Cheesemaking
Posted by Elder Game [HTML][XML][PERM][FULL] on 6 December 2013, 7:30 am
I’ve been working on fleshing out Gorgon’s crafting. Originally (like, years ago now!) I’d planned out hundreds of different skills. They made a really cool chart. (I like games with those huge-ass skill graphs.) But when implementing these skills, I found … Continue reading

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November arrives! Notes about stuff
Posted by Elder Game [HTML][XML][PERM][FULL] on 3 November 2013, 2:18 am
Well that was a quick month… October went by a lot faster than I expected! But we got quite a lot done, and laid the groundwork for a pretty huge November. Here’s what’s going on. Serbule Zone Redone Aaron and … Continue reading

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Racial Game Systems
Posted by Elder Game [HTML][XML][PERM][FULL] on 1 October 2013, 2:02 am
[Still finding it hard to make time to blog, but despite the silence, improvements are happening at a pretty brisk pace. Speaking of which, Aaron from the LoE team (the guys doing the new graphics update) posted some new art … Continue reading

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NPC Systems and Kickstarter Delays
Posted by Elder Game [HTML][XML][PERM][FULL] on 29 August 2013, 5:58 am
More quick and dirty design notes! NPC Systems Enhancements – Mood So far, NPCs have only one major variable when it comes to interacting with you: their Favor Level. This indicates whether they love you, hate you, or are somewhere … Continue reading

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Skill Costs and NPC Variables
Posted by Elder Game [HTML][XML][PERM][FULL] on 22 August 2013, 2:15 am
[ I'm not doing a good job of making time to blog about the design. It takes a lot of time to blog, mostly in the editing. But right now I just want to give you some insight into where … Continue reading

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MMOs as Self-Sustaining Small Businesses
Posted by Elder Game [HTML][XML][PERM][FULL] on 10 August 2013, 10:24 am
[This blog post isn't related to Project: Gorgon per se.] I wanted to take a second to answer an email I got. I tried to reply to the email, but it bounced! So here it is as a blog post. … Continue reading

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August Update Still In Progress
Posted by Elder Game [HTML][XML][PERM][FULL] on 3 August 2013, 8:20 am
Just wanted to drop a note in case you don’t follow the twitter feed. The next update is delayed, and there hasn’t been an update for a couple of weeks, but things are definitely not idle. In fact I’m working overtime … Continue reading

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Falling through the ground
Posted by Elder Game [HTML][XML][PERM][FULL] on 2 July 2013, 9:58 am
We’ve had a lot of complaints of “falling through the ground” the past few weeks, and I finally decided to stop putting that off and find a solution to that problem. It’ll be in the next update. The rest of … Continue reading

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Pet Classes in MMOs
Posted by Elder Game [HTML][XML][PERM][FULL] on 10 June 2013, 8:00 am
It’s hard to balance pet classes in MMOs because of competing desires between different kinds of players, along with contentious power variations. So what I’m doing… well, let me step back. Here’s a quick primer on pet class balance! [Warning: … Continue reading

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June Status Report
Posted by Elder Game [HTML][XML][PERM][FULL] on 1 June 2013, 4:58 am
Here’s a bunch of info and design snippets that I’ve never gotten around to mentioning. Rebalancing Efforts: I’ve been working on fixing tons of bugs and data errors recently. Monster’s stats were a buggy mess of random numbers and weird … Continue reading

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Notes During A Slow Upload
Posted by Elder Game [HTML][XML][PERM][FULL] on 16 May 2013, 12:41 pm
Since I don’t have my own operations team, I’ve had to build my own ops scripts and tools. I’ve just made some changes to them to accommodate new hardware, so now I have to watch for bugs… and it takes … Continue reading

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Gorgon’s Archery System
Posted by Elder Game [HTML][XML][PERM][FULL] on 5 May 2013, 1:46 am
The next combat skill will be archery, and I wanted to talk about how it’s going to work. Well, I’m still coding it right now — in fact I’m taking a break to write this post — so I’m sure … Continue reading

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Try the new stand-alone clients
Posted by Elder Game [HTML][XML][PERM][FULL] on 30 April 2013, 2:14 am
We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl: Windows: Download the launcher at http://projectgorgon.com/WindowsLauncher.zip (Under Chrome, if you get a scary … Continue reading

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What is Lag?
Posted by Elder Game [HTML][XML][PERM][FULL] on 27 April 2013, 9:09 am
I get a few complaints of “lag”, and while I really appreciate the reports, just hearing about lag by itself isn’t enough to diagnose a problem, because there’s a lot of different kinds of lag. It’d be like a doctor … Continue reading

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The flying animal fiasco
Posted by Elder Game [HTML][XML][PERM][FULL] on 24 April 2013, 2:13 am
Thought I’d do a short post about an amusing bug. It’s actually been happening occasionally for a while, but after a recent update it became pretty much 100% of the time: certain monsters, like great cats, would charge at you, … Continue reading

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Grab Bag Update: Web Player, Skill Swapping, Languages
Posted by Elder Game [HTML][XML][PERM][FULL] on 13 April 2013, 12:25 am
A quick update on lots of topics: Unity Web Player Performance Sucks It comes and goes, the web player. It depends on so many things: the browser, the OS, and the version of Unity. Right now, it’s pretty godawful for … Continue reading

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4:30am Update
Posted by Elder Game [HTML][XML][PERM][FULL] on 31 March 2013, 5:21 am
As I write this it’s 4:30am, that unpleasant time of night when you can’t predict whether the Burger King drive through is going to sell you a Whopper Meal or a Croissanwich Meal. (It was the latter, and I am … Continue reading

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Pre-Alpha 3 server is live!
Posted by Elder Game [HTML][XML][PERM][FULL] on 25 March 2013, 10:27 pm
The server is finally live! Visit projectgorgon.com to log in. Your old characters should still work, if you had any, but I haven’t tested that very well so if you have problems, let me know. If you’ve never tried the … Continue reading

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ETA
Posted by Elder Game [HTML][XML][PERM][FULL] on 25 March 2013, 5:33 pm
Some unexpected delays! I estimate the servers will be online at 8pm Eastern time (about 2.5 hours from now). If you were waiting, sorry! Elder Game is sponsored by:

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Quote of the Day: A Cavalcade of Nightmares
Posted by Elder Game [HTML][XML][PERM][FULL] on 23 March 2013, 4:58 am
Eric, as he works on integrating the new character art: “Where’s his head? Oh, down there.” 15 minutes later: “Now his face is gone.” 30 minutes later: “Oh God, the eyes! Where are his eyes?!” 15 minutes later: “This should … Continue reading

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Loot progress
Posted by Elder Game [HTML][XML][PERM][FULL] on 13 March 2013, 12:33 am
I’m not dead! Just … didn’t really have much to talk about for a bit there. I’m months behind my target date for pre-alpha 3, but I’m now at the point where I could put the game live with a … Continue reading

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More Stuff Happening
Posted by Elder Game [HTML][XML][PERM][FULL] on 21 February 2013, 6:17 pm
Fire Magic Spells! It turns out that almost all the spells in the Fire Magic school were broken in pre-alpha 2. (For instance, the spell that makes monsters take extra fire damage didn’t.) To make matters worse, it was really … Continue reading

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Vendors!
Posted by Elder Game [HTML][XML][PERM][FULL] on 12 February 2013, 7:53 am
There’s a million ways that vendors could work. After days of playing around with them, I feel like I’ve tried all million permutations. I am well and truly sick of thinking about it. So let me write about it some! … Continue reading

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Quote of the Day: WTF
Posted by Elder Game [HTML][XML][PERM][FULL] on 5 February 2013, 10:38 pm
Eric: The server is e-mailing me the message “WTF”. Sandra: Ahh … I presume you programmed it to do that? Eric: I presume so too. Elder Game is sponsored by:

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Milk, Vaults & Ulfoi
Posted by Elder Game [HTML][XML][PERM][FULL] on 29 January 2013, 2:07 pm
Player-to-Player Interactions I’ve been cruising along with infrastructure features, hoping to get a fair number of them in place so that the LoE team can reuse my server tech for more stuff. It’s funny what ends up getting coded first, … Continue reading

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