Not an Eve Thanksgiving
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 11:37 pm
I'm tired.My month of a weird, mixed schedule has come to a close. Because of it, I have the next four days off and I am quite looking forward to them. I'll probably be able to think about Eve again. While my new position makes work much more pleasant,

Sony confirms official PS4 Remote Play app for Windows and Mac
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 November 2015, 12:10 am

Well that was quick. It's only been a couple of days since someone came up with an unofficial app to stream PlayStation 4 gaming to PC, but earlier today, Sony's awesome Shuhei Yoshida confirmed on Twitter that his company is "indeed working on an official [Remote Play] application for PC/Mac." Yes, it will support both Windows and Mac OS X, which is already more than what the Xbox One offers, though Yoshida has yet to provide a date. Regardless, this is bad news for the unofficial app's developer, who has apparently been working on this project on and off for over a year and planned on charging $10 for the hard work, but at least we can give him or her some credit for getting Sony to up the game for its consoles.

Source: Shuhei Yoshida (Twitter)

Champion Q&A: Illaoi, the Kraken Priestess
Posted by News [HTML][XML][PERM][FULL] on 26 November 2015, 11:13 pm

Champion Q&A: Illaoi, the Kraken Priestess

Originally Posted by Riot (View Original Source)

Hey everybody!


We've gathered a bunch of Rioters from the Illaoi team for some Q&A about the Kraken Priestess! Whether you're interested in Illaoi's gameplay, story, art, or fun stories from her development, ask away and we'll be happy to answer!

Grabbed Elite: Dangerous off the Steam sale. After I wake up from this food coma, I look forward to escaping into it.

And God said, let there be light!
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 9:00 pm
There is a permanent joke among physicists and physic students: In the univ half of them had on T-shirts. It was mostly an in-joke, because few of us chemists, even less of the biologists and mathematics and obviously none of the literature major

The Fall of Off-Grid Links: A Well-Deserved Death
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 9:04 pm
Years of complaints. Hundreds of thousands of unequal solo battles. Enough tears to satisfy the water needs of the Syrian refugees for the next ten years. Heaps of travesty piled upon the very manifestation of abuse.For years, we were told,

Dirt & Killmarks – Dirt and Destruction in New Eden
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 9:14 pm

Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 9:28 pm
I am an amateur artist, specifically sketching with pencils. I started way back in university and did it for a couple years but stopped. Recently I've taken up pad and pencil again in an effort to get some ideas for a novel out of my head and found I

Lucky gas site
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 9:30 pm
I've logged in. I'm at a temporary c3 system. It doesn't have a corp with any potential targets, it doesn't have any good statics (only high-sec) and on top of all, it's a pulsar system that penalizes my armor tanked fleet. The only reason I'm in this

Tara Strong on voicing Marvel Heroes’ Magik
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 November 2015, 8:00 pm
Marvel Heroes’ newest playable character has a very familiar voice actress behind her. Tara Strong, who has voiced characters in many cartoons and Star Wars: The Old Republic, returned to the superhero MMO to tackle a Russian accent for Magik. She previously lent her talents to the game for Squirrel Girl and Dagger. In a new video released this week, Strong [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

…pie. Piiiee. *urp*
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 7:04 pm
…pie. Piiiee. *urp*

The Stream: Spending Thanksgiving as a Hobbit in LOTRO
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 November 2015, 6:55 pm
What’s more appropriate on Thanksgiving than being a Hobbit? Nothing! Food and our furry-footed friends go together like cheese and crackers, like peanut butter and jelly, like… well, you get the idea. After a filling holiday feast, MassivelyOP’s MJ can’t think of a better place to lounge off her turkey coma than the Shire, so she’s kicking back in LOTRO [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Operation Frostline: An Introduction
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 4:20 pm
At the last o7 show, CCP Seagull

The Tickle of WoW
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 4:18 pm
[41/50] It has been a while since I played WoW in any capacity. I let my account lapse a few months ago and moved on to other games. I really haven’t enjoyed the past...

Paladins: When A Shooter And A CCG Have A Baby…
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 November 2015, 4:00 pm
“It’s a card game but it’s a shooter but it’s a MOBA but it’s kinda not and there’s characters… JUST MAKE IT WORK!” Rory “Drybear” Newbrough is laughing as he talks to me about the process of creating Paladins: Champions of the Realm [official site], Hi-Rez’s shooter where in-game progression comes comes via a collectible […]

Chaos Theory: Seven reasons I am thankful for The Secret World
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 November 2015, 4:00 pm
It is definitely no secret that I like The Secret  World. I mean, I really like it. OK, so I adore it in a hug it, and love it, and squeeze it, and call it George kind of way. Personally, I just find there are many things to like about it (and have said as much in plenty of Chaos [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Hatsaver: Steam Stymying Hijackers With Trade Holds
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 November 2015, 1:40 pm
Scammers! They’re everywhere nowadays. Cheats! Hackers! Frauds! Phoneys! These rogues and more want your precious wizard hats and shark guns, to plunder your Steam account of its cosmetic goodies and steal them away for their own nefarious ends. CS: GO guns and Dota 2 wizard hats can be worth a lot of money, you know. […]

Wot I Think: Assassin’s Creed Syndicate
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 November 2015, 2:00 pm
After initial investigations revealed a port worth playing and a game that ignited unexpected enthusiasm, I’ve spent just over forty hours playing Assassin’s Creed Syndicate [official site]. Some of that enthusiasm has been dampened as familiar AAA open world problems popped up across the map like fungi, but a spark still remains. This may well […]

Zoe Saldana shares behind-the-scenes peek of Guardians of the Galaxy 2
Posted by GamesRadar - Updates [HTML][XML][PERM][FULL] on 26 November 2015, 1:00 pm

The Forge, Jita, Freighter Roulette
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 12:50 pm
I've been operating in and around The Forge for a few days because despite being a capsuleer for just under a year now, I had never visited the trade hub in Jita.

Thank All of You
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 1:01 pm
Today I am thankful for this great community that we enjoy here in Eve Online and the amazing people at CCP that make it all work each and every day. There have been those lately that enjoy disparaging our weird little group, they've said some nasty

Brjóta Gjald Húsgørð
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 1:30 pm
I enjoy the passive ISK you get from PI. Sure the initial set up of the planets can take a bit but once that is done it is a check and do maintenance every few days kind of thing so not too much of a chore. One problem with these last few moves has been

Dirt & Killmarks - Dirt and Destruction in New Eden
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 1:33 pm




The universe of EVE depends upon spaceships. In spaceships, players run missions, claim territory, ferry goods, and engage with the other residents of New Eden who make this game what it is. There are hundreds of thousands of capsuleers in New Eden, and every one of them has the potential to fly any number of the hundreds of types of ships that exist in the game. There are millions of spaceships across the galaxy, ranging from newly assembled hulls to ancient vessels which have cruised between the stars for the entire past 12 years. Some ships have never seen a battle, and some have been instrumental in the demise of countless miners, criminals, and mission runners. Despite their ubiquity, like snowflakes or sandwiches, each hull is precious. Each hull holds meaning to its owner.  

Each hull has a history.

In the December 8th release, the art department wanted to introduce ways to help players convey those histories - essentially each ships’ biography - to each other in a visual way. When we sought inspiration, two things stood out immediately: age and accomplishment.

  • Age - this was fairly simple to conceptualize. While hulls don’t sag or fatten over the year, they should present visual marks of longevity. They accumulate dust, dirt, and detritus—a general accretion of filth earned by nothing more than the simple process of existing.
  • Accomplishment - this was a bit trickier. Some ships complete treacherous missions. Some successfully voyage across significant distance. Some perform minor ferrying for the duration of their service. Fortunately, most ships in EVE are used for one particular purpose: blowing other players’ ships up.

Focusing on the age of a vessel from the moment of activation and the kills it has actually delivered gave rise to our features: Dirt and Kill Marks. Let’s take a look at the specific effects of these types of individualization, and what they mean for you and your glorious ships.



The V5++ shaders and textures introduced in the PBR Project gave us the ability to set a dirt level for ships. Initially, we were happy to have that level be uniform across the board. For the past few months, every ship in New Eden has been sporting a fine patina of grease and grime.

Now, however, a new ship will start clean and accumulate dirt over time. The curve from spotless to soiled is gradual, but definite. Players will notice the difference, but everything won’t be covered in soot overnight. The accumulation is linked directly to the initial boarding date of a ship.  The clock starts for any given ship when a capsuleer first makes that ship active. 

We’ve never recorded that date before, so faced with the problem of either generating artificial age data for hulls that have been around for years or starting from scratch, we opted for the latter. With the introduction of this feature, every ship in New Eden shall be fully refurbished to a new, clean state.

Of course, clean ships are gorgeous, and not everyone will want to give up that sparkling New Ship™ gleam.  We’ve included a method by which fastidious pilots can always automatically reset the dirt level on a hull to 0.  In the left-hand panel of the fitting window, below the Ship Skin information, capsuleers will now find a button labelled “Clean Ship.” Clicking that button removes all traces of dirt, as if the ship were newly assembled. One warning: this is an irreversible process, so if you value the visual signs of aging, be careful in the fitting window! And beware of repackaging, which will also reset the dirt level to zero.


Provided that a pilot never clicks “Clean Ship,” and never repackages the hull, dirt will accumulate and dinginess will increase over time, even when a vessel is stored in a hangar or ship maintenance array. We have left the option open for future developments that modify the accumulation curve according to actual events (mining, combat, hours in space, gate/wormhole jumps, etc.) and the graphic programmers are interested in investigating some of those options in future releases.  But for now, days active since the last ship cleaning means dirt accrued. No exceptions.

To keep those ships sparkling, you’ve got to use a little elbow grease.


Kill Marks

The final blow is more than simply a moment when danger ebbs because the number of enemies has decreased by one. It’s not just a decluttering of the overview. The final blow is one of the most satisfying events in EVE Online. Accordingly, we think that delivering a final blow should have an impact beyond the UI. Destruction of a capsuleer-piloted vessel should be a badge one can wear with pride. The Kill Mark feature reflects that belief.

For every capsuleer opponent slain in space, the vessel responsible for delivering the final blow will acquire a special mark which appears somewhere on the hull.  Any offensive weapon can be used in the killing blow.  Drone, bomb, missile, turret of any kind; if it destroys a piloted ship, it will generate a mark.

These marks represent an active tally and appear in three sizes reflecting their representative values: 1, 10, or 100. When a ship has acquired nine marks of one level, earning another will result in a single mark on the next tier.  In this way, up to 999 kills can be recorded on a ship, using just 27 marks. If you see someone with 26 marks, contact your nearest Logi.

The style of the marks themselves is determined by the manufacturer of the ship; Amarr ships display Amarr-themed kill marks and so on. Pilots can see all the different types of marks by succeeding in combat while flying hulls from each branch of the ship tree. ORE kill marks are particularly delightful.

Naturally, there are some rules about how these marks are earned. Ships do not get a mark for indirect kills. That means damage assists, logistics support, and EWAR combat garner no credit; it’s a kill shot or nothing. To those who fleet up with known opportunists: be on the lookout for kill mark ninjas. Ships don’t get a mark for destroying “lower tier” targets, either.  The destruction of Pods, Shuttles, Rookie Ships, and unmanned vessels represents very little accomplishment to an established combat veteran, and won’t generate a mark. And capsuleers won’t be chalking up hulls with structure, can, wreck, drone, or NPC kills. They may matter, but they don’t count.

In an effort to keep trophy hunters from skewing the numbers, killing players on trial accounts will also not create a mark. And to keep the farming to minimum, no intra-corporate kills will decorate any hull. Seek battle beyond your organization for maximum kill mark adornment.


Keep your eyes peeled!

That’s not all you’ll see from the Art team in this release.  Also be on the lookout for modified cynosural field graphics, enhanced local repairer effects, impressive new flames issuing forth from your engines, 13 new ships, and improved logos on every ship and station. All in all, New Eden has never looked better!

We recommend taking a moment to reflect on your favorite ship.  Fly around for a few days and reminisce about the great times you’ve had crushing your enemies, seeing them driven before you, and hearing the lamentation of the crewmen.  

- Team TriLambda

Taking Advantage of an Early Thanksgiving Dismissal
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 1:38 pm
Happy Thanksgiving, everyone! One of the grand traditions of Thanksgiving in the United States is the early close. Companies all across the country shut down around 1-2 pm instead of the usual 4-5, giving you a few extra hours to use as you see fit. We

Not Ready for a Return to Azeroth
Posted by [HTML][XML][PERM][FULL] on 26 November 2015, 2:15 pm
I have to hand it to Blizzard.  They took their WoW Token idea and made it very easy for players to buy one to get back into the game. With the World of Warcraft 11th anniversary hitting this month, I decided to see if I could log in with a level 20

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