Now that the Austin Game Developer's Conference (GDC) is over, I am sure you have all had a chance read and listen to the coverage. Not that I am partial (which I suppose I am) but I still enjoyed Brent's coverage the best. There is something about an audio interview that "brings it all home" for me, as it is said.One of the more interesting interviews I thought was the interview Brent had with David Gardner. Mr. Gardner, as you all know from Virgin Worlds #85, is the executive vice-president of Icarus Studios. For those of few of you who may not have heard of Icarus Studios, I will let Mr. Gardner himself tell you who they are. This quote is from an interview with Mr. Gardner on www.mmo-gamer.com from 2007. "Icarus was formed in 2001 by a team of industry veterans who wanted to create the first platform and tools designed from scratch for virtual worlds and MMO platforms. Jim Hettinger, our CEO, and other founders created some of the very first online games. I am the new guy at Icarus in charge of licensing our platform and contracting for our project and studio services." - David Gardner, Icarus Studios In this last article Mr. Gardner is quoted as saying "Calling the Icarus Platform 'middleware' is kind of like calling a super carrier a row boat." However, if Icarus Studios can live up to Mr. Gardner's claims, I will be the first one to dub them a "super carrier". David Gardner talks about virtual worlds and tie-ins with television shows, claiming that starting next year we will start to see commercials in prime time for those Virtual Worlds. When Brent points out how critical the timing would be in developing such a virtual world, Mr. Gardner makes a startling comment: "The three year MMO is, I think, a dinosaur. Today we talk about time to market in months, not years." - David Gardner Brent's first comment at this point was "Wow, wow - there might be some people here who disagree with you..." I am one of them. I can only imagine what a product turned out in a matter of months would look like - shades of Vanguard's initial release. Still, if he is right, there era when even a company like Blizzard Entertainment can release a product "when it is ready" may be over. But I doubt it. What I am afraid is more likely to happen is what Michael Morhaime, the president and co-founder of Blizzard Entertainment spoke about in his key note speech at the opening of the GDC called "How to Rule the World (of Warcraft)." In the past I have written more than one article about the first impression that games make. Blizzard Entertainment has always excelled at presenting a polished product that is ready when it is finished. Yet it is still a lesson that some companies must learn. Vanguard was a great example of what can happen when a game ships before it is ready. Its launch was disastrous, and Sony, who rescued the game from oblivion, is still trying to pull the now defunct Sigil Company's fat out of the proverbial fryer. If Mr. Gardner is correct about the timing of a release, but not the quality, any studio that launches a product that fast, as Michael Morhaime put it, will be mortgaging the future to meet the quarter. Blizzard Entertainment has always guarded its brand name like a bank vault. It stands for something. We all know that when a Blizzard product comes out it will not have so many bugs you will need to call Orkin. When you buy one of their games you know it won't take a Cray super computer to run the game. The key to a Blizzard product has always been access - as the GDC Keynote speech put it, "easy to learn but difficult to master." But you can't learn a game, or learn how to function in a virtual world, if it shipped too early and you spend most of your time fighting the game just to make it work. You can bet that Blizzard Entertainment would never let this happen. Even if Mr. Gardner's dream of time to market of virtual worlds in term of months never comes true, one thing is for sure. He is correct when he talks about the blurring of different aspects of the entertainment industry. We may no longer think in terms of an "MMO market". If platforms like the one developed by Icarus Studios becomes the wave of the future, rather than game engines, we may indeed by looking at the wave of the future. As Mr. Gardner puts it... "Things aren't going to fall neatly. We used to talk about 'this is a serious game'. Well that's distance learning. Well that's an MMO. I think those categories are starting to blur." - David Gardner See you online, - Julie Whitefeather |
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