Gallente Portrait
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 24 February 2017, 8:02 pm
Click for YUGE download sizes!You know me, I can't stop. Actually this one was in the works, technically I started this one before the Minmatar one, so I finally had time tonight to finish her.What am I doing? I dunno. A few weeks ago I had the idea and


S2E7 - Hitman & Complex Game Systems - “March-ish”
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 24 February 2017, 8:00 pm


Hitman & Complex Game Systems
In this episode:
  • If there is anything in the world Void loves, it’s a complex system that he can learn and exploit in video games. When he found out about Hitman, he jumped in and loved it so much, he gifted it to Beej just so this episode could exist.
  • While neither of us really likes the “murder” aspect of the game, it doesn’t feel like it’s really violence. We really do both see it as a puzzle game, and we tend to overlook the violence as it’s a means to solve the puzzles presented.
  • Beej isn’t entirely into complex systems like Void. They have to serve a true gameplay purpose. Some games are complicated for the sake of being complicated and add nothing to the experience, but Hitman is the opposite of that. It feels as though you are learning skills and building on them as you progress.
  • The game really helps you learn the systems through its very thorough tutorials--they don’t really feel much like tutorials, either. If you go through them, you’ll learn a pretty decent path to progression that leads into a lot of replayability.
  • Void describes his perfect 4-step program on how to become a professional hitman, starting with Beej’s preferred playstyle: bumble around like an idiot until people die, then run like the wind and hope you don’t get shot. Void’s system is a bit more elegant.
  • Paris is the first fully realized level, and instead of writing a lot about it here, just know that Void loved it so much that he’s barely played any of the other missions in the game. It is also part of a smaller bundle that you can get to essentially try out the game, and it goes on sale on various sellers all the time. So get it.
Geeky Offer of the Week
Weekly Geekery
  • Beej - Started running again, and really working on getting back into shape while freelance work saps lots of free time for a few weeks.
  • Void - Started running, too! The weather in Minnesota gave him a reprieve, so he was able to get outside and moving around. Spring is almost here! / Fire Emblem Heroes (Lunatic Difficulty and the lack of energy you have to play) / Hidden Folks
  • Void also went to the Game of Thrones Live Concert Experience, which is a live performance of the music. It was amazing. The first half was not cohesive and felt like a bad fanmade video, but the second half made up for it. The second half used full sequences that built on each other as the music played. It used the Battle of the Bastards and the Great Sept of Baelor scene from the end of the season 6.
The Nintendo Switch is almost here!
  • We are just kinda waiting for the Switch (looked at other games but not pulling the trigger on anything). Games like Nioh, For Honor, Horizon Zero Dawn, Resident Evil 7, Conan Exiles, FFXIV are cool, but so much comes out in March-ish: Horizon Zero Dawn, Zelda (and other launch games for the Switch), Mass Effect Andromeda, and Persona 5 (which takes precedence for Void over Zelda Breath of the Wild, which is crazy to Beej!)
And some new Zelda, Breath of the Wild info, in case you missed it.
  • No more compass, map autofills with exploration
  • No musical chests
  • Probably won’t get the green clothes until late in the game
  • No more money in the grass
  • We get a jump button!
  • No more Epona, just random tame-able horses
  • No one new item for each dungeon
  • Enemies won’t wait around to attack
  • Bombs are all remote, no more timed bomb fuses
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at geektogeekcast@gmail.com or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
And remember to support the podcast with our Geeky Offer of the Week:
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Music by CarboHydroM





Worlds Adrift preps next alpha round with biome, lighting, and respawn tweaks
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 4:00 pm
Hey, Landmark fans. Missing your game? Wondering where you'll go next? How about Worlds Adrift? It's a purty buildy sandboxy toy heading into its Alpha 6.1 playtest, which is testing out the new interior lighting system, new respawn rules, a revamp of the game's major biomes, new acrobatic skills, new ship parts and cores, and -- this is the cool [...]


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Crowfall shows off the design of the Fort architectural set
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 5:00 pm
The next big development milestone for Crowfall is work being done on the game's Eternal Kingdoms, a place for players to build a spot of refuge through the many different iterative world states that the game will endure. That means showing off some of the architectural styles which players can mix and match, and the latest one up for display [...]


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Drakensang Online preps trailer for next week's Sands of Malice expansion
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 6:00 pm
2011 free-to-play MMOARPG Drakensang Online has today released a trailer for next week's update, dubbed Sands of Malice, which is due on Tuesday. The expansion is expected to boost the level cap to 55, add a new random arena, create new difficulty modes for highbie areas, implement a new rune system, improve gems, insert new monster types, and buff parallel [...]


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Gigantic's Eternal Dawn heralds the arrival of new hero Zandora
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 7:00 pm
MOBA Gigantic has a new update live in the open beta this week: Eternal Dawn. The patch features the bizarrely pink new hero Zandora, and boy does she ever have a chip on her shoulder. No really. "Eternal Dawn introduces a few high-impact changes to Gigantic and welcomes Zandora - a lance-wielding melee/support hybrid hero," says PWE. "As with our [...]


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All these Switch Dogs are good boys, but you decide who's best
Posted by gamesradar news [HTML][XML][PERM][FULL] on 24 February 2017, 5:34 pm
When Nintendo debuted the Switch to the eager masses, it do so with flair and aplomb


Finding the treasure
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 24 February 2017, 4:43 pm
When I stick around I stick around. I kept my fleet in the system where I have spotted a Thanatos. I did not really have intentions of killing a carrier, but was more like waiting for a new connection with potential home. One day, I noticed one of the


How SteamWorld Heist brought skill into turn-based tactics
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 February 2017, 4:00 pm
This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, SteamWorld Heist [official site]. SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre […]


Horizon: Zero Dawn launch trailer has landscapes so pretty I'm kind of mad about it
Posted by gamesradar news [HTML][XML][PERM][FULL] on 24 February 2017, 4:00 pm
The launch trailer for Horizon: Zero Dawn has no spoken words, several robot dinosaurs, and a frankly upsetting number of gorgeous landscapes


'Halo' will bring back local multiplayer
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 24 February 2017, 4:11 pm

When I critiqued Halo 5: Guardians, the lack of split-screen co-op was low on my list of gripes with the game. But that's not to say it wasn't a problem. In the lead-up to the 2015 game's release, developer 343 Industries crowed that there were no sacred cows on the road to hitting 60 FPS in the campaign mode -- including the local co-operative play that'd been a part of the series since 2001. That's changing, though. "I would say for any [first-person shooter] going forward we will always have split-screen," 343's head Bonnie Ross said recently at the DICE summit in Las Vegas, according to Polygon.

Source: Polygon




482 - The Instance: Show me your cards
Posted by The Instance: The Podcast for Lovers of Blizzard Games [HTML][XML][PERM][FULL] on 24 February 2017, 4:29 pm
On this episode of The Instance, a special focus on Hearthstone, and what the future holds for the most popular digital CCG in the world.


Media Link

Archon Watches the Explosion
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 24 February 2017, 3:00 pm
 


Meta: Cloudbleed security notice for our Patreon users
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 1:00 pm
Cloudflare DNS announced this morning that it suffered a security incident over the last few months that could affect a vast swath of the internet. It boils down to a since-repaired buffer issue that could potentially have exposed sensitive data, including website authentication tokens, to search engine caching. Massively OP does utilize Cloudflare (you've probably seen it on those rare [...]


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Hundreds of housing items and dimensions are coming to RIFT in March
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 1:30 pm
Next week marks RIFT's first big update of the Starfall Prophecy expansion cycle, Patch 4.1: Forged in Flames. When the patch drops on March 1st, it will not only bring a new raid and eternal weapons but also a semi truck's worth of additional dimensions and housing items. Dimension Gallery has rounded up all of the details and images for [...]


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The Stream Team: The Secret World's Emergency Procedures
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 1:55 pm
Are you prepared? If you are Orochi, the answer is probably not. The organization was apparently studying the The Secret World's Filth, and you know how that had to end: in disaster. Massively OP's MJ is back in City of the Sun God to continue her work on the sabotage mission Emergency Procedures, Just how bad did the Orochi fail, [...]


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Conan Exiles preps player modders, patches up modding fails
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 2:30 pm
Conan Exiles' big dev blog out today ought to be a big help for gamers looking to run their own survival sandbox servers and tricking them out: It's all about building your own mods, which is basically like putting up a sign that says Bree, read me! Existing mods can already be downloaded through the Steam Workshop, but if you want [...]


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The Soapbox: Pokemon Go Generation 2 still isn't a real MMO
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 February 2017, 3:00 pm
Pokemon GO Generation 2 is out now, and it feels a lot like an MMO expansion in a lot of ways: We have new features, we have new grinding mechanics, and (of course) the combat system's been overhauled (twice, with the original change making dodging useless, the second possibly fixing the situation). On the one hand, I'm excited as a Pokemon fan, especially since [...]


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Subnautica is secretly a brilliant horror game
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 February 2017, 2:00 pm
Subnautica [official site] seems like a nautical holiday wrapped inside a survival game. Swim around a gentle ocean and meet lots of colourful fish, chill out in an underwater forest, sunbathe on top of a little escape pod – it all sounds very relaxing. Don’t be fooled. Subnautica is, in fact, absolutely terrifying. I can’t […]


Where the Water Tastes Like Wine writer lineup
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 February 2017, 2:22 pm
I do like a nice bit of Americana so I’m quite keen for Where the Water Tastes Like Wine [official site] to arrive later this year. It’s a weird road story from Johnnemann Nordhagen, who previously worked on BioShock 2: Minerva’s Den then Gone Home with fellow 2K splitters, and he’s recently announced an interesting […]


Here's what players are learning from the Ghost Recon: Wildlands beta (so far)
Posted by gamesradar news [HTML][XML][PERM][FULL] on 24 February 2017, 1:50 pm
We're knee-deep in the Ghost Recon: Wildlands beta, with players from around the world logging on to roleplay as dudes and dudettes with guns in an open-world rendition of Bolivia


VOTE! Which Mass Effect: Andromeda companion will you date first?
Posted by gamesradar news [HTML][XML][PERM][FULL] on 24 February 2017, 2:25 pm
Mass Effect: Andromeda is named after the new galaxy in which it takes place, but in terms of fan interest an equally apt name may be "Mass Effect: More Aliens to Date"


XC’mon: Xenonauts 2 releasing free dev builds
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 February 2017, 12:27 pm
When X-COM cast off its hyphen and complexity to become XCOM, Xenonauts was handily here with old-school alien-busting. Now you can see how its sequel is shaping up, as developers Goldhawk Interactive are releasing development builds of Xenonauts 2 [official site] for free. You can play one single mission right now, then Goldhawk plan to […]


As Matt Reeves steps into the director’s chair for The Batman, Warner Bros


Irrational Games is now Ghost Story, this is what we know about its first game
Posted by gamesradar news [HTML][XML][PERM][FULL] on 24 February 2017, 12:24 pm
The home of BioShock has gotten a new name to suit its new direction: Irrational Games is now Ghost Story Games


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