| I have said it many times before, and I will say it many times in the future; hell hath no fury like a gamer whose game has been scorned. But there is one aspect of gaming, which is particular to MMOs, that DOES have "fury like hell" because it usually makes people as mad as hell if you don't agree with their viewpoint. What is that subject? That subject, my friends is player versus player (pvp). The proof of which can be found no further than this web site, in the body of the article by Brent entitled "Warhammer Online: the mmo that jumps the shark" - I have come to think of it as "the article read "round the world." Now before anyone's eyes starts rolling back in their head (either due to exasperation or being so mad you are possessed) I am not referring to what makes good pvp or not. The issue of whether or not virtual death in pvp should have real consequences can be saved for another day. No, what I am talking about here is the "how" of pvp; in a word, archetypes. For those of you who may be reading these pages for the first time, when I say "archetype" what I am talking about is something a character class that serves as a model or "pattern" for the way any given MMO is played. In other words, computer graphics have developed by leaps and bounds. We have gone from largish squares bouncing from one side of the screen to the next (remember "Pong"?) to CG movies that portray humans so realistically they are difficult to tell from real people. Yet with all this we are still playing games the same way. We are still spamming chat channels with "looking for healer, looking for tank." Yet try to change the way games are played "" try and break out of traditional roles "" and many gamers will react as if you asked to not only shoot their dog, but bake it up in a pie afterwards. Now I didn't expect to be living in a future with the moving sidewalks and folding cars that I used to see in the Jetsons cartoons back in the sixties. However, I had at least hoped to have a few forward thinking players to go along with the forward thinking developers at Mythic. Now some of you may re-read that last sentence and think back to what I wrote in the article entitled "Seein' Red" and think I am doing a bid of back peddling. But I remember I am talking about archetypes here. It is sad comment on gamers as a whole that the devs at Mythic have to design game mechanics that protect gamers from from themselves: pubic quests where no one can be shut out and healers that MUST be on the front line to heal are but two refreshing examples. What I am starting to see in Warhammer PvP however, is the same thing I saw the first time I came to a "roleplaying server" (rp server). The interesting thing about roleplaying servers is that despite being very popular very little actual roleplaying goes on there. The reason they are so popular is that many players game there hoping to meet and play with more mature players. What inevitably happens, however, is that all those people who came to the rp server to escape the other servers simply bring the behavior with them. When I left the pvp in World of Warcraft (WoW) to come to Warhammer, I had hoped with the advent some of the new way Mythic looks at old archetypes I might have met with some refreshing new attitudes. I had hoped to leave behind all those people who seemed determine to tell everyone else around them that they can play games, including pvp their way, or simply "get out"...of the guild or the static group. Yet here I am in Warhammer and once again I see that ugly monster hubris rear its head once again. Whether it is in forum posts or general chat I am beginning to meet with the same people from WoW (no, not literally the same people) who told my paladin that I MUST heal and buff. The conversation went something like this, as forty of us are marching down into the depths of Molten Core in WoW, long before there was an "Outland." Guild leader: Ok, you there, Dwarf Paladin, I want you to heal off tank. Me. Wait a minute, don't I get to fight? I'm a retribution spec'd paladin, I told you that. Guild leader: We NEED you on that wall healing. Me: All I get to do is heal? What am I wearing this armor for? Guild leader: I was wondering why you bothered to wear it myself; I tell you what, you can fight the garbage mobs but when we get to the boss you need to heal. Me: So when I fight I get to fight the garbage? Guild leader: Right. Me: But when it really counts you want me to heal. Despite the fact I hate it, and I am no good at it. Guild leader: Right. Me: Can I ask you one question? Guild leader: Sure. Me: How much is the guild paying me per hour? Guild leader: Um...huh? What? Me: Well I already have a job. In fact it pays well, that's why I do it - despite the fact I hate it. But if I come here to do something don't like so YOU can have fun, even when I am not, I must be getting paid. Guild leader: Why would we pay you? You are doing it for the team. Me: "Win one for the Gipper? Right?" Guild leader: Who's the "Gipper"? Me: Never mind. The thing is, we come here four hours a night, every night of the week and longer on weekends. We are forced to execute the raid with such precision that it would make a Navy Seals team jealous. And we have to do everything you say otherwise we will get a "50 DKP MINUS." And why is this? Guild leader: ...for fun. Me: This isn't fun. Guild leader: So we can win. Me: Why do we have to win? What happens if we loose? Guild leader: We have to win because losing is for...um...(long pause)....losers. Me: You know it seems to me that if forty drunken dwarves wanted to just come down here and take on Ragnors and tell jokes, it seems like they should be able to, no matter what class they play. Guild leader: They would lose. Me: So what? They would have fun. Guild leader: Are you nuts? There are other people here who want to win! Do you think we're here to have fun? Do you think this is just a game? (After another long pause) Me: um...yup...I think this is just a game. (I start to walk away) Guild leader: Where are you going? Me: ...to find 39 other drunken dwarves. - Julie Whitefeather |
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