Retiring Dominion

Originally Posted by Riot (View Original Source)

We launched Dominion more than four years ago as an alternative game mode designed to challenge players with fast-paced skirmishes, capture-and-hold gameplay, and different skills to master. Back then, we truly believed the mode would introduce new players to League of Legends and provide current players with an experience as captivating as Summoner’s Rift. As League continues to evolve, our vision for the core game becomes more and more refined, and, after years of learning, it’s clear today that alternative game modes work better in short cycles rather than as standalone queues.




Unofficial PBE Patch Notes for 2/10/2016
Posted by News [HTML][XML][PERM][FULL] on 10 February 2016, 1:41 pm

Champion Changes

NOTE: Those are AIR client diffs, might not match the actual changes in-game.

Ashe

  • Ranger's Focus [Q] -
    • Focus cost and max stacks increased to 5 (up from 4) [W might apply focus again, maybe]

Soraka

  • Astral Infusion [W] - Max health cost lowered to 8% (down from 10%)

Rumble

  • Scrap Shield [W] - AP ratio increased to 0.5*AP (up from 0.4*AP)

Urgot

  • Base Attack Damage increased to 54.05 (up from 52.048)



Patch 6.3 Notes
Posted by News [HTML][XML][PERM][FULL] on 9 February 2016, 3:29 pm

Patch 6.3 Notes

Originally Posted by Riot (View Original Source)

Heads up: This is a fat patch! If you're wondering why, we've made improvements to how we store art in the client (though you shouldn't notice a visual difference). Incidentally, that means we need to re-patch it all. So, if your patcher gets stuck on "applying patches", it's sorting through all the updated images. It'll take a while, so just let it do its thing!


Greetings, Summoners.

Welcome to patch 6.3, the one where we finally make changes to Dragon and give assassins a shiny new toy. Shout-outs to Pwyff for covering in my absence - now let's dive in and get educational.



Unofficial PBE Patch Notes for 2/9/2016
Posted by News [HTML][XML][PERM][FULL] on 9 February 2016, 3:54 pm

NOTE: There are new files, which suggest that replay function is back! Will take a look on it.

NOTE2: Riot decided to switch format from .inibin to .bin - that means no auto diffs.

Blood Moon Yasuo

Blood Moon Kennen

New Profile Icons

<table> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Lore Changes

Once again, full lore has been replaced by short description. This time, Mount Targon champions:

Diana

''I am the light coursing in the soul of the moon.''

 

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to divine her power and purpose in this world.

Leona

''If you would shine like a sun, first you must burn like one.''

 

Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

Pantheon

''Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time.''

 

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain's treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

Champion Changes

NOTE: all the changes aren't complete, i'm datamining what i can.

Soraka

  • Starcall [Q] -
    • Enemies hit by Starcall are now always slowed (from slowed if hit in center)
    • Slow lowered to 30% at all ranks (down from 30/35/40/45/50%)
    • Enemies hit in the center no longer receive bonus damage (from additional 50%)
    • Missile Speed increased to 1300 (up from 1100) [Number might not match, it's faster now]
    • Area radius lowered to 195 (down from 260) [Number might not match, it's smaller radius]
    • Mana cost lowered to 60 at all ranks (down from 70/75/80/85/90)
    • New mechanic!: If Starcall damages a champion Soraka gains Alignment, restoring up to 30/45/60/75/90 (+0.4*AP) health and 20/30/40/50/60 (+0.2*AP) mana over 5 seconds.
  • Astral Infusion [W] -
    • Health restoration lowered to 70/100/130/160/190 (down from 120/150/180/210/240)
    • Now can only heal champions (from any allied unit)
    • Removed: Passive which healed Soraka if she hit enemy champion with Starcall [Q]
    • New mechanic!: If cast while affected by Alignment Soraka will transfer the effect to her target with a refreshed duration.

Gangplank

  • Parrrley [Q] - Now gives 4 Silver Serpents on kill at all ranks (down from 4/5/6/7/8)
  • Powder Keg [E] -
    • Now stores maximum 3 barrels (from 2/3/4/5, based on R rank)
    • Cooldown changed to 20/18/16/14/12 seconds (from 18/17/16/15/14)
  • Cannon Barrage [R] -
    • No longer increases maximum Powder Kegs stored (from 3/4/5)
    • Upgrades cost lowered to 250 Silver Serpents (down from 500)




[NA] Server Maintenance: Patch 6.3

Originally Posted by Riot (View Original Source)

On 02/10/16, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 10/02/16, starting at 03:30 UK Time (03:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 05:00 UK Time (05:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.



Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 8 February 2016, 12:40 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow February 9th.




Champion and Skin Sale: 02.09 - 02.12
Posted by News [HTML][XML][PERM][FULL] on 8 February 2016, 10:32 am

Champion and Skin Sale: 02.09 - 02.12

Originally Posted by Riot (View Original Source)





Meddler on Sivir Buffs

Originally Posted by Riot (View Original Source)

I think Sivir could use a little lovetap

Yeah, this season's been a bit rough on Sivir. We're going to be testing some changes to her shortly and are planning on helping out subsequent W bounces. Current thinking is towards allowing W bounces to crit, since that goes well with the AD itemization that's otherwise appealing to Sivir. On hit effects would certainly be cool, but adds a lot of power in some cases and would require Sivir be balanced around the most optimal cases.

 

As far as Sivir's strategic niche goes the ult's always been a big part of that. Strong wave clear and reasonable team fight AOE are also intended strengths though, so this change supports that well. She's meant to be weak as a duelest too, so W bounce buffs as you've identified are potentially a really good fit.




Unofficial PBE Patch Notes for 2/5/2016
Posted by News [HTML][XML][PERM][FULL] on 4 February 2016, 10:50 pm

Heartseeker Orianna Splash Art

Champion Changes

Jax

  • Grandmaster's Might [R] - AP ratio increased to 0.7*AP (up from 0.6*AP) [Reverted]

Item Changes

Seeker's Armguard

  • New recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 165 gold
  • Armor increased to 30 (up from 25)




Lyte's Update on Solo Queue

Originally Posted by Riot (View Original Source)

Ok it's been two weeks since Dynamic Queue has been released, what's the hold up with Solo Queue?

-------------[reply]---------------

Tinfoil hats aside, they've stated that their highest priority right now is making sure new champ select is stable. I'd imagine solo queue isn't too far off.

This.

 

The initial launch of new Champ Select and Dynamic Queues was pretty shaky, and the team's been working around the clock to maintain stability and improve the experience. You can see a list of the upcoming improvements to the system here:




Unofficial PBE Patch Notes for 2/3/2016
Posted by News [HTML][XML][PERM][FULL] on 3 February 2016, 2:42 pm

Item Changes

Kircheis Shard

  • Bonus magic damage lowered to 40 (down from 50)

Phantom Dancer

  • Lament's damage reduction lowered to 12% (down from 16%) [Reverted]

Statikk Shiv

  • Lightning damage increased to 50~120 (up from 50~100)

Rapid Firecannon

  • Bonus magic damage increased to 50~160 (up from 50~150)



New Champion Q&A: Jhin, the Virtuoso
Posted by News [HTML][XML][PERM][FULL] on 3 February 2016, 12:32 pm

New Champion Q&A: Jhin, the Virtuoso

Originally Posted by Riot (View Original Source)



Hey everyone!

We've gathered a bunch of Rioters from the Jhin team for some Q&A about the Virtuoso himself! Whether you're interested in Jhin's gameplay, story, or art, ask away and we'll be happy to answer!




Unofficial PBE Patch Notes for 2/2/2016
Posted by News [HTML][XML][PERM][FULL] on 2 February 2016, 2:52 pm

Sweetheart Sona Splash Art

New Ability Images

Lux

<table border="2"> <tbody> <tr> <td style="text-align: center;">Passive</td> <td style="text-align: center;">Q</td> <td style="text-align: center;">W</td> <td style="text-align: center;">E</td> <td style="text-align: center;">R</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Gragas

<table style="margin-left: auto; margin-right: auto;" border="2"> <tbody> <tr> <td style="text-align: center;">Passive</td> <td style="text-align: center;">Q</td> <td style="text-align: center;">W</td> <td style="text-align: center;">E</td> <td style="text-align: center;">R</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Shaco

<table style="margin-left: auto; margin-right: auto;" border="2"> <tbody> <tr> <td style="text-align: center;">Passive</td> <td style="text-align: center;">Q</td> <td style="text-align: center;">W</td> <td style="text-align: center;">E</td> <td style="text-align: center;">R</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>



ricklessabandon on Xin Changes

Originally Posted by Riot (View Original Source)

The tooltip of Battle Cry right now says xin "critically strikes his target for X% additional damage" every third basic attack. I think it is not very clear since it sounds like the damage would depend on the damage of the triggering attack [...]

Also its interaction with sated devourer seems to be buggy or maybe I have misunderstood how it works. I suppose it would crit every two autos with sated instead of 3 but sometimes it would not crit 2 autos in a row. [...]

new version of it (not yet on pbe) has different wording, and the crit and the heal are two sides of the same passive. the heal will still work with sated, but the crit will always require three attacks which addresses the issues you mentioned.

 

as for the damage, the way it works is that xin gets a crit damage modifier on that attack—think of it like +100% crit chance, -x% crit damage.




Unofficial PBE Patch Notes for 2/2/2016
Posted by News [HTML][XML][PERM][FULL] on 1 February 2016, 8:47 pm

Dragon Buff Changes

  • 4th Dragon - Now reduces turret damage by 20%

Champion Changes

Ryze

  • Arcane Mastery [Passive] - During supercharge, now only 5 next spells reduce cooldown of other abilities by Overload's [Q] cooldown [Still has 2.5 - 5 second duration]

Soraka

  • All changes to Q and W have been reverted back to live version!



Champion and Skin Sale: 02.02 - 02.05
Posted by News [HTML][XML][PERM][FULL] on 1 February 2016, 11:43 am

Champion and Skin Sale: 02.02 - 02.05

Originally Posted by Riot (View Original Source)




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 1 February 2016, 12:01 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow February 2nd.





Champion Bio: Jhin

Originally Posted by Riot (View Original Source)

Khada Jhin, the Virtuoso

 

“Art requires a certain…cruelty.”

 

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the best choice to send the most powerful of messages: terror.




Unofficial PBE Patch Notes for 1/29/2016
Posted by News [HTML][XML][PERM][FULL] on 29 January 2016, 2:55 pm

Dragon Buff Changes

2nd Dragon - Grants your attacks on turrets an additional firey burn for X damage over 2 seconds. (from of +15% damage to towers/buildings)

4nd Dragon - You take 30% less damage from turrets. (from +15% damage to Minions and Monsters)

Champion Changes

Alistar

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Game PBE v998 / Air PBE v1048)</th> <th class="new-value">New (Game PBE v999 / Air PBE v1049)</th> </tr> <tr class="modified"> <td class="key" colspan="2">AlistarTriumphant Roar [ E ]File: TriumphantRoar.inibinKey: game_spell_displayname_TriumphantRoar</td> </tr> <tr> <td class="old-value">Restores 60/90/120/150/180 (+0.2*AP) Health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40/50/60/70/80 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>575</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>12/12/12/12/12 Seconds</dd> </dl> </td> <td class="new-value">Restores 60/90/120/150/180 (+0.2*AP) Health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>50/60/70/80/90 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>575</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>16/16/16/16/16 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">CorkiPhosphorus Bomb [ Q ]File: PhosphorusBomb.inibinKey: game_spell_displayname_PhosphorusBomb</td> </tr> <tr> <td class="old-value">Corki lobs a bomb, dealing 80/130/180/230/280 (+0.5*AD) (+0.5*AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth). <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60/70/80/90/100 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>825</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> <td class="new-value">Corki lobs a bomb, dealing 70/115/160/205/250 (+0.5*AD) (+0.5*AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth). <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60/70/80/90/100 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>825</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">GragasBarrel Roll [ Q ]File: GragasQ.inibinKey: game_spell_displayname_GragasQ</td> </tr> <tr> <td class="old-value">Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 4 seconds, dealing 80/120/160/200/240 (+0.6*AP) magic damage to enemies in the area and slowing their movement speed by 40/45/50/55/60 % for 2 seconds (deals 70% damage to minions).

The damage and slow amount increase as the cask ferments, up to 150% after 2 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60/65/70/75/80 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>850</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>9/8.5/8/7.5/7 Seconds</dd> </dl> </td> <td class="new-value">Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 4 seconds, dealing 80/120/160/200/240 (+0.6*AP) magic damage to enemies in the area and slowing their movement speed by 40/45/50/55/60 % for 2 seconds (deals 70% damage to minions).

The damage and slow amount increase as the cask ferments, up to 150% after 2 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60/65/70/75/80 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>850</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>11/10/9/8/7 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">GragasDrunken Rage [ W ]File: GragasW.inibinKey: game_spell_displayname_GragasW</td> </tr> <tr> <td class="old-value">Gragas guzzles down his brew and takes 10/12/14/16/18 % reduced damage for 2.5 seconds. After finishing his drink, his next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8 % of the target's maximum Health (max. 300 against monsters) as bonus magic damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>30 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>20</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/7/6/5/4 Seconds</dd> </dl> </td> <td class="new-value">Gragas guzzles down his brew and takes 10/12/14/16/18 % reduced damage for 2.5 seconds. After finishing his drink, his next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8 % of the target's maximum Health magic damage to all nearby enemies (max. 300 against monsters). <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>30 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>20</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/7/6/5/4 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">IllaoiTest of Spirit [ E ]File: IllaoiE.inibinKey: game_spell_displayname_IllaoiE</td> </tr> <tr> <td class="old-value">Illaoi rips the spirit from a foe's body, forcing it to stand before her, so she can teach them a lesson.
Illaoi calls on the power of her god to pull the Spirit from an enemy champion for 10 seconds. The Spirit can be attacked by Illaoi and her allies and echoes 25/30/35/40/45 % (+%) of the damage it takes to the target.

If the Spirit dies or the target leaves its range, the target becomes a Vessel. Vessels spawn a Tentacle every 10 seconds for 1 minute and have their movement speed slowed by %, decaying over 2 seconds.

Tentacles swing at Spirits and Vessels dealing physical damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>35/45/55/65/75 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>900</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>0 Seconds</dd> </dl> </td> <td class="new-value">Illaoi rips the spirit from a foe's body, forcing it to stand before her, so she can teach them a lesson.
Illaoi calls on the power of her god to pull the Spirit from an enemy champion for 10 seconds. The Spirit can be attacked by Illaoi and her allies and echoes 25/30/35/40/45 % (+%) of the damage it takes to the target.

If the Spirit dies or the target leaves its range, the target becomes a Vessel. Vessels spawn a Tentacle every 10 seconds for 1 minute and have their movement speed slowed by %, decaying over 2 seconds.

Tentacles swing at Spirits and Vessels dealing physical damage. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>35/40/45/50/55 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>900</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>0 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Kog'MawBio-Arcane Barrage [ W ]File: KogMawBioArcaneBarrage.inibinKey: game_spell_displayname_KogMawBioArcaneBarrage</td> </tr> <tr> <td class="old-value">For 6 seconds, Kog'Maw's basic attacks:
  • Gain 90/120/150/180/210 attack range.
    Gain 100 % Total Attack Speed, and his spell cast times are halved.
    Deal 55 % damage to non minions.
    Deal 2 % (+0.0075*AP)% of the target's maximum health as additional magic damage.

During this time, Kog'Maw's Attack Speed cap is doubled. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>530</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>13/11.5/10/8.5/7 Seconds</dd> </dl> </td> <td class="new-value">Passive: Kog'Maw gains % bonus Attack Speed.

Active: For 6 seconds, Kog'Maw's basic attacks:
  • Gain 90/120/150/180/210 attack range.
    Gain 100 % Total Attack Speed, and his spell cast times are halved.
    Deal 55 % damage to non minions.
    Deal 2 % (+0.0075*AP)% (minimum damage) of the target's maximum health as additional magic damage.

During this time, Kog'Maw's Attack Speed cap is doubled. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>530</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>13/11.5/10/8.5/7 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Kog'MawCaustic Spittle [ Q ]File: KogMawQ.inibinKey: game_spell_displayname_KogMawQ</td> </tr> <tr> <td class="old-value">Passive: Kog'Maw gains <span class="abilities-effects"> 15/20/25/30/35 % bonus Attack Speed.

Active: Launches a corrosive projectile that deals 80/130/180/230/280 (+0.5*AP) Magic Damage to the first enemy hit and reduces its Armor and Magic Resist by 12/16/20/24/28 % for 4 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>1175</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> <td class="new-value">Launches a corrosive projectile that deals 80/130/180/230/280 (+0.5*AP) Magic Damage to the first enemy hit and reduces its Armor and Magic Resist by 12/16/20/24/28 % for 4 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>1175</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>8/8/8/8/8 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">SorakaAstral Infusion [ W ]File: SorakaW.inibinKey: game_spell_displayname_SorakaW</td> </tr> <tr> <td class="old-value">Passive: Each enemy Champion hit by Starcall heals Soraka for 25/35/45/55/65 (+0.6*AP) to 50/70/90/110/130 (+0.8*AP), increasing based on how much Health Soraka is missing.

Active: Restores 120/150/180/210/240 (+0.6*AP) Health to her target ally.Cannot be cast if Soraka is below 5% Health. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>10% Max Health, 40/45/50/55/60 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>550</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>4/3.5/3/2.5/2 Seconds</dd> </dl> </td> <td class="new-value">Restores 70/100/130/160/190 (+0.6*AP) health to another champion ally.

If cast while affected by Alignment Soraka will transfer the effect to her target with a refreshed duration.

Cannot be cast if Soraka is below 5% Health. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>10% Max Health, 40/45/50/55/60 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>550</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>4/3.5/3/2.5/2 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">SorakaStarcall [ Q ]File: SorakaQ.inibinKey: game_spell_displayname_SorakaQ</td> </tr> <tr> <td class="old-value">Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take 70/110/150/190/230 (+0.35*AP) magic damage.

Enemies standing in the center take 150% damage and are slowed by 30/35/40/45/50 % for 2 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>70/75/80/85/90 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>810</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>7/6.5/6/5.5/5 Seconds</dd> </dl> </td> <td class="new-value">Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take 70/110/150/190/230 (+0.35*AP) magic damage and are slowed by <span class="abilities-effects"> 30 % for 2 seconds.

If Starcall damages a champion Soraka gains Alignment, restoring up to <span class="abilities-effects"> 30/45/60/75/90 (+0.1*AP) health and 20/30/40/50/60 (+0.1*AP) mana over 5 seconds. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>60 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>810</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>7/6.5/6/5.5/5 Seconds</dd> </dl> </td> </tr> <tr class="modified"> <td class="key" colspan="2">VladimirHemoplagueImage: Vladimir_Hemoplague.pngKey: game_spell_displayname_VladimirHemoplague</td> </tr> <tr> <td class="old-value"></td> <td class="new-value"></td> </tr> <tr class="modified"> <td class="key" colspan="2">VladimirSanguine PoolImage: Vladimir_SanguinePool.pngKey: game_spell_displayname_VladimirSanguinePool</td> </tr> <tr> <td class="old-value"></td> <td class="new-value"></td> </tr> <tr class="modified"> <td class="key" colspan="2">VladimirTides of BloodImage: Vladimir_TidesofBlood.pngKey: game_spell_displayname_VladimirTidesofBlood</td> </tr> <tr> <td class="old-value"></td> <td class="new-value"></td> </tr> <tr class="modified"> <td class="key" colspan="2">ZedDeath Mark [ R ]File: ZedR.inibinKey: game_spell_displayname_ZedR</td> </tr> <tr> <td class="old-value">Zed briefly becomes untargetable and spawns a shadow at his location that lasts for 6 seconds.

He then dashes to target champion and marks them for death. After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 30/40/50 % of all Magic and Physical Damage dealt to the target by Zed and his shadows while the mark was active.

After 0.5 seconds Zed can reactivate Death Mark, causing Zed to switch positions with this shadow. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>No Cost</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>625</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>120/100/80 Seconds</dd> </dl> </td> <td class="new-value">Zed briefly becomes untargetable and spawns a shadow at his location that lasts for 6 seconds.

He then dashes to target champion and marks them for death. After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 25/35/45 % of all Magic and Physical Damage dealt to the target by Zed and his shadows while the mark was active.

After 0.5 seconds Zed can reactivate Death Mark, causing Zed to switch positions with this shadow. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>No Cost</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>625</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>120/100/80 Seconds</dd> </dl> </td> </tr> </tbody> </table>

Item Changes

Boots of Mobility

  • Movement Speed when out of combat increased to 115 (up from 105)

Phantom Dancer

  • Spectral Waltz's range increased to 550 (up from 500)
  • Lament's damage reduction increased to 16% (up from 12%)

Statikk Shiv

  • Lightning damage increased to 50~100 damage (up from 30~100)

Rapid Firecannon

  • Movement Speed lowered to 5% (down from 7%)
  • Bonus magic damage lowered to 50~150 (down from 50~200)

 




Unofficial PBE Patch Notes for 1/28/2016
Posted by News [HTML][XML][PERM][FULL] on 28 January 2016, 4:50 pm

Champion Changes

Xin Zhao

  • Battle Cry [W] - Critical damage on 3rd strike lowered to 140/150/160/170/180% (down from 160/170/180/190/200%)



RoG News: Forums are going to be moved over within the next hour


Xypherous on Armor Items, CDR and Auras

Originally Posted by Riot (View Original Source)

The nerf to Frozen Heart because it was "way too cost-effective" pretty much made people stop building it. He needed to be like that to compensate for the lack of health and all the Armor shreds out there and compete with other Armor items

  1. Frozen Heart is more popular than Iceborne Guantlet if you also factor in champion play rate. That is, more different champions buy Frozen Heart than they do Iceborn Gauntlet. That's kind of to be expected, given that FH can be bought on Fighter/Tank/Support.

  2. IBG is more popular than FH when you don't take into account champion pick rate. You will see more IBG's because on the whole, the current champions that are popular use IBG well.

  3. FH and IBG are fighting for 3rd most popular armor item, in either metric. DMP and Zhonya's far outclass them in either metric.




Unofficial PBE Patch Notes for 1/27/2016
Posted by News [HTML][XML][PERM][FULL] on 27 January 2016, 4:57 pm

Heartseeker Orianna

Sweetheart Sona

Sweetharp Ward

New Item: Duskblade of Draktharr

Recipe: Serrated Dirk + B. F. Sword + 850 gold

Total cost: 3250 gold

 

+75 Attack Damage
+5% Movement Speed

UNIQUE Passive: +10 Armor Penetration
UNIQUE Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown).

Nightfall: After 2 seconds, deal physical damage equal to 90 plus 25% of the target's missing health. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded.

New Profile Icons

<table> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Champion Changes

Akali

  • Mark of the Assassin [Q] - Now restores 40 Energy at all ranks (up from 20/25/30/35/40)
  • Shadow Dance [R] - Dash's speed increased to 2000 (up from 1600)

Ekko

  • Timewinder [Q] - Cooldown lowered to 9.0/8.5/8.0/7.5/7.0 seconds (down from 11/10/9/8/7)

Gragas

  • Barrel Roll [Q] -
    • Base slow duration increased to 2 seconds (up from 1.3)
    • No longer increases slow duration over 2 seconds if not detonated
    • Cooldown lowered to 9.0/8.5/8.0/7.5/7.0 seconds (down from 11/10/9/8/7)

Graves

  • End of the Line [Q] - If shell hits terrain, it explodes after 0.25 seconds (up from immediately)
  • Quickdraw [E] - True Grit's duration increased to 5 seconds (up from 4)

Jax

  • Relentless Assault [Passive] -
    • Maximum stacks increased to 8 (up from 6)
    • Attack Speed per stack lowered to 3.5/5.0/6.5/8.0/9.5/11.0% (down from 4/6/8/10/12/14%)
  • Grandmaster's Might [R] - Passive on-hit AP ratio lowered to 0.6*AP (down from 0.7*AP)

Karma

  • Renewal [Mantra W] - Tooltip now states "If the link is not broken or the target dies, the root duration is increased [...]"

Poppy

  • Hammer Shock [Q] - No longer deals reduced damage to minions

Xin Zhao

  • Audacious Charge [E] - Cooldown changed to 12 seconds at all ranks (from 14/13/12/11/10)
  • Battle Cry [W] -
    • Heal now has additional 0.3 Bonus AD ratio
    • Passive's 3rd strike now crits his target for additional 60/70/80/90/100%

Ziggs

  • Mega Inferno Bomb [R] -
    • AP ratio increased to 1.1*AP (up from 0.9*AP)
    • Damage increased to 300/450/600 (up from 250/375/500)
    • Damage to enemies outside of primary blast zone lowered to 66.6% (down from 80%)

 Item Changes

Dead Man's Plate

  • Slow strength lowered to 50% (down from 75%)

Randuin's Omen

  • Health increased to 500 (up from 450)

Ravenous Hydra

  • Now only 50% of total Life Steal applies to damage dealt by this item. (down from 100%)

Sunfire Cape

  • Now deals bonus 50% damage to minions and monsters



Patch 6.2 Notes
Posted by News [HTML][XML][PERM][FULL] on 27 January 2016, 2:51 pm

Patch 6.2 Notes

Originally Posted by Riot (View Original Source)

Greetings, Summoners.
Scarizard is taking a break from the patch notes, so you get me.
Before we get to the meat of things, let's have a moment of silence for the passing of the old Mordekaiser vs. Master Yi art we stole from somewhere I can't remember.
...
And now check out that awesome new art we stole from the 2016 season update! You can grab it as a wallpaper here, which is nice.

Getting into the mix, 6.1 and 6.2 are our 'preseason followup' patches, and we've been pretty happy with how things are trending. We're seeing some cool diversity picks in competitive games (little suspicious of that Lissandra support), a lot of major outliers are calming down (although Graves and a few others may need to be checked), and the season's start is upon us.




[NA] Server Maintenance: Patch 6.2

Originally Posted by Riot (View Original Source)

On 01/28/16, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 6.2. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 28/01/16, starting at 03:30 UK Time (03:30 UTC), ranked queues will be disabled in preparation for patch 6.2. At 05:00 UK Time (05:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.



Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 25 January 2016, 12:49 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow January 26th.




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