VirginWorlds MMORPG News Host: Brent VirginWorlds is a weekly news podcast covering Massively Multiplayer Online Role Playing Games (MMORPGs) such as World of Warcraft, EverQuest, Guild Wars, City of Heroes, Eve Online, Vanguard, Lord of the Rings Online and many many more. The VirginWorlds MMORPG Podcast is the flagship podcast of the VirginWorlds MMO Podcast Collective found at http://www.virginworlds.com
This Podcast Sponsored by: Michael Cuppycake
Help the Collective. Become a supporter or sponsor on the Support Page.
VirginWorlds Podcast #89Fri, 12 Oct 2007 04:38:00 GMT [download/play]
VirginWorlds hits the road. Once again Brent risks life, limb, potholes and road rage as he takes the show mobile to discuss Gods and Heroes, Ryzom, EverQuest, Turbine Entertainment, Pirates of the Burning Sea and Warhammer Online. Special guest segments include Brenden from AnotherHere.com and Troy from Voyages of Vanguard.
'Not on feed...' by randomtime Submitted on 2007-10-12 01:50:32 CST I can't find the show on the feed, have you not had time, or is it an error! I'll just download manualy for now, great show as normal! :)!
'slowness' by Brent Submitted on 2007-10-12 01:55:44 CST sometimes the feed is a little sluggish when I first post the show - no idea why.
'everquest film and 300 screenwriter' by asakawa Submitted on 2007-10-12 10:52:40 CST i realise that it's 'a name' and gives some credibility to this film project but it doesn't make me feel any better about the potential quality of the finshed movie.
300 is a cool film but nothing that makes it good can be attributed to this screenwriter. it was a really bad script and if the cool guys with the big pecs weren't offing bad guys with less pecs as often as they did it would have damaged the film.
i gather that a lot of the dialogue is actually taken from the graphic novel which makes me worry even more. any creenwriter who will allow their name to go out on something that was written from a comic is crazy. i definitely hope that they don't lift dialogue from the game for this film.
ah well we'll have to wait and see i suppose. i know the announcement of this guy being attached to the film isn't a bad thing but i really don't view it as being a good thing and time to stop worrying about the troubled history of games to films.
'bioware' by brackishwater Submitted on 2007-10-12 12:40:36 CST Brent,
You said something about Bioware purchasing the platform from Perpetual, does that include the system for minions? If so, does this mean that we could in fact be seeing a MMO from them like KOTOR or Baldur's Gate?
'henchmen? hope not' by hallower Submitted on 2007-10-12 19:30:58 CST I like a more focused experience. I don't like having to worry about controlling multiple characters, and I usually feel like companion NPCs are stealing my kills. But if it was pathing and NPC awareness technology for minions that Perpetual licensed to them, that could be used for either player companions or enemy NPCs. Still no hints about the Bioware MMO.
Like I think I said elsewhere, Perpetual might have been smart to cancel G&H if it wasn't turning out well. Yes, they could release a stunted version and make some of their money back, but that would damage their reputation more than failing to publish a game. Like Morhaime said at the AGC, protecting your brand is important. Really, I'd be surprised if many gamers hold this failure against Perpetual in a year's time, as long as STO turns out well.
Star Trek is an IP that doesn't have to fit the traditional MMO model. If they wanted, Perpetual could release a relatively smaller game initially, because Star Trek is a more episodic experience than one continuous story.
'Perptual Platform' by Brent Submitted on 2007-10-13 10:39:30 CST Sorry I didn't explain the "platform" portion in this show. I made an assumption (which I shouldn't have) that people listened to show 78 where I discussed the licensing of some of Perpetual's customer management technologies.
"SAN FRANCISCO, CA - July 19, 2007 - Perpetual Entertainment announced today that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming Massively Multiplayer Online (MMO) title. The agreement gives BioWare the platform to deploy and support its online titles utilizing Perpetual's industry-leading technology for online game operations, deployment, infrastructure development and community support."
'The MMOG boneyard...' by JoseJones Submitted on 2007-10-13 22:38:26 CST Just wanted to hit on something you talk about in this show Brent... You spent some time talking about Ryzom and it's possible demise. I agree that it is unfortuante that a game like this comes to an end. I have ocassionally waxed nostalgic and fired up some old games... I mean REALLY old games like Zork, Wizardry I, Bard's Tale (among others) just to revisit some of the titles that started my PC gaming experience. The sad truth about online games is that once a developer pulls support for a title, there is no going back for old times sake. The world is essentially euthanised. I wonder if some day someone will pick up some of the old MMOGs and make them available for people to revisit. A sort of online museum or boneyard of games that have been put out to pasture. I have been susrpirised lately at the number of old titles that have been republished in 'classic' style box sets (Sierra graphic adventure games like Kings Quest). Wouldn't it seem nautral that the same type of thing happen to some of our favorite MMOG's, say in 10 or twentty years from now?
'Not on feed...' by randomtime
Submitted on 2007-10-12 01:50:32 CST
I can't find the show on the feed, have you not had time, or is it an error! I'll just download manualy for now, great show as normal! :)!
'slowness' by Brent
Submitted on 2007-10-12 01:55:44 CST
sometimes the feed is a little sluggish when I first post the show - no idea why.
'everquest film and 300 screenwriter' by asakawa
Submitted on 2007-10-12 10:52:40 CST
i realise that it's 'a name' and gives some credibility to this film project but it doesn't make me feel any better about the potential quality of the finshed movie.
300 is a cool film but nothing that makes it good can be attributed to this screenwriter. it was a really bad script and if the cool guys with the big pecs weren't offing bad guys with less pecs as often as they did it would have damaged the film.
i gather that a lot of the dialogue is actually taken from the graphic novel which makes me worry even more. any creenwriter who will allow their name to go out on something that was written from a comic is crazy. i definitely hope that they don't lift dialogue from the game for this film.
ah well we'll have to wait and see i suppose. i know the announcement of this guy being attached to the film isn't a bad thing but i really don't view it as being a good thing and time to stop worrying about the troubled history of games to films.
'bioware' by brackishwater
Submitted on 2007-10-12 12:40:36 CST
Brent,
You said something about Bioware purchasing the platform from Perpetual, does that include the system for minions? If so, does this mean that we could in fact be seeing a MMO from them like KOTOR or Baldur's Gate?
'henchmen? hope not' by hallower
Submitted on 2007-10-12 19:30:58 CST
I like a more focused experience. I don't like having to worry about controlling multiple characters, and I usually feel like companion NPCs are stealing my kills. But if it was pathing and NPC awareness technology for minions that Perpetual licensed to them, that could be used for either player companions or enemy NPCs. Still no hints about the Bioware MMO.
Like I think I said elsewhere, Perpetual might have been smart to cancel G&H if it wasn't turning out well. Yes, they could release a stunted version and make some of their money back, but that would damage their reputation more than failing to publish a game. Like Morhaime said at the AGC, protecting your brand is important. Really, I'd be surprised if many gamers hold this failure against Perpetual in a year's time, as long as STO turns out well.
Star Trek is an IP that doesn't have to fit the traditional MMO model. If they wanted, Perpetual could release a relatively smaller game initially, because Star Trek is a more episodic experience than one continuous story.
'Perptual Platform' by Brent
Submitted on 2007-10-13 10:39:30 CST
Sorry I didn't explain the "platform" portion in this show. I made an assumption (which I shouldn't have) that people listened to show 78 where I discussed the licensing of some of Perpetual's customer management technologies.
"SAN FRANCISCO, CA - July 19, 2007 - Perpetual Entertainment announced today that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming Massively Multiplayer Online (MMO) title. The agreement gives BioWare the platform to deploy and support its online titles utilizing Perpetual's industry-leading technology for online game operations, deployment, infrastructure development and community support."
From: http://www.gamesindustry.biz/content_page.php?aid=26882
'The MMOG boneyard...' by JoseJones
Submitted on 2007-10-13 22:38:26 CST
Just wanted to hit on something you talk about in this show Brent... You spent some time talking about Ryzom and it's possible demise. I agree that it is unfortuante that a game like this comes to an end. I have ocassionally waxed nostalgic and fired up some old games... I mean REALLY old games like Zork, Wizardry I, Bard's Tale (among others) just to revisit some of the titles that started my PC gaming experience. The sad truth about online games is that once a developer pulls support for a title, there is no going back for old times sake. The world is essentially euthanised. I wonder if some day someone will pick up some of the old MMOGs and make them available for people to revisit. A sort of online museum or boneyard of games that have been put out to pasture. I have been susrpirised lately at the number of old titles that have been republished in 'classic' style box sets (Sierra graphic adventure games like Kings Quest). Wouldn't it seem nautral that the same type of thing happen to some of our favorite MMOG's, say in 10 or twentty years from now?