Just like E.F. Hutton, when one of the "Blues" speaks on the WoW forums, people listen - at least everyone who plays WoW does. One of the blues who goes by the name "Tigole" just dropped the following bombshell: "After a lot of thought and deliberation, we've decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward). We're listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players. Enjoy Serpentshrine and Tempest Keep."My friends, the 800 pound gorilla, Blizzard, has bent an ear and listened to the community. It had reached the point where the catch phrase of the day from level 70 players is "I am bored" (heard just last night in one of my guilds when a lot of players logged out "en masse" so to speak). Forum posts that start out "Taking a break from the game" have become commonplace. Attunement quests started to divide guilds, as well as former "friends" between the haves and "have nots" - those who have a place in the regular groups that run end game instances and those who languished in the background, waiting to get attunement quests done, and never quite getting there. With the number of players allowed in Serpent Shrine, there is a door here to bring back the "good old days" of guild runs in Zul'Gurub (the twenty man instance in Stranglethorn Veil). In other words - instead of a handful of players focused on exactly the right mix of character classes to finish an instance, there is a bit of leeway here. And with no attunement, the days when you can just grab another guildie and say "hey lets go have some fun" will have a chance to return. But the larger issue here is that despite being the 800 pound gorilla in the room (at least as long as that particular room is located somewhere east of the Pacific Ocean and west of the Atlantic) they have shown that they have not assumed the role of the "massive corporate identity that does not listen." The community spoke, and at great length, in articles and editorials throughout the Blogsphere... ...and the 800 pound gorilla listened. Color me "tickled pink" See you online - Julie Whitefeather |
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