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Van Hemlock Episode 57
Wed, 24 Jun 2009 00:31:00 GMT [download/play]



It's another week of news and what we're playing, and this time we manage to cover everything from World of Warcraft (for an MMO podcast you would think we'd mention them a bit more than we do) to canceled Saturday evening TV shows. There's also a surprise return for a less well known game in the what we're playing section, but will it be there again next time? Am I trying to invent a sense of tension in the show notes? I hope not, because it's not working.

The twitter question was "Fed up with the usual Tank, Healer, DPS and Crowd Control. What new class or role shall we make a requirement for group work?" Game designers take note.

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Episode 57 Discussion Thread

'Dread Statues and Book Deeds' by Jaxom92
Submitted on 2009-06-24 04:41:25 CST
Just wait till book 6 to see what happens between you and those dread statues. As to the legendary book pages, you have a problem with the grind now? When they were first introduced, it was a lot harder. Very specific mobs dropped very specific pages.


'Big Dragon' by unwize
Submitted on 2009-06-24 08:31:32 CST
The big dragon you saw in 5.8 is Thorog, who ends up being the final boss in LotRO's only 24-man raid, Helegrod (entrance is further up the mountain).


'Healers Forcing Grouping' by SaraPickell
Submitted on 2009-06-24 10:10:58 CST
I'm not sure how exactly you come to that conclusion. I mean, if you had an instance you wanted to run but called it off because you could only find tanks of supposedly appropriate level did that really just encourage you to group? Even funner for people who run lots of PUGs is the massive frustration of running an instance without a healer until everyone's nerves are frayed and we can't stand to look at each other because it just never quite goes right.

I guess what I'm asking is how does making people acquire the favor of three people of entirely different backgrounds encourage grouping over being able to actually do things with the people you have available?



'Design Intentions?' by VanHemlock
Submitted on 2009-06-24 12:04:43 CST
I suspect the requirment for different and specific group roles was mainly an *intended* way of encouraging players to work in teams (put the M in MMO). Folks early on realise that 'group' content does need the mixed class structure in place to be doable, mostly because in many games, not many alternative ways to win are envisaged; you must do it *this* way, or fail.

You're right though, it backfires when players are routinely unable to match that perfect designed-for group composition, and fear of bad (unsuccessful) Pick Up Groups does more to create MMO loners than the original multi-role design intent does to create friendships and socialbility, I think.

I think I mean that the *idea* of the trinity is intended to promote grouping, but its practical inaccessability can cause the opposite effect if the classes aren't designed in a forgiving manner in the first place. (Hybrids, self-heals, stances, etc)



'Curse - T2 Arbitrator' by blaktalon
Submitted on 2009-06-25 19:27:47 CST
Curses rock. A corpmate of mine can drain almost any non-cap ship in 2 or 3 volleys of neuts.

Really? You want to shoot me? I think not! Repping? Are you crazy?



'Planetside' by Riknas
Submitted on 2009-06-28 03:08:31 CST
Hey there Van! Still using my station access account (MXO Fan. Will likely be unsubbing after that closes) and I've been looking for a good reason to play something else and get my damn money's worth. I play NC, and put all my certs into piloting different vehicles actually.

"WE NEED A GUNNER!"



'I'm *special*!' by Akely
Submitted on 2009-06-29 16:07:43 CST
Thanks for delaying just for me. :-)

Lunar WHAT?:
Awesome stuff! Thanks for the heads-up. A must see, as the awesome Norwegiean Dead Snow - which is a Zombie Nazi Splatter Movie. Hilarious.

Metal Gear Online Bikinis:
What do you mean "why"? Boobies! Hello?

CoH/V:
The more I read and hear about this game the more I realize I must try it out one of these days.Hmmm, did you ever do a show with lots of info on it? (Yes, I am lazy.) Oh... and can I be a sidekick?

Forcing groups:
I think the key thing is (forced) grouping is an ice-breaker. I've met people I've recruited that way. I've also met people I talk to from time to time. It's all in how you use the opportunity. If you would not *need* a group for anything, then why play an MMO? A solo game with built in voice/text chat would suffice. And then nobody would killsteal and farm your stuff!

Also:
Apologies for the late reply. /bow