with infrastructure features, hoping to get a fair number of them in place so that the LoE team can reuse my server tech for more stuff. It’s funny what ends up getting coded first, …
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Artwork Inbound Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. …
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Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. If you’re …
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Just a quick update about where things are at. The Legends of Etherell guys are cranking out awesome character artwork for Project: Gorgon. As I mentioned a while back, we’re going to do something like an art-for-server-tech swap. If you’re …
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On the last blog post, commenter Matt proposed a fairly clever hybrid solution to the death-loot problem that should work well. It uses the “invisible bag” plan, with a clever proxy add-on. I’m going to go ahead and pencil in …
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New Penalties I’m still mulling the death penalty in Project Gorgon. I’m happy with where we left the Hardcore Penalty discussed earlier, but I’m not happy with the normal death penalty. I don’t want it to be more punitive, though. I …
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Twitter Account: I’ve been tweeting about each step of the development process on the Project Gorgon twitter account, @GorgonMMO. Mostly I post minutia, but if you’re reading Twitter anyway, you could do worse. Facebook Sucks: By the way, I’ll probably …
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I spent a fair number of hours in the beta of Asheron’s Call 2 tonight, and here are my initial thoughts (both good and bad): The world graphics have held up very well. A few textures are really muddy, but …
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Wow. AC2 is returning, if you have an active paid AC1 subscription. The client download is going very slowly for me, so will probably be a day until I get in, but this is pretty cool news. Time to see …
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Still working on what I’ve been working on… lots of stumbling blocks this week that made me glad I’m bald so I don’t pull out my hair in frustration. But these things happen sometimes, and rather than bore you with …
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Thanks for all the death-penalty feedback from the last post! I’ve decided to heed a couple of suggestions: I’m removing the XP rewards, so now there’s no tangible benefit to being Hardcore. That removes any chance of people perceiving Hardcore …
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