The Stream Team: Enjoy a heaping helping of pre-holiday ArcheAge adventures
Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 7:00 pm

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What do ArcheAge and Thanksgiving dinner have in common? A plethora of turkeys, ducks, geese, pumpkins, yams, corn, cream, and more. Tonight, Massively's MJ is taking a break from holiday preparations to dive into more ArcheAge adventures. (OK, let's be honest here -- she's been taking a break from ArcheAge to actually try to prepare for the holiday!) What's on the menu? It could be the Minions in a dungeon, some sneaking around the Nuian continent, or maybe just having a few hauler races! Join us live at 7:00 p.m. to enjoy a slice of ArcheAge life before your yearly turkey coma.

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, November 26th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Enjoy a heaping helping of pre-holiday ArcheAge adventures

MassivelyThe Stream Team: Enjoy a heaping helping of pre-holiday ArcheAge adventures originally appeared on Massively on Wed, 26 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Bungie's COO thinks Destiny and games like it are hard to review
    Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 8:00 pm

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    Bungie continues to hype its Destiny shooter post-launch, with the latest bit of messenging courtesy of COO Pete Parsons and an interview at GamesIndustry.biz.

    "The launch of Destiny was the starting line," Parsons says, before going on to explain how Bungie's Destiny operations center "looks like a NASA control room" and how "it's very difficult to sit down for nine hours, 11 hours, and write up a review of game like Destiny."

    Parsons takes that notion a step further and asks how similar titles will be reviewed in the future when game journos face "a nearly impossible challenge" due to an inability to experience PvP, the campaign, and endgame activities on a deadline.

    MassivelyBungie's COO thinks Destiny and games like it are hard to review originally appeared on Massively on Wed, 26 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Perfect World's Q3 results down
    Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 6:00 pm

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    Perfect World's third quarter profits fell, according to a financial results document published yesterday by the free-to-play giant. CEO Robert Xiao blamed PW's American operations for the drop, though he said the firm remains "confident in the long-term prospects of our US subsidiary given its strong R&D and operational capabilities as well as [its] promising pipeline."

    Perfect World declined to comment on the performance of Neverwinter's Q3 console launch. It did note that it is localizing the fantasy MMO for China, where the company has seen its concurrent user numbers drop from 778,000 to 623,000 inside of a year.

    MassivelyPerfect World's Q3 results down originally appeared on Massively on Wed, 26 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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    SWTOR players love that butt-ugly black-yellow lightsaber blade
    Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 3:45 pm

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    BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage.

    The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle).

    Click past the cut to see all the numbers!

    Continue reading SWTOR players love that butt-ugly black-yellow lightsaber blade

    MassivelySWTOR players love that butt-ugly black-yellow lightsaber blade originally appeared on Massively on Wed, 26 Nov 2014 15:45:00 EST. Please see our terms for use of feeds.

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    Do you ever feel like the MMO genre has gotten too big for its britches? Take Eliot's soapbox series on raiding that we're publishing this week as an example. It's generated an enormous amount of conversation, but when you cut through the noise in the comments, you're left with two (or more) groups of people who can't seem to co-exist.

    They don't want the same things out of MMOs, they don't share the same MMO backgrounds or experiences, and in many cases the happiness of one group equals the unhappiness of another.

    Some people feel that MMOs should cater to as many different groups as possible, but can they? And should they really? Personally I don't enjoy going to Rush concerts with people who hate progressive rock, nor do I enjoy going to Georgia Tech football games with people who hate football and/or my Yellow Jackets. So why would I want to play MMOs with people who hate sandbox mechanics, crafting, or any of the other genre conventions that I prefer?

    What do you think, Leaderboard readers? Can you co-exist with MMO neighbors who don't like what you like? Vote after the cut!

    Continue reading Leaderboard: Can you co-exist with players who don't share your preferences?

    MassivelyLeaderboard: Can you co-exist with players who don't share your preferences? originally appeared on Massively on Wed, 26 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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      A whole bunch of MMOs are discounted on Steam
      Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 5:00 pm

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      Is your wallet ready for Steam's annual holiday assault? We hope so, because in addition to the usual triple-A and indie single-player smorgasbord, quite a few MMORPGs are getting in on the act. Discounted titles include RIFT, LotRO, The Secret World, EVE Online, Shroud of the Avatar, The Elder Scrolls Online, Defiance, Star Trek Online, and perhaps most appropriately, City of Steam.

      MassivelyA whole bunch of MMOs are discounted on Steam originally appeared on Massively on Wed, 26 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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        Journey to the West opens up its international beta on Saturday
        Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 3:00 pm

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        JTTW
        Want a new game to try out this holiday weekend? Journey to the West International might be up your alley if you have a high tolerance for goofy imports. It's yet another MMO inspired by the Chinese epic tale of the same name, and its open beta launches on November 29th. Players can actually reserve their character names for the beta starting today.

        JTTW boasts a level cap of 40, instanced dungeons, four classes, recurring events, and a psyche system that transforms characters into powerful elemental manifestations. It's also got an open cash shop, meaning the game is effectively soft launching this weekend.

        We've embedded two game videos below, courtesy of MMO Culture. Enjoy!

        Continue reading Journey to the West opens up its international beta on Saturday

        MassivelyJourney to the West opens up its international beta on Saturday originally appeared on Massively on Wed, 26 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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        The Soapbox: Six reasons MMOs should abandon raiding, part 3
        Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 12:00 pm

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        Sometimes you just need to cut away the disease.
        In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding.

        Whatever else is true of raiding, it is definitely social. Communities spring up and keep going largely based on that raiding community, to the point that it's easy to assume that everyone in a game's population raids. There are lengthy discussions about raiding, about how to raid, about tips and tricks for clearing raids. The social aspect of raids is what I think has kept them around so long; it's easy for a designer to look at that sort of engagement and see it as vital.

        Yet there's more to the story than might be available at a glance, and the social aspect is not without steep costs. Those social elements do not carry the weight of everything else... mostly because they aren't as strong as they appear.

        Continue reading The Soapbox: Six reasons MMOs should abandon raiding, part 3

        MassivelyThe Soapbox: Six reasons MMOs should abandon raiding, part 3 originally appeared on Massively on Wed, 26 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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          Hear the Glitch soundtrack in concert
          Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 1:00 pm

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          Whether Glitch was brilliant or not is a debate I am not interested in having.  Ever.  Yes, I heard you, you miss it.  Please do not flood my inbox.
          How many of you like to talk about Glitch? Wow, that many? That's great, but please quiet down for right now; there's time to talk in the comments. It's not a question you need to answer out loud. Besides, if you're super enthusiastic about the memory of the game, you have an opportunity to experience a slice of it for yourself in concert.

          To celebrate the release of Glitch's soundtrack, a concert is being held on January 24th, 2015, in Toronto. Tickets are $20, and all proceeds go directly to the musicians taking part in the concert. As of this writing, the planned attendance isn't high, but we're pretty sure that will change as more people get wind of the concert.

          Can't make it to Canada in the middle of January? The Glitch website still offers free downloads for many of its music tracks.

          MassivelyHear the Glitch soundtrack in concert originally appeared on Massively on Wed, 26 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Secure a Skyforge beta key through a gems minigame
          Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 1:30 pm

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          Skyforge
          Wanna win a beta key for Skyforge, the upcoming sci-fantasy MMORPG from My.com/Allods Team? I hope you like minigames, then, because Skyforge is going to make you play a minigame to earn that video game beta key. From today to December 23rd, players can log into the game's website to play a daily round of the minigame, called Aelion's Treasure. There's more at stake than just keys, though:
          In the mini-game, players have seven attempts daily to find as many blue gems as possible on a board of 21 gems. To win a closed beta key one should collect 5 blue gems. Along the way they'll find several surprises, and a special leaderboard will keep track of players' progress. The top 20 players on the leaderboard each week will also receive an invitation to Skyforge closed beta. Additionally, the player who places in first in the leaderboard rankings each week will receive a Sound Blaster EVO ZXR Headset. Other prizes include an exclusive Skyforge Souvenir Gift Set, an NVIDIA GeForce GTX 770 graphics card.
          Hey, at least it's novel, right? The game's first technical beta ran earlier in November. We don't yet know exactly when the beta will begin, though given the duration of this promotion, we can hazard a guess.

          MassivelySecure a Skyforge beta key through a gems minigame originally appeared on Massively on Wed, 26 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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          Choose My Adventure: The final Final Fantasy
          Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 2:00 pm

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          FFXIV
          It's amazing how time flies when you're punching things. Just a few weeks ago our Choose My Adventure-forged Final Fantasy XIV pugilist was an aspiring adventurer with no pants; today, she's a certified hero (still with no pants). It's been an impressive ride to say the least. Square Enix has done some things so phenomenally right it's hard to believe the studio botched the game so badly the first time around.

          Final Fantasy XIV is definitely a traditional fantasy MMO. But it makes enough changes and innovates in enough places to make itself feel unique and compelling. If I had to pay a subscription for a game (which I hate doing), FFXIV would be the one to get my credit card number.

          Continue reading Choose My Adventure: The final Final Fantasy

          MassivelyChoose My Adventure: The final Final Fantasy originally appeared on Massively on Wed, 26 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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            Black Desert posts new screenshots ahead of open beta
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 11:00 am

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            Black Desert
            The Korean open beta for upcoming sandbox Black Desert arrives next month, and Daum has refreshed the game's website with a ton of new screenshots.

            They've got lady archers wearing garters, a knight with spiked hair, a castle siege, a lephrechaun with a basket of herbs, a strangely sweaty ranger, a butt shot of a girl, a butt shot of a pack horse, a sunset shot, fishing, and murder -- so it's pretty much everything you'd expect from a Korean sandbox MMORPG. Enjoy!

            MassivelyBlack Desert posts new screenshots ahead of open beta originally appeared on Massively on Wed, 26 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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            Guild Wars 2's Leah Hoyer discusses the importance of story
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 9:00 am

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            Story: let's me and you fight.
            It's fair to say that Guild Wars 2 sells its story pretty highly, as living world progress and story updates are a major part of its content strategy. Head of narrative Leah Hoyer stated in a recent interview that this is one of the core things that games as a whole need to embrace: Story is important in getting players invested. Hoyer went on to say that while story lacks the central importance in games that it has in media like television, it's still an important element of player investment.

            Still, she argues, it's harder to tell a good story in a game than it is in a television show, simply because the latter is focused only on story while the former cannot be. This doesn't mean that it's less important, nor does Hoyer feel that it justifies using lore and background as an excuse for not telling a story; a good story requires immediacy. While she believes that lore is highly important, it should help support storytelling rather than replace it. There's a lot of interesting thoughts in the full interview, so whether you like Guild Wars 2's take on story or not, it's well worth a look.

            MassivelyGuild Wars 2's Leah Hoyer discusses the importance of story originally appeared on Massively on Wed, 26 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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            Turbine's customer support department spreads holiday cheer
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 10:00 am

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            The players that the team disliked were mailed images of rats being dropped from the tops of stairwells.
            Working customer support for an MMO means that even the best times of your job are still spent dealing with upset players. Sure, the player might recognize that whatever went wrong was just an accident or a bug, but you've still got player issues to manage. It's the sort of work that can make you bitter or cynical, but not so with the customer support team at Turbine Entertainment, which decided to reach out to fans in a slightly happier fashion with holiday cards. Seriously. Real ones.

            Players on the Lord of the Rings Online forums have reported receiving physical holiday cards from the game's customer service department with hand-written messages and gift cards for 500 Turbine points inside. The community team has stated that this is exactly what it seems to be: a random gesture of kindness and appreciation for the game's playerbase. That message also reminded players to keep their mailing addresses up to date, as this is unlikely to be the only such event.

            [Thanks to Fredelas for the tip!]

            MassivelyTurbine's customer support department spreads holiday cheer originally appeared on Massively on Wed, 26 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: Does nostalgia impact your gameplay?
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 8:00 am

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            swtor
            The MMO industry has been kicking around long enough now that we have ample opportunity to opine about the "good old days" (March 22nd through the 26th, 2003) and get nostalgic about practically everything.

            We've got MMO sequels that reference their ancestors. We've got MMOs that have several Easter eggs pointing to their single-player title origins. We've got game designs that are coming back into style after being left out in the cold for many years. We have MMOs that use every marketing trick in the book to get old veterans to come on back for another romp. And we have a plethora of crowdfunded games that rely on plucking that nostalgic nerve to get you to open your wallet.

            So in the MMO genre, does nostalgia impact your gameplay at all? If so, how?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: Does nostalgia impact your gameplay? originally appeared on Massively on Wed, 26 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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              Defiance gets new Aftermath content, Thanksgiving event
              Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 7:00 pm

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              Defiance has received a free update called Aftermath that builds "off of the climactic season two TV finale," according to a Trion press release. There's new content that will "carry players across various locales from Silicon Valley to Paradise as the world teeters on the verge of all-out war between the Earth Republic and Votanis Collective," and it includes new events, contracts, pursuits, and enemies.

              Don't forget about the Thanksgiving-themed New Frontier Harvest which runs from November 26th through December 10th. As well, don't forget about the Aftermath trailer that's waiting for you behind the break.

              [Source: Trion press release]

              Continue reading Defiance gets new Aftermath content, Thanksgiving event

              MassivelyDefiance gets new Aftermath content, Thanksgiving event originally appeared on Massively on Tue, 25 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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                Global Chat: Gamers Secret Santa
                Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 8:00 pm

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                rift
                One of the yearly traditions in the blogosphere that I always look forward to is Stargrace's Annual Gamers Secret Santa. Currently in its sixth year, Gamers Secret Santa accepts any and all who want to sign up to be a part of a gift exchange. You'll end up sending a gift ($20 maximum) to someone and will receive a gift from another person during the month of December. There's even a digital exchange for more remote locations.

                It's always a blast to see what gifts I end up getting (and they are always geeky), and I wanted to encourage others to be a part of this. You'll need to sign up by December 1st if you do, however! It's grown every year, but this year I'm giving a bit of Massively publicity, so let's see if we can make this the biggest year ever!

                Another blogger-driven Christmas initiative is Syl's Blogosphere Xmas Countdown, during which she's assigning various blogs a day to write about the theme of positive gaming and community. Keep an eye on MMO Gypsy to see this advent countdown progress!

                Continue reading Global Chat: Gamers Secret Santa

                MassivelyGlobal Chat: Gamers Secret Santa originally appeared on Massively on Tue, 25 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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                  RuneScape sub price to increase in 2015
                  Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 5:00 pm

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                  RuneScape's subscription fee is going up in 2015, but Jagex hasn't said exactly when or by how much. A posting on the fantasy title's official website pegs the timeframe as Q1 2015 and says that the hike will affect new members as well as members who have been unsubscribed for more than 14 days.

                  "If you're a member when the price rise happens, you'll see no change," Jagex explains. "You'll stay at your price as long as your active membership started before the date of the price rise. This applies for all previous grandfather rates, for those of you who've been subscribed for a long time. Should your membership end, you'll keep any lower price you're eligible for, as long as you resubscribe within 14 days. After that, though, you'll be moved to the new price."

                  MassivelyRuneScape sub price to increase in 2015 originally appeared on Massively on Tue, 25 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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                  New World of Speed vid pits Camaro vs. Mustang
                  Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 6:00 pm

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                  World of Speed's recent video releases have been heavy on Asian and European automotive flavor. Today's reveal, though, is all about modern American muscle courtesy of two iconic ponycars. The Ford Mustang GT and the Chevy Camaro SS take you on a two-minute ride via the trailer that we've embedded just past the break.

                  Continue reading New World of Speed vid pits Camaro vs. Mustang

                  MassivelyNew World of Speed vid pits Camaro vs. Mustang originally appeared on Massively on Tue, 25 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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                  Icarus Online releases trailer for The Evil Desert
                  Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 4:00 pm

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                  You said we were going to Red Lobster.  This is not Red Lobster.  Are you listening?  I WANTED RED LOBSTER, TRISHA!
                  We have to be honest and say we don't know a whole lot about Icarus Online, due to the fact that it hasn't been released over here and isn't in a language that most of us can speak. Those are barriers to education right there. But we do know it's getting a new expansion, and a trailer for that expansion is available just past the break.

                  The expansion is dubbed The Evil Desert, and you can guess what the focus is from the title alone, really. It's not a benevolent tundra. From the trailer, it should feature new storyline quests, at least one massive new boss, and a lot of people speaking ominously whilst conjuring cards. Check out the trailer for yourself just past the break; it'll take only a minute of your time.

                  Continue reading Icarus Online releases trailer for The Evil Desert

                  MassivelyIcarus Online releases trailer for The Evil Desert originally appeared on Massively on Tue, 25 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  WildStar releases Voyage of the Nomad, plans story rollout
                  Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 1:00 pm

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                  WildStar
                  Carbine Studios has just announced new content for WildStar... well, for the WildStar website, anyway. Voyage of the Nomad, a short story that "recollects the tale of the Cassians' first steps into the vast world of deep-space exploration," will go live on the official site's story page today.

                  And it won't be a lone entry. Carbine plans to publish 11 such tales starting today and running every other Tuesday until the plots are played out. "The stories will unfold chronologically, until they reach the events that players have already experienced in WildStar's main story," says the press release.

                  Hey, at least the lore-fiends among the greater MMO playerbase will be happy!

                  MassivelyWildStar releases Voyage of the Nomad, plans story rollout originally appeared on Massively on Tue, 25 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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                  Take a look at World of Warcraft's updated Blood Elf models
                  Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 1:30 pm

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                  These could have been in at launch, sure, but it would have cost a raid tier.
                  Blood Elves kind of got the short end of the World of Warcraft stick when Warlords of Draenor launched. All the classic races got an updated model, the Draenei got an updated model, and the Blood Elves didn't. The result is that the race is notably older than its contemporaries. That's going to change soon; the updated models for the race are swiftly moving through development, bringing the Horde's magical addicts up to par with the rest of the faction.

                  As with the other updated models, the differences are subtle but notable. Blood Elf women have slightly wider torsos and a more defined neck, while the men have better anatomy and a more natural stance. There's no precise ETA, but the team is hoping to have these updated models into the game soon, as rigging and animating are currently underway. You can get some idea of what the finished product will look like by checking the preview.

                  MassivelyTake a look at World of Warcraft's updated Blood Elf models originally appeared on Massively on Tue, 25 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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                  Flameseeker Chronicles: Navigating Guild Wars 2's Tangled Paths release
                  Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 2:00 pm

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                  What a nice day for a war.
                  I was late playing Guild Wars 2's latest update, Tangled Paths, because I was on an airplane when it went live. That might be a better excuse than "the dog ate my homework," but I don't have one for "a dog ate my character," which is exactly what happened as soon as I got home and logged in.

                  Read on for the reason I actually welcome our vicious new dog overlords, as well as why Caithe and I need to have a long talk. You'll also find an exclusive photograph of Bellevue, Washington, taken from the roof of ArenaNet's studio, which is exciting primarily because I got the Seattle skyline in the very same shot without it coming out blurry, even on my awful camera phone. I'm proud of that and nobody can take it from me. As usual, spoiler warnings apply!

                  Continue reading Flameseeker Chronicles: Navigating Guild Wars 2's Tangled Paths release

                  MassivelyFlameseeker Chronicles: Navigating Guild Wars 2's Tangled Paths release originally appeared on Massively on Tue, 25 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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                    Ubisoft's The Crew: Not pre-screened for critics
                    Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 2:30 pm

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                    I used to love reading movie reviews in the local paper when I was a kid, though sometimes it puzzled me when a film was listed as "not pre-screened for critics." Generally these were B-movies that critics were prone to savaging, so the distribution companies figured they'd make more money if prospective customers didn't see Siskel and Ebert ripping a film up one side and down the other.

                    Fast-forward 20 years and Ubisoft is doing something similar with The Crew. According to the latest company blog post, the open world MMO racer won't be given to media outlets in advance of its December 2nd release, ostensibly so that reviewers can experience the game in "optimal conditions" that include lots of other players.

                    "The Crew was built from the beginning to be a living playground full of driving fans, so it's only possible to assess our game in its entirety with other real players in the world," the company says. "And by other, we mean thousands and thousands and thousands of players - something that can't be simulated with a handful of devs playing alongside the press." Ubisoft goes on to say that any reviews that do appear on release day will be built around media preview sessions from the title's beta phases and thus will not "reflect the finished game."

                    MassivelyUbisoft's The Crew: Not pre-screened for critics originally appeared on Massively on Tue, 25 Nov 2014 14:30:00 EST. Please see our terms for use of feeds.

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                    Star Wars: The Old Republic explains 3.0's Sniper and Gunslinger
                    Posted by Massively [HTML][XML][PERM][FULL] on 25 November 2014, 3:00 pm

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                    Keeping it at arm's length.
                    Star Wars: The Old Republic finishes up its series examining the class changes coming with the 3.0 update today with the Sniper and the Gunslinger. Why were those two the last on the list? Probably because they were hiding way in the back. That's sort of how they do things. As both of the base classes (Smuggler and Imperial Agent) have seen some significant changes, some of the changes to Snipers and Gunslingers focus around keeping the core utility of the advanced classes while removing unnecessary or superfluous buttons.

                    Sharpshooter/Marksmanship are fairly unchanged from their current incarnations, save for a new ability replacing an older ability in regular rotation. Engineer/Saboteur is largely unchained, but the changes to abilities should produce smoother overall rotations. Last but not least, Virulence/Dirty Fighting specialties both gain a new ability that functionally replaces an older option and a new passive ability to spread damage over time. Check out the details on the new tricks on the official development blog.

                    MassivelyStar Wars: The Old Republic explains 3.0's Sniper and Gunslinger originally appeared on Massively on Tue, 25 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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