Have You Played… Salty Bet?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 10:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. If we imagine the internet as a physical realm, perhaps a futuristic city, with giant Amazon shops and Wikipedia libraries, then Salty Bet is one of the trashiest dive bars. It’s a noisy den in the […]


Adventure Time spawning an open-world sailing game
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 7:08 am
“Adventure Time! Tell all your pals, let’s travel very faraway!” I can sing the opening of Adventure Time perfectly because I enjoy it as a televisual experience. Good news for me and others like me: An open-world Adventure Time game with sail boats and voice actors off the telly is coming out next year. Adventure […]


Oxenfree devs announce Afterparty, a Hellish pub crawl
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 7:14 am
The makers of creepy/lovely adventure game Oxenfree have announced their next game, Afterparty. It will send us on a pub crawl across hell with the ultimate goal of out-drinking Satan to save our souls. I’m in. That’s all I need to know. But wait, there’s more: every dialogue choice will offer the option to drink, […]


Tokyo 42 only somewhat reluctantly fixes its biggest flaw
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 7:28 am
Hey-o. Very pretty isometric assassination game Tokyo 42 has just put out an update that aims to resolve one of the more common complaints about it – that its rather rigid camera was one of the most main causes of death and/or frustration. Things’ll be different from hereon out. Publishers Mode 7, of Frozen Synapse […]


The Flare Path: Regrets Everything
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 8:00 am
The sound of another year deploying its speedbrakes, dropping its flaps, and lowering its landing gear is the cue for me to switch into Regret Mode. Depressingly, my ‘List of Things That I Wish I’d Done More of in 2017’ is almost identical to my ‘List of Things That I Wish I’d Done More of in 2016’. […]


Go go go: Company of Heroes 2 is free today
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 6:04 am
A whistle blows. Cracking rifles in the distance. The gentle thump of boots on snow. It all wakes you from a dream about granny’s marmalade. Oh no, you think, I’m still in the war. Squads of men are assembling for an inspiring speech. “Go and kill the other men using these bullets,” says the major, […]


Take-Two launch ‘indie’ publishing label Private Division
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 15 December 2017, 6:11 am
Reminding us all that the term ‘indie’ is meaningless, Take-Two Interactive–the multi-billion-dollar owners of GTA devs Rockstar Games, Civ and XCOM studio Firaxis, and 2K–have launched an indie publishing label. It’s named Private Division and that combined with the logo ↑ makes me think: Twin Peaks-themed porn site. But they have gathered a fair number […]


Wot I Think: Finding Paradise (To The Moon 2)
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 6:01 pm
To The Moon is one of my favourite gaming experiences. No game has made me blub as hard, or as often, and it earned those tears through a funny, passionate, emotionally complex story. Finding Paradise, a direct sequel after a number of smaller asides, didn’t make me cry. It made me laugh, think, wonder, and […]


Premature Evaluation: Empires of the Undergrowth
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 4:00 pm
This week’s Premature Evaluation gives Fraser the highly coveted job of mucking around in the dirt while managing an ant colony in creepy crawly RTS Empires of the Undergrowth. It gets really dark down there. “The ants were weak and confused. We should start again with another colony.” Like so many nature documentaries before it, […]


Logitech G903 & Powerplay review: A wireless gaming mouse recharged by its own mat
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 1:00 pm
I’ve already reviewed the Logitech G603, which for me was the perfect, non-ridiculous wireless gaming mouse but for some facepalmy design that made it too uncomfortable to use without brutal modification. Today I’ve got its bigger, also wireless brother, the Logitech G903 to look at. The G903 has similar but improved innards, a different, tweakable […]


Photographs is a puzzler that’s actually 5 different games
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 1:39 pm
What’s better than a puzzle game with a compelling story? According to EightyEight studios, the answer is five puzzle games rolled into one game that tells five tragic interconnected stories. Photographs is an upcoming puzzler helmed by Luca Redwood, who’s previously delighted both John and myself with match 3/endless runner game You Must Build A […]


Fallout 4 VR is huge, technically impressive, and gimmicky
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 2:00 pm
Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just […]


Minecraft Java testing official texture makeover
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 2:11 pm
A minor makeover is coming up the good ol’ original Java version of Minecraft, keeping those same blocky looks but remaking textures. Touching up everything from blocks to items and enemies, the new textures look like Minecraft but a little nicer. If you fancy seeing for yourself, hey, you can download and test this today. […]


The RPS Advent Calendar, Dec 14th
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 12:00 pm
It’s a little-known fact that Christmas presents are stored far beneath the planet’s surface and must be excavated during December so that they can be delivered on time. The same is true of the game behind door number fourteen.


Wolfenstein 2’s Gunslinger Joe DLC dives out
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 12:25 pm
Wolfenstein 2: The New Colossus has been out for nearly two months, which means it’s Wolfentime for the first proper episode of DLC. Episode 1 of The Freedom Chronicles launched overnight, and follows the exploits of Gunslinger Joe. He’s a former American football quarterback who’s mad at the Nazis for making him play proper football, […]


Have you played… The Vanishing of Ethan Carter?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 10:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Watching walking simulators evolve from the waffling emptiness of Dear Esther into remarkable narrative adventures like Firewatch and What Remains of Edith Finch has been one of my favourite spectator sports as a games journalist. The […]


Steam update aims to make games run smoother the first time you play
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 7:45 am
The latest Steam client update introduces a feature aiming to stop the longer load times and framerate stuttering that can happen the first few times you load a game after installing it. It’ll do this by trying to download and pre-cache the game’s shaders, part of their technoguts which your own computer can need to […]


RocketWerkz announce neo-noir open world game Living Dark
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 9:15 am
I’m not entirely sure what’s going on in Living Dark, but I’m intrigued. It’s a neo-noir open world game announced on Tuesday by RocketWerkz, Dean Hall’s studio. While he’s been heading a team busy with Stationeers, which released on early access this week, a separate team has been working on Living Dark under wraps for […]


Dead in Vinland is a neat looking survive ’em up
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 7:09 am
Dead in Vinland strikes me as The Banner Saga meets Darkest Dungeon. For a start, everyone looks utterly miserable. It’s a survival/management game with RPG elements where you play as a viking family, exiled and shipwrecked on an island. Is that island a peaceful place of bountiful splendour? Given the number of things you have […]


And now it’s Star Citizen vs Crytek
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 14 December 2017, 5:11 am
It wouldn’t be 2012-2018 (and who knows how much longer) without a Star Citizen controversy. Chris Robert’s mega-crowdfunded space-everything game has been subject to a great deal of scrutiny about what it’s spent its half-decade and its $173 million dollars on, but a brand new curveball is that his studios Cloud Imperium Games and Roberts […]


Has Gwent been improved by its updates?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 13 December 2017, 4:00 pm
Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse. I should’ve been out killing griffins, goblins, and other gribblies, but for much of my Witcher 3 save file, it was Gwent that had its claws in me. It says something about me, […]


Get ready to grab your great axe, long-sword or naginata and set some heads a-rolling, because Ubisoft are finally testing dedicated servers for their melee brawler For Honor. Everyone, including people who don’t own that game, can download the test client now then start helping them with that from 1pm GMT on Thursday, when you’ll […]


Interview: Jason Roberts on Gorogoa, brevity and unknowability
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 13 December 2017, 2:00 pm
We’ve been following the development of mind-bending, reality-warping, picture-based puzzler Gorogoa for five years, since it was first revealed in 2012. It then went on to win an IGF Award in 2014, despite being unfinished. And now, finally, it’s here. And as our review says, it’s magnificent. We spoke to lone developer Jason Roberts about […]


Tom Clancy vs. Predator: Wildlands introduces movie monster
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 13 December 2017, 2:17 pm
Ubisoft’s Ghost Recon Wildlands this week introduces the Predator to the sandbox stealth-o-shooter. Yes, Predator, like the movies about headhunting aliens. Players will get to fight a Predator in a special challenge as well collect and use Predator items. As odd as this may be, it does make Wildlands more interesting to me as I’ll […]


The RPS Advent Calendar, Dec 13th
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 13 December 2017, 12:00 pm
Many of us go home to spend time with our families during the Christmas period. These are good times. Nothing awkward or melancholy will happen.


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