If the Blizzard Corporation is the 800 pound gorilla, a lot of people spend a good deal of time slapping the chimps around. In this particular case the chimp would be the Sony Online Entertainment Corporation (SOE) - if, that is, you can call any multi-national corporation a "Chimp". The attitude seems to start with that such as espoused by Richard Bartle in the Guardian Unlimited. (Mr. Bartle is the author of several books on the gaming industry including "MUD, the first multi-user dungeon".)"I'd take over World of Warcraft and I'd close it. I just want better virtual worlds. Sacrificing one of the best so its players have to seek out alternatives would be a sure-fire way to ensure that unknown gems got the chance they deserved, and that new games were developed to push back the boundaries." - Richard BartleBut John Smedly, President of SOE is one chimp that won't be slapped around. SOE seems to have learned the lesson that many in the mmo industry, or at least its critics, have not. Just because a game doesn't have Ron Pardo as its lead designer or the words Blizzard Corporation stamped on the front of the box doesn't mean that it is doomed. Back in undergraduate school I had a theater history professor that pointed out that art is not done for critics. The truth of that gem of wisdom is constantly borne out in the mmo industry. In other words how much money does an mmo have to make in order to be a success? As Bud Fox said to Gordon Gekko in the movie Wall Street "How may yachts can you water ski behind?" Even if you dismiss the fact that SOE's products are obviously paying the bills and then some, the work the devs put in to their games shows. Case in point - Everquest II. The difference between the last time I played EQ and when I logged on this last weekend for the first time in years was like night and day. Yes, admittedly graphics have taken steps by leaps and bounds since the EQ I days. But take away the amazing graphics in the "Echoes of Faydwer" and what do you have left? Just that amazing gameplay. I logged on expecting the worst from my EQ I days. I expected to spend time scrounging for food only to run out in the middle of nowhere; only to be told by the system that I am "starving to death". I expected a game that was so grindy it made the Korean Imports I have played look like a fast ride to the level cap. I was able to look at EQ II through fresh eyes and I was very pleased with what I found. I will admit, that when I went to Freeport for the first time my initial impression was "wow for an evil dictator this guy sure doesn't clean up the place much does he?" Then I created my first fae character. When started out I encountered a "matron" that talked to me like I was 2 years old. At first it was a bit irritating, then I saw the name of where I was at - the nursery. I completed the initial quests, feeling a bit guilty killing anything called a "shrumbler". I soon realized the days of the grind to the top were long gone. Back in the EQ I days I felt like a beggar on the street trying to get together money for a bit of armor. Not only did the quests give out the armor I needed it looked great. And the gliding? Fae have wings to glide with. Gliding was just fun. No doubt about it. I spent a good deal of time just jumping off high places and gliding to the ground. As I leveled up the quests were more than just about go kill 10 rats (or in this case shrumblers). They told about the lore of the Fae, which was well written. The combat? The combat with my druid was just a blast - literally. Blast someone using a heroic opportunity and you will see what I mean. It felt like I could level a city. EQ II may not have a seven figure subscriber list, but it still makes money. John Smedly and SOE have literally taken that to the bank. It may be fun for some to engage in a bit of Sony Bashing. However, John Smedly and his people can still bring an innovative and fun product to the market without even touching the WoW player list. Log on to the latest expansion of Everquest II some time and "Play the Fae" - you will see what I mean. See you online, - Julie Whitefeather |
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