Update on Rengar's Rework
Originally Posted by Riot (View RedTracker Source)Hello Rengars. Two things to talk about today.
1. I'm trying out a unique vision active for the bonetooth trinket: Rengar places a trap that triggers when an enemy walks within its radius (~200 unit radius for testing). The unit is revealed with Rengar's heat vision for 10 seconds. His first attack against the revealed target will cause him to leap.
2. Lets talk about the ferocity change because I'm seeing a lot of comments about it. The goal here is that we do wantRengar to start fights and ganks at 0 Ferocity, but we have given him a lot of changes to compensate for this change. His E now has a stronger slow that does not decay over time (this is big). Also his ferocity bonuses on all 3 basic skills are buffed so that when he does reach full ferocity, he is rewarded with a big finisher.
I really appreciate the feedback you all are giving in this thread, Rengar is really going to be sick when we're through with him.