I considered starting this article several ways - all of which seemed appropriate for the article. Not being able to decide I will regale you with each of them - you can consider this the "director's cut" of the article. 1. I would point out that I had an old NCOIC (non-commissioned officer in charge) in the military who once said that "if I soldier couldn't complain she wouldn't be happy. Substitute the world "journalist" and you have yet another truism. Complaints about MMOs are the grist which grinds under which the mill of gaming journalism. 2. I considered having all of my readers who were looking forward to Warhammer Online raise their hands - and watch (through the miracle of dramatic license of course) nearly every hand shoot up. Then I would have asked how many of those people had actually played Warhammer and read the books before it was electronic in any form. In other words, how many people spent endless hours painting the small figures for tabletop gaming - and watch the many hands which went back down again. 3. Whether or not I used either of the beginnings above I would have pointed out, as I have in the past, that "hell hath no fury like a gamer scorned". There are many reasons why journalists complain about a game - some are legitimate. Sometimes a game is just bad. Sometimes it just stinks like a skunk that was just run down in the middle of the road - I have played a few of them myself. But lets face it friends, nothing could be truer than to say that one gamers' trash is another gamers' treasure. But if you happen to insult a game that is someone else's treasure watch out! Recently blog.wired.com featured an article by Earnest Cavalli entitled "Warhammer Online Video Looks Suspiciously Like Warcraft." In the comments section one of the readers asked "If you say this, 'I realize the Warcraft universe is functionally lifted wholesale from the Warhammer...', then why would the Warhammer video 'Look Suspiciously Like Warcraft'?" The original answer the author gives is a rather amusing one I must admit: "... because I didn't think kicking a puppy in front of a train would upset people enough?" - Earnest Cavalli As Mae West used to say, "You can say whatever you want about me, just spell the name right." There is nothing for getting attention like espousing an opinion that, like as not, would result in a public stoning. A bit later in the comments, the author expounds a bit on his reason for the article: "I mentioned that Warcraft borrowed heavily from Warhammer to illustrate the fact that I realize the series' art styles are going to be similar and the similarities between the two games go far beyond what would be reasonably expected based on that. The fighting mechanics looks the same, even most WoW players would be hard pressed to tell that cityscape from the interior of Stratholme and despite the inclusion of scripting and hordes of characters, the whole thing looks very similar to WoW's Battleground combat." - Earnest Cavalli My initial thought after reading this reaction was to offer to update the author's eyeglass prescription, or buy him glasses in the first place, so he can see the computer screen more clearly. It is certainly true that Blizzard Entertainment...pardon me, "Activision/Blizzard"...lifted parts of the game design for World of Warcraft (wow) from Warhammer. But that, my friends, is where the similarities end. If there is one thing that that EA/Mythic has managed to do, that is create a game design that accurately reflects the art created by Games Workshop. Not only does the artwork done by EA/Mythic not resemble World of Warcraft - what I have seen isn't even close. If one must draw an analogy the artwork resembles hyper-realistic claymation than anything else. It looks to me as if the figures that I spent hour painting had come to life; and no doubt that is the point. Do the combat mechanics in Warhammer Online resemble that of World of Warcraft? Only a fool ignores the success of one's direct competitors. But perhaps Rob Pardo should do something about it - like suing Games Design Workshop for allowing Blizzard to "borrow" from their work. But if you are looking for an indication of the difference of game mechanics between the two games you need look no further than the concept of "public quests". When in comes to innovative game play public quests are nothing short of genius. "Public Quests are one of the unique ways that Warhammer Online integrates the PVE content with the PVP content. Completing these zone-wide quests results in faction boosts and loot for those who contributed to the overall progress of the quest, and Carrie noted that rewards suit a player's contributions." - Associate Producer, EA Mythic, Carrie Gouskos (arstechnica.com) EA/mythic starts by solving some of the problems that makes WoW get old fast when it reaches the "end game". Gone are the days, the days of waiting for group quests to start, the days of spamming for particular classes, all while someone decides if they want you in their group or not - all that nonsense is over with. The larger issue here is that the trend for writers to use WoW as a measuring stick by which all other games must be measured is getting old fast. It's one of those buzz words like "polish" that are starting to stink like the same dead skunk in the middle of the road mentioned above. As a gamer and a writer, innovative game design isn't the only thing I would like to see - I'd like to see a bit of innovative writing as well. See you online, Julie Whitefeather |
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