This week we're taking a close look at the state of MMORPGs in 2006. In Part One we looked at the unspectacular launches of 2006. Today, we'll look at the titles that are dead and buried or on life-support.
The fork has been stuck in it:
Asheron's Call 2 - By all accounts this is a game that too few people had the opportunity to enjoy. There is a very positive and nostalgic buzz around this now defunct game, but having not played it myself I wonder if those positive memories are the result of the game closing down. Turbine clearly wasn't happy with the performance of this game, and ended up using it as a tech demo for DDO and LotRO. It is too bad that AC2 became the sacrificial lamb for those efforts. Subscription estimates lead us to believe that there are other titles performing much worse that are still in existence, but Turbine clearly had no tolerance for AC2's poor numbers. That is something they might want to get used to. (/sarc)
Seed Online - This non-combat MMORPG redefined the importance of 'RPG' but never took off. I've hardly seen a player review of this game anywhere, which is mostly because there weren't many players. Seed was somewhat doomed from launch because they were attempting a new paradigm in MMO design on a budget that couldn't convince anyone to swallow it. Seed was also pushed into production well before it was completed for budgetary reasons. Unfinished, under budgeted, no marketing, innovative play style = no surprise it didn't survive. This is the kind of scenario that can kill innovation confidence within other studios, but Seed didn't fail because it was a new brand of MMO. It failed because no one knew Seed existed aside from the MMO fanatics like us, and the publisher couldn't afford to wait for this niche game to catch on.
Has a gun to its head:
Saga of Ryzom - Currently Nevrax is in receivership (meaning they're broke and about to be dismantled) but it appears that Ryzom may be rescued from death. No one knows who is going to attempt a rescue, but it seems inevitable at this point. This is another example of a solid game backed by an insufficient budget or an obtuse marketing department. With a stronger quest system and a some UI improvements this game could be one of the best MMOs on the scene. Maybe its next owner will be able to address these issues and build it into a success.
Horizons - Horizons has been owned by virtually everyone in the game industry at one point or another and it changed hands again this year. Unfortunately, Horizons left the loving but under-funded hands of Tulga and entered the maniacal and shady hands of an unloving publisher, EI Interactive. Horizons players should brace themselves for the worst and enjoy their game while it still lives. Something tells me this title will not survive another ownership transfer.
Continue reading: MMORPGs - 2006 in Review - Part 3 of 4, the Living Dead
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