Sion Login Screen

The login screen moves slightly as you move your cursor!


Warmonger Sion Update

Comparision to old version


Championship Ward Store Image


Champion Changes

Akali

  • Twilight Shroud [ W ] - Now gives 20/40/60/80/100% Movement Speed (down from 60/70/80/90/100%)

Kha'Zix

  • Void Spike [ W ] - Now deals 80/110/140/170/200 damage (from 75/115/155/195/235)

Yasuo

  • Base Health is now 462 (down from 512)
  • Base Movement Speed is now 340 (down from 350)



Important: Unofficial PBE Patch Notes for 9/29/2014 - Sion Login Screen, Warmonger Sion Update, Champion Changes


Sion Q&A on 9/30

Originally Posted by Riot (View Original Source)

 

The Champion Update team’s taking a break from prepping Sion for war so they can host an upcoming Sion Q&A session on 9/30! If you have questions about how we turned the big green Arnie impersonator into a hulking Noxian colossus, come along and ask away!




Unofficial PBE Patch Notes for 9/29/2014
Posted by News [HTML][XML][PERM][FULL] on 29 September 2014, 3:17 pm

WIP Post


Champion Changes

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v651 / Air PBE v714)</th><th class="new-value">New (Game PBE v652 / Air PBE v714)</th></tr> <tr class="modified"> <td class="key" colspan="2">YasuoFile: Yasuo.inibinKey: game_character_displayname_Yasuo</td> </tr> <tr> <td class="old-value">
Yasuo the Unforgiven
  • Damage: 53.2(+3.2 per level)
  • Health: 512(+82 per level)
  • Mana: 60
  • Movement Speed: 350
  • Armor: 22.4(+3.4 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5
  • Mana Per 5 Sec: 0
  • Range: 175
</td> <td class="new-value">
Yasuo the Unforgiven
  • Damage: 53.2(+3.2 per level)
  • Health: 462(+82 per level)
  • Mana: 60
  • Movement Speed: 340
  • Armor: 22.4(+3.4 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5
  • Mana Per 5 Sec: 0
  • Range: 175
</td> </tr> </tbody> </table>

Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v651 / Air PBE v714)</th><th class="new-value">New (Game PBE v652 / Air PBE v714)</th></tr> <tr class="modified"> <td class="key" colspan="2">AkaliTwilight Shroud [ W ]File: AkaliSmokeBomb.inibinKey: game_spell_displayname_AkaliSmokeBomb</td> </tr> <tr> <td class="old-value">Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali becomes invisible and gains a 60/70/80/90/100 % burst of Movement Speed which decays over 1 second. Attacking or using abilities will briefly reveal her.

Enemies inside the smoke are slowed by 14/18/22/26/30 %.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/75/70/65/60 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>20/20/20/20/20 Seconds</dd></dl></td> <td class="new-value">Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali becomes invisible and gains a 20/40/60/80/100 % burst of Movement Speed which decays over 1 second. Attacking or using abilities will briefly reveal her.

Enemies inside the smoke are slowed by 14/18/22/26/30 %.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/75/70/65/60 Energy</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>20/20/20/20/20 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'ZixVoid Spike [ W ]File: KhazixW.inibinKey: game_spell_displayname_KhazixW</td> </tr> <tr> <td class="old-value">Fires exploding spikes, dealing 75/115/155/195/235 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20 % for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.

Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50 % for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>55/60/65/70/75 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>8/8/8/8/8 Seconds</dd></dl></td> <td class="new-value">Fires exploding spikes, dealing 80/110/140/170/200 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20 % for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.

Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50 % for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>55/60/65/70/75 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>8/8/8/8/8 Seconds</dd></dl></td> </tr> </tbody> </table>

Item No Item changes in this Patch.




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 29 September 2014, 1:16 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 30th. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>



Texture Rebalances

<table border="0"> <tbody> <tr> <td style="text-align: center;">OLD </td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

Base Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Rusty Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Goalkeeper Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Boom Boom Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Piltover Customs Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Definitely Not Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Masquerade Evelynn

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Hexakill Twisted Treeline

It's a blindpick mode, no banning phase. Pick a champion and enjoy slaughter!

Got new fancy overlay, just like Ascension mode!

This game mode is a mass slaughter


Character Inking Option

New video option! It's a thin outline on the champion/minion/monster model.

<table border="0"> <tbody> <tr> <td style="text-align: center;">ON</td> <td style="text-align: center;">OFF</td> </tr> </tbody> </table>


Pando Media Booster Remover

It pops if it was found on your PC, but seems bugged right now and pops up every time.


Champion Changes

Akali

  • Twilight Shroud [ W ] - Shroud no longer gives bonus Armor and Magic Resist!
  • Twilight Shroud [ W ] - Shroud now gives 60/70/80/90/100 % Movement Speed which decays over 1 second if you leave it.

Gangplank

  • Cannon Barrage [ R ] - Now shoots waves of cannonballs upon the area instead of stream of cannonballs!
  • Cannon Barrage [ R ] - Now lasts for 7 seconds (up from 6)
  • Cannon Barrage [ R ] - Cooldown is now 125/110/95


Item Changes

Randuin's Omen

  • UNIQUE Passive - Cold Steel - Now reduces Attack Speed by 15% (up from 10%)



Important: Unofficial PBE Patch Notes for 9/27/2014 - Texture Rebalances, Twisted Treeline Hexakill, Champion Changes


Hippalus Hinting Rune Page Sale

Originally Posted by Riot (View Original Source)

I have 14 rune pages. I should be able to buy a pack of 7, to get to 20 pages.

Just wait for the next 2 for 1 rune page sale. You'll be able to buy 6 for 1770 rp. Not sure how many g that is tho.

[...] And are you hinting at a 2 for 1 sale coming soon™?

Relatively soon™. Absolutely definitely without question before the end of the year.




Unofficial PBE Patch Notes for 9/27/2014
Posted by News [HTML][XML][PERM][FULL] on 26 September 2014, 10:13 pm

WIP Post

NOTE: There seem to be new video options! Will check soon.


Texture Rebalances

<table border="0"> <tbody> <tr> <td style="text-align: center;">OLD </td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

Base Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Rusty Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Goalkeeper Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Boom Boom Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Piltover Customs Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Definitely Not Blitzcrank

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td></td> </tr> </tbody> </table>

Masquerade Evelynn

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Pando Media Booster Remover

It pops if it was found on your PC, but seems bugged right now and pops up every time.


Champion Changes

Akali

  • Twilight Shroud [ W ] - Shroud no longer gives bonus Armor and Magic Resist!
  • Twilight Shroud [ W ] - Shroud now gives 60/70/80/90/100 % Movement Speed which decays over 1 second if you leave it.

Gangplank

  • Cannon Barrage [ R ] - Now shoots waves of cannonballs upon the area instead of stream of cannonballs!
  • Cannon Barrage [ R ] - Now lasts for 7 seconds (up from 6)
  • Cannon Barrage [ R ] - Cooldown is now 125/110/95

Item Changes

Randuin's Omen

  • UNIQUE Passive - Cold Steel - Now reduces Attack Speed by 15% (up from 10%)



Important: Unofficial PBE Patch Notes for 9/25/2014 - Sion Rework, Texture Rebalances, Championship Ward, Dunkmaster Splash


Reborn - Day 4, Initial Sion Rework Q&A

Originally Posted by Riot (View Original Source)




Important: Unofficial PBE Patch Notes for 9/25/2014 - Sion Rework, Texture Rebalances, Championship Ward, Dunkmaster Splash


Reborn - Day 4, Initial Sion Rework Q&A

Originally Posted by Riot (View Original Source)




Unofficial PBE Patch Notes for 9/25/2014 - Sion
Posted by News [HTML][XML][PERM][FULL] on 25 September 2014, 3:14 pm

WIP Post

Diffs were bugged, working on it!


 Sion

Abilities

<table style="height: 0px; width: 600px;" border="2"> <tbody> <tr> <td style="width: 225px; text-align: center;">
[ Passive ] - Glory in Death
</td> <td style="width: 400px;">After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health on hit. Max 75 bonus damage against monsters.

All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</td> </tr> <tr> <td style="width: 225px; text-align: center;">
[ Q ] - Decimating Smash
</td> <td style="width: 400px;">Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.</td> </tr> <tr> <td style="width: 225px; text-align: center;"> 
[ W ] - Soul Furnace
</td> <td style="width: 400px;">Sion shields himself and can reactivate after 2 seconds to deal Magic Damage to enemies nearby.</td> </tr> <tr> <td style="width: 225px; text-align: center;">
[ E ] - Roar of the Slayer
</td> <td style="width: 400px;">Sion fires a short range shockwave that damages and slows the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging and slowing all enemies that it passes through.</td> </tr> <tr> <td style="width: 225px; text-align: center;">
[ R ] Unstoppable Onslaught
</td> <td style="width: 400px;">Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.</td> </tr> </tbody> </table>

 


Dunkmaster Darius Splash


Champion Changes

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v649 / Air PBE v712)</th><th class="new-value">New (Game PBE v650 / Air PBE v712)</th></tr> <tr class="modified"> <td class="key" colspan="2">AzirFile: Azir.inibinKey: game_character_displayname_Azir</td> </tr> <tr> <td class="old-value">
Azir the Emperor of the Sands
  • Damage: 45.8(+2.8 per level)
  • Health: 470(+80 per level)
  • Mana: 322(+42 per level)
  • Movement Speed: 335
  • Armor: 17(+3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 6
  • Mana Per 5 Sec: 6.5
  • Range: 525
</td> <td class="new-value">
Azir the Emperor of the Sands
  • Damage: 49.8(+2.8 per level)
  • Health: 470(+80 per level)
  • Mana: 322(+42 per level)
  • Movement Speed: 335
  • Armor: 19(+3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 6
  • Mana Per 5 Sec: 7.1
  • Range: 525
</td> </tr> <tr class="modified"> <td class="key" colspan="2">SionFile: Sion.inibinKey: game_character_displayname_Sion</td> </tr> <tr> <td class="old-value">
Sion the Undead Champion
  • Damage: 58.7075(+3.1875 per level)
  • Health: 507(+104 per level)
  • Mana: 240(+40 per level)
  • Movement Speed: 345
  • Armor: 25(+3.25 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 7.9
  • Mana Per 5 Sec: 6.3
  • Range: 125
</td> <td class="new-value">
Sion The Undead Juggernaut
  • Damage: 57(+4 per level)
  • Health: 480(+60 per level)
  • Mana: 245(+45 per level)
  • Movement Speed: 345
  • Armor: 21(+3 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 8.5
  • Mana Per 5 Sec: 7
  • Range: 150
</td> </tr> </tbody> </table>

Lore

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v649 / Air PBE v712)</th><th class="new-value">New (Game PBE v650 / Air PBE v712)</th></tr> <tr class="modified"> <td class="key" colspan="2">SionFile: Key: game_character_lore_Sion</td> </tr> <tr> <td class="old-value">Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries. Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, Sion. Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe, ''Chopper.'' His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.

The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion's rise to power. The famed Noxian assassin, Katarina, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again. Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield. The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends. Even though Sion's increased powers would make him a powerful tool for the High Command's use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion's days as a front-line fighter for Noxus' military conquests are at an end.

''For Noxus, death is a promotion.''
-- Pantheon</td> <td class="new-value">BLOOD.

SMELL IT.

WANT.ACHING.NEED!

CLOSE NOW.THEY COME.

NO CHAINS? FREE! KILL!

IN REACH.YES! DIE! DIE!

Gone.Too quick.No fight.More.I want...more.

A voice? Unfamiliar.I see him.The Grand General.My general.

He leads.I follow.Marching.To where? I should know.I can't remember.

It all bleeds together.Does it matter? Noxus conquers.The rest? Trivial.So long...since I've tasted victory.

The war wagon rocks.Rattles.A cramped cage.Pointless ceremony.The waiting.Maddening.Faster,dogs!

There.Banners. Demacians and their walls.Cowards.Their gates will shatter.Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don't answer.No familiar faces.If I do not remember,neither will history.

The cage is opened.Finally! No more waiting.WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear.They shrink at every blow as their barricades splinter.SOON!

Noxian drums.Demacian screams.Glory isn't accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet,and Demacian homes burn all around me.It's over too quickly! Just one more...

The men stare.There's fear in their eyes.If they're afraid to look upon victory,I should pluck those craven eyes out. There is no fear in the Grand General's eyes,only approval.He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage,I ache for another foe.He is hobbled,a leg wound from the battle? If it pains him,he does not show it. A true Noxian. I do not like his pet,though; it picks over the dead,having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon.I can feel it.I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I'm left to my own devices.The bird watches.It's unsettling.Were it anyone else's,I would crush it.

Fatigue sets in.I've never felt so...tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog.How?

There was...the battle,the razing of the fortress,the quiet of the aftermath.Were we ambushed? I can't remember.

I was wounded.I can feel the ragged gash...but no pain.They thought me dead.Now,I am their prize.Fate is laughing.I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words,but they are ruthless all the same.This place is a dank pit.They bring no food.There is no torture.They do not make a show of me.I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp.I don't remember letting go.Is this your vengeance,Jarvan?

I hear the triumphal march. Boots on stone.Faint,through the dungeon walls. The cadence of Noxian drums.I shall be free.Demacian blood will run in the streets!

No one came.I heard no struggle.No retreat.Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

When did I lose my leg?

I still smell the blood.Battle.It brings comfort.

The hunger gnaws.I have not slept.Time crawls.So tired.

How long?

So dark.This pit.I remember.Grand General.His whispering.What was it?

Not who I think.

Fading.Mustn't forget.

Message. Cut.Remember.

''SION Beware ravens.''

FREE ME!

BLOOD.</td> </tr> </tbody> </table>

Ability

<table class="diff-table"> <tbody> <tr class="modified"> <td class="key" colspan="2">ViktorSiphon Power [ Q ]File: ViktorPowerTransfer.inibinKey: game_spell_displayname_ViktorPowerTransfer</td> </tr> <tr> <td class="old-value">Viktor blasts an enemy unit for 40/60/80/100/120 (+0.2*AP) magic damage, granting him a 30/50/70/90/110 damage shield for 2.5 seconds. Viktor's next basic attack deals 0.5 (+0.5*AP) bonus magic damage. (The bonus damage scales with Viktor's level).

Augment - Turbocharge: Viktor gains 30 % Movement Speed for 2.5 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>45/50/55/60/65 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/8.5/7/5.5/4 Seconds</dd></dl></td> <td class="new-value">Viktor blasts an enemy unit for 40/60/80/100/120 (+0.2*AP) magic damage, granting Viktor a 30/50/70/90/110 damage shield for 2.5 seconds. Viktor's next basic attack deals 0.5 (+0.5*AP) bonus magic damage. (The bonus damage scales with Viktor's level).

Augment - Turbocharge: Viktor gains 30 % Movement Speed for 2.5 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>45/50/55/60/65 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>600</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/8.5/7/5.5/4 Seconds</dd></dl></td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v649 / Air PBE v712)</th><th class="new-value">New (Game PBE v650 / Air PBE v712)</th></tr> <tr class="modified"> <td class="key" colspan="2">OhmwreckerFile: 3056.inibinKey: ohmwrecker</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ohmwrecker</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 740 </dd><dd class="p-tooltip-item passive">+350 Health
+50 Ability Power

UNIQUE Active: Disables nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown).Allied turrets gain greatly increased attack speed for {Effect4Amount} seconds.This effect cannot be used against the same turret more than once every 7.5 seconds.
UNIQUE Passive - Point Runner: Builds up to +2.5% Movement Speed over 2 seconds while near turrets </dd></dl>
  • Ohmwrecker

    • Ruby Crystal

    • Blasting Wand

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ohmwrecker</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 740 </dd><dd class="p-tooltip-item passive">+350 Health
+50 Ability Power

UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 7.5 seconds.</dd></dl>
  • Ohmwrecker

    • Ruby Crystal

    • Blasting Wand

</td> </tr> </tbody> </table>


Important: Unofficial PBE Patch Notes for 9/24/2014 - 4 New Skins, Sion Splash, Diana and Ohmwrecker Changes
Important: Patch 4.17 Notes
Important: Reborn - Rise


Patch Rundown – 4.17

Originally Posted by Riot (View Original Source)



Patch 4.17’s discussion is focused on champion updates and features the newly-updated Soraka and Viktor! Join MsPudding alongside Riot Scruffy, Riot Scarizard and Riot Seb as they discuss the patch and the Champion Update team’s philosophy!

We’re always on the hunt for feedback that can help us improve future videos, so add in your comments below!




WIP Post


Dunkmaster Darius


Ravenborn LeBlanc


Underworld Wukong

He misses a lot of VFX


Championship Shyvana


Sion Splash


Champion Changes

Diana

  • Moonfall [ E ] - New mechanic - Now reveals the enemies hit by Moonfall

Item Changes

Ohmwrecker

  • UNIQUE Active - New mechanic - Now can be used on allied turrets
    "Allied turrets gain greatly increased attack speed for X seconds."
  • [NEW] UNIQUE Passive - Point Runner: Builds up to +2.5% Movement Speed over 2 seconds while near turrets



Dunkmaster Darius Enters the Preseason
Posted by News [HTML][XML][PERM][FULL] on 24 September 2014, 6:35 pm

Dunkmaster Darius Enters the Preseason

Originally Posted by Riot (View Original Source)


With the first pick in the draft, Noxus selects… Dunkmaster Darius!

No surprise there. 6 feet 5 inches. 266 lbs. 34 ½ inch arms. His signature dunk, the Guillotine, cleaves through defenders – one guy actually died trying to guard him at the scouting combine. He’s the best player in the history of the game and he knows it.

When Dunkmaster Darius hits the court, the entire League is going to stand up and take notice.




Unofficial PBE Patch Notes for 9/24/2014
Posted by News [HTML][XML][PERM][FULL] on 24 September 2014, 7:11 pm

WIP Post


Dunkmaster Darius


Ravenborn LeBlanc


Underworld Wukong


Championship Shyvana


Sion Splash


Champion / Item Changes

Champion No Champion changes in this Patch. Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v648 / Air PBE v710)</th><th class="new-value">New (Game PBE v649 / Air PBE v710)</th></tr> <tr class="modified"> <td class="key" colspan="2">DianaMoonfall [ E ]File: DianaVortex.inibinKey: game_spell_displayname_DianaVortex</td> </tr> <tr> <td class="old-value">Draws in all nearby enemies and slows them by 35/40/45/50/55 % for 2 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>70 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>450</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>26/24/22/20/18 Seconds</dd></dl></td> <td class="new-value">Reveals and draws in all nearby enemies and then slows them by 35/40/45/50/55 % for 2 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>70 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>450</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>26/24/22/20/18 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">MalzaharSummon Voidling [ Passive ]File: game_character_passiveName_MalzaharKey: game_character_passiveName_Malzahar</td> </tr> <tr> <td class="old-value">After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.

Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</td> <td class="new-value">After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Attack Damage.

Voidlings Grow after 7 seconds (+50% Attack Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</td> </tr> <tr class="modified"> <td class="key" colspan="2">NunuAbsolute Zero [ R ]File: AbsoluteZero.inibinKey: game_spell_displayname_AbsoluteZero</td> </tr> <tr> <td class="old-value">Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50 % and Attack Speed by 25 %.

Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>650</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>110/100/90 Seconds</dd></dl></td> <td class="new-value">Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50 % and Attack Speed by 25 %.

Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
(Minimum Damage: 0*AP)<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>650</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>110/100/90 Seconds</dd></dl></td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v648 / Air PBE v710)</th><th class="new-value">New (Game PBE v649 / Air PBE v710)</th></tr> <tr class="modified"> <td class="key" colspan="2">OhmwreckerFile: 3056.inibinKey: ohmwrecker</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ohmwrecker</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 740 </dd><dd class="p-tooltip-item passive">+350 Health
+50 Ability Power

UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 7.5 seconds.</dd></dl>
  • Ohmwrecker

    • Ruby Crystal

    • Blasting Wand

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ohmwrecker</dt><dd class="p-tooltip-item total-cost">Item Cost: 2000 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 740 </dd><dd class="p-tooltip-item passive">+350 Health
+50 Ability Power

UNIQUE Active: Disables nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown).Allied turrets gain greatly increased attack speed for {Effect4Amount} seconds.This effect cannot be used against the same turret more than once every 7.5 seconds.
UNIQUE Passive - Point Runner: Builds up to +2.5% Movement Speed over 2 seconds while near turrets </dd></dl>
  • Ohmwrecker

    • Ruby Crystal

    • Blasting Wand

</td> </tr> </tbody> </table>


Patch 4.17 Notes
Posted by News [HTML][XML][PERM][FULL] on 24 September 2014, 5:08 pm

Patch 4.17 Notes

Originally Posted by Riot (View Original Source)

Patch 4.17 notes

Hi Summoners,

Welcome to patch 4.17, THE PATCH OF CHAMPION UPDATES. We don't have a lot of high-level balance tweaks in the mix (small taps for Nidalee, Maokai, Tristana, and Talon), but there are some cool "pump up the unique!" changes for champs who may have been lacking in that category. Much in the vein of promoting more meaningful choices, our hope is that by giving champions like Garen and LeBlanc more uniqueness (like out-of-combat health regeneration or stealthy deception), they'll be able to feel a little more interesting in their roles.

Speaking of meaningful choices, our two new gameplay updates (Viktor and Soraka) are also in 4.17, with both focused on creating a little more unique gameplay for their respective champion. For Soraka - what's it mean to be League's premiere healing / banana throwing champion? Or for Viktor - what, specifically, is a GLORIOUS EVOLUTION!? A lot of questions we can potentially answer in 4.17, so be sure to check out our new champion reveal pages for Soraka and Viktor.

Final note, we're continuing to patch out bits and pieces of the updated Summoner's Rift as we start polishing up on work. Once again, this doesn't mean you'll get to play on the updated Summoner's Rift right now, but just that you won't get hit by a mega-sized patch in the distant future. In anticipation of this, we're also rolling out some updated character textures for older champions so they can still look good when their environments change.

And that's all for now! Remember that the World Championships are happening right now, so head over to the lolesports.com page to keep up!

Chris "Pwyff" Tom


Champions

Viktor

Viktor has received a Gameplay and Texture Update, as well as a spiffy new splash! Check out the update article for all the details.


Soraka

Soraka has received a Gameplay Update! Check out the update article for all the details.


Cassiopeia

Some small buffs to Cass's mana, Q's damage scales better with AP, and E's resetting its cooldowns correctly.

We know Cass isn't doing great on the live environment, but we also want to make sure we don't react too quickly as players are learning a champion and then that champion goes on to demolish everyone (*cough* Kassadin *cough*). Still, we can give Cass a little bump as we watch her being picked up. This might be a conversation we'll revisit next patch!
  • General
    • BASE MANA 300 330
    • MANA PER LEVEL +50 +60
  • Q - Noxious Blast
    • ABILITY POWER RATIO 0.35 0.45
  • E - Twin Fang
    • 28.6% MORE FIXED Twin Fang now correctly resets its cooldown to 0.7 seconds 0.5 seconds, as indicated by the tooltip
Ezreal
We fixed some longstanding clunkiness with Pulsefire Ezreal's animations in 4.16. Our bad on forgetting to list this in the last set of patch notes!
  • Pulsefire Ezreal

    • CANNONS PRIMED Smoothed out Pulsefire Ezreal's autoattack and Mystic Shot animations
Garen

Garen's going to be a lean, mean, health recovering machine.

Right now, Garen's identity is centered on his ability to run at people in a threatening way and, since we have a few people who already do that, we decided to give him a more unique strength. These buffs are to really cement Garen as a tanky sword-dude who can shrug off most forms of poke damage - that is, if he can find windows of safety to recover (more reason to hide in that brush!). You might say this gives him more perseverance. You would be correct.
  • Passive - Perseverance

    • [NEW] YOUR PUNY WEAPONS ARE USELESS Perseverance is no longer removed by non-epic monsters at level 11 and above
    • HEALTH REGENERATION 0.4% maximum health per second at all levels 0.4% / 0.8% / 2.0% maximum health per second at levels 1/11/16
    • COOLDOWN 9 seconds at all levels 9/6/4 seconds at levels 1/11/16
Heimerdinger
A player raised the concern that Heimerdinger (and Karma) had to cast two spells when empowering abilities, thus ever-so-slightly delaying his ability to fight back in high-pressure situations. With this change, Heimer will be able to preemptively use Upgrade while crowd-controlled so he can immediately mash faces when he recovers. This is a repeat of the below context.
  • R - UPGRADE!!!
    • [NEW] EVERY SECOND COUNTS Upgrade can now be cast while Heimerdinger is disabled
Karma
A player raised the concern that Karma (and Heimerdinger) had to cast two spells when empowering abilities, thus ever-so-slightly delaying her ability to fight back in high-pressure situations. With this change, Karma will be able to preemptively use Mantra while crowd-controlled so she can immediately mash faces when she recovers. This is a repeat of the above context.
  • Q - Soulflare

    • EXPLOSIVE DEPARTURE Fixed a bug where Soulflare's ground effect would disappear if Karma died
  • R - Mantra

    • [NEW] EVERY SECOND COUNTS Mantra can now be cast while Karma is disabled
LeBlanc

LeBlanc's mirror clone is more deceptive, as it spawns stealthed for a full second alongside LeBlanc, so LB can create more distance from her clone before re-appearing. W has a longer grace period to return. Brushy brushy.

Since we removed LeBlanc's silence in patch 4.10, she hasn't been in the best shape. Rather than buffing her damage (wouldn't that be fun), we're looking for healthier ways to give her some strength, like reinforcing her deceptive gameplay.
  • Passive - Mirror Image

    • [NEW] NOW YOU SEE ME LeBlanc now creates a mirror image after her invisibility ends immediately
    • [NEW] NOW YOU DON'T LeBlanc and her mirror image remain invisible as long as the other is invisible (breaking the invisibility of one will break the invisibility of the other)
    • INVISIBILITY DURATION 0.5 seconds 1 second
  • W - Distortion

    • JUKE CITY LeBlanc now has 3 seconds 4 seconds to snap back to her return pad
Maokai
Maokai's currently running rampant in top lane, partially due to his ability to trade damage with most of the scrappy dudes he finds up there. Given Maokai's R is already a strong defensive ability in a team fight, we realized it probably shouldn't also have so much damage tied to it.
  • R - Vengeful Maelstrom

    • MAXIMUM STORED DAMAGE 200/250/300 >> 100/150/200 (base damage remains 100/150/200)
Miss Fortune

Strut is no longer broken by non-damaging crowd control effects, like Nasus' Wither, Lulu's Whimsy, or... the aura from Frozen Heart (sorry!).

Miss Fortune's Strut was always meant to be broken by damage (and the tooltip says this) but, for some time now, Strut also considered non-damaging forms of crowd control to be valid ways to break (like Nasus' Wither, Lulu's Whimsy or... Frozen Heart's aura (sorry!)). We've fixed that.
  • Passive - Strut

    • STEP TO Strut is no longer broken by non-damaging effects
Nautilus

Nautilus can drag himself to player-created terrain.

We already did this with Vayne, Poppy, and Gnar, and realized Nautilus should probably be able to do the same (some players also let us know! Thanks!)
  • Q - Dredge Line

    • [NEW] NAUTICAL EQUALITY Nautilus can now drag himself to player-created terrain (e.g. Trundle's Pillar, Jarvan's Cataclysm, Anivia's Crystallize)
Nidalee

Nidalee's basic attacks do less and she has less attack speed. Takedown scales less with AD and more with AP. Pounce now resets to a reduced cooldown if Nidalee pounces to a Hunted target (rather than swiping a Hunted target).

As a super strong lane bully, Nidalee's able to poke down her opponents fairly quickly before mauling their face as a giant cat. While we think it's cool that Nidalee has access to two completely different builds (AD and AP), it's clear her AD build is a lot stronger, especially since she can put out tons of damage without needing to land a spear / trap. Our goal here is to bring a little parity between the two builds while also, honestly speaking, reducing some of Nidalee's oppressive lane power when building AD.
  • General

    • BASE ATTACK DAMAGE 52.5 47.5
    • BASE ATTACK SPEED 0.67 0.638
  • Q - Takedown

    • MINIMUM ATTACK DAMAGE RATIO 1.0 0.75
    • MAXIMUM ATTACK DAMAGE RATIO 2.5 1.875
    • MINIMUM ABILITY POWER RATIO 0.24 0.36
    • MAXIMUM ABILITY POWER RATIO 0.60 0.90
  • W - Pounce

    • [NEW] FLYING CAT PROJECTILES Pounce's cooldown now resets to 1.5 seconds if Nidalee pounces to a Hunted target
    • KITTY RESETS Killing a unit now resets Pounce's cooldown to 1.0 seconds 1.5 seconds
    • [NEW] COOLDOWN COUGAR Abilities that reduce Pounce's cooldown now work in combination with Nidalee's cooldown reduction stat (so at 40% CDR, a hunted Pounce gets reset to 0.9 seconds rather than 1.5 seconds)
  • E - Swipe

    • [REMOVED] SWIPELESS Swipe no longer affects the cooldown of Pounce when used on a Hunted target
Rammus
Just a small quality-of-life buff where if Rammus uses Powerball to cancel Defensive Ball Curl (or vice versa), he gets 1 second of buffs overlapping instead of immediately cancelling one for the other.
  • Q - Powerball

    • OKAY While in Powerball, Rammus now cancels the ability immediately 1 second after Defensive Ball Curl is activated
  • W - Defensive Ball Curl

    • OKAY While in Defensive Ball Curl, Rammus now cancels the ability immediately 1 second after Powerball is activated
Sona
While we were cleaning up some code with Sona, we accidentally reduced the cast range on her Hymn of Valor. We fixed it. Sorry!
  • Q - Hymn of Valor

    • SHARP NOTES Fixed a bug where Hymn of Valor's cast range was shorter than intended
Talon

Talon's E no longer silences, it just applies a high-intensity mini-slow.

Now that other high-burst low-counterplay assassins have been modified in some way (hello LeBlanc), Talon's one of the next dudes to step forward. Our focus with this change is not to entirely nerf Talon (although we realize this is a hit to his laning phase against certain champion matchups), rather, it's to reduce frustration when playing against him. Specifically, Talon's ability to obliterate a target of his choosing in the mid to late game without them having any say in the matter (literally) is a tough ability to balance around - especially as we've targeted other low-counterplay abilities like LeBlanc's Sigil of Silence. As an aside, this does mean that the ability name Cutthroat makes no sense from a thematic perspective, but naming it cut-ankles was less inspiring. We'll look into it.
  • Q - Noxian Diplomacy

    • A METAPHOR FOR POLITICS Noxian Diplomacy's animation now plays slightly faster (so it can feel more impactful). Actual gameplay remains unchanged.
  • E - Cutthroat
    • [REMOVED] THAT'S SOME BAD AIM, TALON Cutthroat no longer silences its target
    • [NEW] CUT-ANKLES Cutthroat now slows targets for 99% for 0.25 seconds (this is enough to sneak in one Mercy-buffed basic attack)
  • R - Shadow Assault
    • [NEW] A SHINY ESCAPE Shadow Assault now has a particle to indicate that Talon is hasted
Tristana
As a hyper-scaling markswoman on par with champs like Koggles or Vayne, Tristana needs equivalent weaknesses for her high potential. Up front: this change won't completely address that problem, but we did want to create more opportunities against Tristana in the early to mid game as we examine her power for the future.
  • R - Buster Shot

    • COOLDOWN 60 seconds at all ranks 100/85/70 seconds
Yasuo
While this is a fairly innocuous bugfix for Yasuo, we wanted to take this opportunity to talk about everyone's favorite wind swordsman (to ban). While we think Yasuo's in a good spot in terms of his overarching gameplay and strategic fit, there's a good chance he's just a little strong for what he brings to the table. We're currently examining ways to add more meaningful counterplay against Yasuo but just wanted to let you know we're aware of his power.
  • Q - Steel Tempest

    • INNOCUOUS BUGFIX Fixed a bug where Steel Tempest's cooldown was slightly too low when using the E-Q combo at high attack speeds
Zilean
This change is for... CLARITY!
  • R - Chronoshift
    • WE NEED MORE TIME Visual effect size (the rotating hourglasses) has been increased by 50%
Mass Texture Rebalance (Part 1)
Over the next couple patches we're taking a broad pass at the game's older character textures with the goal of improving parity with newer releases and making sure everybody looks at home on the Rift as its style and color palette continue to evolve.
TEXTURES The following textures have been updated:

Ahri

  • Base, Dynasty, Midnight

Akali

  • Base, All-star, Blood Moon, Crimson, Nurse, Silverfang, Stinger

Ashe

  • Base, Amethyst, Freljord, Sherwood Forest, Queen, Woad

Corki

  • Base, Hot Rod, Ice Toboggan, Red Baron, UFO, Urfrider

Fiora

  • Base, Royal Guard, Nightraven

Galio

  • Base, Commando, Enchanted, Gatekeeper, Hextech

Graves

  • Base, Jailbreak (for now)

LeBlanc

  • Base, Prestigious, Mistletoe, Wicked

Leona

  • Base, Defender, Iron Solari, Valkyrie

Nautilus

  • Base, Abyssal, Subterranean

Orianna

  • Base, Bladecraft, Gothic, Sewn Chaos

Xerath

  • Base, Battlecast, Runeborn

Items
Elixir of Brilliance, Elixir of Fortitude, Ichor of Illumination, and Ichor of Rage

Elixirs and Ichors now intelligently scale up in stats as a character levels up with them on.

Before this patch, Elixirs and Ichors only did one "check" on your level before determining the stats they gave you. If you leveled up with an Elixir or Ichor used, however, they wouldn't intelligently scale up to your new level. We fixed that.
  • SMART CONSUMABLES Stat buffs from Elixirs and Ichors now level up along with the buffed Champion

Dominion
Respawn Mechanics
Dominion currently has a balancing mechanic where the losing team has a shorter respawn timer than the winning team. Unfortunately, this mechanic would come into play immediately after one team took a lead. We've increased that band by a wider margin so that close games don't get so swingy but losing teams still have the potential to make a comeback.

Respawn Timers

DON'T CALL IT A COMEBACK The respawn timer handicap now applies only if there is a point difference greater than 50

 


Ranked Updates
Master Tier
When we implemented Master Tier, we removed clamping from Diamond 1. One side effect of this has been that players who ride win streaks into Master incur pretty harsh LP penalties if they fall back into Diamond. This new LP loss cap is meant to soften the experience while players strive to enter - and remain in - Master Tier.
[NEW] LP LOSS CAP Players who quickly drop back into Diamond 1 after being promoted to Master Tier now retain a minimum of 50 LP

Ranked Decay
Ranked decay is meant to ensure that only the best active players can hold on to their position through a season. While this makes sense for the most competitive tiers, it just ends up as source of stress for the rest of the ladder. To that end, we've removed decay for silver and gold (bronze was already immune - we fixed a bug where this wasn't the case for promo series).
  • [NEW] QUALITY OF LIFE Silver and Gold players are now immune to decay
  • BUGFIX Fixed a bug where Bronze players who went inactive during a promo series were decaying out of their series

Ranked Duo Queue
Following a brief hiatus last patch due to a bug, we're reactivating the limiter that prevents ranked players from duo queuing with partners more than one tier above or below them.

Ranked Restrictions
We recently posted about a few new measures coming to ranked play as part of our ongoing effort to encourage positive behavior. Head to the discussion for the details!

 


Suggested Players

  • PREMADE FACILITATION The Suggested Players invite list in premade lobbies now recommends friends of friends who are currently online and available for a game

Bugfixes
  • Nomad's Medallion now properly shows up under the "Other Movement Items" category
  • In line with previous fixes, Relic Shield and its upgrades no longer execute Shaco boxes
  • Fixed a bug where Ichor of Illumination was removing cooldown reduction when it wore off
  • Fixed a number of patcher crash issues
  • Fixed an issue with multitouch scrolling in the Mac patcher
  • Players no longer lose access to the patcher's Repair tool after closing the menu via the 'x' button

Upcoming Skins

The following skins will be released at various times during patch 4.17:

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> <tr> <td style="text-align: center;">Fnatic Corki
Fnatic Gragas
Fnatic Janna
Fnatic Jarvan IV
Fnatic Karthus
</td> <td style="text-align: center;">Order of the Lotus Karma</td> </tr> </tbody> </table>

 


 




Champion Updates: Soraka and Viktor
Posted by News [HTML][XML][PERM][FULL] on 24 September 2014, 4:13 pm

Champion Updates: Soraka and Viktor

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>


Reborn - Rise
Posted by News [HTML][XML][PERM][FULL] on 24 September 2014, 2:15 pm

Reborn - Rise

Originally Posted by Riot (View Original Source)




Important: Reborn - Fall


[NA] Server Maintenance: Patch 4.17

Originally Posted by Riot (View Original Source)

On 09/25/2014, starting at 01:30 AM PDT, ranked queues will be disabled in preparation for patch 4.17. At 03:00 AM PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 25/09/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.17. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



Reborn - Fall
Posted by News [HTML][XML][PERM][FULL] on 23 September 2014, 2:12 pm

Reborn - Fall

NOTE: The second day doesn't work properly for everyone

Originally Posted by Riot (View Original Source)





Important: Reborn - Glory


Lore Changes Clarification

Originally Posted by Riot (View Original Source)

What I have taken from the quote from the dev blog. Everything post-Shurima event will now be canon, and everything pre-Shurima event should be treated as a different universe or a different telling of possible future events? (similar to comic books I guess?)

That's pretty close - what hasn't changed is any of the champions' personalities and the majority of what you know about them, to be honest. If you go through bios that mention the IoW, all you have to do is omit the League part in your brain. They're different canons, and we won't be expanding on the old one.

We normally alter a champion's story during an event or champ rework, so that they feel more cohesive with the new canon. You guys have seen this happen for the past two years or so.




Reborn - Glory
Posted by News [HTML][XML][PERM][FULL] on 22 September 2014, 4:56 pm

Reborn Promo Site

There's more to come! Click the image for to see full background

Originally Posted by Riot (View Original Source)





Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 22 September 2014, 1:10 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 23rd. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


Update on Sona Changes, Shurima Event Ends September 21, Big Plays
Posted by News [HTML][XML][PERM][FULL] on 20 September 2014, 8:00 pm

Important : Unofficial PBE Patch Notes for 9/20/2014 - Fnatic Skins and Order of the Lotus Karma Splash Art


Update on Sona Changes

Originally Posted by Riot (View Original Source)

Hopping in here because I feel like I'm being spoken for, and what's being said here isn't accurate.

The Q change is a bug fix. The range change was never intended, and a range change is one of the last things we'd do to change Sona, as range changes are very disruptive.

As to not changing her, there are changes in test. Those changes might not ever reach live, but we're not ignoring the problems. This is still something I'm working on. There is a lot of value to getting to see how you all talk about Sona without me jumping in. I learn a lot from the discussion you have. If I commented on every Sona thread, it's likely that I warp all Sona discussion. I'm working on finding a balance of making sure you all know that we are listening while letting the discussion actually exist without me. Also need to improve communication that Sona isn't forgotten, but that real and healthy changes to her will take significant testing and iteration.

Happy to get the feedback that this needs to get better. I owe it to you all to keep improving here.




Fnatic Championship Skins Splash

Order of the Lotus Karma Splash




Commemorate Past Championships, Ascension Q&A, Skin Sale
Posted by News [HTML][XML][PERM][FULL] on 18 September 2014, 10:44 pm

Important: Unofficial PBE Patch Notes for 9/18/2014 - Jailbreak Graves Rebalance, Champion Changes


Commemorate Past Championships

Originally Posted by Riot (View Original Source)

The World Championship group stages are underway! We’re celebrating the kickoff of the World Championship by bringing a few skins from championships past out of the vault. The SKT T1, TPA and Championship Thresh skins are in the store now for a limited time.




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