Grandmother used to have an expression...she would say "fish or cut bait". Grand dad had a different, and less pleasant, way of putting it but that was granddad...
One can only speculate from a vantage point outside Perpetual Entertainment why they chose to "cut bait" where Gods and Heroes is concerned, rather than market a game that was already in beta. But that won't stop me.
The initial thought here brings me back to when Sigil Games closed its doors. One of the thoughts Brad McQuaid had when he developed Vanguard was to be a "wow killer" - obviously he failed. It has been said over and over again, that a product doesn't have to be a WoW killer to be a financial success. John Smedley, the president of Sony Entertainment Online has not only proved the point, but has made a good bit of money doing so.
Yet one of the reasons cited for closing the doors on God's and Heroes seems to have been the ability of the game to be competitive in the marketplace. In a statement to the public, Chris McKibbin, Perpetual's co-founder, put it this way:"The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold." - Chris McKibbin
This seem tantamount to saying your product can't bring down the 800 pound Blizzard gorilla therefore you won't even bother to go into the jungle (marketplace). Yet this isn't the first MMO to close it's doors in recent times. We all know why Auto Assault closed its doors. Still Gods and Heroes will join an ever growing graveyard of MMOs - Auto Assault, Asheron's Call 2, and soon Ryzom.
At Blizzcon 2007 the opening speech was delivered by Michael Morhaime, president and co-founder of Blizzard Entertainment. In it, he said the following: "Because of your support, World of Warcraft has quickly grown to be the most popular on line game in the world. Since we were last together in Blizzcon '05 the global population of World of Warcraft has actually doubled. There are now more than 9 million residents of Azeroth - that is bigger than half of the countries in the world." - Michael Morhaime
Richard Garriott has been telling us for years that the market for MMOs is bigger than we think it is. But is he correct? Is there always room for another MMO? Whether Richard Garriott is actually right or wrong doesn't matter. At the end of the day, whether the boss is the CEO, CFO, stockholders, or the person on the other side of the room who started the indy - what seems to be driving the MMO market these days is the perception of the size of the market.
Until next time...
See you online,
- Julie Whitefeather |