MMORPGs are virtual worlds. Things we see in our real lives are in essence translated into these digital worlds and in the process they often become fantastical or exaggerated. Many of the things we see in our favorite games all have some real life facsimile. Allow me to demonstrate:
It is a given that these things are supernatural or fictional, but most have a root in the real world. What about this one?
In Eve Online, Anarchy Online, Planetside, the Matrix and the like, the /tell can easily be passed under the technology blanket, but in WoW, EQ and all the other medieval MMORPGs the /tell is a huge break from reality with no reasonable analogue. We have come to accept this suspension in reality as part of virtually every multiplayer online game and no one complains. In Second Life, an environment which attempts to simulate a world more vigorously than most, they've not only included long distance chatting, they've included the innate ability to fly for every avatar AND the ability to teleport to anywhere on the map. Needless to say, the convenience of flight and teleporting brings as many issues as it does bonuses. Anytime a player can transport themselves around a virtual world instantly the grandeur of the world is diminished to nothingness, especially in Second Life. But what about /tell? Does it hurt these virtual worlds in any significant way? Is /tell a necessary evil? What would happen if they removed /tell and all other long distance chat lines from World of Warcraft for one week? Riots? Turmoil? Disaster? Massive lag around the mail boxes? Or would it improve the social interaction among players in close proximity? Would it bring a new peace and quiet to the world? Would the worlds be more immersive and tactile as a result of the greatest nerf of all time? It is a distinct possibility. Perhaps we can talk Blizzard or SOE into trying this for a week. Or not. |
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