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Travels with Troy #2Thu, 1 May 2008 00:44:00 GMT [download/play]
This week Troy talks about his continuing experiences with Multiplicity
from Stardock. He uses the program to allow multi-boxing in Everquest
II. He then continues with his TMOG segment Phantasm Adventures; this
week he talks about the secondary and tertiary attributes of the
character. For those interesting, you may download the second pdf
here. He closes the show with his capsule review
of the BBC science-fiction show, Torchwood.
'Sorry the Torchwood URL does not work' by Shalimar616 Submitted on 2008-05-01 06:48:27 CST Hey Everyone,
Afte I posted the show, I discovered that the URL for Torchwood does not work. Well, it works if it is in Great Britain. otherwise it doesn't. Sorry.
You can find plenty of information on the show by search for it on google.
Troy
'Examples of senses projected into the game' by Shalimar616 Submitted on 2008-05-01 07:15:20 CST Hey Everyone,
One part of the show that I had to trim out, due to the length, was several examples of the way senses could be portrayed in the game. Originally, I gave a few examples of my vision --
I talked about the idea of representing acute olfactory capabilities with visual cues on the screen. For example, the ability to smell water on the air could be represented by a blue glow on the horizon; blood or carrion, could be represented by a red hue. I could imagine a situation where a party would bring their "tracker" up front and he would sniff the air and then point over the hill, "I smell death that way!" the felzinti ranger would proclaim (his player would see a red hue splashed over the hill's horizon -- invisible to everyone but him).
'Sorry the Torchwood URL does not work' by Shalimar616
Submitted on 2008-05-01 06:48:27 CST
Hey Everyone,
Afte I posted the show, I discovered that the URL for Torchwood does not work. Well, it works if it is in Great Britain. otherwise it doesn't. Sorry.
You can find plenty of information on the show by search for it on google.
Troy
'Examples of senses projected into the game' by Shalimar616
Submitted on 2008-05-01 07:15:20 CST
Hey Everyone,
One part of the show that I had to trim out, due to the length, was several examples of the way senses could be portrayed in the game. Originally, I gave a few examples of my vision --
I talked about the idea of representing acute olfactory capabilities with visual cues on the screen. For example, the ability to smell water on the air could be represented by a blue glow on the horizon; blood or carrion, could be represented by a red hue. I could imagine a situation where a party would bring their "tracker" up front and he would sniff the air and then point over the hill, "I smell death that way!" the felzinti ranger would proclaim (his player would see a red hue splashed over the hill's horizon -- invisible to everyone but him).
Troy