| Like many of you, I cut my MMO teeth on MUDs - 3Kingdoms in my case. I liked the social aspect of MUDs, but for me, the real thrill was in advancing my character in an environment where I could compare myself to others and share my accomplishments. I was more than happy to grind the same area again and again as long as I knew I was making notable progress. This motivation kept on through my first graphical MMO, Dark Age of Camelot, and continues today. When I was younger and had near endless amounts of time to devote to MMOs, being motivated by progress was not an issue. I could simply put the required amount of time into a gaming session to make sure I felt I had made some progress; even if it was only half a bubble of experience in DAOC, at least it was a step forward. Now, however, being at a point in my life where I am lucky to be able to get in two hours of gaming per night, this addiction to advancement causes me to grow tired of a game as soon as I no longer feel that I can make progress in a typical gaming session. When I get to a point in a game where two-hour sessions don't leave me with a sense of progress, I typically get "alt-itis." Of course, in the long run, this only contributes to my overall feeling of lack of development, and I usually leave the game. For me, World of Warcraft has come closest to overcoming this drop-off in measurable progress. However, even in WOW, I have several characters in their mid-40s but no 60s. It just seams that around the mid-40s, the amount of progress that I feel I make in a typical session just isn't enough. I would love to find a game that overcomes this somehow. Not necessarily by making the grind any less steep, but perhaps by making it more measurable, or perhaps more meaningful. I think DAOC may have been onto something with their "mini-ding" system where, beginning in level 40, as you approached the max level of 50 you received training points at both the half and full level marks. DAOC's system certainly made the grind to 50 a little more bearable, but I still felt a distinct lack of progress from levels 45-50. Another way to solve this issue might be content, such as short quests that can be accomplished in two hours or less, giving a feeling of achievement when completed. I can't be the only gamer our there suffering from this issue, so I would love to hear from other people addicted to progress who are restricted to short gaming sessions. -Maess |
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