No Prisoners, No Mercy Host: Julie Whitefeather & Frances Kosac There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they go to War - and along the way discuss the events of the week in the MMO industry.
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No Prisoners, No Mercy - Show 7Thu, 25 Sep 2008 03:57:00 GMT [download/play]
Show 7 of No Prisoners, No Mercy: We love war hammer. If we didnât we wouldnât talk about it so much and play it for so many hours at a time. But if we point out some virtual snot dripping from Warhammerâs virtual nose itâs only because we love Mythic so much.
1.) Mad as hell and not going to take it any more: the kid gloves are off and the ruler is out 2.) Well stewed Julie; Fran knows best 3.) Drilling my own teeth - the cost of starting in a well established mmo 4.) Azeroth, The Barrens: home of the fastest dogs in the world - itâs a mile between trees 5.) Groupies: WoW vs. War - getting a group 6.) Iâm not bad, Iâm just drawn that way 7.) My DPS is bigger than yours 8.) A quickie in Warhammer 9.) Tobold sells his soul for $15.00: Bottles and Blankies 10.) Making it accessible: Wow vs. War 11.) Crapfest
Special note to Crapfest (and the reason this section is not called Brewfest): while this used to be our favorite WoW festival taking away the ability to earn a special mount with Brewfest games took all the fun out of it for us. Login to post a comment
'How do you do PQ without anyone around? ' by mikejl Submitted on 2008-09-25 13:25:36 CST Hmm... How do you run a 10 man instance in WoW when no one around? Mythic make the water.. Sometimes you need to find some horses.
Great show..
Thanks
Mikejl
'Sorry .. gota post again' by mikejl Submitted on 2008-09-25 13:29:55 CST Love the show and seem to post comments while I listen. On WoW ignoring the middle content. I agree 100% that they are dropping the ball on this. Funny part is they did do a little change some time ago in Dustwallow marsh (added a goblin quest hub) and I loved it. Too bad we will not see anymore of that.
'You can lead a horse' by Julie Submitted on 2008-09-25 14:44:07 CST You know what they say...you can lead a horse to water but you can't make it drink The answer to the question "how do you run a 10 man instance when no one is around" is...you don't. And there, as the great poet once say, lays the rub, and the crux of the problem. Beyond that, the additional complication is the rigid adherance to the archaic class system that Blizzard still clings to with a death grip. At least with warhammer I have a mage that can heal and cast and (at least so far) no one asks me "what's my spec?" (boy do I have a few answers for someone in war who asks me that question.
As to the goblin hub quest in dustwallow, it was lots of fun and it is a great shame we wont see more of it. I even did a signature from one of the events. Here it is...(I don't know if the img code will work here but lets try.)
'Tough on the machine' by scytale2 Submitted on 2008-09-26 02:48:53 CST Definitely worth saying that Warhammer is much tougher on the PC than implied. It has turned out to be very frequent crashing and running out of virtual memory with 1Gb of RAM. Tougher than Vanguard for sure (more polished but less innovative.)
Whilst turning into my favourite podcast (in the absence of anything from Troy) barring Brent's, this one was fun but semed to lose its theme somewhere, leaving me feeling that I had been entertained but not sure why.
Sister Fran's comments on the hilarious reasons people leave and don't join groups in WoW was a highlight - we've all had them. The "polish" one was a new gem. As I usually played a warrior, I was often refused entry into groups if my armour was below 5000, when my inability to shield block and taunt at the right time was far more of a problem:)
While I listen I can't stop myself thinking of discussions between Julie Andrews and Mother Superior, but Goodbye, Farewell, Adieu for now...
'Ivory Tower of Vertical Content' by Shalkis Submitted on 2008-09-26 03:11:49 CST Instead of critting you all with a wall of text, I posted my comments here:
http://shalkis.blogspot.com/2008/09/ivory-tower-of-vertical-content.html
'YAY MMOS!!! now, lets get to soloing...' by rocknerd Submitted on 2008-09-26 03:43:33 CST first let me say, this podcast has secretly became my number 2 podcast. i dont know how you ladies do it, but your like ethereal ninjas that sneak into my brain at night with your "PODPEOPLE"-cast.
so, the title sums it up. lets talk about grouping. and this should suam it all up for me. an MMO is only as good as its solo content. sorry, but i hate the majority of people i run into in MMOs. the worst has been of course WoW, EQ2 is a close second. now, let me clear this up, i DO NOT HATE ALL MMO gamers, just all the ones i run into. i rarely group anymore. not because all sessions blow, but because if 1 of 3 people are jackasses i would rather solo than deal with BS MMO politics.
let me explain.
ever see this when asking about a guild? "register on our website and fill out the application."- the ego maniacs.
the "rules lawyer", like the ones you ladies talked about running into in WoW who said you didnt have enough "polish". what really ruined WoW for me was the community!!! the BS politics. the player made rules for looting, raiding etc...and the guild cliques.
NOT FUN. and by the way, dont tell me how to play my character when were grouped. if i have fun by going into battle with my hunter rather than sitting back with my bow, SO BE IT!!!
and to quote YOUR quote julie- "WAR is like WoW without all the BS".
perfectly said. let me add to that also." WAR is like WoW, PLUS theres fun things to do!!!" i know, simple, but, WAR does everything WoW does, plus adds so much. RvR/PvP is so nicely intertwined. PQs are a great way to carve a path to new gear. and your abilities raising every time you level automatically is a much more evolved approach to gaining power than to have to go to a trainer ever other level to pay 3 gold just to upgrade a skill that goes from doing, say, 100 damage to 109 damage. its just not worth it to me. and i love that you gain a new ability EVERY LEVEL. theres always soemthing to look forward to.
so yeah, im enjoying WAR right now. usually i play-
1 LotRO
2 AoC (conan)
3 WAR is here but climbing.
oh wait, where does WoW place?
(---------)
'Rules?' by Shalkis Submitted on 2008-09-26 06:44:08 CST To reply to rocknerd:
If you're playing alone, you're free to play as you like. You pay the monthly fee and it's up to you how to use (or not use) it. However, when you're playing in a group, it's more complicated. It's not just your gameplay experience that's affected, it's theirs as well. You seem to have set some criteria for people to fulfill to play with you. That's fine. You're free to do that. But so are they. If their terms include registering on a website and filling out an application, so be it. If you think that's excessive, that's fine as well. Nobody's forcing you to do anything. Of course, not playing in groups kind of misses the point of MMOs.
Do unto others as you would like to be done to you. A certain someone summarized all social interaction with that one sentence back in the day.
'Agreed' by Seritaph Submitted on 2008-09-26 11:27:22 CST I'm in perfect agreement the MMO developers should consider expanding outward instead of always upward into higher tiers. Nothing is more disappointing to someone trying to enter in on an established game than finding a graveyard at the point of entry, and trying to play catch-up with higher level people. Making leveling quicker is not a good solution in my opinion because then you just end up blazing through areas that are meant to be enjoyed and shared with others and you end up wondering what cool stuff you may have missed.
Here's a tip to deceiving the Alliance in WoW. You want to try and obtain the Deviate Delight cooking recipe (it's a somewhat rare drop that falls off just about any mob in the Barrens), and then get your fishing pole out to catch the Deviate fish (also found in the lakes within the Barrens). Cook up the Deviate fish to make the Deviate Delight, and when you eat one you will transform into a pirate or a ninja. But even more importantly, you will give the illusion of being Human. Now enter your battle grounds.
Thanks again for the entertaining show!
'Ha' by Xone Submitted on 2008-09-26 11:53:14 CST From one of the two gamers out there that has never played WOW your show is always a blast.
I liked the story at the end of the show too.
Take care
'Oh and Mythic Customer Support...' by Seritaph Submitted on 2008-09-26 13:32:04 CST I know you're frustrated with Mythic support and rightfully so. But here's a quick way to get the customer support number.
Go to the official Warhammer Online website, http://www.warhammeronline.com, and in the upper right corner is an orange rectangle that's labeled Customer Support. Click it and scroll down to the bottom of the next page for the phone number.
'@ Scytale2' by BurntSushi Submitted on 2008-09-26 17:47:42 CST I agree with you about being tougher on machines than stated.
I am wondering if it is server side and not client side. I can play AoC at the default high settings with shadows on high detail just fine, but for some reason I will out of nowhere start to chug in WAR. More specifically around PQ's, other players (4-10 people will cause it) and also when I enter dungeon like areas as well.
I am really hoping for a patch from Mythic soon to iron out those performance issues, other than that I think that the game is fantastic.
Wondering if anyone else is having that issue as well?
'Julie Andrews eh?' by Julie Submitted on 2008-09-26 19:29:30 CST I must say this is the first time I have EVER been compared to Julie Andrews...we absolutely MUST do something with that next show. As far as lowballing the requirements to run the program are concerned, I haven't had a problem with War - then again I run it for performance rather than view for the pvp benefits of it all (no lag for my pvp thanks). I also set the video card for performance.
@ BurntSushi: the interesting thing is I have had just the reverse problem as you know. I suffered through AoC's system specs all the way to level 54 then couldn't handle it any more. The only place War has slowed a bit is in Altdorf, everywhere else is acceptable, but again, at the right settings.
@ at the rest of you wonderful people...I have to go catch a train so more later.
'Great points' by FarSpace Submitted on 2008-09-26 23:57:29 CST I know this is obvious but you gals make great points and the best thing is you back it up with good information, entertaining too. I think developers would get a lot from listening to your show. I know I do.
'Ceadrick here...' by Ceadrick Submitted on 2008-09-27 00:15:46 CST HI,
love the show just wanted to say thanks.
Ceadrick
www.fomarcreations.com
'How I Beat the Grind' by Checksix Submitted on 2008-09-29 10:10:41 CST I played SWG since 2003. At one point, I hated the game and just the thought of playing it made me sick...till I introduced the game to Dan, my sisters boy friend.
Suddenly, I was resubbing and helping Dan through it. He loved the game so all of a sudden I was seeing all this stuff through new eyes! Now, I don't grind a game twice unless there is a noob around that I can adopt and help through the stuff I've already been through.
Seriously, it beat the grind for me.
So what do I do if I can't find a noob to mentor? I just don't play that game. There are a TON of games out there that I haven't explored yet.
Life is too short to grind.
'Mid level content' by Kirath Submitted on 2008-10-01 15:09:00 CST Everquest has expended their mid level content several times during it's long history now. Kunark offered content for 1-60. Lost dungeons of Norrath offered content for levels 25-65. Legeacy of Yekesha offered 30 - 60 iirc. Serpents Spine offered 1 - 70 content. Latest xpac offered some middle range stuff as well, not to mention they have redone tons of the original starting zones with new graphics and quests.
'@ Sister Fran' by BurntSushi Submitted on 2008-10-02 15:52:25 CST Just to let you know, in regards to your comments about the Nordenwatch scenario. Well, it doesn't matter if you have anyone stay at the flag to guard it as you get the same amount of points if someone is there or not. The only benefit for having additional guards to the flag is for trying to take it. With more there the seizing time is reduced.
For the Lighthouse and Barracks you gain 3 points every 15 sec and 3 points for the initial seize.
For the Fortress you gain 6 points every 15 sec and 6 for the initial seize.
For kills I believe it is 3 points per kill.
The best strategy for Order or Chaos is to leave one behind at the lighthouse or barracks and head directly for the fortress as you gain more points for the fortress and also has a better defensive advantage.
'Generic post title' by Julie Submitted on 2008-10-02 16:40:37 CST @ Kirath: score one of John Smedley who has always been one of the forward thinking industry leaders. In fact I have said so many times. Still, the situation remains (and it is difficult to get past this happening) that in a well established game like EQ2 it seems like the bulk of the players (at least in all the guilds I have played in) are all at or near the level cap. The lower level zones tend to be sparsely populated. More common, it seems, is the attitude that Blizzard has taken and that is to give the newer players multiple ways to get through the lower levels fast and get to the end game. In the end, however, there will be many new players who will never have experienced places like Molten Core in it's glory days. And yes, despite my recent article, there was one guild I was in before The Burning Crusade came out (a horde side guild) where we actually ran molten core for the fun of it.
@ Checksix: being a mentor is an important part of the game, especially when it enables a long established player to play with his or her friends that have just considered joining a game they have played for a long time. The mentoring system in EQ2 is perfect for that. There really isn't a comparable system in World of Warcraft but I must say, some of my best memories on the alliance side in WoW and in Ultima Online are from when I had a mentor.
@ Burnt Sushi: I can't speak for Sister Fran (at the moment she is probably up to her elbows in elder care). However I can say that when I do a battlegrouind I play first for the fun, second for the number of kills and last to win. My favorite battleground in Tier one is still the Gates of Ekrund. Even though I don't really like the High Elf/Dark Elf Tier One battleground (it is my least favorite) it has my favorite battleground moment in it. I too will admit doing this for awhile until I figured it out.
It happens after one side or the other takes control of both of the battlefield objectives. Suddenly there is a deep throated fog horn type sound and a few moments later both of the battlefield objectives give the players the "embracement of khaine". For those of you out there who may not have played Warhammer (and why not if not?) what happens is after one side takes both flags there is a horn that sounds. A few moments later a large dome of light - an explosion - spreads out from the flags. If you are caught too close to the center of the explosion you will get quick fried to a crackly crunch. More than once I have stood too near the flag trying to figure out what the horn meant... I know now.
'How do you do PQ without anyone around? ' by mikejl
Submitted on 2008-09-25 13:25:36 CST
Hmm... How do you run a 10 man instance in WoW when no one around? Mythic make the water.. Sometimes you need to find some horses.
Great show..
Thanks
Mikejl
'Sorry .. gota post again' by mikejl
Submitted on 2008-09-25 13:29:55 CST
Love the show and seem to post comments while I listen. On WoW ignoring the middle content. I agree 100% that they are dropping the ball on this. Funny part is they did do a little change some time ago in Dustwallow marsh (added a goblin quest hub) and I loved it. Too bad we will not see anymore of that.
'You can lead a horse' by Julie
Submitted on 2008-09-25 14:44:07 CST
You know what they say...you can lead a horse to water but you can't make it drink The answer to the question "how do you run a 10 man instance when no one is around" is...you don't. And there, as the great poet once say, lays the rub, and the crux of the problem. Beyond that, the additional complication is the rigid adherance to the archaic class system that Blizzard still clings to with a death grip. At least with warhammer I have a mage that can heal and cast and (at least so far) no one asks me "what's my spec?" (boy do I have a few answers for someone in war who asks me that question.
As to the goblin hub quest in dustwallow, it was lots of fun and it is a great shame we wont see more of it. I even did a signature from one of the events. Here it is...(I don't know if the img code will work here but lets try.)
[IMG]http://i22.photobucket.com/albums/b311/TomoeGozen/pharsig.jpg[/IMG]
'Tough on the machine' by scytale2
Submitted on 2008-09-26 02:48:53 CST
Definitely worth saying that Warhammer is much tougher on the PC than implied. It has turned out to be very frequent crashing and running out of virtual memory with 1Gb of RAM. Tougher than Vanguard for sure (more polished but less innovative.)
Whilst turning into my favourite podcast (in the absence of anything from Troy) barring Brent's, this one was fun but semed to lose its theme somewhere, leaving me feeling that I had been entertained but not sure why.
Sister Fran's comments on the hilarious reasons people leave and don't join groups in WoW was a highlight - we've all had them. The "polish" one was a new gem. As I usually played a warrior, I was often refused entry into groups if my armour was below 5000, when my inability to shield block and taunt at the right time was far more of a problem:)
While I listen I can't stop myself thinking of discussions between Julie Andrews and Mother Superior, but Goodbye, Farewell, Adieu for now...
'Ivory Tower of Vertical Content' by Shalkis
Submitted on 2008-09-26 03:11:49 CST
Instead of critting you all with a wall of text, I posted my comments here:
http://shalkis.blogspot.com/2008/09/ivory-tower-of-vertical-content.html
'YAY MMOS!!! now, lets get to soloing...' by rocknerd
Submitted on 2008-09-26 03:43:33 CST
first let me say, this podcast has secretly became my number 2 podcast. i dont know how you ladies do it, but your like ethereal ninjas that sneak into my brain at night with your "PODPEOPLE"-cast.
so, the title sums it up. lets talk about grouping. and this should suam it all up for me. an MMO is only as good as its solo content. sorry, but i hate the majority of people i run into in MMOs. the worst has been of course WoW, EQ2 is a close second. now, let me clear this up, i DO NOT HATE ALL MMO gamers, just all the ones i run into. i rarely group anymore. not because all sessions blow, but because if 1 of 3 people are jackasses i would rather solo than deal with BS MMO politics.
let me explain.
ever see this when asking about a guild? "register on our website and fill out the application."- the ego maniacs.
the "rules lawyer", like the ones you ladies talked about running into in WoW who said you didnt have enough "polish". what really ruined WoW for me was the community!!! the BS politics. the player made rules for looting, raiding etc...and the guild cliques.
NOT FUN. and by the way, dont tell me how to play my character when were grouped. if i have fun by going into battle with my hunter rather than sitting back with my bow, SO BE IT!!!
and to quote YOUR quote julie- "WAR is like WoW without all the BS".
perfectly said. let me add to that also." WAR is like WoW, PLUS theres fun things to do!!!" i know, simple, but, WAR does everything WoW does, plus adds so much. RvR/PvP is so nicely intertwined. PQs are a great way to carve a path to new gear. and your abilities raising every time you level automatically is a much more evolved approach to gaining power than to have to go to a trainer ever other level to pay 3 gold just to upgrade a skill that goes from doing, say, 100 damage to 109 damage. its just not worth it to me. and i love that you gain a new ability EVERY LEVEL. theres always soemthing to look forward to.
so yeah, im enjoying WAR right now. usually i play-
1 LotRO
2 AoC (conan)
3 WAR is here but climbing.
oh wait, where does WoW place?
(---------)
'Rules?' by Shalkis
Submitted on 2008-09-26 06:44:08 CST
To reply to rocknerd:
If you're playing alone, you're free to play as you like. You pay the monthly fee and it's up to you how to use (or not use) it. However, when you're playing in a group, it's more complicated. It's not just your gameplay experience that's affected, it's theirs as well. You seem to have set some criteria for people to fulfill to play with you. That's fine. You're free to do that. But so are they. If their terms include registering on a website and filling out an application, so be it. If you think that's excessive, that's fine as well. Nobody's forcing you to do anything. Of course, not playing in groups kind of misses the point of MMOs.
Do unto others as you would like to be done to you. A certain someone summarized all social interaction with that one sentence back in the day.
'Agreed' by Seritaph
Submitted on 2008-09-26 11:27:22 CST
I'm in perfect agreement the MMO developers should consider expanding outward instead of always upward into higher tiers. Nothing is more disappointing to someone trying to enter in on an established game than finding a graveyard at the point of entry, and trying to play catch-up with higher level people. Making leveling quicker is not a good solution in my opinion because then you just end up blazing through areas that are meant to be enjoyed and shared with others and you end up wondering what cool stuff you may have missed.
Here's a tip to deceiving the Alliance in WoW. You want to try and obtain the Deviate Delight cooking recipe (it's a somewhat rare drop that falls off just about any mob in the Barrens), and then get your fishing pole out to catch the Deviate fish (also found in the lakes within the Barrens). Cook up the Deviate fish to make the Deviate Delight, and when you eat one you will transform into a pirate or a ninja. But even more importantly, you will give the illusion of being Human. Now enter your battle grounds.
Thanks again for the entertaining show!
'Ha' by Xone
Submitted on 2008-09-26 11:53:14 CST
From one of the two gamers out there that has never played WOW your show is always a blast.
I liked the story at the end of the show too.
Take care
'Oh and Mythic Customer Support...' by Seritaph
Submitted on 2008-09-26 13:32:04 CST
I know you're frustrated with Mythic support and rightfully so. But here's a quick way to get the customer support number.
Go to the official Warhammer Online website, http://www.warhammeronline.com, and in the upper right corner is an orange rectangle that's labeled Customer Support. Click it and scroll down to the bottom of the next page for the phone number.
'@ Scytale2' by BurntSushi
Submitted on 2008-09-26 17:47:42 CST
I agree with you about being tougher on machines than stated.
I am wondering if it is server side and not client side. I can play AoC at the default high settings with shadows on high detail just fine, but for some reason I will out of nowhere start to chug in WAR. More specifically around PQ's, other players (4-10 people will cause it) and also when I enter dungeon like areas as well.
I am really hoping for a patch from Mythic soon to iron out those performance issues, other than that I think that the game is fantastic.
Wondering if anyone else is having that issue as well?
'Julie Andrews eh?' by Julie
Submitted on 2008-09-26 19:29:30 CST
I must say this is the first time I have EVER been compared to Julie Andrews...we absolutely MUST do something with that next show. As far as lowballing the requirements to run the program are concerned, I haven't had a problem with War - then again I run it for performance rather than view for the pvp benefits of it all (no lag for my pvp thanks). I also set the video card for performance.
@ BurntSushi: the interesting thing is I have had just the reverse problem as you know. I suffered through AoC's system specs all the way to level 54 then couldn't handle it any more. The only place War has slowed a bit is in Altdorf, everywhere else is acceptable, but again, at the right settings.
@ at the rest of you wonderful people...I have to go catch a train so more later.
'Great points' by FarSpace
Submitted on 2008-09-26 23:57:29 CST
I know this is obvious but you gals make great points and the best thing is you back it up with good information, entertaining too. I think developers would get a lot from listening to your show. I know I do.
'Ceadrick here...' by Ceadrick
Submitted on 2008-09-27 00:15:46 CST
HI,
love the show just wanted to say thanks.
Ceadrick
www.fomarcreations.com
'How I Beat the Grind' by Checksix
Submitted on 2008-09-29 10:10:41 CST
I played SWG since 2003. At one point, I hated the game and just the thought of playing it made me sick...till I introduced the game to Dan, my sisters boy friend.
Suddenly, I was resubbing and helping Dan through it. He loved the game so all of a sudden I was seeing all this stuff through new eyes! Now, I don't grind a game twice unless there is a noob around that I can adopt and help through the stuff I've already been through.
Seriously, it beat the grind for me.
So what do I do if I can't find a noob to mentor? I just don't play that game. There are a TON of games out there that I haven't explored yet.
Life is too short to grind.
'Mid level content' by Kirath
Submitted on 2008-10-01 15:09:00 CST
Everquest has expended their mid level content several times during it's long history now. Kunark offered content for 1-60. Lost dungeons of Norrath offered content for levels 25-65. Legeacy of Yekesha offered 30 - 60 iirc. Serpents Spine offered 1 - 70 content. Latest xpac offered some middle range stuff as well, not to mention they have redone tons of the original starting zones with new graphics and quests.
'@ Sister Fran' by BurntSushi
Submitted on 2008-10-02 15:52:25 CST
Just to let you know, in regards to your comments about the Nordenwatch scenario. Well, it doesn't matter if you have anyone stay at the flag to guard it as you get the same amount of points if someone is there or not. The only benefit for having additional guards to the flag is for trying to take it. With more there the seizing time is reduced.
For the Lighthouse and Barracks you gain 3 points every 15 sec and 3 points for the initial seize.
For the Fortress you gain 6 points every 15 sec and 6 for the initial seize.
For kills I believe it is 3 points per kill.
The best strategy for Order or Chaos is to leave one behind at the lighthouse or barracks and head directly for the fortress as you gain more points for the fortress and also has a better defensive advantage.
'Generic post title' by Julie
Submitted on 2008-10-02 16:40:37 CST
@ Kirath: score one of John Smedley who has always been one of the forward thinking industry leaders. In fact I have said so many times. Still, the situation remains (and it is difficult to get past this happening) that in a well established game like EQ2 it seems like the bulk of the players (at least in all the guilds I have played in) are all at or near the level cap. The lower level zones tend to be sparsely populated. More common, it seems, is the attitude that Blizzard has taken and that is to give the newer players multiple ways to get through the lower levels fast and get to the end game. In the end, however, there will be many new players who will never have experienced places like Molten Core in it's glory days. And yes, despite my recent article, there was one guild I was in before The Burning Crusade came out (a horde side guild) where we actually ran molten core for the fun of it.
@ Checksix: being a mentor is an important part of the game, especially when it enables a long established player to play with his or her friends that have just considered joining a game they have played for a long time. The mentoring system in EQ2 is perfect for that. There really isn't a comparable system in World of Warcraft but I must say, some of my best memories on the alliance side in WoW and in Ultima Online are from when I had a mentor.
@ Burnt Sushi: I can't speak for Sister Fran (at the moment she is probably up to her elbows in elder care). However I can say that when I do a battlegrouind I play first for the fun, second for the number of kills and last to win. My favorite battleground in Tier one is still the Gates of Ekrund. Even though I don't really like the High Elf/Dark Elf Tier One battleground (it is my least favorite) it has my favorite battleground moment in it. I too will admit doing this for awhile until I figured it out.
It happens after one side or the other takes control of both of the battlefield objectives. Suddenly there is a deep throated fog horn type sound and a few moments later both of the battlefield objectives give the players the "embracement of khaine". For those of you out there who may not have played Warhammer (and why not if not?) what happens is after one side takes both flags there is a horn that sounds. A few moments later a large dome of light - an explosion - spreads out from the flags. If you are caught too close to the center of the explosion you will get quick fried to a crackly crunch. More than once I have stood too near the flag trying to figure out what the horn meant... I know now.
Julie