Unofficial PBE Patch Notes for 8/28/2015
Posted by News [HTML][XML][PERM][FULL] on 28 August 2015, 5:55 pm

Champion Changes

Tahm Kench

  • Devour [W] - Mana cost reverted back to 90




Test the Servers with Party IP!

Originally Posted by Riot (View Original Source)

TL;DR: Earlier this week, the NA game servers successfully moved to a new, centralized location in Chicago, Illinois. We continue to work internally, with ISPs, and with players to troubleshoot any emergent routing issues (help us out here !), and have now kicked off a weekend stress test (complete with Party IP) from August 28 - 30. More details below.




Unofficial PBE Patch Notes for 8/26/2015-8/28/2015
Posted by News [HTML][XML][PERM][FULL] on 27 August 2015, 4:47 pm

*several "They Are Coming" files in the pbe

Project Log-In Intro

 

Champion Changes

Tahm Kench

  • Devouer [W] - Mana cost lowered to 70 (down from 90)

Gangplank

  • Powder Keg [E] - Now ignores 50% armor (up from 45%)



Unofficial PBE Patch Notes for 8/26/2015
Posted by News [HTML][XML][PERM][FULL] on 26 August 2015, 2:06 pm

*several "They Are Coming" files in the pbe

Project Log-In Intro

 

Champion Changes

Tahm Kench

  • Devouer [W] - Mana cost lowered to 70 (down from 90)




Patch Update - 26/8/2015

Originally Posted by Riot (View Original Source)

Hey folks! Juggernauts shipped, and as enormous game updates sometimes go, not everything was 100% on the balance front. Check out the changes below to see how we're reacting to them. Since we're aiming to get these changes out with as little friction as possible (ie. we don't want to make you download another patch!), some of the in-game tooltips will be out of date until we hit 5.17 and can more comprehensively update everything.
Darius

Decimate's damage and healing increased.

Darius released far weaker than his juggernaut brothers, mostly due to the extra gameplay added to Decimate. We're still keeping the gameplay (we like that part), so we're making it more rewarding when you swing your axe correctly.
  • Q - Decimate
    • DAMAGE 20/40/60/80/100 40/70/100/130/160
    • HEALING 10% of missing health per champion hit 15% of missing health per champion hit (maximum is still 30%)

Skarner

Movement speed and attack speed lowered. W's shield lowered. E's cooldown is increased, and deals less damage.

Oh dear. Skarner released at the strongest state we've seen a character...pretty much ever. While the below changes might look like a lot, these were all added on towards the end of his development cycle as a result of feedback on the PBE. We shouldn't have listened quite so well. No hard feelings, PBE.
  • General
    • BASE MOVEMENT SPEED 345 335
    • BASE ATTACK DAMAGE 61 57
  • W - Crystalline Exoskeleton
    • SHIELD RATIO 12/13/14/15/16% of maximum health 10/11/12/13/14% of maximum health
  • E - Fracture
    • COOLDOWN 13/12.5/12/11.5/11 seconds 14/13.5/13/12.5/12 seconds
    • INITIAL DAMAGE 40/75/110/145/180 40/65/90/115/140
    • BONUS DAMAGE ON STUNNING 25/50/75/100/125 25/35/45/55/65



Unofficial PBE Patch Notes for 8/25/2015
Posted by News [HTML][XML][PERM][FULL] on 25 August 2015, 3:10 pm

PROJECT: Fiora

PROJECT: Leona

PROJECT: Lucian

PROJECT: Yi

PROJECT: Zed

Champion Changes

Azir

  • Arise [W] - Says cooldown is now 0 seconds (down from 1.5) but unsure of what that means

Darius

  • Attack Speed values returned to live



Unofficial PBE Patch Notes for 8/24/2015
Posted by News [HTML][XML][PERM][FULL] on 24 August 2015, 5:11 pm

New Icons

Champions

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Air Client v949)</th> <th class="new-value">New (Air Client v951)</th> </tr> <tr class="modified"> <td class="key" colspan="2">Garen</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Garen The Might of Demacia
Damage:
57.88 (+ 4.5 )
Health:
616.28 (+ 84.25 )
Mana:
0 (+ 0 )
Movement
Speed: 345
Armor:
27.536 (+ 3 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.85 (+ 0.5 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
175
Defense
Rating: 7
Magic
Rating: 1
Difficulty
Rating: 5
Attack
Rating: 7

Tags:
fighter

Tips:
*Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.*Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.*Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.
Opponent
Tips: *Stack armor items to lower the large amount of physical damage that Garen deals out.*Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.*Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.*Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.</td> <td class="new-value" style="vertical-align: top;" width="50%">Garen The Might of Demacia
Damage:
57.88 (+ 4.5 )
Health:
616.28 (+ 84.25 )
Mana:
0 (+ 0 )
Movement
Speed: 340
Armor:
27.536 (+ 3 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.85 (+ 0.5 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
175
Defense
Rating: 7
Magic
Rating: 1
Difficulty
Rating: 5
Attack
Rating: 7

Tags:
fighter

Tips:
*Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.*Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.*Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.
Opponent
Tips: *Stack armor items to lower the large amount of physical damage that Garen deals out.*Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.*Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.*Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skarner</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Skarner the Crystal Vanguard
Damage:
61.156 (+ 4.5 )
Health:
601.28 (+ 90 )
Mana:
272.2 (+ 40 )
Movement
Speed: 345
Armor:
29.384 (+ 3.8 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 8.95 (+ 0.85 )
Mana
Per 5 Sec: 7.2 (+ 0.45 )
Range:
125
Defense
Rating: 6
Magic
Rating: 5
Difficulty
Rating: 5
Attack
Rating: 7

Tags:
fighter

Tips:
*Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.*Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.*Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
Opponent
Tips: *Skarner can't harm you very much outside of short range, so stay away from him!*Skarner's Movement Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.*Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.</td> <td class="new-value" style="vertical-align: top;" width="50%">Skarner the Crystal Vanguard
Damage:
57.156 (+ 4.5 )
Health:
601.28 (+ 90 )
Mana:
272.2 (+ 40 )
Movement
Speed: 335
Armor:
29.384 (+ 3.8 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 8.95 (+ 0.85 )
Mana
Per 5 Sec: 7.2 (+ 0.45 )
Range:
125
Defense
Rating: 6
Magic
Rating: 5
Difficulty
Rating: 5
Attack
Rating: 7

Tags:
fighter

Tips:
*Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.*Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.*Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
Opponent
Tips: *Skarner can't harm you very much outside of short range, so stay away from him!*Skarner's Movement Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.*Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.</td> </tr> </tbody> </table>

Lore

No Lore changes in this Patch.

Abilities

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Air Client v949)</th> <th class="new-value">New (Air Client v951)</th> </tr> <tr class="modified"> <td class="key" colspan="2">Fizz - [Q] - Urchin Strike</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fizz - [Q] - Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus 10/25/40/55/70 (+0.3) magic damage. This ability can trigger on-hit effects.

Cost:
50/55/60/65/70 Mana

Range:
0

Cooldown:
10/9/8/7/6</td> <td class="new-value" style="vertical-align: top;" width="50%">Fizz - [Q] - Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus 10/25/40/55/70 (+0.35) magic damage. This ability can trigger on-hit effects.

Cost:
50/55/60/65/70 Mana

Range:
0

Cooldown:
10/9/8/7/6</td> </tr> <tr class="modified"> <td class="key" colspan="2">Darius - [Q] - Decimate</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Darius - [Q] - Decimate
After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 40/65/90/115/140 (+) physical damage. Enemies hit by the handle take 50/50/50/50/50% damage (does not apply Hemorrhage).

Darius
heals for 10/10/10/10/10% of his missing Health per enemy champion hit by the blade (max: 30/30/30/30/30%).

Cost:
30/30/30/30/30 Mana

Range:
1

Cooldown:
9/8/7/6/5</td> <td class="new-value" style="vertical-align: top;" width="50%">Darius - [Q] - Decimate
After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 40/70/100/130/160 (+) physical damage. Enemies hit by the handle take 50/50/50/50/50% damage (does not apply Hemorrhage).

Darius
heals for 15/15/15/15/15% of his missing Health per enemy champion hit by the blade (max: 30/30/30/30/30%).

Cost:
30/30/30/30/30 Mana

Range:
1

Cooldown:
9/8/7/6/5</td> </tr> <tr class="modified"> <td class="key" colspan="2">Darius - [W] - Crippling Strike</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Darius - [W] - Crippling Strike
Darius's next basic attack deals physical damage and slows the target by 90/90/90/90/90% for 1/1/1/1/1 second.

Cost:
30/30/30/30/30 Mana

Range:
0

Cooldown:
9/8/7/6/5</td> <td class="new-value" style="vertical-align: top;" width="50%">Darius - [W] - Crippling Strike
Darius's next basic attack deals physical damage and slows the target by 90/90/90/90/90% for 1/1/1/1/1 second.

Crippling
Strike refunds its Mana cost and 50/50/50/50/50% of its cooldown if it kills the target.

Cost:
30/30/30/30/30 Mana

Range:
0

Cooldown:
9/8/7/6/5</td> </tr> <tr class="modified"> <td class="key" colspan="2">Janna - [R] - Monsoon</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Janna - [R] - Monsoon
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.4) Health to nearby allies each second for 3 seconds.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
150/135/120</td> <td class="new-value" style="vertical-align: top;" width="50%">Janna - [R] - Monsoon
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.5) Health to nearby allies each second for 3 seconds.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
150/135/120</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skarner - [W] - Crystalline Exoskeleton</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Skarner - [W] - Crystalline Exoskeleton
Skarner is shielded for (12/13/14/15/16% of his maximum health) (+0.8) damage for 6/6/6/6/6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.

Cost:
60/60/60/60/60 Mana

Range:
0

Cooldown:
13/12.5/12/11.5/11</td> <td class="new-value" style="vertical-align: top;" width="50%">Skarner - [W] - Crystalline Exoskeleton
Skarner is shielded for (10/11/12/13/14% of his maximum health) (+0.8) damage for 6/6/6/6/6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.

Cost:
60/60/60/60/60 Mana

Range:
0

Cooldown:
13/12.5/12/11.5/11</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skarner - [E] - Fracture</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Skarner - [E] - Fracture
Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

Active:
Skarner summons a blast of crystalline energy, dealing 40/75/110/145/180 (+0.2) magic damage, slowing targets hit by 45/50/55/60/65% for 2.5/2.5/2.5/2.5/2.5 seconds and reducing the blast's speed. A maximum of 6 targets can be hit by Fracture before the blast dissipates entirely.

Enemies
hit by Fracture are afflicted with Crystal Venom for 5/5/5/5/5 seconds, causing Skarner's next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun the target for 1/1/1/1/1 second.

Cost:
55/55/55/55/55 Mana

Range:
980

Cooldown:
13/12.5/12/11.5/11</td> <td class="new-value" style="vertical-align: top;" width="50%">Skarner - [E] - Fracture
Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

Active:
Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+0.2) magic damage, slowing targets hit by 45/50/55/60/65% for 2.5/2.5/2.5/2.5/2.5 seconds and reducing the blast's speed. A maximum of 6 targets can be hit by Fracture before the blast dissipates entirely.

Enemies
hit by Fracture are afflicted with Crystal Venom for 5/5/5/5/5 seconds, causing Skarner's next basic attack against them to deal 25/35/45/55/65 additional physical damage and stun the target for 1/1/1/1/1 second.

Cost:
55/55/55/55/55 Mana

Range:
980

Cooldown:
14/13.5/13/12.5/12</td> </tr> <tr class="modified"> <td class="key" colspan="2">Mordekaiser - [W] - Harvesters of Sorrow</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Mordekaiser - [W] - Harvesters of Sorrow
Passive: Even with allies present, Mordekaiser gains full experience toward levelling up from minions he kills. Experience Earned: .

Active:
Target an ally champion:

Both
gain 75/75/75/75/75 movement speed toward one another.

When
they touch, both deal 140/180/220/260/300 (+0.6) magic damage over 4 seconds.

Reactivate
to both instantly steal 50/70/90/110/130 (+) health from nearby enemies (33% heal on minions, max 3 units; deals magic damage).

Cost:


Range:
0

Cooldown:
12/11/10/9/8</td> <td class="new-value" style="vertical-align: top;" width="50%">Mordekaiser - [W] - Harvesters of Sorrow
Passive: Even with allies present, Mordekaiser gains full experience toward levelling up from minions he kills. Experience Earned: .

Active:
Target an ally champion, linking them to Mordekaiser:

Both
gain 75/75/75/75/75 movement speed toward one another.

When
they touch, both deal 140/180/220/260/300 (+0.6) magic damage over 4 seconds.

Reactivate
to both instantly steal 50/70/90/110/130 (+) health from nearby enemies (33% heal on minions, max 3 units; deals magic damage).

Cost:


Range:
0

Cooldown:
12/11/10/9/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Garen - [Q] - Decisive Strike</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Garen - [Q] - Decisive Strike
Garen breaks free from all slows affecting him, and gains 35/35/35/35/35% movement speed for 1.5/2/2.5/3/3.5 seconds.

His
next basic attack within 4.5/4.5/4.5/4.5/4.5 seconds deals 30/55/80/105/130 (+) physical damage and silences his target for 1.5/1.5/1.5/1.5/1.5 seconds.

Cost:


Range:
0

Cooldown:
8/8/8/8/8</td> <td class="new-value" style="vertical-align: top;" width="50%">Garen - [Q] - Decisive Strike
Garen breaks free from all slows affecting him, and gains 30/30/30/30/30% movement speed for 1.5/2/2.5/3/3.5 seconds.

His
next basic attack within 4.5/4.5/4.5/4.5/4.5 seconds deals 30/55/80/105/130 (+) physical damage and silences his target for 1.5/1.5/1.5/1.5/1.5 seconds.

Cost:


Range:
0

Cooldown:
8/8/8/8/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Garen - [W] - Courage</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Garen - [W] - Courage
Passive: Killing units permanently grants 0.25/0.25/0.25/0.25/0.25 armor and magic resist, up to a maximum of 30/30/30/30/30. Current Bonus:

Active:
Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30/30/30/30/30%.

Cost:


Range:
0

Cooldown:
24/23/22/21/20</td> <td class="new-value" style="vertical-align: top;" width="50%">Garen - [W] - Courage
Passive: Killing units permanently grants armor and magic resist, up to a maximum of 30/30/30/30/30. Current Bonus:

Active:
Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30/30/30/30/30%.

Cost:


Range:
0

Cooldown:
24/23/22/21/20</td> </tr> <tr class="modified"> <td class="key" colspan="2">Garen - [R] - Demacian Justice</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Garen - [R] - Demacian Justice
Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1/1/1% of its maximum health as true damage.

Active:
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health the target is missing. Deals true damage to the Villain.

Cost:


Range:
0

Cooldown:
120/100/80</td> <td class="new-value" style="vertical-align: top;" width="50%">Garen - [R] - Demacian Justice
Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1/1/1% of its maximum health as true damage.

Active:
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 28/33/40% of the target's health. Deals true damage to the Villain.

Cost:


Range:
0

Cooldown:
120/100/80</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lux - [Q] - Light Binding</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Lux - [Q] - Light Binding
Fires a ball of light, rooting the first enemy hit for seconds and dealing (+0.7) magic damage. The second enemy receives % of the effect.

Cost:
55/60/65/70/0 Mana

Range:
1175

Cooldown:
15/14/13/12/11</td> <td class="new-value" style="vertical-align: top;" width="50%">Lux - [Q] - Light Binding
Fires a ball of light, rooting up to two enemies for seconds and dealing (+0.7) magic damage to each.

Cost:
55/60/65/70/0 Mana

Range:
1175

Cooldown:
15/14/13/12/11</td> </tr> </tbody> </table>

Items

No Items changes in this Patch.

New Champion Splash Art

No new Champion Splash Art in this Patch

Updated Champion Splash Art

No updated Champion Splash Art in this patch




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 24 August 2015, 1:02 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow August 25th.





No Group Splash Art For Project Skins

Each of the skins will have their own splash art

Originally Posted by Riot (View Original Source)

I'm Betting These Project Skins are Gonna Have a Shared Splash except for maybe Project Yi since he's the legendary skin of the group.

Yo Toa of Death!

All of the project skins have their own splash images, so no shared splash this time. :D




Unofficial PBE Patch Notes for 8/21/2015
Posted by News [HTML][XML][PERM][FULL] on 21 August 2015, 4:11 pm

Champion Changes

Darius

  • Hemorrhage [Passive] - Bloodrage renamed to Noxian Might
  • Decimate [Q] - Damage increased to 40/65/90/115/140 (up from 20/40/60/80/100)

Nocturne

  • Paranoia [R] - Range increased to 2500/3250/4000 (up from 2000/2750/3500)

Zed

  • Shadow Slash [E] - Damage reverted back to live



Unofficial PBE Patch Notes for 8/20/2015
Posted by News [HTML][XML][PERM][FULL] on 20 August 2015, 3:10 pm

Project: Zed

Project: Leona

Project: Fiora

Project: Master Yi

Project: Lucian

Champion Changes

Azir

  • Movement Speed lowered to 325 (down from 335)
  • Conquering Sands [Q] - Multiple Sand Soldier hits will now have the slow duration refreshed but will not take additional damage.

Bard

  • Magical Journey [E] - Cooldown lowered to 18/17/16/15/14 (down from 20/19/18/17/16)

Fizz

  • Chum the Waters [R] - Now only amplifies magic damage
  • Seastone Trident [W] - Damage lowered to 10/15/20/25/30 (down from 10/20/30/40/50) but AP ratio increased to 0.3 (up from 0.25)

Gragas

  • Drunken Rage [W] - Maximum Health bonus damage lowered to 8% across all ranks (down from 8/9/10/11/12)

Janna

  • Howling Gale [Q] - Whirlwind now travels 35% further each second it charges (up from 20)
  • Monsoon [R] - AP ratio lowered to 0.4 (down from 0.6)

Jax

  • Counter-Strike [E] - Mana cost changed to 50/60/70/80/90 (down from 70/75/80/85/90)

Kalista

  • Fate's Call [R] - Cooldown changed to 120/90/60 (from 90/75/60)
  • Sentinel [W] - Passive damage lowered to 10/12.5/15/17.5/20% (down from 12/14/16/18/20)

Karma

Focused Resolve [W] - Cooldown lowered to 12/12/12/12/12 (down from 16/15/14/13/12)

<table class="diff-table"> <tbody> <tr class="modified"> <td class="key" colspan="2"> </td> </tr> <tr class="modified"> <td class="key" colspan="2">KarmaFocused Resolve [ W ]File: KarmaSpiritBind.inibinKey: game_spell_displayname_KarmaSpiritBind</td> </tr> <tr> <td class="old-value">Links Karma to target enemy champion or monster, revealing them, and dealing 60/110/160/210/260 (+0.9*AP) magic damage over 2 seconds, rooting them in place for 1/1.3/1.5/1.8/2 second(s) if the link is not broken.

Mantra Bonus - Renewal: Karma is healed for 0.9% (+%) of her missing health. If the link is not broken, the root duration is increased by 0.01 second(s) and Karma is healed for 0.9% (+%) of her missing health. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>70/75/80/85/90 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>675</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>16/15/14/13/12 Seconds</dd> </dl> </td> <td class="new-value">Links Karma to target enemy champion or monster, revealing them, and dealing 60/110/160/210/260 (+0.9*AP) magic damage over 2 seconds, rooting them in place for 1/1.3/1.5/1.8/2 second(s) if the link is not broken.

Mantra Bonus - Renewal: Karma is healed for 0.9% (+%) of her missing health. If the link is not broken, the root duration is increased by 0.01 second(s) and Karma is healed for 0.9% (+%) of her missing health. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>70/75/80/85/90 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>675</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>12/12/12/12/12 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">MaokaiVengeful Maelstrom [ R ]File: MaokaiDrain3.inibinKey: game_spell_displayname_MaokaiDrain3</td> </tr> <tr> <td class="old-value">Toggle: Maokai surrounds himself with a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20 % for up to 10 seconds.

Maokai can end the effect to release the stored energy, dealing 100/150/200 (+0.5*AP) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 100/150/200 bonus damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana, 30 Mana Per Second</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>500</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>40/30/20 Seconds</dd> </dl> </td> <td class="new-value">Toggle: Maokai surrounds himself with a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20 % for up to 10 seconds.

Maokai can end the effect to release the stored energy, dealing 100/150/200 (+0.5*AP) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 100/150/200 bonus damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana, 30 Mana Per Second</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>500</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>60/50/40 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Miss FortuneDouble Up [ Q ]File: MissFortuneRicochetShot.inibinKey: game_spell_displayname_MissFortuneRicochetShot</td> </tr> <tr> <td class="old-value">Miss Fortune fires a shot through an enemy to hit another enemy behind them, dealing 20/35/50/65/80 (+0.35*AD) (+0.35*AP) physical damage to the first target and 40/70/100/130/160 (+0.5*AD) (+0.5*AP) physical damage to the second.

If the first target is killed, the second hit will deal 150% damage instead. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>43/46/49/52/55 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>650</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>7/6/5/4/3 Seconds</dd> </dl> </td> <td class="new-value">Miss Fortune fires a shot through an enemy to hit another enemy behind them, dealing 20/35/50/65/80 (+0.35*AD) (+0.35*AP) physical damage to the first target and 40/70/100/130/160 (+0.5*AD) (+0.5*AP) physical damage to the second.

If the first target is killed, the second hit will critically strike and deal 150% damage instead. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>43/46/49/52/55 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>650</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>7/6/5/4/3 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">ShenVorpal Blade [ Q ]File: ShenVorpalStar.inibinKey: game_spell_displayname_ShenVorpalStar</td> </tr> <tr> <td class="old-value">Deals 60/100/140/180/220 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.

Allied spells and attacks against this target heal the attackers 0.6 ( 6/10/14/18/22 + 0.2 [ 1.5 % of Shen's max Health]) over 3 seconds.

Killing an enemy with Vorpal Blade restores Health instantly instead. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60 Energy</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>475</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>6/5.5/5/4.5/4 Seconds</dd> </dl> </td> <td class="new-value">Deals 60/100/140/180/220 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.

Allied spells and attacks against this target heal the attackers 0.6 ( 3/6/9/12/15 + 0.2 [ 1.5 % of Shen's max Health]) over 3 seconds.

Killing an enemy with Vorpal Blade restores Health instantly instead. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60 Energy</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>475</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>6/5.5/5/4.5/4 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">ZedShadow Slash [ E ]File: ZedE.inibinKey: game_spell_displayname_ZedPBAOEDummy</td> </tr> <tr> <td class="old-value">Zed and his shadow slash, dealing 60/90/120/150/180 (+0.8*AD) physical damage to nearby enemies.

Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds.
Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40 % for 1.5 seconds.

Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60 % but will not take additional damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50 Energy</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>290</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>4/4/4/4/4 Seconds</dd> </dl> </td> <td class="new-value">Zed and his shadow slash, dealing 80/130/180/230/280 (+0.8*AD) physical damage to nearby enemies.

Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds.
Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40 % for 1.5 seconds.

Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60 % but will not take additional damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50 Energy</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>290</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>4/4/4/4/4 Seconds</dd> </dl> </td> </tr> </tbody> </table>

 





Patch Rundown 5.16 - Juggerwhaaaaat?

Originally Posted by Riot (View Original Source)




Project Skins Promo Page - Updated
Posted by News [HTML][XML][PERM][FULL] on 19 August 2015, 2:53 pm

Project Skins Promo Page - Updated

Now we can see the main weapons of the skins. WIP Article

Originally Posted by Riot (View Original Source)




Patch 5.16 Notes
Posted by News [HTML][XML][PERM][FULL] on 19 August 2015, 3:05 pm

Don't miss: Project Skins Promo Page - Updated

Patch 5.16 Notes

Originally Posted by Riot (View Original Source)

Greetings, summoners.

Welcome to patch 5.16, the one where juggernauts exist, defensive items get a pass and Zed actually gets buffed. Before we dive in, let’s clear some things up for all the esports fans out there - 5.14 (the one with crazy Elise, #bigsorry) will be the one that the rest of playoffs including the gauntlet will be played on. Worlds will be played on 5.18, which means while we totally hear you about these changes being pretty huge before worlds, we’ve set aside the next two to react and tune as necessary (read: lighter touches) before these changes hit the big stage.

With that out of the way, on to the main event: Juggernauts.



Server Maintenance: Patch 5.16
Posted by News [HTML][XML][PERM][FULL] on 18 August 2015, 8:36 pm

[NA] Server Maintenance: Patch 5.16

Originally Posted by Riot (View Original Source)

On 08/20/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.16. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 20/08/15, starting at 03:30 UK Time (02:30 UTC), ranked queues will be disabled in preparation for patch 5.16. At 05:00 UK Time (04:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.



Project Skins Promo Page
Posted by News [HTML][XML][PERM][FULL] on 17 August 2015, 5:08 pm

Project Skins Promo Page

Total 6 skins, 1 is Yasuo (already released), 4 hints to champions, 1 unknown

Originally Posted by Riot (View Original Source)





New Project Skin Teaser

Originally Posted by Riot (View Original Source)




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 17 August 2015, 1:02 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow August 18th.




Unofficial PBE Patch Notes for 8/14/2015 + 8/15/2015
Posted by News [HTML][XML][PERM][FULL] on 14 August 2015, 9:09 pm

Arcade Login Screen Music

Champion Changes

Garen

  • Decisive Strike [Q] - Movement speed duration lowered to 1.5/2/2.5/3/3.5 (down from 2/2.5/3/3.5/4)



Unofficial PBE Patch Notes for 8/14/2015
Posted by News [HTML][XML][PERM][FULL] on 14 August 2015, 2:11 am

 

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Game PBE v892 / Air PBE v944)</th> <th class="new-value">New (Game PBE v893 / Air PBE v945)</th> </tr> <tr class="modified"> <td class="key" colspan="2">GarenDecisive Strike [ Q ]File: GarenQ.inibinKey: game_spell_displayname_GarenQ</td> </tr> <tr> <td class="old-value">Garen breaks free from all slows affecting him, and gains 35 % movement speed for 2/2.5/3/3.5/4 seconds.

His next basic attack within 4.5 seconds deals 30/55/80/105/130 (+1.4*AD) physical damage and silences his target for 1.5 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>No Cost</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>300</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> <td class="new-value">Garen breaks free from all slows affecting him, and gains 35 % movement speed for 1.5/2/2.5/3/3.5 seconds.

His next basic attack within 4.5 seconds deals 30/55/80/105/130 (+1.4*AD) physical damage and silences his target for 1.5 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>No Cost</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>300</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Game PBE v892 / Air PBE v944)</th> <th class="new-value">New (Game PBE v893 / Air PBE v945)</th> </tr> <tr class="modified"> <td class="key" colspan="2">Abyssal ScepterFile: 3001.inibinKey: abyssal-scepter</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Abyssal Scepter</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2450 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 815 </dd> <dd class="p-tooltip-item passive">+40 Ability Power
+250 Health
+60 Magic Resist

UNIQUE Passive: Every 2 seconds emanates a pulse dealing 40 (+2 per champion level) magic damage to nearby enemy champions and reduces their Magic Resist by 5% for 6 seconds (stacks up to 6 times, up to 30%).</dd> </dl>
  • Abyssal Scepter

      • Amplifying Tome

      • <
    li
        class="b-tree-item">

    Ruby Crystal

  • Negatron Cloak

    • Null-Magic Mantle

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Abyssal Scepter</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2430 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 780 </dd> <dd class="p-tooltip-item passive">+70 Ability Power
+50 Magic Resist

UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.</dd> </dl>
  • Abyssal Scepter

    • Blasting Wand

    • Negatron Cloak

      • Null-Magic Mantle

</td> </tr> </tbody> </table>



Riot on Summoner Spells

Originally Posted by Riot (View Original Source)

What are your thought on the current summoner spells?

Do you think some are lacking in power?

We know that flash is by and large a top tier summoner and everything else fights for tier 2. Generally we would say that more choice is better but in this case we haven't gone too far in trying to squash flash because we think the game is more fun and has some pretty great high "gamebreaking" moments built around the extreme power on an extreme cooldown that flash provides.

 

The idea that we have been kicking around if we were to ever revisit or update the summoners is to pick a few similar to flash style spells and buff them up majorly so that they could compete with smite directly (eg. ghost, teleport, etc). We'd probably have to make it so that you could only pick 1 of those "power summoners" if we knowingly made them strong.

 

Not forecasting any real changes, just sharing some thoughts we've had on the subject.




Unofficial PBE Patch Notes for 8/12/2015
Posted by News [HTML][XML][PERM][FULL] on 12 August 2015, 4:01 pm

Academy Splashart

Summoner Icons

New Item Icons

<table border="2" cellpadding="2"> <tbody> <tr> <td style="width: 75px;"></td> <td> Ravenous Hydra</td> </tr> <tr> <td style="width: 75px;"></td> <td> Sterak's Gage</td> </tr> <tr> <td style="width: 75px;"></td> <td> Titanic Hydra</td> </tr> </tbody> </table>

Mordekaiser Ability Icons

<table border="2" cellpadding="2"> <tbody> <tr> <td style="text-align: center;">

Passive

</td> <td style="text-align: center;">

Q

</td> <td style="text-align: center;">

W

</td> <td style="text-align: center;">

E

</td> <td style="text-align: center;">

R

</td> </tr> <tr> <td style="text-align: center;">

</td> <td style="text-align: center;">

</td> <td style="text-align: center;">

</td> <td style="text-align: center;">

</td> <td style="text-align: center;">

</td> </tr> </tbody> </table>

Item Changes

Dead Man's Plate

  • Armor lowered to 50 (down from 55)



Unofficial PBE Patch Notes for 8/11/2015
Posted by News [HTML][XML][PERM][FULL] on 11 August 2015, 4:56 pm

Game and Champion Changes

Teemo

  • Noxious Trap [R] - Slow no longer decays over time. Mana cost reverted back to 75/100/125 (up from 70/85/100)

Rammus

  • Defensive Ball Curl [W] - Return damage increased to 25/35/45/55/65 (up from 15/25/35/45/55)

Red Buff and Cinderling

  • Collision Radius decreased. Red down to 80 (from 100) and cinderling to 30 (down from 50)




Patch Update - 10/08/2015

Originally Posted by Riot (View Original Source)

Fiora balance changes
8/10/2015: Fiora's update launched in a bit of a weaker state than we had anticipated. We're sharpening her up with a few straightforward buffs.
  • General
    • HEALTH GROWTH STAT 80 92
    • ATTACK DAMAGE GROWTH STAT 2.5 3.3
  • Q - Lunge
    • COOLDOWN 18/16/14/12/10 seconds 16/14/12/10/8 seconds
    • COOLDOWN ON ENEMY HIT 7.2/6.4/5.6/4.8/4 seconds 6.4/5.6/4.8/4/3.2 seconds
    • COST 25/30/35/40/45 mana 20/25/30/35/40 mana
  • W - Riposte
    • COOLDOWN 21/19.5/18/16.5/15 seconds 19/18/17/16/15 seconds
Yasuo
  • BUGFIX Fixed a weird instance where Yasuo's Q - Steel Tempest could hit enemies in random spots of the map
Frost Queen's Claim
  • COOL IT Fixed a bug where the cooldown of Frost Queen's Claim's active effect was resetting improperly



Unofficial PBE Patch Notes for 8/10/2015
Posted by News [HTML][XML][PERM][FULL] on 10 August 2015, 6:46 pm

Arcade Animation

Blitzcrank 8-Bit Animation

Updated Splashart

Champion Changes

Fiora

  • Damage per level raised to 3.3 (up from 2.5)
  • Health per level raised to 92 (up from 80)
  • Lunge [Q] - Mana cost lowered to 20/25/30/35/40 (down from 25/30/35/40/45) and cooldown lowered to 16/14/12/10/8 (down from 18/16/14/12/10)

Teemo

  • Noxious Trap [R] - Mana cost lowered to 70/85/100 (down from 75/100/125)

Elise

  • Neurotoxin [Q] - Reverted back to the live version but lowered to 4% current enemy health (down from 8%)

Mordekaiser

  • Mace of Spades [Q] - Damage on first strike raised to 4/8/12/16/20 (up from 3/6/9/12/15). Health cost raised to 4/8/12/16/20 (up from 3/6/9/12/15).

Garen

  • Judgment [E] - Damage changed to physical damage to nearby enemies 14/18/22/26/30 plus 34/35/36/37/38% (down from 20/25/30/35/40 plus 46/47/48/49/50%) now deals 33% increased damage when striking only one target. Can no longer be cancelled to restore cooldown.



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