DDOCast 363 – Leveling
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 21 December 2014, 8:37 pm

Posted in DDOcast PodcastDDOCast Site NewsRound Table Talks

We talk Monster Champions, Holiday Contests and Leveling this week with guests Evennote and Tolero! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website www.ddocast.com or you can send in game items to the character “ddocastone” […]


MMO Week in Review: Are you Elite or Dangerous?
Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 8:00 pm

Filed under: , ,

Elite Dangerous
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

In spite of its ongoing offline mode controversy, Elite: Dangerous formally launched this week, earning congratulations from rival Star Citizen's Chris Roberts, who's said he'll be playing Elite himself over the holidays. Massively's Brendan Drain has been zipping around in this online sequel to Elite and examined it in comparison to internet spaceship genre cornerstone EVE Online.

We also brought to a close Massively's 2014 awards series and our predictions for next year.

Read on for a look at the rest of this week's top MMO stories.

Continue reading MMO Week in Review: Are you Elite or Dangerous?

MassivelyMMO Week in Review: Are you Elite or Dangerous? originally appeared on Massively on Sun, 21 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




    EVE Evolved: EVE Online vs. Elite: Dangerous
    Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 6:00 pm

    Filed under: , , , , , , , , , ,

    EVE Evolved title image
    Like many EVE Online players, I grew up playing early sci-fi games like Elite and its sequel Frontier. In fact, CCP's recently released stats on the distribution of ages within the EVE community shows a peak around 29 years old, meaning that most players grew up in that same gaming era. A big part of what initially drew me to EVE Online was the prospect of playing the same kind of massive trading and space exploration game with other people, and for over 10 years it's scratched that sci-fi sandbox itch. I've watched EVE grow from a relatively unknown game with around 40,000 subscribers and laggy cruiser skirmishes into a vast game where thousands of players wage war for territory, profit, or just the adrenaline rush of PvP with something valuable on the line.

    Now that Elite: Dangerous is finally here, I want to see whether it can scratch the same sandbox itch as EVE and to what extent the two games can be compared. Both feature customisable ship fittings, open-world PvP with a criminal justice system, and real financial loss on death, for example, but the end result is two very different gameplay styles. And both also have that same intoxicating notion of exploring the unknown and try to make you feel like you're in a living world, but they take very different approaches to world design, content, and travel. Elite may not be a full-fledged MMO, but with a sandbox made of 400 billion procedurally generated stars and an open play mode that seamlessly merges players' games together, does it matter?

    In this edition of EVE Evolved, I compare my experiences in Elite: Dangerous to my experiences in EVE Online and look at their differing strategies with regard to server model, active and passive gameplay, and the new player experience.

    Continue reading EVE Evolved: EVE Online vs. Elite: Dangerous

    MassivelyEVE Evolved: EVE Online vs. Elite: Dangerous originally appeared on Massively on Sun, 21 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




      EVE Online plans security crackdown on RMT rule violators
      Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 4:00 pm

      Filed under: , , , , , ,

      eve
      Players who have been skirting EVE Online's TOS might find themselves on the bad side of a ban come 2015, as the studio is rolling out tougher rules on violators in the new year. CCP posted a security blog in which it outlined how real-money traders will be punished, as well as those engaging in other activities such as input broadcasting and multiplexing.

      While CCP didn't post the number of bans it performed in 2014, it did show a few graphs illustrating where the problem areas lay. Banned accounts this year, permanent and temporary, were divided up by macro use (56%), ISK selling (18%), ISK buying (5%), modified clients (4%), ISK spamming (1%), and other (16%).

      On the brighter side of news, the team is hard at work on January's Proteus patch with sneakier combat recon ships, improved asteroid belt visuals, and the retirement of industry teams.

      [Thanks to Chrysillis for the tip!]

      MassivelyEVE Online plans security crackdown on RMT rule violators originally appeared on Massively on Sun, 21 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      Star Citizen releases Arena Commander 1.0
      Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 2:00 pm

      Filed under: , , , , ,

      star citizen
      Pilots, start your engines, for Star Citizen's Arena Commander 1.0 is here! Arena Commander is the next significant milestone for the modularly developed space sim. With AC 1.0, pilots can take their ships out for dogfighting or just to experience flight among the stars.

      Arena Commander 1.0 also has the effect of growing Star Citizen's feature list. The team's tripled the number of flyable ships with 14 new vessels. Missiles were improved, while the game added a lobby system, a friends list, a ship signature system, a thruster power system, and a lateral g-force system. The team also improved many of the visuals, animations, and audio effects.

      [Thanks to Chrysillis for the tip!]

      MassivelyStar Citizen releases Arena Commander 1.0 originally appeared on Massively on Sun, 21 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      WoW Archivist: A Glyphmas story
      Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 12:00 pm

      Filed under: , , , , , , , , ,

      Scrolls of glyphs
      WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on December 17th and is included here by permission.

      Professions in Warlords of Draenor feel completely different than in any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two.

      The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: The glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

      Continue reading WoW Archivist: A Glyphmas story

      MassivelyWoW Archivist: A Glyphmas story originally appeared on Massively on Sun, 21 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




        One Shots: Top 10 best player screenshots of 2014
        Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 10:00 am

        Filed under: , , ,

        wildstar
        It's been a pleasure being your tour guide through a sea of player screenshots this year, and I can't wait to see what awesome pics you all will take in 2015. Before we get to the new year, however, I'm going to do something we've never done before here on One Shots: play favorites.

        Actually, I went back through all of this year's columns and picked out 10 screenshots that I personally liked the best. I don't often comment on what I think of a picture or what makes one stand out over the others, so the end of the year seemed to be a good time to do this.

        And I have one other special treat for you as well! Starting tomorrow, Massively will be putting out a single One Shots entry each day for the next two weeks. So if you've sent in a picture but have yet to see it posted in its full glory, then it may indeed happen over this holiday season!

        Continue reading One Shots: Top 10 best player screenshots of 2014

        MassivelyOne Shots: Top 10 best player screenshots of 2014 originally appeared on Massively on Sun, 21 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




          The Daily Grind: Do you log into games you're not currently playing?
          Posted by Massively [HTML][XML][PERM][FULL] on 21 December 2014, 8:00 am

          Filed under: , , , , ,

          I haven't played Marvel Heroes in about two months. Blame Elite: Dangerous, ArcheAge, and a pile of single-player games, I guess, but I just haven't been able to fit it into my rotation here lately. That said, I've logged into the game for 122 straight days, entirely because of Gazillion's penchant for giving away nifty login prizes like an Ultron pet and dozens of others.

          What about you, Massively readers? Do you log into MMOs or MMO-lites for prizes even though you're not currently playing?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you log into games you're not currently playing? originally appeared on Massively on Sun, 21 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




            How to Succeed in Norrath Without Really Trying
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 December 2014, 1:00 pm
            Be patient? Don’t you realize I’ve been working here… well, two whole hours now? -J. Pierpont Finch As I mentioned last week, the 10 year EverQuest II anniversary has stoked a bit of nostalgia for the old game in me.  It was one of my choices to install after the big drive disaster. So there […]


            Back from Operations in Querious
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 December 2014, 1:00 pm
            Another deployment behind enemy lines has wrapped up.  This was our fourth deployment.  Previously we have been down in Insmother, Feythabolis, and Omist, the heartland of N3’s rental empire.  This time we moved to the southwest, to Querious. (Somewhat out of date map from the usual source.) This deployment was different from the last three.  […]


            My MMO Outlook for 2015
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 December 2014, 12:00 pm
            Another of those regular end of the year posts where I either try to reflect on the past or peer into the future. I don’t do this post every year, but once in a while I am driven to it for one reason or another.  Last year it was because I could come up with […]


            Suddenly I Had 280 AA Points
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 December 2014, 12:00 pm
            I knew that the patch was coming to EverQuest II yesterday, the patch that included the change to how Alternative Advancement points would be awarded.  I mentioned it in passing earlier in the week, how the game would now award some AA points with levels so as to make sure that by the time you […]


            The Night the Lights Went Out in Norrath
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 December 2014, 5:00 pm
            A memory of the Great December Downtime in EverQuest II It was just about ten years ago. EverQuest II had be live for a little over a month.  There were troubles.  After having a couple weeks to itself in the market, World of Warcraft launched and the harsh comparisons began.  It wasn’t that EQII didn’t […]


            Three Science Fiction Series Starters
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 December 2014, 3:00 pm
            I do love me a good science fiction series… or even a not-so-good one as long as it knows how to keep my attentions… as I have written in the past. I tend to try them out in audio book form as they are especially good for passing the time in the car during the […]


            Make My MMO: December 14 - 20, 2014
            Posted by Massively [HTML][XML][PERM][FULL] on 20 December 2014, 7:00 pm

            Filed under: , , , , , ,

            This week in MMO crowdfunding news, Elite: Dangerous launched. Let's hold here for a brief round of applause.

            Moving on, Camelot Unchained's Mark Jacobs talked up developmental transparency, and his PvP sandbox closed in on $3 million in total funding. Last but not least, Massively interviewed Shroud of the Avatar gurus Richard Garriott and Starr Long. Click past the cut for more of our weekly crowdfunding roundup.

            Continue reading Make My MMO: December 14 - 20, 2014

            MassivelyMake My MMO: December 14 - 20, 2014 originally appeared on Massively on Sat, 20 Dec 2014 19:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments




              Final Fantasy XIV introduces two new jobs and new races for Heavensward
              Posted by Massively [HTML][XML][PERM][FULL] on 20 December 2014, 5:00 pm

              Filed under: , , , , , , , ,

              Well, at least we finally got it.
              The last Final Fantasy XIV fan festival of the year is going on now in Japan, and the event's keynote speech has already contained big revelations for the game's first expansion, Heavensward. Players can look forward to the first new race for the game, the Au Ra, a race of dragon-esque people from Othard. It's been established that heretofore masked NPC Yugiri belongs to this race, and she will be revealing her face in patch 2.5.

              Fans were also treated to preview footage of the Dark Knight in-game as well as two new jobs, the Machinist and the Astrologian. Astrologians are a new style of healer, drawing cards from decks to aid party members while debilitating enemies. Machinists are ranged DPS with a single large handgun and a style of play based on laying down turrets and paying attention to positioning. The keynote also contained information on the next multi-part raid and the Collector's Edition for the game, currently scheduled for release in spring of 2015.

              MassivelyFinal Fantasy XIV introduces two new jobs and new races for Heavensward originally appeared on Massively on Sat, 20 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments




              Dark Age of Camelot takes aim at group finder and bug fixes
              Posted by Massively [HTML][XML][PERM][FULL] on 20 December 2014, 3:00 pm

              Filed under: , , , , , , ,

              daoc
              An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes.

              "We think that focusing our development resources on bug fixing for an entire patch cycle is something that hasn't been done in a long time and is something that will make everyone's gameplaying experience that much better!" Broadsword posted.

              Other topics discussed include freeing up space in quest logs, plans to update the patcher, and ideas to help out starter guilds. The Q&A even revealed that there will be "official Broadsword player reps" and "scheduled raids of all sorts" for trial accounts, although details on those will be coming later.

              MassivelyDark Age of Camelot takes aim at group finder and bug fixes originally appeared on Massively on Sat, 20 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments




              Three Science Fiction Series Starters
              Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 December 2014, 3:00 pm
              I do love me a good science fiction series… or even a not-so-good one as long as it knows how to keep my attentions… as I have written in the past. I tend to try them out in audio book form as they are especially good for passing the time in the car during the […]


              Unpopular Culture
              Posted by Terra Nova [HTML][XML][PERM][FULL] on 20 December 2014, 2:27 pm
              As my Pandaran reached level 100 in World of Warcraft, knowing that 10 million other people were playing alongside me, and something over 100 million accounts had been created over the decade lifetime of that influential game, I couldn’t help but think of how much I personally like some of the most unpopular games. If our goal is to study “popular culture,” then of course popularity matters. But there are so many other scientific, scholarly, and personal goals we might legitimately have! Experimental studies typically use small Ns of research subjects. Ethnographies of cultures often study low-population societies. How many...


              The Stream Team: Returning to Shroud of the Avatar
              Posted by Massively [HTML][XML][PERM][FULL] on 20 December 2014, 1:00 pm

              Filed under: , , , , , ,

              It's been a few releases since Massively's MJ was able to prowl the streets of New Britannia, but the recent move to steam has her back in Shroud of the Avatar. And boy, has the world changed! Want to come get a glimpse of what this in-development sandbox already has to offer? Then join us live at 1:00 p.m. for a stroll through the towns and wilds and to talk about all things SotA.

              Game: Shroud of the Avatar
              Host: MJ Guthrie
              Date: Saturday, December 20th, 2014
              Time: 1:00 p.m. EST

              Enjoy our Stream Team video below.

              Continue reading The Stream Team: Returning to Shroud of the Avatar

              MassivelyThe Stream Team: Returning to Shroud of the Avatar originally appeared on Massively on Sat, 20 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments




                The Problem with Night Elves
                Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 20 December 2014, 1:01 pm
                A giant crytals space ship crashed into Azeroth a while back. It irradiated a nearby lake and mutated the wildlife. The alien survivors set to work understanding the damage they'd caused. At times this was a violent process, gathering blood samples to study them. As they learned more, they found a way to clean the lake. Moving outward, they worked to inoculate nearby wildlife from the remaining radiation. In further stages they sought to understand the damage and limit further harm.

                Contrast this with the night elf method:

                Quest Giver: Demons have corrupted the poor widdle bunnies! You have to kill them!
                Me: Sure thing!

                I go off to kill a dozen demons and return, looking for a reward.

                Quest Giver: Demons have corrupted the poor widdle bunnies! You have to kill them!
                Me: Huh, must be bugged.

                I go off to kill a dozen demons and return, looking for a reward.

                Quest Giver: Demons have corrupted the poor widdle bunnies! You have to kill them!
                Me: Third time's the charm?

                I go off to kill a dozen demons and return, looking for a reward.

                Quest Giver: Demons have corrupted the poor widdle bunnies! You have to kill them!
                Me: Could you clarify that pronoun there? I think we're having some problems with the "them" that you want me to kill.
                Quest Giver: You have to kill all the bunnies!
                Me: Sure thing!

                I go off to kill a dozen bunnies and return, looking for a reward.

                Quest Giver: Demons have corrupted the poor widdle bunnies! You have to kill all the demons. And also some more bunnies.
                Me: Why didn't we just kill the demons in the first place, then decurse the bunnies?
                Quest Giver: Because I'm not secretly an ambitious demon using you to kill bunnies and my rivals.



                WRUP: Expanshapaign is too a word
                Posted by Massively [HTML][XML][PERM][FULL] on 20 December 2014, 10:00 am

                Filed under: ,

                Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you tell us what Guild Wars 2's much-prophesied expanshapaign should look like.

                Continue reading WRUP: Expanshapaign is too a word

                MassivelyWRUP: Expanshapaign is too a word originally appeared on Massively on Sat, 20 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments




                  The Game Archaeologist: The complete history of classic MMOs
                  Posted by Massively [HTML][XML][PERM][FULL] on 20 December 2014, 12:00 pm

                  Filed under: , , ,

                  uo
                  Since this is my final Game Archeologist post of 2014, I want to indulge in a personal project that's been pulling at my shirt-tails for a little while now. I've been writing this column for years and have yet to create a proper guide to all of the games and subjects that I've covered. So that's what you're getting today: a "complete" (thus far) history of classic, obscure, and dead MMOs, arranged by decade.

                  Ever wonder where MMOs began? Wanted to know what online gamers played back in the '90s and '80s? Trying to remember which games never made it to launch? Curious whether I've covered that little-known gem that was your doorway to a larger virtual world? Then take my hand and come with me!

                  Continue reading The Game Archaeologist: The complete history of classic MMOs

                  MassivelyThe Game Archaeologist: The complete history of classic MMOs originally appeared on Massively on Sat, 20 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments




                    Filed under: , , , ,

                    fallen earth
                    Some days it makes my heart so very sad that Fallen Earth stands virtually alone in the field of "classic" post-apocalyptic MMO settings. I love that game dearly and wish I had more time to actually play it, but I wish even more that it had a bigger studio and budget to go with its wide aspirations. I fear it is already slipping away from us.

                    I was among the many desperately hoping for a Fallout MMO, but it seems as though those hopes were in vain. And out of all of the Kickstarter MMOs that I see, none seems to have gone the Mad Max route. So why do you think that more studios aren't investing in (non-zombie) post-apocalyptic MMOs -- and what would you like to see in that genre?

                    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                    MassivelyThe Daily Grind: Why aren't more studios investing in post-apocalyptic MMOs? originally appeared on Massively on Sat, 20 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments




                      Recent Sims 4 Updates
                      Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 18 December 2014, 4:38 am
                      There have been a handful of great updates for the Sims 4 lately, and of course I had to check them out. Unfortunately one of the biggest problems I have (my screen going black every time I enter design mode … Continue reading


                      · Older Entries >>

                      Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

                      Updated Today:
                      DDOcast [HTML] [XML] [FULL]
                      Massively [HTML] [XML] [FULL]
                      The Ancient Gaming Noob [HTML] [XML] [FULL]
                      Updated this Week:
                      Bethesda Blog [HTML] [XML] [FULL]
                      Bioware TOR Dev Blog [HTML] [XML] [FULL]
                      Gamers with Jobs [HTML] [XML] [FULL]
                      GWJ Conference Call [HTML] [XML] [FULL]
                      Joystiq MMO [HTML] [XML] [FULL]
                      Lost In The Grind [HTML] [XML] [FULL]
                      MMORPG.COM News [HTML] [XML] [FULL]
                      Mystic Worlds [HTML] [XML] [FULL]
                      Split and Defiled [HTML] [XML] [FULL]
                      Star Wars: The Blog Republic [HTML] [XML] [FULL]
                      Sweet Flag [HTML] [XML] [FULL]
                      The Instance [HTML] [XML] [FULL]
                      Tobold [HTML] [XML] [FULL]
                      Zen of Design [HTML] [XML] [FULL]
                      Updated this Month:
                      A Green Mushroom [HTML] [XML] [FULL]
                      Cloth 5 [HTML] [XML] [FULL]
                      Heartless Gamer [HTML] [XML] [FULL]
                      kfsone's pittance [HTML] [XML] [FULL]
                      Lost Garden [HTML] [XML] [FULL]
                      MMO Gamer Chick [HTML] [XML] [FULL]
                      mmocam! [HTML] [XML] [FULL]
                      Morphisat's Blog [HTML] [XML] [FULL]
                      No Prisoners, No Mercy [HTML] [XML] [FULL]
                      Raph Koster [HTML] [XML] [FULL]
                      The Old Republic News from Bioware [HTML] [XML] [FULL]
                      Write the Game [HTML] [XML] [FULL]