'No Man's Sky' is delayed until August 9th
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 May 2016, 8:12 pm

The rumors are true: No Man's Sky isn't coming out in June, as originally planned. Instead, the world will have to wait until August to play developer Hello Games' ultra ambitious space-exploration game. Writing on the PlayStation Blog, lead developer Sean Murray says that the game will now launch this August 9th domestically and August 12th in the UK. The reason? He says a few bits weren't up to snuff. "We understand that this news is disappointing," he writes. "Making this game is the hardest thing I've ever done in my life, but we are so close now, and we're prepared to make the tough choices to get it right."

Source: PlayStation Blog




Betawatch: Crowfall adjusts its testing patterns (May 27, 2016)
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 8:00 pm
The testing pattern for Crowfall is going to be just a little bit different moving forward, with an emphasis on having fewer phases over longer periods of time rather than its current rapid-fire testing events. The game did find the time to show off the making of a Druid spell and the Druid in action this week as well, though, [...]


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Skyforge introduces a floating robot companion for everyone
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 7:00 pm
Your journey through the world of Skyforge could not be in any way called devoid of robots. It would be difficult to even say that the game is rocking insufficient robots. There are lots of robots in the game all over the place. But you’re also pretty much always smashing the heck out of them, and you certainly don’t have [...]


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Power Conduit Debris
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2016, 5:00 pm
 


SMITE debuts on the PlayStation 4 next week
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 5:00 pm
It’s official: SMITE arrives on the PlayStation 4 on May 31st. Most recently, Hi-Rez has been touting its 20,000,000 registered players number, a figure sure to increase when the PS4 doors open wide and PlayStation gamers join their PC and Xbox One brothers and sisters next week. Beta testing for the platform began back in March. Check out the launch [...]


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The Black Death’s latest patch introduces VOIP, player gold looting
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 6:00 pm
The Black Death’s latest patch is a biggun, complete with better guard AI, new NPCs and bosses, traveling merchants, new animals, player gold looting, purchasable homes, updated roads, and art passes for several towns. But the best news for the medieval survival sandbox — depending on your view — is that voice-over-IP tools have been deployed. “[It’s] a brand-new feature, [...]


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Wot I Think: Fallout 4: Far Harbor
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2016, 4:00 pm
The Fog comes and goes. Sometimes, on a good year, it hangs thinly around the mountains, or concentrates itself somewhere avoidable. It’s a hassle, but folks manage. Other years, it reaches out and drapes itself thickly across the whole island, swallowing villages and ruins and marinas. Folks manage a lot less. There are things in […]


Wormhole Life – Massing the Chain
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2016, 4:52 pm
I’m kicking off a series here where we’re going to explore different aspects of wormhole life, touching on specifics of system effects, … [visit site to read more]


Elite: Dangerous’ Engineers patch is now live
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 4:00 pm
Fans of Elite: Dangerous have been waiting for the most recent patch for quite some time. The darn thing just seemed to keep getting delayed and pushed back, to the point when it seemed that Horizons would be patched to version 2.2 before it ever hit 2.1. But the time for waiting is over, and the Engineers update has arrived [...]


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Collect ‘Em All: The Witcher 3 Adding Gwent Card Finder
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2016, 1:58 pm
Yes, yes the Blood & Wine expansion sounds great, but here’s the really exciting thing coming to The Witcher 3 [official site] next week: a magical book which tells Geralt where to find every Gwent card. A treasure worth more than any gem! Oh, yeah, and I guess patch 1.20 will improve the interface and […]


Wot I Think: Time Machine VR
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2016, 2:00 pm
If I had a time machine, I’d travel back to 2014 and convince Oculus and Valve not to release consumer VR hardware until both the technology and the market was truly ready for it. But first I’d have to travel forwards in time to get print-outs of all the VRpocalypse editorials we’re going to see […]


Moogles need your help in new Final Fantasy 14 patch 3.3 trailer
Posted by gamesradar news [HTML][XML][PERM][FULL] on 27 May 2016, 1:30 pm
The Dragonsong War is coming to a head in Final Fa ...


Daniel Craig's time as James Bond is over. There's ...


It's always a treat when you get an up close and p ...


Olivia Munn makes her mutant debut in X-Men: Apoca ...


You're thinking of it right now, aren't you? Just ...


Black Desert delays planned June 1 Valencia launch
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 1:30 pm
Daum has just announced that it’s delaying Black Desert’s Valencia update, which was originally scheduled for June 1st. Technical issues and security goals are to blame: “We are very sorry to announce that, unfortunately, we had to make the decision to delay the release of the Valencia & Siege Mode update. Due to some technical issue to adapt the Season [...]


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Chronicles of Elyria AMA on alpha, middleware, griefing, and B2P
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 2:00 pm
The Chronicles of Elyria team submitted itself to the wilds of an AMA on Reddit earlier this afternoon, allowing players to bombard the developers with questions about the soon-to-be-Kickstarted MMORPG. Here are some of the highlights so far: Pre-alpha/alpha 1 testing will begin “as early as possible,” potentially “as early as Q1 2017, with beta beginning in the summer.” CEO [...]


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Trinium Wars has gone free-to-play today
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 2:30 pm
Trinium Wars has officially gone free-to-play today “due to many requests,” says InselGames CEO Patrick Streppel. “We have thought long and hard about this major change and while we always kept the business model open in our Early Access FAQ, we were not sure of this until recently. While we had hoped that TW could be sustainable both financially and [...]


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Star Citizen explains 2.4 test pace, begins work on 2.5
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 27 May 2016, 3:00 pm
This week’s Star Citizen Around the Verse with hosts Sandi Gardiner and Zane Bien is all about alpha 2.4, which is currently still undergoing testing on the PTU. “We know 2.4 has taken a little extra time, but of course there’s a really good reason for that,” Bien explains. “When we’re putting in a lot of these under the hood changes, [...]


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'Battleborn' turned gaming cinematics into high art
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 May 2016, 1:15 pm

The best part of Battleborn is its prologue cinematic. That's not to say the game itself isn't any good -- in fact, it's a wonderful single- and multiplayer experience for the fantastical first-person-shooter crowd. However, the opening video is divine. It's evocative, rich and effortlessly cool, built on a base of smooth hip hop and anime-inspired, neon-coated illustrations. When I think of Battleborn, my mind is immediately saturated in the cinematic's soulful rhythm.

This is a new brand of video game artistry. As a game, Battleborn doesn't feature cartoon characters; it's a fully realized 3D experience from Gearbox, the creators of Borderlands. In the same vein as Borderlands, Battleborn is highly stylized, but it looks nothing like the opening cinematic.

That was on purpose.




Doom for Doom mod brings the 2016 FPS into the 1993 original
Posted by gamesradar news [HTML][XML][PERM][FULL] on 27 May 2016, 12:01 pm
You may already know that Bethesda squeezed some o ...


This Star Wars live-action drone battle is most impressive
Posted by gamesradar news [HTML][XML][PERM][FULL] on 27 May 2016, 12:27 pm
Star Wars: The Force Awakens had some pretty thril ...


Of course someone has recreated a Destiny raid in Doom's level editor
Posted by gamesradar news [HTML][XML][PERM][FULL] on 27 May 2016, 12:36 pm
This was bound to happen. Hell, it’s not lik ...


The Scope – First Keepstar deployed by Hard Knocks Citizens
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2016, 1:30 pm
Reports on the first Keepstar citadel, updates on the war, and Serpentis capital ships reported on the way.


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