Fallout Shelter: A Legendary Dweller from the Commonwealth
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 June 2015, 3:06 pm
Beginning today, you’ll have the opportunity to unlock a new Legendary Dweller in Fallout Shelter: Preston Garvey of the Commonwealth Minutemen! Preston becomes the first Fallout 4 character available in Fallout Shelter and your dwellers will also have the opportunity brandish the weapon he wields in Fallout 4: the Laser Musket. Preston Garvey and the […]


Games affecting people
Posted by Raph's Website [HTML][XML][PERM][FULL] on 30 June 2015, 3:35 pm
Game talk
This comes up, especially in relation to questions about free speech. It comes up, in terms of working with compulsion loops some might term addictive. It comes, in terms of whether or not game designers worry about what they do. The most common answer is “no,” likely because it’s an uncomfortable question people would rather [...]


Star Citizen Writer's Guide - Audio Version Episode 9
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 June 2015, 3:07 pm
Here's the audio version of the Star Citizen Writer's Guide 9. Star Citizen Writer's Guide - Episode 9 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 9 Link to audio version of Star Citizen Writer's Guide Part Eight


Unofficial PBE Patch Notes for 6/30/2015
Posted by News [HTML][XML][PERM][FULL] on 30 June 2015, 3:05 pm

Champion Changes

Kalista

Base Damage reduced to 61 (down from 56.71)

Damage growth per level increased to 3.5 (up from 3.25)

Martial Poise [Passive] - Auto attacks now only deal 90% of her total attack damage (need to verify in PBE)

Tahm Kench

Movement speed increased to 335 (up from 330)

Base armor increased to 30 (up from 28)

 

 

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value"> </th><th class="new-value"> </th></tr> <tr class="modified"> <td class="key" colspan="2">KalistaPierce [ Q ]File: KalistaMysticShot.inibinKey: game_spell_displayname_KalistaMysticShot</td> </tr> <tr> <td class="old-value">A fast but narrow projectile that deals 10/70/130/190/250 (+1*AD) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50/55/60/65/70 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>1150</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> <td class="new-value">Hurl a fast but narrow projectile that deals 10/70/130/190/250 (+1*AD) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50/55/60/65/70 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>1150</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">KalistaRend [ E ]File: KalistaExpungeWrapper.inibinKey: game_spell_displayname_KalistaExpungeWrapper</td> </tr> <tr> <td class="old-value">While off cooldown, Kalista's spears pierce their target and linger there for 4 seconds.

Active: Kalista rips the spears from nearby targets, dealing 20/30/40/50/60 (+0.6*AD) physical damage and slowing their Movement Speed by 25/30/35/40/45 % for 2 seconds. Each extra spear increases Rend's damage by (+0.6*AD).

If it kills a target, Rend's cooldown is reset and Kalista regains mana (up to twice per cast). <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>1000</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>0 Seconds</dd> </dl> </td> <td class="new-value">While off cooldown, Kalista's spears pierce their target, lingering for 4 seconds.

Active: Rip the spears from nearby targets, dealing 20/30/40/50/60 (+0.6*AD) physical damage and slowing their Movement Speed by 25/30/35/40/45 % for 2 seconds. Each extra spear increases Rend's damage by 50%.

If it kills a target, Rend's cooldown is reset and Kalista regains mana (up to twice per cast). <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>1000</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>0 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">KalistaSentinel [ W ]File: KalistaW.inibinKey: game_spell_displayname_KalistaW</td> </tr> <tr> <td class="old-value">Passive: When Kalista and her Oathsworn both basic attack the same target within 1.5 seconds, she deals 12/14/16/18/20 % of their max health as magic damage (minimum <span class="abilities-effects"> 75 - <span class="abilities-effects"> 125/150/175/200/225 damage to minions, based on missing health). 6 second cooldown per target.

Active: Send a soul Sentinel to patrol an unseen area. Champions they see are revealed for 4 seconds. Sentinels last 7 laps.

Kalista gains a charge of Sentinel every 90/80/70/60/50 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>20 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>5000</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>30.0000 Seconds</dd> </dl> </td> <td class="new-value">Passive: When Kalista and her Oathsworn both basic attack the same target, she deals 12/14/16/18/20 % of their max health as magic damage. 6 second cooldown per target.

Active: Send a soul Sentinel to patrol an unseen area. Champions they see are revealed for 4 seconds. Sentinels last 7 laps.

Kalista gains a charge of Sentinel every 90/80/70/60/50 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>20 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>5000</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>30.0000 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">ShyvanaBurnout [ W ]File: ShyvanaImmolationAura.inibinKey: game_spell_displayname_ShyvanaImmolationAura</td> </tr> <tr> <td class="old-value">Shyvana deals 20/35/50/65/80 (+0.2*AD) magic damage per second to nearby enemies ( 20 % bonus damage to monsters) and moves 30/35/40/45/50 % faster for 3 seconds. 25 % of this damage is applied again when Shyvana basic attacks an enemy with Burnout active.

Shyvana's Movement Speed bonus is reduced over time. Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>No Cost</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>325</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>12.0000 Seconds</dd> </dl> </td> <td class="new-value">Shyvana deals 20/32/45/57/70 (+0.2*AD) magic damage per second to nearby enemies ( 20 % bonus damage to monsters) and moves 30/35/40/45/50 % faster for 3 seconds. 25 % of this damage is applied again when Shyvana basic attacks an enemy with Burnout active.

Shyvana's Movement Speed bonus is reduced over time. Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>No Cost</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>325</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>12.0000 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Tahm KenchAbyssal Voyage [ R ]File: TahmKenchNewR.inibinKey: game_spell_displayname_TahmKenchR</td> </tr> <tr> <td class="old-value">Passive: Basic attacks and damaging abilities deal an additional (10 + @Effect2Amount*100@% of Tahm Kench's bonus health) magic damage.

Active: Begin to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. Once you reactivate or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.

'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.' <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>100 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>4000/5000/6000</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>190/145/100 Seconds</dd> </dl> </td> <td class="new-value">Passive: Basic attacks and damaging abilities deal an additional (20 + @Effect2Amount*100@% of Tahm Kench's bonus health) magic damage.

Active: Begin to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.

'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.' <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>100 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>4000/5000/6000</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>160/130/100 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Tahm KenchDevour [ W ]File: TahmKenchW.inibinKey: game_spell_displayname_TahmKenchW</td> </tr> <tr> <td class="old-value">Devour a target for 4/4.5/5/5.5/6 s (half that for enemy champions.) Enemies are dealt 20/23/26/29/32 % (+0.02*AP%) of their maximum health as magic damage (maximum of 300/350/400/450/500 against neutral monsters).

Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.

Allied Champions: While holding an allied champion, Tahm Kench gains @Effect4Amount*100@% movement speed toward enemy champions.

Minions and Monsters: Reactivate to spit them, dealing (+0.6*AP) magic damage to targets hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>90 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>250</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>20/18/16/14/12 Seconds</dd> </dl> </td> <td class="new-value">Devour a target for 4/4.5/5/5.5/6 s (half that for enemy champions.) Enemies are dealt 20/23/26/29/32 % (+0.02*AP%) of their maximum health as magic damage (maximum of 400/450/500/550/600 against neutral monsters).

Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.

Allied Champions: While holding an allied champion, Tahm Kench gains @Effect4Amount*100@% movement speed toward enemy champions (halved when not moving toward enemy champions).

Minions and Monsters: Reactivate to spit them, dealing (+0.6*AP) magic damage to targets hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>90 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>250</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>14/13/12/11/10 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Tahm KenchTongue Lash [ Q ]File: TahmKenchQ.inibinKey: game_spell_displayname_TahmKenchQ</td> </tr> <tr> <td class="old-value">Damage the first enemy hit for 80/115/150/185/220 (+0.7*AP) magic damage and slow them by @Effect4Amount*-100@% for 2 s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.1 s.

Activate Devour while your tongue is in midair to devour monsters/minions from a distance. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50/55/60/65/70 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>800</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>6/6/6/6/6 Seconds</dd> </dl> </td> <td class="new-value">Damage the first enemy hit for 80/115/150/185/220 (+0.7*AP) magic damage and slow them by @Effect4Amount*-100@% for 2 s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5 s.

Activate Devour while your tongue is in midair to devour monsters/minions from a distance. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>800</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>6/6/6/6/6 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Xin ZhaoBattle Cry [ W ]File: XenZhaoBattleCry.inibinKey: game_spell_displayname_XenZhaoBattleCry</td> </tr> <tr> <td class="old-value">Passive: Xin Zhao heals himself for 30/35/40/45/50 (+0.7*AP) every third basic attack.

Active: Xin Zhao unleashes a battle cry, increasing his Attack Speed by 40/50/60/70/80 % for 5 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>20</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>16/15/14/13/12 Seconds</dd> </dl> </td> <td class="new-value">Passive: Xin Zhao heals himself for 30/35/40/45/50 (+0.5*AP) every third basic attack.

Active: Xin Zhao unleashes a battle cry, increasing his Attack Speed by 40/50/60/70/80 % for 5 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>20</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>16/15/14/13/12 Seconds</dd> </dl> </td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v849 / Air PBE v901)</th><th class="new-value">New (Game PBE v850 / Air PBE v901)</th></tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3710.inibinKey: enchantment-devourer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Stalker's Blade

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Stalker's Blade

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3718.inibinKey: enchantment-devourer-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Skirmisher's Sabre

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Skirmisher's Sabre

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3722.inibinKey: enchantment-devourer-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Poacher's Knife

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Poacher's Knife

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3726.inibinKey: enchantment-devourer-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Ranger's Trailblazer

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Damage on Hit

Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At 30 Stacks, your Devourer becomes Sated, granting extra on Hit effects.</dd> </dl>
  • Enchantment: Devourer

    • Ranger's Trailblazer

      • Hunter's Machete

    • Recurve Bow

      • Dagger

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: Sated DevourerFile: 3930.inibinKey: enchantment-sated-devourer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <</dl> dd class="p-tooltip-item <dl class="p-tooltip-summary">passive"> +50% Attack Speed</dl>
<dl class="p-tooltip-summary">+60 Magic Damage on Hit</dl>

<dl class="p-tooltip-summary">Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dl> <ul class="b-tree b-tree-a recipe-tree">
  • Enchantment: Sated Devourer

    <ul class="b-tree-tier2 b-tree-count2"> <li class="b-tree-item">

    Stalker's Blade

    <ul class="b-tree-tier3 b-tree-count1"> <li class="b-tree-item">

    Hunter's Machete

<li class="b-tree-item">

Recurve Bow

<ul class="b-tree-tier3 b-tree-count2"> <li class="b-tree-item">

Dagger

<li class="b-tree-item">

Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+60 Magic Damage on Hit

Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dd> </dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: Sated DevourerFile: 3931.inibinKey: enchantment-sated-devourer-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <</dl> dd class="p-tooltip-item <dl class="p-tooltip-summary">passive"> +50% Attack Speed</dl>
<dl class="p-tooltip-summary">+60 Magic Damage on Hit</dl>

<dl class="p-tooltip-summary">Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dl> <ul class="b-tree b-tree-a recipe-tree">
  • Enchantment: Sated Devourer

    <ul class="b-tree-tier2 b-tree-count2"> <li class="b-tree-item">

    Skirmisher's Sabre

    <ul class="b-tree-tier3 b-tree-count1"> <li class="b-tree-item">

    Hunter's Machete

<li class="b-tree-item">

Recurve Bow

<ul class="b-tree-tier3 b-tree-count2"> <li class="b-tree-item">

Dagger

<li class="b-tree-item">

Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+60 Magic Damage on Hit

Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dd> </dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: Sated DevourerFile: 3932.inibinKey: enchantment-sated-devourer-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <</dl> dd class="p-tooltip-item <dl class="p-tooltip-summary">passive"> +50% Attack Speed</dl>
<dl class="p-tooltip-summary">+60 Magic Damage on Hit</dl>

<dl class="p-tooltip-summary">Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dl> <ul class="b-tree b-tree-a recipe-tree">
  • Enchantment: Sated Devourer

    <ul class="b-tree-tier2 b-tree-count2"> <li class="b-tree-item">

    Poacher's Knife

    <ul class="b-tree-tier3 b-tree-count1"> <li class="b-tree-item">

    Hunter's Machete

<li class="b-tree-item">

Recurve Bow

<ul class="b-tree-tier3 b-tree-count2"> <li class="b-tree-item">

Dagger

<li class="b-tree-item">

Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+60 Magic Damage on Hit

Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dd> </dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: Sated DevourerFile: 3933.inibinKey: enchantment-sated-devourer-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd> <</dl> dd class="p-tooltip-item <dl class="p-tooltip-summary">passive"> +50% Attack Speed</dl>
<dl class="p-tooltip-summary">+60 Magic Damage on Hit</dl>

<dl class="p-tooltip-summary">Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dl> <ul class="b-tree b-tree-a recipe-tree">
  • Enchantment: Sated Devourer

    <ul class="b-tree-tier2 b-tree-count2"> <li class="b-tree-item">

    Ranger's Trailblazer

    <ul class="b-tree-tier3 b-tree-count1"> <li class="b-tree-item">

    Hunter's Machete

<li class="b-tree-item">

Recurve Bow

<ul class="b-tree-tier3 b-tree-count2"> <li class="b-tree-item">

Dagger

<li class="b-tree-item">

Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Sated Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+60 Magic Damage on Hit

Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time.</dd> </dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Zeke's HeraldFile: 3050.inibinKey: zekes-herald</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Zeke's Herald</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2300 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 480 </dd> <dd class="p-tooltip-item passive">+250 Health
+10% Cooldown Reduction

UNIQUE Aura: Grants allied champions +50% Life Steal and +0.15 Attack Damage.</dd> </dl>
  • Zeke's Herald

    • Amplifying Tome

    • Glacial Shroud

      • Sapphire Crystal

      • Cloth Armor

    • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Zeke's Herald</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2300 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 480 </dd> <dd class="p-tooltip-item passive">+250 Mana
+35 Armor
+50 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing you and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 6 seconds.</dd> </dl>
  • Zeke's Herald

    • Amplifying Tome

    • Glacial Shroud

      • Sapphire Crystal

      • Cloth Armor

    • Amplifying Tome

</td> </tr> </tbody> </table>


I recently had a Skype chat with Legends franchise developers Spacetime Studios , specifically with Adrian Glover and Greg Mueller, Assistant General Managers. They told me all about the new Arcane Legends update and expansion, Rage of the Ren’gol, which should be live as you read this. You guys. It sounds really awesome. It starts when players … Continue reading Arcane Legends Rage of the Ren’gol dev interview and first-look!


This afternoon ‘Best of E3′ nominations from the Game Critics Awards’ panel were announced and we received 7 (!!!) total nominations between Fallout 4, Fallout Shelter, and DOOM. Congratulations to the dev teams from Bethesda Game Studios and id for all their hard work! Here’s breakdown: Fallout 4 Best of Show Best Console Game Best […]


ME and Leesha pull a bunch of packs and go do a gauntlet and fight monsters and have advennttuurree! — Watch live at http://www.twitch.tv/beauhindman


Halo Spartan Assault
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 30 June 2015, 10:00 am

I picked up Halo Spartan Assault for a few bucks when it was on the Steam Sale the other week.  I didn't really know anything about it, but I've had fun in the Halo universe many times in the past so I figured it couldn't hurt.

Well, I played it and found a fairly mediocre twin-stick shooter.  It plays fine with either mouse+keyboard or gamepad.  It's set in the Halo universe.  You move with one stick and shoot with the other.  All the weapons and enemies are themed on Halo.

And that's about all there is to it.

I guess I was expecting more.  It truly underwhelmed me.  If you're a die-hard Halo fan who loves twin-stick shooters then this game is perfect for you.  If you're anyone else you shouldn't waste your money here.


Ugh, spent too much time this early morn trying to figure out how to make particular categories in a self-hosted WordPress private.


Star Citizen – Genesis Starliner and Transport Career Unveiled
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 June 2015, 10:00 am
OH MY GAWD, they had me at profession… For a long time now, I’ve had a vision of the role I wanted to play in Star Citizen. I saw myself playing out a female version of Mal from Firefly. My love for FF is undeniable. I create and sell FF inspired jewelry. On some level, this role would also mirror my career in EVE Online, which existed long before there were salvage specific ships available.



Meddler on Elise and Sated Devourer Mechanics

Originally Posted by Riot (View Original Source)

Current thoughts on Elise:

  • 5.13 contains both a significant Runeglaive buff and adjustments to a number of items Elise tends to build. It's debateable whether Runeglaive's the correct jungle purchase on her, but it is getting bought a significant amount given it's new and she's just been changed.
  • Elise's play rate has shot up a lot given the changes to her in 5.12 and the addition of Runeglaive. That's resulted in a lot of struggling players which has depressed her average performance.
  • Given that combination of factors we're holding off on Elise changes for 5.13 and instead taking another patch cycle to assess her state.
  • We will however be buffing Elise in 5.14 unless we start seeing her perform significantly better in 5.13 than in 5.12.



It’s a Trap! (The GIF)
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 30 June 2015, 7:13 am

Posted in OurDDOSyndicated

Clearly someone had some fun making this one.


Media Link

What Keeps You in a Game?
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 30 June 2015, 7:00 am
  Not too long ago I was playing ArcheAge and I was convinced that this was ‘the game for me’. I purchased a multi-month subscription and leveled my main up to 40-something; where I...


Universal definition of the gamer identity
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 June 2015, 5:17 am
Recently there have been thousands of words written in the blogosphere on what exactly is a gamer. I don't get why there is any need for that discussion. The definition of what a gamer is is so simple:

Anybody who spends as much time and effort as I am in playing games is a gamer. Anybody who spends less is a casual n00b. Anybody who spends more is a basement-dwelling unemployed looser.

Note: The "I" in the above phrase does not specifically mean me, Tobold. It means everybody, or whoever is trying to define what a gamer is. It is an universal definition.
Tobold's Blog



How many MMORPGs can you play?
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 June 2015, 4:35 am
Syp floored me with his gaming plans for 2015 mentioning 9+ different MMORPGs he is planning to play. I barely find the time to do everything I want in just one. Different MMORPG surveys consistently over the years have found that the average gamer plays just over 20 hours of MMORPGs per week. In one game 20 hours per week results in some sort of progress. Split over many games, nothing much is happening. Now I don't know how many hours per week Syp plays, and there certainly are extreme cases playing up to 100 hours per week. But I wonder if the average player even has the time to play 2 MMORPGs in the same week.

Besides time, the other issue is that MMORPGs require a lot of knowledge. You don't only have to know control schemes, but also things like spell rotations, and where to go to find what. I just spent all weekend figuring out the new zone in World of Warcraft. I'm not sure I could hold in my head all the information needed to play 9 MMORPGs efficiently.

So I'd like to hear your opinion and your experience on this. How many different MMORPGs have you played in parallel for some time? For you, what are the advantages and disadvantages of playing more than one MMORPG at a time?
Tobold's Blog



Next game TDB!: http://t.co/y1QeFC82In
Posted by [HTML][XML][PERM][FULL] on 30 June 2015, 12:37 am
Next game TDB!: http://t.co/y1QeFC82In


Next game TDB!: http://t.co/PJ9lEAZ34E
Posted by [HTML][XML][PERM][FULL] on 30 June 2015, 12:40 am
Next game TDB!: http://t.co/PJ9lEAZ34E


WHAT. @EboniCodes has NOT PLAYED WOW yet. So, we are going to do a livestream tonight or tomorrow of her first steps into the game.


Star Citizen Writer's Guide - Audio Version Episode 6
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 7:15 pm
Here is the audio version of the Star Citizen Writer's Guide 6. I hope you enjoy. I'm still finding the extremely long sentences and SC specific vernacular a bit tongue twisting at times. Hopefully, it's not too distracting. Star Citizen Writer's Guide - Episode 6 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 6 Link to audio version of Star Citizen's Writer's Guide Part Five


Star Citizen Writer's Guide - Audio Version Episode 7
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 7:24 pm
Here is the audio version of the Star Citizen Writer's Guide 7. Please enjoy. Star Citizen Writer's Guide - Episode 7 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 7 Link to audio version of Star Citizen's Writer's Guide Part Six


Star Citizen Writer's Guide - Audio Version Episode 8
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 7:33 pm
Rolling right along here's the audio version of the Star Citizen Writer's Guide 8. Star Citizen Writer's Guide - Episode 8 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 8 Link to audio version of Star Citizen Writer's Guide Part Seven


Star Citizen - Finishing up Producing Audio Versions of the Writer's Guide
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 8:00 pm
As you can see, I'm back at it, working on audio versions of the official Star Citizen Writer's Guide. I hope it's a nice addition for the SC community but I'm doing it mostly for selfish reasons. Becoming familiar with the available SC lore is drinking for a heated fire hose.


Holy moly @BeyondEyes_ looks so neat. I can’t wait to play it! You help lead a young blind girl through the world!


Unofficial PBE Patch Notes for 6/29/2015
Posted by News [HTML][XML][PERM][FULL] on 29 June 2015, 4:04 pm

Champion Changes

Nautilus

  • Riptide [E] - Damage reduced to 60/95/130/165/200 (down from 60/100/140/180/220)

Item Changes

Enchantment: Runeglaive

  • Ability power increased to 50 (up from 40)
  • Base attack damage % increased to 100% (up from 75%)

Zeke's Herald

  • Recipe Change: Glacial Shroud + Amplifying Tome + Amplifying Tome
  • Total Cost: 2300 G
  • +250 Mana
  • +35 Armor
  • +50 Ability Power
  • +10% Cooldown Reduction
  • UNIQUE Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 second cooldown).
  • UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing you and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 6 seconds.



Oh…. that hashtag…. did they know how Twitter works? https://t.co/b41pEAe9uc


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