Patch 5.2 Notes
Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 4:30 pm

Don't miss: Unofficial PBE Patch Notes for 1/27/2015 - 5 New Skins!
Don't miss: Server Maintenance: Patch 5.2, League of Legends Music, Recent PBE Changes, Pantheon and Taric VU, Skin Sale

Patch 5.2 Notes

Originally Posted by Riot (View Original Source)

Hello, Summoners.

Welcome to the official 5.2 patch notes! With a lot of our 2015 changes in the process of settling down, we realized we could finally tackle some longer-standing design challenges of the game.

Like Deathfire Grasp (there it is).

We'll get into the gritty details soon (well, immediately after this foreword), but the short of it is that DFG has always been a tough item to balance around and, like Lich Bane, we finally realized if we wanted to have healthy mage assassins in the game, we needed to tackle the problem at its source. Ultimately we came to the decision to remove DFG completely (remember, read the context for more information!), but this also frees us up to give cool things for champions who've been shackled by their reliance on the item (or by our fear of them picking one up).



Jukebox Heroes: The quieter side of LotRO's soundtrack
Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 4:00 pm

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lotro
Yes, I'm kind of nuts about the Lord of the Rings Online soundtrack. It could be because I've played this MMO more than most any other at this point, but I like to think that it's also due to a really well-done score that does more for world-building than most soundtracks.

Even though I've talked about the soundtrack as a whole, interviewed Composer Chance Thomas, discussed my favorite housing themes, and reviewed both the Riders of Rohan and Helm's Deep scores, there's still more that I wanted to cover.

Today, I want to share with you exactly why I love this soundtrack: for the quiet moments. There are a select few tracks that are nearly ambient but are also perfectly immersive. I can't help but get kicked in the feels every time one of these comes on, and I know that for years to come I'll have fond memories of LotRO whenever I play them. Let's get a little mellow and hear the whispers of Middle-earth today.

Continue reading Jukebox Heroes: The quieter side of LotRO's soundtrack

MassivelyJukebox Heroes: The quieter side of LotRO's soundtrack originally appeared on Massively on Tue, 27 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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    Unofficial PBE Patch Notes for 1/27/2015
    Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 3:02 pm

    WIP POST

    New Skins in PBE

    Marauder Ashe, Inquisitor Nautilus, Inquisitor Sivir, Heartseeker Varus, Marauder Warwick

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">SonaFile: Sona.inibinKey: game_character_displayname_Sona</td> </tr> <tr> <td class="old-value">
    Sona Maven of the Strings
    • Damage: 53.04(+3 per level)
    • Health: 559.36(+77 per level)
    • Mana: 385.6(+45 per level)
    • Movement Speed: 325
    • Armor: 23.844(+3.3 per level)
    • Magic Resist: 30
    • Health Per 5 Sec: 5.424
    • Mana Per 5 Sec: 9
    • Range: 550
    </td> <td class="new-value">
    Sona Maven of the Strings
    • Damage: 55.04(+3 per level)
    • Health: 567.6(+70 per level)
    • Mana: 385.6(+45 per level)
    • Movement Speed: 330
    • Armor: 23.844(+3.3 per level)
    • Magic Resist: 30
    • Health Per 5 Sec: 5.424
    • Mana Per 5 Sec: 8.092
    • Range: 550
    </td> </tr> </tbody> </table>

    Lore No Lore changes in this Patch. Ability

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">FizzSeastone Trident [ W ]File: FizzSeastonePassive.inibinKey: game_spell_displayname_FizzSeastonePassive</td> </tr> <tr> <td class="old-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) damage over 3 seconds.

    Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as Magic Damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> <td class="new-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) magic damage over 3 seconds.

    Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as magic damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> </tr> </tbody> </table>

    Item

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">Bonetooth NecklaceFile: 3171.inibinKey: bonetooth-necklace-2-2-2-2</td> </tr> <tr> <td class="old-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
    </td> <td class="new-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
    </td> </tr> <tr class="modified"> <td class="key" colspan="2">Greater Stealth Totem (Trinket)File: 3361.inibinKey: greater-stealth-totem-trinket</td> </tr> <tr> <td class="old-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

    UNIQUE Active: Places an invisible ward that reveals the surrounding area for 180 seconds (60 second cooldown). Limit 3 Stealth Wards on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
    • Greater Stealth Totem (Trinket)

      • Warding Totem (Trinket)

    </td> <td class="new-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

    UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
    • Greater Stealth Totem (Trinket)

      • Warding Totem (Trinket)

    </td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Poacher's Knife

      • Hunter's Machete

    </td> <td class="new-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Poacher's Knife

      • Hunter's Machete

    </td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Ranger's Trailblazer

      • Hunter's Machete

    </td> <td class="new-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Ranger's Trailblazer

      • Hunter's Machete

    </td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Skirmisher's Sabre

      • Hunter's Machete

    </td> <td class="new-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Skirmisher's Sabre

      • Hunter's Machete

    </td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Stalker's Blade

      • Hunter's Machete

    </td> <td class="new-value">
    <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
    Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

    Limited to 1 Jungle item</dd> </dl>
    • Stalker's Blade

      • Hunter's Machete

    </td> </tr> </tbody> </table>


    Crowfall's Legionnaire is a four-legged powerhouse
    Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 1:00 pm

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    crowfall
    Today's a series of firsts for Crowfall reveals. It's the first glimpse of the game's second announced class, the Legionnaire. It's the first look at a character who is other than human -- and is in fact a Centaur. And it's the title's first in-game environment screenshot.

    Crowfall has also posted a handy FAQ that goes into depth about the character creation process, teases Mac support, and eschews traditional MMO levels as a means of progression.

    MassivelyCrowfall's Legionnaire is a four-legged powerhouse originally appeared on Massively on Tue, 27 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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    Bungie aims to fix parts of Destiny's economy in House of Wolves
    Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 2:00 pm

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    For a given value of fix, obviously.
    Bungie made some mistakes with the first bit of Destiny DLC. That's not editorializing; that's a takeaway from a post that designer Luke Smith made regarding mistakes that will not be repeated for the game's second bit of downloaded content, House of Wolves. Smith explains the shard economy essentially functioned as a barrier to prevent people from actually equipping their shiny new pieces of kit, thus invalidating and minimizing the effort put forth by players.

    Ultimately the goal is to make reaching level 32 with gear easier while giving players more incentive to keep tweaking their setup via new upgrades and better traits on items. Smith also states that the economy is not going to be adjusted this tier simply to ensure that the people who have already put this much work in will not find themselves invalidated again. It's a change to be made moving forward, one that will hopefully improve everyone's experience in the game once the second DLC update drops.

    MassivelyBungie aims to fix parts of Destiny's economy in House of Wolves originally appeared on Massively on Tue, 27 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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    [NA] Server Maintenance: Patch 5.1

    Originally Posted by Riot (View Original Source)

    On 01/28/2015, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 5.2. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

    [EUW]

    Originally Posted by Riot (View Original Source)

    On 28/01/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.2. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



    Hyperspace Beacon: Examining SWTOR's producer letter
    Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 12:00 pm

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    Hyperspace Beacon: Let's take apart SWTOR's producer letter
    At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this cantina yielded us an early look at Producer Bruce Maclean's roadmap letter to the community.

    In the letter, he talks about where the SWTOR story will take us, what's on the horizon for flashpoints, personal stories, planets, and the outfit designer. But what is all this new stuff, and should it get people excited about the coming year? Unfortunately, there is no easy answer for that. If you play for similar reasons as I do, then there is plenty to be excited about. However, there are certain players, like PvPers, who might be a little frustrated by what they are seeing and not seeing in the letter.

    Continue reading Hyperspace Beacon: Examining SWTOR's producer letter

    MassivelyHyperspace Beacon: Examining SWTOR's producer letter originally appeared on Massively on Tue, 27 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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      Early Access: H1Z1 First Impressions
      Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 27 January 2015, 1:00 pm
      I’ve been stepping outside of my normal gaming routine lately. In my current state of mind, I’m not in the mood for following a lot of rules (quests) and pre-defined routines. I’m winging it and playing more casually. That is how H1Z1 has entered the line-up.


      Low Elo Podcast EP. 132 - Nefarious Spaghetti
      Posted by Low Elo: The League of Legends Podcast for the Players - Low Elo [HTML][XML][PERM][FULL] on 26 January 2015, 11:00 am
      On this Episode of Low Elo: the League of Legends podcast, we welcome Nefarious Giraffe to the cast as we go over Riot's changes for Season 5, why no one will ever buy wards again and mourn the death of the Rune Combiner. This week we want to know what crazy, real-life applications you can find for a Zz'rot Portal! You can send your suggestions and other email to team@lowelo.com. You can follow the hosts on twitter: @LowEloDave, @Belsaas, and @LoLNefarious. This week's soundtrack is Siesta by Jahazzar.


      Media Link

      Guild Wars 2 is replacing its trait unlock system
      Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 10:00 am

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      Make it ever so much easier to not be bad.
      Do you like the current unlocking system for traits in Guild Wars 2? If you don't, you're in good company; very few people actually like it. The good news, at least, is that it doesn't appear that it's going to be a problem in the near future. Game director Colin Johanson spoke out recently on the game's forums stating that the pending release of Heart of Thorns gave the team more freedom for discussing future plans and core gameplay changes.

      With the inclusions of specializations and account-wide masteries, the existing trait system is going to be replaced by a simpler system to ensure that progress and advancement is where the development team wants it for all Guild Wars 2 characters. More updates on how the system will work are promised as the release draws closer, but if you don't like the existing system, you can at least take heart that it's going to be gone before too much longer.

      MassivelyGuild Wars 2 is replacing its trait unlock system originally appeared on Massively on Tue, 27 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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      World of Warcraft adds selfie support
      Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 11:00 am

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      Still no meaningful solo progression so im chillin #yolo #warlords #lol
      Were you afraid that with the addition of Twitter support in the next World of Warcraft patch you would be deprived of the joy that is taking selfies in-game? Worry no longer. The addition of the S.E.L.F.I.E. camera in patch 6.1 ensures that you can indeed log in, find a nice view, and then duckface at the camera before shooting off a character picture for all of your devoted followers. It's the best thing in the expansion so far.

      Grabbing the item requires nothing more than a rare follower mission with no significant bells or whistles, with another upgrade mission available to pick up a set of various filters for the camera. Our sister site has a guide to making use of the new device, along with the requisite speculation that it will tie more directly into the Twitter integration. That feature isn't currently enabled, but it can't be coincidence that the new camera arrived at the same time, can it?

      MassivelyWorld of Warcraft adds selfie support originally appeared on Massively on Tue, 27 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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      Comics!?
      Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 27 January 2015, 10:00 am
      I'm not a comic book guy.  I never really have been.  And while I love webcomics like Penny-Arcade I don't think I've ever bought a physical comic book in my life.

      There have been two times when I waded into the shallow end of the comic book pool.

      The first time was when one of my roommates in college gave my PDFs of comic series he thought I would like.  It basically ended up being the entire run of Walking Dead and Y The Last Man.  Neither series had been finished at that point but I read everything that had been released at the time.  While it didn't get me to run out and buy the next entry in each series, it did show me that modern comic books aren't all boring superheroes rehashing the same events and situations.

      My second exposure was a year or two ago on free comic book day when I learned about Comixology.  It's an app, web interface, and online store where you can buy comics digitally.  They were offering something like the first issue of 40 different comic series for free.  I downloaded all of the free comics and found a bunch I liked.

      In that process I found that a Penny-Arcade spin-off comic about the Lookouts was available on Comixology.  I actually paid for the entire series.  Those were the first, and only, comics that I've ever purchased.

      Until last week.

      Last week this happened.



      Star Wars #1 by Marvel was released and it sold over a million copies.  I guess that's a huge benchmark in the comic book world.  I did some research and found out that typically the biggest and most eventful comics will max out around 250,000 sales.  One million sales is just unheard of.

      It's the first Star Wars comic that is canon to the franchise.  Until very recently the license for Star Wars comics was held by Dark Horse.  They've made comics in the universe since the early 90s.  With Disney acquiring the Star Wars franchise they have handed over the reigns to Marvel, wiped away the entire comic backlog from Dark Horse, and are starting fresh.

      Everything in the comics from this issue forward is canon and will effect the universe going forward.

      If you can't tell by now, I bought it.  I snagged it through Comixology since I'm already familiar with their store.  It's a good start to a series that I plan on keeping up with.

      Maybe this is what will finally get me to become a comic guy.  But maybe not.  Maybe I'm just a Star Wars guy.  I'm ok with it, either way.


      The Daily Grind: Are there any MMO dailies that don't make you cringe?
      Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 8:00 am

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      GTA Online
      You know what I don't think MMOs need more of? Dailies. I think most core MMO gamers are tired of a mechanic that exists, transparently and unashamedly, to keep us completing repetitive tasks on a daily basis and keep us logging in, and in some cases, paying our subs. Even a well-constructed daily achievement system and totally benign daily login rewards can be irritating.

      But out on the fringes of the MMO space, gamers are just discovering the allure of the daily. VG247 pubbed an editorial last week arguing that GTA Online ought to copy -- wait for it -- Destiny's "intrinsic" dailies and rewards; without them, the writer opined, players are "reminded that the grind is most certainly real."

      Call me jaded, but I say themepark dailies are usually just as grindy as whatever formless grind they're meant to replace, and I suspect the players who need something to do at the "end" of online co-op shooters would probably be happier with a sandboxier MMORPG to begin with. But surely there's some sort of dailies that we do like. Are there any MMO dailies that don't make you cringe? Which game can boast the best? (And can we tell GTA Online to copy those, please?)

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are there any MMO dailies that don't make you cringe? originally appeared on Massively on Tue, 27 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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        Frontier lays off 15 employees
        Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 9:00 am

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        Keep flying on anyway.
        Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio.

        No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

        MassivelyFrontier lays off 15 employees originally appeared on Massively on Tue, 27 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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        In The HR Conference Room of the Gaming King
        Posted by Articles [HTML][XML][PERM][FULL] on 27 January 2015, 6:19 am

        APPLICATION FORM HR-042

        Job Opening: The Game King's Court Jester

        1. Tell me about yourself.

        Not much to tell. I'm a pig farmer, son of a pig farmer who, was married to another pig farmer. The difference is that I have a sense of humor, which my father, Mr. Pig Farmer, most certainly does not.

        2. What interests you about this opening?

        Prithee, sirrah, to jest in the halls of the Game King would be the greatest honor in the land.

        read more




        I think i got butt raped in hearthstone today
        Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 26 January 2015, 11:09 pm

         

         

         

         

         

         

         

        I don’t think i have ever lost this badly before in hearthstone. I did not realize the guy had played both the legendary monster that spawn that 11/11 mob. He also added deathwrattle on the mob a few time and i ended up with 5 of the 11/11 [...]

        Related posts:
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        The Stream Team: This Marvel Heroes event is for the cows
        Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 8:00 pm

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        Anyone who has played Marvel Heroes for more than 30 minutes knows that this game is big on events because there is always an event going on! And the latest event has really gone to the cows. That's right, cows: many, many cows. Having never been to Bovenheim before, Massively's MJ ventured forth this weekend with other Minions to see what all the heifer hoopla was about. It's no joke when the first explamation heard upon entering was, 'Holy cow!" You seriously have to see this place to believe it. So join MJ and the Minions at 8:00 p.m. for their second trip into the land of moo, moo, quack?

        Game: Marvel Heroes
        Host: MJ Guthrie
        Date: Monday, January 26th, 2015
        Time: 8:00 p.m. EST

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: This Marvel Heroes event is for the cows

        MassivelyThe Stream Team: This Marvel Heroes event is for the cows originally appeared on Massively on Mon, 26 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: The pseudo-MMOs of PAX South 2015
          Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 9:00 pm

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          NSM - Gigantic
          Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

          This past weekend was PAX South 2015, the first PAX held in San Antonio, and our reporters covered not-so-massive online games in addition to MMORPGs, including Star Citizen, Elite: Dangerous, Shroud of the Avatar, Gigantic, Moonrise and State of Decay, Pox Nora, and TUG. Here's what else the week brought not-so-massive fans.

          Continue reading Not So Massively: The pseudo-MMOs of PAX South 2015

          MassivelyNot So Massively: The pseudo-MMOs of PAX South 2015 originally appeared on Massively on Mon, 26 Jan 2015 21:00:00 EST. Please see our terms for use of feeds.

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            Pox Nora
            Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by a tiny team and developed incrementally through the feedback of a passionate fan base.

            Pox Nora was free-to-play before free-to-play was a thing. It's gone from tiny little indie to SOE-backed product and back again. And through its eight years, it's managed to fly quietly under the radar while its developers continually churn out content, implement community ideas, and expand its possibilities.

            At PAX South over the weekend, I sat down with Arthur Griffith, CEO of Desert Owl Games and co-creator of Pox Nora, to learn more about the game and its latest content additions.

            Continue reading PAX South 2015: Pox Nora is the coolest online card game you've never heard of

            MassivelyPAX South 2015: Pox Nora is the coolest online card game you've never heard of originally appeared on Massively on Mon, 26 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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              Star Trek Online starts its fifth anniversary celebration
              Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 5:00 pm

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              sto
              It was five years ago February 2nd that Star Trek Online came mewing into the MMO world, bringing with it final frontiers, infinite diversity, and canon-approved lockboxes. Cryptic's so excited to share this milestone that it's starting the celebrations a little early with a daily giveaway from today through Thursday, beginning with a free research and development pack.

              The real special treat is more than just casual freebies, however. The team's introducing a brand-new featured episode, Dust to Dust, starring Garrett Wang as Harry Kim. Q is also returning with his annual events, although this time around he's adding an Omega Particle minigame to the mix.

              Completing both the featured episode and Q events will earn tokens to spend on various rewards (including a Kobali Samsar Cruiser) and fragments that can be assembled for an Omega upgrade kits.

              MassivelyStar Trek Online starts its fifth anniversary celebration originally appeared on Massively on Mon, 26 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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              Here's how to steal from NPCs in Elder Scrolls Online
              Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 3:00 pm

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              "Justice is coming to Tamriel," according to ZeniMax's latest website notice. It's probably more accurate to say that criminality is coming to Tamriel, though. More specifically, Elder Scrolls Online's upcoming Update 6 features the justice system which will enable your avatar to participate in a variety of underhanded activities including murder and thievery.

              The latter involves relieving hapless NPCs of their valuables while avoiding those pesky town guards, and the former involves assaulting and even killing AI citizens. At some point you'll end up with a bounty on your head, which in turns affects how guards react to your presence. Click through the links below to read the rest of the details.

              MassivelyHere's how to steal from NPCs in Elder Scrolls Online originally appeared on Massively on Mon, 26 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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              World of Warcraft unleashes its full patch 6.1 patch notes
              Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 4:00 pm

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              Loud noises.
              The first major patch for World of Warcraft's latest expansion is here! If by "here" you mean "on the test realm," anyhow. So not here at all. The opposite of here; still preparing to be here. One might even go so far as to say it's there. But the full (preliminary) patch notes for the test realm are available right now for those who'd like to see what's around the corner aside from brand-new Blood Elf models.

              Garrison fans will have plenty of things to enjoy, with new visitors offering quests, new follower missions, and a new music box available. Players can also make use of a new Twitter integration feature and the new heirloom collection tab. Several classes are also seeing talent and balance adjustments, including across-the-board buffs to healer damage output for adventuring in the world. No word yet on when the patch will drop, but you can see what it contains from the patch notes.

              MassivelyWorld of Warcraft unleashes its full patch 6.1 patch notes originally appeared on Massively on Mon, 26 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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              PAX South 2015: Life is Feudal revives the good ol' MMO feel
              Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 2:00 pm

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              The good ol' MMO feel
              When the assignment for Life Is Feudal came to me, I questioned why I was covering a game that really didn't seem to be an MMORPG in my eyes because of its separate servers and the survival feel of the setting. It felt to me initially that I was covering another DayZ, one set in a medieval era and no zombies. But as I found out at this year's PAX South, I was completely wrong.

              Interestingly, I didn't find out what kind of mistake I made from the head honcho of Bitbox, Vladimir Piskunov. I found out from someone who has been playing for a long time and was invited to play at the Life Is Feudal booth. His name is Bill, and he's the "superfan" who demoed the game for me. He explained the ins and outs of the mechanics until I started having Ultima Online flashbacks. We discussed the skill system and trekked around the world, and then reminded me that LiF will eventually be an MMORPG. And I could certainly see how. If sandboxes are your thing as they are mine, then maybe this game is up our alley.

              Continue reading PAX South 2015: Life is Feudal revives the good ol' MMO feel

              MassivelyPAX South 2015: Life is Feudal revives the good ol' MMO feel originally appeared on Massively on Mon, 26 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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                PlanetSide 2 smashes world record for biggest FPS battle
                Posted by Massively [HTML][XML][PERM][FULL] on 26 January 2015, 1:00 pm

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                ps2
                Those of you who turned out to help PlanetSide 2 set a world record this past Saturday now have the satisfaction of knowing that you're officially a part of gaming history.

                The Guinness World Records title for "Most Players Online in a Single FPS Battle" was set by the combined efforts of three factions and 1,158 players on January 24th in the game. The immense fight took place in a single instance and surpassed the previous record holder of Man vs. Machine, which reached only 999 players in 2012. The title will be included in the Gamer's Edition of the World Records.

                PlanetSide 2 Producer David Carey wanted to thank those who participated, adding that this put the title right back where it belonged: "PlanetSide held the original record for this achievement and we're thrilled to have officially taken it back with PlanetSide 2."

                [Source: SOE press release]

                MassivelyPlanetSide 2 smashes world record for biggest FPS battle originally appeared on Massively on Mon, 26 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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                  Free Champion Rotation
                  Posted by News [HTML][XML][PERM][FULL] on 26 January 2015, 12:33 pm

                  This week's free champion rotation has been posted. These champions will become free to play starting tomorrow January 27th.




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