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TabulaCast Episode 28
Thu, 3 Jul 2008 14:43:00 GMT
This episode of TabulaCast is an interview with Tom Potter, lead designer of Tabula Rasa.
Amongst the many things we discuss include:
Tom tells us about his role as lead designer on Tabula Rasa and how important the community is to his role
PAU's: when we can start seeing concept art and how they will be introduced into the game
Delivery of new systems and Tom's vision for this
The Neph Warrior and how they will introduce new types of spawns to maps that make use of logos
New creatures pretty soon and mobs whose visual appearance is level based
Armour design and the differences between them
Solo-ability and overall vision for class balance
Community focused areas to act as a hub for players to get together such as the CELLAR Arena
Is there room for a group XP bonus?
Thoughts on balance between PVP and PVE gameplay
Crafting and how it WILL be something valid to do when not combating and it will be in a level ilk so modules can level and perform better.
Control points and how it's important to make the new features for everyone -- not only PVP but PVE players too
Tom tells us how he loves player customization and more options such as progressive armour and weapons like the new shotgun
He also tells us how repeatable content such as instances, PvP maps and the like outside of the main game are things he'd like to see in the next few months.
Tom tells us about his favorite class and his favorite TR moment when playing on the live servers
All members of the team have a big interest in the game because they play it and are therefore invested.
This weeks theme tune is "Pulp" by Common People
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Episode #31 - Duration: 00:45:14 - Released: Mon, 18 Aug 2008 13:03:00 GMT
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Episode 28 Discussion Thread
'Great show all, I love this community :)' by FarSpace
Submitted on 2008-07-04 01:16:52 CST
Oh yeah! I can see it now, PAU's and FnF's Baby!!!! :) And speaking of the CELLAR... I would love to see it become more and grow, oh yeah.
As far as the looking for squad, I really do think that once implemented that will most likely go a long way to seeing more grouping in TR. So good job on that, I wish it well.
Great show all, I love this community :) TR is going stranger every month now, I'm glad I got into it. And this show and you guys and devs like Tom and the players are a pretty cool things going for TR.
'Good stuff...' by VanHemlock
Submitted on 2008-07-04 11:54:15 CST
Excellent Q&A; very informative!
'good' by Sente
Submitted on 2008-07-05 08:57:13 CST
Quite good Q&A, well done!
Currently on a break from the game, but sounds there are some interesting new stuff and changes coming later to have a peek at.
I think there are a number of issues around teaming (rather than just the LFG part) that is less than optimal, but did not hear much specific in this area.