My WildStar crew, part 2
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 April 2014, 9:00 am
And here are my efforts to create fun-looking characters over on the Dominion side of things: It might just be me, but it seems as though Cassians get better options, especially in the hairstyle department.  Seriously, how could I *not* … Continue reading


Quote of the Day: Trait revamp
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 4:24 pm
“Between the level increase to unlock traits (seriously, waiting until level 30 is terrible. If it had to have been changed, it should have been to level 20, at the highest), and the requirements to then unlock traits, I see … Continue reading


My WildStar crew, part 1
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 3:39 pm
With the WildStar beta weekend and the new patch boasting additional body options and hairstyles, I knew I had to make it my goal to log in and work on my future characters’ looks.  Here’s the crew of possibles that … Continue reading


Gabriel Knight 2: Werewolf hunt
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 12:10 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) In our previous episode of Gabriel Knight 2, Gabe stumbles upon a very naked Von Zell … Continue reading


Quote of the Day: It’s business
Posted by Bio Break [HTML][XML][PERM][FULL] on 17 April 2014, 10:12 am
“Videogame design is not a democracy; first and foremost it’s business and sneaky psychology.” ~ Syl


LOTRO: The day after
Posted by Bio Break [HTML][XML][PERM][FULL] on 17 April 2014, 9:00 am
The title here has a double meaning, in that I not only started playing the new Update 13 epic story the day after it came out, but the storyline itself begins the day after the Battle of Helm’s Deep.  Time … Continue reading


Gabriel Knight 2: Things get gross
Posted by Bio Break [HTML][XML][PERM][FULL] on 16 April 2014, 12:00 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) We rejoin our werewolf hunter-slash-pervert creeper as he casually breaks into people’s rooms to see what … Continue reading


Guild Wars 2: Happy patch day, everyone!
Posted by Bio Break [HTML][XML][PERM][FULL] on 16 April 2014, 8:06 am
Yesterday was fun to watch on the Guild Wars 2 forums, Twitter, and elsewhere — everyone wanted that Feature Pack patch to drop and ArenaNet took its sweet time getting it out.  But by the time my household went to … Continue reading


The Secret World: Frankenstein II
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 April 2014, 12:00 pm
Our Monday night Secret World group has agreed to dedicate four weeks in a row to exploring the four new investigation missions that were added last week, so last night had us going through our first one: The Animate Clay. … Continue reading


Battle Bards Episode 25: Holiday Themes
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 April 2014, 9:00 am
It’s always a holiday somewhere, especially in MMOs, so don’t blink twice if you happen to hear the Battle Bards talking about Christmas, Halloween, and Arbor Day on this week’s episode!  After all, special occasions necessitate special music, and holiday … Continue reading


Guild Wars 2: Music theory
Posted by Bio Break [HTML][XML][PERM][FULL] on 14 April 2014, 9:04 pm
One of my growing favorite pasttimes in Guild Wars 2 is to make a note of where special chests are and how to get to them.  You can usually plunder these chests once a day for a green/blue item, but … Continue reading


Quality toilet time and Diablo III
Posted by Bio Break [HTML][XML][PERM][FULL] on 14 April 2014, 8:06 am
Food poisoning sucks.  I’ve never had it before, but boy howdy did I make up for that oversight this past weekend.  My wife, my one-year-old and I all got it within a couple of hours of each other, and let … Continue reading


Gabriel Knight 2: Tiger time
Posted by Bio Break [HTML][XML][PERM][FULL] on 11 April 2014, 1:50 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) What was Grossberg (one of the victims) up to?  That’s the driving force of the hour, … Continue reading


My initial reactions to SOE’s H1Z1
Posted by Bio Break [HTML][XML][PERM][FULL] on 10 April 2014, 9:52 am
In a move that surprised very few people who have been paying attention to the teasers and hints, SOE is creating a zombie sandbox MMO called H1Z1.  Lots of crafting, building, fighting against zombies — where have we heard that … Continue reading


What is wrong with The Secret World’s combat?
Posted by Bio Break [HTML][XML][PERM][FULL] on 8 April 2014, 9:23 am
The Secret World’s combat system is often cited as one of the more significant roadblocks for people getting to like the game.  I’ve seen enough comments on Massively and elsewhere to know that either a small group of people really, … Continue reading


Go forth and read!
Posted by Bio Break [HTML][XML][PERM][FULL] on 8 April 2014, 10:31 am
“How the removal of the minuscule cost of repairing your armor, somewhere around 8 silver if you turn up at the repair shop in your underwear at level 80, is supposed to compensate for what might be a heavy nerf … Continue reading


Guild Wars 2: Prison break
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 8:21 am
So I was doing the full exploration thing of Ebonhawk last night when I came upon the prison.  I wandered in, taking a look at the cells and thinking that they didn’t look that comfortable, when a “suspicious” NPC walks … Continue reading


WildStar: A new hope and a whole lotta patch notes
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 9:47 am
Even though the game is offline and in between beta weekends, WildStar dropped a motherlode of patch notes yesterday for its “UI 2.0″ update.  There was a lot in it, but probably the most notable for me was the expected … Continue reading


Gabriel Knight 2: In which stuff starts actually happening
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 12:34 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) One of the aspects of adventure games that I’m less fond of is how you can … Continue reading


Videos: Quest design and F2P approaches
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 5:15 pm
I’m catching up on watching Extra Credits and really liked the following two videos: Quest Design II: This one continued the discussion of good quest design using both The Secret World and Lord of the Rings Online as positive examples.  … Continue reading


Videos: Quest design and F2P approaches
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 5:15 pm
I’m catching up on watching Extra Credits and really liked the following two videos: Quest Design II: This one continued the discussion of good quest design using both The Secret World and Lord of the Rings Online as positive examples.  … Continue reading


Gabriel Knight 2: In which stuff starts actually happening
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 12:34 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) One of the aspects of adventure games that I’m less fond of is how you can … Continue reading


WildStar: A new hope and a whole lotta patch notes
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 9:47 am
Even though the game is offline and in between beta weekends, WildStar dropped a motherlode of patch notes yesterday for its “UI 2.0″ update.  There was a lot in it, but probably the most notable for me was the expected … Continue reading


Guild Wars 2: Prison break
Posted by Bio Break [HTML][XML][PERM][FULL] on 9 April 2014, 8:21 am
So I was doing the full exploration thing of Ebonhawk last night when I came upon the prison.  I wandered in, taking a look at the cells and thinking that they didn’t look that comfortable, when a “suspicious” NPC walks … Continue reading


What is wrong with The Secret World’s combat?
Posted by Bio Break [HTML][XML][PERM][FULL] on 8 April 2014, 9:23 am
The Secret World’s combat system is often cited as one of the more significant roadblocks for people getting to like the game.  I’ve seen enough comments on Massively and elsewhere to know that either a small group of people really, … Continue reading


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