System Shock’s remake back on track, delayed til’ 2020
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 6:33 pm
Not too long ago, we reported that things were sounding a bit wobbly over on the System Shock remake’s Kickstarter page. Plans to divert from a pure remake to redesign the game from the ground up had spiraled out of control, and money was running low. While some less optimistic folks took this as a […]

Fan-sandbox Mega Man Maker adds old friends & foes
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 7:14 pm
We’ve covered Mega Man Maker a couple times before, but it’s worth a renewed mention now on account of the multitude of updates it’s received since launch, with its largest – Version 1.3 – being major enough to be worth a shiny new trailer. Plus, it’s something fun and free to leave you lot with over the […]

A ‘Warhammer’ AR fantasy card game is coming to PC this year
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 7:29 pm

Gamers may know Games Workshop's popular tabletop game Warhammer: Age of Sigmar (the fantasy counterpart to Warhammer 40,000) is getting its own card game for PC later this year -- and it'll benefit from augmented reality. Warhammer: Age of Sigmar Champions, as it's called, includes physical cards, a digital game and an augmented reality engine to animate the former.

Via: PCGamer

Source: Warhammer: Age of Sigmar Champions

Playerunknown’s Battlegrounds’ devs give thanks and a teensy peek at the next map
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 5:31 pm
The very surface of the games industry as we know it is still a free-flowing mass of magma, all recognizably solid ground reduced to dust by the shocking impact of the hyper-popular Battle Royale shooter genre, accelerated to planet-smashing speeds by the rise of high-end PC gaming in China. With the very future of the […]

Wot I Think: Sea of Thieves
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 6:00 pm
On the one hand, Sea of Thieves is a game so empty that recommending it feels like a dereliction of duty. On the other hand, I just chased down a man who killed me and threw a bucket of my own grog-induced vomit over him by way of revenge. It’s the small things like that […]

Hands-on with coming-of-age puzzle game 'Where Cards Fall'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 5:02 pm

Where Cards Fall looks like a dream. Literally, I've had dreams that feel like this game -- the world is segmented into blocky platforms covered in grass, asphalt and clouds, as if a rudimentary algorithm was asked to create cities and forests, and it spat out gorgeous geometric interpretations of the real world. The game's art style highlights this dreamlike quality, covering all those cubes and slopes in soft, hand-drawn colors and dramatic shadows while ambient music hums in the background.

Playing Where Cards Fall feels exactly like it looks -- ethereal yet grounded in reality; shockingly complicated and soothing at the same time.

Episode 281, "Fel sanitation simulator"
Posted by World of Warcast: A World of Warcraft Podcast [HTML][XML][PERM][FULL] on 23 March 2018, 4:44 pm


- Life invasions of all life invasions
- Had to update laptop to make WoW run
- Game goals:
- get Field Medic done
- get toons left behind caught up on Argus and professions
- running up a void elf warlock for the hell of it
- Question to self: do I have too many alts?
- 12 110s with two duplicates (rogue and mage on Alli/Horde)
- no DK or DH
- Question: Is Blizzard both encouraging more alts AND not paying enough attention to making game alt-friendly?
- If I had to pare down my alts, who would make the cut?

So close to finishing up this rep from Hell.
Thanks to Ali for filling in last week about alpha
Infinite Timereaver mount dropped while doing timewalking. That was fun.
Alpha is still fun, but obviously limited in scope at the moment. There was a 1GB patch.
Maybe I’ll try tanking again.
I have a ton of quests I need to finish up.
The Argus version of the flight whistle should have been available at honored, not revered.

This Week in WoW
Not much - Arena Skirmishes, then World Quest Event next Tuesday
On the horizon: Noblegarden (4/2 - 4/9)


Mythic Antorus now available for cross-realm groups, though not through LFR. “To join a public group for Mythic Antorus, just open Group Finder (hotkey: i), select 'Premade Groups', then 'Raids-Legion', then click on "Find A Group". That returns a list of many public groups that are available to you. Start typing 'Antorus' into the search bar at the top, and you'll be prompted to select a difficulty.”

Battle for Azeroth
New Alpha Build changes:
Achievements to unlock Dark Iron Dwarves and Mag’har Orcs added
Dark Iron racial mount: core hound
Latest build tagged “beta” instead of “alpha” and new invitations out
New “boop” emote
Some new enchanting stuff:
Swift Hearthing: bracer enchant to speed cast time of hearthstone
Gale-Force Striking: weapon enchant to increase weapon attack speed
First Aid confirmed going away - bandages will be under Tailoring and antivenoms/pots will be under Alchemy
New customization options for Blood Elves - three new faces and glowing gold eyes
Azerite bonuses datamined: Set bonuses also going away, being replaced by Azurite empowerment on armor
Several class specific traits, but also several that appear to be multi-class
Traits that increase primary and secondary stats by a set amount
Absorption traits - traits that shield or absorb a set amount of damage
DPS,heal, and tanking traits. DPS obviously increases your DPS, healing traits are self-heals, and tanking traits are damage mitigation:
(DPS) Gutripper - Your damaging abilities have a chance to deal 347 Physical damage to the target. Gutripper occurs much more often against targets below 30% health. (Approximately 5 procs per minute).
(DPS) Heed My Call - Your damaging abilities have a chance to deal 154 to your target, and 15 to enemies within 3 yards of that target.
(HEAL) Savior - Your heals on targets below 35% health have a chance to heal for an additional 208. (Approximately 5 procs per minute).
(HEAL) Self Reliance - While no enemies are within 20 yds, you heal for 70 every 3 sec.
(TANK) Gemhide - When dealt damage greater than 10% of your maximum health, gain 31 Avoidance and 138 Dodge for 10 sec.
(TANK) Winds of War - Taking damage grants you 14 Dodge for 3 sec, stacking up to 10 times.
New detail on parrot mount: drops from Skycap'n Kragg, boss in the Freehold dungeon

From the Discord
Naked & Afraid Challenge has its second finisher - TheCowKing (EU) with a feral druid - 4 days 1 hour 1 minute
Current highest still in progress - Settlersrule (101) windwalker monk

Media Link

I want to touch PixelJunk Monsters 2’s claymation world
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 2:57 pm
The original PixelJunk Monsters feels like the product of a very different time in gaming. A simple, almost Flash-esque tower defense game, it still went on to became one of the first digitally distributed success stories on Sony’s (at the time) cutting edge PlayStation 3. Over five years later it came to PC, and while […]

Orca In Trouble
Posted by [HTML][XML][PERM][FULL] on 23 March 2018, 3:00 pm

The story of the Duke, the Xbox pad that existed because it had to
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 3:30 pm

Denise Chaudhari had never touched a gamepad before stepping onto Microsoft's campus as a contractor. The first woman to join the Xbox team, Chaudhari had studied ergonomics and industrial design at the prestigious Rhode Island School of Design but didn't have any experience with joysticks. That's part of why Xbox's Jim Stewart was so excited to bring her on board: Her ideas wouldn't be based on preconceived notions of what a gamepad had to be.

It was early 2000, and the company was preparing to enter the gaming world with the Xbox. In Nov. 2001, the console was released in North America alongside the Duke, a controller that seemed comically large compared to its contemporaries. Within a year, the oversize gamepad was abandoned by Microsoft and replaced with a smaller model, but the Duke has had an impact on every controller since.

Atari shows its non-functional 'VCS' console prototype at GDC 2018
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 4:00 pm

Last June, venerated gaming company Atari announced that it was making a comeback. Specifically, that it would be jumping back into the console market with a retro-style entertainment system it dubbed at the time, the Ataribox. Eleven months later, we can finally see the results of the company's IndieGoGo crowdfunding campaign: say hello to the 2600-inspired Atari VCS.

Catan VR gets closer to the real thing than any app
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 4:20 pm

The first time I played Settlers of Catan was probably 2006. I didn't really know much about board games, aside from old classics like Monopoly, so when a friend brought it out at a party I was intrigued. To my surprise, I liked it. And, it turns out, many others did as well -- as of 2015, more than 22 million copies of the game (created in 1995) have sold worldwide. I too bought a copy for myself, and when the app version came out, I played it non-stop. It got to a point where, frankly, I played it so much that I got sick of it, and ended up deleting the app and giving the game away.

Learning the ancient language of Heaven’s Vault
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 1:00 pm
“That’s the Ancient word for ‘writer’,” says Jon Ingold, pointing to some indecipherable symbols on his business card. “What it breaks down to is ‘Person-who-speaks-without-speaking.’” Ingold is the writer for Heaven’s Vault, an upcoming sci-fi adventure from Inkle (the folks behind 80 Days and Sorcery!) You play an archaeologist investigating the remains of an ancient […]

American Truck Simulator adding scenic Yosemite drive
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 1:53 pm
So far, American Truck Simulator has encouraged safe and legal driving. Don’t speed, don’t crash, don’t run red lights. But I have longed for the game to be a little flexible with rules of the road in the name of a pleasant drive and my dream is coming true. The next update will add a […]

The game industry needs to change and it begins now
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 2:00 pm
“If you’re not at the table, you’re on the menu.” Steve Kaplan was in GDC to take part in a roundtable discussion about the pros and cons of unionization in the games industry. He works in the entertainment industry and had travelled from Los Angeles, where he organises unions for the International Alliance of Theatrical […]

EA’s self-taught Battlefield bots are a glimpse at the future of AI
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 2:11 pm
So much of AI in games is smoke and mirrors, designed to create the impression of intelligence. Characters moving around navigation node-maps hand placed by developers, seeking cover behind whatever objects the level designers have marked as the most dramatic looking place to hide. SEED (Search for Extraordinary Experiences Division) are a research group with EA that […]

Storm Wind Strikeforce Marks Yanala Day with Staggered Leave
Posted by [HTML][XML][PERM][FULL] on 23 March 2018, 12:13 pm

Arcurio, Caldari Prime – As the fifth anniversary of the Battle of Caldari Prime was marked across the Caldari State yesterday, Storm Wind Strikeforce CEO Uken Nitsinen announced that his mercenary corporation would staggered leave for almost all of its employees and contractors. Known by many in the State as 'Yanala Day', in token of the sacrifice made by Admiral Visera Yanala, commander of the Leviathan-class Titan CNS Shiigeru.

Mercenaries and administrative staff within Storm Wind Strikeforce are permitted fifteen days of leave with which to pay respects at the Operation Highlander Monument in the city of Arcurio on Caldari Prime. Mordu's Legion confirmed it is prepared to accept those mercenaries visiting the Caldari Prime demilitarized zone on the condition that they attend in a non-combat clone.

When asked for details, Nitsinen explained, "We cannot have our entire corporation leave all at once; we still have contracts to fulfill. However, as Operation Highlander is an important part of our heritage, allowing as many as possible the time necessary to pay their respects, however belated. Those still on the field and unable to disembark their current duties will be compensated generously."

Storm Wind Strikeforce is withholding specifics regarding the leave-schedule for security reasons. However, military experts and some within the Strikeforce ranks have expressed derision toward the move.

Employing over 160,000 direct staff alone, the scope of the operation has been called "utopian" and "naive" by analysts in the private military contracting industry. Many of Storm Wind Strikforce's mercenary contingent are taking advantage of the time off. However, some contractors and direct employees within Storm Wind Strikeforce have announced a refusal to accept the offering, instead opting to "sell back" the time credited them.

In an anonymous interview one mercenary said, "Fifteen days without pay would bankrupt me. The cost of biomass has skyrocketed ever since they started outsourcing privateers; they just die so much. It's fine if you lose a couple of clones, but if you get into a prolonged battle where you die a lot you have to pay the difference out of pocket. It isn't worth it."

Economists explained that the increase in the cost of biomass is a response to independent mercenaries leaving Molden Heath for greener pastures. In search of work, many freelancers have returned to former employment with contracting agencies within the empires. Destitute, they still cling to brazen, often suicidal tactics that prove impractical against the highly organized and trained forces within the core worlds. Often carrying the burden of many deaths, the availability of biomass provided by local markets dwindles, and the cost increases. The increased cost consequently affects all mercenaries.

Despite division among its forces, Storm Wind Strikeforce management remains committed to its offer, and has stated that it will honor the buyback of offered time at base price.

In Which I am Against Instanced Content for Once
Posted by [HTML][XML][PERM][FULL] on 23 March 2018, 1:15 pm
Out of the blue SynCaine suddenly decided that he had the solution to the big null sec battle problem in EVE Online.  Having seen instanced PvP battles in Life is Feudal, he felt the need to propose null sec fights like the “million dollar

Slaughter sentient fruit to save humanity in 'Juicy Realm'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 1:16 pm

We saw a number of genuinely unique and innovative games at the Indie Megabooth during 2018, but few can compete with the sheer adorableness of Juicy Realm from Spacecan -- even when you're gunning down Uzi-wielding anthropomorphic pears.

GDC 2018 by the numbers
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 2:00 pm

It was a wet and wild week at the 2018 Game Developers Conference in San Francisco. The Engadget team spent our days wandering the show floor, meeting with developers and, of course, playing every game we could get our hands on. Here are a few highlights of the conference.

Live the startup 'dream' in the ‘Silicon Valley’ VR Hacker Hostel
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 23 March 2018, 2:27 pm

If you've enjoyed HBO's Silicon Valley over the last four seasons, chances are you're keyed in to the same tech and startup scenes that the show satires. Which means you might have an HTC Vive, which is the platform of choice for the upcoming VR experience based on the show. If you want to roam around the suburban "startup incubator" where the Pied Piper team makes the magic happen, Silicon Valley VR: Inside The Hacker Hostel is coming soon to HTC's headset.

Via: TechCrunch

Source: HBO | 'Silicon Valley VR: Inside The Hacker Hostel'

Jalopy completes its early access journey next week
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 12:22 pm
The Eastern European road trip Jalopy has almost completed its journey through early access, after nearly two years, and will properly launch next Wednesday, March 28th. You know, Jalopy, the game set in the 90s about driving your uncle from Germany to Turkey in a scrappy Trabant 601. Lots of things to pick up and […]

Peace In Our Time... For Now
Posted by [HTML][XML][PERM][FULL] on 23 March 2018, 11:18 am
The war is over!Earlier this week CONCORD invalidated the war against my corp and the engines of industry were spun up once again. I had done a little bit of hauling and building after the initial crisis had past and it seemed like the war deccers were

Have You Played… Binary Domain
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 11:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. My cursor lingers over Binary Domain whenever I pass it in my Steam library, accompanied by memories of bullets slamming into metal skeletons and malevolent robots slowly marching towards my vulnerable squad of fleshy humans. No […]

The Flare Path: Cries “Havoc!”
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 March 2018, 9:00 am
Gentlemen of England now a-bed shall think themselves accurs’d they were not here to read my IL-2 Sturmovik: Battle of Kuban war diary, participate in today’s Close Combat competition, assist in the defoxing of this fiendish word puzzle, and pedantically point out that “Cry ‘Havoc!’ and let slip the dogs of war” is from a […]

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