The Daily Grind: Do you defend your favorite MMO?
Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 9:00 am

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I think I'm getting old, because there was a time when I'd wade into a forum discussion about my favorite MMO and defend it to the death against all comers. I still catch myself doing that on occasion, but said occasions are getting rarer. The passion hasn't gone anywhere, but I'd rather just go play it than argue about it, you know?

What about you, Massively readers? Do you defend your favorite MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Do you defend your favorite MMO? originally appeared on Massively on Thu, 30 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Typical Deed Work
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 30 October 2014, 6:59 am
    My deed in Wurm Online is coming along nicely. I managed to finish the stables and terraform a good portion of the upper tier, the last part of the deed that is still pretty much mountainside. The latest patches brought … Continue reading


    Wait, What? The Giants Win the World Series Again?
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 October 2014, 11:46 pm
    Back in 2010, as the San Francisco Giants finished their first game in their first appearance in a World Series this decade, I wrote about what a long road it had been as a fan of the team for at least four decades.  There had been lots of good times, I saw many great players, […]


    First Look At Team Fusion
    Posted by Cloth5 [HTML][XML][PERM][FULL] on 29 October 2014, 11:13 pm

    This is Team Fusion, a new up-and-comer in the challenger scene. The team’s roster was officially announced via twitter on October 23rd and quickly set the community abuzz with the daring lineup. I had the opportunity to sit down with the team and its owner Veyloris to discuss the team’s beginnings and their chances in the […]

    The post First Look At Team Fusion appeared first on Cloth5.




    BOO!
    Posted by Articles [HTML][XML][PERM][FULL] on 29 October 2014, 10:48 pm

    What makes a game scary? Is it surprises? Is it gore? Is it psychological?

    Well, yes, it's psychological. It's all psychological. Psychology is largely the study of fear. Just as all crime eventually boils down to theft (theft of property, theft of peace of mind, theft of life, etc.) so, too, all the study of psychology boils down to the study of fear. Not just the obvious stuff, like phobias, but the trinity of innate psychological needs for competence (I'm afraid I'm not good enough), autonomy (I'm afraid I can't do this on my own) and relatedness (I'm afraid people won't accept me). Virtually all of modern psychoanalysis is basically finding out what a person fears most and confronting it until it loses its power. So bear in that mind the next time someone says they prefer "psychological" scares to monsters-jumping-out-of-closets-unexpectedly scares. They're both psychological scares, they just poke different psychological buttons.

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    Line of Defense's Derek Smart recaps ongoing test phase
    Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 10:00 pm

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    Line of Defense
    3000AD's Derek Smart has penned a new Line of Defense developer blog outlining the current state of the MMOFPS title's early access test phase. Smart explains that more than half of the game's world stations have been opened to testers so far, with two more stations expected to open soon. The final four will unlock when aircraft are patched in.

    Smart also says that his team is working on a public roadmap website so that players can track release progress and vote on new features. He thanks his testers for their patience with the "staggered" test schedule. " It is for the greater good," he writes. "Been doing this a very - very - long time, so you just have to trust that I know what I'm doing."

    Earlier this fall, Line of Defense launched on Steam's early access program, but an error allowed the public to download the game without paying for a founder's pack, leading to negative reviews when the games were confiscated and eliciting a fiery response from Smart.

    MassivelyLine of Defense's Derek Smart recaps ongoing test phase originally appeared on Massively on Wed, 29 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Pumpkin carving in Landmark
    Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 9:00 pm

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    If you hadn't noticed, Halloween is almost here! And Massively's MJ still hasn't carved her Landmark pumpkin yet. That means she has to dive in and get cutting in order to have it done in time for the holiday. Now the question is, what to carve? MJ invites you to come put your creative touches on the soon-to-be masterpiece. Join us live at 8:00 p.m. for some slicing and dicing, Landmark style.

    Game: Landmark
    Host: MJ Guthrie
    Date: Wednesday, October 29th, 2014
    Time: 8:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Pumpkin carving in Landmark

    MassivelyThe Stream Team: Pumpkin carving in Landmark originally appeared on Massively on Wed, 29 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Halloween goes live in Anarchy Online
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 6:30 pm

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      ao
      Halloween is officially a "go!" for Anarchy Online, which brings back the seasonal festivities as well as the sinister Uncle Pumpkin Head.

      In an October development update posted today, Gameplay Designer Henry Senger confirmed the start of the holiday. Senger said that there will be many varieties of returning Pumpkin Heads in the game, as well as an assault by the Entvined on Enigma Grove. Players can get cool loot not only by defeating these mobs but by merely logging in to claim several free items including a pumpkin helmet.

      Anarchy Online recently installed a quality of life patch and confirms that testing is ongoing for the 18.7 update. "Once the Inferno Missions have been patched to Live, the majority of focus will shift back to 18.7, which includes, but is not limited to, the NPE and profession rebalance," Senger said.

      MassivelyHalloween goes live in Anarchy Online originally appeared on Massively on Wed, 29 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.

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      Final Fantasy XI wants you back really bad
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 7:00 pm

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      Final Fantasy XI is dangling quite a few incentives for adventurers considering a return to Vana'diel. First up is the Idyllic Vana'diel campaign, which begins on November 10th. You'll get login prizes, double XP, and more.

      There's also a discount campaign, which features substantial price reductions on everything from the Seekers of Adoulin expansion pack to the FFXI Ultimate Collection Seeker's Edition. Finally, don't forget about the Adventurer Appreciation campaign, which rewards players who had active accounts between September 1st and October 31st.

      MassivelyFinal Fantasy XI wants you back really bad originally appeared on Massively on Wed, 29 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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      Path of Exile now accepting Karma Koins
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 8:00 pm

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      poe
      Do you need an alternate way to make purchases in Path of Exile? Yesterday, Grinding Gear Games declared to the world at large that it would also be accepting Karma Koins as payment. These are basically point cards that you can pick up from a variety of retailers for $10 to $50 each.

      As an incentive for players to try out the Karma Koin system, Path of Exile will give out a Voidgate Portal effect for everyone who uses a card. Karma Koin claims to donate 1% of sales to charities, including one that brings drinking water to families in Cambodia.

      [Thanks to Ville Uusitalo for the tip!]

      MassivelyPath of Exile now accepting Karma Koins originally appeared on Massively on Wed, 29 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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      No, Virginia, Gamergate isn’t Going To Destroy Christmas
      Posted by Zen Of Design [HTML][XML][PERM][FULL] on 29 October 2014, 6:11 pm
      I like Oliver Campbell.  As far as #GamerGaters go, he’s a moderate, reasonable guy, and he comes at the topic of ethics in games journalism with relative experience and logic


      SoW: Update 2 & Bragging Rights
      Posted by Welshtroll [HTML][XML][PERM][FULL] on 29 October 2014, 4:45 pm
      Over the past week I have played SoW almost everyday, the short match times work nicely with the time I have to game. Warhead is still my favourite character and remains in rotation of the free Sentinels which means I’ve not always been fast enough to pick him at selection. However I have been using […]


      Guild Wars 2 takes another stab at e-sports
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 5:30 pm

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      esl
      Guild Wars 2 is once again dipping its toes into the world of competitive e-sports, this time in association with the Electronic Sports League. ArenaNet is sponsoring the Go4GuildWars2 Cup as a result, challenging PvP players to fight over weekly cups for money.

      The weekly prize for the cup is $500 or €500 per region, with a lead-up to the grand monthly prize of $1,500 or €1,500. Top winners from each weekly cup will be invited to participate in the monthly finale. The cups will take place every Sunday with the first beginning on November 2nd. It's open to everyone who would like to sign up and can be watched by all.

      "Our hope is that these weekly cups will help drive our players forward in terms of skill, strategy, and teamwork," ArenaNet stated.

      MassivelyGuild Wars 2 takes another stab at e-sports originally appeared on Massively on Wed, 29 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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      CCP explains EVE's upcoming mission guidance system, CSM changes
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 6:00 pm

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      CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how the new feature is presented in today's diary. It's a lengthy read, but you can also see the new system in action if you log onto EVE's Singularity test shard.

      CCP has also delivered minutes from the Council of Stellar Management's summer summit earlier than expected. CCP Leeloo explains that the studio will make further changes to the CMS next year, starting with lengthening the winter summit and shortening the current CMS's term to better align with next year's Fanfest. Applications for CSM10 open on January 30th.

      MassivelyCCP explains EVE's upcoming mission guidance system, CSM changes originally appeared on Massively on Wed, 29 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Updated Summoner’s Rift Nears Open Beta!
      Posted by News [HTML][XML][PERM][FULL] on 29 October 2014, 4:08 pm

      Updated Summoner’s Rift Nears Open Beta!

      Originally Posted by Riot (View RedTracker Source)

       

      For almost six months, we’ve had the updated Summoner’s Rift stewing on PBE as we made tweaks and changes based on your feedback. Although we’ll continue to refine and optimize, we’re pretty happy with where we’re at right now, so we’ll soon be moving onto the next phase: open beta! Once the 2014 season is officially wrapped, we’re going use a staggered rollout during preseason, pushing the updated map onto live in stages to help ensure server stability. Here’s the order for our planned rollout:

      • Stage 1: Team Builder and Intro Bot games
      • Stage 2: All normal modes, custom games, and all other bot modes
      • Stage 3: Ranked

      We expect this rollout could take several weeks and we may delay stages if we run into bugs or server stability issues. That said, our plan is to push it out as fast as we can while making sure its appearance is toaster-friendly and doesn’t Lee Sin kick our servers into oblivion.

      Finally, while this is still technically a beta (we're planning to continue to update Summoner's Rift--for example, expect updates in the next couple of patches!), the updated Summoner’s Rift will eventually completely replace the old one, so there will be no separate queues to play on the existing SR. This’ll allow us to focus our resources on improving the updated SR, and avoid splitting the team’s focus by having to make the upcoming preseason changes on both.

      From the entire team that worked on this update, we truly wanted to thank you for your feedback! We can’t wait to face you all in-game on Summoner's Rift




      Phoebe
      Posted by Morphisat's Blog [HTML][XML][PERM][FULL] on 29 October 2014, 2:48 pm
      The website for Phoebe, the patch that will be released next week, as I write this, is up. Of course the biggest change is the 0.0 movement change as it’s called on the site. It stirred up a lot of unrest on the forums. But since I have no involvement in 0.0, the Sensor scanner […]


      Choose My Adventure: Closing off our time in Swordsman
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 3:00 pm

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      Swordsman
      I've spent quite a bit of time in Perfect World Entertainment's Swordsman this month. Thanks to the unique layout of October 2014, Swordsman ended up getting an extra week compared to most Choose My Adventure endeavors. And while I'm ready to move on to the next game, it was nice to have some extended time with Swordsman before sending it to that magic hard drive in the sky. Sometimes a few extra days can give you time to see things in a game you didn't see before.

      Swordsman is definitely a game that grows on you. The experience continually improves. If you're willing to stick through the slow opening and limited early experience, there's a pretty interesting game waiting to be discovered.

      Continue reading Choose My Adventure: Closing off our time in Swordsman

      MassivelyChoose My Adventure: Closing off our time in Swordsman originally appeared on Massively on Wed, 29 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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        Global Chat: Wrongs and rights
        Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 3:30 pm

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        trove
        So often, bloggers are struggling to succinctly answer the same question in a variety of formats: What is right with this game and what is wrong with it? It gets complicated fast when biases, comparisons, and general drama enters into it, although I wouldn't have it any other way. MMOs should be filtered through our various viewpoints to gain broader understanding and (hopefully) provide better feedback.

        This week in our journey around the blogosphere, we'll take a second look at Trove, see where ArcheAge messed up, and attempt to understand why PvP sandboxes will wither and die if they're not welcoming to carebears. What's wrong? What's right? That's up to them -- and you -- to decide!

        Continue reading Global Chat: Wrongs and rights

        MassivelyGlobal Chat: Wrongs and rights originally appeared on Massively on Wed, 29 Oct 2014 14:30:00 EST. Please see our terms for use of feeds.

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          Camelot Unchained devs play music, talk audio stretch goal
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 4:00 pm

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          If you've ever wanted to see Mark Jacobs fend off a wasp attack, the latest Camelot Unchained dev diary video is for you! It's also noteworthy because Jacobs details how the crowdfunded PvP sandbox met its previous stretch goal and how it is now on to a "sound and effects" stretch goal.

          "This is a very serious attempt to have triple-A sound and effects," he says, before going on to explain how CityState will hire a dedicated engineer, license a top engine, etc. Click past the cut to watch Jacobs, a wasp, Grumpy Cat, and the CU dev band.

          Continue reading Camelot Unchained devs play music, talk audio stretch goal

          MassivelyCamelot Unchained devs play music, talk audio stretch goal originally appeared on Massively on Wed, 29 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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          The Crew preps second console beta test for November
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 4:30 pm

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          crew
          Gentlemen and ladies, start your virtual engines! The Crew is preparing to roll out its second closed beta test, starting on November 6th and ending on the 10th.

          PC players will have to wait in the wings, as this beta test is for Xbox One and PlayStation 4 players only. The test will cover two regions of the game, the Midwest and East Coast, and include PvP competitions and both Street and Dirt car specs.

          The Crew is currently aiming at a December 2nd launch date.

          [Source: Ubisoft press release]

          MassivelyThe Crew preps second console beta test for November originally appeared on Massively on Wed, 29 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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            Leaderboard: Is TERA's expansion tempting you to play?
            Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 5:00 pm

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            I haven't played TERA in a long while. I always to meant to give it more of a shot, but for whatever reason it's never worked out. On the heels of En Masse's first expansion announcement, I'm thinking about it again, though it's going to take some doing to pry me away from ArcheAge.

            What about you, Massively readers? Is TERA's Fate of Arun expansion tempting you to play? Vote after the cut!

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            Continue reading Leaderboard: Is TERA's expansion tempting you to play?

            MassivelyLeaderboard: Is TERA's expansion tempting you to play? originally appeared on Massively on Wed, 29 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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              Jack-in-a-Boxman-O-Lantern
              Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 October 2014, 1:30 pm
              In time for Halloween, our very own Lindsay Westcott put together some very evil jack-o-lantern templates. Below you can print out any of our designs. If you’d like to share your carving skills with these templates or your own Bethesda creations, tweet us with the hashtag #BethesdART or email us at bethblog@bethsoft.com. Print the ”Jack-O-Lantern […]


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              Elite
              After a brief technical delay, Elite: Dangerous' "Beta 3.00 is now available," declares a post on the official Frontier forums. The patch notes are extra long; new and updated features include new ships, player-driven interdiction, fuel scooping from stars, asteroid mining, visual overhauls to planets, philanthropy missions, and an expanded game map with now over 2400 systems. Frontier has also added hundreds of audio tweaks and bug fixes. Players have continued reporting stability issues with the new patch.

              This episode of beta, like the phases before it, is exclusive to those who've pre-purchased the game and beta access. Massively's Mike Foster spent September playing the game in beta 1 and had enough fun to say that he "would happily recommend it" but for the beta price tag.

              We've included the new beta 3 trailer below.

              Continue reading Elite: Dangerous' third beta is now live with new systems, ships, and interdiction mechanics

              MassivelyElite: Dangerous' third beta is now live with new systems, ships, and interdiction mechanics originally appeared on Massively on Wed, 29 Oct 2014 12:30:00 EST. Please see our terms for use of feeds.

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              RIFT's Autumn Harvest returns
              Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 2:00 pm

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              rift
              Starting this afternoon, RIFT's annual Autumn Harvest will return, bringing back the special fall-themed realm and all of its related quests and activities. In addition to Halloween rifts and the monster mash, this year's Autumn Harvest will activate seasonal minion adventures and a trio of new followers to boss around.

              RIFT is also hotfixing several small issues today, such as tweaking the minion system, increasing XP in Nightmare Tide dungeons, and making sure hit was added to various quest and crafting rewards for endgame activities.

              The Autumn Harvest runs from today through November 13th. Both Junkies Nation and RiftGrate have excellent guides for those looking.

              MassivelyRIFT's Autumn Harvest returns originally appeared on Massively on Wed, 29 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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              Rome – Ambushed
              Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 October 2014, 1:00 pm
              I was late to the Roman slaughter on Friday night as the Reaver extraction operation from Insmother took longer than expected… which is pretty much how every op in EVE Online works.  What will happen if we deploy somewhere even further away? Anyway, I showed up to find matches in progress, with Mattman and Loghound […]


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