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The Warpath Episode 6: For the Emperor!
Mon, 10 Nov 2008 01:26:00 GMT [download/play]



Phillip and Stephen survived the attacks of the Withered Crones of Witching Night to bring you Episode 6 of The Warpath!

This week, the guys tackle the recently concluded Witching Night live event, and begin to strap on the platemail in anticipation of Heavy Metal, WAR's second live event. Also, character transfers get a look.

In the continuing theme of giving (reasonably) brief overviews of the WAR armies, this week we bring you the Empire, including some preliminary discussion of the forthcoming Knight of the Blazing Sun.

As always, your intrepid hosts dip into the mailbag and pull out some of your feedback in the Mailbag. If you have feedback for us, you can visit The Warpath's official forums, or drop us an e-mail at warpathpodcast|at|gmailDOTcom.

Phillip has been listening to WARP, and so should you! It's another WAR podcast put on by the Dead Worker's Party. Head over and give it a listen!

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Episode 6 Discussion Thread

'Witching night' by Zane
Submitted on 2008-11-10 04:55:25 CST
I disagree that the Helloween event "Witching night" is worth an "E" for Mythics atempt at making an effort. Most of us had a lot of fun in this event. As an veteran MMO-player this event is among the most funniest moments I have had. The event could ofcourse have been better designed but an "E"??? For fun, they get an "A" from me, for loot, an "C" and but due the influence-issue they get an overall "B" from me. Take a look on this thread: http://forums.tentonhammer.com/showthread.php?t=37853


'Witching Night`' by Crovan
Submitted on 2008-11-10 09:16:16 CST
I'm glad some people had fun, but Stephen and I weren't among them. I would have loved to have gone end to end to end with the RvR PQ, but with unpredictable reset timers up to two hours, it just wasn't happening. Where we were, it felt like the open RvR just wasn't happening unless the quest was up, so there was a lot of sitting around. Eventually, we just went back to questing and forgot the whole thing. When we did get to do the PQ, it was fun enough, but mostly involved Order trying to bait people into their guards, or else some Ironbreaker sending you into them with their ridiculously broken knockback. I was still able to have fun despite that, but then the Witching Lord would die, and we'd sit on our thumbs until the game decided we could play again. Also, if this was a test of the RvR Influence idea, I hope they use this to come up with something better. Finishing the entire quest a couple of times granted the slightest handful of infuence. If you wanted the influence rewards, you had to go find cauldrons to grind for hours on end.

In the end, the event didn't have a real sense of being a global thing. If there's a live event, I want to be immersed in it and to feel like the game world (at least a good chunk it) gets involved. I understand that can be a lot harder in this game than in something like WoW, since the sides are so much more disparate, but wouldn't it be cool to see how the Empire had different festival activites and customs than, say, the Greenskins? Just my $.02. I think Mythic's heart was in the right place with this, but the execution could have given us a lot more to sink our teeth into. I'm all about increasing incentive for open RvR, but this sort of thing is a very short-term solution, at best.

Thanks for sharing your thoughts, though! I'm glad some people did like it.



'Bigger is better ... well, easier to see.' by Sanjuro
Submitted on 2008-11-10 14:55:20 CST
The reason for Karl Franz's over-sized character model I believe is yes its imposing but it also helps attacking players pick him out for targeting. In fact most named Hero/Lord NPCs are over-sized. This goes for the Dwarf and HE kings, as well as many NPCs you enconter at the end of PQs. For example, in Gunbad my dwarf IB fought a Goblin Hero that was easily as tall as a dwarf.

Also, Franz's griffin is in-game and can be found if you walk past K. Franz's throne and out onto the veranda. He is one large bird.

Cheers,
Ansel



'Stealth and Tanks...' by Sentack
Submitted on 2008-11-10 16:29:09 CST
Just listened to the show and wanted to offer my own two cents!

When it comes to stealth in Warhammer, the WE and WH can stealth even while in combat. The only issues is that it still takes the full 2 seconds to stealth to cast the 'stealth' ability. Also, Initative is the anti-stealth stat. Players with high Initative will be able to see thru the players stealth, I don't know if their is a pro-stealth stat for the player. So for now, if you want to see Stealthers, use Initative.

With the new Tanks coming up, note that all Tanks have the same armor value. So the Ironbreaker and the Swordmaster actually have the same armor value, it's just whatever extra abilities the clases get and if they go with Sword and Board over two handed to determine how much they tank in general. With the Black Guard (Two words, imho) will be a anti-caster tank, like the Swordmaster. What does that mean? I really don't know. But that's how i've heard it told to me before.

Great show, guys. Keep it up.



'Great show!' by Zane
Submitted on 2008-11-11 16:45:08 CST
Yes, thanks for a great show, forgot to write that. By the way, I was grinding Couldrons and that was not particullary fun. So I suppose I would give Mythic an "B" for the overoll fun part since I utterly loved the RvR-part.

Cheers guys and keep up the good work!
Zane