Foom – Devlog #3
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 23 March 2014, 8:26 pm
Too Many Resources The most obvious issue out of the most recent playtest is that 6 types of resources is far too many to keep track of. For each card the player wants to buy they have to calculate the differences of three different numbers. Then they add the results of each of those sums [...]


Foom – Devlog #2
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 16 March 2014, 10:03 pm
You may have noticed the biggest change: The game has been renamed from Hard Takeoff to Foom. In my head they were equally as good because they’re basically synonyms. Once I started saying them out loud, though it was clear that Hard Takeoff is a terrible name for a game. And Foom is tremendously fun [...]


Hard Takeoff – Devlog #1
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 14 March 2014, 1:00 am
This weekend’s work on the game happened in three phases. First was some brainstorming about what resources might be involved and how those would be represented on cards. Then I tried to actually “play” two AIs against each other with some proto-rules and proto-cards. After that I had a much better idea what a playable [...]


Hard Takeoff – Devlog #0
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 8 March 2014, 12:14 pm
About a year ago I started working on a board game (code named “Calvinball” because at first I changed the rules often during the game.) That was an interesting process to go through and one I enjoyed. For the past couple of months I’ve had a new game bouncing around in my head that I’m [...]


Tools for generating tabletop cards
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 9 February 2014, 9:56 pm
I’ve been working on a board game for about a year now. The code name is Calvinball because I make so many rule changes in the middle of a game. It’s a worker placement and resource management game. This post is about my latest attempt to improve the tools I use to print the cards [...]


Using heightmaps in the Terrain component in Unity 4.2
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 23 September 2013, 11:23 am
This weekend I spent some time playing around with procedural heightmap generation in Unity. Since the documentation for these APIs is pretty sparse, I wanted to post about all the traps I fell into and maybe save other people some time. Here’s the code I ended up with. ChunkId.chunkSize is a Vector2 that contains {100, [...]


7 kinds of Media?
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 6 July 2013, 12:16 pm
I recently watched this video from AWE 2013 by Toni Ahonen on why Augmented Reality is the 8th mass media. The part of his talk that didn’t quite sit right with me is his list of types of Mass Media. Here’s the list (including his new 8th type): Print (books, pamphlets, newspapers, magazines, etc.) from [...]


Secret Innovation
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 1 June 2013, 12:38 pm
One of the staples of near-future science fiction is organizations working in absolute secrecy to produce big game-changing innovation. I’ve been trying to come up with examples of this in the real world, but haven’t found any. A few examples from science fiction: (These are kind of spoilers, but not very good ones.) In Daniel [...]


3D Printing and The Humble Toaster
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 12 January 2013, 2:26 pm
I have been thinking quite a bit about 3D printing lately. Maybe that’s because I’m now surrounded by 3D printed prototypes at work. Maybe it’s because the news in the tech world is full of stories about products and services related to 3D printing. All of this has lead me to two conclusions: In the [...]


How did I do with my 2011 predictions?
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 1 January 2012, 2:08 pm
A year ago I posted a list of predictions for 2011. Let’s see how I did: Wrong. Netflix did pick up more content. They are doing some interesting things with Arrested Development, for instance. However, I don’t think people will look back on all the pricing changes, Qwikster, and the general user annoyance as a [...]


Figuring out a common time base
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 26 June 2011, 1:28 pm
Using the locator beacon network from the simulator for an indoor navigation system that follows my own requirements means that a receiver must be able to use the network without sending out signals to each node. The receiver must be able to determine its distance from multiple nodes without actually sending anything to those nodes. [...]


Simulating Locator Beacons
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 20 February 2011, 1:46 pm
Recently I’ve been thinking a lot about how a locator system that satisfies my own requirements could be put together. My current approach is a system of beacons in fixed positions that communicate with each other and broadcast to receivers via radio. This is basically the same system described in Rainbow’s End Both receivers and [...]


7 Requirements for an Augmented Reality Positioning System
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 9 January 2011, 2:23 pm
For me, a positioning system has a few requirements to be appropriate for widespread use in Rainbow’s End-style augmented reality: The system should scale to any number of mobile devices. The system should work indoors and outdoors. It should also work underground in places like subway stations. No one should be able to track the position of [...]


2011
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 2 January 2011, 2:27 pm
In the interest of seeing just how wrong I can be twelve months from now, here is a list of things I think will happen in 2011. This is possibly the worst day of the year to write such a post, what with CES starting on Thursday, but that’s never stopped me before. Netflix will [...]


How did I do with my 2010 predictions
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 2 January 2011, 1:39 pm
I realize these “predictions at new years” posts are a little cheesy and that you see them everywhere. I enjoy writing them, so I’m going to do it anyway. This is my look back at my predictions of one year ago to see how I did. Correct. It is arguably fair to call STO the [...]


Obvious Idea #3: GPS Quest
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 21 November 2010, 10:30 pm
Another in my ongoing series of ideas I’ll probably never act on. Do whatever you like with this. If you actually make the game and it runs on Android, let me know. I’d love to try it out. The High Concept Play through a role-playing game adventure on your mobile phone while moving around your local [...]


SeAR July 2010: Augmented Reality the Next Next Big Thing
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 17 July 2010, 6:55 pm
SeAR July 2010: Augmented Reality the Next Next Big Thing from Joe Ludwig on Vimeo. This is my talk from last Wednesday’s Seattle Augmented Reality Meetup. I will upload the discussion that followed as a separate video later today. Comments and feedback are welcome… just comment below or over on Vimeo.


My Android App
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 5 June 2010, 1:06 pm
If you follow me on Twitter you have probably noticed all my tweets about a mysterious Android app that I’m working on. Well that app shall be a mystery no more… I have made it available for download and encourage you to try it out. You can find the client here. (You will probably want [...]


Mid-sized computers might actually work this time
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 24 March 2010, 1:01 am
The impending launch of the iPad has had me thinking a lot about where computers in general are going. Mobile computers are moving into larger form-factors and they are bringing their mobile operating systems with them. In addition to the iPad there are also about half a dozen tablets and a few netbooks coming out [...]


Obvious Idea #2: Passive Facial Recognizer
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 19 March 2010, 1:11 am
The Problem I am bad with faces. I mean really bad with faces. My brain just doesn’t seem to be very good at mapping what someone looks like with their name.  This often makes things difficult for me at networking events and conferences. The Solution A passive mobile application that scans the environment around the user for faces. [...]


Obvious Idea #1: OpenStreetMap for Images
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 13 March 2010, 1:51 pm
At TED 2010 Blaise Aguera y Arcas from Microsoft demoed live integration of video into the existing structure-from-motion dataset in Photosynth. Though his demo showed a video feed moving around a scene the same data could just as easily be turned around to find the precise position of the camera in real-time. That capability is a key [...]


11 days left to submit your LOGIN session proposal
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 15 January 2010, 12:18 am
The 2010 LOGIN conference is accepting session proposals for just 11 more days.  January 25 is the last day to submit something, so hurry up and get your talk proposal sent in!


2010
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 31 December 2009, 8:24 pm
This rounds out my trilogy of year end posts. Here is what I think will happen in the coming year. I would love to hear your thoughts on these predictions: Star Trek Online will be the only significant MMO launch in 2010. It will do well enough to make Atari and Cryptic plenty of money, but [...]


The twenty-teens
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 25 December 2009, 11:28 am
Around this time of year for the past few years I have written a blog post listing what I expected to occur during the coming year. Since this new year marks the start of a new decade, I thought I would start a new tradition and write a post on my expectations for the coming [...]


How did I do with my 2009 predictions?
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 23 December 2009, 12:14 pm
Year end prediction posts are tons of fun.  Let’s see how I did with last year’s post. Correct. Champions and Free Realms both launched. Those were both smaller than the big launches of 2008 (Age of Conan and Warhammer), and I expect they will end up being smaller than next year’s Star Trek Online launch. Wrong. The [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
The Crusading Noob [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
The Server is Down [HTML] [XML] [FULL]