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Shut Up. We're Talking.
Host: Darren and Karen
Darren and Karen present this commentary podcast covering recent topics found within the MMORPG Blogging and Podcasting community.

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   Wilhelm2451
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Shut Up! We're Talking #15
Mon, 10 Dec 2007 01:24:00 GMT [download/play]



Agenda:
  • Introductions
  • Listener mail/What we're playing
  • STO:WTF!
  • Loving the Grind
  • Settle the Score
  • Mergers
  • Balance Daniel-san
  • Blog of the Week

    Hosts:
  • Darren - Commonsensegamer.com
  • Brent - Virgin Worlds
  • John - Ancient Gaming Noob
  • Cameron - Random Battle

    Topics:
  • westkarana.com
  • nerfbat.com
  • Eating Bees
  • theserverisdown.com

    Blog of the Week:
  • crazykinux.com

  • Login to post a comment
    Previous Episodes
    Episode #77 - Duration: 2925 - Released: Wed, 13 Jul 2011 06:16:01 +0000
    Episode #76 - Duration: 7730 - Released: Sun, 30 Jan 2011 19:34:01 +0000
    Episode #75 - Duration: 4659 - Released: Sun, 12 Dec 2010 17:57:48 +0000
    Episode #74 - Duration: 4071 - Released: Sun, 21 Nov 2010 20:22:45 +0000
    Episode #73 - Duration: 4943 - Released: Sun, 07 Nov 2010 19:41:07 +0000
    Episode #72 - Duration: 4707 - Released: Sun, 17 Oct 2010 18:28:52 +0000
    Episode #71 - Duration: 3820 - Released: Sun, 26 Sep 2010 16:39:28 +0000
    Episode #70 - Duration: 4623 - Released: Sun, 12 Sep 2010 15:51:32 +0000
    Episode #69 - Duration: 4837 - Released: Sun, 29 Aug 2010 18:07:07 +0000
    Episode #68 - Duration: 01:13:32 - Released: Sun, 15 Aug 2010 15:34:00 GMT
    Episode #67 - Duration: 01:12:09 - Released: Sun, 18 Jul 2010 14:24:00 GMT
    Episode #66 - Duration: 00:59:30 - Released: Mon, 5 Jul 2010 23:26:00 GMT
    Episode #65 - Duration: 01:23:43 - Released: Sun, 20 Jun 2010 16:03:00 GMT
    Episode #64 - Duration: - Released: Sun, 6 Jun 2010 15:51:00 GMT
    Episode #63 - Duration: 01:13:26 - Released: Sun, 16 May 2010 17:52:00 GMT
    Episode #62 - Duration: 01:12:04 - Released: Thu, 6 May 2010 23:28:00 GMT
    Episode #61 - Duration: 01:26:12 - Released: Fri, 16 Apr 2010 01:26:00 GMT
    Episode #60 - Duration: 01:57:27 - Released: Tue, 30 Mar 2010 23:34:00 GMT
    Episode #59 - Duration: 01:37:24 - Released: Mon, 1 Mar 2010 03:48:00 GMT
    Episode #58 - Duration: 01:21:01 - Released: Sun, 14 Feb 2010 18:45:00 GMT
    Episode #57 - Duration: 01:47:46 - Released: Mon, 1 Feb 2010 19:01:00 GMT
    Episode #56.5 - Duration: 00:02:21 - Released: Wed, 20 Jan 2010 12:26:00 GMT
    Episode #56 - Duration: 01:01:53 - Released: Mon, 16 Nov 2009 19:41:00 GMT
    Episode #55 - Duration: 01:16:27 - Released: Tue, 20 Oct 2009 02:31:00 GMT
    Episode #54 - Duration: 01:14:25 - Released: Mon, 28 Sep 2009 01:51:00 GMT
    Episode #53 - Duration: 01:31:47 - Released: Tue, 8 Sep 2009 04:12:00 GMT
    Episode #52.5 - Duration: 00:04:12 - Released: Wed, 2 Sep 2009 19:43:00 GMT
    Episode #52 - Duration: 01:04:24 - Released: Tue, 28 Jul 2009 16:35:00 GMT
    Episode #51 - Duration: 01:17:30 - Released: Mon, 13 Jul 2009 23:49:00 GMT
    Episode #50 - Duration: 01:35:33 - Released: Mon, 29 Jun 2009 16:15:00 GMT
    Episode #49 - Duration: 01:03:31 - Released: Tue, 16 Jun 2009 21:27:00 GMT
    Episode #48 - Duration: 01:13:44 - Released: Thu, 4 Jun 2009 15:25:00 GMT
    Episode #47 - Duration: 01:10:07 - Released: Sun, 10 May 2009 21:21:00 GMT
    Episode #46 - Duration: 01:27:11 - Released: Mon, 4 May 2009 02:05:00 GMT
    Episode #45 - Duration: 01:04:36 - Released: Mon, 13 Apr 2009 20:01:00 GMT
    Episode #44 - Duration: 00:56:47 - Released: Mon, 16 Mar 2009 16:15:00 GMT
    Episode #43.1 - Duration: 00:18:59 - Released: Mon, 9 Mar 2009 20:11:00 GMT
    Episode #43 - Duration: 00:59:34 - Released: Mon, 23 Feb 2009 01:24:00 GMT
    Episode #42 - Duration: 01:11:28 - Released: Sun, 8 Feb 2009 15:14:00 GMT
    Episode #41 - Duration: 01:06:59 - Released: Mon, 26 Jan 2009 01:55:00 GMT
    Episode #40.5 - Duration: 00:02:50 - Released: Mon, 19 Jan 2009 17:48:00 GMT
    Episode #40 - Duration: 01:16:52 - Released: Mon, 22 Dec 2008 02:45:00 GMT
    Episode #39 - Duration: 01:08:43 - Released: Mon, 15 Dec 2008 06:01:00 GMT
    Episode #38 - Duration: 00:37:38 - Released: Mon, 1 Dec 2008 05:49:00 GMT
    Episode #37 - Duration: - Released: Mon, 17 Nov 2008 17:26:00 GMT
    Episode #36 - Duration: 01:10:59 - Released: Mon, 3 Nov 2008 03:03:00 GMT
    Episode #35 - Duration: 00:49:08 - Released: Sun, 19 Oct 2008 22:54:00 GMT
    Episode #34 - Duration: 01:08:50 - Released: Sun, 5 Oct 2008 19:38:00 GMT
    Episode #33 - Duration: 00:58:54 - Released: Mon, 8 Sep 2008 01:42:00 GMT
    Episode #32 - Duration: 01:03:27 - Released: Sun, 24 Aug 2008 19:01:00 GMT
    Episode #31 - Duration: 01:05:03 - Released: Sun, 3 Aug 2008 20:13:00 GMT
    Episode #30 - Duration: 00:59:20 - Released: Mon, 21 Jul 2008 00:44:00 GMT
    Episode #29 - Duration: 00:28:31 - Released: Sat, 28 Jun 2008 13:48:00 GMT
    Episode #28 - Duration: 01:09:13 - Released: Sun, 15 Jun 2008 19:31:00 GMT
    Episode #27 - Duration: 01:14:25 - Released: Mon, 2 Jun 2008 02:42:00 GMT
    Episode #26 - Duration: 01:06:47 - Released: Mon, 19 May 2008 03:10:00 GMT
    Episode #25 - Duration: 01:01:48 - Released: Mon, 28 Apr 2008 01:46:00 GMT
    Episode #24 - Duration: 00:57:48 - Released: Mon, 14 Apr 2008 00:00:00 GMT
    Episode #23 - Duration: 00:47:54 - Released: Mon, 31 Mar 2008 01:05:00 GMT
    Episode #22 - Duration: 01:12:16 - Released: Mon, 17 Mar 2008 04:54:00 GMT
    Episode #21 - Duration: 01:56:55 - Released: Fri, 7 Mar 2008 05:01:00 GMT
    Episode #20 - Duration: 00:49:01 - Released: Mon, 18 Feb 2008 04:08:00 GMT
    Episode #19 - Duration: 01:01:05 - Released: Sun, 3 Feb 2008 05:08:00 GMT
    Episode #18 - Duration: 01:08:01 - Released: Mon, 21 Jan 2008 02:35:00 GMT
    Episode #17 - Duration: 01:36:26 - Released: Mon, 7 Jan 2008 04:07:00 GMT
    Episode #16 - Duration: 01:06:39 - Released: Mon, 24 Dec 2007 15:58:00 GMT
    Episode #15 - Duration: 01:33:23 - Released: Mon, 10 Dec 2007 01:24:00 GMT
    Episode #14 - Duration: 01:24:15 - Released: Mon, 26 Nov 2007 07:47:00 GMT
    Episode #13 - Duration: 01:22:18 - Released: Mon, 12 Nov 2007 01:30:00 GMT
    Episode #12 - Duration: 01:17:38 - Released: Mon, 29 Oct 2007 16:55:00 GMT
    Episode #11 - Duration: 01:17:01 - Released: Mon, 15 Oct 2007 03:30:00 GMT
    Episode #10 - Duration: 01:00:37 - Released: Mon, 1 Oct 2007 03:33:00 GMT
    Episode #9 - Duration: 01:12:13 - Released: Mon, 17 Sep 2007 04:47:00 GMT
    Episode #8 - Duration: 01:24:35 - Released: Tue, 4 Sep 2007 02:44:00 GMT
    Episode #7 - Duration: 01:11:21 - Released: Mon, 20 Aug 2007 04:05:00 GMT
    Episode #6 - Duration: 01:10:07 - Released: Mon, 6 Aug 2007 01:13:00 GMT
    Episode #5 - Duration: 00:58:57 - Released: Mon, 23 Jul 2007 01:50:00 GMT
    Episode #4 - Duration: 01:13:04 - Released: Mon, 9 Jul 2007 03:52:00 GMT
    Episode #3 - Duration: 01:10:25 - Released: Sun, 24 Jun 2007 17:20:00 GMT
    Episode #2 - Duration: 01:09:48 - Released: Wed, 6 Jun 2007 05:20:00 GMT
    Episode #1 - Duration: 01:08:21 - Released: Mon, 28 May 2007 02:12:00 GMT

    Episode 15 Discussion Thread

    'response coming' by hallower
    Submitted on 2007-12-10 02:01:36 CST
    Another interesting show. I'll post a response to some of the topics on my blog later this week.


    'WoW inflation.' by Syncaine
    Submitted on 2007-12-10 11:38:50 CST
    Brent made a comment that gold has held it's value. Not sure what you are basing that off, considering a level 40 mount costs 100g, and the epic 70 costs 5000g. I would say that WoW gold has certainly lost a great amount of value.


    'WoW Inflation' by Cameron
    Submitted on 2007-12-10 12:27:10 CST
    Hrrm... I haven't gone back and listened to it again yet, but I thought that Brent had exactly the opposite opinion (it obviously doesn't hold its value).

    Could be wrong though. It's still early on a Monday. :P



    'NPC Prices Are Not Inflation' by Wilhelm2451
    Submitted on 2007-12-10 15:18:53 CST
    Comparing two different things does not chart inflation.

    The level 40 mount is still 100 gold today, three years later, which is why NPC prices are not the measure of inflation, as there is NO inflation at all in that regard.

    What Brent and I were referring to was the value of gold in the player market, basically the auction house.

    Yes there has been inflation in WoW, especially since gold is more plentiful in the Outlands. On the other hand, we both made relative measures of inflation compared to other games, and specifically compared the WoW gold piece to the EQ platinum coin.

    Given that comparison, the level of inflation in WoW is pretty minor.



    'star trek online' by TranquilAbyss
    Submitted on 2007-12-10 20:49:13 CST
    why dont you just make it an empire game like eve but have a exporation 0.0.


    'Perpetual Entertainment' by RogueSlayer
    Submitted on 2007-12-10 21:05:24 CST
    Hey guys!

    First off, great podcast. It also served as a great introduction to the Virgin Worlds site.

    My question to all of you is this. What was your impression of P.E. prior to the latest rumors (as they still are at this point) about being bought by a Korean company?

    What did you think of the staff (those that you may know) there? Did anyone stand out as a "oh, they have so and so. The game is going to be good".

    Did anyone play the G&H beta? Thoughts on that?

    What I am getting at here is this. Is it only the latest news that has brought you down on P.E.? Or, have you always thought of them as a small fish in a little bowl that will never get into the 75 gallon tank?



    'Great Podcast' by KevinC
    Submitted on 2007-12-11 20:42:37 CST
    Another great podcast bud - listened to it twice today while I was traveling for work. I thought the STO segment was particularly interesting - it would be kind of cool to pool the collective design thoughts of the blogosphere and come up with our own "design document" for what we think STO should (and could) be.


    'Great Podcast' by KevinC
    Submitted on 2007-12-11 20:42:56 CST
    Another great podcast bud - listened to it twice today while I was traveling for work. I thought the STO segment was particularly interesting - it would be kind of cool to pool the collective design thoughts of the blogosphere and come up with our own "design document" for what we think STO should (and could) be.


    'Fantastic Show' by Shalimar616
    Submitted on 2007-12-11 22:09:42 CST
    Hey Darren and the guys!

    Great show once again. I particularly enjoyed your thoughts on the Star Trek MMO. I must agree with you that a MMO based in that universe must first and foremost be about exploration "Boldly going where no one has gone before". I would like to see star systems randomly instanced for exploration, with planets within those systems having random events such as alien races, ancient artifacts, weird alien creatures, etc. With a galaxy containing millions of stars there can be a logical reason why each player could explore for years and never run across another star system explored by another.

    Of course you would have a stock sector of space of basic star systems such as Sol, Vulcan, etc...

    Another aspect of the game must be technology. I was so withdrawn from SWG when there was no vehicle, star ships, or real working technology in the game (originally). Star Trek would have to have all of the above in working order.

    I would like to see an MMO move away from a levelling system to a skill based system. This would allow new players to voyage with experience players since basic statistics would be very similar.

    I think, too, that it would be very hard to justify equipment in the game. If your character was in the federation, shore leaves and shore parties do not bring down their own equipment (i.e. the science officer would not have a special tricorder that he earned from a "quest"): all items would be stock issued?

    There is so much to discuss here, I could go on and on, but just want to thank you all for a good show.



    'Mudflation Redux' by JoseJones
    Submitted on 2007-12-20 13:03:32 CST
    So there I am minding my own business, driving to work with SUWT playing on the trusty iPod when Darren starts reading a member post which sounds vaguely familiar... Hey.. I wrote that!

    Long time listener, first time caller. I made it on the show. Nice!

    Couple things to clear up regarding your comments and my post.

    1) Jose is pronounced like 'Hose-A' for the english speaking audience and 'Hoes, eh?' for our Canadian speaking friends.

    2) Wait a minute... I get a site membership to VW and then you guys disagree with me on the 'air'... How dare you... *chuckle*. I did get a kick out of you feeling somewhat remorseful before disagreeing with my post. Listening to the comments on the podcast and not being able to coment back verbally was funny. Like being on conference call and fogetting that I had my end muted for a quick local discussion. Oh yeah, you can't hear me can you?

    3) I do agree that, with respect to mudflation, I was off target. If one is considering only the value of an item, then yes, I see how having the uber item quickly devalued by some soloable expansion mob item would suck. My thinking was more along the line of things I own that make my character unique and not necessarily the economic impact. But I think this would be an interesting topic to explore a bit more.. Maybe a topic for a future blog post.

    Great show and keep up the nice work!
    JoseJones



    'laf' by darrenl
    Submitted on 2007-12-20 18:09:20 CST
    "Hoes, eh"

    ...oh, that's just priceless.



    'Oh wow!' by Wilhelm2451
    Submitted on 2007-12-20 19:51:48 CST
    That pronunciation sounds vaguely familiar. Where have I heard it before?

    Wilhelm2451
    San Jose, Ca



    'Exhibit A...' by darrenl
    Submitted on 2007-12-20 20:58:05 CST
    ...Wilhelm being a smartass

    ;)

    Exhibit B...a Canadian not knowing that the "J" is actually an "H".



    'inflation' by Heartless
    Submitted on 2007-12-23 00:10:16 CST
    WoW's inflation comes in terms of item progression, not in the gold value on the player market. The player market is very trivial in WoW, as most everything is gained via other means. The few little things that get bought and sold via the auction house are drops in the bucket overall, therefore Brent is right to say that the gold in the player market has stayed very very stable compared to something like EQ where gear wasn't originally bound to a single person.