Between Fran and I (my co-host for No Prisoners, No Mercy) we play a variety of games. Having let her account expire, Fran received a desperate email last week. At first glance, were it not for the graphics and HTML in which the email was written, it would have seemed like a letter from a desperate lover:OMG PLEASE TAKE ME BACK…. The first part of the letter was a clever (if not intrusive) bit of advertising. The good folks at Mythic went to the trouble to tell her which of her guildies were still in the game, “carrying the banner”. I suppose one can’t expect a friends list to remain private, but even so, it just sets my teeth a bit on edge to have some advertising exec pry into my account. Yes, I will admit that was a bit of advertising that was a bit above the rest of the run of the mill trial subscriptions that are usually offered - not exactly “head and shoulders” above the rest, but above the rest none the less. When Mythic was done telling Fran and I that all the cool kids were still playing Warhammer, the tone of the email changed entirely. If there was any doubt about the desperation of the letter this part removed all doubt. Like a desperate lover who will say anything to be taken back, Mythic began by telling Fran and I... I HAVE CHANGED, REALLY I HAVE, PLEASE TAKE ME BACK. The letter then launched into a litany of changes that Mythic had made to the game. Ironically, as I scanned down the list, none of them were changes about which we receive emails citing reasons why our listeners have quit playing Warhammer. Mind you the emails are from a great variety of players - both hardcore and casual, both bored of end game and tired of not being able to reach it, and all the other myriad degrees of involvement in the game. Taken by itself, I might have simply dismissed the email as a clever advertising scheme and moved on. But that, as we all know, is not where things end for Mythic of late. I will be the first to admit that any time an MMO opens its virtual doors for the first time, deciding how many servers to start out with is little more than a crap shoot. Open too few and players get frustrated by long server queues and quit. Open too many and you will end up having to close or merge servers - which will immediately raise the hue and cry that the company “is in trouble.” Mythic made a valiant effort to entice players to move to the same server, but in the end it failed. As often happens, time and again, give players a choice and they will take the attitude “let everyone else move THEIR guild”. Even with all those reasons for it, having to close 60 out of 100 servers doesn’t exactly lend an air of confidence to a company. Like the desperate lover in the metaphor above, it is always possible to find reasons (whether those reasons are “reasonable” or not) for circumstances that caused problems in the first place. The eternally optimistic will still point out that the 300,000 subscribers EA reported for Warhammer at the end of last quarter is still a lot of paying customers. But as any over eager or overly anxious investor will tell you, absolute numbers aren’t what matters here. In accounting parlance, what matters is whether or not the net profit before depreciation is a positive or a negative number. It is all too sadly true, despite what Reuters News Agency recently claimed to the contrary, the videogame industry is far from recession proof. As we all know too many developers have laid-off employees lately. It may be common to have to lay off employees that helped develop a game, once the game is out - but I wonder how often those lay-offs include senior developers? Even though the circumstances are too close to Funcom for comfort at this point I am far from attempting to even reach for nails, let alone nail them in a coffin. I do wish, however that a more common sense approach to marketing was being taken rather than the whole “carrot and a stick” that they are presently using, whether they are forced in to it by EA or not. Even though Mythic has never claimed to be a “wow killer” (which as R.W. Harper told the No Prisoners, No Mercy show recently is just crazy talk) they have been trying to compete for some of the same players. I have no idea how much Warhammer Online cost to develop, and I have my doubts whether anyone outside EA/Mythic really knows either. Still, even if you take all the actions above as just “good business practice” it makes me consider games like Darkfall, and the advertising approach that has been taken in that case, and it makes me wonder if the era of the big AAA MMO is not a thing of the past and the niche market and free to play markets are not the wave of the future. See you online, - Julie Whitefeather |
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