I was in the Elder Scrolls beta, cannot figure out how try it again this weekend. Anyone have a link?


Going to record a new Gamer Hangout in a few! Doing audio podcasts now.


By the way, the Nokia Lumia rotation does not just pop up when I share. It stores them weird, but then you “fix” them and they’re still off.


I LOVE this. So neat how giddy the scientists get… they sound like kids. Such a great video. https://t.co/cuWSKWz6Ig


Here’s the sperm whale video direct link. Such a good one! Great work @EVNautilus ! https://t.co/yOjUKO6q0n


The @Lumia 1520: An AMAZING expensive phone that simply cannot figure how to take pics in the correction orientation. Why god, why?!


See? I go to take a pic…..proper rotation. Go to share a pic and….AGHhhh!! Happens ALL the time. @nokia http://t.co/mSchFgUIy1


Lololol dad jeans. http://t.co/yTg9rxIKeA
Posted by [HTML][XML][PERM][FULL] on 18 April 2015, 3:19 pm
Lololol dad jeans. http://t.co/yTg9rxIKeA


Wurm Online, WildStar, and FFXIV
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 18 April 2015, 11:41 am
Wow, I haven’t made a blog post since April 7th! I just haven’t had the time, as much as I wish I did. Most of my days are filled with work, and when I’m...


Taleless Image of The Curious Tail
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 18 April 2015, 4:04 am

Posted in OurDDOSyndicated

DDOIn Character
Owlbear technicians are on-call 24/7. Discreet, professional service with our exclusive Two-Swipe guarantee; Three is Free! *Most conditions can be cleared with a few gentle tugs; however, if the blockage isn’t corrected in two swipes or less then the procedure is free. Transportation costs excluded. Thanks for visiting. Luedwig Bait H’oven Thelanis 2006 Ps. Of [...]


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Game Development Platform – Growth of Android
Posted by Write The Game [HTML][XML][PERM][FULL] on 18 April 2015, 1:36 am
Android belongs to the elite oxen which will allow for multitasking and supplies complete versatility for request and activity development. This amenable source principle is clearly renowned now for the flexibility and additionally user-friendly nature which describes why it is just about the most needed platforms recently. Android uses the Caffeine programming language and that […]


In the next season, She-Hulk and #Daredevil battle…. in the COURTROOM!


If @lovegwendoline IS playing that chrome Stormtrooper, I will watch it 459 times in a row. With breaks for work and sleep.


HAHA! Losers! I got in!! https://t.co/f8SVVAJJV3
Posted by [HTML][XML][PERM][FULL] on 17 April 2015, 3:33 pm
HAHA! Losers! I got in!! https://t.co/f8SVVAJJV3


Old-school screenshot #4973, There the MMO: http://t.co/CbM51Qqd1H


You can still play There, by the way. Still a fun social MMO. Love the art style: http://t.co/eOLSOkR7Ud


lol WHOA There now has 1080p and other res. Going to stream this soon. Have memories hanging out talking til 3am.


408 - The Instance: Traditional Mages, live on stage
Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 17 April 2015, 2:07 pm
On this episode of The Instance, we get a nice big look at patch 6.2. Timewalking and your role in it. Blizzcon Tickets still go fast it turns out. Holika talks PVP. WoW Tolken seems to be finding it's value finally. Your calls and emails and more!


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Your Hollywood Moment at the #BE3 Showcase
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 17 April 2015, 11:04 am
Back in February we announced our plans for our first-ever E3 Showcase, and now it’s time to find out how you can attend the event! If you’re planning to be in the Los Angeles area on June 14th, we’ve set up a registration process for you here. We will select a lucky group of registered fans […]


Kiri and the Lesser of Two Evils
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 17 April 2015, 9:40 am

Posted in OurDDOSyndicated

Completed the first part of “Temple of Elemental Evil” with Kiricletica in her usual solo mode. I’m keeping things spoiler-free so you can enjoy it’s content. I wanted to complete it without any hints from the DDO Wiki or anywhere else. Thankfully, it wasn’t very hard to figure out. I began to understand the mechanics quickly […]


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Current Feelings on MMOs
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 April 2015, 10:00 am
MMOs are cool!  Right?  Well, I love the idea of MMOs but in the past few years I seem to have fallen out of love with them.  There has been so much sameness in new releases in the genre.  Not to mention the subscription fees or F2P models that just don't feel worth it.

That's how I felt until I picked up Final Fantasy XIV as part of my Final Fantasy Project.  It has brought me back to the world of MMOs.  It's designed in a way to incentivize playing through lots of content and helping out new players.  It's easily the most friendly community I've ever encountered in a MMO.  I'm consistently playing it and I'm super excited for the expansion in June.  I'm constantly amazed by how much new content and features the FFXIV team patches into the game.

The future of MMOs will be interesting.  I wonder if developers will continue to refine the same old systems or if there will be a truly breakout hit in a new direction for the genre.  I suppose only time will tell.

As always, drop your favorite links from the week below and share them with the community!


An InLinkz Link-up



Level cap activities
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 April 2015, 8:51 am
I am not a huge fan of playing at the level cap. Gameplay at the level cap tends to be more repetitive, with diminishing returns of gear rewards over time. And while reaching the level cap is great as a starting point for the next expansion, the gear reset when that expansion comes makes most rewards you got at the level cap obsolete.

One thing I was interested in was making gold with my 4 level 100 characters in view of the WoW token coming to Europe one day. That turned out to be rather easy. With two tradeskill buildings and the relate professions per character, and a level 3 barn each, I'm making over 5,000 gold *a day* just by producing the crafting materials and savage blood that I transform into various upgrade essences. The problem is that with money-making methods I am most interested in proving the concept, and not necessarily in repeating the method for a long time. For the savage blood I need to kill 6 elite level 100 mobs per character per day, or 168 elite mobs per week. That gets tedious pretty quickly, and between farming those mobs and doing the daily garrison chores (gathering resources, collecting work orders, followers missions) I end up spending half of the time I play each week just with those money-making tasks. As I already have enough gold to buy a bunch of tokens, I'm planning to cut that way down, and skip the resource collection / farming part. The tradeskill building still make some money if I buy the resources, and I don't really need more.

End game activities frequently pose a danger of circular logic: You raid to get epics, and you need epics to raid more. I need gold to pay for WoW tokens, and then I spend my subscription time to make gold. To escape that circular logic I think I need to concentrate on what is intrinsically the most fun activity, and forget about the rewards.

One thing I am having a lot of fun with is pet battles. Collecting the pets from different zones appeals to the collector in me. I am currently working on the Draenor zones, with the added goal of reaching 150 pet battles won in Draenor, which gives an account-wide achievement which unlocks the level 3 menageries in my garrisons. But once I have that, I was thinking of collecting pets with my low level monk and/or hunter, combining questing with pet collecting in the same zone. Maybe that way I'll even level another character all the way from 1 to 100.

I still haven't regained my interest in group content, even with the announced timewalking mechanics. On paper it looks like a good idea: A lot of effort went into creating the dungeons of previous editions, and right now they are pretty useless. I soloed Karazhan for fun with my warlock, but beyond the nostalgia value that isn't really all that interesting. So yeah, making old dungeons available to current end game characters sounds good. Only I'm not interested because if you join a pickup group today you only ever get people in a hurry wanting to do speed runs, and complaining all the time about their group mates. That isn't what I would want to visit old dungeons for, even if they give level 100 rewards. As I said, those will be obsolete by the time the next expansion comes anyway.
Tobold's Blog



Too Long; Didn't Play: Lara Croft and the Guardian of Light
Posted by Articles [HTML][XML][PERM][FULL] on 17 April 2015, 6:16 am

Sponsored By: Humble's Squeenix Bundle Sequel

Time Played: 53 minutes

Lara's Pants review

Dual-stick shooting mix with platforming and puzzle-solving in this cooperative genre mash-up featuring everyone's favorite grave robber, Lara Croft.

Lara's Hair review

I want to make a confession: I've never played a Tomb Raider game.

Well, okay, maybe that's not completely accurate. I played five minutes of the original PS1 game at a Toys "R" Us demo kiosk. Beyond that, my experience with Lara Croft comes mainly from watching the movies.

My impressions of things featuring the character are, needless to say, not the best.

My thoughts on the game were that those controls were better suited to the 2600 game Combat rather than a game about an agile explorer. Given my love for Indiana Jones movies and my respect for Angelina Jolie as an actress (Girl Interrupted was one of the best movies I never want to see again), the movies should have been like Reese's Peanut Butter Cups.

They were not.

read more




Blogbanter #63–Modding
Posted by Morphisat's Blog [HTML][XML][PERM][FULL] on 17 April 2015, 3:41 am
Welcome to the continuing monthly EVE Blog Banters and our 63rd edition! For more details about what the blog banters are visit the Blog Banter page. * * * * * Super Kerr Induced Nanocoating, new structures that can be … Continue reading


One combat system to bind them all
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 April 2015, 2:46 am
Since last weekend I started doing pet battles in World of Warcraft. I simply missed out on them earlier and had only low level pets. So in the zones that were level-adequate for my high-level characters, the pets were too high level for me, and I wasn't in a mood to grind low-level zones for them. But when you do the final upgrade of your garrison at level 100, you get an easy quest for an "Ultimate Battle-Training Stone". With 4 character at level 100 I could thus instantly boost 4 rare pets of mine of different types to level 25, and could start battling high-level pets. Which then gave me more pets, and lesser battle-training stones, so by now I have a decent selection of level 25 pets for different opponents.

A hundred pet battles later it struck me that in fact the WoW pet battle combat system in solo PvE is far more interesting than the regular WoW combat system: In pet battle combat you actually need to plan ahead, and you can't use the same pets with the same rotation for every battle. You can lose a fight horribly, change your pet selection and their powers and win the rematch. In comparison the standard WoW combat is far more simplistic, requires less thinking, and your optimal tactic is largely independent of who you are fighting. So why not "Pokemon the MMORPG", where all battles are pet battles?

The answer to that is probably that solo PvE is only one part of combat in MMORPGs. You also need to consider group PvE and PvP. And the turn-based pet battles of WoW that work brilliantly with you alone against the AI wouldn't work quite so well when there is a whole group of players involved. Because there are so many different ways to play a MMORPG, the combat system needs to work well in all those modes.

Wildstar, currently rumored to be preparing a drop of subscriptions after having pulled boxed copies from retail stores, in my opinion has a problem with the combat system. I really love the Wildstar combat system in solo PvE, because it is far more interactive than classic systems. But all those telegraphs and signals you need to respond to collapse into chaos in a group situation. When you are fighting a group of monsters with a group of players, there are telegraphs on the ground everywhere and you don't know where to step.

Even in World of Warcraft the fact that the combat system is used for different situations poses a problem. It is simply impossible to have a perfect class balance for all the different modes of play. And typically class balance is considered most important for PvP, somewhat important for raids, and less important for solo PvE. So I am left with a shadow priest that downright sucks in solo PvE. And the announced serious nerfs in patch 6.2 for some classes are pretty much incomprehensible for me as solo PvE player, because it isn't the classes that are best in solo PvE that get nerfed.

Sometimes I think the relative rise of the MOBA and decline of the MMORPG is due to the fact that a MOBA is only trying to do one thing, while a MMORPG is trying to do too many things at once. I can think of better game designs if I start with the premise that my game is *only* having solo PvE, or *only* group PvE, just like a MOBA *only* has group PvP. Using one combat system for everything imposes serious limitations on the MMORPGs of today.
Tobold's Blog



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