Shut Up. We're Talking. Host: Darren and Karen Darren and Karen present this commentary podcast covering recent topics found within the MMORPG Blogging and Podcasting community.
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'Wither skill-based mmos?' by Andrew Submitted on 2009-09-29 12:52:56 CST I was listening to your 'reader mail' segment where you revisited the disparities between the leveling game and end game of modern AAA MMOs, and couldn't help but notice that you completely left skill-based games out of the discussion.
One of the brightest features of skill-based MMOs is that new players CAN make an immediate impact because the game is not balance around ever-increasing levels that bring huge stat innate buffs, but instead more around what you can do as a player.
Darkfall and EVE are two good examples of this, and Mortal Online promises to follow in their footsteps: new players can get into the "end game" immediately without having to first grind out 60-80 level. They may not be able to play pivotal roles in the battles that unfold, but neither will they be insignificant (or worse yet, prevented by the game from actually participating by an artificial level cap).
As a player in search of a new MMO, I can't help but think that skill-based games are the way of the future, and the faster the existing level-based paradigm fades into obsolescence, the better.
'My Reaction' by Jaxom92 Submitted on 2009-09-30 02:13:25 CST Okay, I talk too fast doing this podcasting thing. I need to slow down a bit. LOL.
I mentioned a LOTRO combo blog and I want to let everybody know where to find that: http://combo.mmeow.net/
'My Reaction' by Jaxom92 Submitted on 2009-09-30 02:22:06 CST Okay, I talk too fast doing this podcasting thing. I need to slow down a bit. LOL.
I mentioned a LOTRO combo blog and I want to let everybody know where to find that: http://combo.mmeow.net/
'Thanks!' by gamebynight Submitted on 2009-09-30 12:22:29 CST Hey guys,
Just wanted to say thanks for the shout out. Great show!
'I appreciate the praise!' by Ferrel Submitted on 2009-09-30 21:23:54 CST Thank you so much for the mention and pick as a blog of the week! It really means a lot to me!
'on the record' by Brent Submitted on 2009-10-01 04:01:02 CST Darren, the Batman game looks awesome from what I saw in Austin, but the only reason you haven't played anything as good since HalfLife 2 is because you didn't play the last two Tomb Raider titles. :)
'Thank you!' by Goldenstar Submitted on 2009-10-02 01:14:39 CST Thanks for the mention on your show. Was surprised and pretty excited when I heard it!
Keep up the great show!
'Skill and story based.' by DestroyerDestroyer Submitted on 2009-10-02 03:58:51 CST I also agree with skill based games. You don't feel like your tied down to doing only certain thing's based on level. And don't have the end of the road feeling when you gain top level.
You have another grind of boosting up skill's but you don't get bogged down into following a said path of doing so. Your pretty much free to do whatever and whenever. Also, offering a real good story driven game can add to a game. Final Fantasy XI for example, had alot of cool missions... based on some good stories that envoled around the world, and gave you reason on why your character is even part of the world.
Rather then, their only here to kill some rat's, and do a bunch of raid dungeon's with no more meaning then... you GET SOME UBER LOOTZ YO. Or just there to try to enlarge your epeen doing the same ol PvP.
'Skill based adavancement in MMOs' by Floss Submitted on 2009-10-02 14:15:34 CST Folks theres a fantasy MMO called Alganon (www.alganon.com) currently in closed beta which has a hybrid skill system. Some of the "skills" like defence and particular weapon skills are leveled by using them, others are learnt by a time based skill system similar to EVE Onlines.
Thus giving the casual or new player a chance to play catchup or stay the pace with the more hardcore player.
I've only been in the beta a few days but so far I'm really impressed by what they are trying to do - I don't want to say too much because I'm probably under the NDA.
There's also the Library which is awesomesauce :-)
I think QOL are now giving or getting very close to giving out beta keys for game sites to give away.
Anyway just aheads up for you guys. Keep up the good work.
'skill based vs time based vs number based' by rocknerd Submitted on 2009-10-06 08:11:28 CST i'm just going to say it, i don't see the allure to trying to add PvP to every MMO that comes out???
were talking an RPG. and most good RPGs i have played nets you power via time spent in the game, period. you level, you gain new treasure and basically you play RPGs to make numbers associated with your character go higher.
now, of course that's not all. any good RPG that has allowed me to lose myself in the character (this is what an RPG is to me), gets me involved, or allows me to interject myself into the character by creating beautiful atmospheres, interesting dialogue and a decent backstory, AKA- lore / mythology.
i just dont get why so many developers struggle to make people happy about PvP in a game that will never have an even playing field. the only way to play a balanced PvP experience is to play a shooter or any game that is not so dependent on numbers as the backbone of the game.
so much time, money and manpower is spent to create a perfect balance while the theory itself is infinitely flawed!!!!
u cant balance an equation that is a persons, personal life to work ratio, not to mention the variables that would be "luck" within the game in the form of a super lucky drop like a purple item. or maybe one person spent a week grinding a raid and got every purple item while the person he is bound to fight is only equipped with greens because he doesnt have a guild...
know, ultimately it comes down to fun. and if people are having fun doing it, who am i to say they cant have it. but i just think that planet side was way ahead of its time. and i feel like the future of people who want to mix their PvP with an MMO format will have games devoted to them like huxley. and i think that gamers like me will be able to have games released with a more focused PvE/co-op experience.
just think about some of those games out there like Age of Conan and Tabula Rasa. how much would those games have benefited from a more focused development cycle if they had cut out the PvP aspects and payed more attention to
the PvE aspects. maybe TR would still be here.
i just think we dont know it yet, but PvP in an MMO is like trying to force two totally different play styles/ games, into one box. its like trying to play D&D on a football field in the middle of the ravens and steelers knocking the shit out of each other.
and lets not forget that other sliver of the pie, griefers. i dont know how much of the PvP community is griefers but it will be a welcomed side effect when the separation of church and state happens and this bi-product is removed.
down the road i think it will get fixed. i think that both types of gamers will be happier for it when they realize the kind of game PvPers want and the kind of game PvEers want, are two totally different games and they will be developed for accordingly.
'Wither skill-based mmos?' by Andrew
Submitted on 2009-09-29 12:52:56 CST
I was listening to your 'reader mail' segment where you revisited the disparities between the leveling game and end game of modern AAA MMOs, and couldn't help but notice that you completely left skill-based games out of the discussion.
One of the brightest features of skill-based MMOs is that new players CAN make an immediate impact because the game is not balance around ever-increasing levels that bring huge stat innate buffs, but instead more around what you can do as a player.
Darkfall and EVE are two good examples of this, and Mortal Online promises to follow in their footsteps: new players can get into the "end game" immediately without having to first grind out 60-80 level. They may not be able to play pivotal roles in the battles that unfold, but neither will they be insignificant (or worse yet, prevented by the game from actually participating by an artificial level cap).
As a player in search of a new MMO, I can't help but think that skill-based games are the way of the future, and the faster the existing level-based paradigm fades into obsolescence, the better.
'My Reaction' by Jaxom92
Submitted on 2009-09-30 02:13:25 CST
Okay, I talk too fast doing this podcasting thing. I need to slow down a bit. LOL.
I mentioned a LOTRO combo blog and I want to let everybody know where to find that: http://combo.mmeow.net/
'My Reaction' by Jaxom92
Submitted on 2009-09-30 02:22:06 CST
Okay, I talk too fast doing this podcasting thing. I need to slow down a bit. LOL.
I mentioned a LOTRO combo blog and I want to let everybody know where to find that: http://combo.mmeow.net/
'Thanks!' by gamebynight
Submitted on 2009-09-30 12:22:29 CST
Hey guys,
Just wanted to say thanks for the shout out. Great show!
'I appreciate the praise!' by Ferrel
Submitted on 2009-09-30 21:23:54 CST
Thank you so much for the mention and pick as a blog of the week! It really means a lot to me!
'on the record' by Brent
Submitted on 2009-10-01 04:01:02 CST
Darren, the Batman game looks awesome from what I saw in Austin, but the only reason you haven't played anything as good since HalfLife 2 is because you didn't play the last two Tomb Raider titles. :)
'Thank you!' by Goldenstar
Submitted on 2009-10-02 01:14:39 CST
Thanks for the mention on your show. Was surprised and pretty excited when I heard it!
Keep up the great show!
'Skill and story based.' by DestroyerDestroyer
Submitted on 2009-10-02 03:58:51 CST
I also agree with skill based games. You don't feel like your tied down to doing only certain thing's based on level. And don't have the end of the road feeling when you gain top level.
You have another grind of boosting up skill's but you don't get bogged down into following a said path of doing so. Your pretty much free to do whatever and whenever. Also, offering a real good story driven game can add to a game. Final Fantasy XI for example, had alot of cool missions... based on some good stories that envoled around the world, and gave you reason on why your character is even part of the world.
Rather then, their only here to kill some rat's, and do a bunch of raid dungeon's with no more meaning then... you GET SOME UBER LOOTZ YO. Or just there to try to enlarge your epeen doing the same ol PvP.
'Skill based adavancement in MMOs' by Floss
Submitted on 2009-10-02 14:15:34 CST
Folks theres a fantasy MMO called Alganon (www.alganon.com) currently in closed beta which has a hybrid skill system. Some of the "skills" like defence and particular weapon skills are leveled by using them, others are learnt by a time based skill system similar to EVE Onlines.
Thus giving the casual or new player a chance to play catchup or stay the pace with the more hardcore player.
I've only been in the beta a few days but so far I'm really impressed by what they are trying to do - I don't want to say too much because I'm probably under the NDA.
There's also the Library which is awesomesauce :-)
I think QOL are now giving or getting very close to giving out beta keys for game sites to give away.
Anyway just aheads up for you guys. Keep up the good work.
'skill based vs time based vs number based' by rocknerd
Submitted on 2009-10-06 08:11:28 CST
i'm just going to say it, i don't see the allure to trying to add PvP to every MMO that comes out???
were talking an RPG. and most good RPGs i have played nets you power via time spent in the game, period. you level, you gain new treasure and basically you play RPGs to make numbers associated with your character go higher.
now, of course that's not all. any good RPG that has allowed me to lose myself in the character (this is what an RPG is to me), gets me involved, or allows me to interject myself into the character by creating beautiful atmospheres, interesting dialogue and a decent backstory, AKA- lore / mythology.
i just dont get why so many developers struggle to make people happy about PvP in a game that will never have an even playing field. the only way to play a balanced PvP experience is to play a shooter or any game that is not so dependent on numbers as the backbone of the game.
so much time, money and manpower is spent to create a perfect balance while the theory itself is infinitely flawed!!!!
u cant balance an equation that is a persons, personal life to work ratio, not to mention the variables that would be "luck" within the game in the form of a super lucky drop like a purple item. or maybe one person spent a week grinding a raid and got every purple item while the person he is bound to fight is only equipped with greens because he doesnt have a guild...
know, ultimately it comes down to fun. and if people are having fun doing it, who am i to say they cant have it. but i just think that planet side was way ahead of its time. and i feel like the future of people who want to mix their PvP with an MMO format will have games devoted to them like huxley. and i think that gamers like me will be able to have games released with a more focused PvE/co-op experience.
just think about some of those games out there like Age of Conan and Tabula Rasa. how much would those games have benefited from a more focused development cycle if they had cut out the PvP aspects and payed more attention to
the PvE aspects. maybe TR would still be here.
i just think we dont know it yet, but PvP in an MMO is like trying to force two totally different play styles/ games, into one box. its like trying to play D&D on a football field in the middle of the ravens and steelers knocking the shit out of each other.
and lets not forget that other sliver of the pie, griefers. i dont know how much of the PvP community is griefers but it will be a welcomed side effect when the separation of church and state happens and this bi-product is removed.
down the road i think it will get fixed. i think that both types of gamers will be happier for it when they realize the kind of game PvPers want and the kind of game PvEers want, are two totally different games and they will be developed for accordingly.
SSS
TLA
XOXO
rock to the nerd.