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Shut Up. We're Talking.
Host: Darren and Karen
Darren and Karen present this commentary podcast covering recent topics found within the MMORPG Blogging and Podcasting community.

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Shut Up. We're Talking #43
Mon, 23 Feb 2009 01:24:00 GMT [download/play]



  • Introductions
  • Listener mail/What we're playing
  • Eve Throw-down
  • Casual Players are Slackers
  • Blog of the Week

  • Hosts:
  • Darren - Commonsensegamer.com
  • Karen - Journey's with Jaye
  • Adam - Witty Ranter
  • Jonathan - Through the Aftermath

    Topics:
  • Shut Up. I'm Talking
  • Casual Players are Slackers

  • Blog of the Week:
  • Inner Sanctum of the Ninveah

  • Login to post a comment
    Previous Episodes
    Episode #77 - Duration: 2925 - Released: Wed, 13 Jul 2011 06:16:01 +0000
    Episode #76 - Duration: 7730 - Released: Sun, 30 Jan 2011 19:34:01 +0000
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    Episode #67 - Duration: 01:12:09 - Released: Sun, 18 Jul 2010 14:24:00 GMT
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    Episode #61 - Duration: 01:26:12 - Released: Fri, 16 Apr 2010 01:26:00 GMT
    Episode #60 - Duration: 01:57:27 - Released: Tue, 30 Mar 2010 23:34:00 GMT
    Episode #59 - Duration: 01:37:24 - Released: Mon, 1 Mar 2010 03:48:00 GMT
    Episode #58 - Duration: 01:21:01 - Released: Sun, 14 Feb 2010 18:45:00 GMT
    Episode #57 - Duration: 01:47:46 - Released: Mon, 1 Feb 2010 19:01:00 GMT
    Episode #56.5 - Duration: 00:02:21 - Released: Wed, 20 Jan 2010 12:26:00 GMT
    Episode #56 - Duration: 01:01:53 - Released: Mon, 16 Nov 2009 19:41:00 GMT
    Episode #55 - Duration: 01:16:27 - Released: Tue, 20 Oct 2009 02:31:00 GMT
    Episode #54 - Duration: 01:14:25 - Released: Mon, 28 Sep 2009 01:51:00 GMT
    Episode #53 - Duration: 01:31:47 - Released: Tue, 8 Sep 2009 04:12:00 GMT
    Episode #52.5 - Duration: 00:04:12 - Released: Wed, 2 Sep 2009 19:43:00 GMT
    Episode #52 - Duration: 01:04:24 - Released: Tue, 28 Jul 2009 16:35:00 GMT
    Episode #51 - Duration: 01:17:30 - Released: Mon, 13 Jul 2009 23:49:00 GMT
    Episode #50 - Duration: 01:35:33 - Released: Mon, 29 Jun 2009 16:15:00 GMT
    Episode #49 - Duration: 01:03:31 - Released: Tue, 16 Jun 2009 21:27:00 GMT
    Episode #48 - Duration: 01:13:44 - Released: Thu, 4 Jun 2009 15:25:00 GMT
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    Episode #46 - Duration: 01:27:11 - Released: Mon, 4 May 2009 02:05:00 GMT
    Episode #45 - Duration: 01:04:36 - Released: Mon, 13 Apr 2009 20:01:00 GMT
    Episode #44 - Duration: 00:56:47 - Released: Mon, 16 Mar 2009 16:15:00 GMT
    Episode #43.1 - Duration: 00:18:59 - Released: Mon, 9 Mar 2009 20:11:00 GMT
    Episode #43 - Duration: 00:59:34 - Released: Mon, 23 Feb 2009 01:24:00 GMT
    Episode #42 - Duration: 01:11:28 - Released: Sun, 8 Feb 2009 15:14:00 GMT
    Episode #41 - Duration: 01:06:59 - Released: Mon, 26 Jan 2009 01:55:00 GMT
    Episode #40.5 - Duration: 00:02:50 - Released: Mon, 19 Jan 2009 17:48:00 GMT
    Episode #40 - Duration: 01:16:52 - Released: Mon, 22 Dec 2008 02:45:00 GMT
    Episode #39 - Duration: 01:08:43 - Released: Mon, 15 Dec 2008 06:01:00 GMT
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    Episode #34 - Duration: 01:08:50 - Released: Sun, 5 Oct 2008 19:38:00 GMT
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    Episode #27 - Duration: 01:14:25 - Released: Mon, 2 Jun 2008 02:42:00 GMT
    Episode #26 - Duration: 01:06:47 - Released: Mon, 19 May 2008 03:10:00 GMT
    Episode #25 - Duration: 01:01:48 - Released: Mon, 28 Apr 2008 01:46:00 GMT
    Episode #24 - Duration: 00:57:48 - Released: Mon, 14 Apr 2008 00:00:00 GMT
    Episode #23 - Duration: 00:47:54 - Released: Mon, 31 Mar 2008 01:05:00 GMT
    Episode #22 - Duration: 01:12:16 - Released: Mon, 17 Mar 2008 04:54:00 GMT
    Episode #21 - Duration: 01:56:55 - Released: Fri, 7 Mar 2008 05:01:00 GMT
    Episode #20 - Duration: 00:49:01 - Released: Mon, 18 Feb 2008 04:08:00 GMT
    Episode #19 - Duration: 01:01:05 - Released: Sun, 3 Feb 2008 05:08:00 GMT
    Episode #18 - Duration: 01:08:01 - Released: Mon, 21 Jan 2008 02:35:00 GMT
    Episode #17 - Duration: 01:36:26 - Released: Mon, 7 Jan 2008 04:07:00 GMT
    Episode #16 - Duration: 01:06:39 - Released: Mon, 24 Dec 2007 15:58:00 GMT
    Episode #15 - Duration: 01:33:23 - Released: Mon, 10 Dec 2007 01:24:00 GMT
    Episode #14 - Duration: 01:24:15 - Released: Mon, 26 Nov 2007 07:47:00 GMT
    Episode #13 - Duration: 01:22:18 - Released: Mon, 12 Nov 2007 01:30:00 GMT
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    Episode #10 - Duration: 01:00:37 - Released: Mon, 1 Oct 2007 03:33:00 GMT
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    Episode #2 - Duration: 01:09:48 - Released: Wed, 6 Jun 2007 05:20:00 GMT
    Episode #1 - Duration: 01:08:21 - Released: Mon, 28 May 2007 02:12:00 GMT

    Episode 43 Discussion Thread

    'Aww!' by Shawn
    Submitted on 2009-02-23 14:41:06 CST
    I wanted to hear what Adam called the No Prisoners No Mercy podcast ;)


    'Uhhh....' by trollonfire
    Submitted on 2009-02-23 16:07:57 CST
    I blame it on the 2 cans of Monster I had over the course of like 4 hours... my memory was a billion miles away at that point in space/time. Apologizes to our Saintly Sisters... don't send me to Hell... or use the ruler!


    '\o/' by FarSpace
    Submitted on 2009-02-24 08:27:42 CST
    Hi,

    I'm part of the Sons of Durin Kinship in LotRO & I still get into playing of PUG's it's fun because I'm just thinking about the fun in the quests and helping someone. In LotRO the quests are fun & interesting even in a PUG.

    EVE does have PvP, Economy, internet space ships & real life drama,

    Player drama, the best, that's what everyone that likes EVE talks about and seems to like about EVE I guess.

    I thought it would be just about exploring this interesting world of EVE, and found these other interesting things.

    I played all the X3 games too, awesome,Iish EVE had missions like X3, I g uess that's just not what EVE is about.

    I'm waiting for SWTOR, SGO or even STO

    That weapon slot jst for looks is a great thing in EQII I don't knowif they were 1st to do it but good idea. right nw just the clothes have jst for looks slots in LotRO but then those Epic weapon that level up ae pretty cool lookig anyways and should have the best stat's you can have but would be nice.



    'Whoo Hoo, Sons of Durin!' by Wilhelm2451
    Submitted on 2009-02-24 17:48:43 CST
    @Farspace - I think every PUG I've been in on Nimrodel has included somebody from The Sons of Durin, including my run through the Great Barrow and each time things have gone well. I don't know if LOTRO is just good for PUGs or if the Sons of Durin are just the magic PUG kinship.


    'Dynamic worlds, optional complexity, and downtime activities' by Sanjuro
    Submitted on 2009-02-24 19:18:49 CST
    This is what I think should be the 'Holy Trinity' for MMO development:

    I think what you all are talking around with EVE and EQ2 is a dynamic world. Players what to see their world change through their actions and the actions of others - be it PvE, PvP, crafting, whatever. The real world is dynamic, and so we enjoy a game that isnt static. The trick is of course is balance, because as you all pointed out, you dont want a situation where ganking or griefing spoils the fun of what should be in the end a game.

    Another other thing Id say is most players want to see is complexity in their worlds. Developers should craft games that can allow for both simple, mindless enjoyment but with levels of complexity (be it class builds, crafting, story lines, whatever) built into the game that can be explored if and when a player chooses. GIve us optional complexity and you'll keep our attention longer.

    Lastly, Id say all MMOers want some 'downtime' activities in their games - this is something I think most recent MMOs have lost sight of. We need social spaces, we need housing, fluff crafting, fishing, mini-games, whatever. Give the players something to do and a reason to stay in-game when they are not PvEing or PvPing and they will stay happier and keep their accounts active longer. I think many developers have lost sight of the social roots of MMOs.



    'PUG-ly' by Seritaph
    Submitted on 2009-02-25 19:09:51 CST
    While PUGs can be frustrating, at the same time I have to say I've met some nice people who I chat with on a somewhat regular basis through pick-up groups. My wife and I got into our very first guild in the original EQ through the people we met in a pick-up group.

    I mostly play WoW, and although I don't go into a pick-up group with super high expectations, I've been fortunate enough to uncover some creamy goodness in the center of those cupcakes of failure.



    '@ Wilhelm2451' by FarSpace
    Submitted on 2009-02-26 01:36:28 CST
    Thank you so much, they will be really pleased to hear that :)

    Yep they do seem pretty will to pug, that's something I like doing too.

    One time 3 of us helped out this guy & being new I did not realize we were all Sons of Durin, and at the end he was like all you guys excepted my plea for help separately and happened to all be from the same Kinship, He-he.

    So yeah if anyone seems to like to help others out and get help then SoD could be a good Kin.

    But I'm pretty sure LotRO is PuG friendly too. In one way that the quests are worth the fun you get them being unique enough to not feel like you doing something useless and even higher levels have reasons to do many lower level quests they might of had missed like gaining more skill or traits.

    I've never got the chance to get into WoW but even in EQ II I remember it was pretty easy to get into a PUG when you sat at the beginning of some cave that had quests in it and everyone wanted or needed help to travel into it.



    'Greatest Podcast EVER!!' by KirithKodachi
    Submitted on 2009-03-01 18:06:09 CST
    Of course, any podcast that reports so favourably on my blog and blog post has to be the "greatest one ever". :) Thanks for the kind words, it really felt from my point that you guys got what I was trying to say.

    I found it hilarious that I my blog was named (and pronounced correctly thanks) but I myself was referred to as "a guy", "that guy", and "the guy with the blog". LOL!

    Cheers!
    Signed, That Guy



    'Eve' by brinelan
    Submitted on 2009-03-03 13:30:38 CST
    Darren, your comments you made about eve and players controlling areas of space and losing them is really dead on. I have been in a small corp as part of a 0.0 alliance for about 2.5 years, and controlling/fighting over territory is part of the draw at least for me. It really gives PVP a purpose, as opposed to a lot of games where it is PVP for the sake of PVP.

    In response to your comments about spies in vent, I have been around for many situations where a spy was suspected (like instances where a cov ops is in your fleet and hostiles mysteriously warp right into the middle of our fleet.. stuff like that). The biggest one I can remember was when I first got out to 0.0. We were evacuating our prior, very lucritive, space and had freighters loaded to the top with everything our little 5 man corp owned. We were in a large alliance convoy with 4 other freighters getting ready to undock, and a ton of fighting ships of all kinds (this was way before jump freighters). A bob spy had learned about our plans and unbeknownst to us had set up a logon trap. When the convoy left, the convoy was jumped by BoB and we lost everything. The alliance lost several freighters, plus a ton of support in that logon trap. Our corp went on to rebuild, but we learned a harsh lesson about 0.0 warfare.

    I enjoy the very openness of eve, and the sheer scale of the universe. Someone said once that you are someone elses content. 0.0 is really a different game from empire space. Nowhere else can you find 1000+ person battles and have the outcome matter in the story and political landscape of the world.