| More is not always better. As gamers we sometimes resemble junkies always looking for the next big thrill - the next fix. But there is such a thing as too much of a good thing, at least in the sense that "more" can come too soon. Consider a case in point, World of Warcraft. Before The Burning Crusade (TBC) came out, like many other players, I spent hour upon hour raiding Molten Core with my guild. There are many reasons why people raid. They may raid for the epic gear, to see the content, or just because everyone else in the guild is there. No matter what the reason for raiding, there is little doubt that when TBC came out it killed Molten Core (MC). Why, after all, would someone continue to run Molten Core when any of the epics that came from there would be obsolete by level 63? Once your guild made it all the way to "Rags" (the last boss in MC) you have seen the entire instance. In my case, by the time I hit level 64 my Finkle's Lava Dredger (an MC Epic) had been relegated to the bank as a memento of bygone days. In a recent Interview, Cory Stockton, WOW lead level designer, mentioned that Blizzard Entertainment was aware of this factor and did not intend to go back and try and rekindle interest in older content. This brings us to a second case of more not being better. In TBC, Blizzard Entertainment gave us fantastic new content where the Blood Elf starting area was concerned. After level 20 however, it was more of the "same old, same old" as players that had re-rolled Blood Elf tried to rush through to level 60 and experience TBC as a Blood Elf. More than one guild mate I know got tired of trying to slug his way through old content and quit before reaching Outlands. At Blizzcon it was announced that Blizzard Entertainment would increase the rate at which players level between level 20 and level 60. However this doesn't solve the problem - it exacerbates it. It presents a situation where players are forced to rush through old content to get to the next big "push". Now Blizzard has announced a new expansion, The Wrath of the Lich King. The word at Blizzard Entertainment is usually "it is done when it is ready". However, if Blizzard Entertainment sticks to their original "one release a year" proclamation there will be A LOT of TBC content that will simply have gone to waste. It is difficult enough to see the end game content in Outland considering how fond Blizzard Entertainment is of the attunement process and raid progression. Their recent lifting of some of the attunement process hasn't made it significantly easier for the average player to see all of the end game content in TBC. Can a player skip the WoW raid progression and jump ahead? Sure. But in the words of Jeffrey Kaplan, Blizz lead developer, in a post as Tigole, "have fun storming the castle." Many of us will never see the inside of places like Mount Hyjal and The Black Temple. When The Wrath of the Lich King comes out all those hard earned epics from TBC instances will become obsolete by level 73. All of that content, all that time in development spent on fantastic end game instances will never be enjoyed by the majority of players. This is truly a case of more not being better. But this is not the only way gamers are subjected to more not being better. There are times when, in an effort to be "all things to all people" a developer can ruin a good idea. Such is the case when Turbine decided to tack on player versus player content in Lord of the Rings Online (Lotro) and still remain true to the intellectual property. Result? Turbine produced PvP for Lotro that is a dismal failure. For those of you who have not played Lotro, at level 10 a player can go to an instance and play a "monster character" (commonly referred to as a "creep"). It is not until many levels later, when players have nearly reached the level cap, that non-monster players (Dwarves, Elves, Hobbits and Humans) can participate in PVP. From the first monster players were horribly underpowered. One person as a monster player has little hope of defeating a non-monster player in one on one combat. I still have a Lotro account, but in an effort to be all things to all people, turbine turned the PVP aspect into their game into a joke. What more developers should do is take a lesson from the development notebook of the Icelandic Company CCP, developers of Eve Online. They do not try to be all things to all people. They have a niche market and they address it. And they do it VERY well. Among the calls for "more" are gamers that call for more development in the MMO industry - something better, different, something revolutionary. There are many calls for revolutionary games. However, there rarely seems to be a case where the same people suggest what it is they are looking for that is "different". Recently Brent here at Virgin Worlds had a post where he asked when MMOs where going to get movement such as we see in console games. Yet sometimes the improvements come in small steps and go unnoticed. When I played "Echoes of Faydwer", the new EQ2 expansion, the first time my Fae climbed vertically up a wall I thought "here it is!" - at least in a small way. Sometimes the revolutionary development goes unnoticed. I never thought of perspective in art as an invention until I studied fine art in college. Developments in artwork don't always mean more detailed. Yes, there have been times when I have experienced artwork in an MMO that was very realistic. But more detailed does not always mean better. Consider Guild Wars versus Echoes of Faydwer. To me, at least the difference is like comparing Renaissance art to Impressionism. Instead of having more content thrown at me, I would like to be able to enjoy what is there in the first place. I don't want a game developer to try and give me the world. I don't want a game developer who tries to be the "best of the best" and comes out with a half baked product like Vanguard was when it came out of the gate. I would rather have a developer who understands the concept "less is more" - doing fewer things but doing them really well. I think a big salute to CCP is in order at this point. Instead of another expansion like "Wrath of the Lich King" I would rather have a drastic reworking of the very way the game approaches character classes. I am not looking forward to yet another ten levels of content, reading "looking for healer and tank" in chat channels. See you online, -Julie Whitefeather |
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