Once again, Brad McQuaid bumped his head while riding one of his dirt-bikes , had a few pints of Guiness and then slapped up another crazy forum post discussing the dodgy state of Vanguard. Many many many many many many many many many many bloggers decided to dissect his post. I'm sorry to have to say this but they're missing the mark. I will now dispense with the blunt (and bleak) intro and break into my tired old numbered-point methodology.1. It isn't SOE's fault. It sure is easy to point the finger at the big guy isn't it? Consider this: why doesn't anyone blame Vivendi when Blizzard mucks something up? Is it because they never muck it up? It is because Blizzard controls its own destiny despite being owned by Vivendi? It is because Rob Pardo is a snugly teddy bear that everyone loves? I'll offer up a "hell no" in response to those questions. Blizzard messes up plenty. Vivendi surely pulls the strings attached to Rob Pardo's arms to some extent and Pardo is just about as opposite of snugly as you can get, in fact, his personality seems to be a perfect cross between Agent Smith and Stewie. Somehow Blizzard overcomes all of these obstacles. Why can't Sigil?The problem with Vanguard isn't the small annoying bugs that are in the game at launch. (Yes, they're both small and annoying, not large and game-breaking.) The problem with Vanguard isn't that SOE made them launch it too early. The problem with Vanguard isn't SOE's mismanagement of the launch or post-launch operations. The problem with Vanguard is that Sigil spent 5 years building a game that came out 8 years ago. The problem with Vanguard is that the artists, devs and designers haven't learned enough over the past 8 years. The problem with Vanguard is that Brad McQuaid hired based on relationships before talent. And most of all the problem with Vanguard is: 2. Brad McQuaid won't shut the #$^% up. I respect ALL of the work Brad has done and all accounts lead me to believe that he is a passionate young game enthusiast and developer. He has some considerable knowledge and talent. What he is NOT is a business-minded calculating veteran. Do you see the difference? If you cannot, I urge you to search the WoW forums for posts by Rob Pardo. Can you find some DAoC fansites with candid threads started by Mark Jacobs ? When is the last time you saw a bleeding heart post from Gordon Walton , John Smedley or Richard Garriott ? Sigil's biggest mistake thus far is the admission of guilt from its leader. Brad needs to keep quiet and focus on the game instead of trying to explain his way out of a corner every other week. If Brad made the short journey over to Irvine, CA and spent a few hours climbing the 4000 steps to the top of Blizzard Mt, he would find Rob Pardo there, perched on a throne made of golden murloc skulls. Once he caught his breath Brad would ask, "Rob, how have you been so successful? Is it your low system specs, your cartoony graphics or your low latency mouse support?"Everyone, including me, has criticized Blizzard for its (apparent) disdain for its players and the gaming press. They do not talk much, and when they do, the statements are precise,sterile and unwavering. Just the facts. No explanation. No whimpering. I call this "acting as if" and it is one of the most powerful business tools. Brad needs to "act as if" Vanguard is exactly what he wanted. He needs to show no sign of weakness. He needs a crazy militant PR manager to keep him buckled down. Admitting weakness to the trolls of the web is a surefire way to expose your own underbelly to some prodding. 3. Vanguard isn't blowing our doors off. Five years of waiting has everyone expecting a payoff. At some point along the route Vanguard chose some un-fun game mechanics, some stale graphics and animation and some system specs that limited their audience to a tiny pool of players. Upon discovering such a thing, Blizzard would have either cancelled the entire project or scrapped it and started over. Sigil has done neither. I personally (this is true, seriously) like Vanguard plenty despite the fact that I've been spoiled by the polish of WoW, Guildwars and the current state of EQ2. I like it because of its flaws (is that weird), the quality of the game play, and its potential, but let's face it, much of the artwork is uninspired. Other high end titles nearing our doorsteps look positively amazing by comparison and it has nothing to do with the graphics engine and everything to do with the art direction. These are the things that are wrong with Vanguard and none of them are immovable concrete objects such as SOE, unfixable bugs and nVidia 8800 cards . Have a little patience and a little faith. If you think the game play sucks, then it isn't for you. If you can't get over the graphics and the monster PC requirements, that is understandable. Bloggers: Stop pointing fingers. Brad: Hush up and hire a new art team. |
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