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TabulaCast Episode 26
Wed, 11 Jun 2008 13:58:00 GMT [download/play]



This week on TabulaCast, John & Matt are joined by Shawn off of the internet!

Topics covered include:


Thanks for downloading and don't forget to check out John's Blog!

The theme song for this episode is "Hurt" by Johnny Cash

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Previous Episodes
Episode #32 - Duration: 00:56:05 - Released: Wed, 3 Dec 2008 19:43:00 GMT
Episode #31 - Duration: 00:45:14 - Released: Mon, 18 Aug 2008 13:03:00 GMT
Episode #30 - Duration: 00:45:35 - Released: Tue, 22 Jul 2008 04:02:00 GMT
Episode #29 - Duration: 00:25:20 - Released: Mon, 21 Jul 2008 00:38:00 GMT
Episode #28 - Duration: 00:57:20 - Released: Thu, 3 Jul 2008 14:43:00 GMT
Episode #27 - Duration: 00:37:46 - Released: Wed, 25 Jun 2008 04:37:00 GMT
Episode #26 - Duration: 01:01:31 - Released: Wed, 11 Jun 2008 13:58:00 GMT
Episode #25 - Duration: 00:58:28 - Released: Tue, 3 Jun 2008 18:21:00 GMT
Episode #24 - Duration: 01:26:12 - Released: Thu, 29 May 2008 03:11:00 GMT
Episode #23 - Duration: 01:17:48 - Released: Tue, 20 May 2008 05:32:00 GMT
Episode #22 - Duration: 00:44:41 - Released: Mon, 5 May 2008 02:07:00 GMT
Episode #21 - Duration: 00:47:32 - Released: Sun, 27 Apr 2008 20:13:00 GMT
Episode #20 - Duration: 00:42:14 - Released: Mon, 21 Apr 2008 01:25:00 GMT
Episode #19 - Duration: 00:43:35 - Released: Sun, 13 Apr 2008 23:50:00 GMT
Episode #18 - Duration: 00:36:35 - Released: Wed, 9 Apr 2008 05:53:00 GMT
Episode #17 - Duration: - Released: Wed, 2 Apr 2008 04:44:00 GMT
Episode #16 - Duration: 00:49:39 - Released: Wed, 26 Mar 2008 13:46:00 GMT
Episode #15 - Duration: 00:41:52 - Released: Mon, 17 Mar 2008 04:20:00 GMT
Episode #14 - Duration: 01:14:47 - Released: Sat, 8 Mar 2008 19:48:00 GMT
Episode #13 - Duration: 01:44:38 - Released: Sat, 1 Mar 2008 17:21:00 GMT
Episode #12 - Duration: 00:34:51 - Released: Thu, 21 Feb 2008 15:00:00 GMT
Episode #11 - Duration: 00:48:39 - Released: Fri, 15 Feb 2008 00:53:00 GMT
Episode #10 - Duration: 00:58:09 - Released: Fri, 8 Feb 2008 05:19:00 GMT
Episode #9 - Duration: 00:36:08 - Released: Sun, 27 Jan 2008 03:35:00 GMT
Episode #8 - Duration: 00:41:38 - Released: Tue, 22 Jan 2008 06:02:00 GMT
Episode #7 - Duration: 00:49:27 - Released: Thu, 10 Jan 2008 02:17:00 GMT
Episode #6 - Duration: 00:33:46 - Released: Thu, 27 Dec 2007 15:40:00 GMT
Episode #5 - Duration: - Released: Thu, 6 Dec 2007 14:21:00 GMT
Episode #4 - Duration: 00:23:57 - Released: Fri, 23 Nov 2007 02:12:00 GMT
Episode #3 - Duration: 00:21:19 - Released: Thu, 8 Nov 2007 17:04:00 GMT
Episode #2 - Duration: 00:28:48 - Released: Fri, 26 Oct 2007 04:34:00 GMT
Episode #1 - Duration: 00:23:22 - Released: Mon, 15 Oct 2007 19:58:00 GMT

Episode 26 Discussion Thread

'Great Cast, lots of good subjects too.' by FarSpace
Submitted on 2008-06-13 15:59:47 CST
Shawn, you sound like my Brother. I guess Shawn has been away for a while but not really I guess since I listened to his other podcasts and that awesome story Eve of Adam, but anyways :)

As far as the Lore of clans fighting each other…

What is wrong with a bit of healthy infighting for the glory of your clan and to catch the attention of the Generals of the AFS and maybe have some sort of upper command? Hmmm :)

After all the AFS clans know they are not actually killing each other fellow AFS'ers for ever and they can be resuscitated.

I finally went onto the test server and got into the test battle grounds map.

It was good with no major setbacks, I almost thought I would be spawn camped but then I found other ways out and still to be useful, like were you spawn you can then go up the beam ovator and I was still able to shoot at the enemy trying to gain over the base and stop their count until back ups arrived.

I also noticed since I was auto leveled to 50 since the others were too I was still pretty lousy at level 50 since it seems you still need natural practiced skills to get good, shoot a good level 30 player could of beat me.

But I was still useful so that shows promise for me and the map.

It is always good to give sugsextions, so here you go who ever wants to here it...

I can only think of making the maps also be under ground and multi level buildings above ground and then it would really feel like a base you would have to over ride check points for and stuff like that. Hack computer terminals more rooms to be able to add what you want too.