Jukebox Heroes: Chatting with Neverwinter's Kevin Manthei
Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 9:00 pm

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neverwinter
This week on Jukebox Heroes, we're sitting down with Cryptic Studios Composer Kevin Manthei to talk about his work on the studio's most recent title, Neverwinter. So Kevin, Can you introduce yourself and give us a little background on you and your history with the company?

Kevin Manthei: Hi! I am Kevin Manthei, a Minnesota-born, California-living composer. I write music for film, TV and games. I have been doing this for over 20 years and have worked with most of the big publishers in the gaming world and have scored music on feature and indie films, television shows, and animated projects.

Currently I just finished scoring the Guardians of the Galaxy section of Disney's Infinity 2 video game and am in the middle of scoring Season 3 of the Ultimate Spider-Man animated series for Marvel/Disney XD. I also recently started work on the animated series Transformers: Robots In Disguise for Hasbro/The Hub network.

I have been working with Cryptic on music for its games since City of Villains. I have scored music for City of Villains, Champions Online, Star Trek Online and Neverwinter. Each project I worked on for more than a year, and each game has about 100 minutes of music I scored.

Continue reading Jukebox Heroes: Chatting with Neverwinter's Kevin Manthei

MassivelyJukebox Heroes: Chatting with Neverwinter's Kevin Manthei originally appeared on Massively on Tue, 23 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Be a Hong Kong gangster in the upcoming Triad Wars
    Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 10:00 pm

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    You know what, it's without any real dragons, I'll take it.
    Are you a fan of Sleeping Dogs who looked at the game and really wanted to start mixing up your other activities with player feuds? That's the idea at the heart of Triad Wars, a new game coming from United Front Games that is and isn't a sequel to the aforementioned game. It's a direct descendant of the mechanics of Sleeping Dogs, but the focus is on taking the role of a leader within the Hong Kong Triads, claiming territory and taking down rivals.

    The game is set for a PC-exclusive release sometime next year and retains most of the gameplay elements from Sleeping Dogs, from the combat to the driving. As an online game, it's explicitly a game that can change from year to year, with the stated purpose being that nothing is necessarily the same over time. So if you want to drive a car through Hong Kong before setting up an underground gambling ring, keep a close eye on the development here.

    [Thanks to Celestial for the tip!]

    Continue reading Be a Hong Kong gangster in the upcoming Triad Wars

    MassivelyBe a Hong Kong gangster in the upcoming Triad Wars originally appeared on Massively on Tue, 23 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Adios, Elite: Dangerous
    Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 8:00 pm

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    Frontier Developments
    Frontier Developments' Elite: Dangerous has had a good four-week run in September's Choose My Adventure, but it's time to step out of the spaceship and into some heavy armor or a wizard's robe. Join Massively's Mike Foster as he adventures out into Elite's current beta one last time, with Twitch chat as his guide. It's not the end for Elite around here, but it's the last shot we'll get to see the game before Beta 2 launches on the 30th.

    Tune in at 7:00 p.m. EDT for all the spacey action.

    Game: Elite: Dangerous
    Host: Mike Foster
    Date: Tuesday, September 23rd, 2014
    Time: 7:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Adios, Elite: Dangerous

    MassivelyThe Stream Team: Adios, Elite: Dangerous originally appeared on Massively on Tue, 23 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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      Albion Online makes it onto Steam
      Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 6:00 pm

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      albion online
      Albion Online is the latest upcoming MMO to garner enough community approval to make it onto Steam. Sandbox Interactive said that the sandbox title was successfully greenlit and is now an official member of the Steam family.

      As with other MMOs available through Valve's digital distribution platform, Albion Online will remain accessible apart from Steam. The game is currently in alpha and has founder's packs available for purchase.

      [Source: Sandbox Interactive press release]

      MassivelyAlbion Online makes it onto Steam originally appeared on Massively on Tue, 23 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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        MapleStory 2 shows off its housing system
        Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 7:00 pm

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        Oh, good, we're going to hear another round of complaints about land pricing and availability.  Boy, this will be fun.
        MapleStory 2 is not going to make your character live on the streets. Probably not, anyway; the new video on housing makes it appear that space is limited for buying and building a house or a room, but players will have the option of doing either. Yes, there's housing, and the video just past the break shows it off in all its glory, even if the narration will be a bit difficult to follow for the non-Korean-speaking members of our audience.

        While open-world plots are rather expensive, rooms can also be purchased for characters to use, offering many of the same benefits. Some decorations are purely cosmetic, while others offer a function; the video shows off using a cabinet for storage and a mannequin for quickly changing to a new gear set. There's also the option to quickly teleport back to your home as necessary once you own one. Check out the full video past the break for a clearer picture of the housing setup.

        Continue reading MapleStory 2 shows off its housing system

        MassivelyMapleStory 2 shows off its housing system originally appeared on Massively on Tue, 23 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Kickstarter project aims to revamp galactic sandbox Chosen Space
        Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 11:00 pm

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        Not every Kickstarter fundraiser is for a brand-new IP; some campaigns are launched in an effort to fund a more fully realized version of an existing property. And so it is with the browser-based galactic sandbox Chosen Space, which launched in 2006 and is now asking for funds to be reborn as a far better version.

        Developer MMO Lab is attempting to secure £5,400 to finish the previously self-funded project. The new Chosen Space: Relaunched will feature improved graphics, new features, and additional features. "We've developed our own game engine called MMO Lab which will allow us to finally make the Chosen Space we've always imagined, and which the players have always deserved," the studio posted.

        Chosen Space is a "living" sandbox that balances strategy and RPG elements as players customize ships, explore the galaxy, and engage in trading and conquest. The new version is preparing to go into alpha testing at the start of the new year.

        We've got the crowdfunding pitch video after the break for your edification.

        Continue reading Kickstarter project aims to revamp galactic sandbox Chosen Space

        MassivelyKickstarter project aims to revamp galactic sandbox Chosen Space originally appeared on Massively on Mon, 22 Sep 2014 22:00:00 EST. Please see our terms for use of feeds.

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        EVE Online improves cloaking graphics
        Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 3:30 pm

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        Portraying stealth in games can be tricky, especially if the player is piloting a cloaked ship in the midst of outer space. EVE Online's team has acknowledged that the game's current cloaking effects sometimes makes it hard to see how these ships are positioned and has announced that the next content update will vastly improve this feature.

        The new stealth graphics will not only look spiffier but be easier to see, according to the devs: "Fully transparent is not what we want! Pilots need to see their ships, remember, so we have a static effect that pulses along the surface of the ship from the spot where the cloaking started."

        There are more details about what gets cloaked and how other characters see you (hint: They usually don't) in the rest of the dev diary. This change will come with EVE's Oceanus release on September 30th.

        MassivelyEVE Online improves cloaking graphics originally appeared on Massively on Tue, 23 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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        Skyforge teases retro skycar, seeks tester guilds
        Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 4:00 pm

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        Skyforge
        If you had any fear that Skyforge is just a pure fantasy title -- and judging by our past comment discussions, I know this is a common assumption -- then you can put that fear to rest. Obsidian and My.com have released new vehicle concept art for the game, including these teasers of an almost-steampunk souped-up classic car with retro styling.

        In other Skyforge news, if you're part of a guild that might be interested in playtesting, the team wants to hear from you. "We're looking for everything from small groups of friends to big clans," says the post.

        MassivelySkyforge teases retro skycar, seeks tester guilds originally appeared on Massively on Tue, 23 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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        Massively Speaking Episode 314: Queue queue
        Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 5:00 pm

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        You are at position 1,001 in the Massively Speaking queue. Your estimated wait time until you can access the podcast is 3 hours and 52 minutes. Do not leave your computer. Do not attempt to engage in a normal life. Just look at the graphic above until the time is up.

        Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

        Get the podcast:
        [RSS] Add Massively Speaking to your RSS aggregator.
        [MP3] Download the MP3 directly.
        [iTunes] Subscribe to the podcast in iTunes.
        [Stitcher] Follow the podcast on Stitcher Radio.
        Listen here on the page:



        Read below the cut for the full show notes.

        Continue reading Massively Speaking Episode 314: Queue queue

        MassivelyMassively Speaking Episode 314: Queue queue originally appeared on Massively on Tue, 23 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Trove transitions to beta on Thursday
          Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 1:30 pm

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          Trove transitions to beta on Thursday
          If you've enjoyed alpha adventures in Trove, your world has already come to an end! But don't worry; new worlds will be ready for your next adventures come Thursday afternoon, September 25th, when the closed beta kicks off. And this time, the worlds are for keeps! Alpha servers for the sandbox game shut down at 1:00 a.m. EDT this morning in preparation for the transition to beta. Even though the beta is closed, the dev team promises that these beta worlds and characters will never be wiped; you'll be able to build and play to your heart's content and know that your progress is permanent. In addition, the newest class, Neon Ninja, will be joining the game soon, so keep your eyes peeled.

          MassivelyTrove transitions to beta on Thursday originally appeared on Massively on Tue, 23 Sep 2014 12:30:00 EST. Please see our terms for use of feeds.

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          The Elder Scrolls Online asks players for a tale of the dead
          Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 2:00 pm

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          And I bet someone's wondering why he doesn't write any more.
          Aw, jeez. That can't have been happy. There's a story behind that picture, you just know it; people don't just grow spears while sitting down with some wine and cheese. And what is that story, you ask? Well, that's up to you! The Elder Scrolls Online is challenging players to construct yet another tale of the dead, a 500-word story in any format outlining how the unnamed skeleton in this screenshot wound up in this unfortunate predicament.

          Players who'd like to participate need only post their entry to the official contest thread before 11:59 p.m. EDT on September 26th. The three winners will each receive a $25 electronic gift certificate to the Bethesda store as well as a free t-shirt. If that sounds good to you and you think you can tell a convincing story about this guy, it's time to crack your knuckles and get writing.

          MassivelyThe Elder Scrolls Online asks players for a tale of the dead originally appeared on Massively on Tue, 23 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Blizzard officially cancels Titan
          Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 2:15 pm

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          blizzard
          If you were holding onto hopes that Titan would be the next great thing from Blizzard, it's time to douse yourself with a cold bucket of reality. Polygon is reporting that Blizzard has officially canceled the Titan project, saying that it ultimately wasn't fun.

          "We had created World of Warcraft, and we felt really confident that we knew how to make MMOs, so we set out to make the most ambitious thing that you could possibly imagine," CEO Mike Morhaime commented. "And it didn't come together. We didn't find the fun. We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."

          Senior Vice President Chris Metzen said that the decision was necessary as the studio goes forward: "We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place."

          The studio didn't put out details on what Titan was going to be, except that it had "some cool hooks." Blizzard also said that it isn't going to be working on another MMO at this time, but won't rule out the possibility of a follow-up to World of Warcraft in the future. If you want to tease yourself with "what if," you can read Massively's summation of the Titan project.

          MassivelyBlizzard officially cancels Titan originally appeared on Massively on Tue, 23 Sep 2014 13:15:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 opens limited free trial access
          Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 2:30 pm

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          OK, guy in the comment section who always asks whether Guild Wars 2 has a free trial: The answer is finally yes.

          But there's a catch; free access to the game lasts for one week only, beginning at 3 a.m. EDT on September 25th and ending 2:59 a.m. EDT on October 2nd. ArenaNet says it has already opened registration for the trial so that interested gamers can start downloading the client ahead of time. Old trial accounts will work for this promotion.

          Earlier this month, Guild Wars 2's second feature pack overhauled the early game experience, making this an ideal time to be a newbie in the buy-to-play title.

          MassivelyGuild Wars 2 opens limited free trial access originally appeared on Massively on Tue, 23 Sep 2014 13:30:00 EST. Please see our terms for use of feeds.

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          Hyperspace Beacon: Exploits and SWTOR_Miner
          Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 3:00 pm

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          Hyperspace Beacon: Exploits and SWTOR_Miner
          Over the last couple of years, the Star Wars: The Old Republic community has changed. I believe it's matured. We changed from a community that wants everything yesterday to one that understands timetables but is still very interested in what's coming next. When we hear about the next storyline, we want to see how that's going to fit with everything that came before. Originally, I wanted to talk to the king of predicting the future of the game, SWTOR_Miner, about where the game is headed and what hidden secrets are in the client files.

          However, last week something happened that redirected my thinking. Late last Monday night, Miner posted on Twitter, "Just got word that @SWTOR is cutting ties with fan sites that have dealings with me. Guess I won't be coming in from the cold." Of course, the whole community went bug-eyed, wondering what exactly had happened. So when I sat down to talk to SWTOR_Miner, the only thing I wanted to talk about was what's going on?

          Continue reading Hyperspace Beacon: Exploits and SWTOR_Miner

          MassivelyHyperspace Beacon: Exploits and SWTOR_Miner originally appeared on Massively on Tue, 23 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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            WildStar puts megaserver names up for a vote
            Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 12:00 pm

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            I promposed naming one of them something to the effect of 'so long, roleplayers' but the suggestion was not heeded.
            Do you have strong feelings about the name of your server? Then you'll want to make sure to get involved with the poll for WildStar players that's running until September 24th at 12:30 p.m. EDT. While the megaserver system has not yet been rolled out, the team is nearly ready and is looking for feedback on just what to call the new PvE and PvP servers for each region.

            Both server types have five names to choose from. Currently, the North American vote is leaning toward Entity for the PvE server and Deadeye for the PvP server, but there's still enough time for players to change that trajectory. If you don't care about your server name, it's nothing to worry about, but if it matters a lot, jump on over and share your feelings.

            MassivelyWildStar puts megaserver names up for a vote originally appeared on Massively on Tue, 23 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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            TERA players killed 5,000,000 BAMs during the BAM Killer event
            Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 1:00 pm

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            TERA
            Back in August, TERA's devs adopted a faux Kickstarter page and a funny video to solicit help in the in-game campaign against BAMs (big-ass monsters). Players who contributed to the overall BAM kill count were showered with special loot.

            That event came to an end last week, and En Masse has released another tongue-in-cheek video as a capstone to the festivities and a thank-you to the players. Community Manager Tonka tells us that the Mount Tyrannas server racked up the most kills but also the most deaths. In fact, over 5,000,000 BAMs were slain during the event, which works out to 165 BAMs per minute. "That's a lot of BAMs," Tonka says, wide-eyed.

            The outtakes at the end are worth the watch all on their own. We've embedded the video below.

            Continue reading TERA players killed 5,000,000 BAMs during the BAM Killer event

            MassivelyTERA players killed 5,000,000 BAMs during the BAM Killer event originally appeared on Massively on Tue, 23 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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              Neverwinter announces Rise of Tiamat module
              Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 10:00 am

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              Neverwinter
              Perfect World Entertainment has today announced Neverwinter: Rise of Tiamat, another chunk of the Tyranny of Dragons plotline that just so happens to coincide with the story in new Wizards of the Coast tabletop series of the same name. The module "brings a new paragon path for the recently released Scourge Warlock class" with both solo and group play. Highbies can hunt for artifact gear as they prep for the resurrection of the goddess Tiamat and the epic battle being so heavily foreshadowed.

              We've got screenies and the new trailer below.

              Continue reading Neverwinter announces Rise of Tiamat module

              MassivelyNeverwinter announces Rise of Tiamat module originally appeared on Massively on Tue, 23 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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                Why Omeed Dariani left EverQuest Next
                Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 11:00 am

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                Don't fall in love with videogames, they'll just break your heart.
                When SOE Brand Manager Omeed Dariani left the EverQuest Next team suddenly, there was no small amount of curiosity and speculation over his reasoning. Obviously he knew something that fans didn't, but what was it? He recently appeared on Reddit to briefly explain his departure, stating that it was the result of an ideological difference that could not be corrected. Dariani states that his immediate supervisors did not support the community-first structures that have been established for both Landmark and EverQuest Next, so he ultimately felt that he had no options beyond resigning in protest.

                No personal issues were involved, contrary to some fan speculation, and Dariani was quite clear that his departure was entirely voluntary and he was in no way given an ultimatum. He maintains that he has the utmost respect for the teams still working on the games and that neither of them caused his departure. It might not be the happy news of another job just waiting in the wings that fans would like, but it at least explains why he left.

                MassivelyWhy Omeed Dariani left EverQuest Next originally appeared on Massively on Tue, 23 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: What's the best loot system in an MMO?
                Posted by Massively [HTML][XML][PERM][FULL] on 23 September 2014, 9:00 am

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                Massively commenters recently reminded me that one of the things that bug me about retro themeparks is the loot that drops in dungeons and raids -- or to be more specific, the lack thereof. You want me to pile how many people into a multi-hour raid and reward only one or two of them with a boss drop? Why we're so happy to bash lockboxes that abuse our money but not RNG lotteries that abuse our time stymies me.

                I'd love to see more games like City of Heroes that reward everyone with his or her own drops for making it through to the end of a mission -- no roll window required, no DKP necessary, no ninja-looters possible. You do a thing and you get a thing, not just a dim chance at a thing.

                What do you guys think is the best loot-drop system in an MMO, past or present?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: What's the best loot system in an MMO? originally appeared on Massively on Tue, 23 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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                  The Stream Team: Celebrating Aion's 5th birthday with GM events
                  Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 9:00 pm

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                  Today marks five years that Daevas have been flying about the wild world of Atreia in Aion, and Massively's MJ is jumping in to join the party. GMs will be in the game setting off the candle buffs for an hour as well as offering a chance to win random prizes during this special event. Want to get in on the fun, or maybe just reminisce about the good old days when you were a young Daeva just starting out? Join us live at 8:00 to celebrate this auspicious anniversary -- there's sure to be cake!

                  Game: Aion
                  Host: MJ Guthrie
                  Date: Monday, September 22th, 2014
                  Time: 8:00 p.m. EDT

                  Enjoy our Stream Team video below.

                  Continue reading The Stream Team: Celebrating Aion's 5th birthday with GM events

                  MassivelyThe Stream Team: Celebrating Aion's 5th birthday with GM events originally appeared on Massively on Mon, 22 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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                    NSM
                    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

                    Continue reading Not So Massively: SOTA's greenlight campaign, LoL's free song, and Destiny's first raid

                    MassivelyNot So Massively: SOTA's greenlight campaign, LoL's free song, and Destiny's first raid originally appeared on Massively on Mon, 22 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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                      Massively interviews Trion's Scott Hartsman on ArcheAge's rocky launch
                      Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 6:30 pm

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                      ArcheAge
                      ArcheAge's server issues, endless queues, and housing woes are the subject of hot debate in comment sections across the MMO world this week as players wonder just how in the heck the sandbox's launch went so awry. Massively spoke to Trion Worlds' Scott Hartsman to ask him exactly what went wrong with the launch and what the studio is doing to fix it.

                      Massively: Prior to the head start, Trion seemed to be aware of the huge interest in ArcheAge, citing a million signups for beta and knowing of the launch problems faced when the game launched in other countries. And yet Trion has seemed largely unprepared for the deluge of players for the head start and even for the F2P launch. Why? Were there really far more people trying to play than expected?

                      Scott Hartsman: Yes. There's a lot of science that goes into forecasting how many people are going to show up for a new game, when they're going to show up, and how long they'll stick around. Beyond that, external factors such as what else is going on in online games can also have a huge impact.

                      Continue reading Massively interviews Trion's Scott Hartsman on ArcheAge's rocky launch

                      MassivelyMassively interviews Trion's Scott Hartsman on ArcheAge's rocky launch originally appeared on Massively on Mon, 22 Sep 2014 17:30:00 EST. Please see our terms for use of feeds.

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                        Dragon's Prophet kicks off anniversary events in Europe
                        Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 7:00 pm

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                        Dragons absolutely love rocks suspended by magical beams.  It's like a moth to a flame.
                        Those of you who remember the distant and far-off past of 2013 may recall that Dragon's Prophet launched last year. Those of you still playing the game a year later are probably very aware of that anniversary. The game launched on September 18th in Europe and September 23rd in the US, so there's still a day until the anniversary hits on these shores. But the anniversary celebrations have already begun on the European servers, possibly offering a taste of what US players can look forward to shortly.

                        You can see a new video celebrating the game just past the break, and there are two major events running as part of the anniversary. Players can take part in the Creation Night event, which includes a variety of rewards as well as a chance at taming the Illusion Night dragon. Meanwhile, the monsters in Wynnadia and Porthis have taken to celebrating themselves, and they've gotten bigger and meaner than usual. It's unclear yet whether US players will be getting the exact same celebration events, but EU players still have time to jump in on the festivities.

                        Continue reading Dragon's Prophet kicks off anniversary events in Europe

                        MassivelyDragon's Prophet kicks off anniversary events in Europe originally appeared on Massively on Mon, 22 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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                        Shroud of the Avatar has already been greenlit on Steam
                        Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 8:00 pm

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                        SOTA
                        Well, that was fast! After a brief campaign that began late last week, Shroud of the Avatar announced today that it has been successfully greenlit on Steam:
                        As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can.
                        SOTA's successful 2013 Kickstarter campaign has to date brought in almost two million dollars. Early access is currently available with a $45 minimum pledge.

                        MassivelyShroud of the Avatar has already been greenlit on Steam originally appeared on Massively on Mon, 22 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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                        Star Trek Online details four Delta Rising starships
                        Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 4:30 pm

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                        sto
                        Star Trek Online fans are eagerly -- and anxiously -- awaiting information about the new Tier 6 starships coming with next month's Delta Rising. Cryptic is beginning to roll out ship details and specs by listing four of the Delta starships in a dev diary today.

                        The Federation will get the new Guardian cruiser, a very durable and flexible ship that can convert enemy fire into a weapons boost, and the Dauntless experimental science vessel, which can project fake copies of the ship to fool enemies. Over on the other side, the Klingons will enjoy the Mat'Ha Raptor, a vessel with an insane amount of firepower. Finally, Romulan characters can snag the Aelahl Warbird Battlecruiser, which can throw out a collapsing singularity for fun and horrible consequences.

                        These starships will be sold on the C-store and accessible by players level 50 and above.

                        MassivelyStar Trek Online details four Delta Rising starships originally appeared on Massively on Mon, 22 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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