This is great! Sweet, my opinion is worth MONEY!! Amazing!
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on 19 November 2012, 11:21 am




Posted by Voyages in Eternity [HTML][XML][PERM][FULL]



Deep thought of the day
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Thu, 14 Feb 2008 12:39:45 +0000
Just a link to one of Aaron William’s (Nodwick, PS238) newest endeavors… (In case you aren’t familiar with his work… Mr. Williams is a legendary gaming/RPG cartoonist from the early days of Dragon Magazine… Nodwick the henchman has been around for decades.) Backwards Compatible From the strip for Feb 13, 2008 (I’ll try to get the direct link [...]


Interesting question from mud-dev
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Tue, 12 Feb 2008 12:08:30 +0000
On the mud-dev mailing list, Mike Rozak wrote… Several amateur MMORPG development kits are now on the market (Multiverse, Realmcrafter, Torque), with more to come. Some amateur authors are using the toolkits, but despite the fact that there are around 100x as many MMORPG players as MUD players, there only seem to be 10x as many [...]


Raising the Dead
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Mon, 11 Feb 2008 11:27:38 +0000
… Boo! Okay, it only seems like it.  As you may have guessed, real life got in the way for a while there.  Pesky stuff.  To borrow from Night Court… “but I’m MUCH better NOW.” Of course, getting back into the groove is harder than it seems.  Sadly, I haven’t even been keeping up with my usual [...]


Voyages in Gamma Terra: Mutation musings
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Wed, 16 Jan 2008 12:51:38 +0000
Building on previous posts in the same line: for example, this one on potential Races, this on potential Travel options, and this on Economic levels and options… rambling through some of the occasional thoughts I’ve had re: a mutation mechanism for a Gamma World type of setting.  As always, feedback is welcomed. The Difficulty As most probably already [...]


Request for Feedback: Awareness Indicator/Interface
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Tue, 15 Jan 2008 12:33:43 +0000
If you’ve ever read any of my random musings on my “dream design”, you may recall running across references to “Awareness” scores in one form or another.  One of the challenges I was fighting with (prior to getting buried at the office) was how to effectively convey the needed information about Awareness to the player [...]


IMGDC Drawing Results
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Mon, 14 Jan 2008 11:16:44 +0000
Through the magic of the 4-sided die (first time I’ve rolled one of them in a while), the winners of the drawing for the IMGDC passes were determined to be Ethic and Emi.  (Apparently the letter of the day was “E”?).  Drop me a line at huberc -at- frontiernet -dot- net, and we’ll get the registration [...]


Shut Up We?re Talking #17
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Wed, 09 Jan 2008 13:03:30 +0000
Old news at this point, I imagine, but I weaseled my way into the latest SUWT, kinda by accident… the show is available as part of the Virgin Worlds podcast collective here (with links and show notes) and on iTunes. Host: Darren - Common Sense Gamer Guests: John - Ancient Gaming Noob Dennis - Potshot Michael from MMOG Nation, etc. … and me. Topics: Introductions Listener [...]


IMGDC Invitation
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Tue, 08 Jan 2008 10:49:39 +0000
As many may recall, there is a game development conference here in Minnesota at the end of March (29-30), the Independent MMO Game Developers Conference.  As per the site… IMGDC is a venue for Independent designers and developers to come together to share ideas and learn in all areas related to MMOGs. It was a great conference [...]


Starting Fresh
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Sun, 06 Jan 2008 13:49:25 +0000
Obviously, I’ve been a bit distracted/busy/overwhelmed of late (pick whichever strikes your fancy, all apply).  I will be returning to regular posting only slowly, I’m afraid… still a bit of pressure from real life to deal with before something approximating normalcy will return. BTW, on an utterly unrelated note, anyone else looking forward to finding out what [...]


My 2008 Resolutions
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Mon, 31 Dec 2007 12:58:31 +0000
My 2007 list is here.  The only one I can claim unmitigated success with is #2… I hit 225 in July, actually, and maintained fairly ever since (227 this morning… but it’s the holidays).  I guess I could claim success on #1… I’m still here blogging… but I don’t really feel I’ve improved the site much.  #3 [...]


RMT redux
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Thu, 27 Dec 2007 13:26:52 +0000
Tobold and Raph have been having a cross-blog discussion re: RMT that has went over all the common territory very thoroughly and relatively concisely, I think.  My own views on RMT kind of fall between the two extremes, but instead of going into all of that, I thought I would instead muse a little on [...]


PotBS initial experience updated
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Fri, 28 Dec 2007 12:22:35 +0000
As some may recall, I made a bit of a fuss about the initial play experience in PotBS, back in my original “review”.  Since PotBS is now nearing the end of open beta, I took some time I probably shouldn’t have (I’m behind schedule as it is, I feel guilty about even blogging, but sanity is important, too, [...]


Ten MMOs
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Fri, 21 Dec 2007 13:20:44 +0000
Following the lead of Cameron and Aaron… and because it’s something I can put up quick to prove I’m not dead.  I hesitate to call this a “Top” 10 list, since a similar list I put together on a different day would probably be somewhat different… relative valuation depends upon my mood.  However, each of these represents [...]


Merry Christmas (2007)
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Mon, 24 Dec 2007 10:59:06 +0000
Just posting to wish everyone a Merry Christmas, Happy Holidays, and so on. Whatever your beliefs, wherever you may be, may you have a joyous and renewing experience.


Voyages in Gamma Terra: Races
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Mon, 17 Dec 2007 13:03:14 +0000
For me, the one advantage to being tied up most of the weekend, running a long series of database queries, tying up multiple computers for sizable periods of time, is that you have plenty of downtime to write/type… although I find I can’t do any real development/writing of code (for that, I need to be able to concentrate [...]


PvP Done Right, Take #254372
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Fri, 14 Dec 2007 12:58:01 +0000
I have to chime in on this one… it’s just too good to pass up.  I agree with most of the Honorable Lum (the Mad)’s points, understand… Taking the HLtM’s bullet points, one at a time… PvP should not be the focus of your entire game Agreed in toto: PvP should feed into a larger goal.  My preference is that [...]


Voyages in Gamma Terra: Travel
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Wed, 12 Dec 2007 12:06:39 +0000
Another in a potential series of design entries related to expressing a Gamma World type of setting in my “dream game” mechanics.  Some general thoughts related to economic systems were related here.  As always, any feedback is welcomed. The number of possible transportation methods of transportation in a Gamma World style setting nearly beggars the imagination.  [...]


Doldrums
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Tue, 11 Dec 2007 12:53:21 +0000
I’ve been having a bit of trouble of late getting posts up (obviously).  It’s an odd thing, actually… I do have things I feel like writing about, but they aren’t flowing very well, or require a little research first, and therefore are taking longer to write, which then means I get interrupted by something or another [...]


My Computer Game Library
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Sat, 08 Dec 2007 01:11:31 +0000
In response to a comment from Potshot on this post over on his blog… and because I just don’t have the oomph to do anything requiring ”thought” at the moment… (All titles are original release versions unless otherwise noted) Top Shelf (MMO+recent sundries shelf) EverQuest  Asheron’s Call Anarchy Online Dark Age of Camelot City of Villains Auto Assault Silverfall Gothic 3 Murder on the Orient Express Shadowbane: Rise of Chaos Neverwinter [...]


Resolution Systems
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Fri, 07 Dec 2007 12:37:08 +0000
(Sorry about the meager posting of late… a bit busy at the office.  Four applications, including 2 entirely new ones, a total of 13 systems, plus 3 upgrades and 1 new PBX, all and sundry to be installed or at least in testing by Jan 1… not all my job, of course, but a good [...]


Pirates of the Burning Sea
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Tue, 04 Dec 2007 12:48:47 +0000
(I’m going to use Tobold and Potshot for cover as far as NDA breakage is concerned, just in case… they did it first!  And they write far better reviews, as well… check them out.) I’ve been involved in the PotBS beta as well, though not as heavily as I feel I should have been.  It has been [...]


What is Roleplaying?
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Sat, 01 Dec 2007 13:02:13 +0000
A commonly expressed complaint about MMORPGs, and computer RPGs in general, are that they are not really “roleplaying” games.  This type of commentary has tapered off somewhat in the past few years, but it can still be found regularly if you cruise various forums and commentary sites.  It almost invariably leads to some form of argument, [...]


Return to sanity (assistance required)
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Thu, 29 Nov 2007 13:22:14 +0000
Alright, I have a little problem, and since I can’t seem to decide, I thought I might get some opinions. This little screenshot probably gives you a clue of what my issue is… Yes, all of those are _active_… But Wait, There’s More!  I also have World of Warcraft and a few other smaller games (free-to-play, thank god) on a [...]


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