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Travels with Troy #2
Thu, 1 May 2008 00:44:00 GMT
This week Troy talks about his continuing experiences with Multiplicity from Stardock. He uses the program to allow multi-boxing in Everquest II. He then continues with his TMOG segment Phantasm Adventures; this week he talks about the secondary and tertiary attributes of the character. For those interesting, you may
download the second pdf here
. He closes the show with his capsule review of the BBC science-fiction show, Torchwood.
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Episode #10 - Duration: 00:52:44 - Released: Mon, 9 Feb 2009 00:15:00 GMT
Episode #9 - Duration: 00:35:57 - Released: Mon, 19 Jan 2009 18:02:00 GMT
Episode #8 - Duration: 00:33:58 - Released: Sun, 13 Jul 2008 20:57:00 GMT
Episode #7 - Duration: 00:30:41 - Released: Tue, 24 Jun 2008 03:54:00 GMT
Episode #6 - Duration: 00:34:26 - Released: Sun, 15 Jun 2008 19:36:00 GMT
Episode #5 - Duration: 00:32:52 - Released: Mon, 26 May 2008 18:28:00 GMT
Episode #4 - Duration: 00:25:22 - Released: Mon, 12 May 2008 04:54:00 GMT
Episode #3 - Duration: 00:30:28 - Released: Mon, 5 May 2008 02:10:00 GMT
Episode #2 - Duration: 00:24:58 - Released: Thu, 1 May 2008 00:44:00 GMT
Episode #1 - Duration: 00:24:11 - Released: Sat, 26 Apr 2008 20:17:00 GMT
Episode 2 Discussion Thread
'Sorry the Torchwood URL does not work' by Shalimar616
Submitted on 2008-05-01 06:48:27 CST
Afte I posted the show, I discovered that the URL for Torchwood does not work. Well, it works if it is in Great Britain. otherwise it doesn't. Sorry.
You can find plenty of information on the show by search for it on google.
'Examples of senses projected into the game' by Shalimar616
Submitted on 2008-05-01 07:15:20 CST
One part of the show that I had to trim out, due to the length, was several examples of the way senses could be portrayed in the game. Originally, I gave a few examples of my vision --
I talked about the idea of representing acute olfactory capabilities with visual cues on the screen. For example, the ability to smell water on the air could be represented by a blue glow on the horizon; blood or carrion, could be represented by a red hue. I could imagine a situation where a party would bring their "tracker" up front and he would sniff the air and then point over the hill, "I smell death that way!" the felzinti ranger would proclaim (his player would see a red hue splashed over the hill's horizon -- invisible to everyone but him).