If the recent announcement of the existence of Guild Wars 2 was not a surprise, then the details of it certainly were. In case you've been living in a cave, counting your gold for the last 2 weeks, the news is this: 2 new Guild Wars games were announced. The first, Eye of the North, continues the Prophecies, Factions, Nightfall story into an underground warren of tunnels north of the Shiverpeaks. It is more of an expansion than Factions and Nightfall were as it is not a stand-alone game and there are no new professions. Essentially it acts as the glue between Guild Wars and the other new product, imaginatively titled, Guild Wars 2.Guild Wars 2 is certainly not what I was expecting. I am surprised that both games were announced at the same time so Eye of the North had half of its thunder stolen by Guild Wars 2. NCSoft have broken Golden Rule Number 1 - Don't make an MMO sequel. I understand that they would want to trade on the Guild Wars name. It has a large fanbase and Arenanet will expect to sell more games because it says Guild Wars on the box. Using the Guild Wars brand for a range of MMO games seems to be a viable idea, but a direct sequel is quite limiting. Guild Wars 2 will be much more of a traditional MMORPG than Guild Wars is. It will have a persistent world, potentially no level cap and most of the other features of a game like WoW or EQ2. NCSoft have said that they have backed themselves into a corner with their current method of releases and gameplay. If this is the case, then I can understand why they would want to start afresh, but they have abandonned the core features that GW players love so much. I decided to look at why I play Guild Wars game and not other MMOs. Before Guild Wars, I was a player of Star Wars Galaxies for a very long time. I even stayed after the disaster that was the Combat Upgrade, but the NGE was the final straw for me. But Sony's loss was Arenanet's gain and I have played Guild Wars for well over a year now and I consider myself to be quite experienced. I love Guild Wars for many reasons, but a major one is the way in which it has deftly eliminated all the annoying features of most "standard" MMOs. The things which annoy both myself and many other players about traditional MMOs are: 1. Lag. Too many moving polygons in one place is a recipe for big lag. 2. Queuing to get online. You have paying customers who want to use something they are paying for and they regularly can't do so. Not a good business strategy. 3. High level players acting like jerks and aggroing mobs, which they then bring towards lower level players, who get slaughtered. 4. Players camping a spawn or boss so they prevent you from getting some quest item and instead charge you a fortune to buy it from them. 5. Enormous zones simply to say that the zones in their game are bigger than those in another. 6. No story. You just wander about randomly doing every quest in the game. 7. Grinding. 8. The Cost. Kerching! Guild Wars solved the vast majority of these problems by the revolutionary way in which the game worked. The game was instanced so any lag was limited to cities and if the lag was still too bad, you could always go to another district in that city. I have never, ever had to queue to get online in Guild Wars. I have yet to met anybody else who has either. The biggest stroke of genius was the game being instanced as it solved multiple problems at once. This meant that all the missions and quests could be completed. You could not fight for an hour and finally reach your goal only to find some jerk camping you boss, because only you and your team are in that instance of the world. The engrossing story in Guild Wars is something of a rarity amongst MMOs. The game is more linear than most in order for this to work, but it works successfully because you increase in talent as the game progresses and so do the enemies. You can get to level 20 in one day relatively easily in Factions and since the focus is on acquiring skills throughout the game, you don't spend your time grinding. Aimlessly crafting the same pointless item and then deleting it 20,000 times never improved my playing ability at all, but trying new strategies when I acquired new skills is constantly improving my abilities as it forces me to learn new ways to fight. Finally we have the cost. Guild Wars is Free to play. Never underestimate that word. You may think that the deathstar, gravity or even Bill Gates is the most powerful thing in the universe - but you'd be wrong. The most powerful thing in the universe is the word Free. People will walk through fire to get to something free. Guild Wars is not actually free of course, but a one off payment in the Virgin Megastore is a lot easier to budget for if you're a teenager than trying to harass your Dad every month for another 15 bucks. This was a stroke of genius by the marketing people. Guild Wars eliminated all of these problems by doing something different and revolutionary. You can be revolutionary once, but if you try to do it a second time, you end up back where you started from with a game that's just like everybody else's. GW2 will use the same Free to play model that GW1 does but that's about the only similarity. I am aware that Guild Wars 2 is likely to change considerably between now and its planned release at the end of next year, but it would be so much more interesting if they made GW2 happen on another planet in the Guild Wars universe rather than a different time on the same planet since you have to inherit a sizeable amount of "pre-existing baggage" from the previous game. My New GW Planet idea would allow the new game to have characters, races and situations that are completely different to the pre-industrial society that we are used to. My multi-guild-wars-planet idea also opens the door to a multitude of separate Guild Wars games, each on their own planet, each selling under the Guild Wars brand but with different technological eras and styles of play. This would allow Arenanet to expand the GW franchise into multiple areas and attract new gamers. The developers could make this second GW planet into a more standard MMO if they wish, but there would always be the opportunity either at the outset or in an expansion pack to allow a character from GW1 to travel to GW2 once space travel was perfected. This would allow lots of cool sci-fi technologies to exist since different planets could easily have different terrain, different problems to overcome and crucially different levels of technological development. There would need to be some limitations to stop phasers and energy shields being taken back to Ascalon to prevent the searing but I'm sure it's not impossible. The inability to bring your existing characters over to the new game is an unforgivable error and will cause a large amount of whining on the forums over the next 2 years. I'm sure Guild Wars 2 will change direction many times before it is released but I fear that the uniqueness of Guild Wars will be lost and GW2 will end up just like all the other MMOs out there and that would be a travesty! "Begun the flame wars have." -Krytina Starfire |
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