"You don't understand. I coulda had class. I coulda been a contender I coulda been somebody, instead of a bum, which is what I am, let's face it. It was you, Charley." - Marlon Brando as Terry Malloy in "On the Waterfront" This last week Richard Garriott announced his departure from NCsoft citing his pursuit of "other interests." Now it should be noted that Richard Garriott, as one of the founders of the MMO industry is FAR from being a "bum". But where Tabula Rasa is concerned the words "I could have been a contender" ring true, but not because of the game itself "" instead of because of what Richard Garriott said last year about this time. In fact it was just about a year ago I wrote an article entitled "Richard Garriott and the Harbingers of Failure." In that article I discussed how Richard Garriott described World of Warcraft as a "system of inventory management" calling it a "harbinger of failure." It was about the same time that Mr. Garriott was busy telling us all how Tabula Rasa would begin to change the way MMOs were made. In the mean time, while Rich Garriott was busy predicting the downfall of World of Warcraft they gained more than a million new customers and recently banned more accounts (350,000) than most mmos have customers. If there is a moral of the story anywhere it is most likely this: be careful about predicting the demise of anyone else's product - like a nasty Pit Bull it has a way of turning around and biting the owner in the butt when they aren't looking. Meanwhile back at the ranch... Meanwhile a year later the "War of Wars" (Warcraft vs. Warhammer) continues - Truly a battle of the titans: Electronic Arts and Mythic Entertainment vs. Activision/Blizzard facing off "mano et mano". In a fierce battle of "what came first the chicken or the egg" columnists and gamers alike wage a virtual war over which company originated which IP or game mechanic first with even the developers themselves firing the occasional shot across the other developer's bow. With the release this week of the Wrath of the Lich King, the battle wages on, as podcasters and columnists are bidden never to speak ill of the other persons game again under pain of who knows what (which is why I intend on coming out with a "war vs. war" in this next podcast with a special guest: Saylah from Mystic Worlds). Now I am a big fan of both Warcraft and Warhammer and as I maintained in an earlier podcast Rob Pardo is in league with the devil because Warcraft keeps pulling players back: myself included. Now mind you I have no intention of giving up either game but it has given me pause to notice that Warhammer has not even come close to stealing Warcraft's thunder or feeling the Lich King's Wrath. Over at Warhammer the lower tiers are empty and the much touted public quests are impossible to complete for lack of players. I am at a loss to explain the whereabouts of Mythic's recently announced 800,000 accounts; but one thing is for sure "" they aren't in the first 20 levels of the game. But the wind is whistling through the ghost towns that have become the early levels of Warcraft as well, so neither Warhammer nor Warcraft has causes to take any pot shots at one another in that regard "" but as well all know, anytime a new world with unexplored vistas lays before us it will draw people like free beer and a frat party. The proof of this particular pudding will be when the dew is no longer on the roses and both Warhammer and Wrath of the Lich King have both been fully explored. Until next time... See you online, - Julie Whitefeather |
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