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Happy Holidays and a Happy New Year all! BTW, have a teaser on us. Tasty linkage here. Mark
Oz is now available in Oz! As March on Oz™ continues its world tour, it will shortly (within hours) be available for purchase by players in Australia, Hong Kong, Malaysia, New Zealand, and Singapore through Apple’s App Store. We hope players in those countries will now join the march and, in the words of one
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What a year+ it has been for our studio. When we first started work on March on Oz™ a year ago, we were a collection of individuals, most of who had never worked together before. Additionally, many of those folks had no experience making games professionally. Now we are a team and one that can
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Wow, what a great day it is for us. Apple is selling the iPhone 5 and our first game, March on Oz™, has gone on sale in Canada! So now that we are officially “Live”, it’s time to say thank you! First, one giant “thank you” to Apple for providing a platform that allows an
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As of 3:30PM, EST today, City State Entertainment has submitted its first game to the App Store for review. We are SOOOOOOOOOOOOOO happy! Congrats and thanks to all the guys and gals at CSE who made this possible. Being out of crunch also feels sooooo good.
As CSE’s time in crunch winds down and we bid a fond farewell to long days and occasional Saturdays, take-out/delivery food and lots and lots of items in Mantis, this week is ending on some very positive notes. Last week were able to begin talking about Formation Crafting™ (albeit in its most basic form) and at
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Over the years,decades,eons (it feels that way sometimes) that I’ve been making games, I’ve always tried to come up with interesting bits that are unique to every game that I or my studio, have created. Usually these elements are evolutionary changes, sometimes, albeit more rarely, they are revolutionary (I hate the overuse of that word
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This is the second and final part of a scenic walk-through from our upcoming game, March On Oz™. As you can see in the video, we have weather conditions that affect the both the background scenery and foreground battle areas. The cold and snow-covered landscape getting you down? Check out the Pele’s relaxing and enjoying
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This is the first of a two-part scenic walk-through of some of upcoming game. This is one of the many things that differentiates March On Oz™ from most, if not all of games of this type. And the best part of the engine that drives this game, besides its versatility, is how easily we could swap out
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For today’s fun, here’s a look at two very different levels from our soon to be released game, March On Oz™ . The first level is one in which the player cannot use any projectile weapons and must find a way to stop the incoming Bomber Nomes by causing them to blow each other up.
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For today’s cheaply produced but lovingly crafted video from our studio in beautiful downtown Fairfax, we present a small sample of gameplay from some of our mini-games. So, we are proud to present Gotta Eat Them All!, The Nome Invasion and Where Monkeys Dare. For launch we also have Pumpkin Power, Nay Palm Training Day
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Here’s our first released gameplay video. It’s not a true trailer since we don’t have any non-game footage, expensive special effects, expensive VO or other trailer-like things that took many weeks (or months) to produce and that distract (or cover up), a lack of true in-game footage. Instead, what you will see is a 100%
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Blame it on me having to be the biz-dev guy for the last 48 hours. We posted a FRAPS yesterday evening of our adventurer creator in action and today we’ll have another FRAPS today that will show some more in-game fun stuff like an actual battle for a change. So, it’s a daily double today! Here’s the
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Well, we are almost there. The bug queue is down to minor issues, the final artwork is being placed and the final touches are being placed on the levels. So, it’s time to start showing off a bit more of our game. So, here’s some in-game screenshots including the first screenshot that shows an ongoing
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Today’s share of the day is a composite shot of our avatar creator and some examples of avatars that our folks are using while they play March on Oz™. Crunch is now winding down, even in the face of loss of power, weird building smells, July 4th and other distractions and we are looking to
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Here’s a 360° look at some of our ‘all natural’ units from March On Oz™ including the Nay Palm Tree, Clock Tree, Gun Tree and Sticky Bun Tree. And since even trees can’t spring forth from the Worlds of Oz™ fully formed, we have also found some photos from their Yearling Books and included them as well.
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As we get closer to truly beginning our journey through the Worlds of Oz, here’s the first cover of what we hope are many covers that our games receive. Courtesy of Indie Game Magazine and our terrific team of artists, I’m proud to present the first March On Oz cover. So, mucho thanks to Chris Priestman
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They may not be supermen, super-monkeys or super anything but our winged monkeys are here to help keep you safe as you travel through the Worlds of Oz. Remember the three rules though. First, they can only be called on three times during a battle. Second, hey cannot pick up large creatures. And third, never,
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Here’s another in-game screenshot from our upcoming game, March On Oz. The setting for this chapter of the game is in a forest that RuggeDoh! the evil Nome King has covered with snow. Fortunately, some of the area’s inhabitants have found a way to keep nice and toasty. Check out the Walls of Fire are enjoying
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Here’s some additional concept art for March On Oz. Next week we will start sharing some in-game footage (and not just screenshots). Tasty linkage for herbivores here!
Today’s share is a screenshot showing one of our “guides” from the game, Locasta the witch, walking down the road of yellow bricks. And other than things such as the URL, title, etc., this screenshot is completely free of Photoshop touchup (we even left the rendering errors in for keen eyes to spot). So, what
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As the countdown to release continues, we’ve added a new feature to our website, Pick of the Day. Every weekday we will unveil another piece of March On Oz. Sometimes the reveals will be concept art, in-game screenshots, video, etc. Today, stepping up to plate as our leadoff hitter is The Royal Gardner of Oz.
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As we continue our March On Oz, we’ll be posting regular updates about the crunchy goodness of our studio. Some will be funny, some will be factual and some may be downright weird. Check out this new section on our CSE webpage for more information (Great Book of Crunch).
Folks, Finally, after 3 long years of both forced and self-imposed silence, I can begin talking about my studio’s first game, March On Oz ™. City State Entertainment was formed in March of 2011 and early last summer we began working on the first of what we hope will be a series of games based on the
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Our website says it all (for now).
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