TESO : A visual tour
Posted by Welshtroll [HTML][XML][PERM][FULL] on 25 April 2014, 4:30 am
Since I have been away for a week and a little under the weather I haven’t got many posts typed up, so I thought I would share some Screenshots from The Elder Scrolls Online. There are many to occasions where you spot a great visual as your playing but as I tend to favour removing the […]


Another Wildstar beta weekend
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 25 April 2014, 12:43 am
Maybe I was born a cynic. More likely, having played MMORPGs since the last millenium and thus having read thousands of official communications of game companies about their MMORPGs has turned me into a cynic regarding such announcements. In any case, if I read an announcement from a game company, I always assume that there is more to it than just what it says.

Carbine a while ago gave a very detailed explanation about why there is just a limited number of beta weekends. Basically the devs wanted people to beta test, but the sales people wanted to limit beta access so that people don't play too much Wildstar for free and then don't buy it. Great piece of communication, and very much understandable.

But if you keep all those differing interests in mind, you interpret the announcement of a "bonus" beta weekend (starting today) with different eyes. It is unlikely that the sales people changed their mind. If Carbine changed their beta schedule, it is because the devs were able to persuade the other people in the company that they really, really needed more testing. Or, in other words, the last beta weekend with the new user interface went badly. We don't get a "bonus" beta weekend because Carbine loves us, but because last week's version of the game wasn't exactly "launch ready", and now they need more testing in a hurry to make it so.

It's okay, I still have some things to try out regarding the possibility of making money with crafting as long as I stick to the lowest level of recipes. But I clearly see the negative side of this bonus beta weekend as well. I've seen the bugs in the new UI, I know that this bonus weekend isn't a sign of generosity.
Tobold's Blog



Analyzing ArcheAge's Founder Packs | Ten Ton Hammer
Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 24 April 2014, 11:01 pm
ArcheAge Dolphin
Trion is releasing early access to ArcheAge through three different founder's packs and we're breaking them down to see if they're worth the investment for fans of ArcheAge.


I Don't Wanna Grow Up
Posted by Articles [HTML][XML][PERM][FULL] on 24 April 2014, 10:26 pm

Forty feels nothing like what I imagined forty would feel like.

Even into my early thirties, I imagined someday I’d probably just stop playing video games. I imagined this in the context of some fundamental and inevitable change that I would undergo as a person. At some point, I imagined, I'd finally get the appropriate psyche that you'd expect for an old person and with that I’d just put away these childish things and start reading newspapers more often, and maybe walk around talking to other old people about how tragic it is that no one reads newspapers anymore.

In hindsight it’s a pretty naïve way of thinking about age and identity, but until you'd have lived it, you just don’t know. When I was young I looked at people ten and fifteen years older and I'd wonder what was the thing that finally dragged down the edges of their mouth and made grim their expressions. The answer is "gravity," I suppose, but what I didn’t know was that, regardless of wrinkles and grey, they were probably the same person they had been when they were my age.

Thing is, I feel young. Arguably, at a mere forty I am still young. Sure, my bones make slightly different complaints than they once did, and my beard looks like a dingy snow bank, but if I go long enough without looking in a mirror, I’m always slightly surprised to not see the once-familiar young face there. It’s not just nostalgia, it’s that on the inside I really don’t feel much different.

That’s a pleasant discovery.

read more




ArcheAge's founder packs will run you $49.99 to $149.99
Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 9:00 pm

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While Trion Worlds is still being coy about a release date for ArcheAge (the official line is still "2014"), the studio announced today during its livestream the details behind a trio of founder's packs for the upcoming fantasy sandbox. Here's what each of the packs contains:
  • Silver ($49.99): Beta access, four-day head start, Founder title (with stats), 30-day patron pass, experimental hang glider, and 2,500 credits.
  • Gold ($99.99): Beta access, four-day head start, Traveler title (with stats), 60-day patron pass, 10 evenstones, 10 hereafter stones, glass phoenix hang glider, desert assassin platemail, and 7,500 credits.
  • Archeum ($149.99): Alpha access, beta access, four-day head start, Trailblazer title (with stats), 90-day patron pass, Daru Chests, 10 evenstones, 10 hereafter stones, glass phoenix hang glider, desert assassin platemail, Founder's cloak with customizable logo, personalizable crest, 10 pet healing potions, and 11,250 credits.
We spoke to Trion earlier this week about these founder's packs and upcoming test periods -- read on!

Continue reading ArcheAge's founder packs will run you $49.99 to $149.99

MassivelyArcheAge's founder packs will run you $49.99 to $149.99 originally appeared on Massively on Thu, 24 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Touring Landmark's landmarks and giving away codes
Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 10:00 pm

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There's so much creativity to experience thanks to Landmark's landmark contest, and Massively's MJ is trying to showcase as much as possible, which means she's adding plenty of obelisks, dwellings, temples, and other things that just have to be seen to her itinerary. Are you yearning to see these masterful creations up close? During the tour MJ will be giving out more beta codes so that you can join her on future tours. And for the Tigger in all of us, she'll have some Lunar Anklet codes to distribute as well. Join us live at 9:00 p.m. for the next round and astonishing creativity and a chance to add yours to the mix!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, April 24th, 2014
Time: 9:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Touring Landmark's landmarks and giving away codes

MassivelyThe Stream Team: Touring Landmark's landmarks and giving away codes originally appeared on Massively on Thu, 24 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft rolls out episode two of Azeroth Choppers
    Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 7:00 pm

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    Far more tank treads than you'd expect from bikes.
    The first episode of Azeroth Choppers (a collaboration between American Choppers and World of Warcraft) ended with the early frames being shown off and the promise of a cliffhanger. This week's episode resolves that cliffhanger: Everything has to be ready within five weeks' time. Which, as the episode states repeatedly, is a very difficult timeline to hit. Presumably even harder when you sit around mentioning how difficult it will be on camera, but hey.

    Since both bikes are still very early in design, the episode focuses on introducing Team Alliance and Team Horde, with members reacting to the short timeframe and the challenges of the design. Watch the full episode just past the break, and check out the official page introducing the team members in more depth.

    Continue reading World of Warcraft rolls out episode two of Azeroth Choppers

    MassivelyWorld of Warcraft rolls out episode two of Azeroth Choppers originally appeared on Massively on Thu, 24 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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    The Think Tank: Wistfully watching MMOs across the pond
    Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 7:30 pm

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    Black Desert has been filling our headlines lately because of its Korean beta, but over here in the US, we have no inkling as to when or whether we'll ever get our hands on the game. That leads us to this week's Think Tank question: Would you rather know all about the awesome games overseas we might never get to play, or would you prefer they just shut up until they have a plan for those of us in the west? I polled the Massively team members for their take.

    Continue reading The Think Tank: Wistfully watching MMOs across the pond

    MassivelyThe Think Tank: Wistfully watching MMOs across the pond originally appeared on Massively on Thu, 24 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.

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      Black Gold Online closed beta begins May 15th
      Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 8:00 pm

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      BGO
      In a press release issued today, Snail Games announced that the closed beta for its steampunkish MMO Black Gold Online will begin on May 15th. Says the release,
      Closed Beta participants will see large-scale battlegrounds with customizable 'Carriers' (large battle mounts for each faction) and can develop over 100 distinct carrier-types for battle. Black Gold Online also features true hardcore PvP, where players can fight against members of their same faction as well as opposing forces across a variety of battlegrounds, arenas and 'Chambers of Greed.' Finally, players can join even larger Energy Well battles as they form armies to fight for control of precious resources in large-scale faction and guild battles.
      The closed beta will also include revamped graphics and a refreshed interface. We've embedded the latest trailer below!

      Continue reading Black Gold Online closed beta begins May 15th

      MassivelyBlack Gold Online closed beta begins May 15th originally appeared on Massively on Thu, 24 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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      A History of the Great Empires of EVE Online
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 24 April 2014, 6:00 pm
      Andrew Groen, who has written for Wired and the late Penny Arcade Report, has decided to take on the history of EVE Online. In order to fund this project, he has launched a Kickstarter campaign.  Of course he has. The campaign is to fund the printing costs of such a book.  He needs $12,500 to […]


      WildStar Guild Spotlight: Subterfuge (2Arc Gaming) | Ten Ton Hammer
      Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 24 April 2014, 1:39 pm
      WildStar

      In this weeks WildStar Guild Spotlight, I managed to snatch a few minutes of 2ARC Gamings time and more specifically, their WildStar division known as Subterfuge.




      City of Titans nears the end of pre-production
      Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 6:00 pm

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      The very nature of the beast makes this a plausible screenshot.
      Producing a game means doing a lot of things, and sometimes that means choosing not to do things. Missing Worlds Media is wrapping up pre-production on City of Titans, the upcoming spiritual successor to City of Heroes, and one of the things that's been mandatory is keeping a realistic perspective on what can and cannot be achieved on a limited production schedule. The latest development blog talks about exactly that, focusing on something very familiar to everyone who has played an MMO: respawns.

      One of the elements included in the Unreal Engine powering the game is a respawn system. The development team had originally thought about creating an entirely new set of systems, but developing all of that would substantially add to the amount of development time needed in the game. As such, it was deemed as not mandatory for launch. It's a bit of a disappointment, but as the blog entry explains, it's a choice that needed to be made as the game approaches the full production stage.

      MassivelyCity of Titans nears the end of pre-production originally appeared on Massively on Thu, 24 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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      TERA's having a birthday party and you're invited
      Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 6:30 pm

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      TERA
      TERA celebrates its second birthday this weekend, and for reasons that make sense only to MMORPGs and hobbits, that means it's giving its players a bunch of presents.

      En Masse will be handing out 20 prizes per server per day from today to May 1st, with a special jackpot chance for those who play over the weekend. The prizes include party packs, special mounts, skins, and the all-important 2013 swimsuit bundle. Everyone who logs in will be showered in daily federation bills, and this Saturday the team plans to bring in "special guests" who come bearing -- you guessed it -- more loot.

      The studio produced a trailer to punch up the festivities and demonstrate just how far the game has come since launch; we've included it below. Happy birthday, TERA!

      Continue reading TERA's having a birthday party and you're invited

      MassivelyTERA's having a birthday party and you're invited originally appeared on Massively on Thu, 24 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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      John Smedley discusses H1Z1 monetization
      Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 5:00 pm

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      Well, at least the budget plan isn't currently creatively appropriating parts of the Landmark budget.
      Player characters in H1Z1 won't be concerned with money, seeing as how they'll be busy trying to fortify themselves against hordes of shambling zombies. Sony Online Entertainment, however, does indeed want to make money off of the game. President John Smedley took to Reddit to share the details of the team's first monetization meeting, and while it's not a decisive list of how the game will make money, it serves as a preview.

      The early list contains character slots, wearable items, crates with random selections of wearable items, and emotes. The team also intends to allow players to loot wearables from other players, but looted cash items will degrade over time rather than being perpetual acquisitions. Smedley makes it clear that resources like food, water, and ammunition will not be sold, nor will any boosts to those resources, since acquiring these assets makes up the core of the gameplay. Take a look at the post for the details and the community response.

      MassivelyJohn Smedley discusses H1Z1 monetization originally appeared on Massively on Thu, 24 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Combat Resurrection Limitations a Positive Note in Warlords of Draenor | Ten Ton Hammer
      Posted by EverQuest II + World of Warcraft + Warhammer Online: Age of Reckoning + Age of Conan: Unchained + Warrior Epic + Perfect World International + Runes of Magic Features, Guides, and more [HTML][XML][PERM][FULL] on 24 April 2014, 9:24 am
      TaurenPriest.jpg
      Combat Resurrections in Warlords of Draenor will have a whole new set of rules and limitations. Find out why this author thinks it is a positive change.


      Filed under: , , ,

      Dragons Prophet
      Dragon's Prophet has announced the release of the Column of the Prophet content update today. This new challenge features a tower that reaches 100 stories into the sky with monsters that increase in difficulty with each level of the tower. Three sources can be called upon to aid your character whether solo or in a group: a medic, Skyhammer guards, or a war dragon.

      Right now, this update is only for European players of the game handled by Infernum, not SOE. A North American update schedule has not been announced.

      [Source: Infernum press release]

      MassivelyDragon's Prophet EU introduces the Column of the Prophet content update originally appeared on Massively on Thu, 24 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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        Shroud of the Avatar opens up access to Release 5
        Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 4:00 pm

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        MORTAL KOMBAT!
        It's time to get skilled in Shroud of the Avatar's combat system. That is, it's time to actually have access to the skills that will eventually be in the game. Release 5 is now open to the game's backers, and it brings with it 35 of the 171 skills that will eventually be in the full game. Some skill lines are more fleshed out than others; while the Death line has access to death in both touch and ray form, Water is currently limited to Ice Fist and nothing else. But that will change.

        Aside from this major addition, the new release will also see the first wave of potential backers admitted into testing with keys that have been given out via an Alienware Arena promotion. There's also a new lighting model in place and a variety of functionality updates. Whether you're in the early access period or just want to keep an eye on the development, check out the full list of Release 5 notes for more details.

        MassivelyShroud of the Avatar opens up access to Release 5 originally appeared on Massively on Thu, 24 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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        WildStar Guild Spotlight: Subterfuge (2Arc Gaming) | Ten Ton Hammer
        Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 24 April 2014, 1:39 pm
        WildStar

        In this weeks WildStar Guild Spotlight, I managed to snatch a few minutes of 2ARC Gamings time and more specifically, their WildStar division known as Subterfuge.




        New Themes: Alto, Collective, and Worldview
        Posted by WordPress.com News [HTML][XML][PERM][FULL] on 24 April 2014, 1:03 pm
        Whether you're looking for a theme for your blog, online magazine, or collaborative project, this week's crop of new themes comes packed with great features.


        Final Fantasy XIV updates PvP in patch 2.25
        Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 1:00 pm

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        More vanity gear, more rank grinding, please look forward to it.
        When was the last time you were in the Wolves' Den in Final Fantasy XIV? A week ago? A month? Was it never? Well, perhaps you should drop back in, because there's some new stuff in there. New armors. Attractive armors. And don't worry that veterans will have them right away when you log in; these armors require climbing the PvP ranks further, as this patch also adds ranks 31-40 to the ladder. So there's that much more reason to jump into the arena and start earning your Wolf Marks.

        Patch 2.25 also adds a couple of other features. Players can now use materia transmutation to exchange unwanted materia for a (hopefully more desirable) piece of materia at random. Darklight gear has been made dyeable, and Ventures have been added as a possible reward from treasure hunts. Take a look at the full notes for a few more details as well as a list of bug fixes included with the patch.

        MassivelyFinal Fantasy XIV updates PvP in patch 2.25 originally appeared on Massively on Thu, 24 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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        Chaos Theory: Sidestories lead The Secret World in the right direction
        Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 2:00 pm

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        Chaos Theory: Sidestories lead The Secret World in the right direction
        Let me just start by saying that the fact that I have not completed all four of The Secret World's new investigation missions in the recently released Sidestories: Further Analysis does not in anyway diminish the awesomeness of the pack. You don't have to do them all -- or even do them at all -- to appreciate this new content. That's because the beauty of these new missions goes beyond the actual investigative content; it's the fact that it is additional content!

        If there is one thing that TSW fans have been clamoring for, it's more content, especially content that tosses players deeper into the world and expounds on the story. (The popularity of last Halloween's Spooky Stories of Solomon Island quests sure proved that!) So even those who would rather stab their eye repeatedly with their mouse instead of puzzling out an investigation mission should be fistpumping this new development. With this new type of content release, Funcom has hit on an idea that can satisfy nearly everyone! And that certainly bodes well for the future of the game.

        Continue reading Chaos Theory: Sidestories lead The Secret World in the right direction

        MassivelyChaos Theory: Sidestories lead The Secret World in the right direction originally appeared on Massively on Thu, 24 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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          The Long Road to Draenor
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 24 April 2014, 12:00 pm
          Back in September, a few of us returning to World of Warcraft felt like returning home to the comfortable, familiar game we had enjoyed for so long.  It was a happy time and we were happy to be back.  Happy. Happy. Happy. A little later, after the BlizzCon announcement for Warlords of Draenor, the full […]


          Trion's latest ArcheAge livestream is all about gliders
          Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 11:00 am

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          ArcheAge glider
          When it comes to unique ArcheAge features, hang-gliders are pretty near the top of my personal list. Even the dinky little starter glider you get as part of a newb zone quest is more fun than it has any right to be, which is why I'll be watching Trion's latest livestream.

          Said stream is all about gliders, and you can catch it tonight at 7:00 p.m. EDT on Trion's Twitch channel!

          [Thanks WNxArcticwolf!]

          MassivelyTrion's latest ArcheAge livestream is all about gliders originally appeared on Massively on Thu, 24 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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          WildStar dev donates LEGO sculpture to Child's Play charity
          Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 12:00 pm

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          At PAX East 2014
          WildStar developer Carbine Studios made a special donation at PAX East this year that included a $10,000 check and a 50,000-piece LEGO Rocket House that will be auctioned off for the Child's Play charity.

          The rocket house LEGO sculpture stands three feet tall and four feet long and was created by LEGO artist Mariann Asanuma specifically for the charity. The sculpture will be auctioned off at the annual Child's Play Dinner later this year with all proceeds going towards partner hospitals and facilities.

          "We wanted to not only find a fun way to bring a small piece of WildStar to life, but also see the efforts go to a good cause," said Mona Hamilton, vice president of brands, Carbine Studios. "Child's Play is a wonderful charity doing really great things with the gaming industry and we're looking forward to seeing the result of the auction later this year. It was also important for us to say thanks by giving back to the Boston community; they've been great to us over the years at PAX East."

          You can check out a video of the LEGO sculpture being assembled just after the jump below.

          [Source: Carbine press release]

          Continue reading WildStar dev donates LEGO sculpture to Child's Play charity

          MassivelyWildStar dev donates LEGO sculpture to Child's Play charity originally appeared on Massively on Thu, 24 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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            Filed under: , , , , , , , , ,

            As announced in the latest livestream, Landmark's weekly beta update was pushed out until Thursday in order to get new systems ready to deploy into the game. (Sadly, none of them includes water, although players did get a sneak peak of it!) Today, players will be able to utilize the new tool upgrading system, the new detailed template interface, and the claim gallery.

            The tool upgrade system adds a level of depth to crafting, allowing players to increase the stats of all tools made after the update launches. Unlike the initial craft that has elements of RNG dictating the final product, the upgrade system shows players exactly how the tool will be altered.

            The template interface provides many more details, including which and how many materials are needed for each build and which props are involved, and even it provides a screenshot for ease of reference. Also utilizing the screenshot feature is the new gallery section of the showcase; in or out of game, players will be able to search and view claims by tag or owner name, see where they are located, and upvote them.

            If you missed the special sneak peek of the first phase of water (oceans) or you want to hear even more details about the impending update or other tidbits (like upcoming changes to the EQ Worlds app, including Landmark-themed games and exclusive Jeremy Soule music), you can watch the entire livestream below.

            Continue reading Landmark Live showcases tool and template upgrades, offers sneak peak of water

            MassivelyLandmark Live showcases tool and template upgrades, offers sneak peak of water originally appeared on Massively on Thu, 24 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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