Low Elo Podcast EP. 123 - Kill the Hell Out of Them
Posted by Low Elo: The League of Legends Podcast for the Players - Low Elo [HTML][XML][PERM][FULL] on 18 September 2014, 8:00 am
Low Elo: the League of Legends Podcast kicks off the week with discussion about quality of life changes in the most recent patch, some Poppy talk and a look at the new Cassiopeia. With worlds now in full swing, the game this week asks the seemingly simple question: what if your team won? Would you throw a party? Maybe it would open a rift in time and space. Let us know at team@lowelo.com. To accomplish these tasks we have invited our good friend Sterling to join us in the third chair. Make sure you say hi in the comments. This week's soundtrack is "Space Boots" by Alien Whale


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No, I Didn’t Say, Or Mean, That Gamers Are Nazis or Klansmen
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 21 September 2014, 5:39 am
My friends think it’s pretty funny that I’m now being linked wholeheartedly into the SJW Conspiracy that is in bed with the media and is out to destroy gaming. I’m


The next video game crash
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 21 September 2014, 2:42 am
Kotaku last week had an article asking whether we are on the cusp of another video game industry crash. I think that is very much possible. It isn't just everything mentioned in that article, like people having huge libraries of unplayed Steam games. But there is also the economic side to consider. I consider Microsoft buying Minecraft for $2.5 billion to be a sign of weakness, not strength, of the industry. Not only will they never get their money back (Mojang has $290 million of *revenue* per year, not profit. The time it would take to make $2.5 billion on the profit of that means Minecraft would need to remain as popular as today for the next 20 years.). But also Microsoft is essentially saying that if they were to put $2.5 billion of money on the table anywhere else, they wouldn't be able to make a game as profitable as Minecraft. Too much money chasing too few opportunities for profit is usually a sign of an upcoming crash.

Now crash doesn't mean that video games are about to disappear. The financial industry crashed hard 6 years ago, but there are still a lot of banks and other financial institutions around. But if you look at the video game industry overall, from the big companies to the indie developers, it appears pretty clear that there are too many people working on too many (usually derivative) games. There are price wars: Steam sales, Humble Bundles, and mobile platforms on which a $5 game would be considered "expensive". And there isn't all that much potential of market growth any more, because everybody who is the least likely to play a video game already has at least a mobile phone with games on it.

Of course there will always be a few people and companies that make money. Markus Persson becoming a billionaire is likely to remain an exception, but there will be a number of people at least able to stay in business because their games sell for more than it cost to make them. If we are talking crash, we are talking about how many people in the industry and how many game companies are *not* making a profit. We are talking about the pork cycle of video games, where many companies around the same time discover that they spent too much money on developing video games that are not going to make their money back. We are talking of indie game developers deciding that they'll earn a better living flipping burgers. We are talking investors pulling out of the industry. And because of the way that capitalism works in boom and bust business cycles, we are talking about a lot of bad news of that kind happening around the same time.

The recent gamer culture wars aren't helping. Already a lot of people who work in the game industry are exploited, working more because of their love of games than for financial reasons. Disillusion those people, and you'll get a mass exodus. Game developers are usually young, creative, and have a good set of computer skills, not the kind of people who'll stay in the industry because they can't find any other job. A combination of gamers disappointed in the latest games reducing their gaming spending and game developers becoming disappointed of their customers' ungratefulness could well produce a video game crash as early as 2015.
Tobold's Blog



Update on Sona Changes, Shurima Event Ends September 21, Big Plays
Posted by News [HTML][XML][PERM][FULL] on 20 September 2014, 8:00 pm

Important : Unofficial PBE Patch Notes for 9/20/2014 - Fnatic Skins and Order of the Lotus Karma Splash Art


Update on Sona Changes

Originally Posted by Riot (View Original Source)

Hopping in here because I feel like I'm being spoken for, and what's being said here isn't accurate.

The Q change is a bug fix. The range change was never intended, and a range change is one of the last things we'd do to change Sona, as range changes are very disruptive.

As to not changing her, there are changes in test. Those changes might not ever reach live, but we're not ignoring the problems. This is still something I'm working on. There is a lot of value to getting to see how you all talk about Sona without me jumping in. I learn a lot from the discussion you have. If I commented on every Sona thread, it's likely that I warp all Sona discussion. I'm working on finding a balance of making sure you all know that we are listening while letting the discussion actually exist without me. Also need to improve communication that Sona isn't forgotten, but that real and healthy changes to her will take significant testing and iteration.

Happy to get the feedback that this needs to get better. I owe it to you all to keep improving here.




DDOCast 352 – The Haunted Halls of Eveningstar
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 20 September 2014, 8:50 pm

Posted in DDOcast PodcastDDOCast Site NewsWalkthrough

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DDOGamer Geoff and Turbine’s Cordovan join DDOCast for a walkthrough of The Haunted Halls of Eveningstar! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website www.ddocast.com or you can send in game items to the character […]


Make My MMO: September 14 - 20, 2014
Posted by Massively [HTML][XML][PERM][FULL] on 20 September 2014, 7:00 pm

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This week in MMO crowdfunding news, Pumpkin Online achieved its Kickstarter goal and Pantheon: Rise of the Fallen's Facebook page was updated with a few more screens from the fledgling Brad McQuaid-designed title.

Apart from the that, it was pretty slim pickings, so you'll forgive us if we once again call your attention to Project Gorgon's Kickstarter. It has a week left to go, and it's worthy of your support if your into full-featured MMORPGs that tread well off the beaten grindpark path.

The rest of this week's crowdfunding roundup lies just beyond the cut.

Continue reading Make My MMO: September 14 - 20, 2014

MassivelyMake My MMO: September 14 - 20, 2014 originally appeared on Massively on Sat, 20 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Perfect Ten: Terrible, terrible MMO names
    Posted by Massively [HTML][XML][PERM][FULL] on 20 September 2014, 4:00 pm

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    ever jane
    A catchy, vivid title is essential to getting your game noticed and establishing a strong brand. Yes, we as gamers will get used to pretty much any dumb name (unless it's Daikatana), but a great one allows us to mention it in polite society without getting spat on or rejected for dates.

    The best MMO names in my opinion are single words that sound cool or conjure up a strong association. I'm less fond of ALL CAPS ACRONYMS and any game that can't be more inventive with its title than to put "Online" after it. For the most part, MMOs play it safe and boring with titles, with only a few outliers in the awesome or terrible fringes. Today, we're going to examine the latter.

    I want to make a couple of quick qualifiers here. I'm not judging these games by their names; an MMO can be good or bad independent of how silly its name is. And while I know that some of these names make more sense in context, I generally feel that if I have to have it explained to me, then it's a fail.

    Continue reading Perfect Ten: Terrible, terrible MMO names

    MassivelyPerfect Ten: Terrible, terrible MMO names originally appeared on Massively on Sat, 20 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Anchors away in ArcheAge!
      Posted by Massively [HTML][XML][PERM][FULL] on 20 September 2014, 2:00 pm

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      Braving the hostile enemies or ArcheAge's queue -- which is worse? At least fighting enemies is fun, even if you lose. Massively's MJ has beat down the queue monster but now must face a sea of reds as she attempts to get the battle pet from the other continent. That means a trek across the water depths. Can the Massively Minions be successful in this raid? Join us live at 1:00 p.m. to cheer them on.

      Game: ArcheAge
      Host: MJ Guthrie
      Date: Saturday, September 20th, 2014
      Time: 1:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Anchors away in ArcheAge!

      MassivelyThe Stream Team: Anchors away in ArcheAge! originally appeared on Massively on Sat, 20 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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        ArcheAge battles queues with new servers, character creation blocks
        Posted by Massively [HTML][XML][PERM][FULL] on 20 September 2014, 12:00 pm

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        ArcheAge
        In a post on the official ArcheAge site last night, Trion Worlds confirmed that it had opened two new servers and shut down character creation on others to alleviate some of the queue congestion plauging players since the game's head start last weekend. The entry reads,
        We've added two new worlds to our North American server list: Ezi (NA) and Lucius (NA)! These servers were racked (physically installed) and imaged (updated with ArcheAge server software) in our Texas data center all in the past day. Here you can see Ezi (NA) and Lucius (NA) in their new home with Senior Systems Engineer Jonathan Johnson. These two servers will be on the new Auction House cluster 5 (AH5). These new servers are now online and available to play right now: Friday September 19 at 4:15 PM PDT (GMT-7).
        Critically, four US servers -- Kyrios, Ollo, Salphira, and Aranzeb -- have been "temporarily closed to new character creation," so we sure hope you aren't trying to join friends there today.

        The studio also says new European servers are physically en route to the Amsterdam data center.

        [Thanks, Siphaed.]

        MassivelyArcheAge battles queues with new servers, character creation blocks originally appeared on Massively on Sat, 20 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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        WRUP: Queue zen
        Posted by Massively [HTML][XML][PERM][FULL] on 20 September 2014, 11:00 am

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        Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you tell us how long you waited in the queue to post on this article.

        Continue reading WRUP: Queue zen

        MassivelyWRUP: Queue zen originally appeared on Massively on Sat, 20 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What's your favorite "Oh %$#@" button?
          Posted by Massively [HTML][XML][PERM][FULL] on 20 September 2014, 9:00 am

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          wildstar
          I'm not the best under pressure in video game sometimes. When something really bad starts happening that I'm not prepared for, what I need the most -- and am always denied -- is the time to think it through. Whoops, I accidentally aggroed 25 hellbugs in RIFT when I only meant to grab three, and there's no place to run. What do I do?

          Well, my friends, that's why devs give you the informally named "Oh %$#@" buttons. When the crap hits the fan and you need a little bit of breathing room to figure out how you're going to survive, these skills help by making you invulnerable, upping your dodge chance to 75%, completely refilling your health bar, or knocking all enemies away into the next time zone.

          So what's your favorite "Oh %$#@" button? And how often does it get used?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What's your favorite "Oh %$#@" button? originally appeared on Massively on Sat, 20 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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            How Does your Garden Grow
            Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 20 September 2014, 8:57 am
            The situation with queues has been pretty bad this weekend, I don’t think anyone will deny it. Even as a patron, I had a 3 hour queue on Thursday night, as well as Friday afternoon. By the early morning hours … Continue reading


            Your loss, Amazon!
            Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 20 September 2014, 2:49 am
            I don't watch live TV. Having to be there at a specific time, and then sitting through the ads, not my cup of tea. But I do watch a lot of TV shows, either recorded with a hard drive recorder, or bought as a full season of one TV show on DVD. Usually from Amazon UK, because I prefer English with English sub-titles, that being the neutral ground between me and my wife. Obviously I would be interested in TV on demand, but here in Belgium that used to be extremely difficult: For example Amazon Instant Video is offered in three neighboring countries that have their own Amazon website, but you can't access any of them from Belgium due to rights issues. There are a few Belgian companies with streaming services, but they only have movies, and no TV shows. Not even Apple iTunes is selling TV shows in Belgium.

            Yesterday that changed and the 21st century of TV finally arrived in Belgium: Netflix.be opened their doors. As you probably live in a civilized country that had Netflix for years, I don't need to tell you how great that is. Lots of TV shows and movies on offer. And a monthly flatrate that is less than half of what a single season of a single TV show costs on DVD. Which is great, because now I can try out TV shows I wasn't sure about without paying for a full season in advance.

            I was especially impressed that Netflix works on so many devices. I can watch it on my TV screen either via the Apple TV box I have connected to it, or directly via the Smart TV application. My second TV is connected to a Playstation 3, and it works on that too. I could watch on my PC screen. Or I could go mobile and watch on my iPad. And in spite this being Belgium, I can get movies and TV shows in English, some even with English subtitles.

            That means that an TV show I am interested in I will first check availability on Netflix. Only if Netflix doesn't have it would I consider buying the DVD from Amazon any more. Your loss, Amazon! You could have made Amazon Instant Video available here. If Netflix can do it, it obviously wasn't impossible.
            Tobold's Blog



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            What Their Right Wing Nutjob Heroes Say About GamerGate’s Hidden Ideology
            Posted by Zen Of Design [HTML][XML][PERM][FULL] on 19 September 2014, 10:44 pm
            #GamerGate diehards insist that the current discussion has nothing at all to do with politics and that they are, in fact, trying to keep politics and ideology out of gaming. 


            WildStar: Wrapping up Whitevale
            Posted by Bio Break [HTML][XML][PERM][FULL] on 18 September 2014, 9:00 am
            As I previously said, my recent adventures in Whitevale have finally propelled me past my previous high-water mark in the game.  It looks as though I’ve cured my rerolling addiction and am sticking with the Engineer to the glorious end. … Continue reading


            Quest for Glory: The Three Stooges
            Posted by Bio Break [HTML][XML][PERM][FULL] on 18 September 2014, 11:46 am
            (This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) After far too many failed attempts, my hero finally scrabbles over the wall and into the brigand’s fortress.  … Continue reading


            The Secret Adventures: Tutorial
            Posted by Bio Break [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 am
            While I am certainly full on gaming as of late, I’ve begun to keenly miss The Secret World.  Over the past several months, our regular group has dwindled in both size and focus, popping up only to tackle the new … Continue reading


            TSW: RICKYYYYY PAGAAAAAN!
            Posted by Bio Break [HTML][XML][PERM][FULL] on 19 September 2014, 3:36 pm
            Last night Massively’s MJ and I livestreamed one of the new Tokyo missions featuring a new instant favorite character, Ricky Pagan.  It only took us an hour and a half to bumble our way through it, but I gotta say … Continue reading


            The Stream Team: Custom decks with HEX: Shards of Fate
            Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 8:00 pm

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            HEX: Shards of Fate
            In last week's stream of Cryptozoic's HEX: Shards of Fate, Massively's Mike Foster opened 20-ish booster packs and used the cards he discovered to build a haphazard custom deck. Unfortunately, there wasn't enough time left in the stream to actually hop into a live match with another player. In tonight's stream, Mike will take his probably terrible deck into the wild and see how it fares against a real-life HEX opponent.

            Card-slinging begins at 7:00 p.m. EDT.

            Game: HEX: Shards of Fate
            Host: Mike Foster
            Date: Friday, September 19th, 2014
            Time: 7:00 p.m. EDT

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: Custom decks with HEX: Shards of Fate

            MassivelyThe Stream Team: Custom decks with HEX: Shards of Fate originally appeared on Massively on Fri, 19 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Betawatch: September 13 - 19, 2014
              Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 pm

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              EQ
              This week, classic EverQuest began the beta test for Darkened Sea, its 21st expansion. You read that number correctly! What else is new in the land of MMO testing? The full Betawatch roundup is below.

              Continue reading Betawatch: September 13 - 19, 2014

              MassivelyBetawatch: September 13 - 19, 2014 originally appeared on Massively on Fri, 19 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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                This EVE LEGO ship will rock you like a hurricane
                Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 7:00 pm

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                Imgur user Dinklebob has uploaded pics of his latest LEGO creation, an homage to EVE Online's Hurricane battlecruiser. The project is currently in-progress, according to Kotaku, and it even features a drone bay filled with cute widdle LEGO drones.

                MassivelyThis EVE LEGO ship will rock you like a hurricane originally appeared on Massively on Fri, 19 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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                This week's Super Joystiq Podcast is considering getting butt injections.

                There is no doubt now, it's big releases season. Join Ludwig, Jess, Anthony, Earnest, and Danny as the cover a wide range of new big and smaller releases. Final Fantasy talk kicks-ff the show with thoughts on Theatrhythm Final Fantasy: Curtain Call and the brand-spankin'-new, road-trippin' Final Fantasy XV trailer out of the Tokyo Game Show. Also on the show, two small releases you might have heard of, Halo: The Master Chief Collection and Hyrule Warriors. A smaller game also gets its due time with discussion of the superbly executed Murasaki Baby for PS Vita.

                Prepare yourself for next week's show as well, because the release train keeps on rolling with Middle Earth: Shadow of Mordor, D4, and Wasteland 2!

                Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

                Continue reading Super Joystiq Podcast 113: Hyrule Warriors, The Master Chief Collection, Murasaki Baby, Theatrhythm

                JoystiqSuper Joystiq Podcast 113: Hyrule Warriors, The Master Chief Collection, Murasaki Baby, Theatrhythm originally appeared on Joystiq on Fri, 19 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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                Elite: Dangerous beta 2 coming September 30
                Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 5:00 pm

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                elite
                Those cockpits weren't meant to look fresh off the factory floor forever; it's time to take Elite: Dangerous' ships out for another tour of duty. Frontier announced that beta 2 for Elite: Dangerous will begin on September 30th.

                This round of testing is being promoted as a great improvement on the last, with combat ratings, reputations, 500 new star systems, and the Lakon Asp Explorer ship added to the mix. The team is still on track for a late 2014 release for the space sim, but in the meanwhile Frontier is giving away free copies of the original Elite as part of the franchise's 30th anniversary celebration.

                [Source: Frontier press release]

                MassivelyElite: Dangerous beta 2 coming September 30 originally appeared on Massively on Fri, 19 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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                Gaile Gray returns to the community team for Guild Wars 2
                Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 6:00 pm

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                Just another day in paradise.
                If you played Guild Wars when it launched, you remember Gaile Gray. Heck, odds are you remember her if you've been at all active in the community for Guild Wars or Guild Wars 2 over the past decade; she's worn many community-facing hats over the years. She's donning a new one now, or perhaps more accurately re-donning an old favorite, as game support lead Michael Henniger recently took to the forums announcing that Gray has moved from customer support to the community team.

                Community interactions were a large part of Gray's role when the original Guild Wars launched, and long-time fans in the thread are happy to see her making the move. If you had a sudden sweep of nostalgia, you're not alone.

                MassivelyGaile Gray returns to the community team for Guild Wars 2 originally appeared on Massively on Fri, 19 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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