Infinite Crisis reveals creepy alien starfish Starro
Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 6:00 pm

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Infinite crisis
Crowd-control fans, listen up: Turbine MOBA Infinite Crisis has today announced Starro, a new playable controller champion going live on November 5th. For those not up on their DC lore, the short version is "creepy alien starfish." Long version?
Starro is a Star Conqueror. These nomadic and parasitic creatures roam the cosmos in two forms: motherstars and parasites. Motherstars are sentient, while parasites are extensions of the motherstar's consciousness. A parasite attaches itself to other sentient creatures, allowing the motherstar to control that creature's mind. Once controlled, the victims work toward growing more motherstars to go out and bring universal harmony to other planets-by conquering them. Little did the Star Conqueror who came to be known as Starro know how difficult carrying that plan out on Earth would be! Starro has little concern for what happens to the individuals it controls. They're a tiny part of the whole. When Starro speaks to creatures it doesn't control, it does so telepathically, urging them to join in universal harmony.
We've got some pics and a video below to finish out Starro's reveal.

Continue reading Infinite Crisis reveals creepy alien starfish Starro

MassivelyInfinite Crisis reveals creepy alien starfish Starro originally appeared on Massively on Wed, 22 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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    Darek Smart predicted PlanetSide’s future… in 2003!
    Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 2:38 pm
    Stumbled upon this glorious quote by Derek Smart over the then-recent news about Sovereign’s demise in 2003: “Now, who didn’t see that coming? They’d better tell EB quick.  Can’t wait for the Planetside cancelation announcement – assuming they don’t pull … Continue reading


    World of Warcraft previews the creatures of Gorgrond
    Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 3:00 pm

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    Hello, I'm more interesting than orcs.
    Draenor is not the same as Azeroth. Sure, the release of Warlords of Draenor will bring the heroes of Azeroth into a lush and vibrant version of Draenor, but World of Warcraft players will have to deal with creatures that most decidedly do not exist on Azeroth. Case in point: The preview of the creatures who inhabit Gorgrond shows off sentient plants and stones that have stood and wage war against one another on the steppes and in the jungles of the region.

    The Botani are a race of sapient plants that wage war against the Gronn, the Goren, and their minions. They revere their walking demigods, the Genesaurs, and they are more than capable of gestating the seeds of their offspring in living hosts to produce shambling beasts called the Infected. Take a look at the full preview for more lore details, and get ready to sharpen your sword against a hostile plant-person when Warlords of Draenor releases.

    MassivelyWorld of Warcraft previews the creatures of Gorgrond originally appeared on Massively on Wed, 22 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Trion removing illicit gold from ArcheAge
    Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 4:00 pm

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    Trion is serving notice to gold buyers that some of their ill-gotten gains are being removed from ArcheAge. "If you bought or were gifted gold from [a gold seller], you may see it disappear," the company wrote on its official forums. "We do have the ability to trace coin, and that's the gold that's being cleaned up right now."

    [Thanks Direpath!]

    MassivelyTrion removing illicit gold from ArcheAge originally appeared on Massively on Wed, 22 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Leaderboard: Which 2014 MMO will be the most financially successful?
    Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 5:00 pm

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    2014 is winding down, and when it comes to big triple-A MMO releases, it's basically over already. The Elder Scrolls Online, WildStar, and ArcheAge all debuted this year and apart from their differing premises, mechanics, and reception, they also differed in terms of their business models.

    One thing they had in common, though, was expensive production values as well as the pressure of carrying the financial flag for their respective development studios. While it's hard to accurately predict the future, that's exactly what we're going to do in today's Leaderboard. Which of 2014's big three do you think will be the most financially successful in the long run? Vote after the cut and don't forget to explain your vote in the comments!

    Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

    Continue reading Leaderboard: Which 2014 MMO will be the most financially successful?

    MassivelyLeaderboard: Which 2014 MMO will be the most financially successful? originally appeared on Massively on Wed, 22 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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      The Revanites’ Ascendance
      Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 22 October 2014, 2:52 pm
      FROM: The Shroud TO: All Assets (Level 25 Encoding Active) SUBJECT: The Order of Revan


      Starflight: Intergalactic nostalgia trip
      Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm
      (This is part of my journey playing through Starflight. You can follow the entire series on the Nostalgia Lane page.) I may have yammered on a while back about the importance that Starflight held in my life back in the 80s.  … Continue reading


      Choose My Adventure: The once and future Swordsman
      Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 2:00 pm

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      Swordsman
      For the last three weeks, I've been whipping and kicking every bad guy I can find in Perfect World Entertainment's Swordsman in the hopes of understanding this peculiar wuxia MMORPG. My Choose My Adventure experience thus far has been mixed; I've enjoyed Swordsman's theme and setting, but its mechanics and hard-to-follow narrative have made the experience a touch less manageable. Swordsman from 1-30 seems at best like an extended tutorial and at worst like a game that plays itself.

      That's not just my opinion. All of the feedback I can find on the game seems to point in one direction: Swordsman's early levels aren't the main attraction. The real Swordsman exists in PvP (unlocked at level 30), guild quests (unlocked at level 35), and instances (unlocked at 15 -- not bad). Last week's combat discipline discovery at 25 further cemented the idea that Swordsman is a game designed to reward players who stick through the initial grind.

      I didn't have much time to play this last week, but I did get a chance to sit down with PWE product manager Gabrielle Heiland to talk about Swordsman's first expansion, the future of the game, and how Perfect World feels about the game's current "wait and see" design.

      Continue reading Choose My Adventure: The once and future Swordsman

      MassivelyChoose My Adventure: The once and future Swordsman originally appeared on Massively on Wed, 22 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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        Longreads’ Best of WordPress, Vol. 7
        Posted by WordPress.com News [HTML][XML][PERM][FULL] on 22 October 2014, 1:08 pm
        10 of our favorite stories from across all of WordPress.


        Longreads’ Best of WordPress, Vol. 7
        Posted by WordPress.com News [HTML][XML][PERM][FULL] on 22 October 2014, 1:08 pm
        10 of our favorite stories from across all of WordPress.


        Final Fantasy X: Initial Impressions
        Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 22 October 2014, 10:24 am

        I'm playing the Final Fantasy X HD Remaster on my Vita and I'm loving it.  The remaster is also available on PS3 or you can grab the original game on PS2.  Final Fantasy X is such a great game in the series.  It's another leap forward in console generations since it's the first Final Fantasy game on PS2.  I always knew that Final Fantasy IX and Final Fantasy X were some of my favorites and this playthrough of Final Fantasy X is reaffirming that.

        The setting is a technologically repressed world where a giant monster called Sin runs rampant.  Sin kills and destroys for no apparently reason.  An entire religion had been built around Sin and it's effects.  One of the outcomes of the religion is a group known as Summoners.  They can call on powerful mystical creatures known as Aeons to help them.  Summoners must journey throughout the world on a pilgrimage to gather all the Aeons.  Once they have done so, they can conduct a final summoning to banish Sin for a number of years.

        The main characters of the story are a Summoner, Yuna, and the guardians that travel with her on her pilgrimage.  Tidus is the player controlled character, but all of the characters play a major role and are very fleshed out.

        I think this Final Fantasy game has some of the most unique characters in the series.  There's a great variety to them.  Wakka is a religious technophobe with a love of Blitzball, the worldwide sport.  Lulu is a thoughtful black mage who was going to marry Wakka's younger brother before he was killed.  Kimari is an outcast from a race known as the Ronso and has been Yuna's guardian since she was a child.  Rikku is a thief from a group of people who ignore the religious teachings and work with machines.  And Auron, a mysterious figure from both Yuna and Tidus' past.  He has already completed a pilgrimage and has reappeared to help again.


        Not to mention Yuna and Tidus.  Yuna is the most interesting character.  Her father was a summoner who completed the final summoning and died in the process, but managed to banish Sin for a time.  She is driven to follow in his footsteps and finds a lot of strength and courage along the way.  Tidus is surprisingly flat compared to the other characters, but it's probably so that you, as the player, can pour some of yourself into him.  He's a Blitzball player from an unkown place who was abandoned by his father at a young age.  Everything beyond that is basically Tidus just trying to figure out how this world works in comparison to his own.


        The story and characters are really the stars of the show here.  With the leap forward from the PSX era to the PS2 era the developer was finally able to get characters to feel like humans.  They're all realistically proportioned, well animated, and are fully voiced.  Not to mention the graphics are so much better than the PSX era games.  Finally, our characters don't look blocky or misproportioned.

        This is one of the first RPGs with a lot of voice acting.  Occasionally, you may run into an NPC with one line of dialogue that isn't important and they won't be voice acted.  But all the main characters and re-occurring side characters are voiced at all times.  The voice acting alone gives Final Fantasy X a different feel compared to every other game in the series.  Up until now, all of the emotion and inflection from characters has been done in our heads via text that we read.  Now the characters add emotion and variety on their own.

        To it's credit, it usually succeeds.  There are a few cringeworthy lines and situations, but for the most part the voice acting works well.

        And that's just one of the huge differences between console generations.  The other immediately noticeable change is the 3D world.  The 2D hand-painted backgrounds of the PSX era are gone and in their place is a 3D rendered world to explore.

        The world is tied together by a beautifully crafted soundtrack.  In my opinion, this is the best overall soundtrack in any Final Fantasy game.  It perfectly compliments the world and adds a sense of depth to it.  While some individual tracks from other Final Fantasy games are better, there is no better soundtrack when taken as a whole.

        Let's talk battle and progression.  The battle system finally moved away from the ATB system that has been in place since Final Fantasy IV.  That's six games in a row with essentially the same turn-order mechanic.  In Final Fantasy X we have returned to a purely turn-based system.  There are no timers running and turn order is clearly displayed on the right side of the screen.  Personally, I love this.  It gives me plenty of time to think about what I want to do and execute the best action.  No need to feel rushed or pressured.  It also means that, if I know what to do, battles can go very quickly because I don't have to wait for an ATB gauge to fill.  I don't know why they stayed away from turn-based combat for so long.


        While only three party members are active in battle they can be switched at any time.  It's great to be able to leave your white mage out of battle until you need her, swap her in for a couple turns to heal everyone up, and then replace her with another damage dealer.

        In the last few games I felt like I had a core team that I would always take into battle.  Some characters got a ton of play time from me and some basically got left out.  In Final Fantasy X it truly feels like your party is working together.  Each member of the party can help in every battle.  Why not have everyone contribute?  It makes a lot more sense than sending a few characters into battle while everyone else stands around twiddling their thumbs... I'm looking at you Final Fantasy VI through IX.

        Battles give points which upgrade sphere levels.  Sphere levels are a little weird at first.  They're basically movements points on a giant progression board called the Sphere Grid.  You can choose where to move around the Sphere Grid and which nodes to activate.  Every activated node gives an increase in stats or unlocks a new ability.


        It's interesting.  It's unique.  I don't really like it.  While you are given the "freedom" to move around as you see fit, there is really only one correct path for each character (except Kimari, he's weird).  Each character starts in a different area of the Sphere Grid and they are basically forced along an optimal path for much of the game.  It really comes down to being an overly complicated way to level up.  It's a cool idea, but I think it falls a little flat.

        While I don't have much negativity about the game, I should mention the linearity.  I didn't remember from my original play through but Final Fantasy X is very linear.  Paths twist and turn but generally there is a single corridor that you're ushered down.  There's no open world map to explore.  You're kind of railroaded to the next plot point.  At least there are towns along the way to break up the linear corridor feeling to the game.  And there are still side activities like Blitzball and other mini games.  But while playing through the main story it's basically one path to follow.

        All of this being said, I think that Final Fantasy X is the perfect game for a newcomer to the Final Fantasy series.  This is where I always recommend that new players start.  It's not too hard, it has a lot of modern gaming conveniences, it's fully voice acted, has relatable characters, and you won't get lost along the way.  Since it's available on PS2, PS3, and Vita it's also very accessible.  If someone asks you where to start, point them at Final Fantasy X.

        This has been much more extensive than my previous initial impression posts.  Currently I'm about 6 hours into the game but Final Fantasy X just has so much to talk about.  I'll definitely write a wrap up when I'm finished, but I may do a few one off posts in between.  We'll see.  For now, I'm just going to play and keep enjoying the game.


        LOTRO: You always take us to the nicest places
        Posted by Bio Break [HTML][XML][PERM][FULL] on 20 October 2014, 9:00 am
        Well.   Here we are: the Dead Marshes.  Thanks, Frodo, for encouraging me to get out of that dank, dusty Shire paradise and go to all of these wonderful places.  I would not have had the opportunity to combat foot rot … Continue reading


        The World of Warcraft zone name generator
        Posted by Bio Break [HTML][XML][PERM][FULL] on 20 October 2014, 12:00 pm
        For kicks, I broke down some of the generic fantasy mishmash zone names in WoW into a chart so that they could be rearranged to make even MORE generic fantasy mishmash zone names.  Blizzard, you may pay me for this … Continue reading


        Battle Bards Episode 37: At the Market Fair
        Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 am
        Pack  your coin purse, for the Battle Bards are off to the market!  In this episode, we’ll examine music not only from MMO marketplaces, but tracks that inspire the feeling and atmosphere of bustling towns, harbors with ships being unloaded, … Continue reading


        The Secret Adventures: Bach to the future (Savage Coast #1)
        Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 12:00 pm
        (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dear John (side mission) We’re in it now!  Our second mission zone in the game: Savage Coast.  SC is a shift from Kingsmouth, away from a … Continue reading


        It is a good day… to game
        Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 9:00 am
        As a gamer, I’m pretty psyched about today.  First up on the docket is RIFT: Nightmare Tide, which should be launching after some downtime this afternoon.  Our guild was properly buzzing about it, especially those who have been sitting comfortably … Continue reading


        Starflight: Intergalactic nostalgia trip
        Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm
        (This is part of my journey playing through Starflight. You can follow the entire series on the Nostalgia Lane page.) I may have yammered on a while back about the importance that Starflight held in my life back in the 80s.  … Continue reading


        EverQuest Next video talks about Ogres and Dwarves
        Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 11:00 am

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        Because you dearly want to play a dwarf again.
        When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus.

        Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one.

        Continue reading EverQuest Next video talks about Ogres and Dwarves

        MassivelyEverQuest Next video talks about Ogres and Dwarves originally appeared on Massively on Wed, 22 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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        RIFT's Nightmare Tide expansion launches today
        Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm

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        RIFT
        After a brief postponement, RIFT's Nightmare Tide expansion will launch today. It opens up the Plane of Water, introduces a minion system, revamps endgame classes with masteries, ushers in endless nightmare rifts of all levels, and tweaks the mentor system to scale players' level upward, not just downward.

        Earlier this month, Massively's Justin Olivetti explored the expansion's key features and weighed the pros and cons of the collectors editions. He noted that free players who don't pay for the expansion will be able to play most of it but will lose out on earring slots, Planeswalker: Water gear, and the Manguo League, though some of the restrictions can be removed with in-game effort.

        West coast-based Trion Worlds says to expect the rollout this afternoon.

        MassivelyRIFT's Nightmare Tide expansion launches today originally appeared on Massively on Wed, 22 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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        Guild Wars 2 restricts gem store purchase options
        Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 1:00 pm

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        gw2
        An attempt to streamline Guild Wars 2's gem currency exchange may be causing more consternation than celebration among the game's playerbase.

        ArenaNet simplified the exchange in a recent build, giving players preset options to buy gems with gold or sell gems for gold. However, as the lowest gem bundle price point is 400, it's irked players who wish to buy smaller increments for some of the cheaper options in the store and feel as though they're overbuying gems in these situations.

        Forum Communications Team Lead Gaile Grey gave an explanation for the change and said that the team is evaluating feedback: "The goal was to make the gem store more like other shopping experiences, and if you think about it, there is more of that feel to it now. You may be surprised to know this (I know I was) but very few people bought gems at smaller denominations than the first one offered in the new system. That's not to say they never did, nor that there wouldn't be the desire to do so. But overall, the current options were selected based on player purchases in the past. The team is going to listen to your feedback and, if and when it's practical and desirable, they can look towards adjusting the new system to better meet your needs."

        MassivelyGuild Wars 2 restricts gem store purchase options originally appeared on Massively on Wed, 22 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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        Rome – City Assaults are Difficult
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm
        We formed up again on Friday night for another round of Roman mayhem.  We had done a couple weeks of river crossing battles and it seemed like time to try something new.  I opted not to form the game up so somebody else could decide which skirmish scenario we were going to try.  Loghound was […]


        Halloween Store Update 2014
        Posted by Lineage II [HTML][XML][PERM][FULL] on 22 October 2014, 1:00 pm
          Coming to the L2 Store this update are some items for the Alien Invasion Event, as well as special Halloween items that will only be available for limited time!  Check them out below!   Invasion Event Items -...


        Alien Invasion!
        Posted by Lineage II [HTML][XML][PERM][FULL] on 22 October 2014, 1:00 pm
        Event Duration | Event Process | Event Rewards | Additional Info October 22, 2014 to November 5, 2014: Main event period. The L2B2 NPC is in town. Alien Researchers are invading level 85+ hunting zones!  Monster Research books will...


        It is a good day… to game
        Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 9:00 am
        As a gamer, I’m pretty psyched about today.  First up on the docket is RIFT: Nightmare Tide, which should be launching after some downtime this afternoon.  Our guild was properly buzzing about it, especially those who have been sitting comfortably … Continue reading


        GWJ Conference Call Episode 419
        Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 22 October 2014, 8:49 am

        Episode 419 - October 22nd, 2014
        Borderlands: The Pre-Sequel, Ultimate General: Gettysburg, Offworld Trading Company, The Long Dark, Special Guest C.J. Kershner From Ubisoft, All About That Loot, Your Emails and More!

        Right Click Here and 'Save As' to Download!
        (A Looty 39.7 MBs, 1:09:25)

        This week Shawn, Elysium and Julian are joined by Ubisoft's C.J. Kersher to talk about loot!

        read more




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