This week my good friend Michael Zenke from MMOGNation released 1UP's Massive Update with the subtitle "Fury leading the pack for most unique MMO."I traveled the halls of last week's Austin Game Conference with Michael and somehow this topic never came up. If it had, I'd have been kind enough to inform him that Fury (from Australian development studio, Auran) isn't a Massive title anymore than Starcraft, Supreme Commander or Diablo. In a Ten Ton Hammer interview Lead Designer Adam Carpenter said, "What we really tried to do with Fury was create a new genre by blending the best of the FPS with the best of the RPG elements together and make something new and fresh." What he probably meant to say was, "We stripped the adventuring instances, storyline, NPCS, and quests out of Guild Wars, and created Fury." I know that sounds snarky, but it is precisely what Fury is. The game is a PvP arena with a number of cities (of different factions) where teams are built and character maintenance is done. RPG's are games where the character plays a role within a story or participates in a fictional setting. Based on what we have seen to this point, Fury has all the RPG qualities of Unreal Tournament, meaning, none at all. MMORPGs tend to use that RPG tag somewhat loosely, but at the very least they have some level of persistence within a virtual world, avatar advancement, missions or quests and lore. At best, Fury has some avatar advancement and some irrelevant lore attached to the world. Arena Net has frequently commented on the fact that Guild Wars isn't really a MMORPG according to traditional standards because the adventuring zones are temporary private instances and not persistent lands. Players of Guild Wars frequently feel the same, but the story-driven aspects of Guild Wars causes most people to discard the concern regarding the categorization. If the classification of Guild Wars is in question, Fury tips the scale completely. By all accounts, Fury will be a fun game. The action and graphics look fantastic. The depth of the character skill systems and the team battle strategies will keep players busy perfecting their craft for a long time, but gamers who like MMORPG games will feel misled by the Auran's marketing. Auran is calling Fury the fastest paced MMORPG ever (something that Cabal Online and 2 Moons might want to protest). Sites like Warcry, MMORPG.com, and Ten Ton Hammer have all guzzled the Kool Aid and framed this game up as a massive game. While the definition of "MMORPG" can be called into question, the expectations of the market can not. The players know what an MMORPG is and Fury isn't it. Players who enjoy the PvP (and only the PvP) aspects of Guild Wars will probably love this game. Action adventure fans will probably find this game absolutely thrilling. MMORPG players expecting a vast world to explore will be severely disappointed. |
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