It's still too short.
Jan 15, 2009 21:13:32

"No matter what you do, no matter how stupid, dumb or damaging you judge it to be, there is a lesson to be learned from it. No matter what happens to you, no matter how unfair, inequitable or wrong, there's something you can take from the situation and use for your advancement." Peter McWilliams

My grandmother, God rest her soul, had an expression when something caught her attention that was particularly inane - she would say of the individual "in Heaven when they handed out the brains, he thought they said trains and he said "I'll take the next one.'" My grandfather, on the other hand, was not so magnanimous. When something was of which he took note was so blindingly, inconceivably, foolish as to be incongruous with anything that even remotely resembled common sense he would say, "That is so blindingly, inconceivably..."

Well you know where that last sentence is going I am sure.

My mother on the other hand tried to temper her temper with a bit of wit and style; it is a trait I seemed to have inherited albeit with a bit of a tendency toward the harsher side. On occasion I have even been known to attempt a bit of diplomacy in my writing. But every now and then an event that takes place that is so blindingly, inconceivably...

Well there I go again.

When I first saw this little tidbit come across my new server I thought "surely it must be a joke." I immediately dismissed it and move on. For the briefest of moments I thought to myself that no one would actually do such a thing - it must be a joke. "After all," a small voice in my subconscious whispered, "such a thing would smack of such lack of forethought that surely the individual would have their cranium so far up their rectum that they could pass gas through their ears." Now mind you my subconscious was not quit so polite about the matter but you get the gist of it.

Then I read the news item below:
"Mythic Entertainment has announced a few changes to how Tier 4 Fortress battles are handled in Warhammer Online. Under the new scheme, lower level characters will be teleported away when a population threshold for the area is reached. The stated reason for these changes is to improve server stability and to make fortress battles run more smoothly. Currently theses changes are in effect on the Phoenix Throne, Dark Crag, Darklands, and Vortex servers, with full implementation soon to follow. " -

Are the developers at Mythic truly convinced that the player base will accept being instantly whisked away from an event in which they are taking part until server stability is reached? If so, I asked myself, "why not?" After all, if your server has stability problems, one would naturally look to the source of the problems:

The players
Get rid of the players and you get rid of the problem! Just genius I tell you! Why not turn EVERY battle into some sort of ephemeral crap shoot in which the Warhammer Online gods could, at any given moment, toss you from the battle hoping you turn up 7 or 11 and stabilize the server? It makes sense to me - after all if you have a problem you cut out the source, right?
On the other hand, it makes me wonder if, for one shining brief moment, the good folks at Mythic had considered that getting past tier 4 to reach the level cap is already like pounding your head against a brick wall and this would only make things worse. Had someone considered that if this is the much professed purpose of your game that you might not want to deter players from enjoying it? Had it dawned on someone that the idea of teleporting players away from the event is much like a man who sees a table with one short leg...
...and upon seeing the table rock, cuts off part of the leg that is too short and says promptly, "it's still too short."

Lets hope that someone at Mythic comes to their senses and before the only person left in a battle is the dev who is turning off the server and shutting out the lights.

See you online,
- Julie Whitefeather

Submitted by Brent on Jan 15, 2009 21:13:32 CST (comments: 2)


'What I WOULD like to see' by Julie
Submitted on 2009-01-15 22:24:25 CST
What I WOULD like to see instead of simply doing a "hack job" as Sertiaph calls it...

If there was a cap to the number of players in a fortress battles then the area was closed off (regardless of who is what level) and THEN not allow anyone else back in once a player is killed...THAT I would love. If someone had to participate in a fortress battle knowing that once there character was killed that was it THAT would give an exciting, hair-raising thrill to Fortress Battles.

'thats really not good' by welshtroll
Submitted on 2009-01-15 23:28:27 CST
That has to be the most stupid system ever coded into a game, i was quite shocked when i heard about it the other. I really do feel sorry for those players that have stuck with the game from the start only to have this slap-dash system thrown into the mix.

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