ArcheAge - Future is Less Bright
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 24 November 2014, 11:31 am
A series of very unfortunate events have caused a slow decline in the ArcheAge population. A certain amount of attrition is to be expected in any MMO. However, if what people say and post on forums and Reddit are to be believed, many are fed up with the constant stream of hacks and exploits coming to light in the NA release. Apparently, none of this is new news for AA that has been out in Korea for almost 3 years and in Russia for 2 years. If that’s the case, then I have to wonder at the due diligence on Trion’s part in signing on as the NA publisher with this many holes in the code base.


ArcheAge - Chitty Chitty Bang Bang
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 13 November 2014, 12:01 am
When I named my farm wagon Chitty Chitty Bang Bang, I never dreamed it would fly. Houston, we have a problem! Seriously WTF is going on?? It may be time for me to disembark. I was more worried about the wagon falling over into the steam below in some awkard position. Although using Rider's Escape on bridges is sometimes dodgy, I didn't have much choice. Luckly, it summoned it on the other end, only partially embedded in the hillside. :-/


ArcheAge: What can I say...
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 7 November 2014, 1:11 pm
So much promise is being squandered. I'm not sure what it will take for Trion and XL get it together. Guild attendance is down since the Auroria debacle and TeamSpeak has been empty during my playing times as well. An article on Massively sums things up nicely and with more effort than I wanted to put into describing the current concerns and issues. I'm still playing but a bit more hesitantly and changing up my focus just in case things go into a decline.


Something New
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 9 November 2014, 4:17 pm
I’ve been chronicling my MMORPG gaming adventures for over 15 years. It’s been over 9 years on this particular blog. Today I decided I wanted to change the theme to something lighter and a bit more serene. At least it is to me. *Smile* The image is a close up from a group of pictures I'd taken of my garden last year. I love roses and have a variety of different types and colors around my deck. *Sigh* This will remind me of summer as the winter months roll in.


ArcheAge - Change and More Change
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 9 November 2014, 4:38 pm
In the aftermath of disappointment in the release of the NA Auroria content, our guild chatter slowed down considerably. Guild members logging into ArcheAge was light for a couple of days. For myself, I decided to restructure my existing properties as though they would be my only pieces of land for the long term. This meant dropping tertiary produce and livestock to focus on priority production elements. Less profitable and/or items whose pricing was very volatile were removed from the line-up. I also added a new product that would help move another set of Trade Packs (TP) into the consistently 130% pay out range.


ArcheAge - Oh Trion!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 5 November 2014, 8:16 am
The last big release of claimable land for some time to come was a disaster. The update introduced an issue where many players were denied access to the game. From our guild only 3 of us were able to log in to participate. Only 4 made it into the game before I logged off for the evening.


ArcheAge – Battling RNGesus
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 5 November 2014, 7:00 am
In the Beginning A few posts ago I discussed the results of my efforts to craft my cloth Illustrious set. After about 500 gold, I was in a mixed group of pieces that because of the RNG side of crafting at this level, didn’t technically amount to a “set”. No set means, no set bonuses, losing the Arcane bonus from my previous set and having 4 out of 7 pieces be dead-end, not upgradeable to level 50 (Magnificent). That’s a bitter pill to swallow after pouring so much time and effort into acquiring the gold and leveling my tailoring


ArcheAge - New Content Releases Today... Queue the Drama
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 4 November 2014, 12:21 pm
Today's 6 hour downtime brings in new content, more normalization and a few fixes. You can read the official formum post here. The drama has already started. Let the whining and flame wars begin. I'm preparing for the real war. I'll be back in my healer build today, helping my guild do the very little we can do.


ArcheAge Weekend Shenanigans – Hell in Hellswamp
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 4 November 2014, 7:00 am
Late Sunday evening, a guild member asked for help in transporting 30ish trade packs from Hellswamp to Solzreed. The problem with large transport out of Hellswamp is that the Specialty workstation is inland. Unless you have property in Hellswamp, which is a PVP enabled zone, there’s nowhere to stage large expeditions. You have to craft the trade packs one by one and get them out to the coastline before they can be placed them on a Merchant class ship. This means running a Farm Cart brigade, if your guild is fortunate enough to have that many, and we do. *Smile*


ArcheAge Weekend Shenanigans – Saturday Nite PVP Event
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 3 November 2014, 1:05 pm
On Saturday, we joined another naval PVP event hosted by Praetorian. We roamed in a much smaller formation this time. Instead of multiple Cutter-class ships flanked by Clippers, there was only one large ship involved, their Black Pearl, with 3 clippers in front sailing in an arrowhead formation. Assigned to one of the clippers, I was front and center for all of the action.


ArcheAge: The Grind is real and it Burns
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 2 November 2014, 11:23 am
Asian MMO, you know the grind is going to hit at some point or another. To its credit, in ArcheAge, it’s buried much further into the game than the standard import. Leveling was a breeze. Making gold is straight forward. Obtaining decent gear via quests is cake-walk. I was sitting at level 50 in a blink of an eye, making a good income and in acceptable gear with reasonable effort and time.


ArcheAge – Battle for the Kraken
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 1 November 2014, 6:34 am
I was somewhere in the middle of this madness the other night. Three guild members and I went out to see the action and invariably joined the fight. We chased and killed a few clipper parties and stole their ships before joining up with the main fleet. The majority of the time after that I was on the Excelsior, handing out cannonballs, healing and throwing pot-shots at reds in the water.


ArcheAge Alpha - Husbandry Profession
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 31 October 2014, 9:55 am
One of the more unique ArcheAge crafting professions is Husbandry. Primarily, the profession consists of caring for, harvesting from or butchering livestock. It also includes the opportunity to breed two types of battle pets or mounts – Polar Bear and Yata. This is the first MMO I’ve played with a crafting profession revolving around working with animals and had to give it a try.


ArcheAge Alpha - Blog or Play?
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 27 October 2014, 12:46 pm
I’m still heavily invested in playing ArcheAge even though I’m not blogging about it as much. The reason for that is very simple. When I have free time it becomes a choice between playing AA or blogging about it. As you can see, playing is winning in most cases. *Smile* The AA game I’ve elected to play, farming and trade, comes with a decent amount of resource management. It’s not a matter of collecting materials and crafting them whenever I have the time or the mood strikes. On the contrary, it requires a consistent commitment to tending livestock, planting/harvesting crops and watching the trade market to know what’s most profitable for crafting into trade packs versus selling the raw materials to other players on the Auction House. Trade pack profitability can change hourly. And while the AH market changes more slowly, you have to watch the trends to get out ahead of them or end up losing profit.


ArcheAge - Getting Started Guide Part 2
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 21 October 2014, 12:15 pm
Link to Part 1 Here are other questions I see new players ask on a regular basis or things I learned the hard way. Public Regal Stations Some crafting recipes require regal workstations. Typically, these workstations are crafted by players specializing in that profession and placed in their homes. Each faction has one set of public regal workstations available to the general population. For the West Faction, public Regal Workstations are located in Wardton, Solzreed. You’ll see a cluster of houses together with workstations on the porch and some inside. Those are regal workstations you can use.


ArcheAge: Naval Combat Adventure
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 15 October 2014, 8:36 pm
Last night was my first experience doing naval combat in ArcheAge. Lag aside, it was a resounding success and some of the most fun I’ve had in the game to date. A big thanks to the Praetorian guild for organizing the event and inviting The Immortal Imperial Legion.


ArcheAge: Op-Ed - They were not prepared
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 13 October 2014, 4:35 pm
Obviously, everything in this post is my personal opinion based on what I’ve experienced firsthand and have seen with my own eyes or have read about on the official forums and Reddit. Oh Trion, you were not prepared. I think the interest in the Trion published version of ArcheAge greatly outweighed their expectations. Not even the thousands of players who paid $150 dollars to be in the Alpha gave them a sense of the masses waiting in the wings. The hype train gathered steam very quickly, going from zero to Mock 5 in a flash.


ArcheAge - Stop the Madness
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 9 October 2014, 3:45 pm
I’ve been working on a variety of goals since my last post. First and foremost was to start saving gold again. After obtaining a level 50 plate set via questing, I started the expensive process of building up a cloth set. This is not a trivial effort, as each tier builds on the previous one. This means to have a level 50 crafted armor set, you have to start at T1 for each piece and slowly upgrade/craft the next tier.


ArcheAge: Guild Fishing Event
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 6 October 2014, 12:21 pm
On Saturday our guild, The Immortal Imperial Legion, had its first social event. We gathered up and went sports fishing in ArcheAge. There are two types of fishing that can be done in AA. Basic fishing can be done from any body of water using a fishing pole and bait. You can even set it to auto-cast and just stand there collecting fish. Common uses for basic fishing are XP gain and resources (fish) to use in alchemy recipes.


ArcheAge PSA: Property Buyers Beware
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 5 October 2014, 7:18 am
ArcheAge is considered a sandbox MMO and with that comes the freedom to come off the PVE questing rails to do other things in the name of character progression, which includes becoming a pirate or scam artist. For the former to be successful there must be gullible players in the form of sheep.


ArcheAge: Boom 50
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 3 October 2014, 8:24 am
Boom, my main character is level 50 and I'm among the last to hit 50 in our guild. There are a few stragglers behind me but most people that started playing with us during head-start are already at max level.


ArcheAge: Ding, Level 48
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 1 October 2014, 7:43 am
Has it really only been 17 days since the crazy head-start land rush and kick off of QueueAge rage? The time has passed in a blink. And yet, here I sit at level 48. Yawza!


ArcheAge: Another Milestone Reached
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 29 September 2014, 10:25 am
This past weekend I achieved my next in-game goal of owning one of the new Farm Cart vehicles. Whew! It took a concentrated effort to raise the 200 gold needed just to purchase the most expensive of the necessary crafting components, a Thunderstruck log. I ended up emptying my bank of 150G + Workmen’s Compensation potions to meet the asking prices.


ArcheAge Alpha – Guildhall Constructed
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 26 September 2014, 7:00 am
Big WOOT to The Immortal Imperial Legion and all the members who contributed to the huge effort of acquiring and constructing our first shared house - guildhall. The components needed to construct this size house is no simple endeavor. The GH is located in one of my favorite locations in game. A little island between Solzreed and Two Crowns. I'd taken pictures of the island during Alpha with its former inhabitants. Its really lovely at night. We were the first to place a house design here and complete the construction. Unfortunately, our effort to secure the rest of the island for our guild fell a bit short. We have two other un-constructed properties here but riff-raff have also moved into the neighborhood. They are guilds that are known PKers - gank members of our own faction. I've already had a few of them attempt to gank me on my sailing...


ArcheAge - Much to do. So little Time
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 25 September 2014, 11:22 am
I’ve been playing ArcheAge now for almost two weeks. In the last couple of days, the outrageous queues have abated for most people. Thus far the solution has been a combination of Trion performing daily server restarts to rout AFK bots, more servers, additional capacity on existing servers, better AFK detection, aggressive assault campaign on bots and gold spam and more restrictive acceptable AFK conditions. As a Patron, my 3 to 4 hour queue has reduced to 20 to 30 minutes if I log in before primetime NA. Primetime has gone from 5 to 6 hours, down to 1 to 2 hours for Patrons. I sometimes feel as though I’m scurrying all over the place trying to achieve my AA goals while also having fun. My game play experience is precisely what I expected it to be minus the queue drama. And I have no regrets about having purchased the Archeum Founders pack to gain access to alpha and I will be subscribing once the paid subscription time bundled in that package has expired.


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