The Daily Grind: Do single-player games give you a craving for MMOs?
Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 8:00 am

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I made a dent in my Steam backlog this month, and one of the older titles that I finally got around to beating was Alan Wake. This has nothing to do with MMOs, really, except for the fact that the game's creepy atmospherics and its focus on the supernatural made me want to fire up The Secret World.

What about you, Massively readers? Do your single-player adventures ever give you a craving for a particular MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Do single-player games give you a craving for MMOs? originally appeared on Massively on Thu, 18 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Skyforge offers two contests for those who seek beta keys
    Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 9:00 am

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    The official Massively suggestion for the name: Leet, But Not Like Those Leets That Are Owned By Funcom.  A Totally Different Leet That We Made Up.
    Is the only thing you want for Christmas a nice shiny Skyforge beta key? If so... wow, you are aiming really low when it comes to gifts this year. We usually at least would ask for a game, not test access to a game. Besides, you could get one completely for free by taking part in one of two contests. The first is a straightforward raffle-style giveaway on Facebook: Just "like" the game's page and submit your account email, and 500 lucky entrants will get a beta key.

    But for those who want a key and prefer not to leave it up to chance, there's a forum thread asking players to name the critter they see in the header above. The five best entries will receive a beta key, followed by a vote-off of all the suggested names. So there's a chance at getting in just based on your creativity at naming things, which might be more your style. The name contest will run until December 22nd, while the Facebook entries are accepted until January 15th.

    [Thanks to Gabriel for the tip!]

    MassivelySkyforge offers two contests for those who seek beta keys originally appeared on Massively on Thu, 18 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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    What do you think of 2014 in gaming?
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 18 December 2014, 8:55 am
    It's not even Christmas yet, and I've already seen several articles on the internet claiming that 2014 was the worst year in gaming ever. The evidence cited in those articles is a varying list of triple A games that failed to impress, or even failed to be playable on launch day. Seen from that point of view, the MMORPG genre isn't an exception: Both The Elder Scrolls Online and Wildstar, the two big triple A releases of 2014 failed to hold onto their subscribers. Somewhat surprisingly the one MMORPG triple A product of 2014 that earned both critical and commercial success was Warlords of Draenor, an expansion for a 10-year old game.

    But what if we look at 2014 in a different way? Do triple A games really matter all that much?

    Personally, for me as a gamer, what is important isn't the success or failure of any single game. What is important for me is whether I have a game to play, and whether I have fun playing that game. And looking back at 2014 with that in mind, I don't think the year was all that bad. I played lots of different games, and I had lots of fun with many of them. And the games I played weren't even very expensive!

    I am wondering of those game journalists talking about a bad year are too much considering gaming from the point of view of the industry. Honestly, I wouldn't want to work in the gaming industry today, nor would I invest my money in it. As I see it we are in the middle of a huge glut of games, and that is driving down prices and profits. $60 games being a disappointment has a lot to do with there being $6 games which are just as much fun. I spent a good amount of gaming time this year with iPad games that cost only a tiny fraction of the cost of a $60 console game. And because the PC gaming industry is producing games much faster than I can play them, I can afford to wait and buy them in Steam sales for 50% to 90% off.

    I would say that the "bad year" is still to come. We are in the glut phase of the videogames pork cycle. It might well be that after years of overproduction we will have some years of underproduction, until the industry is profitable again. Well, Steam will probably survive and I have a large library of games in reserve in case we see those 7 lean years.

    How was 2014 in gaming for you? Did you buy a lot of disappointing games, or did you enjoy the consumer benefits of the surplus in supply?
    Tobold's Blog



    WOW WoD: The Story and Old Friends
    Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 18 December 2014, 7:30 am
    It’s only a couple of days away from my real life holiday vacation. YEA!!! I’ll be M.I.A. the last two weeks of the year. Here’s wishing all of you and yours a Merry Christmas and Happy New Year. The Story thus Far So far I’m happy with Warlords of Draenor. It’s Blizzard doing what they do best. It’s also the first release where I’ve been able to see the phasing technology in action. I haven’t quested much since BC. When I have to quest, I appreciate how the experience is being personalized with my character at the center of the action.


    On Progressive vs. Normal Criticism
    Posted by Zen Of Design [HTML][XML][PERM][FULL] on 18 December 2014, 2:10 am
    Erik Kain of Forbes Magazine says that on the topic of GamerGate, I understand it among the best.  Which is high praise, as he’s been fairly plugged into the controversy from the outset, and is actually reasonably sympathetic to some of … Continue reading


    Field Notes: BlogHer PRO 2014
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 17 December 2014, 9:00 am
    We sponsored BlogHer PRO '14, a conference focused on the business of blogging. We connected with WordPress users and promoted Automattic's various products, from Jetpack and VaultPress to Akismet and Polldaddy.


    Editors’ Picks of the Year: Notable Reads on WordPress.com
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 17 December 2014, 12:00 pm
    Popular posts and community favorites, published in 2014.


    Unofficial PBE Patch Notes for 12/18/2014
    Posted by News [HTML][XML][PERM][FULL] on 17 December 2014, 9:10 pm

    WIP POST

    Ahri Splashart Update!

    Champion Ability Changes

    Rek'Sai

    • Queen's Wrath/Prey Seeker [Q] - Unburrowed now has a .3 AD ratio (down from .4) and burrowed now has a .7 AP ratio (down from 1)

    Syndra

    • Dark Sphere [Q] - Now deals 50/95/140/185/230 (down from 70/110/150/190/230)

    Item Changes

    Poacher's Knife

    • Now grants 30 bonus gold per large monster kill (reverted from the last pbe notes)

    Stalker's Blade

    • No longer reduces cooldown when used on enemy champion (reverted from last pbe notes)

     




    Hearthstone now available worldwide on Android devices
    Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 8:00 pm

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    After a soft launch in select countries on Android devices, Hearthstone is now available worldwide for Android gamers.

    To run it, you'll need to have an Android device that's at least 6" or larger. Like the other platform versions, the Android edition of Hearthstone will sync up with your Battle.net account and allow you to use your existing cards (if you have any). Plans are in the works for an Android version to work on smaller-size phones.

    Hearthstone recently won the award for Massively's Best Pseudo-MMO of 2014. Android players can snag it on Google Play or through Amazon.

    MassivelyHearthstone now available worldwide on Android devices originally appeared on Massively on Wed, 17 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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    The holidays have arrived in SOE's MMORPGs
    Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 9:00 pm

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    EQ2
    If you're a fan of SOE's MMOs and also a fan of Christmas, good news! SOE's MMOs also have Christmas! The studio posted a roundup of its holiday festivities earlier today:
    • EverQuest II: The Frostfell Wonderland Village returns this year along with a brand-new quest called The Great Candy (Cane) Chase.
    • DC Universe Online: Players will confront Larfleeze's Orange Lantern Corp. Old feats and rewards are back, as are "new base items, styles, a feat, and collection."
    • PlanetSide 2: It's Auraximas, which means it's time to murder snowmen. Special camo will also be on sale in the in-game store because of course it will be
    • EverQuest: Frostfell in this classic MMO brings Santug Cluagg and a host of new quests rolled out in phases.
    • Dragon's Prophet: Celebrate the The Silver Dragon Festival through January 15th.
    A moment of silence, of course, for the SOE games no longer with us after this year's purge. Ahem.

    If you're more the type to moon after Landmark and its futurespawn, EverQuest Next, check out MJ's hands-on with Landmark's PvE content update, which launches today. And peek back early next week for Massively's traditional MMO holiday event roundup for all the big games across the genre.

    MassivelyThe holidays have arrived in SOE's MMORPGs originally appeared on Massively on Wed, 17 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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      City of Steam is merging EU servers on December 22nd
      Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 7:00 pm

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      And then everyone just burns forever.  I think.  I don't know how merges work.
      If you've played City of Steam in the EU and thought to yourself, "Man, there are just too many servers for this game right now," the developers agree with you, which is why the server list is being consolidated down to a single server as of December 22nd. Characters will be automatically transferred, with character names getting server tags to make sure naming issues sorted out before they arise.

      Players on the current EU3 server will be receiving a compensation package that includes a 90-day subscription and a variety of other materials for character advancement. The five-characters-per-server limit will be enforced with prejudice; the staff is simply deleting the oldest or least-played characters on an account if the merge puts someone over five characters on the final server. So take care of that issue before it arises on the 22nd.

      MassivelyCity of Steam is merging EU servers on December 22nd originally appeared on Massively on Wed, 17 Dec 2014 19:00:00 EST. Please see our terms for use of feeds.

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      EVE Online nixes industry teams
      Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 5:00 pm

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      Not every new idea is going to take off and be a smash hit, as CCP definitely understands this as much as anyone. The EVE Online developer said that the implementation of industry teams earlier this year has been vastly underused, and as a result, teams will be removed from the game entirely in 2015.

      "We have been closely tracking all related industry metrics and dials and it is apparent to us that usage of teams has been very low relative to the goals we set for it -- with single figure percentage use in manufacturing jobs and near nonexistent use in research," CCP wrote.

      Industry teams had allowed players to hire NPCs to help out with industry jobs. The feature will be "methodically removed" over the next few months, although players will be able to use teams until they are forceably retired.

      On another note, EVE tweeted that it has freed up over six million names from former trial players and has made them available for general use.

      MassivelyEVE Online nixes industry teams originally appeared on Massively on Wed, 17 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Final Fantasy XIV is now offering a PlayStation 4 two-week free trial
      Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 6:00 pm

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      ff14
      Final Fantasy XIV may be intriguing you ever since it won of our Most Improved MMO of 2014 this past week. If you haven't bought into it yet and have a PlayStation 4, then you now have a free option to sample this acclaimed title.

      Square-Enix announced today that it has begun to offer a 14-day free trial on the PlayStation 4 before requiring a subscription. There are a couple of caveats for these trial accounts, however; players can level only to 20 and have a few in-game activites restricted for the duration of the two-week trial.

      [Source: Square-Enix Press release]

      MassivelyFinal Fantasy XIV is now offering a PlayStation 4 two-week free trial originally appeared on Massively on Wed, 17 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Echo of Soul has 'everything an MMO player could want'
        Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 3:00 pm

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        "At launch, Echo of Soul will include everything an MMO player could want," says Global Development Project Manager Junhyung Jung. "With 68 areas and over 1,600 quests, EOS offers far more initial content than other games."

        Them's fightin' words, Mr. Jung. But also playin' words, too. The above quote comes from a new Echo of Soul video dev diary, in which Jung makes a case for why this title should have broad appeal. He runs down the features list, including PvE content, PvP battles, and solo and team challenges. The level cap is also mentioned as where the game "truly begins."

        You can watch the full dev diary after the break.

        Continue reading Echo of Soul has 'everything an MMO player could want'

        MassivelyEcho of Soul has 'everything an MMO player could want' originally appeared on Massively on Wed, 17 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

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        Watch six videos of TERA's new dungeons
        Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 3:30 pm

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        If you haven't heard from your TERA-playing friends, don't worry -- they're merely in the thick of enjoying the new Fate of Arun expansion. As with many MMO expansions, Fate of Arun came packed with tough new dungeons, and intrepid YouTuber Skill Graal filmed adventures through several of them.

        You can watch six of these dungeon dives after the break, including looks at Bathysmal Rise and Ravenous Gorge.

        Continue reading Watch six videos of TERA's new dungeons

        MassivelyWatch six videos of TERA's new dungeons originally appeared on Massively on Wed, 17 Dec 2014 15:30:00 EST. Please see our terms for use of feeds.

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        Leaderboard: Are you playing Elite: Dangerous this week?
        Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 4:00 pm

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        I'm vacationing from Massively this week, but I'm not vacationing from MMOs. Unless Elite: Dangerous isn't technically an MMO. Maybe it isn't, I dunno, because I haven't played long enough to form an opinion just yet. Anyway, Elite! Launched yesterday! Yay! Maybe after my vacation I'll manage to write something more in depth, but for now that will have to suffice.

        What about you, Massively readers? Are you playing Elite this week? If so, what do you think?

        Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

        Continue reading Leaderboard: Are you playing Elite: Dangerous this week?

        MassivelyLeaderboard: Are you playing Elite: Dangerous this week? originally appeared on Massively on Wed, 17 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Welcome Nick and Bill
          Posted by Terra Nova [HTML][XML][PERM][FULL] on 17 December 2014, 4:29 pm
          All at TN would like to welcome Nick LaLone and Bill Bainbridge on board. Many of you will already know Nick and William''s work, but for those of you who do not: Nick is a currently PhD Student in the Information Science and Technology Program at Penn State University. His work centres on the intersection of play, design, literacy, and simulation. As he says "This is a fancy way of saying that I study communication between development teams during design, the impact of literacy and comprehension of virtual environments, and the loss of complexity as we virtualize simulated content." Bill...


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          Camelot Unchained
          City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document, the studio has outlined just how the archetype fits into the proposed Path system that will govern character development in the crowdfunded RvR MMORPG.

          We spoke to CSE's Mark Jacobs about the Path system, warrior reveal, and the impact of transparency on the game development process. Enjoy the interview below!

          Continue reading Camelot Unchained's Mark Jacobs on the warrior class and development transparency

          MassivelyCamelot Unchained's Mark Jacobs on the warrior class and development transparency originally appeared on Massively on Wed, 17 Dec 2014 13:30:00 EST. Please see our terms for use of feeds.

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          Choose My Adventure: World of Warcraft and the shadowy priest
          Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 2:00 pm

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          It's been one week since Choose My Adventure's voters sent me on the path of darkness in World of Warcraft, daring me to cast off my healing roots and adventure forward as a Priest who deals only in shadow. I've gained a couple of levels, tinkered with my garrison, and killed hundreds and hundreds of orcs. I've even managed to work out some of last week's confusion, finding a spell rotation that works for me and laying waste to any PvE enemies that cross my path.

          I've also completed about a million quests, Warlords of Draenor-style.

          Continue reading Choose My Adventure: World of Warcraft and the shadowy priest

          MassivelyChoose My Adventure: World of Warcraft and the shadowy priest originally appeared on Massively on Wed, 17 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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            RIFT beefs up the minion system
            Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 2:30 pm

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            RIFT's new minion system is arguably one of the more popular additions to the game in some time, with players sending out their loyal subjects to bring them back treasures and fame. However, Trion Worlds says it still has work to do, and in a new "State of the Minunion" post, the studio lists a few areas that it's improving with the game's next hotfix.

            The new Fae Yule minion mission pack, with a series of quests that tell a story, will have some of its minion rewards buffed up with better stats. The hotfix will also tackle a few bugs and add minion-releated achievements. Finally, adventure rewards are being fine-tuned and improved, although it has been difficult for the team to handle this as it has been "an extremely extensive change touching dozens upon dozens of loot tables."

            MassivelyRIFT beefs up the minion system originally appeared on Massively on Wed, 17 Dec 2014 14:30:00 EST. Please see our terms for use of feeds.

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            A Safe Pick for Your Bobblehead Collection
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 17 December 2014, 12:19 pm
            Gross up your bobblehead colletion with GamingHead’s new bobblehead of The Evil Within’s most iconic adversary, The Keeper. Standing at a less-intimidating 6 inches tall, he will still be a formidable foe for your other collectibles — including Vault Boy. And he’s definitely endearing in a weird sort of way! The Keeper bobblehead is available […]


            WoW and FFXIV see boosted playtime on Raptr; ArcheAge playtime 'cratered'
            Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 12:00 pm

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            Raptr
            Another month, another Raptr report. Yesterday Raptr.com posted its most played PC games list for November, and MMOs did rather well. Unsurprisingly, World of Warcraft surged up the list to #2 thanks to the Warlords of Draenor expansion. "The MMO's monthly play time was up 71.3% versus October," Raptr's press release says. And though WoW "likely" drew from League of Legends' numbers, it couldn't quite usurp the MOBA's #1 seat.

            Among other MMOs, ArcheAge playtime "cratered by 39.97%," but World of Tanks and Final Fantasy XIV both saw rises in theirs. Guild Wars 2 rose in rank, Raptr says, but lost playtime in November vs. October. SWTOR fell two places since October.

            As always, Raptr roundups come with the caveat that they represent Raptr users on PC, not all gamers; some MMO studios are also known to boost their Raptr numbers with in-game incentives. But since some of these games refuse to release population data, you might call this the next best snapshot of popularity outside of touring the servers yourself.

            Continue reading WoW and FFXIV see boosted playtime on Raptr; ArcheAge playtime 'cratered'

            MassivelyWoW and FFXIV see boosted playtime on Raptr; ArcheAge playtime 'cratered' originally appeared on Massively on Wed, 17 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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              Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015
              Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 1:00 pm

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              We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches throughout the whole year, this one is the biggest -- surpassing the August PvP update and even the original alpha launch, at least according to Creative Director Dave Georgeson. And he's not kidding! I got to check out Landmark's new mobs, linking and triggering, armors, props, and more with Georgeson and Senior Producer Terry Michaels. I didn't think it was possible to be even more excited for this patch, but I am! Can I hear a squeeeee?!

              Oh, and for everyone who is waiting anxiously for EverQuest Next news, here's a tidbit from Georgeson you might enjoy:
              When we get to those game mastering systems [after the start of the year] that means we are working on EQN full time. Because those are the systems we need for EQN, and that's what we're building when we're building those game mastering tools. So we're so close to transitioning the team almost entirely to EQN, and then we'll take the elements that we build for EQN and port them over into Landmark, but our focus will shift almost entirely to EQN after the new year.

              Continue reading Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

              MassivelyLandmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015 originally appeared on Massively on Wed, 17 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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                Back from Operations in Querious
                Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 December 2014, 1:00 pm
                Another deployment behind enemy lines has wrapped up.  This was our fourth deployment.  Previously we have been down in Insmother, Feythabolis, and Omist, the heartland of N3’s rental empire.  This time we moved to the southwest, to Querious. (Somewhat out of date map from the usual source.) This deployment was different from the last three.  […]


                Holidays in Aden
                Posted by Lineage II [HTML][XML][PERM][FULL] on 17 December 2014, 12:00 pm
                Season's Greetings, adventurers!  Santa has delivered some great holiday cheer to Aden by helping us apply some server settings!  From extra rewards from Nightmare Kamaloka to Revelation Skill reset fee reductions, read up on the changes below! Double Nightmare...


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