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TabulaCast Episode 1
Mon, 15 Oct 2007 19:58:00 GMT [download/play]



Welcome everyone to this premier introductory episode of TabulaCast, the Tabula Rasa podcast. In this episode, I explain a bit about what this new Sci Fi MMO is about and what we can expect from it. Stay tuned to future episodes for more current game news, tips, tricks and stories from the Tabula Rasa community.

If you'd like to find out more about TabulaCast, check out the main website at www.tabulacast.com.

The theme song for TabulaCast is "Erase/Rewind" by The Cardigans.

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Previous Episodes
Episode #32 - Duration: 00:56:05 - Released: Wed, 3 Dec 2008 19:43:00 GMT
Episode #31 - Duration: 00:45:14 - Released: Mon, 18 Aug 2008 13:03:00 GMT
Episode #30 - Duration: 00:45:35 - Released: Tue, 22 Jul 2008 04:02:00 GMT
Episode #29 - Duration: 00:25:20 - Released: Mon, 21 Jul 2008 00:38:00 GMT
Episode #28 - Duration: 00:57:20 - Released: Thu, 3 Jul 2008 14:43:00 GMT
Episode #27 - Duration: 00:37:46 - Released: Wed, 25 Jun 2008 04:37:00 GMT
Episode #26 - Duration: 01:01:31 - Released: Wed, 11 Jun 2008 13:58:00 GMT
Episode #25 - Duration: 00:58:28 - Released: Tue, 3 Jun 2008 18:21:00 GMT
Episode #24 - Duration: 01:26:12 - Released: Thu, 29 May 2008 03:11:00 GMT
Episode #23 - Duration: 01:17:48 - Released: Tue, 20 May 2008 05:32:00 GMT
Episode #22 - Duration: 00:44:41 - Released: Mon, 5 May 2008 02:07:00 GMT
Episode #21 - Duration: 00:47:32 - Released: Sun, 27 Apr 2008 20:13:00 GMT
Episode #20 - Duration: 00:42:14 - Released: Mon, 21 Apr 2008 01:25:00 GMT
Episode #19 - Duration: 00:43:35 - Released: Sun, 13 Apr 2008 23:50:00 GMT
Episode #18 - Duration: 00:36:35 - Released: Wed, 9 Apr 2008 05:53:00 GMT
Episode #17 - Duration: - Released: Wed, 2 Apr 2008 04:44:00 GMT
Episode #16 - Duration: 00:49:39 - Released: Wed, 26 Mar 2008 13:46:00 GMT
Episode #15 - Duration: 00:41:52 - Released: Mon, 17 Mar 2008 04:20:00 GMT
Episode #14 - Duration: 01:14:47 - Released: Sat, 8 Mar 2008 19:48:00 GMT
Episode #13 - Duration: 01:44:38 - Released: Sat, 1 Mar 2008 17:21:00 GMT
Episode #12 - Duration: 00:34:51 - Released: Thu, 21 Feb 2008 15:00:00 GMT
Episode #11 - Duration: 00:48:39 - Released: Fri, 15 Feb 2008 00:53:00 GMT
Episode #10 - Duration: 00:58:09 - Released: Fri, 8 Feb 2008 05:19:00 GMT
Episode #9 - Duration: 00:36:08 - Released: Sun, 27 Jan 2008 03:35:00 GMT
Episode #8 - Duration: 00:41:38 - Released: Tue, 22 Jan 2008 06:02:00 GMT
Episode #7 - Duration: 00:49:27 - Released: Thu, 10 Jan 2008 02:17:00 GMT
Episode #6 - Duration: 00:33:46 - Released: Thu, 27 Dec 2007 15:40:00 GMT
Episode #5 - Duration: - Released: Thu, 6 Dec 2007 14:21:00 GMT
Episode #4 - Duration: 00:23:57 - Released: Fri, 23 Nov 2007 02:12:00 GMT
Episode #3 - Duration: 00:21:19 - Released: Thu, 8 Nov 2007 17:04:00 GMT
Episode #2 - Duration: 00:28:48 - Released: Fri, 26 Oct 2007 04:34:00 GMT
Episode #1 - Duration: 00:23:22 - Released: Mon, 15 Oct 2007 19:58:00 GMT

Episode 1 Discussion Thread

'Wow...for the love of the Gaming Gods!' by Mirage
Submitted on 2007-10-15 20:41:06 CST
Shawn. 3 podcasts...and I love them all. Just wait, you'll have all the gaming girls asking to marry you. Maybe as a friend you can score me one! Just joking. Great podcast this is, just like OMG-RL and GuildCast. I don't even play the game and I'll be listening to this podcast, just because I think the game is interesting, and any podcast with you hosting is awesome. To end this, all I must say is...

All hail Shawn, All hail Lord British ((yes, I have played Ultima, and my dad is an Ultima addict.)),

Your friend,

Mirage

P.S. I don't like 'lore' is a Sci-Fi word.



'Woot!' by Jonathan
Submitted on 2007-10-15 20:43:14 CST
I'm excited about this! And who better to do it than Shawn! I'm looking forward to what is sure to be a great series! And I'll be right there with you when the time come to fight back against the Bane. :)


'Welcome!' by James
Submitted on 2007-10-15 21:32:23 CST
Sheesh Shawn. With hosting three podcasts now, are you gonna have any time to game? I've been a big fan of all things Lord British since playing Ultima II on my Apple IIe. I'll be excited to follow the progress of this game and I'm looking forward to future episodes!


'Congrats, just wondering how long itll last' by Gigawatt
Submitted on 2007-10-15 21:38:31 CST
Congrats on the new podcast, it's always good to have a podcast for EVERY game...

My only thoughts is on how long it will last. I don't want to sound like a jackass right now, but at the same time, I might as well express my thoughts on the game. I mean hell, that's what comments are for.

TR is great...for the first 15-20 levels. As soon as you hit 20, you will feel the game wearing on you. It gets ultimately repetitive...all mmos are repetitive but this one stands out more, which I will try to explain.

The customization sucks. "Your choice" sucks...dynamics in other words. When you get to higher levels you realize it doesn't matter if you hold down left click, or run around and try to aim. Tab + left click is effective enough to deal the damage required to take down mobs...even after the difficulty curve change in a fairly recent patch.

It doesn't really matter what skill tree you choose either. All of them end up being the same, click click click. There is really NO strategy requirement in the game. Ever.

It reminds me of another NC title named City of Heroes/Villains. That game contains several re-hashed missions over and over again. The difference is, in that game you feel a lot more control over your character. The difference in classes is huge, and the customization is incredible. This lead to replayability. I was constantly creating alternate characters, and always had fun.

TR lacks replayability which is a problem, especially for a game that asks that you pay a subscription cost. The cloning system is a great idea (although it greatly effects the lore) but the real shame is you will never want to create a clone...it's pointless. Your second character will be as close to your first which will lead to more boredom.

Where am I coming from?
I had 2 toons in the high 30s. I have been in beta since the first closed phase. I wanted to love this game so much. Ultima Online was the best mmo experience I have ever had, and I expected British to really pay off. Unfortunately, it seems like he has sold out. The game is VERY casual oriented, and mind-numbingly boring after the initial "cool I'm in a war" feeling wears off.

If the game didn't charge a monthly fee, or charged $5 a month, it'd be fine...but Guild Wars is a much more in-depth, efficient and rewarding experience.



'ZOMG!!! Shawn's Got A Podcasting Network!!!!!!!!!!!!' by Mija
Submitted on 2007-10-19 05:13:25 CST
This game has spent six years in the making, reworked and perfected. It's good to see that it has one of the best video game podcasters tagging along with it.


'good start' by Sente
Submitted on 2007-10-19 15:54:11 CST
Good to see a podcast for Tabula Rasa. good luck with it Shawn!

Being a Citry of Heroes/Villains player, I cannot say that I agree with your comments on character creation - I think it lacks a lot of variation, although I am glad they do not use facial feature sliders like some other MMOGs do.




'Go for it!' by Stargher
Submitted on 2007-10-19 16:11:00 CST
Greetings from Finland! This is my first post at Virginworlds. After listening to your accolades about Tabula Rasa I got an invitation to the open beta and after a few hours of playing I must admit I kinda like it.

I would give my left ball for a decent sci-fi MMORPG (something equivalent to B5) and Tabula Rasa is a good salve for the rash, but not quite what I wad hoping for. After upgrading my computer I may be more attached to the game, but for now it's just okay.



'B5' by Sente
Submitted on 2007-10-20 08:15:51 CST
Trying to live up to Babylon 5's storytelling would be a tough call, don't think many games are even close yet.



'Urban Environment?' by Jossfan
Submitted on 2007-10-24 14:50:13 CST
I'm in the beta, but I'm only up to level 8. So far the terrain is all pretty rural and forresty. It seems like it is straight from just about every other MMO I've ever played, including SWG. As the game goes on, do you get to see a more SFinal environment like the city in AO? Or even a modern day city like MxO?

For the first 8 levels, the game has its charms, but I didn't like that the first friendly aliens I saw were a tall thin race with pointy ears who fight with bows.



'Nice intro podcast' by scytale2
Submitted on 2007-12-09 07:34:43 CST
I've never listened to Guildcast, but you did a really nice job on this one. The other one is very dubious, but your enthusiasm for TR comes across really well.

I don't think the game is as good as you paint it, though - POBS is more fun - also I found the lowest graphic settings really poor and even these gave me very stunted performance.

The game definitely has potential and atmosphere but is much more suited to the FPS brigade like most of the rest of them.

Anyway, keep it up...