Unofficial PBE Patch Notes for 5/28/2015
Posted by News [HTML][XML][PERM][FULL] on 27 May 2015, 9:57 pm

Prehistoric Cho'Gath

Prehistoric Anivia

Prehistoric Renekton

Champion Changes

Ekko

  • Parallel Convergence [W] - Max damage to minions and monsters lowered to 150 (down from 400)



Patch 5.10 Notes
Posted by News [HTML][XML][PERM][FULL] on 27 May 2015, 5:00 pm

Patch 5.10 Notes

Originally Posted by Riot (View Original Source)

Saludos, Summoners.

Welcome to the 5.10 patch notes - the one where supports get some lovin'. As we traverse the land in our diversity dirigible, we're still sussing out what impact the Cinderhulk changes had on the feasibility forest, so we've now turned our sights to sustain / utility-focused supports who have languished a bit in the diversity metrics. That said, rather than kicking all of the aggressive supports in the shins (except a small adjustment for Leona's E width to match the visuals), we realized we could probably introduce some new possibilities with utility mastery changes, sustain support item improvements, and some utility-focused buffs for champions more inclined to those ways.



Server Maintenance: Patch 5.10
Posted by News [HTML][XML][PERM][FULL] on 27 May 2015, 6:42 am

[NA] Server Maintenance: Patch 5.10

Originally Posted by Riot (View Original Source)

On 05/28/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.10. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 28/05/15, starting at 03:30 UK Time (02:30 UTC), ranked queues will be disabled in preparation for patch 5.10. At 05:00 UK Time (04:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.



Hold On To Your Buffs, Gromp Icon Available, Skin Sale
Posted by News [HTML][XML][PERM][FULL] on 26 May 2015, 8:09 am


Hold On To Your Buffs

This video was posted on EU regional facebooks and EU twitter

Originally Posted by Riot (View Original Source)




Free Champ Rotation
Posted by News [HTML][XML][PERM][FULL] on 25 May 2015, 2:48 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow May 26th.





Ekko: Chronobreak Comic

Originally Posted by Riot (View Original Source)


Click the image to read it (or check original source)




Unofficial PBE Patch Notes for 5/21/2015
Posted by News [HTML][XML][PERM][FULL] on 21 May 2015, 3:06 pm

Sandstorm Ekko

Champion Changes

Ekko

  • Chronobreak [R] - Cooldown changed to 110/90/70 (up from 90/80/70)

Item Changes

Abyssal Scepter

  • Reverted back to live

 





Context on Recent PBE Changes and More

Originally Posted by Riot (View Original Source)

@Riot: Philosophy Behind Utility Mastery Changes?

Our current focus with the Utility masteries is on making going deep into the tree appropriately rewarding, particularly for caster supports and more utility focused mages. As part of that we're experimenting with making Meditation (the mana regen) significantly more powerful, but putting it later in the tree so it's one of the key distinctions between deep utility and other routes. Expanded Mind (max mana) then goes earlier, as a flat bonus instead of a %, making it particularly targeted at champions that start with a really small mana pool and want an early increase. There's a definite risk that'll leave going 9 points into utility as too unrewarding and we might need to do some work on that too, first thing we want to address is getting 21+ points in utility into a better spot however.




Unofficial PBE Patch Notes for 5/20/2015
Posted by News [HTML][XML][PERM][FULL] on 20 May 2015, 7:59 pm

Ekko Log-In

Order of the Lotus Irelia

Nightmare Tryndamere

Knockout Lee Sin

Champion Changes

Sejuani

  • Yesterday's W AoE changes were reverted but on-hit changes remain

Akali

  • Shadow Dance [R] - Dash now places her 100 to 200 units behind the target (from 150 to 250)

Ekko

  • Parallel Convergence [W] - Bonus damage to enemies increased to 5% (up from 4%)

Taric

  • Imbue [Q] - Now costs 60/70/80/90/100 Mana (down from 60/80/100/120/140)



Unofficial PBE Patch Notes for 5/19/2015
Posted by News [HTML][XML][PERM][FULL] on 19 May 2015, 3:06 pm

Profile Icons

                   

Item Changes

Ardent Censer

  • On-hit damage duration reduced to 6 (down from 10)




Live Gameplay Q&A Issue #1

Originally Posted by Riot (View Original Source)

Don't know what this thread is? Check out our introduction post for an explanation!

 

Greetings, summoners and welcome to the first issue of the LIVE GAMEPLAY Q+A!

 

We’ve collected thousands of questions from around the world and whittled ‘em on down until just a few were left, tossed ‘em in a bucket and went to task of providing you with answers (with some sweet context on the side).




Unofficial PBE Patch Notes for 5/18/2015
Posted by News [HTML][XML][PERM][FULL] on 18 May 2015, 3:06 pm

Mastery Changes

Bandit

  • Now Grants +3 Gold (+8 Gold on Melee champion) each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds

Expanded Mind

  • Now just grants +25 mana
  • Now has 4 ranks +25/50/75/100 mana

Inspiration

  • Now grants 10/20 experience every 10 seconds (up from 5/10 experience)

Intelligence

  • Now reduced the cooldown of active items by 8/14/20% (up from 4)

Mediation

  • Now restores 0.5/1.0/1.5% of missing Mana every 5 seconds

Wanderer

  • Now gives +20 movement speed (changed from 5%)

Champion Changes

Jinx

  • Switcheroo [Q] - Attack speed gained lowered to 30/40/50/60/70% (down from 30/55/80/105/130%)

Zed

  • Death Mark [R] - Now has a 1 second delay before it can be reactivated

Karma

  • Focused Resolve [W] - AP Ratio raised to .9 (up from .6)
  • Inspire [E] - Cooldown raised to 10/9.5/9/8.5/8 (up from 10/9/8/7/6)
<table class="diff-table"> <tbody> <tr class="modified"> <td class="key" colspan="2"> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Cassiopeia - [E] - Twin Fang</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Cassiopeia - [E] - Twin Fang
Cassiopeia deals 55/80/105/130/155 (+) magic damage to her target. If Twin Fang kills the target, Cassiopeia refunds its cost and restores 3/3/3/3/3% of her maximum Mana (). If the target is Poisoned, then Twin Fang's cooldown is reduced to 0.5 seconds.

Hitting
an enemy with Twin Fang increases Cassiopeia's Poison damage dealt to the target by 20/20/20/20/20% for 5/5/5/5/5 seconds. This effect stacks up to two times.

Cost:
50/60/70/80/90 Mana

Range:
700

Cooldown:
5/5/5/5/5</td> <td class="new-value" style="vertical-align: top;" width="50%">Cassiopeia - [E] - Twin Fang
Cassiopeia deals 55/80/105/130/155 (+) magic damage to her target. If Twin Fang kills the target, Cassiopeia refunds its cost and restores 1.5/1.5/1.5/1.5/1.5% of her maximum Mana (). If the target is Poisoned, then Twin Fang's cooldown is reduced to 0.5 seconds.

Hitting
an enemy with Twin Fang increases Cassiopeia's Poison damage dealt to the target by 20/20/20/20/20% for 5/5/5/5/5 seconds. This effect stacks up to two times.

Cost:
50/60/70/80/90 Mana

Range:
700

Cooldown:
5/5/5/5/5</td> </tr> </tbody> </table>

 




Free Champ Rotation
Posted by News [HTML][XML][PERM][FULL] on 18 May 2015, 1:01 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow May 19th.




Unofficial PBE Patch Notes for 5/15/2015
Posted by News [HTML][XML][PERM][FULL] on 15 May 2015, 6:07 pm

Champion Changes

Ekko

  • Base damage lowered to 62 (down from 62.5)
  • Base attack speed reduced to .644 from .658
  • Damage scaling lowered to 3 per level (down from 3.5)
  • Parallel Convergence [Q] - AP ratio lowered to 0.22 (down from 0.28)

Item Changes

Ancient Coin

  • Now grants 3 gold (up from 2) per kill

Arden Censer

  • Attack speed lowered to 15% (down from 25%) but now also grants 30 magic damage on-hit

Nomad's Medallion

  • Base Mana Regen raised to 50% (up from 25%)
  • Now grants 4 gold and 10 health per kill (up from 3 gold and 5 health)

Talisman of Ascension

  • Now grants 4 gold per kill (up from 3)
  • Active cooldown is now 40 seconds (down from 60)





Edit: Added "Samsung White Championship Skins Take The Stage"


'Hexakill: Twisted Treeline' (with BANS!) on PBE

Originally Posted by Riot (View Original Source)

Hi everyone! ^.^/

 

It’s about that time again and we’re bringing back another of our tried and true modes, Hexakill: Twisted Treeline! This time around we’ve included one important addition; BANS! We heard you guys last time, so we’ve gone and squeezed bans into our Hexakill champion select screen. This is also a good test for us to see how efficiently we can resurrect old modes (it varies wildly from mode-to-mode, but you gotta start somewhere).




Unofficial PBE Patch Notes for 5/15/2015
Posted by News [HTML][XML][PERM][FULL] on 14 May 2015, 10:07 pm

Champions

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v865)</th><th class="new-value">New (Air Client v866)</th></tr> <tr class="modified"> <td class="key" colspan="2">Lulu</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Lulu the Fae Sorceress
Damage:
46.368 (+ 2.6 )
Health:
552.76 (+ 82 )
Mana:
292.4 (+ 55 )
Movement
Speed: 325
Armor:
19.216 (+ 3.7 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 6 (+ 0.6 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
550
Defense
Rating: 5
Magic
Rating: 7
Difficulty
Rating: 5
Attack
Rating: 4

Tags:
support

Tips:
*Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably.*Consider casting Help, Pix! on ranged attackers for the Pix boost and Wild Growth on Tanks or Fighters for the added initiation power.
Opponent
Tips: *The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.*Lulu excels when opponents heavily commit. Don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.</td> <td class="new-value" style="vertical-align: top;" width="50%">Lulu the Fae Sorceress
Damage:
46.368 (+ 2.6 )
Health:
552.76 (+ 82 )
Mana:
292.4 (+ 55 )
Movement
Speed: 325
Armor:
19.216 (+ 3.7 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 6 (+ 0.6 )
Mana
Per 5 Sec: 8.5 (+ 0.6 )
Range:
550
Defense
Rating: 5
Magic
Rating: 7
Difficulty
Rating: 5
Attack
Rating: 4

Tags:
support

Tips:
*Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably.*Consider casting Help, Pix! on ranged attackers for the Pix boost and Wild Growth on Tanks or Fighters for the added initiation power.
Opponent
Tips: *The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.*Lulu excels when opponents heavily commit. Don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rek'Sai</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Rek'Sai the Void Burrower
Damage:
55.628 (+ 3.35 )
Health:
611.2 (+ 90 )
Mana:
100 (+ 0 )
Movement
Speed: 335
Armor:
28.3 (+ 3.75 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.35 (+ 0.65 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
175
Defense
Rating: 5
Magic
Rating: 2
Difficulty
Rating: 3
Attack
Rating: 8

Tags:
fighter

Tips:
*Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.*Cast Burrow before travelling around the map to take advantage of the increased Movement Speed and the safety provided by Tremor Sense.*Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
Opponent
Tips: *If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.*Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.*When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.</td> <td class="new-value" style="vertical-align: top;" width="50%">Rek'Sai the Void Burrower
Damage:
55.628 (+ 3.35 )
Health:
570 (+ 90 )
Mana:
100 (+ 0 )
Movement
Speed: 335
Armor:
28.3 (+ 3.75 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.35 (+ 0.65 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
175
Defense
Rating: 5
Magic
Rating: 2
Difficulty
Rating: 3
Attack
Rating: 8

Tags:
fighter

Tips:
*Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.*Cast Burrow before travelling around the map to take advantage of the increased Movement Speed and the safety provided by Tremor Sense.*Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
Opponent
Tips: *If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.*Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.*When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.</td> </tr> </tbody> </table>

Lore

No Lore changes in this Patch.

Abilities

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v865)</th><th class="new-value">New (Air Client v866)</th></tr> <tr class="modified"> <td class="key" colspan="2">Ekko - [W] - Parallel Convergence</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Ekko - [W] - Parallel Convergence
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4/4/4/4/4% (+%) of their missing health (max 400 damage vs. minions and monsters).

Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330 (+0.8) damage for 2 seconds. Enemies caught inside are stunned for 2.25/2.25/2.25/2.25/2.25 seconds.

Cost: 30/40/50/60/70 Mana

Range: 0

Cooldown: 22/20/18/16/14</td> <td class="new-value" style="vertical-align: top;" width="50%">Ekko - [W] - Parallel Convergence
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4/4/4/4/4% (+%) of their missing health (max 400 damage vs. minions and monsters).

Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330 (+0.8) damage for 2 seconds. Enemies caught inside are stunned for 2.25/2.25/2.25/2.25/2.25 seconds.

Cost: 30/40/50/60/70 Mana

Range: 0

Cooldown: 22/20/18/16/14</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ekko - [R] - Chronobreak</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Ekko - [R] - Chronobreak
Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+%) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3) magic damage to all nearby enemies on arrival.

Cost:

Range: 850

Cooldown: 90/80/70</td> <td class="new-value" style="vertical-align: top;" width="50%">Ekko - [R] - Chronobreak
Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+%) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3) magic damage to all nearby enemies on arrival.

Cost:

Range: 850

Cooldown: 90/80/70</td> </tr> <tr class="modified"> <td class="key" colspan="2">Xin Zhao - [R] - Crescent Sweep</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Xin Zhao - [R] - Crescent Sweep
Xin Zhao unleashes a sweep around him that deals 75/175/275 (+) plus 15% of target's current Health in physical damage and knocks enemies back (max 600 vs minions and monsters). Xin Zhao gains 15/20/25 Armor and Magic Resist for 6 seconds for each champion hit.

Challenge:
If a challenged target is hit by the sweep, it is unaffected by the knockback.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
120/110/100</td> <td class="new-value" style="vertical-align: top;" width="50%">Xin Zhao - [R] - Crescent Sweep
Xin Zhao unleashes a sweep around him that deals 75/175/275 (+) plus 15% of target's current Health in physical damage and stuns enemies while knocking them back (max 600 vs minions and monsters). Xin Zhao gains 15/20/25 Armor and Magic Resist for 6 seconds for each champion hit.

Challenge:
If a challenged target is hit by the sweep, it is unaffected by the knockback.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
120/110/100</td> </tr> </tbody> </table>

 




Patch 5.9 Notes
Posted by News [HTML][XML][PERM][FULL] on 13 May 2015, 4:58 pm

Patch 5.9 Notes

Originally Posted by Riot (View Original Source)

Greetings, Summoners.

Welcome to patch 5.9 - the one where we ship some new behind-the-scenes changes (check out that new attack move functionality and changes to combat text), deliver a sparkling new Ashe champion update, trade Cinderhulk's champion-chewing power for jungle-clearing fire, and dole out some balance tweaks in the name of champion diversity. There it is.

First, some new attack move functionality and changes to combat text. You might have noticed us taking more of an interest in refining League's background code, UI, and general usability. This might come with some additional pain (hello Quick Cast with Range Indicators), but sometimes you gotta make a mess before you can actually see what needs to be cleaned. Something like that. We have a lot of context for both, so please be sure to read up!



Ekko, The Boy Who Shattered Time, Revealed
Posted by News [HTML][XML][PERM][FULL] on 13 May 2015, 3:09 pm

Ekko, The Boy Who Shattered Time, Revealed

Originally Posted by Riot (View Original Source)


EKKO

THE BOY WHO SHATTERED TIME

 

We’re about to send League’s next champion out to PBE! Ekko’s a powerful skirmishing assassin who thrives in extended fights, using his mobility and crowd control to slow and stun enemies as he whittles down his targets. And if he starts to lose a fight, the brilliant boy from Zaun can rewind time a little and try again.

Abilities

Passive: Z-Drive Resonance


Ekko's damaging spells and attacks build up Resonance stacks on his enemies. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff.

Q: Timewinder


Ekko throws a device in a target direction, damaging all enemies along its path. Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units. After a moment, the device contracts and rushes back to Ekko, dealing extra damage to all enemies in its path.

W: Parallel Convergence


Passive: Ekko’s basic attacks deal bonus damage to low health targets.
Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. After a delay, the device expands into a broad slowing zone. If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside.


E: Phase Dive


Ekko dashes a fixed distance towards a target area. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal damage and apply on-hit and spell effects.


R: Chronobreak


Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Once he reappears, Ekko recovers a portion of the health he lost over those few seconds while dealing tons of damage to all nearby enemies.





Unofficial PBE Patch Notes for 5/13/2015
Posted by News [HTML][XML][PERM][FULL] on 13 May 2015, 3:09 pm

*Sandstorm Ekko, Order of the Lotus Irelia, Knockout Lee SinNightmare Tryndamere

Knockout Lee Sin

Order of the Lotus Irelia

Nightmare Tryndamere

Base Ekko

Sandstorm Ekko

Champion Changes

Ryze

  • Overload [Q] - Now deals 65/95/125/155/185 (up from 65/90/115/140/165)
  • Desperate Power [R] - No longer increased duration of supercharge. Spell vamp up to 6 seconds at all ranks (up from 4/5/6)

Karma

Item Changes

New Abyssal Scepter

Item Cost: 2500

Recipe Cost: 815

+30 Ability Power 

+250 Health 

+60 Magic Resist

UNIQUE Passive: Every 4 seconds emanates a pulse dealing 80 (+5 per champion level) magic damage to nearby enemy champions and reduces their Magic Resist by 15% for 10 seconds (stacks up to times, up to 45%).

Now builds out of amplifying tome+ruby crystal+null-magic mantle (negatron cloak)




Server Maintenance: Patch 5.9
Posted by News [HTML][XML][PERM][FULL] on 12 May 2015, 5:56 pm

[NA] Server Maintenance: Patch 5.9

Originally Posted by Riot (View Original Source)

On 05/14/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.9. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 14/05/15, starting at 03:30 UK Time (02:30 UTC), ranked queues will be disabled in preparation for patch 5.9. At 05:00 UK Time (04:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.




Meddler on State of Ryze

Originally Posted by Riot (View Original Source)

@Riot balance: Is Ryze Weak? Misunderstood? Both?

Probably both is our assessment. We're talking about possible buffs for 5.10 at the moment.

Any sense of where you might tweak? Damage, shield, base stats, utility? Are you aiming to make both a bruiser Ryze and a mage Ryze viable, or do you just want to make Ryze viable and let the players sort out how to build him?

We're planning on looking at his laning first. Whether that's where changes end up getting made or not will depend on the conclusions reached though of course.




Free Champ Rotation
Posted by News [HTML][XML][PERM][FULL] on 11 May 2015, 1:04 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow May 12th.




Ekko: Seconds
Posted by News [HTML][XML][PERM][FULL] on 10 May 2015, 9:03 pm

Ekko: Seconds

Originally Posted by Riot (View Original Source)





Context on Riven PBE Changes

Originally Posted by Riot (View Original Source)

What is the purpose of lowering Wind Slash missile speed?

We're testing a reduction to Riven's ult's travel speed to give her opponents a bit more time to react to it at longer range. The idea is that it should be more realistic to get off a clutch flash, heal or shield to save yourself or someone else if Riven's not directly on top of you when she uses Windslash.

 

Windslash speed certainly isn't one of Riven's core strengths and that's the reason we're hitting it. It's an opportunity to cut a bit of power off a champion we think's a bit strong without having to nerf her in a way that affects the things she's meant to be good at.




Unofficial PBE Patch Notes for 5/7/2015
Posted by News [HTML][XML][PERM][FULL] on 7 May 2015, 6:03 pm

Star Guardian Lux

Champion Changes

Tristana

  • Explosive Charge [E] - Now uses basic attack cast time



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