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Shut Up. We're Talking.
Host: Darren and Karen
Darren and Karen present this commentary podcast covering recent topics found within the MMORPG Blogging and Podcasting community.
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Shut Up. We're Talking #33
Mon, 8 Sep 2008 01:42:00 GMT
Listener mail/What we're playing
(The main part of the podcast)
Blog of the Week
Journey's with Jaye
The Grouchy Gamer
The Noob Review
Walking Away from Violence
Will it Work?
Blog of the Week:
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Episode 33 Discussion Thread
'Gratz! on the Anniversary!' by FarSpace
Submitted on 2008-09-08 02:36:13 CST
Gratz! on the Anniversary!
I love listing to you 2 helping other people and stuff. Awesome good times :)
One time my daughter was not going to put some clothing on that she liked because another girl at school gave it a bad look last time she wore it.
One thing I tell my daughter is that if you care about what others think particularly when they put you down you then become their slave, and you start to see your self checking your self to see if you're going to please them.
That goes with everything you do in life, as long as you're happy with your self then that is it, unless you are committing a crime or hurting some one, but then you probably would not be happy with that anyways and so not do it.
And yeah, I would not get married and have kids until about 28 now a days. And make sure you and the other parent are not going to split up because that is miserable to have the child go back and forth etc.... So that means at least know the person for over 2 years before you get serious with children.
'Woops that is funny,' by FarSpace
Submitted on 2008-09-08 02:44:15 CST
I just pasted my comment to the ONG Real life podcast on your podcast, sorry lol.
But htat's ok right you guys are awesome too :)
You can delete it if you want Brent :)
About guilds, it is funny how it is in EVE with corporations, all the back stabbing and crazyness and drama is part of the game right? Good times!!!
'Loving the show' by xBevisx
Submitted on 2008-09-08 09:06:41 CST
Spend all day listening to podcasts at work, so I guess I better say hello to the community and say thanks to the shows that keep me so entertained through the day.
Its a shame that Im in the UK and going to be playing the WAR EU servers because I'd love to come and harass C.O.W (in a friendly way of course!).
Great show and keep up the good work!
'Always wanted to use this line' by Julie
Submitted on 2008-09-09 18:05:25 CST
As I have mentioned more than once I am in a BIG gaming group (14,000 of us at one count) so I am already in a warhammer guild. Still, I was catching up on a few virgin worlds podcasts today and got to the "will this work" section. So if I wasn't already in a guild I could quote one of my favorite Americans:
"I wouldn't join any club that would have me for a member" - Groucho Marx
'Violence in games and children' by Alces
Submitted on 2008-09-10 17:35:52 CST
I want to weigh in on the topic of violence in games and children since this is one of the areas I work within my job. First I want to commend the guy from Buttonsmashing for making a decision and then sticking to it. I also think Darren's set up with being able to watch his daughter on the computer and not playing other games in her presence is another great idea.
It is important for parents to protect their young children from seeing a lot of violence. We can not protect our children from seeing or hearing about any violence, but we should do our best and then explain the violence they see with love and care. What is the "cut-off" age? Well that is debatable and depends on each child, but I think the standard age of 13 is a good starting point.
This is an area that the parent(s), grandparent(s) and/ or guardian(s) has to take some time to do a little research, make a decision, and stick to it. Recently, for my job, I did a quick dissertation abstract search on 10 papers in the last couple of years on this topic and there was not enough evidence reported to conclude rather or not video game violence makes a person violent (plus these studies had teenagers or adults as subjects, so there is no real data on children). However, they do report physical changes in most players that are roughly equal to the same physical changes a person goes through before they commit a spontaneous act of violence.
With that said, it is my experience that it is not the sex and violence it a game that causes a person to become violent. It is the inability to tell (or easily tell) the difference between reality and the game. This is where parent/adult monitoring comes into play. A child (or even a young adult) who is not taught correct behavior when he or she does something inappropriate in real life is in fact given the message that what he or she did was indeed appropriate.
Again, this goes back to Buttonsmashing who showed good parent skills when his 3 year old made a gun with his finger and shot him. In my opinion, there are too many parents (and parent figures) who either do not correct the misbehavior for whatever reason, or they are an "absent" parent. Then there are those who would have laughed and encouraged such behavior - talk about setting a time-bomb. The Guild Video is amusing because there is some truth in it. The parent who ignores his or her duties and responsibilities as a parent is only teaching the child, among other things, that what you want is what matters most - that you are number one and number two finishes a distant second. (A good example of parent is the fact that it took me two hours to type this between all the homework help and other parenting duties).
So, to sum up this long post - It is my opinion based on research and experience that the majority of children and youth adults who become violent because of witnessing sex and violence in games (TV and movies) has more to do with an appropriate response by the parent/adult. If that parent believes that not allowing those games in the house is the best way to deal with it, that is his decision. If a parent's choice is to teach the child the difference between real life and games, that is a parent's choice. The point is that it begins with the parent figure making the decision, following thought, being consistent and being involved in the child's life.
'good show' by hallower
Submitted on 2008-09-10 19:29:38 CST
This was the first podcast I've listened to in months. You and Brent always had good shows. An intelligent conversation, though y'all seem a bit timid about putting forth advice and commentary sometimes.
As I've said before in comments to who knows which articles (I read too many), I'd summarize my response to violent games and kids with three points:
(1) Games are an influence, but they are one of many influences. They can be potent when a child is secluded in front of a TV all day every day, but the influence of games usually has to compete with other influences... friends, parents, TV, books, personal experience and reflection, etc. Their effects are usually moderated, but they are influential and so worth paying attention to with kids.
(2) Like with any influence, talking about it with your kid is important. Kids don't often don't have the knowledge and experience to accurately qualify their own experiences. They need family for perspective. Not to hand them their thoughts, but to guide their thoughts. To inform them and keep them on course.
(3) More important than teaching kids what not to do is teaching them what to do. If they have values and goals to stand for, and they take that stuff to heart, then it's considerably harder for anything to shake them off course. A kid with a firm moral sense of direction can avoid many mistakes before understanding fully why they are mistakes.
As for the Casualties, I think we'll do fine. We have a lot of strong personalities in the guild, but they're mature personalities. I'm sure we'll eventually meet with some pretty shallow and immature behavior, but there will be calm and just voices to cool things down or stand firm where need be.
The most important thing is keeping the signal-to-noise ratio manageable. A handful of us used to frequent the old Vanguard forums. We saw first-hand how a foundation of mature people only keeps things steady as long as their voices don't get lost in an endless stream of posts. Keeping the guild a manageable size and culling the herd when people go too far will prevent that from happening in CoW.
'You're right Hallower' by Alces
Submitted on 2008-09-10 21:18:12 CST
Thanks for your comments, I wanted to express the ideas in your #2 and #3, but mine was already running a little long.