[WS] A Risky Path
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 May 2013, 12:39 pm
An Epic Drop™ of information has just been launched in to space by Carbine Studios. They cover Paths for WildStar with a humorous “in-game” video, a DevSpeak, and a comprehensive web page on the subject. Paths, simply put, are a sub-class to the character. The class, such as Warrior or Spellslinger, defines internal playstyle. A [...]

[WS] A Risky Path is a post from: Kill Ten Rats




[WS] A Risky Path
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 May 2013, 12:39 pm
An Epic Drop™ of information has just been launched in to space by Carbine Studios. They cover Paths for WildStar with a humorous “in-game” video, a DevSpeak, and a comprehensive web page on the subject. Paths, simply put, are a sub-class to the character. The class, such as Warrior or Spellslinger, defines internal playstyle. A [...]

[WS] A Risky Path is a post from: Kill Ten Rats




ARAM
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 19 May 2013, 10:20 pm
I have been enjoying the new mode in League of Legends. “All random all middle” is even more frantic fun than Dominion, although almost all strategy is gone in favor of tactics. You can reroll your champion every few games, so it is not fully random. This is especially a good thing for people who [...]

ARAM is a post from: Kill Ten Rats




[GW] Goodnight, Sweet Prince
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 20 May 2013, 3:53 pm
Guild Wars is going on automated life support. Any thoughts on advancing the story on the Nameless Lich, Evennia’s disappearance, or Beyond Elona are now officially quashed. It would be nice if any of these are answered, but given ArenaNet’s penchant for keeping things unanswered most of it will likely go in their internal wiki [...]

[GW] Goodnight, Sweet Prince is a post from: Kill Ten Rats




Crazy, RPer, or Troll?
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 21 May 2013, 7:13 am
The guy playing Fiddlesticks was frequently taunting the enemy and shouting at them to fear him. On the one hand, that is kind of being the jerk. On the other hand, his character is an evil scarecrow with a fear attack. : Zubon Previously Crazy, RPer, or Troll? is a post from: Kill Ten Rats

Crazy, RPer, or Troll? is a post from: Kill Ten Rats




Crazy, RPer, or Troll?
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 21 May 2013, 7:13 am
The guy playing Fiddlesticks was frequently taunting the enemy and shouting at them to fear him. On the one hand, that is kind of being the jerk. On the other hand, his character is an evil scarecrow with a fear attack. : Zubon Previously Crazy, RPer, or Troll? is a post from: Kill Ten Rats

Crazy, RPer, or Troll? is a post from: Kill Ten Rats




[GW] Goodnight, Sweet Prince
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 20 May 2013, 3:53 pm
Guild Wars is going on automated life support. Any thoughts on advancing the story on the Nameless Lich, Evennia’s disappearance, or Beyond Elona are now officially quashed. It would be nice if any of these are answered, but given ArenaNet’s pension for keeping things unanswered most of it will likely go in their internal wiki [...]

[GW] Goodnight, Sweet Prince is a post from: Kill Ten Rats




The F2P In-Game Economy
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 18 May 2013, 2:51 pm
If you are spending $0 on a game, and the economy is working great for the company and the players who are paying money, but your favored currency is not retaining value well, that means the economy is working. “Working” applies both in the sense of in-game supply and demand (there is WAY more supply [...]

The F2P In-Game Economy is a post from: Kill Ten Rats




ARAM
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 19 May 2013, 10:20 pm
I have been enjoying the new mode in League of Legends. “All random all middle” is even more frantic fun than Dominion, although almost all strategy is gone in favor of tactics. You can reroll your champion every few games, so it is not fully random. This is especially a good thing for people who [...]

ARAM is a post from: Kill Ten Rats




[NW] Development at Cryptic
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 16 May 2013, 10:05 pm
We asked Cryptic Studios to walk us through their development process, from inception to implementation. Also, any examples on something cut rather than making it live? Lindsay Haven, System Designer, please take it away: Because we have so many creative people that work here in the studio, and each idea is different, not every feature [...]

[NW] Development at Cryptic is a post from: Kill Ten Rats




The F2P In-Game Economy
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 18 May 2013, 2:51 pm
If you are spending $0 on a game, and the economy is working great for the company and the players who are paying money, but your favored currency is not retaining value well, that means the economy is working. “Working” applies both in the sense of in-game supply and demand (there is WAY more supply [...]

The F2P In-Game Economy is a post from: Kill Ten Rats




[NWN] Development at Cryptic
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 16 May 2013, 10:05 pm
We asked Cryptic Studios to walk us through their development process, from inception to implementation. Also, any examples on something cut rather than making it live? Lindsay Haven, System Designer, please take it away: Because we have so many creative people that work here in the studio, and each idea is different, not every feature [...]

[NWN] Development at Cryptic is a post from: Kill Ten Rats




[GW2] The Crab Grab Hustle
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 16 May 2013, 3:28 pm
Temporarily, the crazy refugees of Southsun Cove have come up with possibly the most masochistic game in Tyria. Surrounded by hostile wildlife that is attacking each and every settlement (at least the omelet-free ones), the free peoples have decided to design a game around a small Succulent Crab, which seems like one of the favorite [...]

[GW2] The Crab Grab Hustle is a post from: Kill Ten Rats




[GW2] The Crab Grab Hustle
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 16 May 2013, 3:28 pm
Temporarily, the crazy refugees of Southsun Cove have come up with possibly the most masochistic game in Tyria. Surrounded by hostile wildlife that is attacking each and every settlement (at least the omelet-free ones), the free peoples have decided to design a game around a small Succulent Crab, which seems like one of the favorite [...]

[GW2] The Crab Grab Hustle is a post from: Kill Ten Rats




[GW2] Secret of Southsun Impressions
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 15 May 2013, 3:37 pm
There are many ways to view the Secret of Southsun update. The most objective is ArenaNet has added an hour or so of content, and then you are done. This is the worst way to experience Guild Wars 2. In another view, it’s easy to see that Southsun has become the de facto hotspot for some time. [...]

[GW2] Secret of Southsun Impressions is a post from: Kill Ten Rats




[GW2] Secret of Southsun Impressions
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 15 May 2013, 3:37 pm
There are many ways to view the Secret of Southsun update. The most objective is ArenaNet has added an hour or so of content, and then you are done. This is the worst way to experience Guild Wars 2. In another view, it’s easy to see that Southsun has become the de facto hotspot for some time. [...]

[GW2] Secret of Southsun Impressions is a post from: Kill Ten Rats




[GW2] Scope of Flame & Frost
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 13 May 2013, 2:59 pm
Before the mob’s attention is diverted to Southsun, the vocal players on the Guild Wars 2 forums appear to be unhappy with the ending of Flame & Frost. It distills down to “4 months and we just get a few bonfires”. That’s a lot of distillation, and even in the final hours of Flame & [...]

[GW2] Scope of Flame & Frost is a post from: Kill Ten Rats




[GW2] Scope of Flame & Frost
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 13 May 2013, 2:59 pm
Before the mob’s attention is diverted to Southsun, the vocal players on the Guild Wars 2 forums appear to be unhappy with the ending of Flame & Frost. It distills down to “4 months and we just get a few bonfires”. That’s a lot of distillation, and even in the final hours of Flame & [...]

[GW2] Scope of Flame & Frost is a post from: Kill Ten Rats




[WS] Dat Double Jump
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 9 May 2013, 9:36 am
WildStar has a column going on called “DevSpeak”. The latest clip is about movement. “Movement?” the hardened MMO veteran in you says, “what a silly thing to advertise for your game.” In a way it is silly, but like Mr. DevSpeak says “it plays a major role in every part of the game.” (I will [...]

[WS] Dat Double Jump is a post from: Kill Ten Rats




[GW2] The Molten Function
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 6 May 2013, 12:13 pm
Jeromai and I must be on similar wavelengths, even though I know I do not have anywhere the gumption required to solo a dungeon. He writes this morning on how in six days that was all it took for the community situated around the Molten Facility to distill down to “mostly tired, lazy or focused [...]

[GW2] The Molten Function is a post from: Kill Ten Rats




[WS] Dat Double Jump
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 9 May 2013, 9:36 am
WildStar has a new column going up called “DevSpeak”. The first clip is about movement. “Movement?” the hardened MMO veteran in you says, “what a silly thing to advertise for your game.” In a way it is silly, but like Mr. DevSpeak says “it plays a major role in every part of the game.” (I [...]

[WS] Dat Double Jump is a post from: Kill Ten Rats




[GW2] The Molten Function
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 6 May 2013, 12:13 pm
Jeromai and I must be on similar wavelengths, even though I know I do not have anywhere the gumption required to solo a dungeon. He writes this morning on how in six days that was all it took for the community situated around the Molten Facility to distill down to “mostly tired, lazy or focused [...]

[GW2] The Molten Function is a post from: Kill Ten Rats




[GW2] Speed of the Chook Run
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 3 May 2013, 2:01 pm
My guild has started doing guild missions every day. Guild bounties are still the basis for things, but we have guild treks and guild rushes unlocked too. Yesterday we did a few bounties, wiping on the first bounty thanks to bear vs. 2-MULT, but I felt the main event was the Chicken Run guild rush [...]

[GW2] Speed of the Chook Run is a post from: Kill Ten Rats




[GW2] Speed of the Chook Run
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 3 May 2013, 2:01 pm
My guild has started doing guild missions every day. Guild bounties are still the basis for things, but we have guild treks and guild rushes unlocked too. Yesterday we did a few bounties, wiping on the first bounty thanks to bear vs. 2-MULT, but I felt the main event was the Chicken Run guild rush [...]

[GW2] Speed of the Chook Run is a post from: Kill Ten Rats




Alarming Prospects
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 April 2013, 1:02 am
Bringing together the topics of design slippery slopes (particularly with cash shops) and Game of Thrones Ascent, we have this frightening picture. It may be a little hard to see (it is grayed out because nothing in-game calls for it), so let me explain what you’re seeing there. This is the sort of game where [...]

Alarming Prospects is a post from: Kill Ten Rats




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