Important: Unofficial PBE Patch Notes for 2/5/2014 - Heartseeker Ashe Splash And Load Screen

Reminder: Top 5 Junglers To Start With - Part 2: Cho'Gath


Update on Rengar's Rework

Originally Posted by Riot (View RedTracker Source)

Hello Rengars. Two things to talk about today. 

1. I'm trying out a unique vision active for the bonetooth trinket: Rengar places a trap that triggers when an enemy walks within its radius (~200 unit radius for testing). The unit is revealed with Rengar's heat vision for 10 seconds. His first attack against the revealed target will cause him to leap. 

2. Lets talk about the ferocity change because I'm seeing a lot of comments about it. The goal here is that we do wantRengar to start fights and ganks at 0 Ferocity, but we have given him a lot of changes to compensate for this change. His E now has a stronger slow that does not decay over time (this is big). Also his ferocity bonuses on all 3 basic skills are buffed so that when he does reach full ferocity, he is rewarded with a big finisher. 

I really appreciate the feedback you all are giving in this thread, Rengar is really going to be sick when we're through with him. 
-Scruffy



 

Important: Unofficial PBE Patch Notes for 2/6/2014 - Updated Heartseeker Ashe Splash


[PBE] Team Builder Coming Back on Monday

Originally Posted by Riot (View Original Source)

Summoners,

Team Builder is coming to the PBE next week! On Monday and Tuesday (2/10 and 2/11), we're going to run a PBE test of Team Builder from 1:00 - 5:00 PM PST (21:00 - 1:00 GMT). Select PBE testers will be able to try out this new feature and give us invaluable feedback on its design and functionality. Team Builder is a complete re-design of Champion Select, which means it’s extremely complicated and there are a lot of changes. One of our goals is to keep collaborating with players on this feature, and collect feedback throughout the development process.

What does this mean for players?

As players, you’ll be able to help us test the feature extremely early in the process, and work directly with developers to evolve the feature over time.

PBE is a smaller server, so queue times will be longer, and gameplay experiences will not represent a Live server. Matches might be very unbalanced as players of all skill levels will appear in the same match, but our focus is on testing the feature and collecting your feedback.

The following additions have been made for this PBE test:

  • To be updated shortly.

The following bugs have been fixed for this PBE test:

  • To be updated shortly.

The following features are still turned off or incomplete for this PBE test:

  • Friend Invites from Friends List
  • Dynamic Matchmaking Adjustments
  • Estimated Wait Times
  • Anti-Abuse System

How do I get involved and help make Team Builder awesome?

We'll be using this thread to collect player feedback and answer questions about this PBE test. We're looking for more general feedback since we'll be on PBE longer than the previous tests. For example, where are all the places we can add polish to the feature, and are there any points in the feature that seems confusing to you.

RiotDoctahWayne has a thread in the Bugs Forum that will be collecting information on bugs you’ve found in Team Builder.

To participate in future beta testing for League of Legends, apply for beta access here.

Lyte




Unofficial PBE Patch Notes for 2/6/2014

In order to see the differences between the splashes, open the old one and the new one in different tabs and switch between the tabs ;)

Patch 4.1 Notes (Official, Live) ]

PBE 4.2 Patch 1 ] [ PBE 4.2 Patch 2 ] [ PBE 4.2 Patch 3 ] [ PBE 4.2 Patch 4 ] [ PBE 4.2 Patch 5 ] [ PBE 4.2 Patch 6 ] [ PBE 4.2 Patch 7 ] [ PBE 4.2 Patch 8 ] [ PBE 4.2 Patch 9 ] [ PBE 4.2 Patch 10 ] [ PBE 4.2 Patch 11 ] [ PBE 4.2 Patch 12 ] [ PBE 4.2 Patch 13 ] [ PBE 4.2 Patch 14 ] [ PBE 4.2 Patch 15 ]


Updated Heartseeker Ashe Splash

There are minor changes made to her face and bow. Also her eyes are a bit brighter now.

Old one:

 




 

Important: Winter Games Skins Available Now!


Update on Rengar

Originally Posted by Riot (View RedTracker Source)

My main question is: will I be able to play assasin Rengar and blow up people, or you're going to make him another boring bruiser? Because right now killing people with his ult is the most fun thing in the game. I really don't want him to become yet another jax/rene/mundo/shyvana which are boring as hell to play in top lane. At least when I'm playing full ad assasin Rengar i feel like it is "high risk/high reward".
Even with the changes Rengar's teamfight role is still all about finding squishy targets that are separated from their team and blowing them up. With the changes we want to allow the opponent a (very short) window in which they can react to Rengar leaping out of stealth onto them.

PS - The leap on to target after E idea is really cool and it sounds like a lot of fun. To make that happen, we would probably have to remove the slow from E, which would really hurt his utility.

Ok Rengars, big awesome update:

So far the direction of starting a fight with 0 ferocity but building up reliably to a finisher is working out, but with the current design we haven't really committed to it 100% and allowed Rengar to have a really reliable and contained way to get to full stacks. So here's the new hotness that we are trying out.
(anything not mentioned is the same as the previous changes)

-Rengar's max ferocity is lowered to 4 from 5
-Q cooldown lowered dramatically to 4/3.75/3.5/3.25/3s
-Q attack speed buff lowered to 15/20/25/30/35%
-Ferocity Q grants 2 ferocity after use instead of 3
-Also trinket cooldown is lowered so that he can have 2 traps in the world at a time

The real linchpin of this new rotation is Q. With Q on a 3 second cooldown he can come in to a fight with 0 ferocity Q->W->E->3s cooldown->Q and hit the new max stacks of 4 for a finisher.

These numbers aren't final but what we have the potential to do here is really understand and balance the buildup to finisher rotation. I'll let you know how this works out in testing (crosses fingers).

-Scruffy



Winter Games Skins Available Now!
Posted by News [HTML][XML][PERM][FULL] on 8 February 2014, 4:36 pm

Winter Games Skins Available Now!

Originally Posted by Riot (View RedTracker Source)

The Mighty Jax, Curling Veigar and the rest of the Winter Games skins have returned to the Store for a limited time. They’ll be available at their original prices from February 7 through February 23.



Vancouver Amumu
520 RP



Team Spirit Anivia
520 RP



Union Jack Fiddlesticks
520 RP



The Mighty Jax
520 RP

Whistler Village Twitch
520 RP



Ice Toboggan Corki
1820 RP



Festival Kassadin
520 RP



Curling Veigar
520 RP

Pick up your favorites in celebration of the Winter Games!





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