'Welcome back, again :)' by Kadrasar Submitted on 2009-02-25 19:13:21 CST Gotta say I love this podcast, you guys have kept me in and out of EVE for the better part of 2 years now. Even with your unpredictable, infrequent, and confusing recording shedule. If you have even one episode every couple of months, you'll still be pulling folks like me back into the game. So long as you're podcasting, I'll keep listening :)
Kadrasar
'Ken Zoku' by SaraPickell Submitted on 2009-02-25 22:14:33 CST To be honest, I don't know what Zoku means, but Ken in Japanese usually refers to sword. eg. Kendo "sword way".
Also, I'll be faithfully listening as long as you guys to put out shows here on Virgin Worlds. You're just fun to listen to.
'\o/' by FarSpace Submitted on 2009-02-26 01:42:47 CST Hi folks! You 2 have helped me to do better in life, you guys have been a great inspiration to be more active in life and lots of other stuff since the 1st time I started listening to the both of you. Thank you.
'GO GOONS! ' by Braden Submitted on 2009-02-26 05:40:15 CST I have been listening to your guy's show for almost a year now but it was not until a few months ago did I start playing Eve. I joined GoonSwarm in the Merch Industrial corp following my friend who joined it a few weeks ago. I joined about 3 days before the invasion of Delve and let me say Eve has been more fun than ever. Great show keep up the good work but i want more shows!
'Kenzoku' by barb Submitted on 2009-03-01 15:38:45 CST Hey, I love your podcast. I lived in Japan for 3 years and studied Japanese longer then that; Kenzoku normally means family of comrades... The "zoku" half of the word is from the word Kazoku means family. Hope to hear another podcast again soon.
'Prognostications ' by Stemline Submitted on 2009-03-03 18:20:47 CST Warp Drive Active: - the podcast that proves that although New Eden was meant to resemble Babylon 5, it's actually populated by people who belong in Red Dwarf. Fail-mails(tm) always a good segment, as are the occasional interviews. Compulsive listening, if only to hear Urban getting totally pwned by pronunciation tasks.
Now about Brent's prognostications. Your disdain for these was clear, but he's basically right isn't he? "...lack of real developments.." he said. Well, EVE's designers have long settled on just one basic approach "" to deepen the complexity of the existing game mechanics. Always depth, never breadth. The Apocrypha expansion is case in point. Yes, said approach means more fun for us minimax-obsessed established players. But deeper complexity just widens the distance between the game and potential new players, especially casual types. The game needs more breadth of imagination, not yet more ships and modules, however cool they are in pvp.
Anyhow, another good podcast guys, looking forward to the next randomly broadcast instalment.
---------------------------------------------------------------------------------------------------------
Footnotes (thought it best to try to justify the above)
1 ) Apocrypha changes from a new player point of view:
T3 items and ships = high level gear (epic items/epic mounts) that are crafted and used by high level people. Not for newbs, then.
Wormholes and Sleepers = high level dungeons with extra-tough mobs. Sounds like raid-guild stuff. Not for newbs either, really.
Epic mission arcs = grind fests, plus travel. Targeting flashing red crosses in deadspace, then jumping twenty systems. Fun fun fun. Some newbs will like this. Maybe.
2) Breadth vs Depth
An example of the lopsided development of EVE, posed as an exercise for the reader:
Question A. Using the market window, count the number of different types of .
Question B. Using any ship, go count the number of different graphic-models for planets or moons.
(Answer to first question: Lots and lots. Answer to second question: Very very few.)
You see what I mean? The space background of this space game is a repeating backdrop in the purest Hanna-Barbera tradition. Putting space-stuff into what is still advertised as a space game has been ignored (for five years) in favor of increasing item-related complexity.
'oops ' by Stemline Submitted on 2009-03-03 18:27:58 CST oops,typo in posting above. If anyone reads that far into it, I meant to say " Using the market window, count the number of different types of your favorite type of module".
Forgiveness, please. :-(
'RIP Warp Drive Active' by Terminal Submitted on 2009-04-28 01:25:19 CST "They shall not grow old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them."
'Welcome back, again :)' by Kadrasar
Submitted on 2009-02-25 19:13:21 CST
Gotta say I love this podcast, you guys have kept me in and out of EVE for the better part of 2 years now. Even with your unpredictable, infrequent, and confusing recording shedule. If you have even one episode every couple of months, you'll still be pulling folks like me back into the game. So long as you're podcasting, I'll keep listening :)
Kadrasar
'Ken Zoku' by SaraPickell
Submitted on 2009-02-25 22:14:33 CST
To be honest, I don't know what Zoku means, but Ken in Japanese usually refers to sword. eg. Kendo "sword way".
Also, I'll be faithfully listening as long as you guys to put out shows here on Virgin Worlds. You're just fun to listen to.
'\o/' by FarSpace
Submitted on 2009-02-26 01:42:47 CST
Hi folks! You 2 have helped me to do better in life, you guys have been a great inspiration to be more active in life and lots of other stuff since the 1st time I started listening to the both of you. Thank you.
'GO GOONS! ' by Braden
Submitted on 2009-02-26 05:40:15 CST
I have been listening to your guy's show for almost a year now but it was not until a few months ago did I start playing Eve. I joined GoonSwarm in the Merch Industrial corp following my friend who joined it a few weeks ago. I joined about 3 days before the invasion of Delve and let me say Eve has been more fun than ever. Great show keep up the good work but i want more shows!
'Kenzoku' by barb
Submitted on 2009-03-01 15:38:45 CST
Hey, I love your podcast. I lived in Japan for 3 years and studied Japanese longer then that; Kenzoku normally means family of comrades... The "zoku" half of the word is from the word Kazoku means family. Hope to hear another podcast again soon.
'Prognostications ' by Stemline
Submitted on 2009-03-03 18:20:47 CST
Warp Drive Active: - the podcast that proves that although New Eden was meant to resemble Babylon 5, it's actually populated by people who belong in Red Dwarf. Fail-mails(tm) always a good segment, as are the occasional interviews. Compulsive listening, if only to hear Urban getting totally pwned by pronunciation tasks.
Now about Brent's prognostications. Your disdain for these was clear, but he's basically right isn't he? "...lack of real developments.." he said. Well, EVE's designers have long settled on just one basic approach "" to deepen the complexity of the existing game mechanics. Always depth, never breadth. The Apocrypha expansion is case in point. Yes, said approach means more fun for us minimax-obsessed established players. But deeper complexity just widens the distance between the game and potential new players, especially casual types. The game needs more breadth of imagination, not yet more ships and modules, however cool they are in pvp.
Anyhow, another good podcast guys, looking forward to the next randomly broadcast instalment.
---------------------------------------------------------------------------------------------------------
Footnotes (thought it best to try to justify the above)
1 ) Apocrypha changes from a new player point of view:
T3 items and ships = high level gear (epic items/epic mounts) that are crafted and used by high level people. Not for newbs, then.
Wormholes and Sleepers = high level dungeons with extra-tough mobs. Sounds like raid-guild stuff. Not for newbs either, really.
Epic mission arcs = grind fests, plus travel. Targeting flashing red crosses in deadspace, then jumping twenty systems. Fun fun fun. Some newbs will like this. Maybe.
2) Breadth vs Depth
An example of the lopsided development of EVE, posed as an exercise for the reader:
Question A. Using the market window, count the number of different types of .
Question B. Using any ship, go count the number of different graphic-models for planets or moons.
(Answer to first question: Lots and lots. Answer to second question: Very very few.)
You see what I mean? The space background of this space game is a repeating backdrop in the purest Hanna-Barbera tradition. Putting space-stuff into what is still advertised as a space game has been ignored (for five years) in favor of increasing item-related complexity.
'oops ' by Stemline
Submitted on 2009-03-03 18:27:58 CST
oops,typo in posting above. If anyone reads that far into it, I meant to say " Using the market window, count the number of different types of your favorite type of module".
Forgiveness, please. :-(
'RIP Warp Drive Active' by Terminal
Submitted on 2009-04-28 01:25:19 CST
"They shall not grow old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them."