Cone Abilities Bug Partially Fixed

Originally Posted by Riot (View Original Source)

Hi folks, We wanted to let you know that we patched out a fix that addresses the issues you have been experiencing with cone abilities not casting towards the correct direction (e.g. Kassadin's E, Darius' E, Annie's W, Nidalee's E). However, there is still one case that isn't fixed, were if you quick cast the ability right on top of your character's position the ability might not fire at the correct location. We know that this sucks, but we decided to go with a partial fix that addresses most of the issues, while we're working on getting a full fix with 4.19. Sorry for the inconvenience and thank you for your understanding.




New Splash Arts Spotted on Worlds

(View Original Source)

Maokai

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Anivia

</td> <td style="text-align: center;">

Gragas

</td> <td style="text-align: center;">

Graves

</td> <td style="text-align: center;">

Warwick

</td> </tr> <tr> <td style="text-align: center;"> </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>


Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 20 October 2014, 1:03 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow October 21st. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


Short Stories: Xerath - Unbound, Azir - Arisen, Story Discussion
Posted by News [HTML][XML][PERM][FULL] on 17 October 2014, 11:00 pm


Short Stories: Xerath - Unbound

Originally Posted by Riot (View Original Source)

Xerath

This was the moment.

The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as Xerath.





Champion Pages Covered in Fog


If you've been looking on the official champion pages, you might have noticed something unusual. If you enter one of 7 champions pages, they quickly have their splash arts covered in dense fog (or smoke? cloud?). You can spot some short bursts of light (thunder?) in the fog.




Don't miss: Curse Voice Approved by Riot


Commemorate the 2014 Season!

Originally Posted by Riot (View Original Source)

 

From the NA LCS and EU LCS to the LPL and OGN, the 2014 season was defined by adrenaline-pumping teamfights, clutch backdoors and jaw-dropping pentakills. To commemorate every one of those moments, we’re releasing Championship Shyvana along with the 2014 Championship Ward and Icon from now through October 31.

  • Championship Shyvana975 RP
  • 2014 Championship Ward – 640 RP
  • 2014 Championship Icon – 1 IP

If you just can’t live without all three, snag them in the Championship Bundle for 2115 RP (1455 RP if you already own the champ) from now through October 31. In the bundle, Championship Shyvana remains at full price but you’ll receive Shyvana herself and the 2014 Championship Ward at a 25% discount.

Immortalize every epic moment of the 2014 Season!




Curse Voice Approved by Riot
Posted by News [HTML][XML][PERM][FULL] on 14 October 2014, 2:41 pm

Curse Voice Approved by Riot

Curse Voice is now officially approved by Riot as legal 3rd party software! Since last time it received new friends system! Check it out if you didn't already.

Every information about Curse Voice you'll find on it's official website.

Originally Posted by Riot (View Original Source)

"Hey everybody!

I wanted to jump back into this discussion to share some updates. As those following this topic know, back in the spring we made some clarifications that 3rd party applications with particular functions were considered against our Terms of Service (that link goes to the old Forums thread, which is a mirror of this one), and that the use of such applications was prohibited (and could even potentially lead to disciplinary actions). One of the several contributing factors to this topic was the early beta of Curse Voice and recent updates to Razer Comms, and the conversations that arose around them.

Over the past few months we have been working with the developers of many applications, including Curse and Razer. Because of this, the latest revision of Curse Voice (version 6.1.X) and Razer Comms (version 2.1.X) no longer violate our current guidelines. I should note, however, that with all third party apps these situations are subject to change as programs evolve, and this issue may be revisited in the future if the situation warrants it. Also... Curse Voice, Razer Comms, and all other 3rd party programs are not supported by Riot. Because of that, we can never guarantee the user experience when they and other programs are run in tandem with League of Legends. We always suggesting disabling such programs in your first step towards any troubleshooting, should problems arise

Hopefully this clears up any remaining confusion out there."




Don't miss: Unofficial PBE Patch Notes for 10/13/2014 - 11 New Splash Arts


Curse Voice Approved by Riot

Curse Voice is now officially approved by Riot as legal 3rd party software! Since last time it received new friends system! Check it out if you didn't already. Official Riot accouncement should arrive in next few days.

Every information about Curse Voice you'll find on it's official website.


Dunkmaster Darius Hits The Court!

Originally Posted by Riot (View Original Source)

 

An uneasy silence falls over the arena as Dunkmaster Darius steps onto the court. Since his debut, two teams have disbanded, seven referees have “mysteriously” disappeared, and three hundred fans have been treated for shock.




Unofficial PBE Patch Notes for 10/13/2014 - 11 New Splash Arts
Posted by News [HTML][XML][PERM][FULL] on 13 October 2014, 4:14 pm

WIP Post

NOTE: Preseason 5 changes has been reverted to live - including changes to Janna, Ryze, Zilean and Quinn. Singed buffs and MTU, Season 4 rewards, new skins and new splash arts remain.


Updated Champion Splash Art

Base Ahri

Base Blitzcrank

Base Ezreal

Base Janna

Base Kayle

Base Wukong

Base Shen

Base Talon

Base Tristana

Base Veigar

Base Zilean




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 13 October 2014, 1:04 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow October 14th. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>



Patch Update - 10/10/2014

Originally Posted by Riot (View Original Source)

  • Azir
    • EVERYTHING'S A MINION Removed various unintended interactions between R - Emperor's Divide and untargetable stuff such as Jayce's Acceleration Gate
    • BLOBS CAN BE HEALTHY The Sun Disc's health bar is no longer a blue blob
  • Ezreal
    • TOOLTIPS DON'T LIE (ANYMORE) Q - Mystic Shot's tooltip has been properly updated to reflect its new total AD ratio (1.1 total attack damage)
  • Gangplank
    • PLEASE DON'T ASK Minions and monsters no longer attempt to attack Gangplank's ult
    • CANNONS BEAT PROJECTILES The center of Gangplank's ult no longer blocks first-target-hit skillshots
  • Sion
    • OCCASIONALLY STOPPABLE ONSLAUGHT Fixed a few cases where some enemy abilities were ignoring Sion's spell immunity during R - Unstoppable Onslaught
  • Randuin's Omen
    • VALUE FIX Randuin's attack speed slow has been properly updated to its new value of 15%, matching its updated tooltip
  • Warden's Mail
    • UNDOCUMENTED BUFF Warden's Mail's attack speed slow has been buffed to 15% to copy the Randuin's change



 

<table class="diff-table"> <tbody> <tr class="modified"> <td style="vertical-align: top;"></td> <td style="vertical-align: top;"></td> </tr> <tr class="modified"> <td style="vertical-align: top;"></td> <td style="vertical-align: top;"></td> </tr> </tbody> </table>

Updated Champion Splash Art

Base Rumble

Base Shaco

Champion No Champion changes in this Patch. Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v660 / Air PBE v723)</th><th class="new-value">New (Game PBE v661 / Air PBE v723)</th></tr> <tr class="modified"> <td class="key" colspan="2">QuinnBlinding Assault [ Q ]File: QuinnQ.inibinKey: game_spell_displayname_QuinnQ</td> </tr> <tr> <td class="old-value">Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+0.65*AD) (+0.5*AP) physical damage and blinding them for 1.1/1.2/1.3/1.4/1.5 seconds.

As Valor: Performs the same attack at the current location.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>50/55/60/65/70 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1025</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>11/10/9/8/7 Seconds</dd></dl></td> <td class="new-value">Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+0.65*AD) (+0.5*AP) physical damage and blinding them for 1.5 seconds.

As Valor: Performs the same attack at the current location.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>50/55/60/65/70 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1025</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>11/10/9/8/7 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">QuinnTag Team [ R ]File: QuinnR.inibinKey: game_spell_displayname_QuinnR</td> </tr> <tr> <td class="old-value">First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker. Valor can move through units and gains + 80/100/120 % Movement Speed, decreased gradually to + 5/10/15 % when in combat.

Second Cast: Quinn returns, replacing Valor on the battlefield, and also resetting the cooldown on Heightened Senses.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>40/20/1 Seconds</dd></dl></td> <td class="new-value">First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for <span class="abilities-effects">20 seconds.Valor can move through units and gains + 80/90/100 % Movement Speed, decreased gradually to + 20/30/40 % when in combat.

Second Cast: Quinn returns to perform Skystrike,dealing from <span class="abilities-effects">100/150/200 (+0.5*AD)to <span class="abilities-effects">200 (+1*AD)physical damage to all enemies in a large area, increasing based on how much health they are missing.

If Skystrike has not been cast before this ability ends, it will be cast automatically.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>140/110/80 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">RyzeRune Prison [ W ]File: RunePrison.inibinKey: game_spell_displayname_RunePrison</td> </tr> <tr> <td class="old-value">Roots the enemy for 0.8/1/1.3/1.5/1.8 second(s), dealing 60/95/130/165/200 (+0.6*AP) plus <span class="abilities-effects">4.5 % of Ryze's maximum Mana (+0.6*Mana)in magic damage.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60/70/80/90/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14.0000 Seconds</dd></dl></td> <td class="new-value">Roots the enemy for 0.8/1/1.3/1.5/1.8 second(s), dealing 60/95/130/165/200 (+0.6*AP) magic damage.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60/70/80/90/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14.0000 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">RyzeSpell Flux [ E ]File: SpellFlux.inibinKey: game_spell_displayname_SpellFlux</td> </tr> <tr> <td class="old-value">Unleashes an orb that bounces to enemies or Ryze up to 5 times.

Each bounce deals 50/70/90/110/130 (+0.35*AP) plus <span class="abilities-effects">1 % of Ryze's maximum Mana (+0.35*Mana)magic damage and reduces Magic Resist by 12/15/18/21/24 for 5 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60/70/80/90/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/14/14/14/14 Seconds</dd></dl></td> <td class="new-value">Unleashes an orb that bounces to enemies or Ryze up to 5 times.

Each bounce deals 50/70/90/110/130 (+0.35*AP) magic damage and reduces Magic Resist by 12/15/18/21/24 for 5 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60/70/80/90/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/14/14/14/14 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">SingedFling [ E ]File: Fling.inibinKey: game_spell_displayname_Fling</td> </tr> <tr> <td class="old-value">Singed flings an enemy over his shoulder, dealing 80/125/170/215/260 (+0.75*AP) magic damage.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100/110/120/130/140 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>125</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/10/10/10/10 Seconds</dd></dl></td> <td class="new-value">Singed flings an enemy over his shoulder, dealing 80/125/170/215/260 (+0.75*AP) magic damage.

If the target Singed flings lands in his Mega Adhesive,they are also snared for second.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100/110/120/130/140 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>125</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/10/10/10/10 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">SingedMega Adhesive [ W ]File: MegaAdhesive.inibinKey: game_spell_displayname_MegaAdhesive</td> </tr> <tr> <td class="old-value">Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75 % (lasts 1 second after leaving).If Singed Fling target champion out of the zone, will create another Adhesive Zone at where target lands. If Singed Fling target champion into the zone, will snare target for 1 second.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>70/80/90/100/110 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/14/14/14/14 Seconds</dd></dl></td> <td class="new-value">Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75 % (lasts 1 second after leaving).

If Singed flings a target into the zone, it will snare them for 1 second.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>70/80/90/100/110 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/14/14/14/14 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">ZileanHeightened Learning [ Passive ]File: game_character_passiveName_ZileanKey: game_character_passiveName_Zilean</td> </tr> <tr> <td class="old-value">Increases experience gain of Zilean by 10% and bonus AP upon reaching levels 6/11/16.</td> <td class="new-value">Increases experience gain of Zilean and nearby allied champions by 8% and grants Zilean bonus AP upon reaching levels 6/11/16.</td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v660 / Air PBE v723)</th><th class="new-value">New (Game PBE v661 / Air PBE v723)</th></tr> <tr class="modified"> <td class="key" colspan="2">Aegis of the LegionFile: 3105.inibinKey: aegis-of-the-legion</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Aegis of the Legion</dt><dd class="p-tooltip-item total-cost">Item Cost: 1720 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+200 Health
+20 Magic Resistance

UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +75% Base Health Regen.

(Unique Auras with the same name don't stack.) </dd></dl>
  • Aegis of the Legion

    • Ruby Crystal

    • Negatron Cloak

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Aegis of the Legion</dt><dd class="p-tooltip-item total-cost">Item Cost: 1900 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+200 Health
+20 Magic Resistance

UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +75% Base Health Regen.

(Unique Auras with the same name don't stack.) </dd></dl>
  • Aegis of the Legion

      • Ruby Crystal

      • Negatron Cloak

      • <
    li
        class="b-tree-item">

    Rejuvenation Bead

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Banner of CommandFile: 3060.inibinKey: banner-of-command</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banner of Command</dt><dd class="p-tooltip-item total-cost">Item Cost: 2820 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 280 </dd><dd class="p-tooltip-item passive">+200 Health
+60 Ability Power
+20 Magic Resist
+10 Cooldown Reduction
UNIQUE Aura - Legion: Grants nearby allies 20 Magic Resist and +100% Base Health Regen.
UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

(Unique Auras with the same name do not stack.) </dd></dl>
  • Banner of Command

    • Aegis of the Legion

      • Ruby Crystal

      • Negatron Cloak

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banner of Command</dt><dd class="p-tooltip-item total-cost">Item Cost: 3000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 280 </dd><dd class="p-tooltip-item passive">+200 Health
+60 Ability Power
+20 Magic Resist
+10 Cooldown Reduction
UNIQUE Aura - Legion: Grants nearby allies 20 Magic Resist and +100% Base Health Regen.
UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

(Unique Auras with the same name do not stack.) </dd></dl>
  • Banner of Command

    • Aegis of the Legion

        • Ruby Crystal

        • Negatron Cloak

        • <
      li
          class="b-tree-item">

      Rejuvenation Bead

  • Fiendish Codex

    • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Banshee's VeilFile: 3102.inibinKey: banshees-veil</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banshee's Veil</dt><dd class="p-tooltip-item total-cost">Item Cost: 2750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1150 </dd><dd class="p-tooltip-item passive">+450 Health
+55 Magic Resist

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.</dd></dl>
  • Banshee's Veil

    • Spectre's Cowl

      • Ruby Crystal

      • Null-Magic Mantle

    • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banshee's Veil</dt><dd class="p-tooltip-item total-cost">Item Cost: 2970 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1150 </dd><dd class="p-tooltip-item passive">+450 Health
+55 Magic Resist

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.</dd></dl>
  • Banshee's Veil

    • Spectre's Cowl

      • Ruby Crystal

      • Negatron Cloak

    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Crystalline BracerFile: 3801.inibinKey: crystalline-bracer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Crystalline Bracer</dt><dd class="p-tooltip-item total-cost">Item Cost: 40 </dd><dd class="p-tooltip-item passive">+200 Health
+50% Base Health Regen</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Crystalline Bracer</dt><dd class="p-tooltip-item total-cost">Item Cost: 620 </dd><</dl>dd class="p-tooltip-item <dl class="p-tooltip-summary">recipe-cost"></dl>Recipe Cost: 40 <dl class="p-tooltip-summary"><dd class="p-tooltip-item passive">+200 Health
+50% Base Health Regen</dd></dl><ul class="b-tree b-tree-a recipe-tree">
  • Crystalline Bracer

    <ul class="b-tree-tier2 b-tree-count2"><li class="b-tree-item">

    Ruby Crystal

<li class="b-tree-item">

Rejuvenation Bead

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Cultivator's StaffFile: 3712.inibinKey: cultivators-staff</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Cultivator's Staff</dt><dd class="p-tooltip-item total-cost">Item Cost: 350 </dd><dd class="p-tooltip-item passive">UNIQUE Passive - Feeding the Fires: Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare.

Passive - Jungler: Deal 45 magic damage on hit to Monsters over 2 seconds and gain 12 Health and 3 Mana per second while in combat with Monsters.

Limited to 1 Jungle item
Do not buy this item if you don't have Smite.</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Cultivator's Staff</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><</dl>dd class="p-tooltip-item <dl class="p-tooltip-summary">recipe-cost"></dl>Recipe Cost: 350 <dl class="p-tooltip-summary"><dd class="p-tooltip-item passive">UNIQUE Passive - Feeding the Fires: Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare.

Passive - Jungler: Deal 45 magic damage on hit to Monsters over 2 seconds and gain 12 Health and 3 Mana per second while in combat with Monsters.

Limited to 1 Jungle item
Do not buy this item if you don't have Smite.</dd></dl><ul class="b-tree b-tree-a recipe-tree">
  • Cultivator's Staff

    <ul class="b-tree-tier2 b-tree-count1"><li class="b-tree-item">

    Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Dervish BladeFile: 3137.inibinKey: dervish-blade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Dervish Blade</dt><dd class="p-tooltip-item total-cost">Item Cost: 2600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 200 </dd><dd class="p-tooltip-item passive">+50% Attack Speed
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Active - Quicksilver: Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</dd></dl>
  • Dervish Blade

    • Quicksilver Sash

      • Null-Magic Mantle

    • Stinger

      • Dagger

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Dervish Blade</dt><dd class="p-tooltip-item total-cost">Item Cost: 2820 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 200 </dd><dd class="p-tooltip-item passive">+50% Attack Speed
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Active - Quicksilver: Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</dd></dl>
  • Dervish Blade

    • Quicksilver Sash

      • Negatron Cloak

    • Stinger

      • Dagger

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Quicksilver SashFile: 3140.inibinKey: quicksilver-sash</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quicksilver Sash</dt><dd class="p-tooltip-item total-cost">Item Cost: 1150 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all debuffs (90 second cooldown).</dd></dl>
  • Quicksilver Sash

    • Null-Magic Mantle

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quicksilver Sash</dt><dd class="p-tooltip-item total-cost">Item Cost: 1370 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all debuffs (90 second cooldown).</dd></dl>
  • Quicksilver Sash

    • Negatron Cloak

</td> </tr> </tbody> </table>


Unofficial PBE Patch Notes for 10/10/2014 - Preseason 5 First Patch
Posted by News [HTML][XML][PERM][FULL] on 10 October 2014, 11:10 am

WIP Post

UPDATE: Pretty much all items are updated! Few TT/Dominion exclusive left, but i'll check them later


Notes:

  • Summoner's Rift Update has returned, but under another map number - Map90. Previously, it was named Map11.It's very possible that Riot is on it's way to deploy the map on live servers!
  • KINGPORO_PoroFollower and PoroKing files were deleted.
  • The S4 jungle items are still available at Twisted Treeline!

New Splash Arts

Base Singed

Base Udyr


Singed Model & Texture Update

Base Singed

Riot Squad Singed

Hextech Singed

Surfer Singed

Mad Scientist Singed

Augmented Singed


New Profile Icons

NOTE: Those are icon rewards for playing ranked. Challenger has 3 different icons depending on the place you've end up, source in spoiler:

Originally Posted by Riot (View Original Source)

[...]

Lastly, at the end of the season we’re going to be introducing differentiated season reward summoner icons for high-performing players in Challenger Tier. This is to better recognize the difference in accomplishments of achieving the top 10, 50 or 200 spots in solo queue as well as the top 3, 15 and 50 spots in team queues.

[...]

<table border="0"> <tbody> <tr> <td style="width: 150px; text-align: center;"> </td> <td style="text-align: center;">Solo Queue</td> <td style="text-align: center;">3v3 Queue</td> <td style="text-align: center;">5v5 Queue</td> </tr> <tr> <td style="width: 150px; text-align: center;">Bronze</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Silver</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Gold</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Platinum</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Diamond</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Master</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
Top 200 / 50
</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
Top 50 / 15
</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
Top 10 / 3
</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>


NOTE:
Those are icon rewards for playing ranked. Challenger has 3 different icons depending on the place you've end up:

Originally Posted by Riot (View Original Source)

[...]
Lastly, at the end of the season we’re going to be introducing differentiated season reward summoner icons for high-performing players in Challenger Tier. This is to better recognize the difference in accomplishments of achieving the top 10, 50 or 200 spots in solo queue as well as the top 3, 15 and 50 spots in team queues.
[...]


Rough Notes [PBE]

Originally Posted by Riot (View Original Source)

General

Pushing to the PBE sometime tonight or tomorrow. Going to throw up a really rough changelist of the subtle stuff. I'm going to take the time to call out more subtle things that are harder to notice and give much less detail about the really obvious stuff.

These are really rough patch notes and we are highly interested in heavily iterating on a lot of these. For example, I'd love to hear your suggestions for what cool Dragon bonuses could be - and I know we're still heavily iterating on the Jungle.

I'm going really light on context in this post because this isn't an official patch notes - I just wanted to get a good list of details out there so you guys have some inkling of what's going on when the stuff gets deployed to PBE.

As usual, if you have questions, feel free to ask but try to keep it in this thread if possible.

Fountain Regeneration
Improving feel of regeneration in fountain

  1. Fountain Regeneration now heals for 25% of the amount healed on live but ticks 4 times as fast.

Stat Growth Per Level
Champion base stats and stat growth per level adjusted to help reduce the impact of early level advantages

  1. Roughly, characters will start the game with an additional 68% of their per level statistic compared to live.
  2. Each level, characters will gain from 72 to 128% of their per level statistic compared to live, totalling to 1700% of your per level statistic.

Bounty Changes
With Stats Growth Per Level changes, early advantages are somewhat diminished - thus removing the unpopular gold rubberbanding mechanic from S4 to compensate for the new system of stats growth

  1. Kill gold is no longer reduced before 4 minutes.
  2. Gold gained from Assists now scales from 25% to 50% over the first 210 seconds of the game.

Death Timers
Shifting Death Timers to be longer based on level for a larger portion of the game to give a team on the backfoot an uptime advantage

  1. Death Timers now increase by 2% every 30 seconds starting at 35 minutes, rather than 2% every 60 seconds starting at 25 minutes.

Towers
Towers have received some changes to change both tower feel and to simplify the calculus involved in determining your damage to a tower

Inner Towers have been given some anti-split push / anti-siege potential. Inhibitor Towers have been given more ramp-up to make it easier to defend against single targets

  1. Towers no longer gain Armor and Magic Resistance over time, but they still gain Attack Damage.
  2. Tower Armor and Magic Resistance have been normalized to 100.
  3. Tower HP has been set to the following:
    Outer: 2000 Health
    Inner: 2000 Health
    Inhibitor: 2500 Health
    Nexus: 2000 Health
  4. Inner Towers have a new mechanic - Shielding:
    Inner Towers have a shield protecting them that regenerates after 60 seconds of not taking damage.
    While the shield holds, nearby champions gain a moderate shield as well.
  5. Inhibitor Towers have a new mechanic - Beam:
    Inhibitor Towers attack their target continuously, up to 4 times a second.
    Inhibitor Towers slowly ramp their damage from 100% to 260% over the course of 6.5 seconds.
    Inhibitor Towers slowly ignore their targets armor from 40% to 100% over the course of 6.5 seconds.
    Ramp is reset when Inhibitor Towers change targets.
  6. Base Tower regeneration reduced to 5 hp/5 from 15 hp/5

Minions
Simplifying Minion Math as well as removing the ability for resistance penetration to increase wave clear power

  1. Minions no longer gain Armor and Magic Resistance
  2. Minions gain increased maximum Health at a rate roughly comparable to the old resistance bonuses such that their effect HP is the same.

Homefield Advantage
Wanted to give the defending team an advantage in their base and remove other rubberbanding mechanics

  1. While a character is in their own base, they receive a movement speed and minor resistance bonus.

Inhibitor Respawn
Removing this rubberbanding mechanic as the base buff seems to accomplish the same thing while not dragging the game out artificially

  1. Inhibitors respawn timers increased to 300 seconds from 240.

Blue Buff
Blue Buff, acquired ealy, can lead to some unbreakable siege scenarios. With two buffs, this siege power can extend to 100% uptime. Wanted to reduce the duration on the buff a bit rather than attack the power of it to shorten some extended sieging scenarios

  1. Blue Buff duration reduced to 120 seconds from 150.

Red Buff
Blue buff is incredibly broad in application as it is used to dominate lane and contribute to clearing minions in wave clear, while red buff has some in-combat advantages - we wanted to give red buff some kind of role to play in a siege to give greater rewards to controlling the map before a siege

  1. Grants you 1% of your maximum Health every 5 seconds.
  2. Duration reduced to 120 seconds from 150.
  3. Slow reduced to 5-10% / 8-15% for ranged / melee characters from 5-15% / 8-24%
  4. Burn damage rescaled to 5-56 damage per second from 10-44 damage
  5. Burn damage now applies to Towers

New Powerup: Still Waters
Adding a pickup to the lanes after 20 minutes to add some incentive to visit this area in the mid and late game, as well as provide some split pushing power

  1. In the top and bottom lanes, at the entrance to river, a powerup will spawn beginning at 20 minutes and every 3 minutes thereafter.
  2. This buff confers:
    +50 out of combat movement speed.
    Standing Still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.

Elixirs
Replacing current Elixirs with Elixirs that serve more divergent strategic powers, especially in the late game

  1. Elixir of Fortitude and Brilliance have been removed.
  2. You may only benefit from one elixir at a time.
  3. Elixirs may only be bought when your champion is level 9 or above.
  4. Elixir price increased to 400 gold.
  5. New Elixirs added:
    Elixir of Ruin: Grants Health, +% Tower Damage. Nearby minions gain +% Tower Damage and their movement speed is set to 90% of your own, up to 500.
    Elixir of Iron: Grants Size, Tenacity and Slow resistance. You leave a trail that increases ally movement speed by 10%
    Elixir of Sorcery: Grants AP, MP/5 and bonus true damage when damaging a champion or a tower.
    Elixir of Wrath: Grants AD, 10% physical vamp and scoring a kill or assist will extend the duration of the flask by 30 seconds.

Baron Nashor
Attempting to create a greater call to action for the team that has the Baron Nashor buff, rather than passively grind the opponent out

  1. Health and Regeneration removed (AD and AP boost remain the same)
  2. Baron Buff additionally grants you Empowered Recall, reducing your recall time to 4 seconds.
    This also massively heals you and grants you an 8 second movement speed buff once it finishes.
  3. Baron Buff buffs nearby minions around you significantly, causing them to gain up to 90% your Movement Speed as well as specific bonuses on type:
    Melee Minions: Gain 80% damage reduction from almost all damage types
    Ranged Minions: Gain increased damage and a minor increase in range.
    Siege Minions: Gain massive increases to range - such that they outrange towers. Their attacks are 50% slower but are AoE and deal 4x damage to towers.
    Super Minions: Gains 75% Movement Speed when nearby enemies as well as 25% Attack Speed.

Dragon
Dragon bonuses adjusted to be more 'back-loaded' so that a team that opts for a fast pushing strategy versus a team that goes for neutral objective control will spike in power at different times in the game

  1. Slaying Dragon now grants you a stack of 'Dragonslayer' which grants different permanent bonuses depending on how many Dragons you've slain.
    Stack 1: Increased Regeneration
    Stack 2: Increased AD / AP
    Stack 3: Increased Movement Speed
    Stack 4: Increased Health
    Stack 5: Triples all other bonuses
  2. Dragon gives 50% reduced XP, compared to live.
  3. Dragon no longer grants global gold.
  4. Dragon deals 20% increased damage to units for every Dragon their team has slain.
  5. Dragon takes 7% reduced damage from units for every Dragon their team has slain.

Itemization Updates

Enchantment: Captain's
Removing overlapping mechanics from Elixir of Ruin and Baron Buff - and most people didn't use Captain's for this purpose anyway

  1. Minion MS amplification removed.

Armor and Magic Resistance
Resistances are inherently reactive buys - and the constraint of Negatron Cloak and Chain Vest makes the act of cleverly reacting to your opponent much much harder than it should be

  1. All Armor and Magic Resistance items can now be built out of a cloth armor / null magic mantle.
  2. Recipes, gold costs, stats and build paths have been adjusted to compensate for the above change.
  3. In effect, there is now no meaningful difference between 'Chain Vest/Negatron Cloak' items vs. 'Cloth Armor/Null Magic Mantle' items as they will all build from the same root.

Health and Mana Regeneration
We're swapping from items granting flat HP/5 and MP/5 to increasing a % of your base regeneration + % level regeneration. This allows different characters to benefit from regeneration items differently - as well as allowing these items to more naturally scale as the game goes on.

  1. Items that grant Health and Mana regeneration now grant either % Base Health Regeneration or % Base Mana Regeneration
  2. % Base Health / Mana Regeneration take into account your champion's Health and Mana regeneration and any Health and Mana regeneration they gain per level.
  3. This does not take into account: skills, masteries, runes and other sources other than your champion statistic.

Example: Your champion has 7 mp/5 at level 1 and 18 mp/5 at level 18. You buy an item that grants +50% Base Mana Regeneration. At level 1, this item will provide an additional +3.5 mp/5 at level 1 and 9 mp/5 at level 18.

New Items

Band of Remorse
Recipe: Rejuvenation Bead + Ruby Crystal

  1. Grants Health and Regeneration.

Righteous Glory
Recipe: Catalyst + Band of Remorse

  1. Grants Health, Mana and Regeneration
  2. Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

Warmog's Armor

  1. Health reduced to 800 from 100.
  2. Regeneration triples when out of combat.
  3. Cost slightly reduced.

Raptor's Cloak
Recipe: Rejuvenation Bead + Cloth Armor + Rejuvenation Bead

  1. Grants bonus movement speed when near turrets or Zzrot Gates.

Zzrot's Gate
Recipe: Raptor Cloak + Negatron Cloak

  1. Spawns a gate at a location that summons monsters. These monsters proceed down the nearest lane and attack minions and damage towers.

Ohmwrecker
Recipe: Raptor Cloak + Kindlegem

  1. Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
  2. Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)

Jungle
Jungle is different now. For reasons!

Reasons that are outlined in the previous PBE post. Don't look at me like that.

General
1. Jungle Difficulty and Rewards have been increased
2. Red and Blue buff timers moved to 2:30

New Jungle Camp: Scuttle crab
This neutral objective is intended to add control to the river as a setup for Baron / Dragon or provide protection/enable river ganks in the early game

  1. Spawns in top and bottom river and patrols the river it is in.
  2. Is not hostile - tries to run away from enemy champions.
  3. Grants a speed shrine in the river that provides vision and out of combat movement speed to people who cross it.

Smite
Smiting a large monster from one of the monster camps will now grant bonus XP and a monster specific bonus when you kill it - this ensures that the Jungler always potentially benefits more from the Jungle than other roles

Brambleback (Elder Lizard)
1. Restores a large amount of Health.

Blue Guardian (Ancient Golem)
1. Restore a large amount of Mana.

Krugs (Ancient Golem)
1. Grants Gift of Heavy Hands - adding Execute Damage to your attacks.

Gromp (Large Wraith)
1. Grants Gift of the Toadstool - grants Toadstool Armor, poisoning enemies that attack you.

Raptors (Wraith Camp)
1. Grants Gift of the Eagle Eye - grants you a buff that automatically grants you true sight for a short time the next time you are spotted by an enemy ward.

Murkwolf (Wolf Camp)
1. Grants Wolf Sentry - A ghostly wolf patrols that quardrant of the jungle for a moderate time. If an enemy champion enters that quadrant of the jungle, it'll run at them and alert you to his position.

Jungle Itemization
Jungle itemization has been overhauled - all existing jungle items have been removed.

Hunter's Machete
1. Hunter's Machete now grants 30 magic damage on hit over 2 seconds and grants 8 health and 2 Mana per second while fighting monsters.
2. Hunter's Machete can only be bought if you have Smite as a Summoner Spell.

Upgrades
Hunter's Machete now upgrades into 4 items that amplify or change your Smite ability - depending on what overarching Jungle Strategy you want to do: Gank, Invade, Fast Clear, or Counterjungle

Stalker's Blade
1. After killing 3 monsters, you can smite Teemo enemy champions, dealing a small amount of true damage and reducing their movement speed by 50% for 2 seconds.

Poacher's Knife
1. Upgrade Smite to Quick Smite. Quick Smite has reduced cooldown - has further reduced cooldown when you kill large monsters and grants bonus gold if you use it on the monsters in the enemy jungle.

Skirmisher's Saber
1. Upgrades Smite to Challenging Smite. Challenging Smite can be cast on an enemy champion - doing no true damage but revealing them for a long time and causing your attacks to deal bonus true damage each time you hit him.

Ranger's Trailblazer
1. Upgrades Smite to Desolating Smite - which causes Smite to deal 50% splash damage to other nearby monsters as well as stun them for 1.5 seconds.

MOAR UPGRADES
The 4 above items can be enchanted with 4 enchantments that offer bonus statistics so you can customize the item based on what kind of role you want your jungler to transition to

Enchantment: Warrior
* Grants AD and Life Steal

Enchantment: Magus
* Grants AP and CDR

Enchantment: Juggernaut
* Grants Health, CDR and Movement Speed

Enchantment: Slayer
* Grants AS, CDR and a stacking AS buff

Jungle Items:

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> <tr> <td></td> <td></td> </tr> </tbody> </table>

 

Jungle Items Enchantments

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> <tr> <td></td> <td></td> </tr> </tbody> </table>

Giant Enemy Crab

Homefield Advantage Buff

2nd Turret Shield

3rd Turret (Beam)

Ghost Wolf

Smite Damage Indicator

It's back!


Champion Changes

NOTE: Have in mind that diffs can be buggy! Checking all of this can take a while...

Janna

  • Zephyr [ W ] - Cooldown is now 12 seconds at all ranks (up from 12/11/10/9/8)

Kennen

  • Lightning Rush [ E ] - Ability revamp:
    Kennen gains 10/20/30/40/50 Armor and Magic Resist,an enormous but rapidly decaying movement speed increase,and ignores unit collision for 0.5 seconds, dealing 85/125/165/205/245 (+0.6*AP) magic damage to any enemy he passes through (half damage to minions).

    The duration of these effects is increased by 0.5s each time Kennen passes through a new target.
  • NOTE: Those are intended changes, context below the diffs

Quinn

  • Base Range is now 550 (up from 525)
  • Blinding Assault [ Q ] - Now blinds enemies for 1.1/1.2/1.3/1.4/1.5 seconds (down from 1.5 seconds at all ranks)
  • Tag Team [ R ] - Ability revamp -
    First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker. Valor can move through units and gains + 80/100/120 % Movement Speed, decreased gradually to + 5/10/15 % when in combat.

    Second Cast: Quinn returns, replacing Valor on the battlefield, and also resetting the cooldown on Heightened Senses.
  • Tag Team [ R ] - Now costs 80 mana (down from 100)
  • Tag Team [ R ] - Cooldown is now 40/20/1 seconds (down from 140/110/80)
  • NOTE: Those are intended changes, context below the diffs

Singed

  • See the context on the changes below the diffs!

Zilean

  • Heightened Learning [ Passive ] - Ability revamp -
    Increases experience gain of Zilean by 10% and bonus AP upon reaching levels 6/11/16.

Context on Singed, Quinn and Kennen Changes

Originally Posted by Riot (View Original Source)

Hey guys, SmashGizmo here from the Live Gameplay team, and I'm here to just give you guys a little heads up on some Singed changes coming to PBE soon. We don't think Singed needs a big push to make his way back into the mix in top lane, so we're looking at some small scale changes, both to give him something new and cool to do and to give him a little nudge up in power. The main changes we're looking at here are:

  • When Singed Flings an opponent into his Mega Adhesive, they are snared for 1 second
  • Slight buff to rank 3 Insanity Potion stats bonus

The first change is about adding some cool thematic utility to Singed and opening up some big play-making potential when he gets creative with comboing his abilities. We like the core stuff that Singed is doing and we didn't really want to change that too much, but we wanted to give him some new ways to think about his E and W usage and reward players for using them well together. The second change is just a slight nudge up to his late game effectiveness, as Insanity Potion's rank 3 isn't quite as noticeable in the late game as the earlier ranks are in the early-mid game.

Also, Singed is receiving these kit changes in tandem with some visual updates! The model and textures for all of his skins have been updated, so you can look all spiffy as you run by people and throw them onto disgusting puddles of goo.


Originally Posted by Riot (View Original Source)

Whoops! Those quinn changes shouldn't have made it to the PBE. Our bad!


Originally Posted by Riot (View Original Source)

So it looks like there were some additional accidental changes put on PBE. Kennen's E being one of them. SORRY.


Summoner Spell Changes

Smite

  • Cooldown is now 60 seconds (up from 40)

Item Changes

NOTE: I've listed all the conversion of hp/mana regen changes, but without giving live values.

Abyssal Scepter

Aegis of the Legion

Ancient Coin

  • +25% Base Mana Regen

Archangel's Staff

  • +50% Base Mana Regen

Ardent Censer

  • +50% Base Mana Regen

Athene's Unholy Grail

  • Now costs 2700 gold (up from 2600)
  • +25% Base Mana Regen

Atma's Impaler

  • REMOVED

Banner of Command

Chain Vest

Chalice of Harmony

Crystalline Bracer [NEW]

Elixir of Brilliance

  • REMOVED

Elixir of Fortitude

  • REMOVED

Elixir of Iron [NEW]

Elixir of Ruin [NEW]

Elixir of Sorcery [NEW]

Elixir of Wraith [NEW]

Face of the Mountain

  • +100% Base Health Regen

Faerie Charm

  • +25% Base Mana Regen

Feral Flare

  • REMOVED

Forbidden Idol

  • +50% Base Mana Regen

Frost Queen's Claim

  • +50% Base Mana Regen

Frostfang

  • +50% Base Mana Regen

Guardian Angel

  • Now gives +100% Base Health Regeneration
  • Now costs 2770 gold (up from 2750)

Hexdrinker

  • Now costs 1450 gold (up from 1350)
  • Now gives +30 Magic Resist  (up from 25)

Hunter's Machete

Locket of the Iron Solari

  • UNIQUE Aura - Legion: +75% Base Health Regen

Madred's Razors

  • REMOVED

Manamune

  • +25% Base Mana Regen

Mejai's Soulstealer

  • Now costs 1400 gold (up from 1235)
  • UNIQUE Passive: Now gives 5 stacks at purchase
  • UNIQUE Passive: Now loses 1/2 of the stacks per death (from 1/3 stacks)

Mercurial Scimitar

  • Now costs 3600 gold (down from 3800)
  • Now gives 35 Magic Resist (down from 45)

Mikael's Crucible

  • Now costs 2550 gold (up from 2450)
  • +75% Base Mana Regen

Morellonomicon

  • +50% Base Mana Regen

Muramana

  • +25% Base Mana Regen

Negatron Cloak

  • +100% Base Health Regeneration

Nomad's Medallion

  • +25% Base Health Regen
  • +25% Base Mana Regen

Null-Magic Mantle

  • Now costs 500 gold (up from 400)
  • Now gives 25 Magic Resist (up from 20)

Ohmwrecker

Quicksilver Sash

Quill Coat

  • REMOVED

Raptor Cloak [NEW]

Ravenous Hydra

  • +100% Base Health Regen

Rejuvenation Bead

  • +50% Base Health Regen

Righteous Glory

Seraph's Embrace

  • +50% Base Mana Regen

Spectre's Cowl

Spellthief's Edge

  • +25% Base Mana Regen

Spirit Items

  • REMOVED

Spirit Visage

  • +100% Base Health Regen

Sword of the Occult

  • Now costs 1400 gold (up from 1200)
  • UNIQUE Passive: Now gives 5 stacks at purchase
  • UNIQUE Passive: Now loses 1/2 of the stacks per death (from 1/3 stacks)
  • UNIQUE Passive: Now gives 20% bonus Attack Speed

Talisman of Ascension

  • +75% Base Health Regen
  • +75% Base Mana Regen

Targon's Brace

  • +50% Base Health Regen

Tear of the Goddess

  • Now costs 720 gold (up from 700)
  • +25% Base Mana Regen per 5 seconds

Tiamat

  • +100% Base Health Regen

Warden's Mail

  • Now costs 1200 gold (up from 1000)
  • Now gives 60 Armor (up from 50)

Warmog's Armor

Wit's End

  • Now costs 2600 gold (up from 2500)
  • +30 Magic Resist (up from 25)

Wriggle's Lantern

  • REMOVED

TT/Dominion items

Dervish Blade

  • Now costs 2600 gold (down from 3000)

Grez's Spectral Lantern

  • Now costs 1840 gold (up from 1765)

Moonflair Spellblade

  • Now costs 2580 gold (down from 2600)

Odyn's Veil

  • Now costs 2500 gold (down from 2520)



DON'T MISS:
Unofficial PBE Patch Notes for 10/10/2014 - First Preseason Patch

NOTE: No Q&A on the recent PBE changes this roundup! That would be pure overkill of information at once.


The 2014 Season Ends on November 11

The old "End of Season Rewards and the new Master Tier" announcement was updated today!

Originally Posted by Riot (View Original Source)

The 2014 season ends on November 11, 2014 at 12:01 AM PST. Read on to learn more about the end of the season rewards and the new Master tier.



Unofficial PBE Patch Notes for 10/10/2014 - First Preseason Patch
Posted by News [HTML][XML][PERM][FULL] on 9 October 2014, 11:11 pm

WIP Post


New Splash Arts

Base Singed

Base Udyr


New Profile Icons

NOTE: Those are icon rewards for playing ranked. Challenger has 3 different icons depending on the place you've end up.

<table border="0"> <tbody> <tr> <td style="width: 150px; text-align: center;"> </td> <td style="text-align: center;">Solo Queue</td> <td style="text-align: center;">3v3 Queue</td> <td style="text-align: center;">5v5 Queue</td> </tr> <tr> <td style="width: 150px; text-align: center;">Bronze</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Silver</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Gold</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Platinum</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Diamond</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Master</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger I</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger II</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger III</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

 


Rough Notes [PBE]

Originally Posted by Riot (View Original Source)

General

Pushing to the PBE sometime tonight or tomorrow. Going to throw up a really rough changelist of the subtle stuff. I'm going to take the time to call out more subtle things that are harder to notice and give much less detail about the really obvious stuff.

These are really rough patch notes and we are highly interested in heavily iterating on a lot of these. For example, I'd love to hear your suggestions for what cool Dragon bonuses could be - and I know we're still heavily iterating on the Jungle.

I'm going really light on context in this post because this isn't an official patch notes - I just wanted to get a good list of details out there so you guys have some inkling of what's going on when the stuff gets deployed to PBE.

As usual, if you have questions, feel free to ask but try to keep it in this thread if possible.

Fountain Regeneration
Improving feel of regeneration in fountain

  1. Fountain Regeneration now heals for 25% of the amount healed on live but ticks 4 times as fast.

Stat Growth Per Level
Champion base stats and stat growth per level adjusted to help reduce the impact of early level advantages

  1. Roughly, characters will start the game with an additional 68% of their per level statistic compared to live.
  2. Each level, characters will gain from 72 to 128% of their per level statistic compared to live, totalling to 1700% of your per level statistic.

Bounty Changes
With Stats Growth Per Level changes, early advantages are somewhat diminished - thus removing the unpopular gold rubberbanding mechanic from S4 to compensate for the new system of stats growth

  1. Kill gold is no longer reduced before 4 minutes.
  2. Gold gained from Assists now scales from 25% to 50% over the first 210 seconds of the game.

Death Timers
Shifting Death Timers to be longer based on level for a larger portion of the game to give a team on the backfoot an uptime advantage

  1. Death Timers now increase by 2% every 30 seconds starting at 35 minutes, rather than 2% every 60 seconds starting at 25 minutes.

Towers
Towers have received some changes to change both tower feel and to simplify the calculus involved in determining your damage to a tower

Inner Towers have been given some anti-split push / anti-siege potential. Inhibitor Towers have been given more ramp-up to make it easier to defend against single targets

  1. Towers no longer gain Armor and Magic Resistance over time, but they still gain Attack Damage.
  2. Tower Armor and Magic Resistance have been normalized to 100.
  3. Tower HP has been set to the following:
    Outer: 2000 Health
    Inner: 2000 Health
    Inhibitor: 2500 Health
    Nexus: 2000 Health
  4. Inner Towers have a new mechanic - Shielding:
    Inner Towers have a shield protecting them that regenerates after 60 seconds of not taking damage.
    While the shield holds, nearby champions gain a moderate shield as well.
  5. Inhibitor Towers have a new mechanic - Beam:
    Inhibitor Towers attack their target continuously, up to 4 times a second.
    Inhibitor Towers slowly ramp their damage from 100% to 260% over the course of 6.5 seconds.
    Inhibitor Towers slowly ignore their targets armor from 40% to 100% over the course of 6.5 seconds.
    Ramp is reset when Inhibitor Towers change targets.
  6. Base Tower regeneration reduced to 5 hp/5 from 15 hp/5

Minions
Simplifying Minion Math as well as removing the ability for resistance penetration to increase wave clear power

  1. Minions no longer gain Armor and Magic Resistance
  2. Minions gain increased maximum Health at a rate roughly comparable to the old resistance bonuses such that their effect HP is the same.

Homefield Advantage
Wanted to give the defending team an advantage in their base and remove other rubberbanding mechanics

  1. While a character is in their own base, they receive a movement speed and minor resistance bonus.

Inhibitor Respawn
Removing this rubberbanding mechanic as the base buff seems to accomplish the same thing while not dragging the game out artificially

  1. Inhibitors respawn timers increased to 300 seconds from 240.

Blue Buff
Blue Buff, acquired ealy, can lead to some unbreakable siege scenarios. With two buffs, this siege power can extend to 100% uptime. Wanted to reduce the duration on the buff a bit rather than attack the power of it to shorten some extended sieging scenarios

  1. Blue Buff duration reduced to 120 seconds from 150.

Red Buff
Blue buff is incredibly broad in application as it is used to dominate lane and contribute to clearing minions in wave clear, while red buff has some in-combat advantages - we wanted to give red buff some kind of role to play in a siege to give greater rewards to controlling the map before a siege

  1. Grants you 1% of your maximum Health every 5 seconds.
  2. Duration reduced to 120 seconds from 150.
  3. Slow reduced to 5-10% / 8-15% for ranged / melee characters from 5-15% / 8-24%
  4. Burn damage rescaled to 5-56 damage per second from 10-44 damage
  5. Burn damage now applies to Towers

New Powerup: Still Waters
Adding a pickup to the lanes after 20 minutes to add some incentive to visit this area in the mid and late game, as well as provide some split pushing power

  1. In the top and bottom lanes, at the entrance to river, a powerup will spawn beginning at 20 minutes and every 3 minutes thereafter.
  2. This buff confers:
    +50 out of combat movement speed.
    Standing Still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.

Elixirs
Replacing current Elixirs with Elixirs that serve more divergent strategic powers, especially in the late game

  1. Elixir of Fortitude and Brilliance have been removed.
  2. You may only benefit from one elixir at a time.
  3. Elixirs may only be bought when your champion is level 9 or above.
  4. Elixir price increased to 400 gold.
  5. New Elixirs added:
    Elixir of Ruin: Grants Health, +% Tower Damage. Nearby minions gain +% Tower Damage and their movement speed is set to 90% of your own, up to 500.
    Elixir of Iron: Grants Size, Tenacity and Slow resistance. You leave a trail that increases ally movement speed by 10%
    Elixir of Sorcery: Grants AP, MP/5 and bonus true damage when damaging a champion or a tower.
    Elixir of Wrath: Grants AD, 10% physical vamp and scoring a kill or assist will extend the duration of the flask by 30 seconds.

Baron Nashor
Attempting to create a greater call to action for the team that has the Baron Nashor buff, rather than passively grind the opponent out

  1. Health and Regeneration removed (AD and AP boost remain the same)
  2. Baron Buff additionally grants you Empowered Recall, reducing your recall time to 4 seconds.
    This also massively heals you and grants you an 8 second movement speed buff once it finishes.
  3. Baron Buff buffs nearby minions around you significantly, causing them to gain up to 90% your Movement Speed as well as specific bonuses on type:
    Melee Minions: Gain 80% damage reduction from almost all damage types
    Ranged Minions: Gain increased damage and a minor increase in range.
    Siege Minions: Gain massive increases to range - such that they outrange towers. Their attacks are 50% slower but are AoE and deal 4x damage to towers.
    Super Minions: Gains 75% Movement Speed when nearby enemies as well as 25% Attack Speed.

Dragon
Dragon bonuses adjusted to be more 'back-loaded' so that a team that opts for a fast pushing strategy versus a team that goes for neutral objective control will spike in power at different times in the game

  1. Slaying Dragon now grants you a stack of 'Dragonslayer' which grants different permanent bonuses depending on how many Dragons you've slain.
    Stack 1: Increased Regeneration
    Stack 2: Increased AD / AP
    Stack 3: Increased Movement Speed
    Stack 4: Increased Health
    Stack 5: Triples all other bonuses
  2. Dragon gives 50% reduced XP, compared to live.
  3. Dragon no longer grants global gold.
  4. Dragon deals 20% increased damage to units for every Dragon their team has slain.
  5. Dragon takes 7% reduced damage from units for every Dragon their team has slain.

Itemization Updates

Enchantment: Captain's
Removing overlapping mechanics from Elixir of Ruin and Baron Buff - and most people didn't use Captain's for this purpose anyway

  1. Minion MS amplification removed.

Armor and Magic Resistance
Resistances are inherently reactive buys - and the constraint of Negatron Cloak and Chain Vest makes the act of cleverly reacting to your opponent much much harder than it should be

  1. All Armor and Magic Resistance items can now be built out of a cloth armor / null magic mantle.
  2. Recipes, gold costs, stats and build paths have been adjusted to compensate for the above change.
  3. In effect, there is now no meaningful difference between 'Chain Vest/Negatron Cloak' items vs. 'Cloth Armor/Null Magic Mantle' items as they will all build from the same root.

Health and Mana Regeneration
We're swapping from items granting flat HP/5 and MP/5 to increasing a % of your base regeneration + % level regeneration. This allows different characters to benefit from regeneration items differently - as well as allowing these items to more naturally scale as the game goes on.

  1. Items that grant Health and Mana regeneration now grant either % Base Health Regeneration or % Base Mana Regeneration
  2. % Base Health / Mana Regeneration take into account your champion's Health and Mana regeneration and any Health and Mana regeneration they gain per level.
  3. This does not take into account: skills, masteries, runes and other sources other than your champion statistic.

Example: Your champion has 7 mp/5 at level 1 and 18 mp/5 at level 18. You buy an item that grants +50% Base Mana Regeneration. At level 1, this item will provide an additional +3.5 mp/5 at level 1 and 9 mp/5 at level 18.

New Items

Band of Remorse
Recipe: Rejuvenation Bead + Ruby Crystal

  1. Grants Health and Regeneration.

Righteous Glory
Recipe: Catalyst + Band of Remorse

  1. Grants Health, Mana and Regeneration
  2. Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

Warmog's Armor

  1. Health reduced to 800 from 100.
  2. Regeneration triples when out of combat.
  3. Cost slightly reduced.

Raptor's Cloak
Recipe: Rejuvenation Bead + Cloth Armor + Rejuvenation Bead

  1. Grants bonus movement speed when near turrets or Zzrot Gates.

Zzrot's Gate
Recipe: Raptor Cloak + Negatron Cloak

  1. Spawns a gate at a location that summons monsters. These monsters proceed down the nearest lane and attack minions and damage towers.

Ohmwrecker
Recipe: Raptor Cloak + Kindlegem

  1. Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
  2. Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)

Jungle
Jungle is different now. For reasons!

Reasons that are outlined in the previous PBE post. Don't look at me like that.

General
1. Jungle Difficulty and Rewards have been increased
2. Red and Blue buff timers moved to 2:30

New Jungle Camp: Scuttle crab
This neutral objective is intended to add control to the river as a setup for Baron / Dragon or provide protection/enable river ganks in the early game

  1. Spawns in top and bottom river and patrols the river it is in.
  2. Is not hostile - tries to run away from enemy champions.
  3. Grants a speed shrine in the river that provides vision and out of combat movement speed to people who cross it.

Smite
Smiting a large monster from one of the monster camps will now grant bonus XP and a monster specific bonus when you kill it - this ensures that the Jungler always potentially benefits more from the Jungle than other roles

Brambleback (Elder Lizard)
1. Restores a large amount of Health.

Blue Guardian (Ancient Golem)
1. Restore a large amount of Mana.

Krugs (Ancient Golem)
1. Grants Gift of Heavy Hands - adding Execute Damage to your attacks.

Gromp (Large Wraith)
1. Grants Gift of the Toadstool - grants Toadstool Armor, poisoning enemies that attack you.

Raptors (Wraith Camp)
1. Grants Gift of the Eagle Eye - grants you a buff that automatically grants you true sight for a short time the next time you are spotted by an enemy ward.

Murkwolf (Wolf Camp)
1. Grants Wolf Sentry - A ghostly wolf patrols that quardrant of the jungle for a moderate time. If an enemy champion enters that quadrant of the jungle, it'll run at them and alert you to his position.

Jungle Itemization
Jungle itemization has been overhauled - all existing jungle items have been removed.

Hunter's Machete
1. Hunter's Machete now grants 30 magic damage on hit over 2 seconds and grants 8 health and 2 Mana per second while fighting monsters.
2. Hunter's Machete can only be bought if you have Smite as a Summoner Spell.

Upgrades
Hunter's Machete now upgrades into 4 items that amplify or change your Smite ability - depending on what overarching Jungle Strategy you want to do: Gank, Invade, Fast Clear, or Counterjungle

Stalker's Blade
1. After killing 3 monsters, you can smite Teemo enemy champions, dealing a small amount of true damage and reducing their movement speed by 50% for 2 seconds.

Poacher's Knife
1. Upgrade Smite to Quick Smite. Quick Smite has reduced cooldown - has further reduced cooldown when you kill large monsters and grants bonus gold if you use it on the monsters in the enemy jungle.

Skirmisher's Saber
1. Upgrades Smite to Challenging Smite. Challenging Smite can be cast on an enemy champion - doing no true damage but revealing them for a long time and causing your attacks to deal bonus true damage each time you hit him.

Ranger's Trailblazer
1. Upgrades Smite to Desolating Smite - which causes Smite to deal 50% splash damage to other nearby monsters as well as stun them for 1.5 seconds.

MOAR UPGRADES
The 4 above items can be enchanted with 4 enchantments that offer bonus statistics so you can customize the item based on what kind of role you want your jungler to transition to

Enchantment: Warrior
* Grants AD and Life Steal

Enchantment: Magus
* Grants AP and CDR

Enchantment: Juggernaut
* Grants Health, CDR and Movement Speed

Enchantment: Slayer
* Grants AS, CDR and a stacking AS buff


Champion Changes

NOTE: Have in mind that diffs can be buggy! Checking all of this can take a while...

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v659 / Air PBE v722)</th><th class="new-value">New (Game PBE v660 / Air PBE v722)</th></tr> <tr class="modified"> <td class="key" colspan="2">JannaZephyr [ W ]File: SowTheWind.inibinKey: game_spell_displayname_SowTheWind</td> </tr> <tr> <td class="old-value">Passive: Increases Movement Speed by 4/6/8/10/12 % (+0.5*AP%) and allows movement through units.

Active: Deals 60/115/170/225/280 (+0.5*AP) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40 % (+0*AP%) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>40/50/60/70/80 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12/11/10/9/8 Seconds</dd></dl></td> <td class="new-value">Passive: Increases Movement Speed by 4/6/8/10/12 % (+0.5*AP%) and allows movement through units.

Active: Deals 60/115/170/225/280 (+0.5*AP) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40 % (+0*AP%) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>40/50/60/70/80 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12/12/12/12/12 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">KennenLightning Rush [ E ]File: KennenLightningRush.inibinKey: game_spell_displayname_KennenLightningRush</td> </tr> <tr> <td class="old-value">Kennen gains 335 movement speed and ignores unit collision for 2 seconds, dealing 85/125/165/205/245 (+0.6*AP) magic damage to any enemy he passes through.Additionally, Kennen will gain <span class="abilities-effects">10/20/30/40/50 Armor and Magic Resist for 4 seconds.

Kennen gains 40 Energy the first time he passes through an enemy.
Lightning Rush deals half damage to minions.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100/95/90/85/80 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>200</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/9/8/7/6 Seconds</dd></dl></td> <td class="new-value">Kennen gains <span class="abilities-effects">10/20/30/40/50 Armor and Magic Resist,an enormous but rapidly decaying movement speed increase,and ignores unit collision for 0.5 seconds, dealing 85/125/165/205/245 (+0.6*AP) magic damage to any enemy he passes through (half damage to minions).

The duration of these effects is increased by 0.5s each time Kennen passes through a new target.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100/95/90/85/80 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>200</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/9/8/7/6 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">QuinnBlinding Assault [ Q ]File: QuinnQ.inibinKey: game_spell_displayname_QuinnQ</td> </tr> <tr> <td class="old-value">Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+0.65*AD) (+0.5*AP) physical damage and blinding them for 1.5 seconds.

As Valor: Performs the same attack at the current location.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>50/55/60/65/70 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1025</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>11/10/9/8/7 Seconds</dd></dl></td> <td class="new-value">Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+0.65*AD) (+0.5*AP) physical damage and blinding them for 1.1/1.2/1.3/1.4/1.5 seconds.

As Valor: Performs the same attack at the current location.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>50/55/60/65/70 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1025</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>11/10/9/8/7 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">QuinnTag Team [ R ]File: QuinnR.inibinKey: game_spell_displayname_QuinnR</td> </tr> <tr> <td class="old-value">First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for <span class="abilities-effects">20 seconds.Valor can move through units and gains + 80/90/100 % Movement Speed, decreased gradually to + 20/30/40 % when in combat.

Second Cast: Quinn returns to perform Skystrike, dealing from 100/150/200 (+0.5*AD)to <span class="abilities-effects">200 (+1*AD)physical damage to all enemies in a large area,increasing based on how much health they are missing.

If Skystrike has not been cast before this ability ends,it will be cast automatically.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>140/110/80 Seconds</dd></dl></td> <td class="new-value">First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker. Valor can move through units and gains + 80/100/120 % Movement Speed, decreased gradually to + 5/10/15 % when in combat.

Second Cast: Quinn returns, replacing Valor on the battlefield, and also resetting the cooldown on Heightened Senses.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>40/20/1 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">SingedMega Adhesive [ W ]File: MegaAdhesive.inibinKey: game_spell_displayname_MegaAdhesive</td> </tr> <tr> <td class="old-value">Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75 % (lasts 1 second after leaving).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>70/80/90/100/110 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/14/14/14/14 Seconds</dd></dl></td> <td class="new-value">Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75 % (lasts 1 second after leaving).If Singed Fling target champion out of the zone,will create another Adhesive Zone at where target lands.If Singed Fling target champion into the zone,will snare target for <span class="abilities-effects">1 second.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>70/80/90/100/110 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/14/14/14/14 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">SionGlory in Death [ Passive ]File: game_character_passiveName_SionKey: game_character_passiveName_Sion</td> </tr> <tr> <td class="old-value">After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health on hit. Max 75 bonus damage against monsters.

All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</td> <td class="new-value">After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health as physical damage on hit. Max 75 bonus damage against monsters.

All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</td> </tr> <tr class="modified"> <td class="key" colspan="2">ZileanHeightened Learning [ Passive ]File: game_character_passiveName_ZileanKey: game_character_passiveName_Zilean</td> </tr> <tr> <td class="old-value">Increases experience gain of all allied champions by 8%.</td> <td class="new-value">Increases experience gain of Zilean by 10% and bonus AP upon reaching levels 6/11/16.</td> </tr> </tbody> </table>

Item Changes

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v659 / Air PBE v722)</th><th class="new-value">New (Game PBE v660 / Air PBE v722)</th></tr> <tr class="modified"> <td class="key" colspan="2">Abyssal ScepterFile: 3001.inibinKey: abyssal-scepter</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Abyssal Scepter</dt><dd class="p-tooltip-item total-cost">Item Cost: 2560 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 980 </dd><dd class="p-tooltip-item passive">+70 Ability Power
+45 Magic Resist

UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.</dd></dl>
  • Abyssal Scepter

    • Blasting Wand

    • Negatron Cloak

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Abyssal Scepter</dt><dd class="p-tooltip-item total-cost">Item Cost: 2440 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd><dd class="p-tooltip-item passive">+70 Ability Power
+50 Magic Resist

UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.</dd></dl>
  • Abyssal Scepter

      • Blasting Wand

      • <
    li
        class="b-tree-item">

    Null-Magic Mantle

  • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Aegis of the LegionFile: 3105.inibinKey: aegis-of-the-legion</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Aegis of the Legion</dt><dd class="p-tooltip-item total-cost">Item Cost: 1900 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+200 Health
+20 Magic Resistance

UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds.

(Unique Auras with the same name don't stack.) </dd></dl>
  • Aegis of the Legion

    • Ruby Crystal

    • Negatron Cloak

    • Rejuvenation Bead

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Aegis of the Legion</dt><dd class="p-tooltip-item total-cost">Item Cost: 1900 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+200 Health
+20 Magic Resistance

UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +75% Base Health Regen.

(Unique Auras with the same name don't stack.) </dd></dl>
  • Aegis of the Legion

    • Ruby Crystal

    • Negatron Cloak

    • Rejuvenation Bead

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ancient CoinFile: 3301.inibinKey: ancient-coin</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ancient Coin</dt><dd class="p-tooltip-item total-cost">Item Cost: 365 </dd><dd class="p-tooltip-item passive">+3 Mana Regen per 5 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.

Limited to 1 Gold Income item

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ancient Coin</dt><dd class="p-tooltip-item total-cost">Item Cost: 365 </dd><dd class="p-tooltip-item passive">+25% Base Mana Regen

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.

Limited to 1 Gold Income item

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE </dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Archangel's Staff (Crystal Scar)File: 3007.inibinKey: archangels-staff-crystal-scar</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Archangel's Staff (Crystal Scar)</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1140 </dd><dd class="p-tooltip-item passive">+250 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 6 seconds). Transforms into Seraph's Embrace at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Archangel's Staff (Crystal Scar)

    • Tear of the Goddess (Crystal Scar)

      • Sapphire Crystal

      • Faerie Charm

    • Blasting Wand

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Archangel's Staff (Crystal Scar)</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1120 </dd><dd class="p-tooltip-item passive">+250 Mana
+60 Ability Power
+50% Base Mana Regen

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 6 seconds). Transforms into Seraph's Embrace at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Archangel's Staff (Crystal Scar)

    • Tear of the Goddess (Crystal Scar)

      • Sapphire Crystal

      • Faerie Charm

    • Blasting Wand

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Archangel's StaffFile: 3003.inibinKey: archangels-staff</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Archangel's Staff</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1140 </dd><dd class="p-tooltip-item passive">+250 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Seraph's Embrace at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Archangel's Staff

    • Tear of the Goddess

      • Sapphire Crystal

      • Faerie Charm

    • Blasting Wand

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Archangel's Staff</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1120 </dd><dd class="p-tooltip-item passive">+250 Mana
+60 Ability Power
+50% Base Mana Regen

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Seraph's Embrace at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Archangel's Staff

    • Tear of the Goddess

      • Sapphire Crystal

      • Faerie Charm

    • Blasting Wand

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ardent CenserFile: 3504.inibinKey: ardent-censer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ardent Censer</dt><dd class="p-tooltip-item total-cost">Item Cost: 3635 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 550 </dd><dd class="p-tooltip-item passive">+40 Ability Power
+10 Mana Regen per 5 seconds
+10% Cooldown Reduction

UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another unit grant them +25% Attack Speed for 6 seconds.

(This does not include regeneration effects or effects on yourself.) </dd></dl>
  • Ardent Censer

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

    • Aether Wisp

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ardent Censer</dt><dd class="p-tooltip-item total-cost">Item Cost: 3635 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 550 </dd><dd class="p-tooltip-item passive">+40 Ability Power
+50% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another unit grant them 25% Attack Speed for 6 seconds.

(This does not include regeneration effects or effects on yourself.) </dd></dl>
  • Ardent Censer

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

    • Aether Wisp

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Athene's Unholy GrailFile: 3174.inibinKey: athenes-unholy-grail</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Athene's Unholy Grail</dt><dd class="p-tooltip-item total-cost">Item Cost: 2600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 900 </dd><dd class="p-tooltip-item passive">+60 Ability Power
+25 Magic Resist
+10 Mana Regen per 5 seconds
+20% Cooldown Reduction

UNIQUE Passive: Restores 15% of maximum Mana on kill or assist.
UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.

(Unique Passives with the same name do not stack.) </dd></dl>
  • Athene's Unholy Grail

    • Fiendish Codex

      • Amplifying Tome

    • Chalice of Harmony

        • Faerie Charm

        • Null-Magic Mantle

        • <
      li
          class="b-tree-item">

      Faerie Charm

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Athene's Unholy Grail</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 880 </dd><dd class="p-tooltip-item passive">+60 Ability Power
+25 Magic Resist
+25% Base Mana Regen
+20% Cooldown Reduction

UNIQUE Passive: Restores 15% of maximum Mana on kill or assist.
UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.

(Unique Passives with the same name do not stack.) </dd></dl>
  • Athene's Unholy Grail

    • Fiendish Codex

      • Amplifying Tome

    • Chalice of Harmony

      • Faerie Charm

      • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Atma's ImpalerFile: 3005.inibinKey: atmas-impaler</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Atma's Impaler</dt><dd class="p-tooltip-item total-cost">Item Cost: 2300 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 780 </dd><dd class="p-tooltip-item passive">+45 Armor
+15% Critical Strike Chance

UNIQUE Passive: Grants bonus Attack Damage equal to 1.5% of maximum Health.</dd></dl>
  • Atma's Impaler

    • Chain Vest

    • Avarice Blade

      • Brawler's Gloves

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Atma's Impaler</dt><dd class="p-tooltip-item total-cost">Item Cost: 2300 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 700 </dd><dd class="p-tooltip-item passive">+45 Armor
+15% Critical Strike Chance

UNIQUE Passive: Grants bonus Attack Damage equal to 1.5% of maximum Health.</dd></dl>
  • Atma's Impaler

      • Chain Vest

        <ul class="b-tree-tier3 b-tree-count2"><li class="b-tree-item">

        Cloth Armor

      • <
    li
        class="b-tree-item">

    Cloth Armor

  • Avarice Blade

    • Brawler's Gloves

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Banner of CommandFile: 3060.inibinKey: banner-of-command</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banner of Command</dt><dd class="p-tooltip-item total-cost">Item Cost: 2400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 720 </dd><dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction

UNIQUE Aura - Valor: Nearby allied minions deal 15% increased damage.
UNIQUE Active - Promote: Transforms a nearby siege minion into a more powerful unit and grants all gold that the unit earns (180 second cooldown).

(Unique Auras with the same name do not stack.) </dd></dl>
  • Banner of Command

    • Fiendish Codex

      • Amplifying Tome

    • Blasting Wand

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banner of Command</dt><dd class="p-tooltip-item total-cost">Item Cost: 3000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 280 </dd><dd class="p-tooltip-item passive">+200 Health
+60 Ability Power
+20 Magic Resist
+10 Cooldown Reduction
UNIQUE Aura - Legion: Grants nearby allies 20 Magic Resist and +100% Base Health Regen.
UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

(Unique Auras with the same name do not stack.) </dd></dl>
  • Banner of Command

      • Aegis of the Legion

            <
        li
            class="b-tree-item">

        Ruby Crystal

      • <
    li
        class="b-tree-item">

    Negatron Cloak

  • Rejuvenation Bead

<li class="b-tree-item">

Fiendish Codex

<ul class="b-tree-tier3 b-tree-count1">
  • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Banshee's VeilFile: 3102.inibinKey: banshees-veil</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banshee's Veil</dt><dd class="p-tooltip-item total-cost">Item Cost: 2750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 950 </dd><dd class="p-tooltip-item passive">+450 Health
+55 Magic Resist

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.</dd></dl>
  • Banshee's Veil

    • Spectre's Cowl

      • Ruby Crystal

      • Negatron Cloak

    • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Banshee's Veil</dt><dd class="p-tooltip-item total-cost">Item Cost: 2970 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1150 </dd><dd class="p-tooltip-item passive">+450 Health
+55 Magic Resist

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.</dd></dl>
  • Banshee's Veil

    • Spectre's Cowl

      • Ruby Crystal

      • Negatron Cloak

    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Chain VestFile: 1031.inibinKey: chain-vest</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Chain Vest</dt><dd class="p-tooltip-item total-cost">Item Cost: 720 </dd><dd class="p-tooltip-item passive">+40 Armor</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Chain Vest</dt><dd class="p-tooltip-item total-cost">Item Cost: 800 </dd><</dl>dd class="p-tooltip-item <dl class="p-tooltip-summary">recipe-cost"></dl>Recipe Cost: 200 <dl class="p-tooltip-summary"><dd class="p-tooltip-item passive">+45 Armor</dd></dl><ul class="b-tree b-tree-a recipe-tree">
  • Chain Vest

    <ul class="b-tree-tier2 b-tree-count2"><li class="b-tree-item">

    Cloth Armor

<li class="b-tree-item">

Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Chalice of HarmonyFile: 3028.inibinKey: chalice-of-harmony</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Chalice of Harmony</dt><dd class="p-tooltip-item total-cost">Item Cost: 880 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 120 </dd><dd class="p-tooltip-item passive">+20 Magic Resist
+7 Mana Regen per 5 seconds

UNIQUE Passive - Mana Font: Increases Mana Regen by 1% per 1% of missing Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Chalice of Harmony

      • Faerie Charm

      • Null-Magic Mantle

      • <
    li
        class="b-tree-item">

    Faerie Charm

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Chalice of Harmony</dt><dd class="p-tooltip-item total-cost">Item Cost: 1000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 320 </dd><dd class="p-tooltip-item passive">+25 Magic Resist
+25% Base Mana Regen

UNIQUE Passive - Mana Font: Increases Mana Regen by 1% per 1% of missing Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Chalice of Harmony

    • Faerie Charm

    • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Dervish BladeFile: 3137.inibinKey: dervish-blade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Dervish Blade</dt><dd class="p-tooltip-item total-cost">Item Cost: 3000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 200 </dd><dd class="p-tooltip-item passive">+50% Attack Speed
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Active - Quicksilver: Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</dd></dl>
  • Dervish Blade

    • Quicksilver Sash

      • Negatron Cloak

    • Stinger

      • Dagger

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Dervish Blade</dt><dd class="p-tooltip-item total-cost">Item Cost: 2820 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 200 </dd><dd class="p-tooltip-item passive">+50% Attack Speed
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Active - Quicksilver: Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</dd></dl>
  • Dervish Blade

    • Quicksilver Sash

      • Negatron Cloak

    • Stinger

      • Dagger

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3251.inibinKey: enchantment-captain</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Berserker's Greaves

      • Boots of Speed

      • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Berserker's Greaves

      • Boots of Speed

      • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3256.inibinKey: enchantment-captain-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Sorcerer's Shoes

      • Boots of Speed

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Sorcerer's Shoes

      • Boots of Speed

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3261.inibinKey: enchantment-captain-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Ninja Tabi

      • Boots of Speed

      • Cloth Armor

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Ninja Tabi

      • Boots of Speed

      • Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3266.inibinKey: enchantment-captain-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Mercury's Treads

      • Boots of Speed

      • Null-Magic Mantle

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Mercury's Treads

      • Boots of Speed

      • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3271.inibinKey: enchantment-captain-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Boots of Mobility

      • Boots of Speed

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Boots of Mobility

      • Boots of Speed

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3276.inibinKey: enchantment-captain-2-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Ionian Boots of Lucidity

      • Boots of Speed

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Ionian Boots of Lucidity

      • Boots of Speed

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: CaptainFile: 3281.inibinKey: enchantment-captain-2-2-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions. Grants nearby minions +20% Movement Speed.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Boots of Swiftness

      • Boots of Speed

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Enchantment: Captain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">Limited to 1 of each enchantment type.
Enchants boots to have Captain bonus.

UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Enchantment: Captain

    • Boots of Swiftness

      • Boots of Speed

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Face of the MountainFile: 3401.inibinKey: face-of-the-mountain</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Face of the Mountain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1985 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 485 </dd><dd class="p-tooltip-item passive">+500 Health
+20 Health Regen per 5 seconds
+10% Cooldown Reduction

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill Gold.

These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area. (60 second cooldown)

Limited to 1 Gold Income item</dd></dl>
  • Face of the Mountain

    • Emblem of Valor

      • Cloth Armor

      • Rejuvenation Bead

    • Kindlegem

      • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Face of the Mountain</dt><dd class="p-tooltip-item total-cost">Item Cost: 1985 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 485 </dd><dd class="p-tooltip-item passive">+500 Health
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill Gold.

These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area. (60 second cooldown)

Limited to 1 Gold Income item</dd></dl>
  • Face of the Mountain

    • Emblem of Valor

      • Cloth Armor

      • Rejuvenation Bead

    • Kindlegem

      • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Faerie CharmFile: 1004.inibinKey: faerie-charm</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Faerie Charm</dt><dd class="p-tooltip-item total-cost">Item Cost: 180 </dd><dd class="p-tooltip-item passive">+3 Mana Regen per 5 seconds </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Faerie Charm</dt><dd class="p-tooltip-item total-cost">Item Cost: 180 </dd><dd class="p-tooltip-item passive">+25% Base Mana Regen</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Forbidden IdolFile: 3114.inibinKey: forbidden-idol</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Forbidden Idol</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 340 </dd><dd class="p-tooltip-item passive">+8 Mana Regen per 5 seconds

UNIQUE Passive: +10% Cooldown Reduction</dd></dl>
  • Forbidden Idol

    • Faerie Charm

    • Faerie Charm

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Forbidden Idol</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 340 </dd><dd class="p-tooltip-item passive">+50% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction</dd></dl>
  • Forbidden Idol

    • Faerie Charm

    • Faerie Charm

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Frost Queen's ClaimFile: 3092.inibinKey: frost-queens-claim</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Frost Queen's Claim</dt><dd class="p-tooltip-item total-cost">Item Cost: 2100 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 515 </dd><dd class="p-tooltip-item passive">+50 Ability Power
+10 Mana Regen per 5 seconds
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds.
UNIQUE Active: Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies and slowing their Movement Speed by 80%, decaying over 2 seconds. (60 second cooldown.)

Limited to 1 Gold Income item</dd></dl>
  • Frost Queen's Claim

    • Kage's Lucky Pick

      • Amplifying Tome

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Frost Queen's Claim</dt><dd class="p-tooltip-item total-cost">Item Cost: 2100 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 515 </dd><dd class="p-tooltip-item passive">+50 Ability Power
+50% Base Mana Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds.
UNIQUE Active: Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies and slowing their Movement Speed by 80%, decaying over 2 seconds. (60 second cooldown.)

Limited to 1 Gold Income item</dd></dl>
  • Frost Queen's Claim

    • Kage's Lucky Pick

      • Amplifying Tome

    • Fiendish Codex

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">FrostfangFile: 3098.inibinKey: frostfang</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Frostfang</dt><dd class="p-tooltip-item total-cost">Item Cost: 865 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+10 Ability Power
+5 Mana Regen per 5 seconds
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income item</dd></dl>
  • Frostfang

    • Kage's Pick

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Frostfang</dt><dd class="p-tooltip-item total-cost">Item Cost: 865 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+10 Ability Power
+50% Base Mana Regen
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income item</dd></dl>
  • Frostfang

    • Kage's Pick

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Frozen HeartFile: 3110.inibinKey: frozen-heart</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Frozen Heart</dt><dd class="p-tooltip-item total-cost">Item Cost: 2600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+100 Armor
+400 Mana
+20% Cooldown Reduction

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.</dd></dl>
  • Frozen Heart

    • Warden's Mail

      • Chain Vest

    • Glacial Shroud

      • Sapphire Crystal

      • Cloth Armor

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Frozen Heart</dt><dd class="p-tooltip-item total-cost">Item Cost: 2800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+100 Armor
+400 Mana
+20% Cooldown Reduction

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.</dd></dl>
  • Frozen Heart

    • Warden's Mail

        • Chain Vest

          <ul class="b-tree-tier4 b-tree-count2"><li class="b-tree-item">

          Cloth Armor

        • <
      li
          class="b-tree-item">

      Cloth Armor

  • Glacial Shroud

    • Sapphire Crystal

    • Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Grez's Spectral LanternFile: 3159.inibinKey: grezs-spectral-lantern</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Grez's Spectral Lantern</dt><dd class="p-tooltip-item total-cost">Item Cost: 1765 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 180 </dd><dd class="p-tooltip-item passive">+15 Attack Damage
+30% Attack Speed

UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.
UNIQUE Passive: Gain 30% increased Gold from monsters.
UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</dd></dl>
  • Grez's Spectral Lantern

    • Madred's Razors

      • Dagger

      • Hunter's Machete

    • Long Sword

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Grez's Spectral Lantern</dt><dd class="p-tooltip-item total-cost">Item Cost: 1840 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 180 </dd><dd class="p-tooltip-item passive">+15 Attack Damage
+30% Attack Speed

UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.
UNIQUE Passive: Gain 30% increased Gold from monsters.
UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</dd></dl>
  • Grez's Spectral Lantern

    • Madred's Razors

      • Dagger

      • Hunter's Machete

    • Long Sword

    • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Guardian AngelFile: 3026.inibinKey: guardian-angel</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Guardian Angel</dt><dd class="p-tooltip-item total-cost">Item Cost: 2750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1310 </dd><dd class="p-tooltip-item passive">+50 Armor
+40 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).</dd></dl>
  • Guardian Angel

    • Negatron Cloak

    • Chain Vest

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Guardian Angel</dt><dd class="p-tooltip-item total-cost">Item Cost: 2770 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1250 </dd><dd class="p-tooltip-item passive">+50 Armor
+40 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).</dd></dl>
  • Guardian Angel

      • Negatron Cloak

      • Chain Vest

        <ul class="b-tree-tier3 b-tree-count2"><li class="b-tree-item">

        Cloth Armor

      • <
    li
        class="b-tree-item">

    Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">HexdrinkerFile: 3155.inibinKey: hexdrinker</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Hexdrinker</dt><dd class="p-tooltip-item total-cost">Item Cost: 1350 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 590 </dd><dd class="p-tooltip-item passive">+25 Attack Damage
+25 Magic Resist

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Hexdrinker

    • Long Sword

    • Null-Magic Mantle

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Hexdrinker</dt><dd class="p-tooltip-item total-cost">Item Cost: 1450 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 590 </dd><dd class="p-tooltip-item passive">+25 Attack Damage
+30 Magic Resist

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Hexdrinker

    • Long Sword

    • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Hunter's MacheteFile: 1039.inibinKey: hunters-machete</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Hunter's Machete</dt><dd class="p-tooltip-item total-cost">Item Cost: 325 </dd><dd class="p-tooltip-item passive">+5 Damage Reduction vs. monsters

Passive: Auto attacks deal +10 physical damage vs. monsters.</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Hunter's Machete</dt><dd class="p-tooltip-item total-cost">Item Cost: 400 </dd><dd class="p-tooltip-item passive">Passive - Jungler: Deal 30 magic damage on hit to Monsters over 2 seconds and gain 8 Health and 2 Mana per second while in combat with Monsters.

Limited to 1 Jungle item
<font color='#FF0000'>Do not buy this item if you don't have Smite.</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Locket of the Iron SolariFile: 3190.inibinKey: locket-of-the-iron-solari</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Locket of the Iron Solari</dt><dd class="p-tooltip-item total-cost">Item Cost: 2800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 50 </dd><dd class="p-tooltip-item passive">+400 Health
+20 Magic Resistance
+10% Cooldown Reduction

UNIQUE Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level) damage (60 second cooldown).
UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds.

(Unique Auras with the same name don't stack.) </dd></dl>
  • Locket of the Iron Solari

    • Aegis of the Legion

      • Ruby Crystal

      • Negatron Cloak

      • Rejuvenation Bead

    • Kindlegem

      • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Locket of the Iron Solari</dt><dd class="p-tooltip-item total-cost">Item Cost: 2800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 50 </dd><dd class="p-tooltip-item passive">+400 Health
+20 Magic Resistance
+10% Cooldown Reduction

UNIQUE Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level) damage (60 second cooldown).
UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +75% Base Health Regen.

(Unique Auras with the same name don't stack.) </dd></dl>
  • Locket of the Iron Solari

    • Aegis of the Legion

      • Ruby Crystal

      • Negatron Cloak

      • Rejuvenation Bead

    • Kindlegem

      • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Madred's BloodrazorFile: 3126.inibinKey: madreds-bloodrazor</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Madred's Bloodrazor</dt><dd class="p-tooltip-item total-cost">Item Cost: 3325 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 775 </dd><dd class="p-tooltip-item passive">+40 Attack Damage
+30% Attack Speed
+25 Armor UNIQUE Passive: Basic attacks deal bonus magic damage equal to 4% of the target's maximum Health on hit.</dd></dl>
  • Madred's Bloodrazor

    • Madred's Razors

      • Dagger

      • Hunter's Machete

    • Pickaxe

    • Recurve Bow

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Madred's Bloodrazor</dt><dd class="p-tooltip-item total-cost">Item Cost: 3400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 775 </dd><dd class="p-tooltip-item passive">+40 Attack Damage
+30% Attack Speed
+25 Armor UNIQUE Passive: Basic attacks deal bonus magic damage equal to 4% of the target's maximum Health on hit.</dd></dl>
  • Madred's Bloodrazor

    • Madred's Razors

      • Dagger

      • Hunter's Machete

    • Pickaxe

    • Recurve Bow

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Madred's RazorsFile: 3106.inibinKey: madreds-razors</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Madred's Razors</dt><dd class="p-tooltip-item total-cost">Item Cost: 775 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 0 </dd><dd class="p-tooltip-item passive">+15% Attack Speed

UNIQUE Passive - Maim: Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Madred's Razors

    • Dagger

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Madred's Razors</dt><dd class="p-tooltip-item total-cost">Item Cost: 850 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 0 </dd><dd class="p-tooltip-item passive">+15% Attack Speed

UNIQUE Passive - Maim: Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Madred's Razors

    • Dagger

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Manamune (Crystal Scar)File: 3008.inibinKey: manamune-crystal-scar</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Manamune (Crystal Scar)</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 625 </dd><dd class="p-tooltip-item passive">+250 Mana
+25 Attack Damage
+7 Mana Regen per 5 seconds

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 6 seconds).

Transforms into Muramana at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Manamune (Crystal Scar)

    • Tear of the Goddess (Crystal Scar)

      • Sapphire Crystal

      • Faerie Charm

    • Pickaxe

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Manamune (Crystal Scar)</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 605 </dd><dd class="p-tooltip-item passive">+250 Mana
+25 Attack Damage
+25% Base Mana Regen

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 6 seconds).

Transforms into Muramana at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Manamune (Crystal Scar)

    • Tear of the Goddess (Crystal Scar)

      • Sapphire Crystal

      • Faerie Charm

    • Pickaxe

</td> </tr> <tr class="modified"> <td class="key" colspan="2">ManamuneFile: 3004.inibinKey: manamune</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Manamune</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 625 </dd><dd class="p-tooltip-item passive">+250 Mana
+25 Attack Damage
+7 Mana Regen per 5 seconds

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Manamune

    • Tear of the Goddess

      • Sapphire Crystal

      • Faerie Charm

    • Pickaxe

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Manamune</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 605 </dd><dd class="p-tooltip-item passive">+250 Mana
+25 Attack Damage
+25% Base Mana Regen

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Manamune

    • Tear of the Goddess

      • Sapphire Crystal

      • Faerie Charm

    • Pickaxe

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Maw of MalmortiusFile: 3156.inibinKey: maw-of-malmortius</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Maw of Malmortius</dt><dd class="p-tooltip-item total-cost">Item Cost: 3200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 975 </dd><dd class="p-tooltip-item passive">+60 Attack Damage
+40 Magic Resist

UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage.
UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Maw of Malmortius

    • Hexdrinker

      • Long Sword

      • Null-Magic Mantle

    • Pickaxe

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Maw of Malmortius</dt><dd class="p-tooltip-item total-cost">Item Cost: 3200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 875 </dd><dd class="p-tooltip-item passive">+60 Attack Damage
+40 Magic Resist

UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage.
UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Maw of Malmortius

    • Hexdrinker

      • Long Sword

      • Null-Magic Mantle

    • Pickaxe

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Mejai's SoulstealerFile: 3041.inibinKey: mejais-soulstealer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mejai's Soulstealer</dt><dd class="p-tooltip-item total-cost">Item Cost: 1235 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 800 </dd><dd class="p-tooltip-item passive">+20 Ability Power

UNIQUE Passive: Grants +8 Ability Power per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants +15% Cooldown Reduction.</dd></dl>
  • Mejai's Soulstealer

    • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mejai's Soulstealer</dt><dd class="p-tooltip-item total-cost">Item Cost: 1400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 965 </dd><dd class="p-tooltip-item passive">+20 Ability Power

UNIQUE Passive: Grants +8 Ability Power per stack and 5 stacks upon first purchase. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). Half of the stacks are lost upon death. At 20 stacks, grants +15% Cooldown Reduction.</dd></dl>
  • Mejai's Soulstealer

    • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Mercurial ScimitarFile: 3139.inibinKey: mercurial-scimitar</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mercurial Scimitar</dt><dd class="p-tooltip-item total-cost">Item Cost: 3800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 700 </dd><dd class="p-tooltip-item passive">+80 Attack Damage
+45 Magic Resist

UNIQUE Active - Quicksilver: Removes all debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</dd></dl>
  • Mercurial Scimitar

    • B. F. Sword

    • Quicksilver Sash

      • Negatron Cloak

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mercurial Scimitar</dt><dd class="p-tooltip-item total-cost">Item Cost: 3820 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 900 </dd><dd class="p-tooltip-item passive">+80 Attack Damage
+35 Magic Resist

UNIQUE Active - Quicksilver: Removes all debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</dd></dl>
  • Mercurial Scimitar

    • B. F. Sword

    • Quicksilver Sash

      • Negatron Cloak

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Mercury's TreadsFile: 3111.inibinKey: mercurys-treads</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mercury's Treads</dt><dd class="p-tooltip-item total-cost">Item Cost: 1200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 475 </dd><dd class="p-tooltip-item passive">+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Mercury's Treads

    • Boots of Speed

    • Null-Magic Mantle

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mercury's Treads</dt><dd class="p-tooltip-item total-cost">Item Cost: 1200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 375 </dd><dd class="p-tooltip-item passive">+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Mercury's Treads

    • Boots of Speed

    • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Mikael's CrucibleFile: 3222.inibinKey: mikaels-crucible</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mikael's Crucible</dt><dd class="p-tooltip-item total-cost">Item Cost: 3885 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 870 </dd><dd class="p-tooltip-item passive">+40 Magic Resist
+20 Mana Regen per 5 seconds
+10% Cooldown Reduction

UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.
UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).

(Unique Passives with the same name do not stack.) </dd></dl>
  • Mikael's Crucible

    • Chalice of Harmony

        • Faerie Charm

        • Null-Magic Mantle

        • <
      li
          class="b-tree-item">

      Faerie Charm

  • Malady

    • Dagger

    • Dagger

    • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Mikael's Crucible</dt><dd class="p-tooltip-item total-cost">Item Cost: 3985 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 850 </dd><dd class="p-tooltip-item passive">+40 Magic Resist
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.
UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).

(Unique Passives with the same name do not stack.) </dd></dl>
  • Mikael's Crucible

    • Chalice of Harmony

      • Faerie Charm

      • Null-Magic Mantle

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Moonflair SpellbladeFile: 3170.inibinKey: moonflair-spellblade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Moonflair Spellblade</dt><dd class="p-tooltip-item total-cost">Item Cost: 2600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 720 </dd><dd class="p-tooltip-item passive">+50 Ability Power
+50 Armor
+50 Magic Resist

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name do not stack.) </dd></dl>
  • Moonflair Spellblade

    • Seeker's Arm-Guard

      • Cloth Armor

      • Amplifying Tome

      • Cloth Armor

    • Negatron Cloak

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Moonflair Spellblade</dt><dd class="p-tooltip-item total-cost">Item Cost: 2580 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 920 </dd><dd class="p-tooltip-item passive">+50 Ability Power
+50 Armor
+50 Magic Resist

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name do not stack.) </dd></dl>
  • Moonflair Spellblade

    • Seeker's Arm-Guard

      • Cloth Armor

      • Amplifying Tome

      • Cloth Armor

    • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">MorellonomiconFile: 3165.inibinKey: morellonomicon</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Morellonomicon</dt><dd class="p-tooltip-item total-cost">Item Cost: 3635 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd><dd class="p-tooltip-item passive">+80 Ability Power
+10 Mana Regen per 5 seconds
+20% Cooldown Reduction

UNIQUE Passive: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds.

(Grievous Wounds reduces incoming healing and regeneration effects by 50%.) </dd></dl>
  • Morellonomicon

    • Fiendish Codex

      • Amplifying Tome

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Morellonomicon</dt><dd class="p-tooltip-item total-cost">Item Cost: 3635 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd><dd class="p-tooltip-item passive">+80 Ability Power
+50% Base Mana Regen
+20% Cooldown Reduction

UNIQUE Passive: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds.

(Grievous Wounds reduces incoming healing and regeneration effects by 50%.) </dd></dl>
  • Morellonomicon

    • Fiendish Codex

      • Amplifying Tome

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">MuramanaFile: 3042.inibinKey: muramana</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Muramana</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item passive">+1000 Mana
+25 Attack Damage
+7 Mana Regen per 5 seconds

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

(Unique Passives with the same name don't stack.) </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Muramana</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item passive">+1000 Mana
+25 Attack Damage
+25% Base Mana Regen

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

(Unique Passives with the same name don't stack.) </dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">MuramanaFile: 3043.inibinKey: muramana-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Muramana</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item passive">+1000 Mana
+25 Attack Damage
+7 Mana Regen per 5 seconds

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

(Unique Passives with the same name don't stack.) </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Muramana</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item passive">+1000 Mana
+25 Attack Damage
+25% Base Mana Regen

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
UNIQUE Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

(Unique Passives with the same name don't stack.) </dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Negatron CloakFile: 1057.inibinKey: negatron-cloak</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Negatron Cloak</dt><dd class="p-tooltip-item total-cost">Item Cost: 720 </dd><dd class="p-tooltip-item passive">+40 Magic Resist</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Negatron Cloak</dt><dd class="p-tooltip-item total-cost">Item Cost: 720 </dd><dd class="p-tooltip-item passive">+40 Magic Resist
+@PercentBaseHPRegenMod*100@% Base Health Regeneration </dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Nomad's MedallionFile: 3096.inibinKey: nomads-medallion</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Nomad's Medallion</dt><dd class="p-tooltip-item total-cost">Item Cost: 865 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+5 Health Regen per 5 seconds
+5 Mana Regen per 5 seconds
+10 Movement Speed
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.

Limited to 1 Gold Income item

''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE </dd></dl>
  • Nomad's Medallion

    • Philosopher's Pebble

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Nomad's Medallion</dt><dd class="p-tooltip-item total-cost">Item Cost: 865 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+25% Base Health Regen
+25% Base Mana Regen
+10 Movement Speed
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.

Limited to 1 Gold Income item

''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE </dd></dl>
  • Nomad's Medallion

    • Philosopher's Pebble

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Null-Magic MantleFile: 1033.inibinKey: null-magic-mantle</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Null-Magic Mantle</dt><dd class="p-tooltip-item total-cost">Item Cost: 400 </dd><dd class="p-tooltip-item passive">+20 Magic Resist</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Null-Magic Mantle</dt><dd class="p-tooltip-item total-cost">Item Cost: 500 </dd><dd class="p-tooltip-item passive">+25 Magic Resist</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Odyn's VeilFile: 3180.inibinKey: odyns-veil</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Odyn's Veil</dt><dd class="p-tooltip-item total-cost">Item Cost: 2520 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+350 Health
+350 Mana
+50 Magic Resist

UNIQUE Passive: Reduces and stores 10% of magic damage received.
UNIQUE Active: Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown).</dd></dl>
  • Odyn's Veil

    • Negatron Cloak

    • Catalyst the Protector

      • Ruby Crystal

      • Sapphire Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Odyn's Veil</dt><dd class="p-tooltip-item total-cost">Item Cost: 2500 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 800 </dd><dd class="p-tooltip-item passive">+350 Health
+350 Mana
+50 Magic Resist

UNIQUE Passive: Reduces and stores 10% of magic damage received.
UNIQUE Active: Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown).</dd></dl>
  • Odyn's Veil

    • Null-Magic Mantle

    • Catalyst the Protector

      • Ruby Crystal

      • Sapphire Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">OhmwreckerFile: 3056.inibinKey: ohmwrecker</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ohmwrecker</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 740 </dd><dd class="p-tooltip-item passive">+350 Health
+50 Ability Power

UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 7.5 seconds.</dd></dl>
  • Ohmwrecker

    • Ruby Crystal

    • Blasting Wand

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ohmwrecker</dt><dd class="p-tooltip-item total-cost">Item Cost: 1600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 750 </dd><dd class="p-tooltip-item passive">+300 Health
+50 Armor
+100 Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Prevents nearby enemy turrets from attacking or amplifies the damage of friendly turrets by 100% for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.</dd></dl>
  • Ohmwrecker

    • Kindlegem

      <ul class="b-tree-tier3 b-tree-count1">
    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Quicksilver SashFile: 3140.inibinKey: quicksilver-sash</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quicksilver Sash</dt><dd class="p-tooltip-item total-cost">Item Cost: 1550 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 830 </dd><dd class="p-tooltip-item passive">+45 Magic Resist

UNIQUE Active - Quicksilver: Removes all debuffs (90 second cooldown).</dd></dl>
  • Quicksilver Sash

    • Negatron Cloak

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quicksilver Sash</dt><dd class="p-tooltip-item total-cost">Item Cost: 1370 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all debuffs (90 second cooldown).</dd></dl>
  • Quicksilver Sash

    • Negatron Cloak

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Quill CoatFile: 3204.inibinKey: quill-coat</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quill Coat</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 75 </dd><dd class="p-tooltip-item passive">+20 Armor

UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</dd></dl>
  • Quill Coat

    • Hunter's Machete

    • Cloth Armor

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quill Coat</dt><dd class="p-tooltip-item total-cost">Item Cost: 775 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 75 </dd><dd class="p-tooltip-item passive">+20 Armor

UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</dd></dl>
  • Quill Coat

    • Hunter's Machete

    • Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Quill CoatFile: 3205.inibinKey: quill-coat-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quill Coat</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 75 </dd><dd class="p-tooltip-item passive">+20 Armor

UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

(Unique Passives or Actives with the same name don't stack.) </dd></dl>
  • Quill Coat

    • Hunter's Machete

    • Cloth Armor

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Quill Coat</dt><dd class="p-tooltip-item total-cost">Item Cost: 775 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 75 </dd><dd class="p-tooltip-item passive">+20 Armor

UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

(Unique Passives or Actives with the same name don't stack.) </dd></dl>
  • Quill Coat

    • Hunter's Machete

    • Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Randuin's OmenFile: 3143.inibinKey: randuins-omen</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Randuin's Omen</dt><dd class="p-tooltip-item total-cost">Item Cost: 3000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1000 </dd><dd class="p-tooltip-item passive">+500 Health
+70 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Randuin's Omen

    • Giant's Belt

    • Warden's Mail

      • Chain Vest

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Randuin's Omen</dt><dd class="p-tooltip-item total-cost">Item Cost: 3000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 800 </dd><dd class="p-tooltip-item passive">+500 Health
+70 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Randuin's Omen

    • Warden's Mail

      <ul class="b-tree-tier3 b-tree-count1">
    • Chain Vest

          <
      li
          class="b-tree-item">

      Cloth Armor

    • Cloth Armor

<li class="b-tree-item">

Giant's Belt

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ravenous Hydra (Melee Only)File: 3074.inibinKey: ravenous-hydra-melee-only</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ravenous Hydra (Melee Only)</dt><dd class="p-tooltip-item total-cost">Item Cost: 3260 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+75 Attack Damage
+15 Health Regen per 5 seconds
+12% Life Steal

Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Ravenous Hydra (Melee Only)

    • Tiamat

      • Pickaxe

      • Long Sword

      • Rejuvenation Bead

      • Rejuvenation Bead

    • Vampiric Scepter

      • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ravenous Hydra (Melee Only)</dt><dd class="p-tooltip-item total-cost">Item Cost: 3260 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd><dd class="p-tooltip-item passive">+75 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Ravenous Hydra (Melee Only)

    • Tiamat

      • Pickaxe

      • Long Sword

      • Rejuvenation Bead

      • Rejuvenation Bead

    • Vampiric Scepter

      • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rejuvenation BeadFile: 1006.inibinKey: rejuvenation-bead</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Rejuvenation Bead</dt><dd class="p-tooltip-item total-cost">Item Cost: 180 </dd><dd class="p-tooltip-item passive">+5 Health Regen per 5 seconds </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Rejuvenation Bead</dt><dd class="p-tooltip-item total-cost">Item Cost: 180 </dd><dd class="p-tooltip-item passive">+50% Base Health Regen</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Seraph's EmbraceFile: 3040.inibinKey: seraphs-embrace</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Seraph's Embrace</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item passive">+1000 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Seraph's Embrace</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item passive">+1000 Mana
+60 Ability Power
+50% Base Mana Regen

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Seraph's EmbraceFile: 3048.inibinKey: seraphs-embrace-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Seraph's Embrace</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item passive">+1000 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Seraph's Embrace</dt><dd class="p-tooltip-item total-cost">Item Cost: 2700 </dd><dd class="p-tooltip-item passive">+1000 Mana
+60 Ability Power
+50% Base Mana Regen

UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spectre's CowlFile: 3211.inibinKey: spectres-cowl</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spectre's Cowl</dt><dd class="p-tooltip-item total-cost">Item Cost: 1400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 280 </dd><dd class="p-tooltip-item passive">+200 Health
+45 Magic Resist

UNIQUE Passive: Grants 15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.</dd></dl>
  • Spectre's Cowl

    • Ruby Crystal

    • Negatron Cloak

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spectre's Cowl</dt><dd class="p-tooltip-item total-cost">Item Cost: 1420 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd><dd class="p-tooltip-item passive">+200 Health
+35 Magic Resist

UNIQUE Passive: Grants 100% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.</dd></dl>
  • Spectre's Cowl

    • Ruby Crystal

    • Negatron Cloak

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spellbreaker (Melee Only)File: 3210.inibinKey: spellbreaker-melee-only</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spellbreaker (Melee Only)</dt><dd class="p-tooltip-item total-cost">Item Cost: 2800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+40 Attack Damage
+25 Magic Resist
+20% Critical Strike Chance

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Spellbreaker (Melee Only)

    • Avarice Blade

      • Brawler's Gloves

    • Hexdrinker

      • Long Sword

      • Null-Magic Mantle

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spellbreaker (Melee Only)</dt><dd class="p-tooltip-item total-cost">Item Cost: 2900 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 650 </dd><dd class="p-tooltip-item passive">+40 Attack Damage
+25 Magic Resist
+20% Critical Strike Chance

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Spellbreaker (Melee Only)

    • Avarice Blade

      • Brawler's Gloves

    • Hexdrinker

      • Long Sword

      • Null-Magic Mantle

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spellthief's EdgeFile: 3303.inibinKey: spellthiefs-edge</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spellthief's Edge</dt><dd class="p-tooltip-item total-cost">Item Cost: 365 </dd><dd class="p-tooltip-item passive">+5 Ability Power
+2 Mana Regen per 5 seconds
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income item</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spellthief's Edge</dt><dd class="p-tooltip-item total-cost">Item Cost: 365 </dd><dd class="p-tooltip-item passive">+5 Ability Power
+25% Base Mana Regen
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income item</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Ancient GolemFile: 3207.inibinKey: spirit-of-the-ancient-golem</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Ancient Golem</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd><dd class="p-tooltip-item passive">+25% Bonus Health
+200 Health
+10% Cooldown Reduction
+20 Armor

UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Ancient Golem

    • Quill Coat

      • Hunter's Machete

      • Cloth Armor

    • Kindlegem

      • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Ancient Golem</dt><dd class="p-tooltip-item total-cost">Item Cost: 2075 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd><dd class="p-tooltip-item passive">+25% Bonus Health
+200 Health
+10% Cooldown Reduction
+20 Armor

UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Ancient Golem

    • Quill Coat

      • Hunter's Machete

      • Cloth Armor

    • Kindlegem

      • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Ancient GolemFile: 3208.inibinKey: spirit-of-the-ancient-golem-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Ancient Golem</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd><dd class="p-tooltip-item passive">+25% Bonus Health
+200 Health
+10% Cooldown Reduction
+20 Armor

UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Ancient Golem

    • Quill Coat

      • Hunter's Machete

      • Cloth Armor

    • Kindlegem

      • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Ancient Golem</dt><dd class="p-tooltip-item total-cost">Item Cost: 2075 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd><dd class="p-tooltip-item passive">+25% Bonus Health
+200 Health
+10% Cooldown Reduction
+20 Armor

UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Ancient Golem

    • Quill Coat

      • Hunter's Machete

      • Cloth Armor

    • Kindlegem

      • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Elder LizardFile: 3209.inibinKey: spirit-of-the-elder-lizard</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Elder Lizard</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd><dd class="p-tooltip-item passive">+30 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive - Incinerate: Deals 16-50 (based on level) true damage over 3 seconds on dealing physical damage.
UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Long Sword

    • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Elder Lizard</dt><dd class="p-tooltip-item total-cost">Item Cost: 2075 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd><dd class="p-tooltip-item passive">+30 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive - Incinerate: Deals 16-50 (based on level) true damage over 3 seconds on dealing physical damage.
UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Long Sword

    • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Spectral WraithFile: 3206.inibinKey: spirit-of-the-spectral-wraith</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Spectral Wraith</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 480 </dd><dd class="p-tooltip-item passive">+50 Ability Power
+10% Cooldown Reduction

UNIQUE Passive - Spirit Drain: Grants 2 Ability Power per large or epic monster kill. (max: 30)
UNIQUE Passive - Butcher: Against monsters, deal 30% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Spectral Wraith

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit of the Spectral Wraith</dt><dd class="p-tooltip-item total-cost">Item Cost: 2075 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 480 </dd><dd class="p-tooltip-item passive">+50 Ability Power
+10% Cooldown Reduction

UNIQUE Passive - Spirit Drain: Grants 2 Ability Power per large or epic monster kill. (max: 30)
UNIQUE Passive - Butcher: Against monsters, deal 30% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

Limited to 1 Gold Income item</dd></dl>
  • Spirit of the Spectral Wraith

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Fiendish Codex

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit StoneFile: 1080.inibinKey: spirit-stone</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit Stone</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 15 </dd><dd class="p-tooltip-item passive">UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.

(Unique Passives or Actives with the same name don't stack.) </dd></dl>
  • Spirit Stone

    • Hunter's Machete

    • Faerie Charm

    • Rejuvenation Bead

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit Stone</dt><dd class="p-tooltip-item total-cost">Item Cost: 775 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 15 </dd><dd class="p-tooltip-item passive">UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.

(Unique Passives or Actives with the same name don't stack.) </dd></dl>
  • Spirit Stone

    • Hunter's Machete

    • Faerie Charm

    • Rejuvenation Bead

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit VisageFile: 3065.inibinKey: spirit-visage</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit Visage</dt><dd class="p-tooltip-item total-cost">Item Cost: 2750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+400 Health
+55 Magic Resist
+20 Health Regen per 5 seconds
+10% Cooldown Reduction

UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.</dd></dl>
  • Spirit Visage

    • Spectre's Cowl

      • Ruby Crystal

      • Negatron Cloak

    • Kindlegem

      • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Spirit Visage</dt><dd class="p-tooltip-item total-cost">Item Cost: 2970 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 700 </dd><dd class="p-tooltip-item passive">+400 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.</dd></dl>
  • Spirit Visage

    • Spectre's Cowl

      • Ruby Crystal

      • Negatron Cloak

    • Kindlegem

      • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Sunfire CapeFile: 3068.inibinKey: sunfire-cape</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Sunfire Cape</dt><dd class="p-tooltip-item total-cost">Item Cost: 2650 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 930 </dd><dd class="p-tooltip-item passive">+450 Health
+45 Armor

UNIQUE Passive: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.</dd></dl>
  • Sunfire Cape

    • Chain Vest

    • Giant's Belt

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Sunfire Cape</dt><dd class="p-tooltip-item total-cost">Item Cost: 2650 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 850 </dd><dd class="p-tooltip-item passive">+450 Health
+45 Armor

UNIQUE Passive: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.</dd></dl>
  • Sunfire Cape

      • Chain Vest

        <ul class="b-tree-tier3 b-tree-count2"><li class="b-tree-item">

        Cloth Armor

      • <
    li
        class="b-tree-item">

    Cloth Armor

  • Giant's Belt

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Sword of the OccultFile: 3141.inibinKey: sword-of-the-occult</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Sword of the Occult</dt><dd class="p-tooltip-item total-cost">Item Cost: 1200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 840 </dd><dd class="p-tooltip-item passive">+10 Attack Damage

UNIQUE Passive: Grants +5 Attack Damage per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants +15% bonus Movement Speed.</dd></dl>
  • Sword of the Occult

    • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Sword of the Occult</dt><dd class="p-tooltip-item total-cost">Item Cost: 1400 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1040 </dd><dd class="p-tooltip-item passive">+10 Attack Damage

UNIQUE Passive: Grants +5 Attack Damage per stack and 5 stacks upon first purchase. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). Half of the stacks are lost upon death. At 20 stacks, grants +20% bonus Attack Speed.</dd></dl>
  • Sword of the Occult

    • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Talisman of AscensionFile: 3069.inibinKey: talisman-of-ascension</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Talisman of Ascension</dt><dd class="p-tooltip-item total-cost">Item Cost: 3470 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 635 </dd><dd class="p-tooltip-item passive">+15 Health Regen per 5 seconds
+15 Mana Regen per 5 seconds
+20 Movement Speed
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income item

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE </dd></dl>
  • Talisman of Ascension

    • Philosopher's Stone

      • Faerie Charm

      • Rejuvenation Bead

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Talisman of Ascension</dt><dd class="p-tooltip-item total-cost">Item Cost: 3470 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 635 </dd><dd class="p-tooltip-item passive">+75% Base Health Regen
+75% Base Mana Regen
+20 Movement Speed
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income item

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE </dd></dl>
  • Talisman of Ascension

    • Philosopher's Stone

      • Faerie Charm

      • Rejuvenation Bead

    • Malady

      • Dagger

      • Dagger

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Targon's BraceFile: 3097.inibinKey: targons-brace</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Targon's Brace</dt><dd class="p-tooltip-item total-cost">Item Cost: 865 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+175 Health
+8 Health Regen per 5 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill Gold.

These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.

Limited to 1 Gold Income item</dd></dl>
  • Targon's Brace

    • Executioner's Emblem

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Targon's Brace</dt><dd class="p-tooltip-item total-cost">Item Cost: 865 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd><dd class="p-tooltip-item passive">+175 Health
+50% Base Health Regen

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill Gold.

These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.

Limited to 1 Gold Income item</dd></dl>
  • Targon's Brace

    • Executioner's Emblem

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Tear of the Goddess (Crystal Scar)File: 3073.inibinKey: tear-of-the-goddess-crystal-scar</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Tear of the Goddess (Crystal Scar)</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 120 </dd><dd class="p-tooltip-item passive">+250 Mana
+6 Mana Regen per 5 seconds

UNIQUE Passive - Mana Charge: +5 maximum Mana on spell cast or Mana expenditure (up to 2 times per 6 seconds);
+1 maximum Mana per 6 seconds;
Max +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Tear of the Goddess (Crystal Scar)

    • Sapphire Crystal

    • Faerie Charm

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Tear of the Goddess (Crystal Scar)</dt><dd class="p-tooltip-item total-cost">Item Cost: 720 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 140 </dd><dd class="p-tooltip-item passive">+250 Mana
+25% Base Mana Regen per 5 seconds

UNIQUE Passive - Mana Charge: +5 maximum Mana on spell cast or Mana expenditure (up to 2 times per 6 seconds);
+1 maximum Mana per 6 seconds;
Max +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Tear of the Goddess (Crystal Scar)

    • Sapphire Crystal

    • Faerie Charm

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Tear of the GoddessFile: 3070.inibinKey: tear-of-the-goddess</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Tear of the Goddess</dt><dd class="p-tooltip-item total-cost">Item Cost: 700 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 120 </dd><dd class="p-tooltip-item passive">+250 Mana
+6 Mana Regen per 5 seconds

UNIQUE Passive - Mana Charge: +4 maximum Mana on spell cast or Mana expenditure (up to 2 times per 8 seconds);
+1 maximum Mana per 8 seconds;
Max +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Tear of the Goddess

    • Sapphire Crystal

    • Faerie Charm

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Tear of the Goddess</dt><dd class="p-tooltip-item total-cost">Item Cost: 720 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 140 </dd><dd class="p-tooltip-item passive">+250 Mana
+25% Base Mana Regen

UNIQUE Passive - Mana Charge: +4 maximum Mana on spell cast or Mana expenditure (up to 2 times per 8 seconds);
+1 maximum Mana per 8 seconds;
Max +750 Mana.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Tear of the Goddess

    • Sapphire Crystal

    • Faerie Charm

</td> </tr> <tr class="modified"> <td class="key" colspan="2">ThornmailFile: 3075.inibinKey: thornmail</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Thornmail</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1180 </dd><dd class="p-tooltip-item passive">+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.</dd></dl>
  • Thornmail

    • Cloth Armor

    • Chain Vest

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Thornmail</dt><dd class="p-tooltip-item total-cost">Item Cost: 2200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1100 </dd><dd class="p-tooltip-item passive">+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.</dd></dl>
  • Thornmail

      • Cloth Armor

      • Chain Vest

        <ul class="b-tree-tier3 b-tree-count2"><li class="b-tree-item">

        Cloth Armor

      • <
    li
        class="b-tree-item">

    Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Tiamat (Melee Only)File: 3077.inibinKey: tiamat-melee-only</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Tiamat (Melee Only)</dt><dd class="p-tooltip-item total-cost">Item Cost: 1900 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 305 </dd><dd class="p-tooltip-item passive">+40 Attack Damage
+15 Health Regen per 5 seconds

UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Tiamat (Melee Only)

    • Pickaxe

    • Long Sword

    • Rejuvenation Bead

    • Rejuvenation Bead

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Tiamat (Melee Only)</dt><dd class="p-tooltip-item total-cost">Item Cost: 1900 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 305 </dd><dd class="p-tooltip-item passive">+40 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.) </dd></dl>
  • Tiamat (Melee Only)

    • Pickaxe

    • Long Sword

    • Rejuvenation Bead

    • Rejuvenation Bead

</td> </tr> <tr class="inserted"> <td class="key" colspan="2">VanguardFile: 1504.inibinKey: vanguard</td> </tr> <tr> <td class="old-value"> </td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Vanguard</dt><dd class="p-tooltip-item total-cost">Item Cost: 0</dd><dd class="p-tooltip-item passive">Vanguard</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Warden's MailFile: 3082.inibinKey: wardens-mail</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Warden's Mail</dt><dd class="p-tooltip-item total-cost">Item Cost: 1000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 280 </dd><dd class="p-tooltip-item passive">+50 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Warden's Mail

    • Chain Vest

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Warden's Mail</dt><dd class="p-tooltip-item total-cost">Item Cost: 1200 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 400 </dd><dd class="p-tooltip-item passive">+60 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

(Unique Passives with the same name don't stack.) </dd></dl>
  • Warden's Mail

      • Chain Vest

        <ul class="b-tree-tier3 b-tree-count2"><li class="b-tree-item">

        Cloth Armor

      • <
    li
        class="b-tree-item">

    Cloth Armor

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Warmog's ArmorFile: 3083.inibinKey: warmogs-armor</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Warmog's Armor</dt><dd class="p-tooltip-item total-cost">Item Cost: 2830 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 1070 </dd><dd class="p-tooltip-item passive">+1000 Health

UNIQUE Passive: Restores 1% of maximum Health every 5 seconds.</dd></dl>
    • Warmog's Armor

        • Giant's Belt

        • <
      li
          class="b-tree-item">

      Ruby Crystal

    • <
li
      class="b-tree-item">

Rejuvenation Bead

      <
li
      class="b-tree-item">

Rejuvenation Bead

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Warmog's Armor</dt><dd class="p-tooltip-item total-cost">Item Cost: 1300 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 300 </dd><dd class="p-tooltip-item passive">+800 Health

UNIQUE Passive: Restores 1% of maximum Health every 5 seconds. Health restore increases to 3% of maximum Health if damage hasn't been taken within 8 seconds.</dd></dl>
  • Warmog's Armor

    • Giant's Belt

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Wit's EndFile: 3091.inibinKey: wits-end</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Wit's End</dt><dd class="p-tooltip-item total-cost">Item Cost: 2500 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 750 </dd><dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Resist

UNIQUE Passive: Basic attacks deal 42 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)</dd></dl>
  • Wit's End

    • Recurve Bow

    • Null-Magic Mantle

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Wit's End</dt><dd class="p-tooltip-item total-cost">Item Cost: 2600 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 750 </dd><dd class="p-tooltip-item passive">+50% Attack Speed
+30 Magic Resist

UNIQUE Passive: Basic attacks deal 42 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)</dd></dl>
  • Wit's End

    • Recurve Bow

    • Null-Magic Mantle

    • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Wriggle's LanternFile: 3154.inibinKey: wriggles-lantern</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Wriggle's Lantern</dt><dd class="p-tooltip-item total-cost">Item Cost: 1800 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 215 </dd><dd class="p-tooltip-item passive">+12 Attack Damage
+30% Attack Speed

UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.
UNIQUE Passive: Gain 30% increased Gold from monsters.
UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

Transforms into Feral Flare at 30 kills, assists and large monster kills.
(Champions and monsters killed with Hunter's Machete and Madred's Razors count toward this transformation)

Limited to 1 Gold Income item</dd></dl>
  • Wriggle's Lantern

    • Madred's Razors

      • Dagger

      • Hunter's Machete

    • Long Sword

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Wriggle's Lantern</dt><dd class="p-tooltip-item total-cost">Item Cost: 1875 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 215 </dd><dd class="p-tooltip-item passive">+12 Attack Damage
+30% Attack Speed

UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.
UNIQUE Passive: Gain 30% increased Gold from monsters.
UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

Transforms into Feral Flare at 30 kills, assists and large monster kills.
(Champions and monsters killed with Hunter's Machete and Madred's Razors count toward this transformation)

Limited to 1 Gold Income item</dd></dl>
  • Wriggle's Lantern

    • Madred's Razors

      • Dagger

      • Hunter's Machete

    • Long Sword

    • Dagger

</td> </tr> </tbody> </table>


Patch 4.18 Notes
Posted by News [HTML][XML][PERM][FULL] on 8 October 2014, 5:56 pm

Don't miss: Unofficial PBE Patch Notes for 10/8/2014 - Victorious Morgana, Reaper Soraka, 2 New Splash Arts, Harrowing Login Screen
Don't miss: Preseason 2015: Experimental Objective and Item Changes

Patch 4.18 Notes

Originally Posted by Riot (View Original Source)

 
Hi Summoners,

Welcome to patch 4.18. While we don't have a lot of balance changes this patch, 4.18 is the launch date of one of our largest champion updates to date: Sion, the Undead Juggernaut. Be sure to check out his champion reveal page here, or just try him out in-game when he launches! But please, for the sake of you and your teammates' sanity, maybe play a few normal games with him before you queue up for ranked. I get the feeling many of you won't listen, but at least I've had my say.

Also of note within 4.18 is a whole pile of bugfixes for Azir (sorry!), a GANGPLANK BUFF!?, the removal of Pando Media Booster, a Smart Ping volume slider (look at this new audio technology we can implement!), and phase 2 of our mass champion texture rebalance! You can think of this patch as more of a small maintenance update as we look forward to the World Championships in Korea and the future of competitive League of Legends. Definitely some bigger things to come in the future, so stay tuned!

P.S. Same deal this patch about there being a larger than usual downloads. We're shipping pieces of the updated Summoner's Rift as we finish them but, once again, they won't be available to play!

Chris "Pwyff" Tom


Champions
Sion
Sion, the Undead Juggernaut, will be released with the launch of 4.18. Check out his reveal for gameplay info, his insights article for a look at his development, or his teaser for a glimpse into his story.

Akali

No more bonus resistances when Akali is in her shroud, but now whenever she stealths she gets a significant movement speed boost.

Akali's one of those champions who, when she gets ahead, completely circumvents her meaningful weaknesses by having extra resistances from Twilight Shroud. A fed Akali ultimately turns into a bruiser-assassin Akali who hops into a fight, tanks out damage in Twilight Shroud, and then continues to obliterate the squishies. Rather than removing her defensive mechanics completely, we wanted to focus Akali's skills on more ninja-y things, hence the heavier focus on sneaking and agility. This also allows us to reinforce the proper counterplay to Akali (reveal her in stealth and beat her up), give her better themed mechanics, all while reiterating her focus on opportunistic assassinations. Up front: this is meant to be an overall nerf, but we hope Akali players will be more focused on the cool plays they can make with this new mechanic.
  • W - Twilight Shroud

    • [NEW] NOW WITH MORE NINJA Twilight Shroud now gives +20/40/60/80/100% movement speed each time Akali stealths, rapidly decaying over the course of 1 second
    • [REMOVED] RESISTANCE IS FUTILE Akali no longer gains bonus armor and magic resistance while in Twilight Shroud

Anivia

Bird is the word.

We're hoping to give some extra love for new players picking up Anivia, as they'll have a clearer understanding of how to use this cool chick.
  • Q - Flash Frost
    • [NEW] STUNNING INDICATORS Flash Frost now has a cast indicator to show stun range
    • [NEW] STUNNING CLARITY Flash Frost now has an icy cloud around its particle to show stun range (only the Anivia player can see this)

Azir

So many bug fixes. Also some small buffs to Azir's base attack damage and attack speed.

Gauging a new champion's release strength has traditionally been a difficult task, given we have to account for player learning curves, the landscape of the game and, in Azir's case, how that champion's ability coding holds up in millions of unique games (and game interactions). All of the above also plays into the next steps we need to take in helping (or toning down) that champion. With Azir, we saw some small changes we could take to help out his laning phase, but we're going to take it easier on anything larger until these fixes go through.
  • General
    • BASE ATTACK DAMAGE 43 47
    • BASE ATTACK SPEED 0.556 0.600
  • Passive - Shurima's Legacy
    • TWO AZIRS!? Fixed a bug where two Azirs were able to summon a Sun Disc from the same interactive clicker
    • NO SUN FOR YOU Fixed a bug where other players were able to target the Sun Disc interactive clicker with abilities (e.h. Lee Sin's Safeguard) or were told they could click on it and then couldn't and then became sad.
    • TACTICAL CLICKING Reduced the clickable size of the Sun Disc interactive clickers by 20%
  • Q - Conquering Sands
    • SLACKING ON THE JOB Fixed a bug where moving inactive soldiers into active combat range with Conquering Sands would fail to activate their attacks properly, leading to 0 damage attacks
    • CONQUER FURTHER Fixed a bug where Azir's sand soldiers would fail to cross a wall if they were just a little short of it
  • W - Arise!
    • PRETTY SIGNIFICANT BUFF FIX Fixed a bug where multiple soldiers attacking multiple targets would often lead to soldiers incorrectly applying reduced damage. Reiterating here: this is a pretty big 'buff' fix.
    • THEY'RE BREAKDANCE FIGHTING Fixed a bug where dancing would break Azir's soldier's basic attacks
  • E - Shifting Sands
    • [NEW] TAKE ME WITH YOU If Azir uses Shifting Sands on a soldier currently moving via Conquering Sands, he'll now join the soldier on a combined magical journey
    • I CAN'T TELL THEM APART Fixed a bug where Azir wouldn't shift to the correct soldier in certain situations
    • READY TO GO Fixed a bug where pressing E immediately after pressing W would occasionally not work. Feel free to W+E away now (or try W+Q+E for an even cooler combo)!
  • R - Emperor's Divide
    • IT'S COMPLICATED Fixed many bugs with Emperor's Divide. This ability should no longer:
      • Deal damage multiple times
      • Multi-bounce targets
      • Pin targets to walls
      • Fail to bounce targets to the far side of the wall
      • Not break channels
      • Break spell shields and still knock enemies back
      • And more!
  • Bug Awareness
    • SOON We're aware of a bug where Azir's Sun Disc currently does not ramp up in damage. We'll be fixing this in patch 4.19.

Ezreal

Small Ezreal buffs.

See above. We're trying to give Ez some extra love so he can keep up in a modern game of League of Legends.
  • Passive - Rising Spell Force
    • BUFF DURATION 5 seconds 6 seconds
  • Q - Mystic Shot
    • NOTE: This change has already taken effect, but the tooltip hasn't been updated. We'll get to that as soon as possible. Thanks!
    • TOTAL ATTACK DAMAGE RATIO 1.0 1.1

Gangplank

Cannon Barrage now deals full damage in waves to everyone within the zone, rather than randomly dropping cannonballs on heads.

Real talk: this change doesn't do everything for Gangplank in the long-term, but a consistency pass on Cannon Barrage was one we saw we could do in a self-contained change without fundamentally altering GP's playstyle.
  • R - Cannon Barrage

    • IT'S HARD TO AIM A CANNON Cannonballs now fall in waves that damage the whole zone once per second. Individual cannonballs no longer have individual damage zones.
    • COOLDOWN 120/115/110 seconds 125/110/95 seconds

Kha'Zix

W's damage has gone down, particularly at higher ranks. Also, sometimes we just want to talk about Kha'Zix.

While it's true that Kha'Zix has been a tough bug to balance, we wanted to talk about our approach with him. If you're not interested in a long Kha'Zix context for a single change, feel free to move on. WARNING: this discussion's going to get a little complicated!

So. Kha'Zix has once again found a way to prosper as a high-priority assassin, but the popularity of a champion doesn't automatically translate to them needing a nerf. To us, when someone becomes popular in high level / competitive play, we see them as exhibiting symptoms of certain attributes that competitive players value: strength, overall effectiveness, and reliability. As such, we do keep an eye out for popular competitive champions, but our first goal is to understand if they're just powerful strategic picks in the current meta or if they're actually objectively better (or more reliable) than their peers.

In the case of Kha'Zix, Q was designed to be his main tool when assassinating targets, and it's important to maintain that relationship for game health / champion identity reasons. Right now, however, Kha's actually prioritizing W as a first evolution (and max rank), but he's still expecting to do all of his assassin-y things (note: without evolving or focusing on what should be his primary killing tool). We're fine with players opting for a W-first Kha'Zix, but this means he's gotta make some meaningful tradeoffs, like losing some offensive threat while gaining utility / poke. Unfortunately, this hasn't really been the case as we're still seeing Kha'Zix being very effective as an assassin while also getting all of the extra utility of evolved W.

What all of this tells us is one of two things: a.) The utility and strength of evolved W is too reliable in combination with Kha'Zix's base kit, so he can get the best of all worlds by maximizing his utility while also being a high-threat assassin. Or b.) Kha'Zix's evolved Q is too weak to properly use as a primary play pattern, so he's forced to max / evolve W to stay relevant in the game but doesn't really want to. We strongly suspect the first case is more true (and this is reflected in our change).

It's tough to justify a champion being 'too weak' if they continue to be a high-priority pick in games where strength and reliability are the most important traits. Final reassurance though: we do think Kha'Zix's play patterns are fairly healthy overall, so we're not planning to make any major changes in either direction, we just wanted to explain some of our thought processes as we work.
  • W - Void Spike

    • DAMAGE 75/115/155/195/235 80/110/140/170/200

Lucian

Occasionally relenting pursuit. This will have been the third time we've made a joke regarding Relentless Pursuit and no apologies will be made at this point in time.

When we originally re-balanced Lucian back in patch 4.12, we were actually concerned with him being too weak in the laning phase (hah), and so gave him compensatory buffs to keep up. Since then, however, Lucian's gone on to be a premiere lane bully with access to a pretty solid late game as well. These changes should make Lucian think a little more about that aggressiveness in lane.
  • E - Relentless Pursuit

    • COST 0 mana 40/30/20/10/0 mana

Nunu

ABSOLUTE CLARITY!

ABSOLUTE CLARITY!
  • R - Absolute Zero

    • ABSOLUTE CLARITY Absolute Zero's tooltip now shows the minimum damage it will deal

Talon
Still not renaming it. Maybe in a future patch. Foot stab?
  • E - Cutthroat
    • WHOOPS Cutthroat now properly grants assists

Tristana

Rapid Fire's gives a smaller but more powerful buff in the late game. Tristana gets less attack speed per level.

Apologies if we're repeating the same thing from 4.17 but we're looking for ways to give Tristana more moments of weakness. As another repeat: while these changes may not completely address that goal, we're hoping that by making Trist more dependent on Rapid Fire to deal damage, there will be clearer windows to engage or disengage against her.
  • General

    • ATTACK SPEED PER LEVEL +4% per level +2.5% per level
  • Q - Rapid Fire

    • DURATION 7 seconds 5 seconds
    • BONUS ATTACK SPEED Now gives 30/45/60/75/90% attack speed 30/50/70/90/110% attack speed

Viktor

GLORIOUS BUGFIXES!
  • Q - Siphon Power
    • SORRY AD VIKTOR The bonus Discharge magic damage can no longer critically strike
    • BUGFIX Viktor's shield will now properly break when Viktor takes small amounts of damage

Wukong
  • E - Nimbus Strike
    • WUJU STYLE? Nimbus Strike will no longer pick a secondary target if they're targetable but invisible due to Fog of War

Yasuo

Yasuo's base health and movement have been reduced. Remember that time we talked about taking more time to read the summary than the actual changelist?

As hypercarry swordsman, Yasuo should make early game tradeoffs for opponents to capitalize on before he grows to his late potential. Right now, that isn't quite the case as Yasuo's quite strong in the early game, even in unfavorable matchups, in addition to scaling extremely well. These changes are to more specifically highlight Yasuo's early weaknesses, including being squishier if his passive isn't up and, more importantly, being more vulnerable to ganks if he's pushed up and doesn't have minions to dash through for his retreat. We'll be keeping a close eye on Yasuo with these changes, however, as having an early game weakness will almost certainly have an impact on his late game reliability.
  • General

    • BASE HEALTH 512 462
    • BASE MOVEMENT SPEED 350 340

Mass Texture Rebalance (Part 2)
We're continuing our comprehensive pass at the game's older character textures. Our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift as its style and color palette continue to evolve.
  • TEXTURES The following textures have been updated:

Blitzcrank

  • Base, Boom Boom, Definitely Not Blitzcrank, Goalkeeper, Piltover, Rusty

Brand

  • Base, Apocalyptic, Cryocore, Vandal

Evelynn

  • Base, Masquerade, Shadow, Tango

Graves

  • Hired Gun

Nocturne

  • Base, Frozen, Haunting, Ravager, Void

Olaf

  • Base, Brolaf, Forsaken, Glacial

Splash Updates
As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!
SPLASH The following champions have received updated base splashes (click the portraits for the full image!):
<table border="0"> <tbody> <tr> <td style="text-align: center;">

</td> <td style="text-align: center;">

</td> <td style="text-align: center;">

</td> </tr> <tr> <td style="text-align: center;">

Cho'Gath

</td> <td style="text-align: center;">

Kog'Maw

</td> <td style="text-align: center;">

Lee Sin

</td> </tr> </tbody> </table>

Items
Randuin's Omen
WARNING: Due to a bug, this change is currently not in effect (the tooltip is simply wrong, it's still 10%). We'll be looking to hotfix this when we can and will update the patch notes accordingly. Sorry!

With hypercarry marksmen running rampant in the mid to late game, we're returning a little more power to Randuin's Omen to give tanky dudes better itemization choices when fighting back.
  • ATTACK SPEED REDUCTION 10% 15%

Featured Game Modes
Our next featured game mode, Hexakill: Twisted Treeline, will be released later this patch!

In-Game Announcement Banners
In-game announcements received a visual update back in 4.16. We've read through your feedback and are making a number of tweaks and improvements aimed at making announcements cleaner and less intrusive. For clarity.
  • CLARITY Announcements have been scaled down a bit and moved higher up on the screen
  • MORE CLARITY Increased the transparency of announcement background effects
  • EVEN MORE CLARITY Summoner names have been removed from some announcements for brevity. Killing spree callouts retain them for bragging purposes.

In-Game Options Menu
Volume Sliders
With our new audio engine up and running, we gained the ability to tie a lot of existing audio effects to new volume sliders. We're implementing a slider for ambient sounds, as well as the often-requested ping slider. These new options are meant to give players more control over their audio experience in League of Legends."
  • Added a new volume slider for pings
  • Added a new volume slider for ambience (ex. red buff's campfire and the wind on Howling Abyss)

Removing Pando Media Booster
As we discussed a few weeks back, we’re removing Pando Media Booster from the installer and patcher this patch. Don’t know what we’re talking about? Pando is a defunct 3rd party peer-to-peer service we previously used to help players download new files faster.

If Pando Media Booster is on your computer, you’ll see a popup once you launch League of Legends that’ll prompt you to remove Pando from your computer with a single click. We no longer use Pando’s services in our releases, so we recommend removing it.
  • Pando Media Booster has been removed from the installer and patcher
  • Players with Pando Media Booster on their computers will be prompted to remove it with a single click

Suggested Players
  • PREMADE FACILITATION The Suggested Players invite list in premade lobbies now recommends friends of friends who are currently online and available for a game

Bugfixes
  • (Fixed during 4.17) Resolved a significant source of crashes introduced last patch which predominantly affected Mac players. This won't solve every crash, but we remain committed to fixing as many issues as possible in every patch.
  • A lot of Azir fixes. Head back up to his section for the full list!
  • Garen's R - Demacian Justice will no longer cancel itself if the target enters the fog of war while Garen is mid-cast
  • Undoing a Ruby Sightstone purchase no longer interferes with Sightstone's ability to place wards
  • Abilities blocked by spell shields no longer proc life steal or spell vamp
  • Improved Soraka Bot's AI to better accommodate for her gameplay update
  • Soraka once again has recommended items on ARAM

Upcoming Skins

The following skins will be released at various times during Patch 4.18:

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> <tr> <td style="text-align: center;">

Dunkmaster Darius

</td> <td style="text-align: center;">

Championship Shyvana

</td> </tr> <tr> <td></td> <td></td> </tr> <tr> <td style="text-align: center;">

Ravenborn LeBlanc

</td> <td style="text-align: center;">

Underworld Wukong

</td> </tr> </tbody> </table>



Preseason 2015: Experimental Objective and Item Changes
Posted by News [HTML][XML][PERM][FULL] on 8 October 2014, 3:57 pm

Preseason 2015:
Experimental Objective and Item Changes

Originally Posted by Riot (View Original Source)

Hi there!

Riot Reinboom and Feral Pony here to bring you an objective look at the objective changes we’re making for the 2015 season.

Philosophically, our big goal this season is to encourage more strategic diversity in League of Legends. This touches a lot of different areas but it all boils down to making your high level decisions matter (versus tactical decisions like last hitting, fight mechanics, etc). What champions can I bring? Where do I go on the map? How do I respond when the enemy team takes an objective? What can I do now that we’ve secured dragon? How does my build impact my interactions on the map? These things currently do matter, but we feel there’s room for improvement and we’re excited to explore some of these opportunities with you.

Along with this goal, we also want to ensure that we have more options in place to better balance the game. We want to be able to tone down problematic strategies and enhance weaker strategies without having to nerf or buff every champion involved in that particular playstyle (if anyone remembers Shen or Rengar pre-rework).




Unofficial PBE Patch Notes for 10/8/2014
Posted by News [HTML][XML][PERM][FULL] on 8 October 2014, 4:13 pm

WIP Post

NOTE: There might be some Rammus change, will look on it when servers are up - possibly Q speed nerf.


Victorious Morgana

Reaper Soraka


New Splash Arts

Base Jarvan IV

Base Rengar


Harrowin Login Screen

Video soon


New Rune Page Store Image


Lore Changes

Another bunch of short lore, this time for Shadow Isles champions

Elise

Elise's entrancing beauty and grace conceal the pitiless, black heart of a deadly predator. With ruthless cunning, she lures the unsuspecting with promises of favor from the spider god. Having exchanged her humanity to become something far more sinister, Elise sacrifices the innocent to maintain her power and seemingly eternal youth. No one can fathom how many have been caught in her web, slain to feed her insatiable hunger.

Evelynn

Swift and lethal, Evelynn is one of the most deadly - and expensive - assassins in all of Runeterra. Able to merge with the shadows at will,she patiently stalks her prey, waiting for the right moment to strike. While Evelynn is clearly not entirely human, and her heritage remains unclear, it is believed that she hails from the Shadow Isles - though her link with that tortured realm remains shrouded in mystery.

Hecarim

Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves.

Karthus

Karthus is a harbinger of oblivion, zealously devoted to the beauty and clarity of death. Even in his youth, he was utterly obsessed with mortality, growing ever more relentless in the pursuit of his dark desires. Yearning to be one with death itself, Karthus journeyed to the Shadow Isles and willingly offered himself to undeath. Karthus transformed into the Deathsinger, a dread lich existing solely to deliver the blessed gift of annihilation.

Maokai

Maokai was bound to a gnarled tree by the dark magic that transformed the Shadow Isles. The once-peaceful nature spirit is now a corruption of his former self. Infused with power that he never asked for, he has become a destructive force, sundering his enemies with wild magic and crushing limbs. Maokai continues to wander Valoran, seeking the means to bring life back to his forest home.

Mordekaiser

The vicious wraith Mordekaiser is among the most terrifying and hateful of spirits that haunt the Shadow Isles. Entombed in ancient armor, the Master of Metal is said to be the first of the unliving, a revenant who existed even before the Shadow Isles were wrought. His twisted soul thrives on his own suffering, as well as the anguish he inflicts upon others. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims' souls to become instruments of destruction.

Thresh

Thresh is a sadistic,spectral reaper who relishes tormenting the living and the dead. Once a jailer who mercilessly brutalized all under his charge, Thresh was hanged from his own chains by the prisoners he had tortured. With his vicious essence unbound, the Chain Warden roams Runeterra in search of prey. He derives twisted joy from slowly breaking the minds of his most defiant victims, before trapping their souls within the sickly green light of his lantern.

Yorick

A terrifying and tragic figure, Yorick is a ghoulish being that exists on the edge of mortality. Some say he was the last of his family line, dying without an heir to continue its legacy, and that he is cursed to continue to his family's duty even after death. Wielding the twisted shovel he bore in life, he continues his macabre work, endlessly digging and filling graves upon the haunted Shadow Isles.


 Item Changes

Warden's Mail

  • UNIQUE Passive - Cold Steel: Now reduces Attack Speed by 15% (up from 10%)



UPDATE: Server Maintenance: Patch 4.18 added!
Don't miss: Preseason 2015 Experimental Jungle Change


[NA] Server Maintenance: Patch 4.18

Originally Posted by Riot (View Original Source)

On 10/09/2014, starting at 01:30 PDT, ranked queues will be disabled in preparation for patch 4.18. At 03:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 09/10/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.18. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



Don't miss: Preseason 2015 Experimental Jungle Changes


Preseason 2015 Experimental Jungle Changes Q&A

Originally Posted by Riot (View Original Source)

My only concern is the increase for the base difficulty of the jungle. Unless I'm mistaken, tanky champs like Sejuani have pretty rough first clears. If one of the possible plans is to increase how much damage the jungle monsters do, any chance of possibly slightly increasing Sej's HP/5 or base health a little to compensate? Otherwise I feel she may fall further out of play. I know this may not be the best thread to ask about this in, but since it involves jungling, and you rarely see Sej or other tank junglers elsewhere.

The systematic changes are very likely to cause some champs to have real trouble clearing, and some champs to do too well. As we get further along and start to have more data, we'll be making champion changes if needed.

That being said, we're expecting to see a lot more variance in the health and speed of junglers in their clear, especially in the cases of people who have crazy gank or team fight power.




Preseason 2015 Experimental Jungle Changes
Posted by News [HTML][XML][PERM][FULL] on 7 October 2014, 3:11 pm

Preseason 2015 Experimental Jungle Changes

Originally Posted by Riot (View Original Source)

Hi all!

Riot Fearless and Axes here to talk about our goals for the jungle. In the 2015 preseason, we want to improve strategic diversity: both in which champions can get played in the jungle and what different options each one has.

This season, a jungler’s perceived strength is largely tied to their ability to gank. While there are those who are functionally better at clearing / counter-jungling / objective control than others, the impact that ganking junglers have can really overshadow other strengths.

To explain more: slow, health-focused junglers quickly lose their advantage after their first purchase because there’s so much sustain built into tier one jungle items. Objective-focused junglers rarely have the opportunity to flex their muscles when a ganking jungler can kill a lane and then take the objective with less risk. Finally, I’m sure all of you remember when we introduced Feral Flare to support heavy farming junglers, but quickly toned it down after release. It was here we realized we needed a larger suite of changes to make these different strategies actually viable, and we’re hoping that this preseason will be our opportunity to do that.




Don't miss: Experimental Preseason 2015 Changes Hitting The PBE Over The Next Few Days


Sion Champion Spotlight

Originally Posted by Riot (View Original Source)




Experimental Preseason 2015 Changes Hitting The PBE Over The Next Few Days

Originally Posted by Riot (View Original Source)

Hey everyone,

For the next couple weeks we’ll be putting out a lot of experimental work on the PBE as we ramp up to the 2015 preseason. As a reminder: some changes will be a bit disruptive - some very disruptive - but the preseason is our annual opportunity to deepen the League of Legends experience (remember our changes from last year?), so we’re excited to be sharing some early iterations with you. Also keep in mind that these changes are still pretty early in development, so expect a good amount of temporary - or re-used - art, sound and other assets. In some cases this might make new things harder to understand (sorry!) and we’ll try to get them cleared up as soon as we can.

We’ll also be kicking off this PBE deploy with a series of preseason ‘forecasts’ to give some narrative structure for where we’re heading. More official communications will roll out when we get closer to the real start of preseason (so if you just want to know what’s definitely on the table, come back in a month or two), but If you want to get a peek behind the curtains of our 2015 development, read on.

Overall, this preseason we’re looking for ways to support more strategic diversity in League.

“Strategic diversity” is a pretty broad - and kind of vague - term so, to make sure we’re on the same page, we’ll be breaking it down in this series of posts.

When we talk about strategic diversity, we’re really focused on the ways you look to win - the paths to victory your team walks. Players have discovered many viable strategies during League’s lifetime, like teamfight-focused (deathball) strats, split pushing, siege / poke, objective control, and more. In the past, however, when one of the aforementioned strategies was dominant, we didn’t have a lot of ways to bring it back in line other than nerfing the champions that were critical to its success (think Shen back in his split push heyday).

So this time around with the 2015 preseason we want to add more tools to the game so that teams can continue to innovate while, at the same time, we can properly tune when strategies are over (or under) performing. In other words, by creating more paths for players we also end up with more balancing points we can use to make sure that multiple strategies exist without just stomping out the competition. More importantly, this means we have more ways to give power to strategies that seem too weak.

So broadly speaking - and we’ll get a little deeper on some of these topics over the next few days - we’ll be experimenting with changes to objectives (like towers, dragon, and baron), the jungle (a new camp, spawn times, difficulty, items, rewards… well, all of it really), items (more situationally powerful actives!) and some core systems (stats per level, death timers, how health / mana regen works). Reiterating our high-level goals here: we’re going to be laying a foundation on which we can support more strategic diversity, no matter what champions we play on the updated Rift.

Look forward to more focused forecasts in the next few days, and we’d love to hear your thoughts as our first wave of changes roll out! Happy experimenting!




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 6 October 2014, 1:04 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow October 7th. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>



Huge Lore Talk on Long and Short Bios

Originally Posted by Riot (View Original Source)

Well, it's /ff from Narrative (Champion Lore "updates" on website).

Riot just updated the champion pages to include Azir. Here is his champion page. As you can see, there isn't a long form to his lore, as promised by Narrative, only the short form. Additionally, every other short lore posted on the client (from Skarner and Amumu to Renekton and Xerath) has replaced their previous long form stories.

[...]

I'll wade in a little bit here. Please trust me, we have not forgotten lore. We really are retooling, paying attention and doing what we feel is best for champion stories moving forward.

We're always trying to figure out when to communicate, when it's too early and what the potential risks may be. But we generally feel it's best to keep you in the loop, even if it risks some unease, even if the strategies are "in the works". That's because our relationship with players is really important to us and the feedback we get from you is critical.




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