Okay - time to wake up and smell the coffee or roses or whatever you smell in the morning as grandmother used to say. It's not illegal, it's not immoral, and it's not unethical. It doesn't destroy economies, virtual or otherwise. What is it? It's real money trading or RMT for short. You won't go to hell for engaging in it - and thank God for that. I would be in hell myself if that were the case, for I have engaged in a bit of RMT myself in the past before I saw the light. But there one thing RMT does, and that is damage, and one HECK of a lot of it. But none of the damage is "virtual". What do I mean by that? Don't take my word for it - here is what John Smedley had to say not long ago. "Farmers are the bane of our existence at SOE. They cause us endless amounts of grief and do real financial damage in a meaningful way. What do I mean by that? Let's face it, even if the name on your corporate letterhead is Activision/Blizzard and you regularly ban enough accounts for gold buying and selling that it equals the population of a small town - even so, that will NOT stop gold sellers. There is only ONE way to stop gold sellers and that is beat them at their own game. God Bless John Smedley - someone has it right. Bring in Live gamer and beat the gold sellers at their own game. That is a first step. What is the next step? The answer is micro-transactions and once again God Bless John Smedley who is moving SOE in that direction as well. Why would I give somebody I have never heard of my credit card number who may turn around and use that same credit card number to pay for his BMW. Why buy gold when I can give SOE my credit card number and get the best virtual goods. Don't think it doesn't work? If not, now you REALLY need to wake up and smell the coffee. Much of the MMO market on the other side of the Pacific already operates that way. Been there, done that. There is one thing that RMT won't do if the game developer's handle it right - ruin virtual economies. Have I changed my mind on this? You bet. Back in the day when UO was the big thing on the market housing was not instanced. It created a megalopolis that all but destroyed the game. By and large all the player housing was paid for with RMT and it created runaway virtual inflation. But that was then and this is now. Housing in games like EQ2 and Lotro is instanced. The best goods virtual gold can buy are labeled "no trade" so you couldn't see them or buy them for virtual cash is your life depended on it. So where does the attitude that RMT will destroy virtual economies come from? Reports that are little more than garbage meant to sensationalize the issue... Last year National Public Radio broadcast a report entitled "China's gold farmer's play a grim game". For such a short report (just under six minutes long) at the time it caused a bit of a stir in gaming communities. The announcer explains what gold farming is, then leads in with this: "controversy over gold farming has lead to virtual violence and on line murder." Slow news day was it? Give it a rest. Virtual murder? Please - never played a video game at all have we? Just like the proverbial girl who "when she was good was very, very good, but when she was bad she was horrid" those people who deal in RMT that cause charge backs and steal credit cards (and as Mr. Smedley said, not all of them do) are the poop in the virtual punch bowl we all drink out of. But thank God people like John Smedley are taking us all in the right direction. See you online, - Julie Whitefeather |
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