Shut Up. We're Talking. Host: Darren and Karen Darren and Karen present this commentary podcast covering recent topics found within the MMORPG Blogging and Podcasting community.
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'Oh Poo!' by Wilhelm2451 Submitted on 2007-09-03 23:33:19 CST Man, my sound level was really low.
I will say that nobody mentioned this to me until about an hour into the show.
*pout*
'Oh boy here we go!' by pvthudson Submitted on 2007-09-04 00:13:50 CST Great editing Darren that show was really fun good points made all around
Thanks for having me on it was a blast even though I was a nervous wreck
Fun times!
'Yeah' by darrenl Submitted on 2007-09-04 06:31:44 CST John, you really didn't sound low on my end until I mentioned it to you that one time. I tried to boost you up, but the noise was really noticeable when I did, so I had to take the trade-off :(
...but you still sound sexy :)
'"PvP should be the richest gaming experience"' by hallower Submitted on 2007-09-04 14:17:23 CST I don't buy it. I'm happy to see PvP-focused games, like Warhammer, being released. But PvE-focused games will always have a large audience and can be just as fun as PvP.
Understandably, most MMO gamers probably have trouble imagining PvE's potential straying very far from present and past designs. But MMOs have hardly begun to explore the possibilities of PvE content...mainly in regard to depth and dynamics.
But as I've elaborated on somewhere before (West Karana, maybe?), the best games will usually have a strong mix of both PvE and PvP. That's usually the form RvR aims at -- Most players will probably get more enjoyment out of Warhammer by its inclusion of a deep setting and NPC societies to ground the PvP in lore. As y'all mentioned in the podcast, context for the PvP is usually important.
'Only 2...' by darrenl Submitted on 2007-09-05 12:32:12 CST ...submissions to the SUWT contest ladies and gents.
'Contest?' by Akely Submitted on 2007-09-05 17:06:22 CST I have not had the time to listen yet. Seems I have to ASAP...
'Contest?' by Akely Submitted on 2007-09-05 17:13:31 CST I have not had the time to listen yet. Seems I have to ASAP...
'Midgame' by James Submitted on 2007-09-06 23:48:45 CST One of the things I felt was glossed over in the midgame discussion is how the multiplayer aspect of MMORPGs really moves to the forefront, at least for me, at this stage of the game. Does anyone else feel this way? I tend to spend my early levels soloing and getting comfortable with my character. Generally in my 20s and 30s I find myself grouping more--not only because I'm a little more adept at playing, but that seems to be the point when there are harder obstacles to overcome, hence grouping more. Some of my fondest MMORPG memories are of midgame adventuring with others, before that dreaded "raiding vs. casual" line is drawn in the sand and everyone seems to go their separate ways. Someone made an excellent observation (and I apologize for not remembering who it was) that midgame is that point in the game that sets characters on a linear course of progression, hence killing much of the fun and spontaneity of an online RPG. For me, I think it's the social aspect of grouping and interacting with others in a virtual world that gets me through the repetition that hits too frequently during midgame and seems to linger through endgame.
As always, super show and looking forward to next week!
'Cant say I have' by pvthudson Submitted on 2007-09-08 08:56:31 CST Maybe it is just my server Lucifrank but I see less and less people as I level toward 58 to get into the Outlands (in WoW, in EQ2 there were more people to group with). Cant say I can even find anyone to group with other than the occasional person doing a kill quest I run into in the middle of no where.
'Count at 5' by darrenl Submitted on 2007-09-09 12:57:01 CST ...for the contest. Just a reminder that I create the content for the next show this Wednesday, so if you want a TR beta key, get me your idea before then.
Cheers,
Darren
'contest?' by hallower Submitted on 2007-09-10 00:28:18 CST Remind me... what is this contest? I listened to the show last week, and I don't want to listen to it all over again... which isn't to imply it was painful. ;)
I wouldn't mind trying TR.
'fast forward...' by darrenl Submitted on 2007-09-10 09:33:05 CST ...the details are at the end of the show. Fast forward and you should be good to go.
'The Agency and more $$=better at PvP' by coppertopper Submitted on 2007-09-14 00:11:47 CST I promise you, this will happen. Dark Age of Camelot, which is largely based on Realm vs Realm/PvP, is a game that absolutely requires 2 accounts - 1 being the 'buffbot' character that provides HP and stat buffs for your main PvP toon. Both have to be logged in at once, and everyone grudgingly pays there 32$/mo to enjoy to excellent PvP experience DAOC offers.
Of the 22 servers DAOC has, 3 are 'classic' which puts those buffs the bots offer on a 2000 unit tether (effectively eliminating buffbots as a factor in PvP since that range is too far given the large size of the Frontiers where all PvP takes place).
But on those other 19 servers, you absolutely cannot take place in PvP/RvR w/o buffs. And of course a single buffbot can only fully buff 1 character, and partially buff a 2nd. And DAOC still going strong.
SO absolutely expect The Agency to make you pay to be effective.
Heck - just look at Dungeon Runners. For only 5$ you can voice chat AND use the only drops in game that really matter - lol!
'Oh Poo!' by Wilhelm2451
Submitted on 2007-09-03 23:33:19 CST
Man, my sound level was really low.
I will say that nobody mentioned this to me until about an hour into the show.
*pout*
'Oh boy here we go!' by pvthudson
Submitted on 2007-09-04 00:13:50 CST
Great editing Darren that show was really fun good points made all around
Thanks for having me on it was a blast even though I was a nervous wreck
Fun times!
'Yeah' by darrenl
Submitted on 2007-09-04 06:31:44 CST
John, you really didn't sound low on my end until I mentioned it to you that one time. I tried to boost you up, but the noise was really noticeable when I did, so I had to take the trade-off :(
...but you still sound sexy :)
'"PvP should be the richest gaming experience"' by hallower
Submitted on 2007-09-04 14:17:23 CST
I don't buy it. I'm happy to see PvP-focused games, like Warhammer, being released. But PvE-focused games will always have a large audience and can be just as fun as PvP.
Understandably, most MMO gamers probably have trouble imagining PvE's potential straying very far from present and past designs. But MMOs have hardly begun to explore the possibilities of PvE content...mainly in regard to depth and dynamics.
But as I've elaborated on somewhere before (West Karana, maybe?), the best games will usually have a strong mix of both PvE and PvP. That's usually the form RvR aims at -- Most players will probably get more enjoyment out of Warhammer by its inclusion of a deep setting and NPC societies to ground the PvP in lore. As y'all mentioned in the podcast, context for the PvP is usually important.
'Only 2...' by darrenl
Submitted on 2007-09-05 12:32:12 CST
...submissions to the SUWT contest ladies and gents.
'Contest?' by Akely
Submitted on 2007-09-05 17:06:22 CST
I have not had the time to listen yet. Seems I have to ASAP...
'Contest?' by Akely
Submitted on 2007-09-05 17:13:31 CST
I have not had the time to listen yet. Seems I have to ASAP...
'Midgame' by James
Submitted on 2007-09-06 23:48:45 CST
One of the things I felt was glossed over in the midgame discussion is how the multiplayer aspect of MMORPGs really moves to the forefront, at least for me, at this stage of the game. Does anyone else feel this way? I tend to spend my early levels soloing and getting comfortable with my character. Generally in my 20s and 30s I find myself grouping more--not only because I'm a little more adept at playing, but that seems to be the point when there are harder obstacles to overcome, hence grouping more. Some of my fondest MMORPG memories are of midgame adventuring with others, before that dreaded "raiding vs. casual" line is drawn in the sand and everyone seems to go their separate ways. Someone made an excellent observation (and I apologize for not remembering who it was) that midgame is that point in the game that sets characters on a linear course of progression, hence killing much of the fun and spontaneity of an online RPG. For me, I think it's the social aspect of grouping and interacting with others in a virtual world that gets me through the repetition that hits too frequently during midgame and seems to linger through endgame.
As always, super show and looking forward to next week!
'Cant say I have' by pvthudson
Submitted on 2007-09-08 08:56:31 CST
Maybe it is just my server Lucifrank but I see less and less people as I level toward 58 to get into the Outlands (in WoW, in EQ2 there were more people to group with). Cant say I can even find anyone to group with other than the occasional person doing a kill quest I run into in the middle of no where.
'Count at 5' by darrenl
Submitted on 2007-09-09 12:57:01 CST
...for the contest. Just a reminder that I create the content for the next show this Wednesday, so if you want a TR beta key, get me your idea before then.
Cheers,
Darren
'contest?' by hallower
Submitted on 2007-09-10 00:28:18 CST
Remind me... what is this contest? I listened to the show last week, and I don't want to listen to it all over again... which isn't to imply it was painful. ;)
I wouldn't mind trying TR.
'fast forward...' by darrenl
Submitted on 2007-09-10 09:33:05 CST
...the details are at the end of the show. Fast forward and you should be good to go.
'The Agency and more $$=better at PvP' by coppertopper
Submitted on 2007-09-14 00:11:47 CST
I promise you, this will happen. Dark Age of Camelot, which is largely based on Realm vs Realm/PvP, is a game that absolutely requires 2 accounts - 1 being the 'buffbot' character that provides HP and stat buffs for your main PvP toon. Both have to be logged in at once, and everyone grudgingly pays there 32$/mo to enjoy to excellent PvP experience DAOC offers.
Of the 22 servers DAOC has, 3 are 'classic' which puts those buffs the bots offer on a 2000 unit tether (effectively eliminating buffbots as a factor in PvP since that range is too far given the large size of the Frontiers where all PvP takes place).
But on those other 19 servers, you absolutely cannot take place in PvP/RvR w/o buffs. And of course a single buffbot can only fully buff 1 character, and partially buff a 2nd. And DAOC still going strong.
SO absolutely expect The Agency to make you pay to be effective.
Heck - just look at Dungeon Runners. For only 5$ you can voice chat AND use the only drops in game that really matter - lol!