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TabulaCast Episode 22
Mon, 5 May 2008 02:07:00 GMT [download/play]



This week on TabulaCast, John and Matt discuss..

- Patch 1.7 goes live
- Paul Sage steps down as lead designer, welcome Tom Potter
- The Bristol Comic Expo
- NCSoft give us a prize for an amazing competition

This week's theme tune is "Always on the Run" by Lenny Kravitz

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Previous Episodes
Episode #32 - Duration: 00:56:05 - Released: Wed, 3 Dec 2008 19:43:00 GMT
Episode #31 - Duration: 00:45:14 - Released: Mon, 18 Aug 2008 13:03:00 GMT
Episode #30 - Duration: 00:45:35 - Released: Tue, 22 Jul 2008 04:02:00 GMT
Episode #29 - Duration: 00:25:20 - Released: Mon, 21 Jul 2008 00:38:00 GMT
Episode #28 - Duration: 00:57:20 - Released: Thu, 3 Jul 2008 14:43:00 GMT
Episode #27 - Duration: 00:37:46 - Released: Wed, 25 Jun 2008 04:37:00 GMT
Episode #26 - Duration: 01:01:31 - Released: Wed, 11 Jun 2008 13:58:00 GMT
Episode #25 - Duration: 00:58:28 - Released: Tue, 3 Jun 2008 18:21:00 GMT
Episode #24 - Duration: 01:26:12 - Released: Thu, 29 May 2008 03:11:00 GMT
Episode #23 - Duration: 01:17:48 - Released: Tue, 20 May 2008 05:32:00 GMT
Episode #22 - Duration: 00:44:41 - Released: Mon, 5 May 2008 02:07:00 GMT
Episode #21 - Duration: 00:47:32 - Released: Sun, 27 Apr 2008 20:13:00 GMT
Episode #20 - Duration: 00:42:14 - Released: Mon, 21 Apr 2008 01:25:00 GMT
Episode #19 - Duration: 00:43:35 - Released: Sun, 13 Apr 2008 23:50:00 GMT
Episode #18 - Duration: 00:36:35 - Released: Wed, 9 Apr 2008 05:53:00 GMT
Episode #17 - Duration: - Released: Wed, 2 Apr 2008 04:44:00 GMT
Episode #16 - Duration: 00:49:39 - Released: Wed, 26 Mar 2008 13:46:00 GMT
Episode #15 - Duration: 00:41:52 - Released: Mon, 17 Mar 2008 04:20:00 GMT
Episode #14 - Duration: 01:14:47 - Released: Sat, 8 Mar 2008 19:48:00 GMT
Episode #13 - Duration: 01:44:38 - Released: Sat, 1 Mar 2008 17:21:00 GMT
Episode #12 - Duration: 00:34:51 - Released: Thu, 21 Feb 2008 15:00:00 GMT
Episode #11 - Duration: 00:48:39 - Released: Fri, 15 Feb 2008 00:53:00 GMT
Episode #10 - Duration: 00:58:09 - Released: Fri, 8 Feb 2008 05:19:00 GMT
Episode #9 - Duration: 00:36:08 - Released: Sun, 27 Jan 2008 03:35:00 GMT
Episode #8 - Duration: 00:41:38 - Released: Tue, 22 Jan 2008 06:02:00 GMT
Episode #7 - Duration: 00:49:27 - Released: Thu, 10 Jan 2008 02:17:00 GMT
Episode #6 - Duration: 00:33:46 - Released: Thu, 27 Dec 2007 15:40:00 GMT
Episode #5 - Duration: - Released: Thu, 6 Dec 2007 14:21:00 GMT
Episode #4 - Duration: 00:23:57 - Released: Fri, 23 Nov 2007 02:12:00 GMT
Episode #3 - Duration: 00:21:19 - Released: Thu, 8 Nov 2007 17:04:00 GMT
Episode #2 - Duration: 00:28:48 - Released: Fri, 26 Oct 2007 04:34:00 GMT
Episode #1 - Duration: 00:23:22 - Released: Mon, 15 Oct 2007 19:58:00 GMT

Episode 22 Discussion Thread

'Awesome podcast and everything, another great cast at virginworlds.' by FarScapeIII
Submitted on 2008-05-05 05:32:29 CST
Hi, been playing some more now and it gets better all the time, and your show is actually as fun as TR.

Your other stuff you do is awesome too like Eve of Adam

I can only imagine the only real thing I would ever want to see for TR is getting to fight back at earth too, I bet they are going to do that, I'm sure it is not going to end the story or anything, Maybe gaining enough power, High level AFC's or whatever could make some trips to Earth to try to gain knowledge on the enemy, kind or like tactical gorilla warfare Indigence gathering missions and such. Cool.

So like the story is pretty good. And some of the things I like are the camera is good, it is smooth. And the tactical movement is realistic with being able to actually use cover, and the way you never know who will attack until it happens. And I LOVE fighting along real people and AI. It brings it alive and feels like things are actually happening and the missions are not repetitive at all and actually make sense, I can not say enough.

I know that no matter how great a game is you just should not try to make it the only game you play but this will for sure be one of them I play, I like CoH/CoV too, I liked Planeside way back and even went back to check out the new additions but it still was just back and forth repetitiveness and it is ok for like a game of Chess is but no story line and no NPC and just like a back and forth board game.

TR is fun in every way, so if the ever add fighting in Earth type skyscrapers then I'll be set for life, that and doing missions in them and the streets below too trying to find information on stuff and maybe going into sewers too.

I wonder does TR make you dream stuff like this too :) ?

EvE has a great story too, but it is not actually PART of the game play, too bad though. Oh well.

P.S. Next time I comment, I promise to keep it short next time.



'I love long comments' by shuttler
Submitted on 2008-05-05 10:43:44 CST
Hey the long comment is great and always feel welcome to make them!

I do dream of returning to earth in TR and I think there is so much more we are to see from this game!

I'm glad you enjoy it so much and the podcast, thanks for taking the time to write a comment!

John



'Lower lvel PvP etc...' by FarScapeIII
Submitted on 2008-05-08 05:34:06 CST
Yeah I figure they will allow the Lower level to be useful especially with helping out taking and keeping Control point or whatever.

I always did find it hard to be forced to get to the top levels to PvP in a game, not that it is like that in Tabula. But it should get much better for the newbs in the future.

At least now we can hunt for levels close to our own.

Also I think it is cool how you figured it out to get past the levels being far away from each other and still getting credit both ways, like with a bunch of lower levels attaching a higher level and then one Higher level finishing them off.

Either way the devs should be refining it in the mean time or future I would think.

Yep it's looking good in thi9s game and maybe good for MMO's in general, but the Sci-fi is going to be the way I go,, and TR is awesome in the PvE and PvP both IMO.