Comments:


'Done good sir...' by darrenl
Submitted on 2007-05-07 09:14:53 CST
http://tcsgamer.blogspot.com/2007/05/challenge.html




'I kinda disagree' by Shouryuu
Submitted on 2007-05-07 13:12:59 CST
I haven't listened to the podcast yet, but I kind of disagree with what you (Darren) said about innovation. While I do see your point, you need solid foundations on which you can build your innovation before even thinking of innovating, there is a problem with your logic; you don't ask yourself if these foundations are the right ones.

To speak through a cooking metaphor; to me, MMORPGs today are using the wrong ingredients, in the wrong quantities. To some extent, what you suggest they do, is somehow find a way to use the righ quantity of wrong ingredients. But the more they work on getting the right quantity of wrong ingredients, the more they'll think they're getting the right quantity of right ingredients.

What I'm trying to get to, is that the more you ask for polish, the more you'll get it, and the less the industry is going to risk innovating because that might mean less polish. So we run the risk of playing WoW clone after WoW clone after WoW clone...

Sorry if I didn't make much sens of misunderstood you, I'm passing exams and kinda tired.



'OK...' by darrenl
Submitted on 2007-05-07 13:21:18 CST
I don't think that asking for quality products, or "polish" from MMO developers will discourage innovation. I honestly think that they have quality process issues that need to be worked out. Once effort is spent on nailing down a "repeatable" swing quality wise, you'll be surprised on how much time left you have in the design phase of a project for innovation.

Are they using the right ingredients? Don't know. I don't think that was the point of my article...nor do I think I addressed on whether the current mechanics are right. You may be right...maybe they do have the current MMO implementation all wrong and that's part of the problem. Who knows.

:)



'What were innovations?' by Wilhelm2451
Submitted on 2007-05-07 15:56:21 CST
What innovations of the past might be a parallel to those we might expect to see in MMOs?

An example: First there was turn based strategy games. Then somebody made such a game that ran in real time, without turns, thus a new genre was born.

So is it possible that MMOs simply are what they are and that anything that is truly innovation will, in the end, spawn a new, separate, and distinct genre?



'Pictures...?' by Dathmar
Submitted on 2007-05-10 10:58:26 CST
Brent,
The title pictures you have used for the last few podcasts - what games are they from ? - just was interested.
From say Podcast #63
Thanks



'pictures from...' by Brent
Submitted on 2007-05-10 11:25:53 CST
63 - Voyage Century.
65 - CoH/CoV (I think)
66 - Anarchy Online
67 - LotRO



'CoX pic' by Sente
Submitted on 2007-05-10 13:07:54 CST
Yes, the #65 picture looks like one of the pictures showing one of the new wing custome piece options that was made available through Issue 9.




To post comments, please login.

Podcast Episodes

NEWS FEEDS

RSS - Blog/Articles
RSS - News Feed
RSS - The Collective
Add MMO news to your site.


About VirginWorlds.com

VirginWorlds.com aims to condense everything about MMORPG / MMOG gaming within a single source via news links, blogging, and podcasting. By extending the link directory to the community, everyone will get the news, credit and exposure that is desired and deserved.

- virginworlds.com



Free 14 Day Eve Online
Trial from Virgin Worlds


PODCAST COLLECTIVE
VirginWorlds MMORPG News
Spouse Aggro
RingCast
Shut Up. We're Talking.
Warp Drive Active
Oh My God Real Life Podcast
The Online Gamer's Anthology
Witty Ranter
The Drone Bay
VanHemlock Podcast
Massively Speaking
EQ-IQ
The Combobulater Podcast
No Prisoners, No Mercy
Limited Edition
Free Play Podcast
Epic Dolls
MicroWarpCast
A View from the Top
Through the Aftermath
Brent's Other Podcast

MMORPG PODCASTS
1UP Yours
404 Radio
A Life Well Wasted
Channel Massive
ChaosCast
CoMutiny
DDOcast
Fly Reckless
Games for Windows Radio
GWJ Conference Call
How I WoW
Lagwar
Legendary Thread
Massively Online Gamer
PC Gamer Podcast
SOE Official Podcast
SWG with Yivvits & MrBubble
The Instance
VirginWorlds MMO Podcast Collective
WAAAGH
World of Warcast
WoWCast
Sites Updated Today
1UP
Bethesda Blog
Blessing of Kings
Bullet Points
City of Heroes
CrazyKinux's Musing
Don't Fear the Mutant
Fallen Earth News
Gamers with Jobs
Hardcore Casual
Heartless Gamer
Keen and Graev's Gaming Blog
kfsone's pittance
Kill Ten Rats
Lineage 2 Vault
Lineage II
Massively
mmocam!
MMOCrunch
MMOment of Zen
MmoQuests.com
MMORPG.COM News
Morphisat's Blog
Mystic Worlds
No Prisoners, No Mercy
Of Teeth and Claws
Ogrebear's Thoughts
Online Gaming Radio
Player Versus Developer
Serial Ganker
The Ancient Gaming Noob
The Common Sense Gamer
The Escapist
Tobold
Virtual Cultures
Wandering Goblin
WarCry Network
We Fly Spitfires
WorldIV
WoW Vault
Sites Updated this Week
MikeJL Blog
Alachia
Ardwulf's Lair
Asheron's Call Vault
Bioware TOR Dev Blog
Cownose
Dichotomy of the Gamers Blogosphere
Entertainment on Saturday
Exteel
gamebunny
Guild Wars - News
Journeys with Jaye
Lets Not Have a Breakdown
Life in Low Sec
Moorgard.com
p0tsh0t
PlayNC
Psychochild's Blog
To Worlds Unknown
Veni, Vidi, Bloggi
VirginWorlds Blog
Write the Game
Sites Updated this Month
Brent's Vimeo Feed
Broken Toys
Citizen Azeroth
Eating Bees
F13.net
Guild Wars Vault
Jmo's Gaming Blog
Joe Ludwig's Blog
LOTRO Insider Blog
Luper's 1337 Speak
MMOverdose
n3rfed
onlinegamers.org
Ramblings of a Rogue
Raph Koster
Stargate Worlds News
SWG Vault
The Camelot Herald
The Greenskin
The Grouchy Gamer
The Kendricke Tracker
The Many Relms of Relmstein
The Old Republic News from Bioware
Vanguard WarCry
We Can Fix That with Data
Welshtroll
Zen of Design