That Time of Year
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 13 August 2014, 12:52 am
I’ll soon be heading up to Vegas for yet another SOE Live. I’m pretty excited, as we’ve got some great panels on fiction and the content of EQNext. I’m also terrified, because I’ll be on stage in front of several thousand people to talk during a small portion of the keynote speech. I love doing [...]


Into the Sunset: Eulogy and Tribute
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 9 August 2014, 5:13 pm
A look back at my time on Vanguard, and my feelings now that the game has gone dark.


My Favorite Music of 2013
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 28 December 2013, 1:52 am
Back when I worked in record stores, my boss Daryl used to tell me that as long as there was something among Tuesday’s new releases that he could fall in love with, he knew he hadn’t overstayed his time on the job. I can’t say that I find a new record to love every week, [...]


Safe Harbor
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 29 August 2013, 2:40 am
There were layoffs today at SOE. I was not among them, but it was a shitty day anyway. It’s something that happens way too often in our industry. My personal scars are still fresh, and the events of today have made old wounds ache once more. Some of the layoffs hit very close to home–many [...]


Sin City Revelation
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 30 July 2013, 12:10 am
Later this week I’ll be participating in SOE Live 2013 (the event once known as Fan Faire) in lovely Las Vegas. It’s at Planet Hollywood this year, so it will be interesting to be in a new venue. This will be the biggest SOE fan gathering in a number of years, no doubt in large [...]


One Year Later
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 24 May 2013, 3:45 am
There are various dates one can identify with the death of 38 Studios. You could cite the day the company failed to pay its employees. You could choose the date the company declared bankruptcy. For me, 38 Studios was about the team and the friendships we shared, so I mark May 24 as the point [...]


So, What Have You Been Playing Lately, Steve?
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 14 April 2013, 10:01 pm
After playing some Guild Wars 2 for a while, I finally decided to fire up Mists of Pandaria and see what WoW has been up to. Although I had a higher-level death knight, I decided to yank my good-old level 70 arms warrior from retirement (the undead fellow who still decorates the banner of this [...]


Satisfying Psychological Needs
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 9 April 2013, 3:20 pm
I was reading an article called “The Psychological Appeal of Violent Shooters” and thought it had some interesting correlations to MMOs. Here’s a quote: In their book, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound, Rigby and Ryan describe “self-determination theory,” a fairly well established framework that aims to describe [...]


My Favorite Music of 2012 (So Far)
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 4 January 2013, 2:38 am
About the only thing you can rely on me to blog about these days is my annual favorite music post. But for the first time, this post has been in danger–not due to my laziness, but because of my pocketbook. As anyone reading this knows, 2012 was not the kindest of years to me or [...]


Taking It on the Chin
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 12 December 2012, 3:54 am
Working in the games industry is awesome. It’s a creative field in which, if you work hard and are very lucky, you get to make fun stuff that entertains people. If you’re very, very lucky, you even get paid to do so. This year, that last point was not something to be taken for granted. [...]


Back in the Saddle
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 16 October 2012, 1:07 am
Looks like it’s been a while since I posted anything that wasn’t mopey. A rough few months will do that to you. I’m pleased to be able to deliver happier news: I am once again gainfully employed, at the place where my career in games began: Sony Online Entertainment. I lead the design team as [...]


A Few More Glimpses
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 23 August 2012, 3:34 pm
Former 38 team members have been posting more work-in-progress assets, and I wanted to honor the team’s efforts by passing them along. It should be noted that I’m only linking this material–some of the coverage of my last post made it sound like I’m the one releasing them, which is not the case. The first [...]


The Game That Could Have Been
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 22 August 2012, 12:44 pm
Yes, internet news, Kingdoms of Amalur would have been free to play. The idea was to have no cost for the client and no monthly fee–as few barriers to adoption as possible. Curt’s “atom bomb” comment was referring to how we planned to market the title. We would have revealed the game, teased its ongoing [...]


KoA Teaser Context
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 9 July 2012, 6:24 pm
I wanted to post a few points of clarification about the Copernicus (Kingdoms of Amalur) teaser that was recently leaked to Kotaku. After we released the environment fly-through video in the last days of 38 Studios, there were a lot of misconceptions about what the video was intended to be, and I don’t want the [...]


The Hamlet of Game Development
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 22 June 2012, 4:34 pm
In which Danuser makes his only public comment about Curt Schilling.


Acceptance
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 12 June 2012, 12:01 pm
I have started and abandoned several posts over the past few weeks. I knew I needed to write something… but what story did I want to tell? An angry tirade about being screwed over? A scathing tell-all about what really happened inside 38? A self-pitying plea for a job? So many emotions inside me, a [...]


What Dreams May Come
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 24 May 2012, 5:52 pm
As of today, everyone at 38 Studios Providence and Baltimore has been laid off. It’s a very sad end to nearly six years of great work. Despite the odds, I believed in the dream we all shared. I believed with all my heart. I’m not sure the public will ever know the beauty of what [...]


And Screenshots, Too
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 24 May 2012, 4:07 pm
Looks like shots of Project Copernicus have been released through one of our loyal fansites, 38 Watch. Wonder how they got those… You can check out hi-res versions of the shots here. I wish these reveals had been under better circumstances. We have a lot we wanted to show the world when the time was [...]


Project Copernicus
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 18 May 2012, 4:59 pm
Over at 38 Studios, we’ve been working on a game for a few years now. We are very proud of the stuff we’ve done. We haven’t talked much about it, but given all that’s been said about us in the last few days, we wanted to answer the best way we knew how. This is [...]


When Universes Collide (In a Good Way!)
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 11 January 2012, 11:23 am
The playable demo for Kingdoms of Amalur: Reckoning (our fun and gorgeous single-player RPG) drops on January 17 for PC, 360, and PS3. If you play the demo as well as the demo for Mass Effect 3 (another fantastic RPG you may have heard something about), you unlock awesome items for your characters. Why is [...]


My Favorite Music of 2011
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 1 January 2012, 2:39 am
This is a big freaking list. Either I’m getting worse at narrowing down my choices for favorite albums, or maybe it really was just that good a year. There were a ton of releases I really liked, with an exciting blend of new talent along with reliable veterans making some of their best records in [...]


Unveiling a World
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 8 November 2011, 1:51 pm
I’d imagine most people still aware that this blog exists realize that I have been working for 38 Studios for the last five years (yeah, it’s been that long!). We’ve been very quiet about the specifics of what we’re doing, other than that we set out to make an MMO, acquired an excellent RPG team, [...]


Start Spreading the News
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 11 October 2011, 11:02 am
Don’t get around much anymore–in blog posts, I mean. But hey, as long as I can stay ahead of Hartsman (who, as a big-money executive, does no actual work and thus lacks any excuse for not blogging), I figure I’m doing okay. Anyway, I’m headed down to New York Comic Con this week for a [...]


Moorgard Returns to E3
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 8 June 2011, 1:01 pm
I’m in California for the first time in years to attend E3. I haven’t been to the show since the height of its excess, before it was neutered. Though still manic and bombastic, it feels noticeably less chaotic to me. I have memories (now fond, at the time not so much) of being hoarse each [...]


Designing for Three-Year-Olds
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 24 March 2011, 1:27 pm
It’s very easy for game designers to come up with lofty, complex ideas. This is especially true for people who take a support role on one project and suddenly find themselves in charge of something on another title; they get the impulse to put their stamp on everything, to show the world how clever they [...]


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