Parent ’em up Think of the Children released
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 October 2017, 4:00 am
Children are idiots. Left to their own devices, they’ll lick plug sockets, crawl into roads, chug Mr Muscle, charge into the ocean, and generally do themselves harm. Idiots! I know better than to do any of those. Unbelievable. They can’t even drive. But the newly-released Think of the Children will task us with protecting those […]

Destiny 2 seasons are coming, and they're bringing ice hockey and mic drops
Posted by gamesradar news [HTML][XML][PERM][FULL] on 20 October 2017, 8:54 pm
Today at TwitchCon 2017, Bungie spilled the space beans on what Guardians can expect from Destiny 2's upcoming seasons

Jin’talks – Why Dreadbombs Don’t Work (against Superfleets)
Posted by [HTML][XML][PERM][FULL] on 20 October 2017, 8:42 pm
So, let’s take a little break from the war itself and look at something vastly more exciting to EVE players – That’s right, numbers, delicious … [visit site to read more]

Razer’s new webcam and microphone are made for streamers
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 20 October 2017, 7:44 pm

Razer is known as a gaming laptop, mouse and keyboard maker, but it actually offers a wide variety of products, like Xbox controllers, power banks, and even an upcoming phone. Razer also makes webcams like the Stargazer, which is built for streaming video games. Now Razer is upping its streaming game with two new "streamer certified" peripherals, a webcam with a built-in ring light called Kiyo as well as a USB condenser mic named Seiren X.

Via: The Verge

Source: Razer

Mafia returns to sale after vanishing for five years
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 3:57 pm
After five years of not being sold for download anywhere (and long being out-of-print on disc), the first Mafia has returned to sale. GOG this week dredged the digital bay, hauled the crime ’em up out, and chipped off its concrete boots to re-release it DRM-free. This version has an edited soundtrack with the licensed […]

A reminder that Overwatch should be the friendliest shooter ever
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 4:00 pm
At its best, Blizzard’s Overwatch is the place I hope to wake up in when I die, die, die. A superspy sitcom that just happens to be a sublime entwining of FPS and MOBA, it has gulped down more of my free time than any other game in the past five years. It’s also the […]

It's good to take exploits seriously in a competitive game like Destiny 2, but Bungie's reaction to the looming specter of wall-glitching Silly Walkers in Trials of the Nine left many Guardians scratching their helmeted heads

My Own Little Harvey
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 20 October 2017, 1:39 pm
In the first year of my career, my promising but flailing startup was acquired wholesale, and I sold my car, packed my meager collection of shitty pressboard furniture and a very confused dog into a U-haul, and trekked across the country to report to work for my first corporate masters. 3DO was, in 1996, coming […]

Matar, Pator System – A delegation from the Gallente Federation is to meet with counterparts in the Republic Fleet Ordnance hierarchy before discussing rising security threats affecting both nations with the Sanmatar's Military Council.

Admiral Marin Opelle, head of the Federal Strategic Materiel organization, will meet with General Daviki Rafeyn of Republic Fleet Ordance for talks on sharing survey and extractive techniques data. Of particular note is a tabled session on finalizing rules for the opening of operations to capsuleer freelancers within the mining expeditions controlled by each organization.

Despite these mooted measures, it is understood that operations of the respective organizations open to freelances will not be undertaken in the border conflict zones defined in the CONCORD Emergency War Powers Act, or other low-security systems.

As well as attending talks between the Federal Strategic Materiel delegation and the Republic Fleet Ordnance organization, Admiral Opelle has been invited to a meeting with Sanmatar Maleatu Shakor's Military Council to discuss the rising tide of pirate raids in high-security space. Observers suggest that this unusual meeting of an officer from another empire, albeit allied to the Republic, with the Sanmatar's Military Council underlines the concern shared over the sustained uptick in pirate activity.

Friday Bullet Points – Names and Prices and Gambling
Posted by [HTML][XML][PERM][FULL] on 20 October 2017, 2:45 pm
It is Friday and, while I have posts that I could put up today, I wanted to cover a few small items that popped up this week, if only to write them down for discussion later.  As usual, just marking the dates with a bullet point post. King of the

Minmatar POS Tower Exploding
Posted by [HTML][XML][PERM][FULL] on 20 October 2017, 4:00 pm

504 - The Instance: Boxes in Boxes
Posted by The Instance: The Podcast for Lovers of Blizzard Games [HTML][XML][PERM][FULL] on 20 October 2017, 2:48 pm
When you know you have the boss on farm. Gettin that Yak years down the road. Vanilla WoW gets a big setback for some. Blizzcon happenings. Junkrat hits the scene. Loot boxes and how Blizzard fits in all that. Appearing Offline is here and more!

Media Link

I am so bad at Bomber Crew I failed to drop any bombs
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 2:00 pm
I’m going to tell you about the time my Bomber Crew accidentally dropped a food parcel on Birmingham. But first, a tragic tale. A spitfire has gone down somewhere in the English Channel and it falls to my crew to rescue the pilot who is bobbing around in the water. We’ll need to fend off […]

Sociable Soccer kicks off in early access
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 2:03 pm
Inclement digital weather saw the match called off last week, delayed with only a few hours’ notice, but Sociable Soccer today started its pre-season fixtures and launched into early access. It’s a new arcade-y ball-kicker made by Sensible Soccer co-designer John Hare and the Combo Breaker squad. They expect to launch the full version early […]

Amidst all the love and joy for Star Wars: The Force Awakens, there was one common criticism: it felt kinda familiar

Here's the story behind Blade Runner 2049's most spectacular, spoiler-y cameo
Posted by gamesradar news [HTML][XML][PERM][FULL] on 20 October 2017, 1:20 pm
WARNING: Spoilers for Blade Runner 2049 ahead. Do not scroll further if you wish to keep the surpris ...

2017/10/24 – Extended Downtime For Deployment Of EVE Online: Lifeblood
Posted by [HTML][XML][PERM][FULL] on 20 October 2017, 1:52 pm

We’re happy to announce that the winter expansion, EVE Online: Lifeblood, will be deployed next Tuesday during a slightly extended downtime.

Downtime for the release of Lifeblood will begin at the usual time of 11:00 UTC, and will run for a duration of 30 minutes.

We anticipate that the cluster will be back online and accepting connections by 11:30 UTC.

Be sure to keep your eyes on the EVE Online launcher and the official forums for further information on the progress of deployment.

EVE Online: Lifeblood brings a whole host of new features including new Refineries and moon mining mechanics, along with the mining ledger, Resource Wars, Guristas Shipyards, improvements to The Agency, Pirate Forward Operating Bases and many more additions to New Eden.

You can check out EVE Updates for more information on all these features, as well as links to various dev blogs and videos for full details of what’s coming in EVE Online: Lifeblood.

Patch notes will be available on release day, as EVE Online: Lifeblood is deployed.

I am bad at Tekken 7 – so I sought help from a pro
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 12:00 pm
I keep getting beaten up by strangers. Tekken 7 is as traditional a fighting game as they come. You punch, you kick, you get shredded to pieces by a robotic woman’s saws-for-arms. At recent games show EGX, I saw two fighting game pros facing off in front of an audience, knocking seven shades of showmanship […]

The Walking Dead's Lennie James reveals how he would end the show, Waltons-style
Posted by gamesradar news [HTML][XML][PERM][FULL] on 20 October 2017, 12:09 pm
Most TV shows don't have an final end-point in mind - especially when they're as popular as The Walking Dead - but should the series ever decide to pull a Game of Thrones and stop at season 8 (or 9, or 10, or more!), star Lennie James, AKA Morgan, knows exactly how he'd do it

Mark your calendars and prepare your wallets - the dates for the next three Steam sales have been revealed

The 25 best co-op games ever made
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 10:00 am
Sometimes you need a hand to hold, so we’ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger. Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. You might […]

Have You Played… Sonic R?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 20 October 2017, 10:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I have! Here are some good things about Sonic R: It comes in an ‘Xplosiv’ box and costs £3

Signed Tom Cruise poster and five copies of The Mummy on Blu-ray to be won
Posted by gamesradar news [HTML][XML][PERM][FULL] on 20 October 2017, 9:40 am
Tom Cruise faces an ancient, vengeful horror in The Mummy, this year's hi-octane reboot of the classic Universal monster franchise

Loot Boxes, Gambling, And The Butterfly Effect
Posted by [HTML][XML][PERM][FULL] on 20 October 2017, 10:25 am
"In chaos theory, there's a concept known as sensitive dependence on initial conditions. Most people call it the butterfly effect. In EVE, we call it the sandbox."- The Butterfly Effect trailerWhen I last wrote about gambling and video games, two men had

The Goo must flow: Everything about Refineries and Moon mining
Posted by [HTML][XML][PERM][FULL] on 20 October 2017, 10:54 am

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Greetings industrious capsuleers!

As some of you will have seen, the new Refineries and Moon Mining are available for testing on our test server Singularity and we are actively gathering your feedback in the forums. In this devblog, we will be giving you a bit more information about the structures themselves, the new rigs that will influence their performance and also introduce the Scheduler, which you use to set and initiate Moon Mining extractions. All of these additions to New Eden will be released in the Lifeblood Expansion on October 24th 2017.

Upwell Consortium delivers the third line of Structures: Refineries

Just as the Engineering Complexes brought diversity to the specialization of structures with their bonuses to Manufacturing and Science, and Citadels continue to be indomitable strongholds throughout New Eden with their combat focused hulls, the new Refineries stake their claim as the exclusive locations for both Moon Mining and Reactions activity, as well as the favored facilities for Reprocessing with their bonuses in these functions.

As with both the Citadels and the Engineering Complexes, Upwell has seen to keep some of the existing systems. As such, the key similarities between all Upwell Structures are:

  • All Upwell Structures use the same vulnerability, reinforcement and damage cap system for defense. The damage caps for each size of structure remain the same whether that structure is a Citadel or Engineering Complex or Refinery
  • All Upwell Structures use the same asset safety system for recovering contents when destroyed or unanchored
  • All Upwell Structures use the same access list system for managing access to the structure and its services
  • All Upwell Structures are dockable and include tethering for nearby friendly ships. 
  • All core functions like refitting, repair, insurance, contracts and direct trade are available in all lines of structures.

Some of the major differences between the classes of structures are:

  • Each type of Upwell Structure hull is bonused to a different strength:
  • Citadels gain bonuses to combat rig strength and Citadel service module fuel use
  • Engineering Complexes gain bonuses to manufacturing/science jobs and engineering service module fuel use
  • Refineries gain bonuses to reprocessing and are the only structures that can be used for Moon Mining or to run Reactions
  • Both the Medium Refinery (Athanor) and the Large Refinery (Tatara) will require 20 hours of vulnerability weekly 
  • Medium Refineries allow docking of subcapital and Freighter vessels, the same as their Citadel  and Engineering Complex counterparts
  • Large Refineries share the same docking restrictions as Medium structures but will also allow the docking of Rorquals. No other capital ships can be docked at these structures.


With the release of the Upwell Refineries, Reactions (of all types) and Moon Mining will become exclusive to these new structures and they will no longer be performed in Player-Owned Starbases (POSes). Details about the changes to Reactions and the Service Modules that will perform these functions can be found in this devblog.

Moon Mining will be exclusive to Refineries when they are deployed in the Moon Mining Location around a viable moon. Full details about this process were listed in this devblog, but to summarize, here are the key points:

  • Refineries can be deployed in all regions of New Eden, including High Sec and Wormhole space. All Upwell Structures are built and deployed in the same way, with the same deployment location restrictions (not allowed in certain newbie or trade hub systems, must be placed at least 1000 km from other Upwell structures). However, the Moon Mining Drill Service Module cannot be fitted in a Refinery that is not in a valid Moon Mining location.
  • Every viable moon (every moon in Low Sec and Null Sec space with a few exceptions for the very large moons) now has a specific Moon Mining location. These locations are a new warpable option in the right-click and radial menus for moons: "Warp to moon mining location"
  • Only one Refinery can be deployed within 250km of the Moon Mining Location and extract moon ores from that moon 
  • When deploying a Refinery, the UI will inform you if you are in a valid location, if you are in a valid location but cannot moon mine, or if you are in an invalid location:


When the designs for Refineries were first being fleshed out, we knew that tying a single structure to a single moon would amplify some of the combat issues that face other Upwell Structures. With valuable input from the CSM and the feedback they have sourced from the Community, we will be using the introduction of these structures to make a change to the vulnerability of ALL Upwell Structures:

  • When an Upwell Structure is first deployed, it will enter an initial 15-minute vulnerable state (with the same repair timer mechanics and damage caps) before entering the 24 hour Anchoring state. 
  • Once anchored, the vulnerability of the structure will match the Vulnerability windows set by its owners.

This will mean that keeping control of the area in which you are planning to deploy your structure is paramount.

Further changes to the Vulnerability and Combat systems of all Upwell Structures are now underway and some early details about these upcoming changes can be found in the EVE Vegas Keynote.

As with all Upwell Structures, the new Refineries will be able to fit all the standard Standup Service Modules, allowing their occupants access to services ranging from Clone Bays to Manufacturing and the other basic services this line includes. 

Athanor (Medium)

Role Bonus:

2% bonus to refining yield for all variants of Ore and Ice
20% reduction in Reprocessing and Reaction Service Module fuel consumption

Slot Layout: 3H, 3M, 1L, 3 Service, 1 Launcher

Fittings: 1,200,000 PWG, 15,000 CPU
Defense (shields / armor / hull): 4,800,000 / 4,800,000 / 4,800,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 5000
Fighter Slots: 0 Tubes
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 100,000, 3600s, 27.8
Max Locked Targets: 8

Docking allowed for: all subcapital ships, freighters

The required materials for building an Athanor are:

Structure Construction Parts


Structure Hangar Array


Structure Storage Bay


Structure Repair Facility


Structure Reprocessing Plant


Structure Docking Bay


Structure Electromagnetic Sensor


Structure Acceleration Coils


At current market prices this represents a build cost of approximately 1.1 billion ISK (price is subject to capsuleer market fluctuations).


Tatara (Large)

Role Bonus:

4% bonus to refining yield for all variants of Ore and Ice
25% reduction in Reprocessing and Reaction Service Module fuel consumption
25% reduction in time requirements for reaction jobs

Slot Layout: 5H, 4M, 3L, 5 Service, 3 Launcher

Fittings: 2,500,000 PWG, 30,000 CPU
Defense (shields / armor / hull): 14,400,000 / 14,400,000 / 14,400,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 15,000
Fighter Slots: 4 Tubes, 3 Light, 3 Support
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 200,000, 7200s, 27.8
Max Locked Targets: 8

Docking allowed for: all subcapital ships, freighters, Rorquals

The required materials for building a Tatara are:

Structure Construction Parts


Structure Hangar Array


Structure Storage Bay


Structure Laboratory


Structure Factory


Structure Repair Facility


Structure Reprocessing Plant


Structure Docking Bay


Structure Market Network


Structure Medical Center


Structure Office Center


Structure Advertisement Nexus


Structure Electromagnetic Sensor


Structure Acceleration Coils


At current market prices this represents a build cost of approximately 9.6 billion ISK (price is subject to capsuleer market fluctuations).


Refining your performance: Rigs and Bonuses

While the structures themselves have bonuses to Reprocessing, Upwell are also introducing rigs to improve the functionality exclusive to these new structures. These are focused on the activities that only these structures can perform: Reactions and Moon Mining. 

Rigs that effect the Moon Drill come in two sizes, Medium and Large.

Moon Drilling Efficiency - these rigs effect the volume of the moon chunk that is pulled from the moon, in relation to the amount of time set for the extraction.

  • Moon Drilling Efficiency Rig M Tech 1 - 2% volume/time increase
  • Moon Drilling Efficiency Rig M Tech 2 - 2.4% volume/time increase

Moon Ore Stability - these rigs effect the radius of the asteroid belt created when the moon chunk is exploded, making them easier and faster to mine. They also effect the stability of the ores, increasing the time until the chunk automatically explodes and increasing the time the asteroids take to decay.

  • Moon Ore Stability Rig M Tech 1 - Asteroid belt radius -20%, Time before self explode +20%, Asteroid decay time +50%
  • Moon Ore Stability Rig M Tech 2 - Asteroid belt radius -24%, Time before self explode +24%, Asteroid decay time +100%

Moon Drilling Proficiency - These large rigs combine the benefits of both Moon Drilling Efficiency rigs and Moon Ore Stability rigs

  • Moon Drilling Proficiency Rig L Tech 1 - Volume/time up by 2%, Asteroid belt radius -20%, Time before self explode +20%, Asteroid decay time +50%
  • Moon Drilling Proficiency Rig L Tech 2 - Volume/time up by 2.4%, Asteroid belt radius -24%, Time before self explode +24%, Asteroid decay time +100%

Details about the rigs that effect Reactions can be found here.


Reprocessing Rigs and their Blueprints

With the release of Refinery Structures that are bonused to reprocessing, we are planning some changes to the existing reprocessing rigs that were released with Citadels in the Citadel Expansion. As Refineries are only available in the Medium and Large size, unlike Citadels and Engineering Complexes which also have an Extra Large version, we have had to make some changes to the value of the XL rigs. The following changes will then be made on the day of release:

  • All reprocessing rigs are receiving upgrades to the breadth of ores that receive their bonuses. Existing M reprocessing rigs will be consolidated into one variant that applies to all standard ores and one variant that applies to all ice. A new variant that applies to moongoo ore will also be added, reducing the total number of M reprocessing rigs from 4 to 3. Existing L reprocessing rigs will be consolidated into a single rig type that applies to all forms of ore and ice
  • Since L reprocessing rigs will now provide exactly the same benefits as XL reprocessing rigs we are reducing the cost of XL reprocessing rigs to the same level as L rigs
  • The strength of the reprocessing bonuses provided by all reprocessing rigs will be reduced slightly (a 1% absolute reduction in the base highsec yield for both T1 and T2 rigs)
  • All reprocessing rigs (M, L and XL) will be unfitted from their current locations and placed in the Corp Deliveries hangar of the structure in which they are located. The owners of the structure will then be able to decide if they wish to keep them in their current location or move them to a new Refinery once it has been built
  • All XL reprocessing rig items (and their corresponding blueprints) will be duplicated to compensate for the change in build requirements and value. All duplicate blueprints will hold the same levels of research as the ones currently owned. Extra rigs and blueprints owned by characters will be placed in the owner's personal Item Hangar in their home station. Extra rigs and blueprints owned by a corporation will be placed in the Corp Deliveries hangar in the corp HQ station


Standup Moon Drill I

The Standup Moon Drill I Service Module is installed as a regular service module in a structure, taking a Service Module slot, but it is exclusive to Refineries that have been deployed in a valid Moon Mining location. Once they have been fitted, they grant access to the Scheduler (described below) from which Moon Mining extractions can be controlled. Fitting this module requires the same access as any other structure fittings, and like other service modules, it requires fuel to Online and to run.

Fittings: 10,000 PWG, 200 CPU
Fuel usage: 360 fuel to online / 5 fuel per hour


Scheduling your Extractions

All pilots who have access to Take Control of a Structure will be able to Schedule and initiate a Moon Mining Extraction. However, only those pilots with the Station Manager role will be able to cancel an ongoing extraction.

Through the Scheduler, Structure Controllers will be able to determine how long they wish an extraction to take and to find a time that suits them and their miner buddies to gather for the harvest. The amount of time chosen will determine the size of the moon chunk being extracted on a linear scale. Extractions can be set at any period between 6 days and 56 days to complete.

Ratios/types/volumes reflect not the final stats in-game


The Extraction Scheduling window allows:

  • Setting a Ready date by manually entering a desired time and date, or through manipulating the slider
  • Determining when an extraction will be ready in conjunction with when the Structure will be vulnerable
  • Estimating the volume of ore that the moon chunk will hold, for better organization of your mining fleet needs
  • Ability to add the Extraction event to your Corporation Calendar, to inform your members when to assemble for the harvest


Once a Moon Extraction has been set, the Moon Drill will fire at the moon and begin to draw a chunk of the moon towards the Refinery. This process will take several days, and during this time the chunk cannot be disrupted, except by those with the Station Manager role (who are able to stop the drilling process), or if the Moon Drill Module is offlined or the structure is destroyed. If this happens whilst an extraction is in progress, the chunk will be destroyed and a new extraction will have to be started from the beginning.

Ratios/types/volumes reflect not the final stats in-game


Once the extraction time has passed and the chunk of moon has been pulled into position next to the refinery, the next stage of the process can begin.

Once a chunk is ready, the structure controllers will fire the Moon Drill laser at the chunk to explode it into an asteroid field of mine-able asteroids comprising the moon ores. Miners in the vicinity can then mine these asteroids as normal to receive the riches within them. All asteroids mined from this field will be logged in the Corporation Mining Ledger of the Refinery owning corporation and details about the ledger can be found here.

Please note that if no one detonates the moon chunk once it is ready, it will automatically explode into a field after 3 hours (or longer if the appropriate rig is fitted). This could happen if no one fires the laser, or the Moon Drill runs out of fuel after the extraction has finished, or if the structure has been reinforced.

Once a chunk has been shattered into asteroids, the Moon Drill can be used to start another extraction. A new extraction can be started before all of the asteroids have been mined out. The moon ore asteroids are also not perpetual and will decay approximately two days after the chunk is fractured. Miners are free to mine the choicest of rocks, leaving those less suitable to their needs to the ravages of the harsh vacuum of space. This decay lifetime can be extended up to four days with rigs, but asteroids will always expire before the next chunk can be fractured.


But wait, there's more! Jackpot asteroids

On rare occasions the Moon Drill can penetrate a particularly rich vein of ore on the moon's surface and the resulting chunk will yield far richer treasures. Although the composition of the chunk will still correspond to the moon, the moongoo ore that is brought up in the chunk and blasted into the asteroid field has a yield of 100% more materials when reprocessed.

More details about the new ores that can be found in moons and how they will be distributed across New Eden can be found here


Help test these features with us

We want to give a great loud shout out to all of you who have been helping us test and stress these features on the Singularity test server. Your time spent contributing to help us get these structures and all of the supporting features we have planned into a releasable state has been invaluable. We want you to know that we appreciate your help.

Thank you from all of us, not just on Team Five-0, but throughout the Eve Development team.


If you haven't yet, but would like to join your fellow capsuleers in helping us out, please check out these details on how you can test on Sisi, or add your comments here on the forums. All feedback is welcome.


Thank you again, and we'll see you in space.

Team Five-0

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