Premature Evaluation: Colony Survival
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 4:00 pm
Every week we cast Brendan into the early access wilderness to see what friends he can make. This time, he recruits some peasant help to run a farm in Colony Survival [Steam page] To look at the videos of Colony Survival you might think it a top-down city builder or a blocky management sim. In […]


Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me […]


Wot I Think: Darkest Dungeon – The Crimson Court
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 1:00 pm
The Crimson Court [official site] has transformed Darkest Dungeon into a turducken of cruelty. Every layer of the tactical RPG is now laced with poison and jam-packed with barbs that pierce and tear with every bite. What was already an extremely challenging game has become considerably harsher and unyielding, so much so that even gluttons […]


PlayerUnknown’s Battlegrounds gets 3rd monthly update
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 1:27 pm
We’ve already told you that merciless murder-them-up PlayerUnknown Battlegrounds [official site] is getting an update this week, with a couple of new guns and heavily adjusted loot drop rate. But we didn’t tell you all the details, because we like to be mysterious. But also because the full list of patch notes hadn’t been released. […]


State of the Art: The monsters of Prey
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 2:00 pm
I’m only a little way into Prey [official site] at the moment but one of the most interesting aspects for me is the monster design. I love pausing the trailers to peer more closely at their glitchy, weird forms without worrying about being killed. The monsters in question are these hostile lifeforms which all come […]


Northwest Passages: Reaching for the Beaufort Sea
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 12:00 pm
My noble mission to travel the infamous Northwest Passage using only my wits and salty sailing sim Sailaway [official site] continues with all the recklessness of a manic toddler. Last time the crew and I got stuck in water a metre deep after we made the definitely joint decision to detour into a place called […]


Playdead co-founder’s next project is Somerville
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 12:03 pm
Not long after the launch of Inside, Playdead’s Dino Patti left the studio he co-founded in 2006. A year on, he’s returned with a new studio and a new collaborator: Chris Olsen, a feature film animator. They’ve combined forces to start Jumpship. Their first game, Somerville [official site], is a sci-fi adventure that Olsen’s been […]


Elite Dangerous pilots discover an alien Thargoid base
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 12:34 pm
The pilots of Elite Dangerous: Horizons [official site] have become space sleuths in the past year, attempting to uncover more information about the mysterious aliens known as the Thargoids. Their latest discovery is the most momentous yet: a sprawling base on a world hundreds of lightyears from Earth. You can watch the first humans explore […]


Shardlight designer and Wadjet Eye Games part ways
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 9:40 am
Shardlight [official site] developer Francisco Gonzalez has announced that he’s no working with Wadjet Eye Games. Gonzalez announced the split in a blog post yesterday, though it actually happened last year. The future of his next game, Lamplight City, is also now uncertain. … [visit site to read more]


Racing games are going cheap on the Humble Store
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 9:45 am
If you frequently find yourself hankering for high-speed races, or for being strapped into a metal death trap hurtling towards oblivion, then the Humble Store’s racing sale might have something to sate you. It’s going on all week. … [visit site to read more]


Have You Played… Midtown Madness?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 10:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I installed Midtown Madness because I thought it looked like Crazy Taxi. But it wasn’t anywhere near as good. … [visit site to read more]


Anthem is closer to Star Wars than Mass Effect
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 6:06 am
It probably won’t have lightsabers or giant slug mobsters, but BioWare’s upcoming action-RPG, Anthem [official site], is going to be more like Star Wars than Mass Effect. “Science fantasy” is how BioWare Edmonton general manager Aaryn Flynn describes it in a recent radio interview. … [visit site to read more]


The Pipwick Papers
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 7:02 am
Hello there! I’m currently browsing my week’s reading list while listening to the rise and fall in sparrow chirping outside my window. There’s a baby in the nest box and an increase in the volume of tweeting means an adult has popped by with something for the baby to much on excitedly. The noise creeps […]


PlayerUnknown’s Battlegrounds gets loot drop changes
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 June 2017, 7:10 am
Loot drop changes are coming to PlayerUnknown’s Battlegrounds [official site], the incredibly popular battle royale romp, in response to a bug that spawned items either more or less than was intended. … [visit site to read more]


Frostpunk asks why we survive, not just how
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 4:00 pm
In the first week, we put the children to work. They weren’t forced into dangerous jobs, so we told ourselves, but when you’re living on the brink of extinction, what work is truly safe? One afternoon, a man collecting coal complained of numbness in his arm. Frostbite had taken hold. We could have left him […]


Retrospective: Darksiders II – Deathinitive Edition
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 2:00 pm
Returning to Darksiders II [official site] nearly five years after I first reviewed it, for a worrying time I wondered what on Earth I’d been on about. I remember absolutely loving the game, and writing a rave review back in 2012, so why was I struggling to even want to carry on in the first […]


Pathfinder: Kingmaker hits funding goal on Kickstarter
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 12:40 pm
There are many ways to make your Kickstarter campaign attractive. A clear pitch and a realistic target are two of the big ones. But there’s only one way to make success a sure thing: ask Chris Avellone to get involved. Pathfinder: Kingmaker [official site] is the latest project to employ this tactic, and it’s hit […]


My struggle in Passpartout: The Starving Artist
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 1:00 pm
Passpartout: The Struggling Artist [official site] is a painting sim in which you must splatter some canvases in the most talented way you can and hope that the discerning public will take notice of your genius. But you can only do this with the most rudimentary artist’s tools. Imagine if making bad pictures in MS […]


Speedrunner sprints through Prey in 7 minutes
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 11:51 am
According to Steam, it took me 22 hours to finish Prey [official site]. I wasn’t rushing, but I wasn’t dawdling either. John spent 30 hours on Talos I for his review. Compared to speedrunner Seeker TV, who finished in a blisteringly fast seven minutes, we’re a pair of doddering geriatrics. Check out the run below, […]


SteamWorld Dig 2 is burrowing its way onto PC
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 12:00 pm
Platformer mine-’em-up SteamWorld Dig 2 [official site] was announced way back in February for the Nintendo Switch, but it’s going to be heading to PC, too, and unlike its predecessor it’ll arrive “within a few days of the Nintendo Switch debut.” … [visit site to read more]


Observer wants you to feel catharsis and hack brains
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 9:52 am
Observer [official site] is the latest horror romp from Bloober Team, the folks behind Layers of Fear. The developers feel that players didn’t quite get their last game, so for Observer’s new trailer, they’re aiming to explain not just the game, but the ‘hidden horror’ genre that it’s part of, as well. Watch it below. […]


Battleborn’s new PvP mode, Supercharge, is out
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 10:04 am
Having attempted to try out Gearbox FPS/hobby-grade coop campaign/genre blended, multi-mode competitive e-sports/meta-growth, choice + epic Battleborn [official site] heroes… thingummy Battleborn’s new PvP mode, Supercharge, I must excuse myself to make an angry cup of tea. I HAVE MY ANGRY TEA NOW. Right. So what is Supercharge? … [visit site to read more]


Have You Played… Tabula Rasa?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 10:30 am
Well, you can’t. It’s long dead. That was never the plan, of course – Tabula Rasa was supposed to be Richard Garriot’s grand comeback and the game that took down World of Warcraft. … [visit site to read more]


We Happy Few to get one more update before launch
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 10:38 am
As We Happy Few [official site] marches towards release, Compulsion Games have decided to reconsider the future of the dystopian survival game’s Early Access updates. Now there’s only going to be one more before launch. The original plan included two future updates: the Joy update, and then a later one that would introduce the new […]


The RPG Scrollbars: Gameshow For A LARP
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 June 2017, 8:00 am
This week saw the return of one my all-time favourite TV programmes, Channel 4’s The Crystal Maze – the knockabout silliness of a team, thankfully not usually including Louie Spence, bopping around four time-zones (Industrial, Aztec, Medieval and Futuristic) in a quest to recover magic time crystals, win distinctly underwhelming prizes, and ideally not look […]


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